Config
Log for #openttdcoop on 1st November 2014:
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00:06:22  *** Progman has quit IRC
01:34:17  <Sylf> !password
01:34:17  <coopserver> Sylf: manner
01:34:31  <coopserver> *** Game still paused (connecting clients, number of players)
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01:36:36  <Sylf> !rcon set min_active_clients 1
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06:59:32  <Maraxus> !password
06:59:32  <coopserver> Maraxus: bother
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10:21:08  *** Jam35_ is now known as Jam35
10:24:40  <coopserver> *** Game still paused (connecting clients, number of players)
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11:11:38  *** britboy3456 has quit IRC
11:41:34  <Suicyder> anyone around that might be able to think along with network issues I seem to be having with my openttd dedicated server? I already checked drivers, firewalls, different routers etc but it keeps giving me slow performance for the OpenTTD host (while speedtest on that server is 100/150 mbit). Next to that running it on a different pc behind same router works just fine.
11:42:36  <Suicyder> theoretically the hardware should be just fine as it works well in all other software situations but I can't think of stuff anymore to test out and fix it :(
11:49:47  *** Hellfire-Crisis has joined #openttdcoop
11:50:24  <V453000> idk, depends
11:50:35  <V453000> if your map is stupidly large, it could be an issue itself
11:50:40  <Hellfire-Crisis> !help
11:50:40  <coopserver> Hellfire-Crisis: http://wiki.openttdcoop.org/Soap
11:51:15  <Suicyder> 512x512, it runs 1600 trains, but there are multiple issues
11:51:40  <Suicyder> uploading the map to a client for example is terribly slow for example
11:51:49  <Suicyder> and the game runs just fine when I load it singleplayer
11:53:07  <Suicyder> the moment I load it up as server on my older workstation the download as client from that as server is instant, not 4-5 seconds, also it runs way smoother while it is an older (and slower) machine
11:53:23  <Suicyder> but I don't want to use that as server since it uses way too much power :P
12:00:55  <Hellfire-Crisis> Hi guys/girls wondering if there is anyone around who could give me a hand. I just stumbled on Pro Zone while looking for some three way junction builds. I realized I have a lot still to learn, I'd like to start with getting to grips with how this chat works.
12:02:47  <Suicyder> do you mean the ingame chat or here?
12:03:01  <Suicyder> here I suspect is just ask :P
12:03:26  <Hellfire-Crisis> Here would be a start. I been playing TTD for years but nothing serious
12:03:54  <Suicyder> I'd just ask if not to basic, there is a bunch of guides around http://wiki.openttdcoop.org/Main_Page
12:05:14  <Hellfire-Crisis> Ok I will have a look through them.
12:05:57  <Suicyder> but still free to ask :)
12:06:25  <Suicyder> I'm still learning myself as well, but first trying to murder my server for having issues :P
12:08:51  <Hellfire-Crisis> Could I connect to TS3 Server?
12:09:59  <Suicyder> well it worked for me :P
12:10:17  <Hellfire-Crisis> Saying I need higher security clearance
12:13:30  <Suicyder> http://wiki.openttdcoop.org/GRF there
12:39:53  *** fleet75 has joined #openttdcoop
12:39:56  <fleet75> !password
12:39:56  <coopserver> fleet75: exists
12:40:03  <coopserver> *** Game still paused (connecting clients, number of players)
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12:47:08  <coopserver> *** fleet75 has left the game (Leaving)
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12:55:29  <britboy3456> To connect to the public server, I seem to need the NewGRF "Test file (13 jan 2006)", which comes up as unknown content?
12:56:53  <Jam35> @grf
12:56:53  <Webster> newgrf: New Graphics Resource File, see also: http://wiki.openttd.org/Newgrf
12:57:07  <Jam35> in the pack there ^
12:57:27  *** Hellfire-Crisis has quit IRC
12:57:35  <Jam35> but you knew that 'cos you read @quickstart
12:58:15  <Jam35> @quickstart
12:58:16  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
12:58:18  <Jam35> ;)
13:04:05  <britboy3456> !password
13:04:05  <coopserver> britboy3456: clicks
13:04:17  <coopserver> *** Game still paused (connecting clients, number of players)
13:04:22  <coopserver> *** Player has joined
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13:13:10  <coopserver> *** Game paused (number of players)
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13:30:18  <britboy3456> !password
13:30:18  <coopserver> britboy3456: totype
13:30:23  <coopserver> *** Game still paused (connecting clients, number of players)
13:30:27  <coopserver> *** Player has joined
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14:38:02  <Hellfire-Crisis_> !password
14:38:02  <coopserver> Hellfire-Crisis_: nature
14:50:44  <Hellfire-Crisis_> !password
14:50:44  <coopserver> Hellfire-Crisis_: bogous
14:58:27  <Hellfire-Crisis_> !password
14:58:27  <coopserver> Hellfire-Crisis_: scaler
14:58:38  <coopserver> *** Game still paused (connecting clients, number of players)
14:58:41  <coopserver> *** Hellfire has joined
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14:59:55  <coopserver> <Hellfire> Hope its not me causing this pause
15:01:07  <coopserver> *** Hellfire has joined company #1
15:01:08  <coopserver> *** Game unpaused (number of players)
15:16:39  <coopserver> *** Hellfire has left the game (Leaving)
15:16:40  <coopserver> *** Game paused (number of players)
16:14:54  *** britboy3456 has quit IRC
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16:26:12  *** fuslag has joined #openttdcoop
16:26:19  <fuslag> !password
16:26:19  <coopserver> fuslag: casted
16:28:01  <fuslag> !password
16:28:01  <coopserver> fuslag: hardly
16:28:36  <coopserver> *** Game still paused (connecting clients, number of players)
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16:35:06  <Djanxy> !password
16:35:06  <coopserver> Djanxy: hardly
16:35:11  <coopserver> *** Game still paused (connecting clients, number of players)
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16:48:13  <StarLite> !download win64
16:48:13  <coopserver> StarLite: http://binaries.openttd.org/nightlies/trunk/r27018/openttd-trunk-r27018-windows-win64.zip
16:49:16  <coopserver> *** fuslag has left the game (Leaving)
16:49:43  <StarLite> !pw
16:49:46  <StarLite> !password
16:49:46  <coopserver> StarLite: sigsys
16:49:52  <coopserver> *** Game still paused (connecting clients, number of players)
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16:49:58  <coopserver> <StarLite> o/
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17:00:57  <Sylf> :o   hi
17:01:06  <Hazzard> hi
17:01:09  <Hazzard> !players
17:01:09  <coopserver> Hazzard: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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17:01:54  *** ChanServ sets mode: +o Maraxus
17:05:38  <StarLite> hi
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17:08:59  *** StarLite is now known as Guest92
17:08:59  *** StarLite_ is now known as StarLite
17:13:15  <Sylf> !password
17:13:15  <coopserver> Sylf: simple
17:13:30  <coopserver> *** Game still paused (connecting clients, number of players)
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17:15:23  <coopserver> *** Sylf has joined company #1
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17:21:58  <StarLite> !cl 6
17:21:59  <StarLite> @cl 6
17:21:59  <Webster> StarLite: (cl <no arguments>) -- Returns full name and reference url (if defined)
17:22:05  <StarLite> @cl
17:22:05  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
17:28:40  <coopserver> *** Sylf has left the game (Leaving)
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19:29:48  <fleet75> !password
19:29:48  <coopserver> fleet75: foster
19:30:05  <coopserver> *** Game still paused (connecting clients, number of players)
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