Config
Log for #openttdcoop on 11th November 2014:
Times are UTC Toggle Colours
00:22:32  <coopserver> *** Hazzard has joined company #1
00:22:33  <coopserver> *** Game unpaused (number of players)
00:27:08  <coopserver> <Hazzard> is the ML R___R or RR_____RR?
00:32:15  <coopserver> <Hazzard> I'm going to assume R__R
00:40:36  <coopserver> *** Hazzard has left the game (Leaving)
00:40:37  <coopserver> *** Game paused (number of players)
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00:50:17  <o11c> !password
00:50:17  <coopserver> o11c: danish
00:50:47  <coopserver> *** Game still paused (connecting clients, number of players)
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00:56:33  <Hazzard> @cl
00:56:33  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
00:56:38  <Hazzard> Hi
00:59:33  <Hazzard> !password
00:59:33  <coopserver> Hazzard: locale
00:59:43  <coopserver> *** Game paused (connecting clients)
00:59:47  <coopserver> *** Hazzard has joined
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01:00:33  <coopserver> *** Hazzard has joined company #1
01:01:10  <coopserver> <Hazzard> hi
01:01:13  <coopserver> <o11c> hi
01:01:31  <coopserver> <o11c> this map is going to have odd symmettry
01:10:39  <Sylf> !password
01:10:39  <coopserver> Sylf: locale
01:10:56  <coopserver> *** Game paused (connecting clients)
01:10:58  <coopserver> *** Sylf has joined
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01:18:52  <Sylf> !rcon set town_growth_rate
01:18:53  <coopserver> Current value for 'town_growth_rate' is: '1' (min: 0, max: 4)
01:18:56  <Sylf> !rcon set town_growth_rate 4
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01:22:09  <coopserver> <o11c> are we naming these crossovers as BBHs?
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01:31:47  <coopserver> <o11c> not actually sure if BBH01 or BBH02 existed first, but named them so that there's an order
01:32:09  <coopserver> <Sylf> order is good
01:32:10  <coopserver> <Hazzard> change it to NSEW?
01:32:15  <coopserver> <Sylf> nah
01:32:48  <coopserver> <Hazzard> Alright
01:32:51  <coopserver> <Hazzard> now the fun begins
01:33:18  <coopserver> <Sylf> hold on
01:33:23  <coopserver> <Sylf> let me turn on the magic dozer
01:33:31  <coopserver> <Sylf> we'll want it in pax games
01:33:36  <coopserver> <Hazzard> ok
01:33:51  <coopserver> *** Sylf has left the game (Leaving)
01:34:30  <Sylf> !rcon load 1
01:34:31  <coopserver> Starting new game
01:34:33  <Sylf> !password
01:34:34  <coopserver> Sylf: undraw
01:34:35  <coopserver> *** o11c has left the game (connection lost)
01:34:36  <coopserver> *** Hazzard has left the game (connection lost)
01:34:37  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27018)
01:34:38  <coopserver> *** Game paused (number of players)
01:34:42  <coopserver> *** Game still paused (connecting clients, number of players)
01:34:47  <coopserver> *** Hazzard has joined
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01:34:49  <coopserver> *** Game still paused (number of players)
01:34:53  <Sylf> !setdef
01:34:53  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
01:35:02  <coopserver> *** Hazzard has joined company #1
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01:35:06  <Sylf> !rcon set min_active_clients 1
01:36:28  <coopserver> *** Sylf has joined spectators
01:38:12  <coopserver> *** Game paused (connecting clients)
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01:45:29  <coopserver> <o11c> ... okay, now what?
01:45:34  <coopserver> <Hazzard> now cities
01:45:58  <coopserver> <o11c> just roads you mean?
01:46:03  <coopserver> <Hazzard> eh
01:46:07  <coopserver> <Hazzard> right now I guess
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02:12:26  <Hazzard__> !info
02:12:27  <coopserver> Hazzard__: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27018, date: Sep 13 2088, clients connected: 3, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
02:12:43  *** Hazzard__ is now known as Hazzard
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04:03:12  <coopserver> *** Sylf has joined company #1
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04:05:03  <Sylf> !rcon set fund_buildings
04:05:04  <coopserver> Current value for 'fund_buildings' is: 'off' (min: 0, max: 1)
04:05:06  <Sylf> !rcon set fund_buildings 1
04:09:24  <coopserver> *** Sylf has left the game (Leaving)
04:09:25  <coopserver> *** Game paused (number of players)
04:10:41  <Sylf> !rcon load 1
04:10:42  <coopserver> Starting new game
04:10:45  <coopserver> *** o11c has left the game (connection lost)
04:10:45  <Sylf> !setdef
04:10:46  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27018)
04:10:47  <coopserver> *** Game paused (number of players)
04:10:48  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
04:11:11  <Sylf> !rcon set min_active_clients 1
04:11:20  <Sylf> !password
04:11:20  <coopserver> Sylf: depots
04:11:23  <coopserver> *** Game still paused (connecting clients, number of players)
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04:13:09  <Sylf> !rcon scrollto 0x14ECA
04:13:12  <coopserver> *** Sylf has left the game (Leaving)
04:13:13  <coopserver> *** Game paused (number of players)
04:13:23  <Sylf> !password
04:13:23  <coopserver> Sylf: maxtop
04:13:30  <coopserver> *** Game still paused (connecting clients, number of players)
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04:14:17  <Sylf> !rcon scrollto 0x164CD
04:17:15  <Hazzard> ??
04:25:01  <Hazzard> !password
04:25:01  <coopserver> Hazzard: maxtop
04:25:14  <coopserver> *** Game paused (connecting clients)
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04:29:36  <coopserver> *** Hazzard has joined company #1
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05:35:28  <BiG_MEECH> !dl lin64
05:35:29  <coopserver> BiG_MEECH: http://binaries.openttd.org/nightlies/trunk/r27018/openttd-trunk-r27018-linux-generic-amd64.tar.xz
05:36:56  <BiG_MEECH> !password
05:36:56  <coopserver> BiG_MEECH: avoids
05:36:59  <coopserver> *** Game paused (connecting clients)
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05:37:21  <coopserver> <BiG_BaLLZ> you lied, only 1 noob here :P
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05:37:49  <Sylf> !rcon set max_roadveh
05:37:50  <coopserver> Current value for 'max_roadveh' is: '10' (min: 0, max: 5000)
05:37:55  <Sylf> !rcon set max_roadveh 400
05:38:02  <Sylf> !rcon set max_ships
05:38:03  <coopserver> Current value for 'max_ships' is: '10' (min: 0, max: 5000)
05:38:08  <Sylf> !rcon set max_ships 50
05:38:21  <BiG_MEECH> good, im gonna make 50 ships
05:38:42  <coopserver> <Sylf> huh. what did you expect from a noob info?
05:38:56  <coopserver> <BiG_BaLLZ> idk, noob info?
05:44:36  <coopserver> <BiG_BaLLZ> heh, I like the cottage station
05:48:04  <coopserver> <BiG_BaLLZ> do you consider the inner track the ML?
05:48:16  <coopserver> <BiG_BaLLZ> he outer would be SL then?
05:48:21  <coopserver> <Sylf> inner track of big circle?
05:48:24  <coopserver> <BiG_BaLLZ> yeah
05:48:27  <coopserver> <Sylf> no
05:48:31  <coopserver> <Sylf> they're all ML
05:48:37  <coopserver> <BiG_BaLLZ> alrighty
05:48:52  <coopserver> <Sylf> only the line to the towns are SL
05:49:02  <coopserver> <BiG_BaLLZ> so dabbling around tawood would be considered a nono b/c its too close to ML or doesn't matter?
05:49:13  <coopserver> <BiG_BaLLZ> @ !this
05:49:55  <coopserver> <Sylf> it's ok
05:50:34  <coopserver> <BiG_BaLLZ> i just hate not having time to play right now really
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06:58:57  <V453000> !password
06:58:57  <coopserver> V453000: region
06:59:17  <coopserver> *** Game paused (connecting clients)
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06:59:33  <coopserver> <V453000> yay :D
06:59:58  <coopserver> *** V453000 has left the game (Leaving)
07:00:54  <BiG_MEECH> YOOOOOOOOOOOO
07:03:26  <V453000> yo meech
07:03:29  <V453000> wat up
07:05:29  <BiG_MEECH> NUT'N
07:05:52  <BiG_MEECH> Get it, that's a joke. xD
07:07:15  <V453000> exactly nutin
07:07:23  <V453000> https://dl.dropboxusercontent.com/u/20419525/FUKIN_NUTEZ.png
07:09:06  <BiG_MEECH> Needs more boxcars
07:09:06  <BiG_MEECH> BoXcAR_MEECH
07:09:13  <V453000> ...
07:10:01  <BiG_MEECH> :D
07:10:35  <BiG_MEECH> What are you up to Boss?
07:11:03  <V453000> nuts2.0
07:11:21  <V453000> moar pixels
07:11:24  <V453000> moar zoomin
07:11:26  <V453000> moar colours
07:11:28  <V453000> same amount of tranez
07:11:37  <V453000> fill free to john
07:11:39  <BiG_MEECH> more polygonz
07:11:47  <BiG_MEECH> Oh, I do john all the time
07:11:52  <V453000> k
07:11:52  <BiG_MEECH> I kinda have to go now
07:12:03  <V453000> catch you later meechzor
07:12:06  <BiG_MEECH> to the John
07:12:09  <BiG_MEECH> not awayzor
07:12:11  <V453000> o
07:13:28  <coopserver> *** Sylf has left the game (Leaving)
07:13:28  <coopserver> *** Game paused (number of players)
07:13:31  <BiG_MEECH> gonna render some 3d smoke?
07:15:21  <BiG_MEECH> 4 da steamerz?
07:15:41  <V453000> maybez
07:16:42  <V453000> defo not naow
07:16:59  <V453000> I dont think it belongs to a train set, either
07:17:02  <V453000> idk
07:17:03  <V453000> will see
07:17:22  <BiG_MEECH> are any of your steamers open on the end, near the coal tender ?
07:17:36  <BiG_MEECH> if so, you could have a bastard minion stoking the flames
07:19:42  <V453000> I do not have a single steamer finished yet
07:19:44  <V453000> soooo yeah
07:19:52  <V453000> in fact, I am missing all of the train models :P
07:20:10  <V453000> just at THIS moment I finished creating the template so now I can only create models, and everything will create into sprites itself
07:20:44  <V453000> interestingly enough the front and side views of trains are 40% longer than the / \ views
07:20:56  <V453000> which is a lot :D
07:23:04  <BiG_MEECH> makes the boxes look like they're intersecting eachother
07:23:16  <V453000> no, vice versa
07:23:25  <V453000> in / \ it is 100%
07:23:42  <V453000> in the | and - views, it needs 140% just to barely touch each other
07:23:44  <V453000> not intersect
07:23:50  <V453000> that is the way how openttd draws things :D
07:25:27  <V453000> in the image I linked, the | views are still too short
07:25:31  <V453000> you can see gaps between the wagons
07:25:36  <V453000> because they were 100% at that point
07:26:07  <BiG_MEECH> sure sure
07:26:29  <BiG_MEECH> Well, you have my design idea
07:26:38  <BiG_MEECH> Bastard minions stoking flames
07:26:48  <BiG_MEECH> and maybe one in the boxcar
07:27:00  <BiG_MEECH> b/c you need a boxcar
07:27:01  <BiG_MEECH> ;)
07:27:12  <V453000> fuk noez
07:27:23  <BiG_MEECH> ya
07:27:26  <BiG_MEECH> brake van :P
07:27:34  <V453000> got caboose already
07:27:51  <BiG_MEECH> OH EXCELLENT
07:27:54  <BiG_MEECH> Minion in there ;)
07:33:41  <BiG_MEECH> :D ttyl
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08:49:00  <damalix> !password
08:49:00  <coopserver> damalix: tbegin
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08:51:18  <damalix> hi
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15:42:40  <Hazzard> !players
15:42:40  <coopserver> Hazzard: There are currently 1 players and 0 spectators, making a total of 1 clients connected
15:42:48  <Hazzard> !password
15:42:48  <coopserver> Hazzard: needed
15:42:55  <coopserver> <Damalix> hello hazzard
15:42:59  <Hazzard> hi
15:44:24  <Hazzard> !password
15:44:24  <coopserver> Hazzard: casted
15:44:34  <coopserver> *** Game paused (connecting clients)
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15:45:47  <coopserver> <Damalix> lol
15:46:00  <damalix> 	Hazzard: needed
15:46:02  <damalix> Hazzard: casted
15:46:17  <Hazzard> yup
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15:56:44  <Maraxus> !password
15:56:44  <coopserver> Maraxus: casted
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16:38:38  <Sylf> !password
16:38:38  <coopserver> Sylf: admins
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17:03:39  <britboy3456> !password
17:03:39  <coopserver> britboy3456: adding
17:03:44  <coopserver> *** Game paused (connecting clients)
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17:29:22  <Hazzard_> !password
17:29:22  <coopserver> Hazzard_: surely
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17:29:54  <coopserver> <britboy3456> Hey hazzard
17:30:13  <coopserver> <Hazzard> hi
17:30:20  <coopserver> <Damalix> hey
17:32:08  <coopserver> *** Hazzard has changed his/her name to asdf
17:32:13  <coopserver> *** asdf has changed his/her name to Hazzard
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17:57:43  <coopserver> <Hazzard> :D
17:57:51  <coopserver> <britboy3456> Not seen that before
17:58:02  <coopserver> <Hazzard> no one will be able to stop us
17:58:08  <coopserver> <Damalix> lo
17:58:10  <coopserver> <Damalix> lol
17:58:14  <coopserver> <Damalix> no more competitors
18:00:52  <coopserver> <britboy3456> Hazard at your station where you join PRN to ML, you have some prioritising. Can you help me do the same?
18:01:15  <coopserver> <Hazzard> You mean the hub at the ML?
18:01:29  <coopserver> <Damalix> you have to use presignals
18:01:58  <damalix> http://wiki.openttdcoop.org/Priority
18:10:10  <coopserver> <Hazzard> Ship 1 is stuck :S
18:11:14  <Sylf> !password
18:11:14  <coopserver> Sylf: binary
18:11:23  <coopserver> *** Game paused (connecting clients)
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18:11:44  <coopserver> <Sylf> hmmm
18:11:47  <coopserver> <Sylf> weird
18:11:49  <coopserver> *** Sylf has joined company #1
18:11:53  <coopserver> <Hazzard> Maybe that park was put in when it was trying to move
18:12:18  <coopserver> <Sylf> yeah, I blame that stadium
18:16:01  <coopserver> <Sylf> don't forget to group the vehicles you add
18:16:07  <coopserver> <britboy3456> Will do
18:21:20  <coopserver> <britboy3456> Has someone just fixed my signals?
18:21:35  <coopserver> <Sylf> I changed the prio stuff
18:21:39  <coopserver> <Damalix> didn't do anything
18:21:42  <coopserver> <britboy3456> Will it work now?
18:21:53  <coopserver> <Sylf> it works too well IMO
18:22:03  <coopserver> <Sylf> actually, it's missing 1 presignal
18:22:16  <coopserver> <Hazzard> Lol, it's a bit long
18:22:20  <coopserver> <Sylf> anyway, I think that prio is too long.
18:22:23  <coopserver> *** Hazzard has left the game (Leaving)
18:22:39  <coopserver> <Damalix> and it needs an entry signal
18:22:59  <coopserver> <Sylf> I'd make it like this...
18:23:14  <coopserver> <Damalix> this is long enough in my opinion too
18:23:33  <coopserver> <britboy3456> Is that good then?
18:23:38  <o11c> !password
18:23:38  <coopserver> o11c: medium
18:23:54  <coopserver> <Sylf> that should work.
18:23:57  <coopserver> <Sylf> send some trains
18:24:15  <coopserver> *** Damalix has joined spectators
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18:24:30  <o11c> huh, need new content
18:24:31  <coopserver> *** Game unpaused (connecting clients)
18:25:05  <coopserver> <Sylf> I added couple station GRF since loading the map initially
18:25:22  <coopserver> <Sylf> I'm naughty
18:25:35  <coopserver> <o11c> /me tells Santa
18:38:34  <coopserver> <o11c> really like the design of New Flardham
18:38:59  <coopserver> <Sylf> :)
18:43:16  <coopserver> <Sylf> let's start naming SLH as well
18:43:24  <coopserver> *** britboy3456 has joined spectators
18:45:06  <coopserver> <o11c> ím going to start another city, Tennington
18:45:21  <coopserver> *** o11c has joined company #1
18:45:25  <coopserver> <Sylf> I'm prospecting for another location too
18:46:35  <Hazzard_> !password
18:46:35  <coopserver> Hazzard_: people
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18:56:30  <coopserver> <Sylf> hum.  Why is New Flardham Transfer station rating so low?
18:56:42  <coopserver> <o11c> is that the tram with all the waiting passengers?
18:56:49  <coopserver> <o11c> trams are faster than the few trains
18:57:21  <coopserver> <Sylf> it's a maglev sbahn station
18:58:03  <coopserver> <Sylf> I have so many stations with such low station ratings
18:59:17  <coopserver> <Hazzard> weird
19:02:53  <Sylf> @calc 142*60
19:02:53  <Webster> Sylf: 8520
19:05:22  <StarLite> !password
19:05:22  <coopserver> StarLite: backup
19:05:40  <coopserver> *** Game paused (connecting clients)
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19:06:04  <coopserver> <o11c> how wide is the mainline likely to get?
19:06:16  <coopserver> *** britboy3456 has joined company #1
19:06:32  <coopserver> <Sylf> hard to say
19:06:50  <coopserver> <Sylf> the inner circle should get more lines
19:06:57  <coopserver> <Sylf> as more trains travel there for shortcuts
19:07:52  <coopserver> <Sylf> It's only the 5th main station, and you're naming it TEN?
19:08:00  <coopserver> <o11c> :P
19:10:37  <coopserver> *** Hazzard has left the game (Leaving)
19:11:20  <coopserver> <o11c> hm, actually that won't work
19:11:56  <coopserver> *** britboy3456 has left the game (general timeout)
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19:17:53  <britboy3456> !password
19:17:53  <coopserver> britboy3456: accept
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19:25:07  <coopserver> <o11c> okay, does Tennington look good?
19:25:23  <coopserver> <britboy3456> No depot
19:25:28  <coopserver> <Sylf> so far so good
19:25:49  <coopserver> <Sylf> do finish all the roads
19:25:58  <coopserver> <o11c> yeah
19:26:10  <coopserver> <o11c> I'll leave the middle bridge up a while though until town growth starts
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19:43:19  <coopserver> <britboy3456> test
19:43:26  <coopserver> <Damalix> it works :)
19:43:31  <britboy3456> Test
19:43:40  <coopserver> <Damalix> it works too :)
19:43:46  <coopserver> <britboy3456> Yay :)
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20:27:23  <BOSSSSSSSSSSSSSSS_MEECH> !password
20:27:23  <coopserver> BOSSSSSSSSSSSSSSS_MEECH: offest
20:27:30  <coopserver> *** Game paused (connecting clients)
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20:27:50  <coopserver> <BiG_BaLLZ> sup NINJAS
20:28:02  <V453000> BALLS OF STEEL
20:28:10  <coopserver> <BiG_BaLLZ> HUGE BALLS
20:28:38  <V453000> WAT UP
20:28:51  <coopserver> <BiG_BaLLZ> NUT'N
20:29:06  <coopserver> <BiG_BaLLZ> wanted to see what the ninja's were up to
20:29:27  <coopserver> <BiG_BaLLZ> ballin' - no doubt
20:30:52  <coopserver> <BiG_BaLLZ> they need to make a special protocol to use openttd as screensaver
20:31:23  <coopserver> <BiG_BaLLZ> like someway you could connect to any game, but able to just view, do nothing
20:32:01  <V453000> TASTE THAT SWAG https://dl.dropboxusercontent.com/u/20419525/NUTS/TESTcamera0000.png
20:32:16  <BOSSSSSSSSSSSSSSS_MEECH> YOLO
20:32:55  <V453000> GG
20:33:10  <coopserver> <BiG_BaLLZ> have a minion get covered in stuff
20:33:13  <coopserver> <BiG_BaLLZ> easter egg style
20:33:39  <coopserver> <BiG_BaLLZ> ALL 'BOUT DA MINIONZ
20:34:07  <V453000> LOL
20:34:09  <V453000> minionz later
20:34:13  <BOSSSSSSSSSSSSSSS_MEECH> yay
20:34:15  <V453000> flatbed wagons incoming SOON THE FUCK
20:34:28  <V453000> yeti dudes will occupy all of that shiz
20:34:53  <BOSSSSSSSSSSSSSSS_MEECH> GOOD
20:35:03  <BOSSSSSSSSSSSSSSS_MEECH> THEY BETTER OR ELSE I WON'T VISIT ANYMORE :(
20:35:13  <coopserver> <o11c> ugh, a bunch of the groups are messed up
20:35:23  <coopserver> <BiG_BaLLZ> blame meech
20:35:39  <V453000> XD
20:35:44  <coopserver> <britboy3456> Which ones?
20:35:49  <V453000> k I leave NOW? but I will do flatbed wagons LATER
20:35:51  <V453000> PROMIZ
20:35:52  <V453000> bai
20:35:59  <coopserver> <o11c> all DNP trains looks like at least
20:36:12  <V453000> come AGAIN meech
20:36:15  <V453000> we ENJOY your stay
20:36:27  <BOSSSSSSSSSSSSSSS_MEECH> lol
20:36:32  <coopserver> <Damalix> argh... Maybe I did a mistake
20:36:54  <coopserver> <Damalix> oh yes, I copied trainz
20:37:06  <coopserver> <Damalix> without worrying about groups
20:37:16  <coopserver> <britboy3456> all trains from 144 - 167
20:37:39  <coopserver> <Damalix> yes I copied them all from one other train
20:37:40  <coopserver> <o11c> I'll fix 156+ (TEN)
20:40:41  <Maraxus> !password
20:40:42  <coopserver> Maraxus: appand
20:40:51  <coopserver> *** Game paused (connecting clients)
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20:40:58  <coopserver> <britboy3456> Hey
20:41:07  <coopserver> <Maraxus> hi
20:41:12  <BOSSSSSSSSSSSSSSS_MEECH> yooooooo
20:41:26  <coopserver> <britboy3456> I think that's all of them
20:41:27  <coopserver> <Damalix> thanks
20:41:35  <coopserver> <Damalix> yup there was 6 o feach
20:41:54  <coopserver> <Damalix> did not remember about groups
20:42:08  <coopserver> <Damalix> sowwwry
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20:55:40  <coopserver> <o11c> whoever's working on slenville halt, why not just a roro?
20:55:48  <coopserver> <britboy3456> A What?
20:56:20  <coopserver> <o11c> roro and terminus are the two station designs
20:56:27  <coopserver> <britboy3456> idk, guess I just like consistency
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20:57:20  <coopserver> <o11c> I made a roro for Tennington's mainline station, it makes it easy to expand to many lines since you don't have to cross over
20:59:45  <coopserver> <Sylf> o11c, let me show you something quick in Tennington
20:59:48  <coopserver> *** Sylf has joined company #1
20:59:52  <coopserver> <o11c> yeah?
21:00:02  <coopserver> <Sylf> for example, at !see
21:00:12  <coopserver> <o11c> yeah?
21:00:13  <coopserver> <Sylf> you see couple dead end pieces of roads
21:00:26  <coopserver> <o11c> is that bad?
21:00:30  <coopserver> <Sylf> eliminate those things can speed up the town growth
21:01:18  <coopserver> <Sylf> let's see if that'll make any difference
21:01:45  <coopserver> <Sylf> but people have noticed that not having dead end streets helps
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21:11:18  <coopserver> <Sylf> I'm gonna release those stopped train, o11c
21:11:18  <JDCollie> !help
21:11:20  <coopserver> JDCollie: http://wiki.openttdcoop.org/Soap
21:11:27  <coopserver> <o11c> k
21:11:38  <coopserver> *** Maraxus has left the game (Leaving)
21:11:44  <JDCollie> @quickstart
21:11:46  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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21:12:22  <coopserver> <o11c> pax is kind of cool because every city's network has its own flavor
21:12:30  <coopserver> <Sylf> yeah
21:12:38  <coopserver> <o11c> and with the one-way design BBH's aren't a big deal
21:12:40  <coopserver> <Sylf> do you mind if I tinker with Tennington a bit?
21:12:44  <coopserver> <o11c> go ahead
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21:14:33  <coopserver> <o11c> what exactly does that buy? the central track are out of range of the stations ...
21:14:57  <coopserver> <Sylf> well...
21:15:06  <coopserver> <Sylf> I just like seeing more buildings :)
21:15:13  <coopserver> <o11c> oh, that's fine
21:16:54  <coopserver> <Sylf> and then sprinkle some temp town growth booster fairy powder...
21:18:45  <coopserver> <o11c> oh, you're doing mail, to avoid stealing the main passengers
21:18:52  <coopserver> <Sylf> yeah
21:19:59  <coopserver> <britboy3456> Take that!
21:20:12  <Hazzard_> !password
21:20:12  <coopserver> Hazzard_: easier
21:20:16  <coopserver> <Sylf> :o
21:20:22  <coopserver> *** Game paused (connecting clients)
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21:20:30  <coopserver> <britboy3456> wb
21:20:42  <coopserver> <Hazzard> ty
21:24:37  <coopserver> <o11c> hm
21:26:56  <coopserver> *** Hazzard has joined company #1
21:27:29  <coopserver> <o11c> with PBS those blank tiles before the station don't do much, right?
21:27:41  <coopserver> <britboy3456> 200 trains total :)
21:27:51  <coopserver> <Hazzard> not really
21:28:00  <coopserver> <Sylf> the blank tiles can work as braking space
21:28:01  <coopserver> <Hazzard> (to o11c
21:28:17  <coopserver> <Sylf> and clear the X quicker for the trains behind
21:28:21  <coopserver> <o11c> Sylf: yeah, but that only applies at high traffic, which town is not
21:28:52  <coopserver> <Sylf> NFL traffic should be higher with proper station ratings
21:28:54  <coopserver> <Sylf> hrmf
21:29:22  <coopserver> <Sylf> But I don't want to build an owner statue
21:29:41  <coopserver> <Hazzard> You can always delete it if it doesn't work
21:29:51  <coopserver> <o11c> Tennington Halt ratings:  Passengers: 1 / Excellent (83%)
21:30:08  <coopserver> <o11c> apparently there's 1/6th of a body left at the station
21:30:24  <coopserver> <britboy3456> Slenville ratings: Passengers 633 / Mediocre (37%)
21:30:26  <coopserver> <britboy3456> :(
21:30:30  <coopserver> <Hazzard> lol
21:30:34  <coopserver> <Sylf> I had no idea we were in a horror flick
21:30:45  <coopserver> <o11c> TEN itself is 29%
21:30:52  <coopserver> <o11c> guess we need more long-range trains
21:31:14  <coopserver> <Hazzard> The % rating doesn't actually correspond to how many people are transported
21:32:45  <coopserver> <Hazzard> I don't understand why some of the ratings are so bad though
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21:37:20  <coopserver> <o11c> bit of a jam coming out of Slenville
21:37:31  <coopserver> <britboy3456> I'm adding new trains
21:37:37  <coopserver> <o11c> ah
21:37:55  <coopserver> <britboy3456> It can hold 5 trying to leave anyway, so I'm not too worried
21:38:10  <coopserver> <Hazzard> That waiting bay is too short
21:38:16  <coopserver> <o11c> oh hm, I never set priority on TEN's merge
21:38:55  <coopserver> <Hazzard> wait I'm in the wrong place
21:39:23  <coopserver> <Hazzard> no nvm
21:39:37  <coopserver> <britboy3456> me?
21:41:12  <coopserver> <britboy3456> Better?
21:42:43  <coopserver> *** Game paused (connecting clients)
21:42:47  <coopserver> *** Jam35 has joined
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21:42:53  <coopserver> <britboy3456> Hey Jam35
21:42:57  <coopserver> <Jam35> hi
21:43:32  <coopserver> <o11c> /me was about to ask if TEN's priority was correct, but got a demonstration
21:47:09  <coopserver> <o11c> Damalix: you could really use a longer waiting space on the SLH06 merge
21:47:19  <coopserver> <o11c> if two trains are stuck leaving, no more can enter
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21:47:52  <coopserver> <Damalix> argh yeah... this station is very close to ML
21:48:22  <coopserver> <Sylf> hows that
21:48:50  <coopserver> <Damalix> :)
21:49:12  <coopserver> <o11c> /me tries to keep all these ways of building priority in his head, fails
21:49:14  <coopserver> <Hazzard> the trains are screwing up
21:49:22  <coopserver> <o11c> what trains?
21:49:45  <coopserver> <Hazzard> At Daningpool the trains are reserving some track that is blocking other trains
21:50:56  <coopserver> <o11c> uh, how does that even work?
21:51:08  <coopserver> <Sylf> hm
21:51:12  <coopserver> <o11c> won't the returning trains be blocked?
21:51:19  <coopserver> <Damalix> argh... I thought PBS and stations would work another way
21:51:55  <coopserver> <Sylf> are those lines needed?
21:52:20  <coopserver> <Damalix> I was thinking about conditionnal ordersfirst, but that will do :)
21:53:07  <coopserver> <Sylf> jam @ BBH 1
21:53:31  <coopserver> <Sylf> whoever is adding more trains at SLN - let's stop
21:53:40  <coopserver> <britboy3456> kk
21:53:50  <coopserver> <Sylf> it's creating more jam than it's goof for
21:54:05  <coopserver> <britboy3456> yep
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21:54:44  <coopserver> <o11c> we should add 2nds to all the inner loops
21:54:58  <coopserver> <Sylf> also, when you add trains, do it slowly.
21:55:09  <coopserver> <Sylf> You add 10-20 trains all at once, you're creating waves
21:55:16  <coopserver> <Sylf> and waves are bad thing [tm]
21:55:18  <coopserver> <britboy3456> yeah
21:55:40  <coopserver> <o11c> /me won't even add *4* trains at once, but waits for each train to geton the mainline to start the next
21:55:51  <coopserver> <Hazzard> :P
21:55:53  <coopserver> <britboy3456> on the plus side, I have finally managed to get rid of most of the sln passengers
21:55:57  <coopserver> <Sylf> you can build a release timer :)
21:56:09  <coopserver> <britboy3456> how?
21:57:41  <coopserver> <Hazzard> ++
21:57:42  <coopserver> <Hazzard> +
21:57:45  <coopserver> <Hazzard> oops
21:57:52  <coopserver> <Sylf> now that timer will release a train every 30 days
21:58:01  <coopserver> <britboy3456> Cool, thanks
21:58:43  <coopserver> <o11c> er how?
21:59:04  <coopserver> <Sylf> How the timer works?
21:59:29  <coopserver> <o11c> it looks to me like the depot has a clear path to the station
21:59:32  <coopserver> <britboy3456> gn all
21:59:34  <coopserver> <o11c> the real station I mean
21:59:35  <coopserver> <Hazzard> gn
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21:59:49  <coopserver> <Sylf> it's the PBS path reservation that blocks the train
21:59:59  <coopserver> <Sylf> or you can do this too
22:00:55  <coopserver> <o11c> wouldn't you have no signal between depot and timer station?
22:01:16  <coopserver> <Sylf> that works too
22:01:29  <coopserver> <Hazzard> it might fail though
22:01:36  <coopserver> <Sylf> but with thet exit signal there, the timer can get back to timer station immediately
22:02:39  *** Suicyder has quit IRC
22:03:24  <coopserver> <Sylf> what is this extra thing at BBH1...
22:03:32  <coopserver> <o11c> starting upgrade for 2nds
22:04:57  <coopserver> <Sylf> I'm gona switch DNP to PBS
22:06:50  <coopserver> *** Hazzard has joined spectators
22:09:29  <coopserver> <o11c> hm
22:09:58  <coopserver> <o11c> I'm not accustomed to the idea of a 2x1 BBH
22:10:48  <coopserver> <o11c> I should probably think of it like a 3->3 cross but make sure the 2 outputs have the last choice
22:11:57  <coopserver> *** Damalix has left the game (Leaving)
22:12:04  <damalix> I'm off,
22:12:08  <damalix> Good night
22:12:27  *** damalix has quit IRC
22:12:32  <coopserver> <Jam35> bbb
22:13:57  <coopserver> <o11c> ugh, what am I doing
22:22:07  <coopserver> <o11c> ugh, I have no clue what I'm doing most of the time here
22:30:17  <coopserver> <Jam35> gtg
22:30:24  <coopserver> <Jam35> RTN needs ML trains
22:30:26  <coopserver> <Jam35> cya
22:30:29  <coopserver> *** Jam35 has left the game (Leaving)
22:31:01  <coopserver> <o11c> whoever's working on BBH04 the output is connected now
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22:31:14  <coopserver> <Sylf> kk
22:31:17  <coopserver> <Sylf> that's me
22:31:35  <coopserver> <o11c> I'm on RTN
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22:37:30  <coopserver> <o11c> hm, I think we need one last city station in the general area of BBH01
23:13:52  <coopserver> <Sylf> ha
23:13:56  <coopserver> <o11c> ?
23:14:00  <coopserver> <Sylf> I totally missed RTN until now
23:14:21  <coopserver> <o11c> well to be fair it was just built
23:25:11  <coopserver> <o11c> okay, LON is ready for business
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23:33:01  <coopserver> <Hazzard> 300 trains\
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23:36:33  <coopserver> *** Sylf has joined spectators
23:42:12  <coopserver> <o11c> huh?
23:42:34  <coopserver> <o11c> ugh did I get some orders mixed up?

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