Times are UTC Toggle Colours
00:22:32 <coopserver> *** Hazzard has joined company #1 00:22:33 <coopserver> *** Game unpaused (number of players) 00:27:08 <coopserver> <Hazzard> is the ML R___R or RR_____RR? 00:32:15 <coopserver> <Hazzard> I'm going to assume R__R 00:40:36 <coopserver> *** Hazzard has left the game (Leaving) 00:40:37 <coopserver> *** Game paused (number of players) 00:41:10 *** liq3 has joined #openttdcoop 00:50:17 <o11c> !password 00:50:17 <coopserver> o11c: danish 00:50:47 <coopserver> *** Game still paused (connecting clients, number of players) 00:50:49 <coopserver> *** o11c has joined 00:50:51 <coopserver> *** Game still paused (number of players) 00:52:51 <coopserver> *** o11c has joined company #1 00:52:52 <coopserver> *** Game unpaused (number of players) 00:56:33 <Hazzard> @cl 00:56:33 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 00:56:38 <Hazzard> Hi 00:59:33 <Hazzard> !password 00:59:33 <coopserver> Hazzard: locale 00:59:43 <coopserver> *** Game paused (connecting clients) 00:59:47 <coopserver> *** Hazzard has joined 00:59:48 <coopserver> *** Game unpaused (connecting clients) 01:00:33 <coopserver> *** Hazzard has joined company #1 01:01:10 <coopserver> <Hazzard> hi 01:01:13 <coopserver> <o11c> hi 01:01:31 <coopserver> <o11c> this map is going to have odd symmettry 01:10:39 <Sylf> !password 01:10:39 <coopserver> Sylf: locale 01:10:56 <coopserver> *** Game paused (connecting clients) 01:10:58 <coopserver> *** Sylf has joined 01:10:59 <coopserver> *** Game unpaused (connecting clients) 01:11:33 <coopserver> *** Sylf has joined company #1 01:18:52 <Sylf> !rcon set town_growth_rate 01:18:53 <coopserver> Current value for 'town_growth_rate' is: '1' (min: 0, max: 4) 01:18:56 <Sylf> !rcon set town_growth_rate 4 01:19:22 *** argoneus has quit IRC 01:19:24 *** argoneus has joined #openttdcoop 01:22:09 <coopserver> <o11c> are we naming these crossovers as BBHs? 01:28:14 *** argoneus has quit IRC 01:31:43 *** argoneus has joined #openttdcoop 01:31:47 <coopserver> <o11c> not actually sure if BBH01 or BBH02 existed first, but named them so that there's an order 01:32:09 <coopserver> <Sylf> order is good 01:32:10 <coopserver> <Hazzard> change it to NSEW? 01:32:15 <coopserver> <Sylf> nah 01:32:48 <coopserver> <Hazzard> Alright 01:32:51 <coopserver> <Hazzard> now the fun begins 01:33:18 <coopserver> <Sylf> hold on 01:33:23 <coopserver> <Sylf> let me turn on the magic dozer 01:33:31 <coopserver> <Sylf> we'll want it in pax games 01:33:36 <coopserver> <Hazzard> ok 01:33:51 <coopserver> *** Sylf has left the game (Leaving) 01:34:30 <Sylf> !rcon load 1 01:34:31 <coopserver> Starting new game 01:34:33 <Sylf> !password 01:34:34 <coopserver> Sylf: undraw 01:34:35 <coopserver> *** o11c has left the game (connection lost) 01:34:36 <coopserver> *** Hazzard has left the game (connection lost) 01:34:37 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27018) 01:34:38 <coopserver> *** Game paused (number of players) 01:34:42 <coopserver> *** Game still paused (connecting clients, number of players) 01:34:47 <coopserver> *** Hazzard has joined 01:34:48 <coopserver> *** Sylf has joined 01:34:49 <coopserver> *** Game still paused (number of players) 01:34:53 <Sylf> !setdef 01:34:53 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 01:35:02 <coopserver> *** Hazzard has joined company #1 01:35:03 <coopserver> *** Game unpaused (number of players) 01:35:06 <Sylf> !rcon set min_active_clients 1 01:36:28 <coopserver> *** Sylf has joined spectators 01:38:12 <coopserver> *** Game paused (connecting clients) 01:38:17 <coopserver> *** o11c has joined 01:38:18 <coopserver> *** Game unpaused (connecting clients) 01:39:01 <coopserver> *** o11c has joined company #1 01:41:14 *** argoneus has quit IRC 01:45:29 <coopserver> <o11c> ... okay, now what? 01:45:34 <coopserver> <Hazzard> now cities 01:45:58 <coopserver> <o11c> just roads you mean? 01:46:03 <coopserver> <Hazzard> eh 01:46:07 <coopserver> <Hazzard> right now I guess 01:49:01 <coopserver> *** o11c has joined spectators 01:49:48 <coopserver> *** Sylf has joined company #1 01:50:01 <coopserver> *** Sylf has joined spectators 02:03:57 *** argoneus has joined #openttdcoop 02:09:35 *** Hazzard__ has joined #openttdcoop 02:11:53 *** Hazzard has quit IRC 02:11:53 *** Hirundo has quit IRC 02:11:53 *** phatmatt has quit IRC 02:11:53 *** MTsPony has quit IRC 02:11:53 *** o11c has quit IRC 02:11:53 *** Fuco has quit IRC 02:12:26 <Hazzard__> !info 02:12:27 <coopserver> Hazzard__: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27018, date: Sep 13 2088, clients connected: 3, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 02:12:43 *** Hazzard__ is now known as Hazzard 02:18:11 *** argoneus has quit IRC 02:18:54 <coopserver> *** Hazzard has joined spectators 02:18:55 <coopserver> *** Game paused (number of players) 02:22:01 *** Djanxy has joined #openttdcoop 02:37:18 <coopserver> *** Hazzard has left the game (general timeout) 02:38:14 *** Hazzard__ has joined #openttdcoop 02:45:01 *** Hazzard has quit IRC 02:45:13 *** Hazzard__ is now known as Hazzard 02:51:08 *** Hazzard_ has quit IRC 03:52:17 *** KWKdesign has joined #openttdcoop 03:59:24 *** slonik has quit IRC 04:03:12 <coopserver> *** Sylf has joined company #1 04:03:13 <coopserver> *** Game unpaused (number of players) 04:05:03 <Sylf> !rcon set fund_buildings 04:05:04 <coopserver> Current value for 'fund_buildings' is: 'off' (min: 0, max: 1) 04:05:06 <Sylf> !rcon set fund_buildings 1 04:09:24 <coopserver> *** Sylf has left the game (Leaving) 04:09:25 <coopserver> *** Game paused (number of players) 04:10:41 <Sylf> !rcon load 1 04:10:42 <coopserver> Starting new game 04:10:45 <coopserver> *** o11c has left the game (connection lost) 04:10:45 <Sylf> !setdef 04:10:46 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27018) 04:10:47 <coopserver> *** Game paused (number of players) 04:10:48 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 04:11:11 <Sylf> !rcon set min_active_clients 1 04:11:20 <Sylf> !password 04:11:20 <coopserver> Sylf: depots 04:11:23 <coopserver> *** Game still paused (connecting clients, number of players) 04:11:25 <coopserver> *** Sylf has joined 04:11:26 <coopserver> *** Game still paused (number of players) 04:11:27 <coopserver> *** Game unpaused (number of players) 04:13:09 <Sylf> !rcon scrollto 0x14ECA 04:13:12 <coopserver> *** Sylf has left the game (Leaving) 04:13:13 <coopserver> *** Game paused (number of players) 04:13:23 <Sylf> !password 04:13:23 <coopserver> Sylf: maxtop 04:13:30 <coopserver> *** Game still paused (connecting clients, number of players) 04:13:33 <coopserver> *** Sylf has joined 04:13:34 <coopserver> *** Game still paused (number of players) 04:13:35 <coopserver> *** Game unpaused (number of players) 04:14:17 <Sylf> !rcon scrollto 0x164CD 04:17:15 <Hazzard> ?? 04:25:01 <Hazzard> !password 04:25:01 <coopserver> Hazzard: maxtop 04:25:14 <coopserver> *** Game paused (connecting clients) 04:25:18 <coopserver> *** Hazzard has joined 04:25:19 <coopserver> *** Game unpaused (connecting clients) 04:29:36 <coopserver> *** Hazzard has joined company #1 04:32:31 *** argoneus has joined #openttdcoop 04:33:12 <coopserver> *** Hazzard has left the game (Leaving) 04:42:01 *** slonik has joined #openttdcoop 04:48:26 *** KWKdesign has quit IRC 05:35:22 *** BiG_MEECH has joined #openttdcoop 05:35:28 <BiG_MEECH> !dl lin64 05:35:29 <coopserver> BiG_MEECH: http://binaries.openttd.org/nightlies/trunk/r27018/openttd-trunk-r27018-linux-generic-amd64.tar.xz 05:36:56 <BiG_MEECH> !password 05:36:56 <coopserver> BiG_MEECH: avoids 05:36:59 <coopserver> *** Game paused (connecting clients) 05:37:06 <coopserver> *** BiG_BaLLZ has joined 05:37:07 <coopserver> *** Game unpaused (connecting clients) 05:37:21 <coopserver> <BiG_BaLLZ> you lied, only 1 noob here :P 05:37:26 <coopserver> *** BiG_BaLLZ has joined company #1 05:37:49 <Sylf> !rcon set max_roadveh 05:37:50 <coopserver> Current value for 'max_roadveh' is: '10' (min: 0, max: 5000) 05:37:55 <Sylf> !rcon set max_roadveh 400 05:38:02 <Sylf> !rcon set max_ships 05:38:03 <coopserver> Current value for 'max_ships' is: '10' (min: 0, max: 5000) 05:38:08 <Sylf> !rcon set max_ships 50 05:38:21 <BiG_MEECH> good, im gonna make 50 ships 05:38:42 <coopserver> <Sylf> huh. what did you expect from a noob info? 05:38:56 <coopserver> <BiG_BaLLZ> idk, noob info? 05:44:36 <coopserver> <BiG_BaLLZ> heh, I like the cottage station 05:48:04 <coopserver> <BiG_BaLLZ> do you consider the inner track the ML? 05:48:16 <coopserver> <BiG_BaLLZ> he outer would be SL then? 05:48:21 <coopserver> <Sylf> inner track of big circle? 05:48:24 <coopserver> <BiG_BaLLZ> yeah 05:48:27 <coopserver> <Sylf> no 05:48:31 <coopserver> <Sylf> they're all ML 05:48:37 <coopserver> <BiG_BaLLZ> alrighty 05:48:52 <coopserver> <Sylf> only the line to the towns are SL 05:49:02 <coopserver> <BiG_BaLLZ> so dabbling around tawood would be considered a nono b/c its too close to ML or doesn't matter? 05:49:13 <coopserver> <BiG_BaLLZ> @ !this 05:49:55 <coopserver> <Sylf> it's ok 05:50:34 <coopserver> <BiG_BaLLZ> i just hate not having time to play right now really 06:15:31 <coopserver> *** BiG_BaLLZ has joined spectators 06:16:35 <coopserver> *** BiG_BaLLZ has left the game (Leaving) 06:26:01 *** chester_ has quit IRC 06:58:57 <V453000> !password 06:58:57 <coopserver> V453000: region 06:59:17 <coopserver> *** Game paused (connecting clients) 06:59:19 <coopserver> *** V453000 has joined 06:59:20 <coopserver> *** Game unpaused (connecting clients) 06:59:33 <coopserver> <V453000> yay :D 06:59:58 <coopserver> *** V453000 has left the game (Leaving) 07:00:54 <BiG_MEECH> YOOOOOOOOOOOO 07:03:26 <V453000> yo meech 07:03:29 <V453000> wat up 07:05:29 <BiG_MEECH> NUT'N 07:05:52 <BiG_MEECH> Get it, that's a joke. xD 07:07:15 <V453000> exactly nutin 07:07:23 <V453000> https://dl.dropboxusercontent.com/u/20419525/FUKIN_NUTEZ.png 07:09:06 <BiG_MEECH> Needs more boxcars 07:09:06 <BiG_MEECH> BoXcAR_MEECH 07:09:13 <V453000> ... 07:10:01 <BiG_MEECH> :D 07:10:35 <BiG_MEECH> What are you up to Boss? 07:11:03 <V453000> nuts2.0 07:11:21 <V453000> moar pixels 07:11:24 <V453000> moar zoomin 07:11:26 <V453000> moar colours 07:11:28 <V453000> same amount of tranez 07:11:37 <V453000> fill free to john 07:11:39 <BiG_MEECH> more polygonz 07:11:47 <BiG_MEECH> Oh, I do john all the time 07:11:52 <V453000> k 07:11:52 <BiG_MEECH> I kinda have to go now 07:12:03 <V453000> catch you later meechzor 07:12:06 <BiG_MEECH> to the John 07:12:09 <BiG_MEECH> not awayzor 07:12:11 <V453000> o 07:13:28 <coopserver> *** Sylf has left the game (Leaving) 07:13:28 <coopserver> *** Game paused (number of players) 07:13:31 <BiG_MEECH> gonna render some 3d smoke? 07:15:21 <BiG_MEECH> 4 da steamerz? 07:15:41 <V453000> maybez 07:16:42 <V453000> defo not naow 07:16:59 <V453000> I dont think it belongs to a train set, either 07:17:02 <V453000> idk 07:17:03 <V453000> will see 07:17:22 <BiG_MEECH> are any of your steamers open on the end, near the coal tender ? 07:17:36 <BiG_MEECH> if so, you could have a bastard minion stoking the flames 07:19:42 <V453000> I do not have a single steamer finished yet 07:19:44 <V453000> soooo yeah 07:19:52 <V453000> in fact, I am missing all of the train models :P 07:20:10 <V453000> just at THIS moment I finished creating the template so now I can only create models, and everything will create into sprites itself 07:20:44 <V453000> interestingly enough the front and side views of trains are 40% longer than the / \ views 07:20:56 <V453000> which is a lot :D 07:23:04 <BiG_MEECH> makes the boxes look like they're intersecting eachother 07:23:16 <V453000> no, vice versa 07:23:25 <V453000> in / \ it is 100% 07:23:42 <V453000> in the | and - views, it needs 140% just to barely touch each other 07:23:44 <V453000> not intersect 07:23:50 <V453000> that is the way how openttd draws things :D 07:25:27 <V453000> in the image I linked, the | views are still too short 07:25:31 <V453000> you can see gaps between the wagons 07:25:36 <V453000> because they were 100% at that point 07:26:07 <BiG_MEECH> sure sure 07:26:29 <BiG_MEECH> Well, you have my design idea 07:26:38 <BiG_MEECH> Bastard minions stoking flames 07:26:48 <BiG_MEECH> and maybe one in the boxcar 07:27:00 <BiG_MEECH> b/c you need a boxcar 07:27:01 <BiG_MEECH> ;) 07:27:12 <V453000> fuk noez 07:27:23 <BiG_MEECH> ya 07:27:26 <BiG_MEECH> brake van :P 07:27:34 <V453000> got caboose already 07:27:51 <BiG_MEECH> OH EXCELLENT 07:27:54 <BiG_MEECH> Minion in there ;) 07:33:41 <BiG_MEECH> :D ttyl 07:33:45 *** BiG_MEECH has quit IRC 08:48:37 *** damalix has joined #openttdcoop 08:49:00 <damalix> !password 08:49:00 <coopserver> damalix: tbegin 08:49:24 <coopserver> *** Game still paused (connecting clients, number of players) 08:49:26 <coopserver> *** Damalix has joined 08:49:27 <coopserver> *** Game still paused (number of players) 08:49:28 <coopserver> *** Game unpaused (number of players) 08:51:18 <damalix> hi 08:51:46 <coopserver> *** Damalix has joined spectators 08:51:47 <coopserver> *** Game paused (number of 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#1 15:31:03 <coopserver> *** Game unpaused (number of players) 15:31:18 <coopserver> *** Damalix has joined spectators 15:31:19 <coopserver> *** Game paused (number of players) 15:33:02 <coopserver> *** Damalix has joined company #1 15:33:03 <coopserver> *** Game unpaused (number of players) 15:41:53 *** Hazzard has joined #openttdcoop 15:42:40 <Hazzard> !players 15:42:40 <coopserver> Hazzard: There are currently 1 players and 0 spectators, making a total of 1 clients connected 15:42:48 <Hazzard> !password 15:42:48 <coopserver> Hazzard: needed 15:42:55 <coopserver> <Damalix> hello hazzard 15:42:59 <Hazzard> hi 15:44:24 <Hazzard> !password 15:44:24 <coopserver> Hazzard: casted 15:44:34 <coopserver> *** Game paused (connecting clients) 15:44:37 <coopserver> *** Hazzard has joined 15:44:38 <coopserver> *** Game unpaused (connecting clients) 15:45:32 <coopserver> *** Hazzard has joined company #1 15:45:47 <coopserver> <Damalix> lol 15:46:00 <damalix> Hazzard: needed 15:46:02 <damalix> Hazzard: casted 15:46:17 <Hazzard> yup 15:55:56 *** Maraxus has joined #openttdcoop 15:55:56 *** ChanServ sets mode: +o Maraxus 15:56:12 *** ODM has joined #openttdcoop 15:56:12 *** ChanServ sets mode: +o ODM 15:56:44 <Maraxus> !password 15:56:44 <coopserver> Maraxus: casted 15:57:08 <coopserver> *** Game paused (connecting clients) 15:57:10 <coopserver> *** Maraxus has joined 15:57:11 <coopserver> *** Game unpaused (connecting clients) 16:01:54 <coopserver> *** Hazzard has joined spectators 16:03:53 <coopserver> *** Maraxus has left the game (Leaving) 16:03:58 *** Maraxus has quit IRC 16:04:07 <coopserver> *** Damalix has joined spectators 16:04:08 <coopserver> *** Game paused (number of players) 16:13:30 <coopserver> *** Damalix has joined company #1 16:13:31 <coopserver> *** Game unpaused (number of players) 16:14:25 <coopserver> *** Damalix has joined spectators 16:14:27 <coopserver> *** Game paused (number of players) 16:19:41 <coopserver> *** Hazzard has left the game (Leaving) 16:21:13 *** slonik has joined #openttdcoop 16:26:12 <coopserver> *** Damalix has joined company #1 16:26:13 <coopserver> *** Game unpaused (number of players) 16:27:56 *** KWKdesign has quit IRC 16:38:38 <Sylf> !password 16:38:38 <coopserver> Sylf: admins 16:38:49 <coopserver> *** Game paused (connecting clients) 16:38:52 <coopserver> *** Sylf has joined 16:38:53 <coopserver> *** Game unpaused (connecting clients) 16:45:27 <coopserver> *** Sylf has left the game (Leaving) 16:45:47 <coopserver> *** Damalix has joined spectators 16:45:48 <coopserver> *** Game paused (number of players) 16:46:34 *** Hazzard_ has joined #openttdcoop 16:47:22 <coopserver> *** Damalix has joined company #1 16:47:23 <coopserver> *** Game unpaused (number of players) 16:49:33 <coopserver> *** Damalix has joined spectators 16:49:34 <coopserver> *** Game paused (number of players) 16:56:59 <coopserver> *** Damalix has joined company #1 16:57:00 <coopserver> *** Game unpaused (number of players) 16:59:01 *** StarLite has joined #openttdcoop 17:00:19 *** britboy3456 has joined #openttdcoop 17:03:39 <britboy3456> !password 17:03:39 <coopserver> britboy3456: adding 17:03:44 <coopserver> *** Game paused (connecting clients) 17:03:59 <coopserver> *** britboy3456 has joined 17:04:00 <coopserver> *** Game unpaused (connecting clients) 17:14:43 <coopserver> *** Damalix has joined spectators 17:16:15 <coopserver> *** Damalix has joined company #1 17:16:36 <coopserver> *** Damalix has joined spectators 17:19:52 *** britboy3456 has quit IRC 17:21:01 <coopserver> *** Damalix has joined company #1 17:29:22 <Hazzard_> !password 17:29:22 <coopserver> Hazzard_: surely 17:29:28 <coopserver> *** Damalix has joined spectators 17:29:42 <coopserver> *** Game paused (connecting clients) 17:29:46 <coopserver> *** Hazzard has joined 17:29:47 <coopserver> *** Game unpaused (connecting clients) 17:29:54 <coopserver> <britboy3456> Hey hazzard 17:30:13 <coopserver> <Hazzard> hi 17:30:20 <coopserver> <Damalix> hey 17:32:08 <coopserver> *** Hazzard has changed his/her name to asdf 17:32:13 <coopserver> *** asdf has changed his/her name to Hazzard 17:40:43 *** Jam35_ is now known as Jam35 17:46:07 *** LSky` has quit IRC 17:50:39 *** Progman has joined #openttdcoop 17:51:52 <coopserver> *** Hazzard has joined company #1 17:52:54 <coopserver> *** Damalix has joined company #1 17:57:43 <coopserver> <Hazzard> :D 17:57:51 <coopserver> <britboy3456> Not seen that before 17:58:02 <coopserver> <Hazzard> no one will be able to stop us 17:58:08 <coopserver> <Damalix> lo 17:58:10 <coopserver> <Damalix> lol 17:58:14 <coopserver> <Damalix> no more competitors 18:00:52 <coopserver> <britboy3456> Hazard at your station where you join PRN to ML, you have some prioritising. Can you help me do the same? 18:01:15 <coopserver> <Hazzard> You mean the hub at the ML? 18:01:29 <coopserver> <Damalix> you have to use presignals 18:01:58 <damalix> http://wiki.openttdcoop.org/Priority 18:10:10 <coopserver> <Hazzard> Ship 1 is stuck :S 18:11:14 <Sylf> !password 18:11:14 <coopserver> Sylf: binary 18:11:23 <coopserver> *** Game paused (connecting clients) 18:11:26 <coopserver> *** Sylf has joined 18:11:27 <coopserver> *** Game unpaused (connecting clients) 18:11:44 <coopserver> <Sylf> hmmm 18:11:47 <coopserver> <Sylf> weird 18:11:49 <coopserver> *** Sylf has joined company #1 18:11:53 <coopserver> <Hazzard> Maybe that park was put in when it was trying to move 18:12:18 <coopserver> <Sylf> yeah, I blame that stadium 18:16:01 <coopserver> <Sylf> don't forget to group the vehicles you add 18:16:07 <coopserver> <britboy3456> Will do 18:21:20 <coopserver> <britboy3456> Has someone just fixed my signals? 18:21:35 <coopserver> <Sylf> I changed the prio stuff 18:21:39 <coopserver> <Damalix> didn't do anything 18:21:42 <coopserver> <britboy3456> Will it work now? 18:21:53 <coopserver> <Sylf> it works too well IMO 18:22:03 <coopserver> <Sylf> actually, it's missing 1 presignal 18:22:16 <coopserver> <Hazzard> Lol, it's a bit long 18:22:20 <coopserver> <Sylf> anyway, I think that prio is too long. 18:22:23 <coopserver> *** Hazzard has left the game (Leaving) 18:22:39 <coopserver> <Damalix> and it needs an entry signal 18:22:59 <coopserver> <Sylf> I'd make it like this... 18:23:14 <coopserver> <Damalix> this is long enough in my opinion too 18:23:33 <coopserver> <britboy3456> Is that good then? 18:23:38 <o11c> !password 18:23:38 <coopserver> o11c: medium 18:23:54 <coopserver> <Sylf> that should work. 18:23:57 <coopserver> <Sylf> send some trains 18:24:15 <coopserver> *** Damalix has joined spectators 18:24:23 <coopserver> *** Game paused (connecting clients) 18:24:30 <coopserver> *** o11c has joined 18:24:30 <o11c> huh, need new content 18:24:31 <coopserver> *** Game unpaused (connecting clients) 18:25:05 <coopserver> <Sylf> I added couple station GRF since loading the map initially 18:25:22 <coopserver> <Sylf> I'm naughty 18:25:35 <coopserver> <o11c> /me tells Santa 18:38:34 <coopserver> <o11c> really like the design of New Flardham 18:38:59 <coopserver> <Sylf> :) 18:43:16 <coopserver> <Sylf> let's start naming SLH as well 18:43:24 <coopserver> *** britboy3456 has joined spectators 18:45:06 <coopserver> <o11c> ím going to start another city, Tennington 18:45:21 <coopserver> *** o11c has joined company #1 18:45:25 <coopserver> <Sylf> I'm prospecting for another location too 18:46:35 <Hazzard_> !password 18:46:35 <coopserver> Hazzard_: people 18:46:44 <coopserver> *** Game paused (connecting clients) 18:46:48 <coopserver> *** Hazzard has joined 18:46:49 <coopserver> *** Game unpaused (connecting clients) 18:50:49 *** Hazzard has quit IRC 18:56:30 <coopserver> <Sylf> hum. Why is New Flardham Transfer station rating so low? 18:56:42 <coopserver> <o11c> is that the tram with all the waiting passengers? 18:56:49 <coopserver> <o11c> trams are faster than the few trains 18:57:21 <coopserver> <Sylf> it's a maglev sbahn station 18:58:03 <coopserver> <Sylf> I have so many stations with such low station ratings 18:59:17 <coopserver> <Hazzard> weird 19:02:53 <Sylf> @calc 142*60 19:02:53 <Webster> Sylf: 8520 19:05:22 <StarLite> !password 19:05:22 <coopserver> StarLite: backup 19:05:40 <coopserver> *** Game paused (connecting clients) 19:05:42 <coopserver> *** StarLite has joined 19:05:43 <coopserver> *** Game unpaused (connecting clients) 19:06:04 <coopserver> <o11c> how wide is the mainline likely to get? 19:06:16 <coopserver> *** britboy3456 has joined company #1 19:06:32 <coopserver> <Sylf> hard to say 19:06:50 <coopserver> <Sylf> the inner circle should get more lines 19:06:57 <coopserver> <Sylf> as more trains travel there for shortcuts 19:07:52 <coopserver> <Sylf> It's only the 5th main station, and you're naming it TEN? 19:08:00 <coopserver> <o11c> :P 19:10:37 <coopserver> *** Hazzard has left the game (Leaving) 19:11:20 <coopserver> <o11c> hm, actually that won't work 19:11:56 <coopserver> *** britboy3456 has left the game (general timeout) 19:17:34 *** britboy3456 has joined #openttdcoop 19:17:53 <britboy3456> !password 19:17:53 <coopserver> britboy3456: accept 19:18:07 *** britboy3456 has quit IRC 19:18:37 <coopserver> *** Game paused (connecting clients) 19:18:41 <coopserver> *** britboy3456 has joined 19:18:42 <coopserver> *** Game unpaused (connecting clients) 19:25:07 <coopserver> <o11c> okay, does Tennington look good? 19:25:23 <coopserver> <britboy3456> No depot 19:25:28 <coopserver> <Sylf> so far so good 19:25:49 <coopserver> <Sylf> do finish all the roads 19:25:58 <coopserver> <o11c> yeah 19:26:10 <coopserver> <o11c> I'll leave the middle bridge up a while though until town growth starts 19:28:46 <coopserver> *** Damalix has joined company #1 19:34:09 *** Maraxus has joined #openttdcoop 19:34:09 *** ChanServ sets mode: +o Maraxus 19:42:32 <coopserver> *** StarLite has left the game (Leaving) 19:43:16 *** britboy3456 has joined #openttdcoop 19:43:19 <coopserver> <britboy3456> test 19:43:26 <coopserver> <Damalix> it works :) 19:43:31 <britboy3456> Test 19:43:40 <coopserver> <Damalix> it works too :) 19:43:46 <coopserver> <britboy3456> Yay :) 19:51:36 *** britboy3456 has quit IRC 20:01:20 <coopserver> *** Sylf has joined spectators 20:05:53 <coopserver> *** Sylf has joined company #1 20:06:01 <coopserver> *** Sylf has joined spectators 20:16:34 <coopserver> *** Sylf has joined company #1 20:16:44 <coopserver> *** Sylf has joined spectators 20:27:15 *** BOSSSSSSSSSSSSSSS_MEECH has joined #openttdcoop 20:27:23 <BOSSSSSSSSSSSSSSS_MEECH> !password 20:27:23 <coopserver> BOSSSSSSSSSSSSSSS_MEECH: offest 20:27:30 <coopserver> *** Game paused (connecting clients) 20:27:44 <coopserver> *** BiG_BaLLZ has joined 20:27:45 <coopserver> *** Game unpaused (connecting clients) 20:27:50 <coopserver> <BiG_BaLLZ> sup NINJAS 20:28:02 <V453000> BALLS OF STEEL 20:28:10 <coopserver> <BiG_BaLLZ> HUGE BALLS 20:28:38 <V453000> WAT UP 20:28:51 <coopserver> <BiG_BaLLZ> NUT'N 20:29:06 <coopserver> <BiG_BaLLZ> wanted to see what the ninja's were up to 20:29:27 <coopserver> <BiG_BaLLZ> ballin' - no doubt 20:30:52 <coopserver> <BiG_BaLLZ> they need to make a special protocol to use openttd as screensaver 20:31:23 <coopserver> <BiG_BaLLZ> like someway you could connect to any game, but able to just view, do nothing 20:32:01 <V453000> TASTE THAT SWAG https://dl.dropboxusercontent.com/u/20419525/NUTS/TESTcamera0000.png 20:32:16 <BOSSSSSSSSSSSSSSS_MEECH> YOLO 20:32:55 <V453000> GG 20:33:10 <coopserver> <BiG_BaLLZ> have a minion get covered in stuff 20:33:13 <coopserver> <BiG_BaLLZ> easter egg style 20:33:39 <coopserver> <BiG_BaLLZ> ALL 'BOUT DA MINIONZ 20:34:07 <V453000> LOL 20:34:09 <V453000> minionz later 20:34:13 <BOSSSSSSSSSSSSSSS_MEECH> yay 20:34:15 <V453000> flatbed wagons incoming SOON THE FUCK 20:34:28 <V453000> yeti dudes will occupy all of that shiz 20:34:53 <BOSSSSSSSSSSSSSSS_MEECH> GOOD 20:35:03 <BOSSSSSSSSSSSSSSS_MEECH> THEY BETTER OR ELSE I WON'T VISIT ANYMORE :( 20:35:13 <coopserver> <o11c> ugh, a bunch of the groups are messed up 20:35:23 <coopserver> <BiG_BaLLZ> blame meech 20:35:39 <V453000> XD 20:35:44 <coopserver> <britboy3456> Which ones? 20:35:49 <V453000> k I leave NOW? but I will do flatbed wagons LATER 20:35:51 <V453000> PROMIZ 20:35:52 <V453000> bai 20:35:59 <coopserver> <o11c> all DNP trains looks like at least 20:36:12 <V453000> come AGAIN meech 20:36:15 <V453000> we ENJOY your stay 20:36:27 <BOSSSSSSSSSSSSSSS_MEECH> lol 20:36:32 <coopserver> <Damalix> argh... Maybe I did a mistake 20:36:54 <coopserver> <Damalix> oh yes, I copied trainz 20:37:06 <coopserver> <Damalix> without worrying about groups 20:37:16 <coopserver> <britboy3456> all trains from 144 - 167 20:37:39 <coopserver> <Damalix> yes I copied them all from one other train 20:37:40 <coopserver> <o11c> I'll fix 156+ (TEN) 20:40:41 <Maraxus> !password 20:40:42 <coopserver> Maraxus: appand 20:40:51 <coopserver> *** Game paused (connecting clients) 20:40:54 <coopserver> *** Maraxus has joined 20:40:55 <coopserver> *** Game unpaused (connecting clients) 20:40:58 <coopserver> <britboy3456> Hey 20:41:07 <coopserver> <Maraxus> hi 20:41:12 <BOSSSSSSSSSSSSSSS_MEECH> yooooooo 20:41:26 <coopserver> <britboy3456> I think that's all of them 20:41:27 <coopserver> <Damalix> thanks 20:41:35 <coopserver> <Damalix> yup there was 6 o feach 20:41:54 <coopserver> <Damalix> did not remember about groups 20:42:08 <coopserver> <Damalix> sowwwry 20:47:32 <coopserver> *** BiG_BaLLZ has left the game (Leaving) 20:47:34 *** chrswk has joined #openttdcoop 20:55:30 *** StarLite has quit IRC 20:55:40 <coopserver> <o11c> whoever's working on slenville halt, why not just a roro? 20:55:48 <coopserver> <britboy3456> A What? 20:56:20 <coopserver> <o11c> roro and terminus are the two station designs 20:56:27 <coopserver> <britboy3456> idk, guess I just like consistency 20:56:54 *** JDCollie has joined #openttdcoop 20:57:20 <coopserver> <o11c> I made a roro for Tennington's mainline station, it makes it easy to expand to many lines since you don't have to cross over 20:59:45 <coopserver> <Sylf> o11c, let me show you something quick in Tennington 20:59:48 <coopserver> *** Sylf has joined company #1 20:59:52 <coopserver> <o11c> yeah? 21:00:02 <coopserver> <Sylf> for example, at !see 21:00:12 <coopserver> <o11c> yeah? 21:00:13 <coopserver> <Sylf> you see couple dead end pieces of roads 21:00:26 <coopserver> <o11c> is that bad? 21:00:30 <coopserver> <Sylf> eliminate those things can speed up the town growth 21:01:18 <coopserver> <Sylf> let's see if that'll make any difference 21:01:45 <coopserver> <Sylf> but people have noticed that not having dead end streets helps 21:02:49 *** liq3 has joined #openttdcoop 21:09:14 *** ODM has quit IRC 21:11:18 <coopserver> <Sylf> I'm gonna release those stopped train, o11c 21:11:18 <JDCollie> !help 21:11:20 <coopserver> JDCollie: http://wiki.openttdcoop.org/Soap 21:11:27 <coopserver> <o11c> k 21:11:38 <coopserver> *** Maraxus has left the game (Leaving) 21:11:44 <JDCollie> @quickstart 21:11:46 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:11:50 *** Maraxus has quit IRC 21:12:22 <coopserver> <o11c> pax is kind of cool because every city's network has its own flavor 21:12:30 <coopserver> <Sylf> yeah 21:12:38 <coopserver> <o11c> and with the one-way design BBH's aren't a big deal 21:12:40 <coopserver> <Sylf> do you mind if I tinker with Tennington a bit? 21:12:44 <coopserver> <o11c> go ahead 21:12:52 *** BOSSSSSSSSSSSSSSS_MEECH has quit IRC 21:14:33 <coopserver> <o11c> what exactly does that buy? the central track are out of range of the stations ... 21:14:57 <coopserver> <Sylf> well... 21:15:06 <coopserver> <Sylf> I just like seeing more buildings :) 21:15:13 <coopserver> <o11c> oh, that's fine 21:16:54 <coopserver> <Sylf> and then sprinkle some temp town growth booster fairy powder... 21:18:45 <coopserver> <o11c> oh, you're doing mail, to avoid stealing the main passengers 21:18:52 <coopserver> <Sylf> yeah 21:19:59 <coopserver> <britboy3456> Take that! 21:20:12 <Hazzard_> !password 21:20:12 <coopserver> Hazzard_: easier 21:20:16 <coopserver> <Sylf> :o 21:20:22 <coopserver> *** Game paused (connecting clients) 21:20:26 <coopserver> *** Hazzard has joined 21:20:27 <coopserver> *** Game unpaused (connecting clients) 21:20:30 <coopserver> <britboy3456> wb 21:20:42 <coopserver> <Hazzard> ty 21:24:37 <coopserver> <o11c> hm 21:26:56 <coopserver> *** Hazzard has joined company #1 21:27:29 <coopserver> <o11c> with PBS those blank tiles before the station don't do much, right? 21:27:41 <coopserver> <britboy3456> 200 trains total :) 21:27:51 <coopserver> <Hazzard> not really 21:28:00 <coopserver> <Sylf> the blank tiles can work as braking space 21:28:01 <coopserver> <Hazzard> (to o11c 21:28:17 <coopserver> <Sylf> and clear the X quicker for the trains behind 21:28:21 <coopserver> <o11c> Sylf: yeah, but that only applies at high traffic, which town is not 21:28:52 <coopserver> <Sylf> NFL traffic should be higher with proper station ratings 21:28:54 <coopserver> <Sylf> hrmf 21:29:22 <coopserver> <Sylf> But I don't want to build an owner statue 21:29:41 <coopserver> <Hazzard> You can always delete it if it doesn't work 21:29:51 <coopserver> <o11c> Tennington Halt ratings: Passengers: 1 / Excellent (83%) 21:30:08 <coopserver> <o11c> apparently there's 1/6th of a body left at the station 21:30:24 <coopserver> <britboy3456> Slenville ratings: Passengers 633 / Mediocre (37%) 21:30:26 <coopserver> <britboy3456> :( 21:30:30 <coopserver> <Hazzard> lol 21:30:34 <coopserver> <Sylf> I had no idea we were in a horror flick 21:30:45 <coopserver> <o11c> TEN itself is 29% 21:30:52 <coopserver> <o11c> guess we need more long-range trains 21:31:14 <coopserver> <Hazzard> The % rating doesn't actually correspond to how many people are transported 21:32:45 <coopserver> <Hazzard> I don't understand why some of the ratings are so bad though 21:36:14 *** LSky` has joined #openttdcoop 21:37:20 <coopserver> <o11c> bit of a jam coming out of Slenville 21:37:31 <coopserver> <britboy3456> I'm adding new trains 21:37:37 <coopserver> <o11c> ah 21:37:55 <coopserver> <britboy3456> It can hold 5 trying to leave anyway, so I'm not too worried 21:38:10 <coopserver> <Hazzard> That waiting bay is too short 21:38:16 <coopserver> <o11c> oh hm, I never set priority on TEN's merge 21:38:55 <coopserver> <Hazzard> wait I'm in the wrong place 21:39:23 <coopserver> <Hazzard> no nvm 21:39:37 <coopserver> <britboy3456> me? 21:41:12 <coopserver> <britboy3456> Better? 21:42:43 <coopserver> *** Game paused (connecting clients) 21:42:47 <coopserver> *** Jam35 has joined 21:42:48 <coopserver> *** Game unpaused (connecting clients) 21:42:53 <coopserver> <britboy3456> Hey Jam35 21:42:57 <coopserver> <Jam35> hi 21:43:32 <coopserver> <o11c> /me was about to ask if TEN's priority was correct, but got a demonstration 21:47:09 <coopserver> <o11c> Damalix: you could really use a longer waiting space on the SLH06 merge 21:47:19 <coopserver> <o11c> if two trains are stuck leaving, no more can enter 21:47:38 <coopserver> *** Jam35 has joined company #1 21:47:52 <coopserver> <Damalix> argh yeah... this station is very close to ML 21:48:22 <coopserver> <Sylf> hows that 21:48:50 <coopserver> <Damalix> :) 21:49:12 <coopserver> <o11c> /me tries to keep all these ways of building priority in his head, fails 21:49:14 <coopserver> <Hazzard> the trains are screwing up 21:49:22 <coopserver> <o11c> what trains? 21:49:45 <coopserver> <Hazzard> At Daningpool the trains are reserving some track that is blocking other trains 21:50:56 <coopserver> <o11c> uh, how does that even work? 21:51:08 <coopserver> <Sylf> hm 21:51:12 <coopserver> <o11c> won't the returning trains be blocked? 21:51:19 <coopserver> <Damalix> argh... I thought PBS and stations would work another way 21:51:55 <coopserver> <Sylf> are those lines needed? 21:52:20 <coopserver> <Damalix> I was thinking about conditionnal ordersfirst, but that will do :) 21:53:07 <coopserver> <Sylf> jam @ BBH 1 21:53:31 <coopserver> <Sylf> whoever is adding more trains at SLN - let's stop 21:53:40 <coopserver> <britboy3456> kk 21:53:50 <coopserver> <Sylf> it's creating more jam than it's goof for 21:54:05 <coopserver> <britboy3456> yep 21:54:20 *** JDCollie has quit IRC 21:54:44 <coopserver> <o11c> we should add 2nds to all the inner loops 21:54:58 <coopserver> <Sylf> also, when you add trains, do it slowly. 21:55:09 <coopserver> <Sylf> You add 10-20 trains all at once, you're creating waves 21:55:16 <coopserver> <Sylf> and waves are bad thing [tm] 21:55:18 <coopserver> <britboy3456> yeah 21:55:40 <coopserver> <o11c> /me won't even add *4* trains at once, but waits for each train to geton the mainline to start the next 21:55:51 <coopserver> <Hazzard> :P 21:55:53 <coopserver> <britboy3456> on the plus side, I have finally managed to get rid of most of the sln passengers 21:55:57 <coopserver> <Sylf> you can build a release timer :) 21:56:09 <coopserver> <britboy3456> how? 21:57:41 <coopserver> <Hazzard> ++ 21:57:42 <coopserver> <Hazzard> + 21:57:45 <coopserver> <Hazzard> oops 21:57:52 <coopserver> <Sylf> now that timer will release a train every 30 days 21:58:01 <coopserver> <britboy3456> Cool, thanks 21:58:43 <coopserver> <o11c> er how? 21:59:04 <coopserver> <Sylf> How the timer works? 21:59:29 <coopserver> <o11c> it looks to me like the depot has a clear path to the station 21:59:32 <coopserver> <britboy3456> gn all 21:59:34 <coopserver> <o11c> the real station I mean 21:59:35 <coopserver> <Hazzard> gn 21:59:45 <coopserver> *** britboy3456 has joined spectators 21:59:49 <coopserver> <Sylf> it's the PBS path reservation that blocks the train 21:59:59 <coopserver> <Sylf> or you can do this too 22:00:55 <coopserver> <o11c> wouldn't you have no signal between depot and timer station? 22:01:16 <coopserver> <Sylf> that works too 22:01:29 <coopserver> <Hazzard> it might fail though 22:01:36 <coopserver> <Sylf> but with thet exit signal there, the timer can get back to timer station immediately 22:02:39 *** Suicyder has quit IRC 22:03:24 <coopserver> <Sylf> what is this extra thing at BBH1... 22:03:32 <coopserver> <o11c> starting upgrade for 2nds 22:04:57 <coopserver> <Sylf> I'm gona switch DNP to PBS 22:06:50 <coopserver> *** Hazzard has joined spectators 22:09:29 <coopserver> <o11c> hm 22:09:58 <coopserver> <o11c> I'm not accustomed to the idea of a 2x1 BBH 22:10:48 <coopserver> <o11c> I should probably think of it like a 3->3 cross but make sure the 2 outputs have the last choice 22:11:57 <coopserver> *** Damalix has left the game (Leaving) 22:12:04 <damalix> I'm off, 22:12:08 <damalix> Good night 22:12:27 *** damalix has quit IRC 22:12:32 <coopserver> <Jam35> bbb 22:13:57 <coopserver> <o11c> ugh, what am I doing 22:22:07 <coopserver> <o11c> ugh, I have no clue what I'm doing most of the time here 22:30:17 <coopserver> <Jam35> gtg 22:30:24 <coopserver> <Jam35> RTN needs ML trains 22:30:26 <coopserver> <Jam35> cya 22:30:29 <coopserver> *** Jam35 has left the game (Leaving) 22:31:01 <coopserver> <o11c> whoever's working on BBH04 the output is connected now 22:31:08 *** Jam35 is now known as Jam35_ 22:31:14 <coopserver> <Sylf> kk 22:31:17 <coopserver> <Sylf> that's me 22:31:35 <coopserver> <o11c> I'm on RTN 22:32:23 *** Progman has quit IRC 22:37:30 <coopserver> <o11c> hm, I think we need one last city station in the general area of BBH01 23:13:52 <coopserver> <Sylf> ha 23:13:56 <coopserver> <o11c> ? 23:14:00 <coopserver> <Sylf> I totally missed RTN until now 23:14:21 <coopserver> <o11c> well to be fair it was just built 23:25:11 <coopserver> <o11c> okay, LON is ready for business 23:25:18 *** KWKdesign has joined #openttdcoop 23:29:12 <coopserver> *** Hazzard has joined company #1 23:31:57 *** liq3 has quit IRC 23:32:36 *** slonik has quit IRC 23:33:01 <coopserver> <Hazzard> 300 trains\ 23:33:30 *** liq3 has joined #openttdcoop 23:34:45 *** LSky` has quit IRC 23:36:33 <coopserver> *** Sylf has joined spectators 23:42:12 <coopserver> <o11c> huh? 23:42:34 <coopserver> <o11c> ugh did I get some orders mixed up?