Config
Log for #openttdcoop on 14th November 2014:
Times are UTC Toggle Colours
00:13:34  <coopserver> <o11c> ugh, WRN is jamming
00:14:23  <coopserver> <o11c> bad waiting space problems
00:14:55  <coopserver> <o11c> also wtf is that prio doing
00:14:56  <coopserver> <Sylf> the sbahn side?
00:15:10  <coopserver> <o11c> no, the mainline side
00:15:53  <coopserver> <Sylf> oh hey, that SLH isn't named
00:16:22  <coopserver> <Sylf> RON is really shrinking now
00:16:53  <coopserver> <o11c> can you think of any reason for !wtf ?
00:17:16  <coopserver> <Sylf> you think it's too long?
00:17:21  <coopserver> <o11c> yeah
00:17:28  <coopserver> <Sylf> but it's not
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00:17:37  <coopserver> <o11c> and yet somehow the mainline trains are waiting for sideline ones anyway
00:17:45  <coopserver> <Sylf> :P
00:17:56  <coopserver> <Sylf> it's got the shortest prio because of that signal error
00:18:19  <coopserver> <Sylf> I actually shortened that prio
00:18:37  <coopserver> <o11c> but there's no waiting bay in lots of places still
00:18:43  <coopserver> <o11c> see the one train stopped now
00:18:59  <coopserver> <Sylf> it's one style of balancer
00:19:13  <coopserver> <o11c> and two trains exiting means no more trains can *enter* the station
00:19:38  <coopserver> <o11c> because not enough waiting bay for two
00:25:25  <coopserver> <o11c> I never know exactly how long the prio needs to be though
00:25:53  <coopserver> <Sylf> I've been using 4 signals worth in this game for SLHs
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00:26:50  <Hazzard> !password
00:26:50  <coopserver> Hazzard: hashes
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00:31:27  <coopserver> <Hazzard> rip
00:31:30  <coopserver> <o11c> oops
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02:32:50  <Hazzard> !password
02:32:50  <coopserver> Hazzard: pragma
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05:44:15  <BiGGGGGGGG> wassap NINJASSSSSS WOOOOOOOOOO!
05:44:37  <BiGGGGGGGG> !players
05:44:37  <coopserver> BiGGGGGGGG: The server is empty, noone is connected. Feel free to remedy this situation
05:44:42  <BiGGGGGGGG> LAME!
05:48:59  <o11c> BiGGGGGGGG: exhausted from all the fun building
05:55:41  <BiGGGGGGGG> lol good answer
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06:06:13  <BiGGGGGGGG> !password
06:06:13  <coopserver> BiGGGGGGGG: border
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06:45:54  <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r27018)
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07:03:37  <BiGGGGGGGG> yo
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07:05:01  <Hazzard> hey
07:05:03  <Hazzard> dammit
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10:02:14  <StarLite> !polayers
10:02:16  <StarLite> !players
10:02:16  <coopserver> StarLite: The server is empty, noone is connected. Feel free to remedy this situation
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11:31:09  <Ingo> Mongoose. That is all.
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11:32:11  <V453000> WTF :D
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12:44:24  <StarLite> !password
12:44:24  <coopserver> StarLite: logged
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15:33:54  <Vinnie> !password
15:33:55  <coopserver> Vinnie: cargos
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15:34:13  <coopserver> <Vinnie> hello
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16:07:40  <StarLite> I wish there was a way to highlight all coverage area's of all stations on screen
16:07:50  <StarLite> so I can easily see if I missed any spots in town
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16:34:49  <StarLite> I started on a 3rd line between BBH01 and BBH02. Feel free to finish it if you want, otherwise I might have time to finish it after dinner
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16:50:41  <coopserver> <Vinnie> i m not that good
16:50:52  <coopserver> <Vinnie> so i probably cant
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17:36:56  <britboy3456> !password
17:36:56  <coopserver> britboy3456: queues
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17:55:00  <StarLite> It's not critical yet, but some small queues do occur at times
17:55:50  <StarLite> They clear themselves before it becomes a problem, but that piece of track is quite close to 100% filled
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20:14:20  <damalix> hello
20:14:23  <damalix> !password
20:14:23  <coopserver> damalix: folded
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20:38:33  <o11c> !password
20:38:33  <coopserver> o11c: mintop
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20:49:13  <coopserver> <Damalix> argh
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21:04:49  <coopserver> <o11c> ah crap
21:04:54  <coopserver> <o11c> SLH08 is jamming
21:05:16  <Sylf> !password
21:05:16  <coopserver> Sylf: flashy
21:05:21  <coopserver> *** Game paused (connecting clients)
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21:06:10  <coopserver> <Sylf> ah, the long tunnel cheat works well
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21:22:01  <coopserver> <o11c> I can't help but wonder if BBH01 should be totally redone
21:22:14  <coopserver> <Sylf> is it that bad?
21:22:45  <coopserver> <o11c> I had to disable choice where marked because there was a single line section that was jamming
21:22:46  <coopserver> <Sylf> I'm only starting a work on BBH 02
21:22:56  <coopserver> <o11c> but even after that the output is bad
21:23:11  <coopserver> <o11c> arguably that's because of something later though
21:23:14  <coopserver> <Sylf> I'm gonna try adding 3rd line everywhere
21:23:21  <coopserver> <Sylf> when I get to BBH 01, it might get redone
21:24:24  <coopserver> <Sylf> hmm
21:24:30  <coopserver> <Sylf> lots of work
21:25:10  <coopserver> <Sylf> I'm gonna hate working on SLH 06
21:25:23  <coopserver> <o11c> I was thinking rebuild the whole BBH 10 tiles downhill
21:25:39  <coopserver> <Sylf> don't go that drastic
21:25:50  <coopserver> <Sylf> you can move half of it, for example
21:26:03  <coopserver> <Sylf> or just walk away from it
21:26:09  <coopserver> <o11c> I mean, just to make it easier since trains are going through all the time
21:26:25  <coopserver> <Sylf> right now, BBH01 isn't a problem
21:26:36  <coopserver> <Sylf> SLH 15 is.
21:27:29  <coopserver> <o11c> 144 trains is a lot
21:27:45  <coopserver> <o11c> even NFL only has 129
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21:53:48  <Maraxus> !password
21:53:48  <coopserver> Maraxus: rstype
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21:54:44  <o11c> Maraxus: ah, going to finish that SLH of yours?
21:54:59  <coopserver> <o11c> Maraxus: what city are you going for anyway?
21:55:19  <coopserver> <Maraxus> slh is finished - intended to use flunninghall
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22:08:26  <coopserver> <o11c> no sbahn?
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22:09:00  <coopserver> <Maraxus> how do you come to that conclusion?
22:09:12  <coopserver> <o11c> you put a TL5 station right in town ...
22:09:32  <coopserver> <Maraxus> and sbahns can't be tl5?
22:09:37  <coopserver> <o11c> seems odd
22:10:14  <coopserver> <o11c> also that
22:28:17  <coopserver> <o11c> that road is in the coverage zone
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22:37:41  <Silverserver> @quickstart
22:37:42  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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