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00:02:07 <coopserver> *** Game still paused (connecting clients, number of players) 00:02:14 <coopserver> *** Sylf has joined 00:02:15 <coopserver> *** Game still paused (number of players) 00:02:38 <coopserver> *** Sylf has joined company #1 00:02:39 <coopserver> *** Game unpaused (number of players) 00:03:00 <coopserver> *** Sylf has left the game (Leaving) 00:03:02 <coopserver> *** Game paused (number of players) 00:07:27 *** slonik has joined #openttdcoop 00:13:52 *** KWKdesign has quit IRC 01:17:30 *** luaduck is now known as luaduck_zzz 01:38:33 *** Hazzard_ has joined #openttdcoop 01:45:21 *** Hazzard has quit IRC 02:29:41 *** Taede_ has joined #openttdcoop 02:36:07 *** Taede has quit IRC 02:48:14 *** LadyHawk has quit IRC 02:50:50 *** LadyHawk has joined #openttdcoop 03:02:38 *** Vinnie_nl has joined #openttdcoop 03:02:38 *** ChanServ sets mode: +o Vinnie_nl 03:02:45 *** Vinnie_nl has quit IRC 05:56:19 *** Taede_ is now known as Taede 07:25:02 *** BaLLeR_MEECH_ has joined #openttdcoop 07:26:36 <BaLLeR_MEECH_> yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo 07:41:56 *** BaLLeR_MEECH_ has left #openttdcoop 07:43:37 *** engineerwolf has joined #openttdcoop 08:03:37 *** engineerwolf has quit IRC 08:26:04 *** luaduck_zzz has quit IRC 08:26:45 *** luaduck_zzz has joined #openttdcoop 08:27:14 *** luaduck_zzz is now known as luaduck 08:34:15 *** luaduck_zzz has joined #openttdcoop 08:35:16 *** luaduck has quit IRC 08:35:16 *** luaduck_zzz is now known as luaduck 08:41:27 *** engineerwolf has joined #openttdcoop 08:50:46 *** engineerwolf has quit IRC 11:00:19 *** Suicyder has joined #openttdcoop 11:10:26 *** engineerwolf has joined #openttdcoop 12:30:14 *** engineerwolf has quit IRC 12:33:40 *** damalix has joined #openttdcoop 12:35:15 <damalix> !password 12:35:15 <coopserver> damalix: chippy 12:35:26 <coopserver> *** Game still paused (connecting clients, number of players) 12:35:32 <coopserver> *** Damalix has joined 12:35:33 <coopserver> *** Game still paused (number of players) 12:36:18 <coopserver> *** Damalix has left the game (Leaving) 12:36:32 *** damalix has quit IRC 12:58:59 *** KWKdesign has joined #openttdcoop 13:05:51 *** slonik has quit IRC 14:37:51 *** liq3 has quit IRC 14:44:02 *** slonik has joined #openttdcoop 14:44:12 *** liq3 has joined #openttdcoop 14:48:30 *** liq3 has quit IRC 14:50:36 *** KWKdesign has quit IRC 14:53:01 *** liq3 has joined #openttdcoop 15:05:54 *** engineerwolf has joined #openttdcoop 15:07:14 <Sylf> @stage Building 15:07:14 *** Webster changes topic to "Cooperative OpenTTD | PSG290 (r27018) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 15:09:13 *** engineerwolf is now known as Guest824 15:09:18 *** engineerwolf has joined #openttdcoop 15:15:26 *** Guest824 has quit IRC 15:26:34 *** Maraxus has joined #openttdcoop 15:26:34 *** ChanServ sets mode: +o Maraxus 15:27:01 <Maraxus> !password 15:27:01 <coopserver> Maraxus: limits 15:27:12 <coopserver> *** Game still paused (connecting clients, number of players) 15:27:20 <coopserver> *** Maraxus has joined 15:27:21 <coopserver> *** Game still paused (number of players) 15:36:12 *** liq3 has quit IRC 15:38:26 <coopserver> *** Maraxus has left the game (Leaving) 15:38:29 *** Vinnie has joined #openttdcoop 15:38:54 <Vinnie> !password 15:38:54 <coopserver> Vinnie: stored 15:39:55 <coopserver> *** Game still paused (connecting clients, number of players) 15:40:04 <coopserver> *** Vinnie has joined 15:40:05 <coopserver> *** Game still paused (number of players) 15:41:12 <Vinnie> @logs 15:41:12 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 15:42:59 <Vinnie> Building :D 15:43:31 *** engineerwolf has quit IRC 15:43:48 *** engineerwolf has joined #openttdcoop 15:45:35 *** engineerwolf has quit IRC 15:57:21 *** micky has joined #openttdcoop 16:00:35 *** micky has quit IRC 16:00:51 *** maxrules has joined #openttdcoop 16:01:52 *** micky has joined #openttdcoop 16:03:17 *** maxrules has joined #openttdcoop 16:04:47 <Vinnie> wtf 16:05:24 <Sylf> ? 16:05:53 <Vinnie> joining/leaving 3 times to change name 16:10:08 *** maxrules has quit IRC 16:11:08 *** mitooo has joined #openttdcoop 16:30:07 *** britboy3456 has joined #openttdcoop 16:34:28 <britboy3456> !password 16:34:28 <coopserver> britboy3456: danish 16:34:35 <coopserver> *** Game still paused (connecting clients, number of players) 16:35:06 <coopserver> *** britboy3456 has joined 16:35:07 <coopserver> *** Game still paused (number of players) 16:35:39 <coopserver> *** Game still paused (connecting clients, number of players) 16:35:46 <coopserver> *** Mitooo has joined 16:35:47 <coopserver> *** Game still paused (number of players) 16:42:14 *** maxrules has joined #openttdcoop 16:42:33 <coopserver> <Vinnie> hey 16:42:48 <coopserver> <britboy3456> Hey 16:44:14 <coopserver> <britboy3456> Are we going to start soon? 16:44:57 <coopserver> *** britboy3456 has joined company #1 16:44:58 <coopserver> *** Game unpaused (number of players) 16:45:21 <coopserver> *** britboy3456 has joined spectators 16:45:22 <coopserver> *** Game paused (number of players) 16:45:26 <coopserver> <Vinnie> we have started 16:45:41 <coopserver> *** Vinnie has joined company #1 16:45:42 <coopserver> *** Game unpaused (number of players) 16:45:49 <coopserver> *** Vinnie has joined spectators 16:45:50 <coopserver> *** Game paused (number of players) 16:45:51 <coopserver> *** Mitooo has joined company #1 16:45:52 <coopserver> *** Game unpaused (number of players) 16:45:53 <coopserver> <britboy3456> I see 16:45:56 <coopserver> *** britboy3456 has joined company #1 16:46:24 <coopserver> <Vinnie> you know how to start? 16:46:33 <coopserver> <britboy3456> What do you mean? 16:46:43 <coopserver> <Vinnie> what to build where 16:46:49 <coopserver> <britboy3456> Start growing a city 16:46:56 <coopserver> <Vinnie> ke 17:32:31 <coopserver> <britboy3456> When a town requires building mats and food to grow, is that delivered to the yeti yard? 17:39:29 <coopserver> <Vinnie> yeah yeti yard drop 17:39:36 <coopserver> <britboy3456> cool 17:39:43 *** britboy3456 has quit IRC 17:45:01 *** Jam35_ is now known as Jam35 17:46:43 <coopserver> *** Game paused (connecting clients) 17:47:15 <coopserver> *** Game unpaused (connecting clients) 17:47:55 <coopserver> *** Game paused (connecting clients) 17:48:05 <coopserver> *** Jam35 has joined 17:48:06 <coopserver> *** Game unpaused (connecting clients) 17:48:12 <coopserver> <britboy3456> Hey Jam35 17:48:17 <coopserver> <Jam35> helloo 17:49:33 <coopserver> <Vinnie> hey 17:49:44 <coopserver> <Jam35> hihi 17:50:26 <coopserver> <Jam35> not much going on here? 17:50:35 <coopserver> <britboy3456> Not yet 17:51:11 *** britboy3456 has joined #openttdcoop 17:52:37 <coopserver> <Vinnie> 50% of required alcohol to begin startup sequence has been completed 17:53:12 <coopserver> <Jam35> ...now at 75% :P 18:00:36 *** maxrules has quit IRC 18:06:02 *** Progman has joined #openttdcoop 18:21:57 <coopserver> *** britboy3456 has left the game (general timeout) 18:27:58 *** britboy3456 has quit IRC 18:27:59 *** britboy3456 has joined #openttdcoop 18:28:03 <britboy3456> !password 18:28:03 <coopserver> britboy3456: fairly 18:28:08 <coopserver> *** Game paused (connecting clients) 18:28:25 <coopserver> *** britboy3456 has joined 18:28:26 <coopserver> *** Game unpaused (connecting clients) 18:32:51 <coopserver> *** britboy3456 has joined spectators 18:33:17 <coopserver> *** britboy3456 has joined company #1 18:42:42 <coopserver> *** britboy3456 has joined spectators 19:13:58 <V453000> !password 19:13:58 <coopserver> V453000: doesnt 19:14:03 <coopserver> *** Game paused (connecting clients) 19:14:08 <coopserver> *** V453000 has joined 19:14:09 <coopserver> *** Game unpaused (connecting clients) 19:14:16 <coopserver> <V453000> yo 19:14:30 <coopserver> <Mitooo> hi 19:14:39 <coopserver> <Vinnie> shhh 19:14:44 <coopserver> <Vinnie> people sleeping 19:16:20 <coopserver> <V453000> wtf is 19:16:21 <coopserver> <V453000> what 19:16:27 <coopserver> <V453000> temp 19:16:29 <coopserver> <V453000> k :d 19:16:44 <coopserver> <V453000> will leave this for Sylf to sort out XD 19:16:46 <coopserver> *** V453000 has left the game (Leaving) 19:16:51 <coopserver> <Vinnie> lol 19:16:54 <coopserver> <Vinnie> ragequiter 19:16:59 <coopserver> *** Vinnie has joined company #1 19:19:15 <coopserver> <Vinnie> wow, really 1 in 255 will be cities 19:21:22 <coopserver> *** britboy3456 has joined company #1 19:25:05 <V453000> nah I just got enough stuff to do :P 19:25:13 <coopserver> <britboy3456> Got rid of it 19:25:26 <coopserver> <britboy3456> I was testing everything work 19:25:28 <coopserver> <britboy3456> ed 19:25:33 <coopserver> <britboy3456> which it didn't 19:25:37 <coopserver> <britboy3456> but it does now 19:26:06 <coopserver> <Vinnie> which secondary are you gonna connect to? 19:26:44 <coopserver> <britboy3456> What? 19:27:00 <coopserver> <Vinnie> do i need to explain the plan? 19:27:43 <coopserver> <britboy3456> Do you mean primary? 19:27:48 <coopserver> <Vinnie> because it literary says: each yeti connects to one type of secondary 19:27:49 <coopserver> <britboy3456> If not, yes please 19:28:04 <coopserver> <Vinnie> ohh nvm 19:28:09 <coopserver> <Vinnie> it is primairy 19:30:04 <coopserver> <britboy3456> Go with clay i think 19:31:03 <Maraxus> !password 19:31:03 <coopserver> Maraxus: sounds 19:31:15 <coopserver> *** Game paused (connecting clients) 19:31:20 <coopserver> *** Maraxus has joined 19:31:21 <coopserver> *** Game unpaused (connecting clients) 19:31:25 <coopserver> <britboy3456> Hey 19:31:30 <coopserver> <Maraxus> hi 19:32:00 <coopserver> <britboy3456> Are you intentionally doing L___R? 19:32:07 <coopserver> <britboy3456> The plan says L____R 19:32:17 <coopserver> <Vinnie> that just means a gap 19:32:24 <coopserver> <britboy3456> o right 19:33:07 <coopserver> <Vinnie> we used to write it like LL5RR which was more clear 19:49:32 *** damalix has joined #openttdcoop 19:49:55 <damalix> !password 19:49:55 <coopserver> damalix: dumper 19:49:59 <damalix> hello in there 19:50:04 <coopserver> <britboy3456> Hey 19:50:08 <coopserver> <Vinnie> holla senior 19:50:14 <coopserver> <Maraxus> hi 19:50:15 <coopserver> <Mitooo> hey 19:50:19 <damalix> !password 19:50:19 <coopserver> damalix: dumper 19:50:30 <coopserver> *** Game paused (connecting clients) 19:50:38 <coopserver> *** Damalix has joined 19:50:39 <coopserver> *** Game unpaused (connecting clients) 19:51:07 <coopserver> <Vinnie> who is actually building beside me and brit? 19:51:26 <coopserver> <Damalix> I just joined so I don't 19:54:27 <coopserver> <britboy3456> :) 19:54:29 <coopserver> <Damalix> :) 19:55:02 <coopserver> <Damalix> that previous pax game was a training round then, right ? 20:08:46 <coopserver> <Vinnie> there 20:18:17 <coopserver> <Vinnie> does someone wanna pick a yeti town? 20:18:25 <coopserver> <Vinnie> ill make a drop 20:18:32 <coopserver> <Damalix> I was going to pick tuomela 20:20:06 <coopserver> <Vinnie> is it me or does that town exist twice 20:20:11 <coopserver> <britboy3456> Yep 20:20:20 <coopserver> <britboy3456> So does olkela 20:20:26 <coopserver> <Damalix> lol 20:20:31 <coopserver> <britboy3456> And Kiekkajoki 20:20:33 <coopserver> <Vinnie> that should give an error 20:20:34 <coopserver> <Damalix> let's wipeone out :) 20:20:35 <coopserver> <Mitooo> and others as well 20:22:42 <coopserver> <Vinnie> Damalix: may i connect to Kokkola Plantation? 20:22:48 <coopserver> *** britboy3456 has joined spectators 20:23:00 <coopserver> <britboy3456> gtg now cya guys 20:23:08 <coopserver> <Vinnie> later 20:23:26 <coopserver> <Damalix> cya 20:23:39 <coopserver> *** Maraxus has joined spectators 20:24:50 <coopserver> *** Maraxus has left the game (Leaving) 20:30:31 *** Maraxus has quit IRC 20:33:20 <coopserver> <Vinnie> tunnel madness incomming 20:33:22 <coopserver> <Vinnie> LD 20:39:29 <coopserver> <Damalix> that yeti station is done ? 20:39:31 <coopserver> <Damalix> :) 20:40:01 <coopserver> <Damalix> Is ? Is there an industry needing some ? 20:40:15 <coopserver> <britboy3456> There's a 3A 20:40:16 <coopserver> <Vinnie> !here 20:40:25 <coopserver> <britboy3456> Or 2C 20:40:55 <coopserver> <Damalix> I'll pick up the farthest :) 20:41:10 <coopserver> <Damalix> so let's go !here :) 20:53:14 <coopserver> <Vinnie> ill stop before my name is all over the place 20:53:41 <coopserver> <Damalix> :) 20:54:21 <coopserver> *** Damalix has joined spectators 20:54:59 <coopserver> *** Vinnie has joined spectators 20:55:05 <coopserver> <Vinnie> Mitooo: active? 20:55:14 <coopserver> *** Damalix has joined company #1 20:55:28 <coopserver> *** Damalix has joined spectators 20:55:44 <coopserver> <Mitooo> vinnie : yes 20:55:56 <coopserver> <Vinnie> ke 21:00:36 <Vinnie> need some help building? 21:02:04 <coopserver> <Mitooo> maybe at a terminus station 21:03:43 <coopserver> <Vinnie> sure, tell me where i can explain 21:04:21 <coopserver> <Mitooo> i don't really get the "buffer" system 21:04:35 <coopserver> <Vinnie> aha, well thats called an overflow 21:04:51 <coopserver> <Vinnie> it basicly catches trains if a pickup station is full 21:04:58 <coopserver> *** britboy3456 has joined company #1 21:05:03 <coopserver> <Vinnie> right now you see the most advanced ones 21:05:13 <coopserver> <Vinnie> which are quite complicated 21:05:30 <coopserver> <Vinnie> so in order to learn you need to build one step by step 21:05:31 <coopserver> *** britboy3456 has joined spectators 21:05:40 <coopserver> <Vinnie> do you want to do that? 21:05:51 <coopserver> <Mitooo> yes 21:05:55 <coopserver> <britboy3456> I don't have them on either of mine Vinnie btw 21:06:22 <coopserver> <Vinnie> how about you pick a town with a yeti station and build a pickup and a drop station 21:06:50 <coopserver> <Vinnie> doesnt matter where you pick it on the map, just about 50 tiles or more from a claimed town would be nice 21:07:13 <coopserver> *** Vinnie has joined company #1 21:08:12 <coopserver> <Mitooo> done (rovala) 21:08:37 <coopserver> <Vinnie> oke which side do you want the drop and which side will be the pickup? 21:08:41 <coopserver> <Vinnie> nice 21:09:02 <coopserver> *** britboy3456 has joined company #1 21:09:13 <coopserver> <Vinnie> now we gonna make some tracks to get a left lane and right lane for each drop 21:10:46 <coopserver> <Vinnie> something like example 21:11:24 <coopserver> *** britboy3456 has joined spectators 21:12:00 <coopserver> <Mitooo> got this 21:12:56 <coopserver> <Vinnie> want me to build those tracks or will you? 21:13:07 <coopserver> <Mitooo> i'll do it, thanks 21:13:56 <coopserver> <Vinnie> can you try and connect them both to here? 21:14:39 <coopserver> <Vinnie> with some signals 21:14:45 <coopserver> <Vinnie> please 21:15:00 <coopserver> *** britboy3456 has joined company #1 21:15:08 <coopserver> <Vinnie> come on britboy3456 21:15:47 <coopserver> *** Damalix has joined company #1 21:16:04 <coopserver> <Vinnie> you got interupted but he wanted to tell you 21:16:26 <coopserver> <Vinnie> that we use 1 gap between signals and not 3 like you dide 21:16:35 <coopserver> *** Jam35 has joined company #1 21:16:50 <coopserver> <Mitooo> yep, forgot to switch to that 21:16:53 <coopserver> <britboy3456> Vinnie, in my design I put an extra 2 way path before the station 21:16:59 <coopserver> <britboy3456> Does that actually help atall? 21:17:07 <coopserver> <Vinnie> we do this across the entire network to get a little more train density on the mainline 21:17:18 <coopserver> <Vinnie> it does nothing 21:17:23 <coopserver> <britboy3456> k 21:17:43 <coopserver> *** britboy3456 has joined spectators 21:17:44 <coopserver> <Vinnie> do you see the blue part of your station? 21:17:48 <coopserver> <Mitooo> yes 21:18:08 <coopserver> <Vinnie> it would be nice if there was a signal after the bridge 21:18:16 <coopserver> <Vinnie> it improves flow a little 21:18:28 <coopserver> <Mitooo> indeed 21:18:35 <coopserver> *** britboy3456 has joined company #1 21:19:04 <coopserver> <Vinnie> ok, lets do the hub to mainline and see if it will fit 21:21:43 <coopserver> <Vinnie> some signals to finish 21:22:31 <coopserver> <Vinnie> and now a sign in the middle 21:22:44 <coopserver> <Vinnie> on the sign write 21:23:05 <coopserver> <Vinnie> MSH 08 /Mitooo 21:23:23 <coopserver> <Vinnie> but we start with a space so its on the top of the signlist 21:23:42 <coopserver> <Vinnie> you already did, nice 21:24:00 <coopserver> <Vinnie> oke, the overflow is always for a pickup 21:24:07 <coopserver> <Vinnie> never for a drop station 21:24:27 <coopserver> <Mitooo> so i need to change the order of the stations? 21:24:35 <coopserver> <Vinnie> in this game we have fluctuating productions 21:24:52 <coopserver> <Vinnie> buildwise it would be easier 21:26:32 <coopserver> <Vinnie> lets see how it works with no overflow 21:27:13 <coopserver> <Vinnie> do you wanna make 4 trains with shared orders that pickup yeti and drop it at 3A 21:27:23 <coopserver> <Mitooo> yep 21:28:54 <coopserver> <Vinnie> as you can see they block the track to the drop station 21:29:11 <coopserver> <Vinnie> which can back up a long jam that will mess with a mainline 21:29:37 <coopserver> <Vinnie> so to prevent this we can use a simple presignal setup 21:30:04 <coopserver> <Vinnie> if you have a split like example 21:30:38 <coopserver> <Vinnie> it will send the trains from pickup to the overflow depot 21:31:08 <coopserver> <Vinnie> this works because of two reasons 21:31:19 <coopserver> <Vinnie> 1. we have the setting two-way eol on 21:31:37 <coopserver> <Vinnie> this will force a train to choose another path if a two way signal is red 21:32:01 <coopserver> <Vinnie> 2. a depot has an build in exit pre signal 21:32:38 <coopserver> <Vinnie> preventing trains from exitting if all exit/combo signals connected to depot are red 21:33:25 <coopserver> <Vinnie> if you will implement this structure in the current layout you can add 20 trains more from previous depot and see what will happen 21:33:31 <coopserver> <Vinnie> try this please 21:34:57 <coopserver> <Jam35> perhaps name the MSH as industry 21:35:09 <coopserver> <Jam35> 2B or whatever 21:35:12 <coopserver> <britboy3456> me? 21:35:17 <coopserver> <Jam35> everyone 21:35:34 <coopserver> <Jam35> easier to read the network imo 21:36:32 <coopserver> <Jam35> doesn't work with 4X 21:36:45 <coopserver> <Jam35> not unique 21:36:53 <coopserver> <Jam35> 4Xa b c ? 21:37:34 <coopserver> <Damalix> I'm off to sleep... See ya later :) 21:37:39 <coopserver> <Jam35> gn 21:37:40 <coopserver> *** britboy3456 has joined spectators 21:37:44 *** damalix has quit IRC 21:37:44 <coopserver> *** Damalix has left the game (connection lost) 21:37:56 <coopserver> <britboy3456> im off too, properly now :P 21:37:57 <coopserver> <britboy3456> cya 21:38:07 <coopserver> *** britboy3456 has left the game (Leaving) 21:38:15 *** britboy3456 has quit IRC 21:40:54 <coopserver> <Vinnie> ohh to complicated to explain 21:40:57 <coopserver> <Vinnie> one min 21:42:01 <coopserver> <Mitooo> better 21:42:13 <coopserver> <Vinnie> sorry i was hoping the train pathfinder would be a bit smarter 21:42:22 <coopserver> <Vinnie> as you can see this works nicely 21:42:51 <coopserver> <Vinnie> all excess trains are caught in depot and release when there is room 21:43:18 <coopserver> <Vinnie> this is the basic function of all designs 21:43:49 <coopserver> <Vinnie> but this has one drawback 21:44:06 <coopserver> <Vinnie> the depot is visible by the train pathfinder 21:44:32 <coopserver> <Vinnie> which can cause trouble in certain network designs we use or autoreplace orders 21:44:47 <coopserver> <Vinnie> so we want to make all depots invisible 21:45:00 <coopserver> <Vinnie> this we do with a reverser 21:46:06 <coopserver> <Vinnie> if you would replace the current design with example 2 21:46:16 <coopserver> <Vinnie> you can pick any random train 21:46:22 <coopserver> <Vinnie> order it to find a depot 21:46:32 <coopserver> <Vinnie> and it should give an error message 21:48:42 <coopserver> <Vinnie> do you get an error message? 21:48:46 <coopserver> <Mitooo> yep 21:48:53 <coopserver> <Mitooo> it seems to work 21:48:55 <coopserver> <Vinnie> oke that makes us happy 21:49:18 <coopserver> <Vinnie> now it has all the basics of an overflow for our network 21:49:22 <coopserver> <Vinnie> its good 21:49:40 <coopserver> <Vinnie> except here we take efficiency to the extreme 21:49:51 <coopserver> <Vinnie> so we find bottlenecks 21:50:16 <coopserver> <Vinnie> one of those is that a train cannot enter and leave depot at the same time 21:50:35 <coopserver> <Vinnie> we can minimise that with a waiting bay after the depot 21:52:32 <coopserver> <Vinnie> i think example 3 has such a waiting bay 21:53:18 <coopserver> <Vinnie> notice how the red part is equal to the trainlength 21:54:15 <coopserver> <Vinnie> would you like to build it or shall i do the next example 21:54:38 <coopserver> <Mitooo> it'll be great if yo do that, thanks 21:55:17 <coopserver> <Vinnie> oke now we see another bottleneck 21:55:44 <coopserver> <Vinnie> the blue part is one giant signalgap we can reduce a little 21:56:43 <coopserver> <Vinnie> simply like that 21:57:03 <coopserver> <Vinnie> but still 2 tiles there 21:57:18 <coopserver> <Vinnie> so not perfect, we switch tracks a little to fix 21:58:43 <coopserver> <Vinnie> do you still see the overflow in there? 21:59:23 <coopserver> <Mitooo> no 21:59:43 <coopserver> <Vinnie> green part is the same ok? 22:00:55 <coopserver> <Vinnie> oke the parts that do the same have equal colour now 22:01:12 <coopserver> <Vinnie> in green the reverser 22:01:28 <coopserver> <Vinnie> followed by the track to the depot in grey 22:01:38 <coopserver> <Vinnie> then the waiting bay in red 22:02:15 <coopserver> <Vinnie> and finally the blue section that is both the release of waiting bay and the overflow to depot 22:03:13 <coopserver> <Vinnie> is it clear again or are you lost somewhere? 22:03:51 <coopserver> <Mitooo> no it's good 22:04:07 <coopserver> <Vinnie> oke, now we get real complicated 22:04:14 <coopserver> <Vinnie> do you know priorities? 22:04:21 <coopserver> <Mitooo> nope 22:04:51 <coopserver> <Vinnie> well you need to know them to further improve this overflow 22:05:00 <coopserver> <Vinnie> do you wanna learn priorities? 22:05:06 <coopserver> <Mitooo> yes 22:05:26 <coopserver> <Vinnie> oke lets go to my MSH 01 22:05:56 <coopserver> <Vinnie> oke we divide lines, 22:06:05 <coopserver> <Vinnie> we have mainlines and sidelines 22:06:17 <coopserver> <Vinnie> one is more important then the other 22:06:35 <coopserver> <Vinnie> in this case you can think of the yellow lines as sidelines 22:06:43 <coopserver> <Vinnie> and the red line as a mainline 22:07:19 <coopserver> <Vinnie> meaning, whenever a train from both the redline and the yellowline join a track 22:07:28 <coopserver> <Vinnie> and wanna occupy the same tile 22:07:39 <coopserver> <Vinnie> the yellow line must always stop for the red line 22:07:46 <coopserver> <Vinnie> is this clear so far? 22:07:52 <coopserver> <Mitooo> yes 22:08:38 <coopserver> <Vinnie> there are 2 places a yellow line and a red line meet 22:08:48 <coopserver> <Vinnie> can you see them? 22:08:54 <coopserver> <Mitooo> yes 22:09:21 <coopserver> <Vinnie> so using pre signals we can make a priority 22:09:22 *** Progman has quit IRC 22:10:37 <coopserver> <Vinnie> below you see the most basic priority we can make using presignals 22:11:02 <coopserver> <Vinnie> it has the length of the blue track 22:11:28 <coopserver> <Vinnie> and when a train on the red line occupies any part of this track 22:11:43 <coopserver> <Vinnie> it will send a red signal over the grey part 22:12:11 <coopserver> <Vinnie> which will always reach the green signal 22:12:30 <coopserver> <Vinnie> one it will turn red because the combo signal is also red 22:13:11 <coopserver> <Vinnie> did that make any sense? 22:13:18 <coopserver> <Jam35> put a train on it :) 22:13:25 <coopserver> <Jam35> prove it :P 22:13:58 <coopserver> <Mitooo> makes sense now 22:15:23 <coopserver> <Vinnie> would you please try and make it on the active track? 22:16:54 <coopserver> <Vinnie> its true that it cannot be equal in length 22:17:08 <coopserver> <Vinnie> doesnt matter if it is a bit shorter 22:17:18 <coopserver> <Vinnie> or that 22:18:03 <coopserver> <Vinnie> that signal is not a combo signal 22:18:16 <coopserver> <Vinnie> should be an entry 22:18:49 <coopserver> <Vinnie> stop a train anywhere on the blue part and see if it works 22:19:40 <coopserver> <Vinnie> nice 22:19:52 <coopserver> <Vinnie> thats it 22:20:02 <coopserver> <Vinnie> thats all that a prio does 22:20:19 <coopserver> <Vinnie> it stops one lane when a more important one is occupied 22:22:08 <coopserver> <Vinnie> Example 6 on the other side of the mountain 22:22:12 <coopserver> <Vinnie> do you see it? 22:22:16 <coopserver> <Mitooo> yes 22:22:34 <coopserver> <Vinnie> oke lets colour the important lines and not important ones 22:22:42 <coopserver> <Vinnie> red is important 22:23:13 <coopserver> <Vinnie> meaning if a train is comming to occupy the waiting bay in red 22:23:28 <coopserver> <Vinnie> no train from yellow waiting bay can release 22:23:31 <coopserver> <Vinnie> it must wait 22:23:53 <coopserver> <Vinnie> still clear? 22:24:00 <coopserver> <Mitooo> yes 22:24:11 <coopserver> <Vinnie> oke now im gonna clear the signs 22:24:43 <coopserver> <Vinnie> you would say a simple prio looks like this, if added to the overflow 22:25:16 <coopserver> <Vinnie> right? 22:25:27 <coopserver> <Mitooo> yep 22:26:07 <coopserver> <Vinnie> but the exit signal at green sees both pre-signals on the blue track 22:26:20 <coopserver> <Jam35> gn 22:26:24 <coopserver> <Vinnie> cya 22:26:25 <coopserver> *** Jam35 has left the game (Leaving) 22:26:41 <coopserver> <Vinnie> which means this prio will not work 22:26:57 <coopserver> <Vinnie> because it can only see one pre-signal to work as a priority 22:27:01 *** Jam35 is now known as Jam35_ 22:27:09 <coopserver> <Vinnie> is that clear? 22:27:20 <coopserver> <Mitooo> yes 22:27:47 <coopserver> <Vinnie> so lets change a little in grey to make it one pre-signal on blue part 22:28:34 <coopserver> <Vinnie> see how the priority now ends in the red waiting bay? 22:29:06 <coopserver> <Mitooo> yeah 22:29:41 <coopserver> <Vinnie> so if a train occupies the red waiting bay he will trigger the priority red 22:30:17 <coopserver> <Vinnie> but it will also go red if a train comes on the red track 22:31:18 <coopserver> <Vinnie> this basicly is the version used 6 months ago 22:31:41 <coopserver> <Vinnie> until a genius had a breaktrough and wanted more efficiency 22:32:02 <coopserver> <Vinnie> wanna go further or is this complicated enough 22:32:21 <coopserver> <Vinnie> because these kind of overflows are accepted in this game 22:32:49 *** keoz has quit IRC 22:33:38 <coopserver> <Mitooo> nope, it's good 22:35:11 *** Suicyder has quit IRC 22:35:38 <coopserver> <Vinnie> ill grab some sleep then 22:35:40 <coopserver> <Vinnie> cya 22:35:53 <coopserver> *** Vinnie has left the game (Leaving) 22:35:56 <coopserver> <Mitooo> well i'll go to sleep too 22:36:13 <coopserver> *** Mitooo has left the game (Leaving) 22:36:14 <coopserver> *** Game paused (number of players) 22:36:38 *** mitooo has quit IRC 22:38:56 *** Vinnie has quit IRC 23:28:59 *** luaduck is now known as luaduck_zzz