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00:07:02 *** slonik has quit IRC 00:36:58 *** liq3 has joined #openttdcoop 01:27:33 *** Djanxy has quit IRC 01:33:36 *** Progman has quit IRC 01:38:24 *** Hazzard has joined #openttdcoop 01:45:12 *** Hazzard__ has quit IRC 01:53:38 *** sam_ has quit IRC 02:03:06 *** Max| has quit IRC 02:03:57 *** Max| has joined #openttdcoop 02:05:16 *** berndj has joined #openttdcoop 02:29:41 *** Djanxy has joined #openttdcoop 03:13:38 *** sam_ has joined #openttdcoop 03:13:40 <sam_> !password 03:13:40 <coopserver> sam_: paints 03:13:51 <coopserver> *** Game still paused (connecting clients, number of players) 03:14:24 <coopserver> *** Game still paused (number of players) 03:14:58 <coopserver> *** Game still paused (connecting clients, number of players) 03:15:08 <coopserver> *** Game still paused (number of players) 03:15:25 <coopserver> *** Game still paused (connecting clients, number of players) 03:15:40 <coopserver> *** sam has joined 03:15:41 <coopserver> *** Game still paused (number of players) 03:15:42 <coopserver> *** Game unpaused (number of players) 04:07:31 <coopserver> *** sam has left the game (Leaving) 04:07:32 <coopserver> *** Game paused (number of players) 04:07:54 <sam_> !password 04:07:55 <coopserver> sam_: atomic 04:07:58 <coopserver> *** Game still paused (connecting clients, number of players) 04:08:12 <coopserver> *** sam has joined 04:08:13 <coopserver> *** Game still paused (number of players) 04:08:14 <coopserver> *** Game unpaused (number of players) 04:13:42 *** Djanxy has quit IRC 05:11:32 *** engineerwolf has joined #openttdcoop 05:11:59 <coopserver> *** sam has left the game (Leaving) 05:12:00 <coopserver> *** Game paused (number of players) 05:24:20 *** engineerwolf has quit IRC 07:04:53 *** efess has quit IRC 07:50:16 *** damalix has joined #openttdcoop 08:17:00 *** LSky` has joined #openttdcoop 08:26:54 *** damalix has quit IRC 08:45:57 *** Progman has joined #openttdcoop 08:57:02 *** efess has joined #openttdcoop 09:37:55 *** damalix has joined #openttdcoop 09:53:05 *** Suicyder has joined #openttdcoop 10:26:24 *** Jam35_ is now known as Jam35 10:29:58 *** Progman has quit IRC 10:52:36 *** Vinnie has joined #openttdcoop 11:32:48 <coopserver> *** Game still paused (connecting clients, number of players) 11:33:01 <coopserver> *** Jam35 has joined 11:33:02 <coopserver> *** Game still paused (number of players) 11:35:24 <coopserver> *** Jam35 has left the game (Leaving) 11:41:08 *** Maraxus has joined #openttdcoop 11:41:08 *** ChanServ sets mode: +o Maraxus 11:44:03 <Maraxus> !password 11:44:03 <coopserver> Maraxus: toggle 11:44:10 <coopserver> *** Game still paused (connecting clients, number of players) 11:44:20 <coopserver> *** Maraxus has joined 11:44:21 <coopserver> *** Game still paused (number of players) 11:49:24 <coopserver> *** Maraxus has left the game (Leaving) 11:50:19 *** StarLite has joined #openttdcoop 11:50:19 *** ChanServ sets mode: +o StarLite 11:51:29 <StarLite> !password 11:51:29 <coopserver> StarLite: labels 11:51:38 <coopserver> *** Game still paused (connecting clients, number of players) 11:51:47 <coopserver> *** StarLite has joined 11:51:48 <coopserver> *** Game still paused (number of players) 11:51:49 <coopserver> *** Game unpaused (number of players) 11:56:26 *** Djanxy has joined #openttdcoop 12:05:17 <damalix> !password 12:05:17 <coopserver> damalix: series 12:05:24 <coopserver> *** Game paused (connecting clients) 12:05:29 <damalix> Hi 12:05:32 <coopserver> *** Damalix has joined 12:05:33 <coopserver> *** Game unpaused (connecting clients) 12:05:37 <coopserver> <StarLite> hey 12:07:26 <Maraxus> !password 12:07:26 <coopserver> Maraxus: series 12:07:38 <coopserver> *** Game paused (connecting clients) 12:07:43 <coopserver> *** Maraxus has joined 12:07:44 <coopserver> *** Game unpaused (connecting clients) 12:16:58 *** mitooo has joined #openttdcoop 12:17:27 <coopserver> <Maraxus> pax network will be a mess... 12:17:27 <mitooo> !password 12:17:28 <coopserver> mitooo: sqbool 12:17:35 <coopserver> *** Game paused (connecting clients) 12:17:38 <damalix> yep 12:17:41 <coopserver> *** Mitooo has joined 12:17:42 <coopserver> *** Game unpaused (connecting clients) 12:17:53 <coopserver> <StarLite> yeah 12:18:02 <coopserver> <Maraxus> unless someone has a good idea? 12:18:09 <coopserver> <StarLite> Sicne all towns are at the edge of the map 12:18:13 <coopserver> <StarLite> maybe a ring around the map? 12:18:50 <coopserver> <StarLite> Either 1 way or 2 way? 12:19:11 <coopserver> <StarLite> with hubs towards the towns? 12:19:17 <coopserver> <Maraxus> 1 way is easier 12:19:45 <coopserver> <Damalix> 1-way with bypass for non stopping trains ? 12:19:55 <coopserver> <StarLite> something like that yeah 12:20:11 <coopserver> <Damalix> and trains stopping once every 3 station ? 12:20:37 <coopserver> <StarLite> either that or manual balancing of 'about opposite of the map' towns 12:21:05 <coopserver> <StarLite> but at a glance, most pax towns seem to be about just as big 12:22:17 <coopserver> <Damalix> What color for pax? 12:22:36 <coopserver> <Maraxus> monorail 12:22:51 <coopserver> <StarLite> monorail is nota color 12:22:56 <coopserver> <StarLite> it is a word ;) 12:23:12 <coopserver> <Maraxus> well brownish then :) 12:25:11 <damalix> !gap 5 12:25:15 <damalix> @gap 5 12:25:15 <Webster> damalix: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 12:47:08 <coopserver> *** Mitooo has left the game (Leaving) 12:47:14 *** mitooo has quit IRC 12:59:08 <coopserver> <Damalix> anyone building pax thingy ? 12:59:41 <coopserver> <StarLite> someone is/was 12:59:43 <coopserver> <Maraxus> no thinking about another solution 13:00:09 <coopserver> <Damalix> well I am... But I can wait for another solution :) 13:00:34 <coopserver> <Maraxus> but it requires setting boundaries for citygrowth 13:01:20 <coopserver> <Damalix> Tuomela is biggest for the moment with 30k citizens 13:02:03 <coopserver> <Damalix> on a ~23*43 area 13:02:08 <coopserver> <Maraxus> let me rephrase that - area boundries, not people 13:06:38 <coopserver> <StarLite> Theres a lot of stuff waiting to be processed in the Food plant (400-800), will it actually produce more if we supply it with more stuff? 13:06:44 <coopserver> <StarLite> or is it maxed out 13:08:53 <coopserver> <Maraxus> production can go a lot higher 13:09:38 <coopserver> <Maraxus> see PSG 284 for an example 13:10:10 <coopserver> <StarLite> Yeah, reading some stuff on the wiki 13:10:53 <coopserver> <StarLite> it will consume 10% of the available cargo every 3,5 days 13:11:12 <coopserver> <StarLite> so if you deliver more, it will produce more after a little while :) 13:15:15 <coopserver> <Maraxus> my solution for pax won't work in this game - I'll suggest it in another one... 13:18:14 <coopserver> <StarLite> why not go past the station on both sides? 13:18:21 <coopserver> <StarLite> like so? 13:18:24 <coopserver> <Damalix> ok 13:18:43 <coopserver> <StarLite> Wouldnt that be easier? 13:38:25 *** Hazzard_ has joined #openttdcoop 13:45:11 *** Hazzard has quit IRC 14:01:43 <coopserver> <Maraxus> tunnels should be a bit longer 14:02:02 <damalix> @gap 5 14:02:02 <Webster> damalix: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 14:05:45 <coopserver> <StarLite> this>? 14:06:11 <coopserver> <StarLite> only prob is desync @ left tunnel 14:08:34 <coopserver> <Damalix> or go for 6 @18 length 14:09:53 <coopserver> <Damalix> this will give more room for BBH expansion 14:10:17 <coopserver> <StarLite> yeah 14:16:50 <coopserver> <Maraxus> looks ready for trains? 14:17:02 <coopserver> <StarLite> yup, indeed it does :0 14:17:28 <coopserver> <Damalix> I start to build depot and timer nearby MLM 14:17:34 <coopserver> <StarLite> ok 14:22:01 <coopserver> <Damalix> Am I right with the trains ? 14:23:34 <coopserver> <Maraxus> seems okay to me - can always redo orders later if needed 14:23:46 <coopserver> <Damalix> Let's groupo them 14:26:05 <coopserver> <Damalix> Let's go with 3 of each :) 14:26:24 <coopserver> <Maraxus> TML trains should have their orders redone 14:26:36 <coopserver> <Damalix> yep 14:27:03 <coopserver> <Damalix> And I'll change them too... Their too slow 14:28:05 <coopserver> <Damalix> how to know wich one is 32bpp ? 14:29:12 <coopserver> <Maraxus> maglev medium and fast 14:36:02 <V453000> it is a bit hard to know atm :D 14:36:12 <V453000> if we update NUTS you can also use 32bpp chameleon 15:01:03 <sam_> !password 15:01:03 <coopserver> sam_: slowed 15:01:10 <coopserver> *** Game paused (connecting clients) 15:01:12 <sam_> !playercount 15:01:12 <coopserver> sam_: There are currently 3 players and 0 spectators, making a total of 3 clients connected 15:01:43 <coopserver> *** Game unpaused (connecting clients) 15:02:33 *** KWKdesign has quit IRC 15:02:45 *** KWKdesign has joined #openttdcoop 15:03:03 <coopserver> *** Game paused (connecting clients) 15:03:37 <coopserver> *** Game unpaused (connecting clients) 15:04:07 <coopserver> *** Game paused (connecting clients) 15:04:12 <coopserver> *** Game unpaused (connecting clients) 15:04:27 <coopserver> *** Game paused (connecting clients) 15:04:37 <coopserver> *** Game unpaused (connecting clients) 15:04:47 <coopserver> <StarLite> someone is having trouble connecting :s 15:04:56 <coopserver> *** Game paused (connecting clients) 15:05:12 <coopserver> *** sam has joined 15:05:13 <coopserver> *** Game unpaused (connecting clients) 15:05:14 <sam_> finally. sorry folks. 15:05:23 <coopserver> <StarLite> slow internet or slow pc? 15:05:33 <coopserver> <sam> China. Stupid china. 15:05:36 <coopserver> <StarLite> ah 15:05:40 <coopserver> <StarLite> the great bloody firewall 15:05:54 <coopserver> <sam> took me switching 3 different VPN to found a good one 15:07:12 *** slonik has joined #openttdcoop 15:13:34 *** KWKdesign has quit IRC 15:19:16 <coopserver> <sam> do you guys lag? i dunno if it's the network or cpu... 15:19:25 <coopserver> <Damalix> I do sometimes 15:19:26 <coopserver> <StarLite> no lag here 15:19:42 <coopserver> <Maraxus> sometimes 15:20:57 *** liq3 has quit IRC 15:24:57 <coopserver> *** Maraxus has left the game (Leaving) 15:25:18 <coopserver> *** Damalix has left the game (Leaving) 15:25:19 *** Maraxus has quit IRC 15:25:28 *** damalix has quit IRC 15:34:15 *** Hazzard has joined #openttdcoop 15:34:25 <Hazzard> !players 15:34:25 <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected 15:35:00 <Hazzard> !password 15:35:00 <coopserver> Hazzard: delete 15:35:06 <coopserver> *** Game paused (connecting clients) 15:35:39 <coopserver> *** Game unpaused (connecting clients) 15:35:57 <coopserver> <StarLite> hi 15:36:04 <V453000> !password 15:36:04 <coopserver> V453000: delete 15:36:19 <Hazzard> Hi 15:36:27 <coopserver> *** Game paused (connecting clients) 15:36:32 <coopserver> *** Hazzard has joined 15:36:36 <coopserver> *** V453000 has joined 15:36:37 <coopserver> *** Game unpaused (connecting clients) 15:36:39 <coopserver> <V453000> hello gentlemen 15:36:48 <coopserver> <sam> hi 15:37:47 <coopserver> <V453000> lmfao intercity trains being used for local service 15:37:51 <coopserver> <V453000> something might be wrong XD 15:38:11 <coopserver> <StarLite> Well, their the best in capacity/hour for local :p 15:38:21 <coopserver> <StarLite> The rest is just too damn slow 15:38:34 <coopserver> <V453000> speed doesnt really make a difference in local 15:38:35 <coopserver> <V453000> capacity does 15:38:41 <coopserver> <V453000> but they are overpowered as fuck. 15:38:50 <coopserver> <StarLite> I tried a lot oftrains, they all suck compared the the fall for local imho 15:38:51 <coopserver> <V453000> first thing to change will be the loading times 15:38:56 <coopserver> <V453000> k :) 15:39:22 <coopserver> <V453000> apparently nobody noticed you can recolour them though :( 15:39:25 <coopserver> <V453000> their biggest advantage! :D 15:39:35 <coopserver> <V453000> to me at least 15:39:45 <coopserver> <StarLite> but red/yellow *is* the coolest color ;) 15:39:45 <sam_> recolour? purr you mean or something? 15:40:02 <coopserver> <V453000> sam in the depot you can refit them to various colours 15:40:07 <coopserver> <V453000> or even to a random one :) 15:40:12 <coopserver> <StarLite> using the refit button 15:40:31 <coopserver> <sam> just visual effect? ya...the current one are the coolest LOL 15:40:33 <coopserver> <sam> ihmo 15:40:37 <coopserver> <sam> imho. 15:40:41 <coopserver> <V453000> orange/red is nice, but having various things onthe network is imo nicest :P 15:40:46 <coopserver> <V453000> yeah just visual 15:40:53 <coopserver> <V453000> I personally like it a lot :P 15:41:00 <coopserver> <StarLite> I wish color would change together with shared orders 15:41:07 <coopserver> <StarLite> CBA to color them per station now 15:41:11 <coopserver> <StarLite> too much work 15:41:15 <coopserver> <V453000> XD yeah you got to do that from the start 15:41:22 <coopserver> <V453000> I might allow it for all of the trains at some point 15:41:36 <coopserver> <V453000> so you can actually do it in the start without having to mess with local 15:41:41 <coopserver> <Hazzard> how does recoloring work with 32bpp? 15:41:50 <Vinnie> !password 15:41:51 <coopserver> Vinnie: delete 15:41:56 <coopserver> <V453000> it works :) 15:42:15 <coopserver> <V453000> but, this here you see isnt recolour by code, there simply are 17 or how many variants of the wagon sprite 15:42:22 <coopserver> *** Game paused (connecting clients) 15:42:24 <coopserver> <V453000> because if you recolour by code, you lose ability to have company colours 15:42:31 <coopserver> <V453000> rainbow slugs do code recolour 15:42:43 <coopserver> <V453000> all pax trains do recolour by sprites 15:42:44 <coopserver> <Hazzard> 32bpp can recolor by code? 15:42:45 <coopserver> *** Vinnie has joined 15:42:46 <coopserver> *** Game unpaused (connecting clients) 15:42:47 <coopserver> <V453000> yes 15:42:49 <coopserver> <Hazzard> ok 15:42:51 <coopserver> <V453000> just company colours of course 15:42:56 <coopserver> <Hazzard> yeah 15:42:58 <coopserver> <Vinnie> hands up, this is a robbery 15:42:59 <coopserver> <V453000> it can be a lot more complicated probably but I just do CC 15:43:05 <coopserver> <V453000> fuck you we are poor 15:43:12 <coopserver> <V453000> nothing to rob 15:43:14 <coopserver> <Vinnie> give me all your bananas 15:44:05 <coopserver> <V453000> Hazzard: you have to create special 8bpp sprite which works as a mask for the company colour 15:44:13 <coopserver> <V453000> I will write a documentation about it rather soon 15:44:23 *** edog300 has joined #openttdcoop 15:44:31 <edog300> !help 15:44:31 <coopserver> edog300: http://wiki.openttdcoop.org/Soap 15:44:40 <coopserver> <V453000> P.S. from next NUTS version all trains will be CC-able again :) 15:44:54 *** edog300 is now known as Guest1249 15:45:00 <coopserver> <V453000> I finally have the CC-infrastructure done so I can just add it easily 15:45:16 <coopserver> <StarLite> CC = color code? 15:45:21 <coopserver> <V453000> company colour 15:45:24 <coopserver> <StarLite> ah 15:45:29 <coopserver> *** StarLite has joined spectators 15:45:34 <coopserver> <StarLite> time for some food 15:45:37 <coopserver> <StarLite> brb 15:46:16 <Guest1249> 1417275952:2F996D2558CDB3FC6CED5C9CC69A933D412DB93F goodboy1998 15:46:22 <coopserver> <V453000> nice 15:46:23 <coopserver> <Hazzard> lol 15:46:39 <coopserver> <Vinnie> type /msg nickserv identify 15:46:44 <coopserver> <Vinnie> infront of that 15:46:52 *** Guest1249 is now known as edog300 15:48:17 <edog300> !password 15:48:17 <coopserver> edog300: depots 15:48:25 <coopserver> *** Game paused (connecting clients) 15:48:30 <coopserver> *** Ed - edog300 has joined 15:48:31 <coopserver> *** Game unpaused (connecting clients) 15:48:35 <coopserver> <V453000> GG 15:48:36 <coopserver> <V453000> hy (: 15:48:42 <coopserver> <Ed - edog300> hello 15:48:45 <coopserver> <Vinnie> i need more food 15:48:49 <coopserver> <Vinnie> hey 15:48:50 <coopserver> *** StarLite has joined company #1 15:48:59 <coopserver> <Hazzard> no bananas for u 15:49:12 <coopserver> <StarLite> yeah, food is an issue 15:49:13 <coopserver> <Vinnie> my yeti's also need more food 15:49:21 <coopserver> <sam> all of the town...basically. 15:49:43 <coopserver> <StarLite> Maybe the towns that provide yetis for the food producing industries need growing? 15:50:09 <coopserver> <Vinnie> maybe also less machinery to grain 15:50:28 <coopserver> <sam> i am getting a few less BM train to towns, so more to 5X 15:51:12 <coopserver> <StarLite> soem towns dont need BM's to grow as well 15:51:39 <coopserver> <sam> is that the bigger the town is, it needs more food to produce some amount ofPYETIs? 15:51:52 <coopserver> <sam> *same amount of YETIs 15:51:53 <coopserver> <Hazzard> no 15:52:21 <coopserver> <Hazzard> it's always up to 20% of town population, or up to 40% if also provided with building materials 15:53:09 <coopserver> <sam> it says "Providing food will give you a production bonus. To motivate YETI dudes to work for you, you need to provide 1 crate of food for every 5 inhabitants in the town. You will get up to 20% of the population working for you every month with enough food." 15:54:19 <coopserver> <Hazzard> the "you need to provide 1 crate of food for every 5 inhabitants" isn't really true 15:54:28 <coopserver> <Hazzard> poorly phrased at least 15:55:04 <coopserver> <Vinnie> oh this is gonna take foreever to balance 15:55:22 <coopserver> <Hazzard> one food converts to one YETI worker 15:56:27 <coopserver> <Hazzard> :o 15:56:31 <coopserver> <Ed - edog300> Dear oh dear 15:56:53 <coopserver> <Vinnie> you need hacks 15:56:55 <coopserver> <StarLite> Busted! 15:56:58 <Djanxy> !password 15:56:58 <coopserver> Djanxy: depots 15:57:08 <coopserver> *** Game paused (connecting clients) 15:57:14 <coopserver> *** Djanxy has joined 15:57:15 <coopserver> *** Game unpaused (connecting clients) 15:57:28 <coopserver> <Djanxy> smash 15:57:36 <coopserver> <Ed - edog300> o/ 15:57:52 <coopserver> <Djanxy> ello 16:04:07 <coopserver> <sam> actually what's train 103 is doing... 16:04:32 <coopserver> <Djanxy> being a nyancat 16:04:45 <coopserver> <sam> meow~ 16:04:50 <coopserver> <Djanxy> essential to every game of ottd 16:04:53 <coopserver> <Ed - edog300> as you do 16:05:55 <coopserver> *** Ed - edog300 has left the game (Leaving) 16:05:58 *** edog300 has quit IRC 16:06:18 <coopserver> *** StarLite has joined spectators 16:06:21 <coopserver> <StarLite> walking the dog, bbl 16:14:28 <coopserver> <sam> finally gorupped all the yeti trains... 16:14:37 <coopserver> <sam> and 1A MLM has 74 YETI trains! 16:21:56 <coopserver> <Hazzard> V453000: will building materials be buffed in the next YETI? 16:24:20 <coopserver> <sam> it's "lucky" that 1A, 1B, 1C production does not have to be balanced to optimize the production of 1X... 16:25:04 <coopserver> <Hazzard> that is nice 16:25:21 <coopserver> <Hazzard> building materials are too hard to use in balance 16:25:53 <coopserver> *** Hazzard has left the game (Leaving) 16:27:10 <coopserver> <sam> i am allocating more food trains to 2* to have the farm produce more food.. 16:28:02 <Hazzard> it is really tedious to reach a proper balance without logic regulated network 16:28:11 <Hazzard> with proportional splitters and whatnot 16:29:42 <coopserver> <sam> well i guess it's not about the network, but some industries chain (like 1A/Stone) are taking too much food, affecting the production of 2* 16:30:09 <coopserver> *** Vinnie has joined spectators 16:30:51 <coopserver> <StarLite> Maybe the food producing industries should be prioritised? 16:31:53 <coopserver> *** StarLite has joined company #1 16:32:33 <V453000> idk, how do you want to "buff" them Hazzard? :) 16:33:17 <Hazzard> I was thinking something like machinery where you would only need 1 building material for every 3 food 16:33:32 <V453000> it is lik 1 for 5 atm 16:33:43 <V453000> or around that amount 16:33:59 *** Hazzard has left #openttdcoop 16:33:59 <V453000> so far my best approach is creating multi-cargo trains with 5:1 food:bdmt wagons 16:34:03 <V453000> xd k 16:34:14 *** Hazzard has joined #openttdcoop 16:34:19 <Hazzard> was that changed? 16:34:24 <Hazzard> from last version? 16:34:24 <V453000> ? 16:34:30 <V453000> I dont think so 16:34:43 <V453000> bdmt is processed per building 16:34:50 <V453000> food is processed per citizen 16:34:55 <V453000> hence there is no real ratio 16:34:59 <V453000> adapt as you build 16:35:19 <V453000> with the 5X it shouldnt be too hard to send more or less trains to the merchant 16:35:46 <V453000> sure you still have to make your network with that in mind, but you dont need anything too complex to do that 16:36:21 <Hazzard> do you know the approximate proportion of pop to buildings in a city? 16:36:39 <sam_> btw i don't understand the animation of the 5X...is that the snail producing sh*t which happen to be fishes? 16:36:42 <coopserver> <StarLite> I guess that depends a lot on the city 16:37:13 <Hazzard> I suppose the number of houses is less than the number of people in the city 16:37:24 <Hazzard> which would mean BM gives a boost... 16:37:54 <coopserver> <sam> density matters. skyscraper and houses. 16:38:27 <V453000> BM does give a boost quite a lot 16:38:28 <Hazzard> skyscrapers would be advantageous for boosting production 16:38:34 <Hazzard> hmm 16:38:40 <Hazzard> I'll have to play around with BM a bit more 16:38:44 <V453000> yeah, the more big houses the better BDMT is I think 16:38:56 <V453000> I would say: dont calculate it too much, just build and enjoy 16:39:10 <Sylf> different buildings have different density 16:39:11 <Hazzard> no 16:39:29 <Sylf> so look at house count in the town info window 16:40:20 <Sylf> http://newgrf-specs.tt-wiki.net/wiki/NML:List_of_default_house_properties 16:40:26 <Hazzard> !password 16:40:26 <coopserver> Hazzard: speeds 16:40:29 <Sylf> See the "Population" column 16:40:36 <coopserver> *** Game paused (connecting clients) 16:40:56 <coopserver> *** Hazzard has joined 16:40:57 <coopserver> *** Game unpaused (connecting clients) 16:41:57 <coopserver> <StarLite> Food production is going up now :0 16:42:31 <coopserver> *** Game paused (connecting clients) 16:42:36 <coopserver> *** Sylf has joined 16:42:37 <coopserver> *** Game unpaused (connecting clients) 16:43:01 <coopserver> <Hazzard> when a city says it has 50 houses, that means it needs 10 building materials? 16:43:11 <coopserver> <Sylf> yup 16:43:53 <coopserver> <Sylf> bigger cities really don't need much bdmt 16:44:06 <coopserver> <Sylf> they gain most population from high density tall buildings 16:44:57 <coopserver> <StarLite> 'fund new buildings' will convert more houses to skyscrapers right? 16:45:10 <coopserver> <Sylf> they can 16:45:15 <coopserver> <Hazzard> not necesarily 16:45:22 <coopserver> <Hazzard> so it does seem BM is quite powerful 16:45:24 <coopserver> <Sylf> if the town can find empty tile to build, it'll use that too 16:45:31 <coopserver> <StarLite> ok 16:45:36 <coopserver> <Hazzard> I didn't quite understand it before 16:46:06 <coopserver> <Sylf> BDMT is almost overpowering 16:46:17 <coopserver> <Sylf> but it makes exchange merchant more useful 16:46:33 <Hazzard> http://wiki.openttdcoop.org/User:Mfb/Towns is useful for learning about town growth 16:46:53 <coopserver> <Sylf> hmm 16:47:01 <coopserver> <Sylf> pax network is a 1 way loop? 16:47:06 <coopserver> <StarLite> yup 16:48:33 <coopserver> <StarLite> a LOT of food waitig @ food plant 16:48:49 <coopserver> <StarLite> what is the best way to balance it? 16:49:05 <coopserver> <StarLite> 1 extra train to all towns? 16:49:19 <coopserver> <StarLite> or should we try to determine which towns need it the most? 16:49:30 <coopserver> <Sylf> see what primary you want boosted the most 16:49:40 <coopserver> <StarLite> that makes sense 16:49:48 <coopserver> <Sylf> :( ROV is tiny 16:49:59 <coopserver> <Sylf> that's not a SBahn "network" 16:50:26 <coopserver> <StarLite> yeah, with just 1 train it'll never grow 16:50:46 <coopserver> <StarLite> and theres no free roads to grow outward as well 16:51:40 <coopserver> <StarLite> . 16:51:55 <coopserver> <Sylf> malmi yard used to produce 1300 yetis per month 16:52:03 <coopserver> <Sylf> what happened... 16:52:06 <coopserver> <StarLite> Im not sure 'whos' town it is 16:52:17 <coopserver> <Sylf> Mitoo's 16:52:22 <coopserver> <StarLite> I guess so 16:52:25 <coopserver> <sam> i shifted some foods train to 2*. 16:52:46 <coopserver> <StarLite> I think Malmi is food starved 16:53:09 <coopserver> <sam> right. will get more to them after boosting more foods 16:53:18 <coopserver> <StarLite> Ill put 2 more food tains on it 16:53:36 <coopserver> *** Game paused (connecting clients) 16:53:37 <coopserver> <StarLite> Were only transporting 61% of the food 16:53:37 *** damalix has joined #openttdcoop 16:53:40 <coopserver> <StarLite> so we have plenty surplus 16:54:03 <damalix> !password 16:54:03 <coopserver> damalix: spends 16:54:08 <coopserver> *** Game unpaused (connecting clients) 16:54:16 <coopserver> <Sylf> we need more food at this point, so we need to boost yeti production for those appropriate towns 16:54:24 <coopserver> *** Game paused (connecting clients) 16:54:27 <coopserver> <StarLite> true 16:54:35 <coopserver> *** Jam35 has joined 16:54:36 <coopserver> *** Damalix has joined 16:54:37 <coopserver> *** Game unpaused (connecting clients) 16:54:38 <coopserver> <StarLite> so 2A, 2B and 2C 16:55:05 <coopserver> <StarLite> Tuomela = 2C 16:55:26 <coopserver> <StarLite> OLK = 2A 16:55:37 <coopserver> <StarLite> fruit i s doing pretty good already 16:55:49 <coopserver> <StarLite> JOU = 2B 16:56:36 *** Hazzard has quit IRC 16:56:45 <coopserver> *** Hazzard has left the game (Leaving) 16:57:13 <coopserver> *** Sylf has joined company #1 16:57:34 <Hazzard_> !password 16:57:34 <coopserver> Hazzard_: spends 16:57:40 *** Hazzard_ is now known as Hazzared 16:57:44 *** Hazzared is now known as Hazzard 16:57:59 <coopserver> *** Game paused (connecting clients) 16:58:10 <coopserver> *** Hazzard has joined 16:58:11 <coopserver> *** Game unpaused (connecting clients) 17:02:18 <coopserver> <StarLite> I made a list of which industry is fed by which town 17:02:19 <coopserver> <Sylf> excess food @ 5X 17:02:20 <coopserver> <StarLite> @ the plan 17:02:32 <coopserver> <sam> fixing 5X 17:03:10 <coopserver> *** Hazzard has left the game (Leaving) 17:03:16 <coopserver> <Sylf> excess yeti @ TML 17:03:32 <coopserver> <StarLite> I just built 4 extra trains 17:03:37 <coopserver> <StarLite> @ Tml 17:05:02 <coopserver> <StarLite> Grain is a little behind @ 2X 17:05:10 <coopserver> <StarLite> Pigcows and fruit are pretty even 17:05:20 <coopserver> <StarLite> grain = JOU 17:05:21 <coopserver> <Sylf> that's okay 17:05:32 <coopserver> <Sylf> as long as they have some supply of all 3 17:05:35 <coopserver> <StarLite> ah ok 17:07:17 <coopserver> *** Sylf has joined spectators 17:07:18 <V453000> hiSylf :) 17:07:47 <coopserver> <Sylf> whattup 17:07:59 <coopserver> <Sylf> what's cooking next in your nutty pot? 17:09:32 <V453000> you can only guess 17:09:43 <V453000> I will just say that it is coming fucking soon :D 17:10:04 <StarLite> Like tonight soon? 17:10:07 <StarLite> ;) 17:10:13 <V453000> flatbed and hopper already done, engines coded and models semi-ready 17:10:17 <V453000> nah not tonight 17:10:17 <V453000> :) 17:10:19 <coopserver> <Sylf> hmmm 17:10:31 <coopserver> <Sylf> someone built intercity CL4? 17:11:23 <coopserver> <StarLite> where? 17:11:29 <coopserver> <Sylf> like, everywhere 17:11:36 <coopserver> <Sylf> LAT, VIT 17:11:56 <coopserver> <Sylf> JOU too 17:12:14 <coopserver> <StarLite> oof, thats a BIG speed penalty yeah 17:12:22 <coopserver> <StarLite> @ vit, lemem fix that 17:13:36 <coopserver> *** Jam35 has left the game (Leaving) 17:14:04 <coopserver> *** Sylf has joined company #1 17:16:22 *** Max| has quit IRC 17:16:23 *** Max| has joined #openttdcoop 17:16:25 <coopserver> *** Sylf has joined spectators 17:18:38 <coopserver> <sam> ...what the 17:18:39 <coopserver> <StarLite> LAT, JOU and Vit fixed 17:22:00 <coopserver> <Sylf> i'll expand ROV after lunch 17:22:25 *** engineerwolf has joined #openttdcoop 17:22:30 <coopserver> <StarLite> I removed 1 BM train from VIT as it was piling up a LOT there 17:22:45 <coopserver> <StarLite> more BM for towns that need it more 17:23:47 <coopserver> <StarLite> rov > 3a > machinery 17:23:59 <coopserver> <StarLite> that should boost efficiency for all primaries 17:24:34 <coopserver> <V453000> fuck I am so happy when the things I create go smoothly without some stupid errors or flaws :D 17:24:45 <coopserver> <StarLite> hehe, I know the feeling :p 17:24:50 <coopserver> <Sylf> 1C is getting too much machinery 17:25:11 <coopserver> <StarLite> ill remove a train 17:25:12 <coopserver> <Sylf> so is 2B 17:25:24 <coopserver> <Sylf> I haven't checked all 9 17:25:29 <coopserver> <V453000> machinery merchant gogo? :D:D 17:25:41 <coopserver> <Sylf> mo' balance! 17:26:24 <coopserver> <V453000> cant say I feel like creating a model for 6X now :D 17:26:57 <coopserver> <V453000> perhaps later, NUTS and CATS first 17:27:23 <coopserver> <Sylf> 6X for machinery merchant? 17:27:41 <coopserver> <Sylf> not sure if that's needed 17:27:54 <coopserver> <V453000> yeah :) 17:28:05 <coopserver> <Sylf> we can send machines to 5X too 17:28:26 <coopserver> <Sylf> but before any of that, I want tired yetis 17:28:50 <coopserver> <sam> is that too much machinery in general? if so, throttle down the food supplies for 3* town a bit? 17:28:51 <coopserver> <Sylf> anyway. lunch. bbl. 17:29:13 <coopserver> <Sylf> no, there are industries that have no machineries. 17:29:15 <coopserver> <StarLite> Im removing some excess machinery trains, let;s see what that does to the balance first I guess 17:29:22 <coopserver> <Sylf> check them for yourself and work on balancing them 17:30:42 <coopserver> *** Sylf has left the game (Leaving) 17:30:43 <coopserver> <StarLite> mach \should be better now 17:32:16 <coopserver> <StarLite> Time for dinner! :) 17:32:16 *** engineerwolf has quit IRC 17:32:39 <coopserver> <sam> ;) 17:32:40 <coopserver> <StarLite> Operating profit graph is slowly climbing 17:35:00 <coopserver> *** Damalix has joined spectators 17:35:49 <coopserver> *** Damalix has joined company #1 17:36:19 <coopserver> *** Damalix has joined spectators 18:04:24 *** Maraxus has joined #openttdcoop 18:04:24 *** ChanServ sets mode: +o Maraxus 18:22:12 <Maraxus> !password 18:22:12 <coopserver> Maraxus: sigvar 18:22:27 <coopserver> *** Game paused (connecting clients) 18:22:32 <coopserver> *** Maraxus has joined 18:22:33 <coopserver> *** Game unpaused (connecting clients) 18:24:03 <Hazzard> !password 18:24:03 <coopserver> Hazzard: sigvar 18:24:10 <coopserver> *** Game paused (connecting clients) 18:24:19 <coopserver> *** Hazzard has joined 18:24:20 <coopserver> *** Game unpaused (connecting clients) 18:27:00 <sam_> !gap 18:27:04 <sam_> !gaps 18:27:05 <sam_> @gap 18:27:05 <Webster> sam_: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 18:27:08 <sam_> @gap 3 18:27:08 <Webster> sam_: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 18:27:11 <sam_> @gap 3 2 18:27:11 <Webster> sam_: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 18:51:15 <coopserver> *** StarLite has left the game (general timeout) 18:53:55 *** LadyHawk- has joined #openttdcoop 18:53:55 *** LadyHawk has quit IRC 18:53:55 *** LadyHawk- is now known as LadyHawk 18:55:06 <StarLite> !password 18:55:06 <coopserver> StarLite: faking 18:55:11 <coopserver> *** Game paused (connecting clients) 18:55:20 <coopserver> *** StarLite has joined 18:55:21 <coopserver> *** Game unpaused (connecting clients) 19:09:51 <coopserver> *** Damalix has joined company #1 19:11:39 <coopserver> *** Hazzard has left the game (Leaving) 19:16:23 <coopserver> *** Djanxy has left the game (general timeout) 19:16:45 <coopserver> *** Maraxus has left the game (general timeout) 19:17:10 <Maraxus> !info 19:17:10 <coopserver> Maraxus: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27018, date: Oct 26 2330, clients connected: 5, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 19:17:15 <Maraxus> !password 19:17:15 <coopserver> Maraxus: stream 19:17:28 <coopserver> *** Game paused (connecting clients) 19:17:40 <coopserver> *** Maraxus has joined 19:17:41 <coopserver> *** Game unpaused (connecting clients) 19:19:09 <coopserver> <sam> that should be working 19:38:31 <Sylf> !password 19:38:32 <coopserver> Sylf: deltax 19:38:44 <coopserver> *** Game paused (connecting clients) 19:38:50 <coopserver> *** Sylf has joined 19:38:51 <coopserver> *** Game unpaused (connecting clients) 19:39:23 <coopserver> <Sylf> oh, someone did ROV already 19:39:35 <coopserver> <Sylf> I was gonna make it much bigger 19:41:03 <coopserver> <Sylf> who signaled the monorail bridges next to MSH11? It's very weird 19:41:15 <coopserver> <Sylf> Why the presignals? 19:42:09 <coopserver> *** Sylf has joined company #1 19:48:50 <coopserver> <Damalix> there was a mistake there ? 19:49:17 <coopserver> <Maraxus> where? 19:49:26 <sam_> the presignals near MSH11? fixed by someone already. 19:49:32 <coopserver> <Damalix> kk 19:50:55 <coopserver> <sam> finally producing 2K food 2K BM 19:55:47 <sam_> !ip 19:55:47 <coopserver> sam_: publicserver-new.openttdcoop.org:3983 19:57:34 <coopserver> *** sam has left the game (Leaving) 20:04:36 <sam_> !password 20:04:36 <coopserver> sam_: stages 20:04:58 <coopserver> *** Game paused (connecting clients) 20:05:14 <coopserver> *** sam has joined 20:05:15 <coopserver> *** Game unpaused (connecting clients) 20:08:21 <coopserver> *** Maraxus has left the game (Leaving) 20:08:22 *** Maraxus has quit IRC 20:13:03 *** Vinnie has quit IRC 20:13:08 <coopserver> *** Vinnie has left the game (Leaving) 20:15:52 <coopserver> *** V453000 has left the game (Leaving) 20:28:22 *** WaveOfBabies has joined #openttdcoop 20:28:29 <WaveOfBabies> !password 20:28:29 <coopserver> WaveOfBabies: membes 20:28:42 <coopserver> *** Game paused (connecting clients) 20:28:54 <coopserver> *** Player has joined 20:28:55 <coopserver> *** Game unpaused (connecting clients) 20:29:01 <coopserver> <Sylf> hi Player 20:29:33 <coopserver> <Player> Hey. Just trying to figure out how to change my name 20:29:51 <coopserver> <Player> Oh 20:30:01 <coopserver> <Player> Gotta disconnect to do that, right? 20:30:13 <coopserver> *** Player has left the game (general timeout) 20:30:14 <coopserver> <Sylf> nope 20:30:31 <coopserver> <Sylf> you could open console and type name NewNick 20:30:37 <coopserver> *** Sylf has changed his/her name to Me 20:30:41 <coopserver> *** Me has changed his/her name to Sylf 20:31:15 <coopserver> <Damalix> open console with the little 2 on top left of your keyboard 20:31:33 <coopserver> *** sam has left the game (general timeout) 20:31:38 <coopserver> <Damalix> (well I have a franch keyboard...) 20:32:55 <WaveOfBabies> dc'd 'cause of my computer. Hopefully plugging it in will help out 20:33:08 <WaveOfBabies> !password 20:33:08 <coopserver> WaveOfBabies: jmppos 20:33:20 <coopserver> *** Game paused (connecting clients) 20:33:32 <coopserver> *** Waveofbabies has joined 20:33:33 <coopserver> *** Game unpaused (connecting clients) 20:36:23 <V453000> wave of babies is an interesting nickname XD 20:36:44 <coopserver> <Waveofbabies> :D 20:37:09 <coopserver> <Damalix> Good night :) 20:37:13 <coopserver> <Waveofbabies> I've played on here as flagbearer223 before, but that was a few years ago. I prefer waveofbabies, though 20:37:19 *** damalix has quit IRC 20:37:19 <coopserver> *** Damalix has left the game (connection lost) 20:37:27 <coopserver> <Waveofbabies> How've you been V453? 20:37:46 <V453000> aha remember you :) 20:37:49 <V453000> well, I am fucking awesome 20:37:55 <V453000> doing newGRFs like a machine 20:37:59 <V453000> many pixels, many awesome 20:38:17 <coopserver> <Waveofbabies> Nice! I just saw the blog post for YETI. JDownloaded it & looking forward to playing it 20:38:22 <V453000> you can see the fruits of my efforts in this very game :) 20:38:40 <coopserver> <Waveofbabies> It looks very good! 20:38:52 <V453000> :) thanks 20:42:14 <sam_> !password 20:42:14 <coopserver> sam_: jmppos 20:42:23 <coopserver> *** Game paused (connecting clients) 20:42:30 <coopserver> *** sam has joined 20:42:31 <coopserver> *** Game unpaused (connecting clients) 20:43:16 <coopserver> *** Sylf has joined spectators 20:44:16 <coopserver> <StarLite> lots of cargo waitiing everywhere 20:44:34 <coopserver> *** Sylf has joined company #1 20:48:31 <coopserver> *** Waveofbabies has left the game (Leaving) 20:48:36 *** WaveOfBabies has quit IRC 20:51:58 <coopserver> <sam> ya the 2X pickup would need expansion... 20:57:30 <coopserver> <StarLite> there, 2 extra ;) 21:00:39 <coopserver> <sam> pick i mean ;) not drop 21:01:44 <coopserver> <sam> kill the town and make it roro prehaps 21:01:45 <coopserver> <StarLite> you said pick ;) 21:01:46 <coopserver> <sam> ? 21:01:48 <coopserver> <StarLite> you mean drop 21:02:03 <coopserver> <StarLite> ah no, I was looking at 3X 21:11:05 <coopserver> <Sylf> I had another idea there 21:11:09 <coopserver> <Sylf> at 2X 21:11:14 <coopserver> <StarLite> tell me :) 21:11:25 <coopserver> <Sylf> no 21:11:29 <coopserver> <Sylf> too destroyed now 21:11:42 <coopserver> <Sylf> you finish it. 21:11:43 <coopserver> <StarLite> k :( 21:14:18 <coopserver> <StarLite> grr, bloody height diff :p 21:21:32 <coopserver> <StarLite> Feel free to connect more platforms, i havet to run for a bit unfortunately ;( 21:21:33 <coopserver> <StarLite> RL 21:26:21 *** Hazzard_ has joined #openttdcoop 21:26:28 <Hazzard_> !players 21:26:28 <coopserver> Hazzard_: There are currently 3 players and 0 spectators, making a total of 3 clients connected 21:26:32 <Hazzard_> !password 21:26:32 <coopserver> Hazzard_: motion 21:27:19 <coopserver> *** Game paused (connecting clients) 21:27:50 <coopserver> *** Hazzard has joined 21:28:02 <coopserver> *** Hazzard has left the game (Leaving) 21:28:03 <coopserver> *** Game unpaused (connecting clients) 21:28:05 <coopserver> *** Game paused (connecting clients) 21:28:10 <coopserver> *** Hazzard has joined 21:28:11 <coopserver> *** Game unpaused (connecting clients) 21:28:22 <coopserver> <Hazzard> Hey 21:28:27 <coopserver> <sam> YO. 21:28:35 <coopserver> <Hazzard> :D 21:29:10 <coopserver> <Sylf> spruced up 3X a bit 21:29:57 <coopserver> <sam> :D 21:29:58 <coopserver> <Sylf> non-productive work is so much funner 21:30:10 <Hazzard_> !vehicles 21:30:10 <coopserver> Hazzard_: Total vehicles per type: Rail: 961, Road: 0, Water: 0, Air: 0 21:30:48 <coopserver> <Hazzard> looks like machinery is overflowing a bit 21:31:00 <coopserver> <Hazzard> someone who knows what is going on could add some more trains there 21:31:17 <coopserver> <sam> all are. 1x 2x 3x :P... 21:31:31 <coopserver> <Sylf> we need 5X to convert machinery to food 21:32:06 <coopserver> <sam> that's fine. when primary got speed up the machines will be used 21:34:06 <coopserver> *** Hazzard has joined spectators 21:34:18 *** IlmorGMT has joined #openttdcoop 21:34:38 <coopserver> <sam> gotta slp. feel free to add more trains if anyone see fits 21:34:48 <coopserver> *** sam has joined spectators 21:35:41 <coopserver> *** sam has joined company #1 21:36:10 <coopserver> *** sam has left the game (Leaving) 21:36:53 *** IlmorGMT has quit IRC 21:44:18 <coopserver> *** Hazzard has joined company #1 22:02:26 <coopserver> <StarLite> nn! 22:02:36 <coopserver> <Sylf> gn 22:02:47 *** Hazzard has quit IRC 22:03:21 <coopserver> *** StarLite has left the game (Leaving) 22:03:25 *** StarLite has quit IRC 22:05:46 *** Hazzard has joined #openttdcoop 22:11:21 <coopserver> *** Sylf has joined spectators 22:15:35 *** Suicyder has quit IRC 22:25:50 <coopserver> *** Sylf has joined company #1 22:29:49 <coopserver> *** Sylf has joined spectators 22:35:39 <coopserver> *** Sylf has left the game (Leaving) 22:44:06 <Sylf> !password 22:44:06 <coopserver> Sylf: owning 22:44:09 <coopserver> *** Game paused (connecting clients) 22:44:14 <coopserver> *** Sylf has joined 22:44:15 <coopserver> *** Game unpaused (connecting clients) 22:44:53 <coopserver> *** Sylf has left the game (Leaving) 23:07:39 *** LSky` has quit IRC 23:16:41 *** Jam35 is now known as Jam35_ 23:21:26 *** Wowan has joined #openttdcoop 23:22:11 * Wowan slaps Wowan around a bit with a large fishbot 23:22:24 *** Wowan has left #openttdcoop 23:22:34 *** Wowan has joined #openttdcoop 23:27:05 <Hazzard> !players 23:27:05 <coopserver> Hazzard: There are currently 1 players and 0 spectators, making a total of 1 clients connected