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Log for #openttdcoop on 3rd December 2014:
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12:27:06  <planetmaker> !revision
12:27:20  <planetmaker> !date
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12:32:28  <planetmaker> !date
12:32:39  <planetmaker> hm, no coopserver, eh?
12:34:56  <Sheogorath> <*buffextras> [13:11:08] coopserver!~openttd@188.cimarosa.openttdcoop.org quit with message: [Ping timeout: 480 seconds]
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12:35:45  <sam_> !playercount
12:35:47  <sam_> !password
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12:36:53  <sam_> !password
12:36:55  <sam_> !help
12:37:14  <planetmaker> yes... I know. Working on restoring service
12:37:40  <V453000> }>
12:37:42  <planetmaker> currently investigating as there was an issue with the server's network connectivity...
12:37:42  <sam_> oh. oops. thanks.
12:37:44  <V453000> (:
12:38:06  <planetmaker> I actually wonder whether the whole root server rebooted...
12:38:09  <sam_> the game and bot are not on the same server? (apparently)
12:38:22  <planetmaker> they are
12:38:29  <planetmaker> well. sort of :)
12:38:31  <sam_> hm? but the game server is responding.
12:38:39  <planetmaker> same physical machine. But different virtual machines
12:38:56  <sam_> ic
12:39:52  <V453000> devzone was down and bnc.openttdcoop.org too
12:40:16  <planetmaker> I knowz
12:40:35  <planetmaker> at least unreachable. Not sure it was actually down
12:40:46  <sam_> Anything I can help? trust me I'm an engineer.  LOL. I work as a dev actually.  is the VM responding/pingable/remote accessible/ssh'able?
12:40:48  <V453000> yeah that >]
12:41:10  <planetmaker> thanks, sam_
12:41:25  <planetmaker> I think it's currently fine... just need to recall how to restart the damn bot
12:41:50  <planetmaker> on the other hand... personally I'd not mind another person who can tend for at least some of our services :D
12:43:32  <sam_> Linux I assume? is it configured to come up at boot time?  if not, try "history" to see if you can find the command history? if yes then verify with "ps" to see if it is actually running? Any log you could check...or maybe stupid thing like disk full so it's not coming up?
12:43:48  <planetmaker> not exactly now, but more generally. Yes, everything should come up at boot time
12:45:50  <sam_> I would 1. check disk space with "df",  2. check network connectivity and IP, if you couldn't SSH in (or controlling from Host console)   3. I guess it doesn't hurt to reboot it if that's the only service after all it's in a VM.  4. check the application log or syslog
12:49:19  <sam_> "personally I'd not mind another person who can tend for at least some of our services :D" >>> I do have a server box laying around at home but I am not ready to commit anything "mission critical".  I can help the community with archive mirror or compilation farm cluster or something alike
12:50:03  <planetmaker> https://paste.openttdcoop.org/pgp1farpz <-- first find the VM the bot runs on :P And the bot still runs, it seems
12:50:59  <planetmaker> I would love a build node which can build natively windows binaries :)
12:51:05  <planetmaker> (for jenkins)
12:51:30  <planetmaker> we had KVM for that, but that didn't work out well and de-stabilized the complete machine
12:52:36  <planetmaker> probably a bad combination of our choice of distro / kernel, use of proxmox and kvm available for that and maybe add to that the 'right' hardware. Who knows...
12:54:02  *** coopserver has joined #openttdcoop
12:54:02  *** ChanServ sets mode: +o coopserver
12:54:12  <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r27018)
12:54:13  <sam_> !help
12:54:14  <coopserver> sam_: http://wiki.openttdcoop.org/Soap
12:54:18  <sam_> yaah
12:54:24  <sam_> !password
12:54:24  <coopserver> sam_: combos
12:54:36  <coopserver> *** Game still paused (connecting clients, number of players)
12:54:50  <coopserver> *** sam has joined
12:54:51  <coopserver> *** Game still paused (number of players)
12:55:30  <sam_> Let me check out the windows building instruction and see if I can help.
12:56:05  <sam_> do you use mingw or VS?
12:56:53  <planetmaker> Currently neither. And either would do for me, both would be nice to have
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12:57:26  <planetmaker> OpenTTD compiles with both. And nmlc might be easier with mingw, but that's just because no-one has bothered to even look at msvc for that
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12:57:43  <planetmaker> grfcodec likely works with both, too
12:57:49  <sam_> then how is it currently built? cross compiling?
12:57:51  <planetmaker> I think OpenTTD's own CF uses msvc for that
12:58:05  <planetmaker> nmlc is done via mingw in wine
12:58:19  <planetmaker> and DevZone doesn't provide anything else for windows currently
12:58:30  <planetmaker> thus it's indeed a niche which needs filling :)
12:58:48  <sam_> ah-ha
12:59:08  <planetmaker> OpenTTD's CF itself uses MSVC for OpenTTD and grfcodec, iirc
12:59:45  <planetmaker> Basically it's two things, OpenTTD and DevZone. Though they care about similar things :)
12:59:52  <planetmaker> And share some of the personel
13:00:30  <sam_> okie.
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13:01:26  <planetmaker> basically openttdcoop is the community services provider while openttd itself is the game core provider :)
13:01:32  <sam_> let me check that out in the mean time--i'll report back when I get things compiling.
13:01:49  <planetmaker> no rush :)
13:03:18  <StarLite> !playercount
13:03:18  <coopserver> StarLite: There are currently 1 players and 0 spectators, making a total of 1 clients connected
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13:19:12  <coopserver> *** sam has left the game (Leaving)
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14:35:58  <StarLite> !playercount
14:35:58  <coopserver> StarLite: The server is empty, noone is connected. Feel free to remedy this situation
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15:29:44  <sam_> !password
15:29:44  <coopserver> sam_: stderr
15:29:45  <sam_> !players
15:29:45  <coopserver> sam_: The server is empty, noone is connected. Feel free to remedy this situation
15:29:51  <coopserver> *** Game still paused (connecting clients, number of players)
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15:30:03  <coopserver> *** Game still paused (number of players)
15:31:49  <coopserver> *** Game still paused (connecting clients, number of players)
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15:31:57  <coopserver> *** Game still paused (number of players)
15:31:58  <coopserver> *** Game unpaused (number of players)
15:31:59  <coopserver> <SLUG_TAMER> hi
15:32:50  <coopserver> <sam> hi
16:01:31  <sam_> sorry gotta go
16:01:33  <coopserver> *** sam has left the game (general timeout)
16:01:34  <coopserver> *** Game paused (number of players)
16:02:50  <coopserver> <SLUG_TAMER> iz fine (:
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19:32:24  <damalix> !password
19:32:24  <coopserver> damalix: sleeps
19:32:30  <coopserver> *** Game still paused (connecting clients, number of players)
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19:32:39  <damalix> hi
19:32:39  <coopserver> *** Game still paused (number of players)
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