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00:17:22 *** Stagurn has joined #openttdcoop 00:45:39 *** liq3 has quit IRC 01:37:45 *** luaduck is now known as luaduck_zzz 03:43:47 *** LadyHawk has quit IRC 03:46:25 *** LadyHawk has joined #openttdcoop 04:41:55 *** Hazzard__ has joined #openttdcoop 04:48:21 *** Hazzard has quit IRC 05:53:10 *** Mothership_Q has quit IRC 06:27:35 *** Hazzard__ is now known as Hazzard 06:28:22 *** Hazzard is now known as Hazzard__ 06:28:42 *** Hazzard__ is now known as Hazzard 06:32:47 *** Max| has quit IRC 07:04:03 *** Hazzard has quit IRC 07:05:26 *** Hazzard_ is now known as Hazzard 07:05:34 *** Hazzard is now known as Hazzard_ 07:05:36 *** Hazzard_ is now known as Hazzard 07:05:38 *** Hazzard is now known as Hazzard__ 07:05:39 *** Hazzard__ is now known as Hazzard 07:26:52 *** Jam35_ is now known as Jam35 07:38:24 *** bara has joined #openttdcoop 07:38:58 *** bara has quit IRC 07:49:21 *** liq3 has joined #openttdcoop 09:01:57 *** LSky` has joined #openttdcoop 09:06:38 *** Progman has joined #openttdcoop 09:16:31 *** liq3 has quit IRC 10:41:39 *** Progman has quit IRC 11:41:30 *** StarLite has joined #openttdcoop 11:41:30 *** ChanServ sets mode: +o StarLite 13:29:29 <eekee> hmm... i think it's impossible to make a SR flip-flop the normal way because not gates are unstable when the input is green 13:30:42 <eekee> by 'the normal way' i mean http://www.electronics-tutorials.ws/sequential/seq1.gif or http://www.electronics-tutorials.ws/sequential/seq30.gif 13:33:48 <eekee> what i actually want is two lines merging alternate trains 13:40:52 <Taede> iirc, if you want to flip-flop the inputs, no logic is required 13:41:13 <Taede> if 2 queues of trains are waiting to enter the same block, it will alternate between the 2 automatically 13:41:17 <Taede> i may be wrong 13:42:20 <eekee> ah, that would probably be the simple solution. :) i'd like to do it without using that many trains. 13:46:11 *** Max| has joined #openttdcoop 14:06:48 <StarLite> Whats wrong with the current flipflop solution then? 14:06:48 <StarLite> http://wiki.openttdcoop.org/Logic 14:07:20 <StarLite> http://wiki.openttdcoop.org/images/1/10/SPLITS_06_flipflop.png 14:07:48 <eekee> StarLite: couldn't find it. search wiki for 'SR flip-flop' -> nothing :) 14:08:03 <StarLite> http://blog.openttdcoop.org/2010/03/25/advanced-building-revue-02-splits/ 14:08:09 <StarLite> That describes it in more detail :) 14:08:13 <eekee> thanks 14:09:11 <StarLite> The biggest problem used to be the speed of the not-gate, but with NUTS you have special logic trains, so thats no longer an issue 14:09:31 <eekee> yeah 14:13:08 <StarLite> If you want an example : Public Server Game 179 uses em 14:13:23 <StarLite> And probably many others as well 14:13:32 <eekee> thanks 14:13:40 <eekee> aha, i didn't know about memory cells 14:26:56 <eekee> why are there no useful links on the logic page? 14:27:38 <eekee> also searching for 'memory' is useless 14:43:41 <eekee> blazes! why am i doing this? it's harder than copy-typing, lol 15:23:51 <eekee> this grf i'm using is evil, too. normal block signals have a white thing on the pole at the same height as the white board on exit signals... 15:24:27 <eekee> pro tip: never load a grf you haven't tried into a game you intend to develop extensively. :/ 15:46:30 *** Sylf has quit IRC 16:02:10 *** Sylf has joined #openttdcoop 16:02:10 *** ChanServ sets mode: +o Sylf 16:18:43 <eekee> on the other hand, i love PURR :) 17:09:33 <eekee> this toggle circuit doesn't work. http://wiki.openttdcoop.org/images/1/10/SPLITS_06_flipflop.png 17:09:33 <eekee> this is my implementation: http://ethan.uk.to/static/ottd/non-working-toggle.png 17:09:46 <eekee> StarLite --^ 17:11:09 <StarLite> let´s see 17:13:02 <StarLite> are you sure your logic trains aren´t driving the wrong way? 17:13:11 <StarLite> that the mistake I tend to make all the time 17:13:33 <StarLite> And them I´m like ¨Wtf, why you not work!?!?!¨ 17:13:52 <eekee> haha! i checked the signals carefully; they can't go the wrong way 17:13:58 <StarLite> and after fiddlign for ages i notice my logics are driving CCW while they should be CW or otherwise... 17:14:41 <eekee> i can imagine, but the first gate i looked at was the NOT gate, and i saw there's a pattern to it 17:14:53 <StarLite> your blue logic are reversed 17:15:07 <StarLite> look closely at the original screenshot 17:15:08 <eekee> how so? 17:15:32 <eekee> been doing a lot of that, but ok ^^ 17:16:03 <eekee> O.O how did i get that wrong? haha 17:16:36 <eekee> it's both blue & green 17:16:42 <StarLite> your green one asd well 17:16:44 <StarLite> yeah 17:16:53 <StarLite> happens to me a lot as well 17:17:18 <eekee> i was sure that in not gates the signal parallel to the bit in the middle should face the same way, but it's not, it's the opposite :) 17:18:28 <eekee> thanks for that. now.. why are both inputs red? lol 17:18:45 <Sylf> Do I see a PBS near that "3" sign? 17:18:50 <Sylf> That would break all logics 17:20:17 <eekee> isolated it.. testing 17:24:36 <eekee> nope. 17:26:09 *** eekee has quit IRC 17:26:45 <StarLite> indeed Sylf , that looks a lot like a PBS signal 17:26:46 *** eekee has joined #openttdcoop 17:27:28 <eekee> forgot to reverse the logic engines :) 17:30:45 <eekee> still no. the inputs just go red and that's it 17:35:29 <Sylf> http://i.imgur.com/ouxQCYw.png 17:35:42 <Sylf> this works for me, no memory bit needed 17:35:54 <eekee> ty 17:36:13 <Sylf> hm, maybe not... it just broke on me 17:36:39 <Sylf> I should make the logic engines full 1 tile long 17:37:52 <eekee> haha.. i just rebuilt the memory cells so i could see both sides of the signals, and it started working 17:38:31 <eekee> why aren't the logic engines 100% reliable? 17:38:53 <Sylf> because coop doesn't play with breaktdowns, so it doesn't matter 17:39:10 <eekee> aha 18:09:35 <eekee> btw instead of making the logic engines length 1, how about making it so they can haul more logic engines of the same type? 18:23:26 <eekee> ooh, first slug! 18:59:57 *** Hazzard_ has joined #openttdcoop 19:39:39 *** leg3nd2 is now known as leg3nd 21:08:47 <eekee> bah, bribery penalties have changed. used to be they'd keep their high opinion of your company 21:13:28 <Sylf> really? I never remember that 21:16:59 <eekee> was probably a long time ago now 21:43:24 <eekee> uh, in nuts, timewave zero engine is listed as 200 passengers capacity but is actually 180 when you buy it, and no refits change that 21:46:26 <StarLite> eekee, please report that to http://dev.openttdcoop.org/projects/nuts/issues?set_filter=1 21:46:30 <StarLite> and they will fix it :) 21:46:32 <eekee> ty! 21:50:54 <StarLite> btw, how do I change the interface language for the NUTS bugtrack? it´s like half dutch, half english 21:51:05 <StarLite> which is really ugly and annoying 21:51:17 <StarLite> I can´t find any language override anywhere 21:54:15 <StarLite> Hmzz, some quick googling suggests that it will always make a guess which can NOT be overridden by a user unless they are logged in.. 21:54:28 <Sylf> probably https://dev.openttdcoop.org/my/account 21:54:45 <Sylf> but if you're not logged in... hm... 21:54:51 <StarLite> If I would not speak dutch and logged in from a dutch ip-adress I would probably not be able to create an account 21:55:14 <StarLite> I persoanlly detest automatic language settings that cannot be overridden :s 21:55:44 <StarLite> How hard is it to make a little dropdown on the bottom of the page that lists all available languages and stores that setting in a cookie.... 21:56:11 <StarLite> But well, thats just my opinion 21:56:59 <Sylf> maybe it's in the browser's language setting that the site is reading? 21:57:18 <StarLite> Some companies are really good at forcing certain languages, both EA (origin) and microsoft (live services) are also really bad in that regards. I tried to change my interface/store language settings but I couldn´y 21:57:22 <StarLite> Dunno I guess not 21:57:47 <Sylf> yup. confirmed. 21:57:51 <StarLite> My windows is a UK/Us one, I use only english software and have the UK/US version of chrome 21:58:13 <StarLite> The only dutch setting is the locale for date and number notations 21:58:19 <StarLite> I guess it picks that up 21:58:47 <StarLite> Which it shouldn´t imho, the fact iḿ using dutch date notation does not automatically mean I can actually speak it :P 21:59:03 <StarLite> I mean, I can speak dutch, but I dont want to have my software displayed in it 21:59:18 <StarLite> cus translated software is horrible 21:59:51 <StarLite> sorry for all that :P 22:00:44 <StarLite> afaik redmine is open source, so I guess I´ll learn ruby and send in a push request myself :p 22:01:20 <StarLite> Gives me something to do this christmas :P 22:05:15 <StarLite> Hmzz, I can´t seem to create a new issue in redmines bugtracker 22:05:31 <StarLite> Or maybe the dutch translation is so poor I cant find the option... 22:05:42 <StarLite> ahm found it 22:06:17 <eekee> a shame the days of free web proxies are over 22:13:59 <StarLite> Im not sure a proxy would not simply relay my settings as the website asks my browser what settings it has via javascript (I guess) 22:14:35 <StarLite> Well, I added a change/feature request to Redmine, let´s see how that turns out 22:15:39 <eekee> hmm.. last time i looked firefox's 'request language' setting was separate to its own i18n. that was a few years ago now though 22:25:31 <StarLite> Im not sure what Redmine does, but it displays me a dutch interface when not logged in, and all my other software is set to english. 22:25:41 <StarLite> But maybe ff and chrome do it differently 22:27:12 <StarLite> Aha , I can change the order of languages in advanced settings in chrome 22:27:22 <StarLite> Apparently I could drag en 22:27:23 <StarLite> *em 22:27:56 <StarLite> dragged dutch the the bottom (I do want that in there for spellchecking) and now redmine is displayed in english when not logged in :D 22:28:00 <StarLite> *succes* 22:31:46 <Hazzard> @seen ^Spike^ 22:31:46 <Webster> Hazzard: ^Spike^ was last seen in #openttdcoop 3 days, 9 hours, 11 minutes, and 41 seconds ago: <^Spike^> ellow 22:35:42 <Webster> (002) [548245683933700096] @openttdcoop> New member: Hazzard http://t.co/GongOpxPcK 22:36:11 <V453000> omfg ay blooogpoostt 22:36:39 *** Hazzard is now known as Guest2961 22:36:40 *** Hazzard_ is now known as Hazzard 22:37:58 *** StarLite has quit IRC 22:41:22 <Hazzard> :D 22:41:41 <V453000> welcome Hazzard >] 22:41:43 <V453000> :) 22:42:51 *** Guest2961 has quit IRC 22:43:52 *** ChanServ sets mode: +o Hazzard 22:50:58 <Webster> Latest update from blog: New member: Hazzard <http://blog.openttdcoop.org/2014/12/25/new-member-hazzard/> 23:41:49 *** liq3 has joined #openttdcoop