Config
Log for #openttdcoop on 27th December 2014:
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09:08:52  <zxbiohazardzx> !password
09:08:52  <coopserver> zxbiohazardzx: probed
09:09:03  <coopserver> *** Game still paused (connecting clients, number of players)
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10:14:21  <planetmaker> !info
10:14:21  <coopserver> planetmaker: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27018, date: Jun 11 2308, clients connected: 1, map size: 512x256, address: publicserver-new.openttdcoop.org:3983
10:28:28  *** Progman has joined #openttdcoop
10:52:23  <coopserver> <ZxBiohazardZx> hmm
10:52:33  <zxbiohazardzx> how are you :)
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11:26:46  <coopserver> <ZxBiohazardZx> back
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11:54:49  <zxbiohazardzx> StarLite around?
11:55:04  <StarLite> yeah
11:55:14  <coopserver> <ZxBiohazardZx> how are your 3rds done lol
11:55:37  <coopserver> <ZxBiohazardZx> looking at this one you just added a 3rd lane but its not balanced nor connected to most of the lines at start
11:55:46  <StarLite> !password
11:55:46  <coopserver> StarLite: tokens
11:55:48  <coopserver> <ZxBiohazardZx> and its not the first i see like that :P so it made me wonder
11:55:52  <coopserver> *** Game paused (connecting clients)
11:55:54  <coopserver> <ZxBiohazardZx> if it was intentional or mistake
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11:56:09  <coopserver> <ZxBiohazardZx> see !!## Here
11:56:37  <coopserver> <StarLite> ah there, yeah that should be balanced one day
11:56:56  <coopserver> <ZxBiohazardZx> ill balance it while adding 2nd out for wood/paper
11:56:57  <coopserver> <ZxBiohazardZx> :)
11:56:59  <coopserver> <StarLite> I didn;t have time to balance that properly
11:57:06  <coopserver> <StarLite> and it  wasnt needed at that time
11:57:09  <coopserver> <ZxBiohazardZx> just ran into more of those, so it got me curious :P
11:57:34  <coopserver> <StarLite> Normally I balance them, but yeah this one wasn't needed at the time :)
11:57:50  <coopserver> <StarLite> I should have put a sign there tho
11:58:07  <coopserver> <ZxBiohazardZx> hmhm same for some 4ths
11:58:12  <coopserver> <ZxBiohazardZx> but i " fixed"  that
11:58:15  <coopserver> <ZxBiohazardZx> ugly but meh
11:58:42  <coopserver> <StarLite> You mean with all the 2->D labels
11:58:44  <coopserver> <StarLite> ?
11:59:06  <coopserver> <ZxBiohazardZx> eehm yeah that one
11:59:09  <coopserver> <ZxBiohazardZx> and the other one
11:59:15  <coopserver> <StarLite> yeah, that wasn't a full 2>4 mix indeed
11:59:20  <coopserver> <ZxBiohazardZx> it works, but it aint pretty
11:59:35  <coopserver> <ZxBiohazardZx> the " new merger"  at BBH02
11:59:36  <coopserver> <StarLite> it was more like 1>2 + 1>2 with some extra's
11:59:39  <coopserver> <ZxBiohazardZx> was the other ugly one
11:59:59  <coopserver> <ZxBiohazardZx> that was 3+something -> 3+1-> 4 (no merge)
12:00:00  <coopserver> <ZxBiohazardZx> oh well
12:00:20  <coopserver> <StarLite> yeah, thats what you get with these kinds of ever growing networks :p
12:01:09  <coopserver> <StarLite> That BBH02 merge used to be a .. ehm.. very unpretty mess :P
12:01:15  <coopserver> <ZxBiohazardZx> hehe
12:01:21  <coopserver> <ZxBiohazardZx> its still not pretty, but slighly better
12:01:24  <coopserver> <StarLite> So I kinda fixed it when buiding line 3 and 4
12:01:30  <coopserver> <StarLite> but didnt get around to totally redoing it
12:01:32  <coopserver> <ZxBiohazardZx> also did a full merger towards north, still ugly, but better then nothing
12:01:39  <coopserver> <ZxBiohazardZx> hehe
12:02:23  <coopserver> <StarLite> I added a LOT of extra tracks a couple of days ago, like doubled the amount of tracks we had :P
12:02:32  <coopserver> <StarLite> i was happy it didnt jam anymore
12:02:56  <coopserver> <StarLite> then christmas happened , so I couldn't properly finish it al
12:03:04  <coopserver> <ZxBiohazardZx> hehe
12:03:28  <coopserver> <StarLite> BBH01 > SLH04 > OIL & Paper drop also needs fixing
12:03:41  <coopserver> <StarLite> already added a 3rd, but the mixing isn't good enough yet
12:03:44  <coopserver> <ZxBiohazardZx> currently on the wood/paper
12:04:40  <coopserver> <StarLite> dont have the time today to do extensive work, but I might hop on later today or tomorrow to fix some more
12:04:45  <coopserver> *** StarLite has joined spectators
12:04:55  <coopserver> <ZxBiohazardZx> its fine im just minor improving parts :P
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15:12:52  <zxbiohazardzx> !password
15:12:52  <coopserver> zxbiohazardzx: silver
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15:34:38  <Sylf> !dl
15:34:38  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
15:34:39  <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r27018
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15:47:23  <eekee> i just used wetrails with chips station parts to make a decorative station area.
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17:49:38  <zxbiohazardzx> !password
17:49:38  <coopserver> zxbiohazardzx: rgbmap
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18:43:52  <eekee> i can't get over how nice the nuts trains look
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19:59:11  <bassals> !password
19:59:11  <coopserver> bassals: surely
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19:59:49  <Maraxus> !password
19:59:49  <coopserver> Maraxus: surely
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20:00:58  <coopserver> <Bassals> hello
20:01:02  <coopserver> <Maraxus> hi
20:03:02  <coopserver> <Bassals> i'm sorry to ask this but, since when are the train lines colored?
20:03:49  <coopserver> <Maraxus> it's a feature in nuts
20:06:00  <bassals> does each color have a special meaning?
20:06:37  <eekee> bassals: only for MEOW engines
20:09:53  <coopserver> *** Maraxus has left the game (Leaving)
20:11:41  <coopserver> <Bassals> looks like yellow for ML and green/blue for SL but not sure the distinction between them
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21:58:48  <zxbiohazardzx> !info
21:58:48  <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27018, date: Mar 02 2318, map size: 512x256, address: publicserver-new.openttdcoop.org:3983
21:58:49  <zxbiohazardzx> !players
21:58:49  <coopserver> zxbiohazardzx: The server is empty, noone is connected. Feel free to remedy this situation
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23:31:13  <Hazzard> !setdef
23:31:13  <coopserver> Hazzard: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
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