Log for #openttdcoop on 3rd January 2015:
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00:50:45  <Hazzard> !password
00:50:45  <coopserver> Hazzard: subspr
00:51:12  <coopserver> *** Game still paused (connecting clients, number of players)
00:51:14  <Hazzard> !players
00:51:14  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
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01:44:33  <glevans2> !password
01:44:34  <coopserver> glevans2: refits
01:44:45  <coopserver> *** Game still paused (connecting clients, number of players)
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14:31:11  <Tray> !dl win32
14:31:12  <coopserver> Tray:
14:35:41  <Tray> !password
14:35:41  <coopserver> Tray: shades
14:35:45  <coopserver> *** Game still paused (connecting clients, number of players)
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15:51:52  <p3tiny> greetings fellow builders!
15:54:13  <p3tiny> im new to this irc channel but can anyone help me with loading new grf's to the game? im having some kind of bug there
16:17:32  <Sylf> what's the trouble?
16:26:50  <p3tiny> it seems i cant load grf's i already have to the running game; they load just fine when i open prozone games for example, but when i want to load them to current game, the scan won't show them as downloaded
16:27:09  <p3tiny> and i cant download them again since it tells me i already have them
16:27:19  <p3tiny> maybe i missed something in settings or game logic?
16:28:00  <p3tiny>
16:29:30  <p3tiny> point is, i have the grfs downloaded and properly "installed", but cant load them into the running game, which - even as a bad idea - should be possible.
16:30:00  <p3tiny> rescannewgrf through console wont help
16:30:25  <eekee> oh you need to enable a developer option to get the option to load grfs into a running game
16:30:26  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
16:35:04  <p3tiny> !grf
16:35:04  <coopserver> p3tiny:
16:36:31  <Sylf> adding/modifying the list grfs used in a running game is a BAD idea
16:37:03  <Sylf> it has a very good chance of corrupting that running game.
16:39:05  <p3tiny> thanks for the info, i found the cmd but will think twice about adding new grfs to the running game
16:39:27  <eekee> so everyone says, but i've only had it corrupt my game once. i'm always very careful doing it though. i save just before adding, add with the game paused, and after adding i save & re-start openttd
16:40:31  <p3tiny>  i had openttd installed on my computers for the past ยด10-15 years and started playing it rather often like 3 months ago, started googling stuff up and found out about wiki.openttdcoop, it's completely new game to me since i was x-teen, hehe
16:41:26  <eekee> ah :D
16:41:38  <p3tiny> thank oyu all for the help! much appreciated.
16:42:04  <eekee> i'm sorry i can't remember how to enable the option. it's just so useful if you play long-running games
16:42:20  <p3tiny> should be this - set newgrf_developer_tools 1
16:42:39  <eekee> that looks familiar, yeah
16:43:13  <p3tiny> i really just wanted to add DWE stations since i got tired of looking at the basic ones
16:44:14  <eekee> i haven't had trouble adding stations
16:44:50  <eekee> in the one game in which i did have real trouble, i added & removed grfs carelessly
16:46:30  <eekee> normally i don't remove anything. had to remove a track grf in my latest game because it had awful signals; could hardly tell a basec signal from an exit. my first try got some trains stuck, one color of PURR rails turned into vactrain tubes, so i had to send all the trains to depots & try again :)
16:47:18  <Jam35> scenario_developer = true is the one you want
16:48:42  <p3tiny> im running the zbase graphic mainly because i see signals clearly there
16:48:49  <p3tiny> @jam thanks mate
16:54:24  <eekee> oh i thought scenario_developer was more than i wanted, but turns out it's on in my games
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17:05:25  <Sylf> I actually can't see the signals with zbase
17:05:57  <Sylf> I can't tell the difference between exit signals and combo signals depending on the angle, if I remember it right
17:06:39  <p3tiny> ah, that - yeah, when they are facing from the side, you cant tell the difference.
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