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Log for #openttdcoop on 5th January 2015:
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06:06:47  <V453000> @abr05
06:06:48  <Webster> Advanced Building Revue 05: Sbahns and city networks at #openttdcoop - http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/
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08:38:47  <tneo> !password
08:38:47  <coopserver> tneo: chaney
08:38:51  <coopserver> *** Game still paused (connecting clients, number of players)
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08:50:04  <tneo> Weird if I open the game there aren't any signs
09:25:44  <V453000> strange
09:42:07  <tneo> Yes it is, hard to read what is going on :)
09:42:44  <tneo> I'd like to get back into the online game, is there a wike for the colors of rails V453000 ?
09:43:05  <V453000> wike?
09:43:09  <tneo> wiki :P
09:43:13  <tneo> !password
09:43:13  <V453000> o
09:43:13  <coopserver> tneo: finite
09:43:14  <V453000> hm
09:43:19  <V453000> lets see
09:43:23  <V453000> but nuts.openttdcoop.org
09:43:24  <coopserver> *** Game still paused (connecting clients, number of players)
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09:43:42  <tneo> sign list - 0 signs :-/
09:43:45  <V453000> well yeah it mentions this There are 5 colours: CLEAN, RED, YELLOW, BLUE, GREEN PURR, they only differ in visual appearance unless you use MEOW train class.
09:43:47  <V453000> hm
09:43:48  <V453000> !date
09:43:48  <coopserver> Jun 08 2345
09:43:53  <V453000> strange
09:47:58  <tneo> yesterday I couldn't connect because my Pc was too slow, but it seems not to heavy of a game with 580 trains
09:48:52  <V453000> yeah that is weird
09:49:01  <V453000> ._.
09:49:42  <coopserver> *** tneo has left the game (Leaving)
09:49:49  <tneo> it sure is...
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15:52:06  <Tray> Hey - Im currently trying out YETI in order to have some fun. Since I suck at the management of the trains I want to use overflows but I do have a problem with the red twoway penalty, basically trains do ignore the red twoway signal dispite the yapf.rail_firstred_twoway_eol = true setting in my config. Any hints?
15:53:57  <V453000> arrows?
15:54:09  <V453000> or there is PBS in the 2way block
15:54:16  <V453000> or forgotten setting? :)
15:54:19  <V453000> !setdef
15:54:19  <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
15:54:26  <V453000> ah you mentioned that
15:54:37  <Tray> No PBS and arrows are there, there is even a valid path on the overflow
15:55:07  <V453000> screenshot screenshot screenshot
15:55:15  <V453000> also, welcome to yeti :P
15:56:10  <Tray> Got the error, the arrow were at the last tile ov the overflow. \:
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17:07:07  <Tray> Is it possible to fund worker yards? It seems that I have trobuel meeting the city requirement or something.
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17:52:23  <Tussengas> Hey guys
17:52:50  <Tussengas> @quickstart
17:52:51  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:54:37  <Tussengas> !help
17:54:38  <coopserver> Tussengas: http://wiki.openttdcoop.org/Soap
17:55:13  <Tussengas> !playercount
17:55:13  <coopserver> Tussengas: The server is empty, noone is connected. Feel free to remedy this situation
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