Log for #openttdcoop on 6th February 2015:
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00:04:30  *** Chris has joined #openttdcoop
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00:04:58  <Chris> evning :)
00:05:02  <Chris> !help
00:05:02  <coopserver> Chris:
00:05:20  <coopserver> <o11c> now the hardest part of the plan: choosing a train
00:05:42  <Chris> !password
00:05:42  <coopserver> Chris: purely
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00:14:19  <o11c> are there any particular concerns about engines for refit?
00:18:07  <coopserver> <o11c> ugh, the clashing of default bridges + nondefault track is really ugly
00:19:03  <coopserver> <o11c> for some reason tunnels are okay though
00:20:07  <coopserver> <o11c> I feel compelled to use PURR just for that
00:24:54  <V453000> yeah that is simply because rawr doesnt define bridges yet :)
00:26:48  <V453000> !password
00:26:48  <coopserver> V453000: negate
00:27:16  <V453000> !password
00:27:16  <coopserver> V453000: brazil
00:27:22  <coopserver> *** Game paused (connecting clients)
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00:27:28  <coopserver> <V453000> heyoo
00:29:15  <coopserver> <o11c> well, I made *a* plan
00:32:38  <coopserver> <V453000> I dont think I get it
00:33:00  <coopserver> <o11c> so there's 3 industry chains on toyland
00:33:07  <coopserver> <V453000> that I am aware of :)
00:33:33  <coopserver> <o11c> each town has the middle industry for one and the final for another
00:33:51  <coopserver> <o11c> and the primaries for the 3rd are in that general stretch, just not in town obviously
00:34:05  <coopserver> <V453000> there is no middle, towns themselves (except toy shop which has to be near towns) are the accepting destination
00:34:10  <coopserver> <V453000> but thats fine
00:34:28  <coopserver> <o11c> so you pick up primary, say batteries, generally near Tunttown
00:34:40  <coopserver> <o11c> then drop and refit near Fort Draninghall and pick up the toys
00:34:53  <coopserver> <o11c> then drop the toys in Little Winborough and refit back to batteries
00:35:00  <coopserver> <V453000> ah right, so no SLH in order to prevent trains going the loop twice
00:35:22  <coopserver> <o11c> no SLH in 1/3
00:35:28  <coopserver> <V453000> yes
00:36:19  <coopserver> <V453000> the trains could still drop their goods at sidelines which would be better, but this is a bit different
00:36:35  <coopserver> <V453000> (better = would not need the 1/3 and 2/3 mess etc.)
00:37:43  <coopserver> <V453000> btw drop-refit station is probably pointless, might be better to just leave it at one station only :)
00:37:53  <coopserver> <V453000> it doesnt really matter that the trains pass through the second set of platforms
00:38:26  <coopserver> <o11c> I guess you're right, drops don't block
00:38:36  <coopserver> <V453000> nothing blocks with refit :)
00:41:46  <coopserver> <o11c> yeah that is better
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01:22:53  <Sylf> !password
01:22:53  <coopserver> Sylf: consts
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07:04:39  <V453000> HYKWA
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09:32:19  <fair_> !password
09:32:19  <coopserver> fair_: deltay
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11:56:10  <coopserver> Connected to #openttdcoop - Public Server ( (Version r27122)
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12:09:46  *** sets mode: +oo tneo Taede
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15:48:13  <raincomplex> my trains seem to be randomly going down the wrong paths
15:48:41  <raincomplex> they're not seeking depots, just going to stations completely unrelated to their orders and then turning around
15:49:01  <raincomplex> i am super confused
15:50:21  <V453000> sounds like some lost trains
15:50:28  <V453000> you probably have some missing connection somewhere
15:50:29  <V453000> most likely
15:50:55  <raincomplex> the weird part is if i stop and follow them, their route works fine
15:51:13  <raincomplex> but i go off and do something else and they start wandering
15:51:14  <raincomplex> haha
15:51:26  <raincomplex> i'll look for a bad intersection somewhere
15:54:34  <raincomplex> the only major change i made is my depots are all only on the exit side from stations
15:54:43  <raincomplex> (used to have them wherever)
15:55:07  <V453000> hm strange :)
15:55:31  <V453000> it is hard to track down just by talk, but I cant help you much more at the moment :d
15:55:34  <V453000> perhaps later :P
15:56:22  <V453000> most reliable way of finding problems though: 1. find train with issue, 2. load autosave from time -x- before that, 3. observe train
15:56:37  <V453000> if you didnt do any edits to the network, the game will calculate everything the same way :)
15:56:48  <V453000> but yeah that is quite annoying process to do
15:57:04  <V453000> I only do that if I am very desperate, hasnt happened since pro zone game 2013 :)
15:58:45  <raincomplex> haha that's okay
15:59:21  <raincomplex> one thing that just occurred to me is something i hit D to demolish while an orders list is open, perhaps that was the culprit...
15:59:26  <raincomplex> sometimes*
15:59:49  <raincomplex> since it hasn't been happening now, while i'm just observing them do their route
16:01:18  <raincomplex> is there a way to suppress the "no path found" warning for a train sitting in a queue before its station?
16:01:29  <raincomplex> without turning them all off
16:01:34  <raincomplex> or do you just ignore them
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16:13:47  <spectttr> !help
16:13:47  <coopserver> spectttr:
16:14:02  <spectttr> !password
16:14:02  <coopserver> spectttr: bucket
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16:14:32  <coopserver> <fair> hi Chris
16:14:39  <coopserver> <Chris> hi
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17:16:26  *** Jam35_ is now known as Jam35
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17:52:24  <Vinnie> !dl win64
17:52:24  <coopserver> Vinnie:
17:52:30  <Vinnie> !grf
17:52:30  <coopserver> Vinnie:
17:56:30  <Vinnie> !password
17:56:30  <coopserver> Vinnie: styles
17:56:38  <coopserver> *** Game still paused (connecting clients, number of players)
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17:57:11  <coopserver> <Vinnie> hi
17:57:15  <coopserver> <fair> hi
17:58:23  <coopserver> <Vinnie> any clue how to build?
17:59:51  <coopserver> <fair> you join the company and build
17:59:58  <coopserver> <fair> according to plan
18:02:14  <coopserver> <fair> or since there is nothing built.. come up withg a diofferent plan
18:21:00  <coopserver> <Vinnie> well this is gonna be a headace
18:22:59  <coopserver> *** Vinnie has joined company #1
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18:51:49  <Jam35> !pw
18:51:49  <coopserver> Jam35: unload
18:51:57  <coopserver> *** Game still paused (connecting clients, number of players)
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18:52:17  <coopserver> <fair> Hello Mr. Jam35
18:52:42  <coopserver> <Jam35> evening or something :)
18:52:56  <coopserver> <fair> =)
18:54:07  <coopserver> <Vinnie> hi
18:54:20  <coopserver> <Jam35> oh so someone just said plan, go :)
18:54:23  <coopserver> <Vinnie> im here to learn
18:54:24  <coopserver> <Jam35> hi Vinnie
18:54:29  <coopserver> <Jam35> haha
18:55:02  <coopserver> <Jam35> learn 'em good :P
18:57:21  <coopserver> <Vinnie> i hope so
19:00:01  <coopserver> <Jam35> what's that 2/3 thing ?
19:00:18  <coopserver> <Jam35> in plan
19:00:20  <coopserver> <Vinnie> mainline has 3 sections
19:00:27  <coopserver> <Vinnie> so i guess 2 out of 3 sections
19:02:07  <coopserver> <Jam35> to avoid making a full loop? does it hurt that much?
19:02:35  <coopserver> <Jam35> but okay
19:03:10  <coopserver> <Vinnie> is he good player now? o11c
19:03:19  <coopserver> <Vinnie> improved i mean
19:04:05  <coopserver> <Jam35> can't remember sorry o11c :)
19:04:11  <coopserver> <Jam35> improving I'm sure :)
19:04:30  <coopserver> <Jam35> I haven't been around much
19:04:59  <coopserver> <Jam35> that NE mainline is super boring
19:05:45  <coopserver> <Vinnie> :D
19:05:49  <coopserver> <Vinnie> my addition
19:05:52  <coopserver> <Jam35> apologies to whoever
19:05:57  <coopserver> <Jam35> oh :P
19:06:17  <coopserver> *** Jam35 has joined company #1
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19:06:35  <coopserver> <Vinnie> you want to fill it with s bends
19:07:09  <coopserver> <Jam35> no but it's almost Roman :)
19:07:25  <coopserver> <Vinnie> i like romans
19:07:35  <coopserver> <Jam35> fair enuf :)
19:08:40  <coopserver> <Jam35> I feel so much better now
19:09:39  <V453000> hihihi
19:10:04  <coopserver> <Jam35> hii
19:10:08  <coopserver> <fair> hi
19:10:51  <coopserver> <Vinnie> hello
19:12:11  <V453000> !password
19:12:11  <coopserver> V453000: slowed
19:12:17  <coopserver> *** Game paused (connecting clients)
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19:12:26  <coopserver> <V453000> y000
19:12:29  <coopserver> <V453000> RAWR
19:12:31  <coopserver> <fair> ^^
19:12:37  <coopserver> <fair> r u NUTS ?
19:12:41  <coopserver> <V453000> I IZ
19:12:51  <coopserver> <V453000> btw a badass plan would be to build only tunnels since bridges suck ass :P
19:13:21  <coopserver> <Jam35> underwater?
19:13:29  <coopserver> <Vinnie> channals
19:13:30  <coopserver> <V453000> T_F
19:13:36  <coopserver> <Jam35> works?
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19:41:15  <coopserver> <Vinnie> my teacher :(
19:46:32  <coopserver> <fair> yo teacher
19:49:51  <coopserver> <Vinnie> fair will you teach me how to play
19:49:53  <o11c> !password
19:49:53  <coopserver> o11c: ssdata
19:49:58  <coopserver> *** Game paused (connecting clients)
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19:50:06  <coopserver> <fair> I am even more of an beginner than you
19:50:14  <coopserver> <Vinnie> great
19:50:19  <coopserver> <fair> :P
19:50:20  <coopserver> <Vinnie> we can learn from eachother
19:50:28  <coopserver> <Vinnie> equal skill level
19:50:42  <coopserver> <fair> we aren't equal skill level :D
19:50:48  <coopserver> <Vinnie> why not
19:51:00  <coopserver> <Vinnie> i know nothing, ask anyone here
19:51:59  <coopserver> <o11c> wait did everyone just start building really? Normally there are a couple more plans and then voting ...
19:52:18  <coopserver> <Vinnie> you win, congratz
19:52:29  <coopserver> <fair> apparently everyone liked your plan :D
19:52:40  <coopserver> <fair> they were all eager to jump in and build stuff
19:52:48  <coopserver> <o11c> or got confused by the IRC /topic having the wrong stage
19:52:58  <coopserver> <o11c> (and game number)
19:53:07  <coopserver> <fair> ^^
19:53:43  <coopserver> <Vinnie> i got an idea for a refit station that might fail big time, still try it?
19:53:55  <coopserver> *** o11c has joined company #1
19:54:05  <coopserver> <o11c> I'm gonna build the trainyard now
19:55:12  <Jam35> it doesn't say !!NETWORK PLAN!! in game if people only want to observe text :P
19:55:57  <coopserver> <Vinnie> go mayhem sign pretty mutch means go build no plan
19:56:03  <coopserver> <Vinnie> then plan emerged
19:56:06  <coopserver> <Vinnie> so follow plan
19:56:10  <coopserver> <o11c> oh
19:56:15  <Hazzard> !date
19:56:15  <coopserver> Jan 26 2112
19:56:25  <coopserver> *** V453000 has left the game (Leaving)
19:56:56  <Jam35> I tried to update gamenr
19:57:04  <Jam35> failed :)
19:57:28  *** V453000 changes topic to "Cooperative OpenTTD | PSG293 (r27122) | STAGE: Building | New players, use @quickstart and !help | | TS3:"
19:57:34  <V453000> :)
19:58:35  <Jam35> evryone's happy now
19:58:45  <coopserver> <Vinnie> no i am not
19:58:51  <coopserver> <Vinnie> sata is over 200 days away
19:58:54  <coopserver> <Vinnie> santa
19:59:20  <V453000> XD
19:59:26  <coopserver> <Jam35> more than that if he doesn't exist
19:59:29  <V453000> nice to see you again Vinnie by the way
19:59:40  <coopserver> <Vinnie> fuck you could be right
19:59:44  <coopserver> <Vinnie> hanks V
20:00:04  <coopserver> <Vinnie> luckly we got Sinterklaas in the Netherlands
20:00:11  <coopserver> <Vinnie> i see him on TV so he is real
20:00:33  <coopserver> <fair> :D
20:03:34  <coopserver> <Vinnie> come on fair lets build
20:03:54  <coopserver> <fair> what ?
20:04:06  <coopserver> <Vinnie> a big station
20:04:08  <coopserver> <Vinnie> together
20:04:19  <coopserver> <fair> xD okay
20:04:28  <coopserver> *** Vinnie has joined company #1
20:04:41  <coopserver> <Vinnie> lets see how does refit work again
20:04:59  <coopserver> <fair> i guess sylf's station is a good example ^^
20:05:07  <coopserver> <o11c> yeah, it definitely is
20:08:06  <coopserver> <Vinnie> ehm now the plan looks wierd
20:08:22  <coopserver> <Vinnie> candy drop is not in the candy factory location
20:08:35  <coopserver> <o11c> er, those are different things?
20:08:38  <coopserver> <Vinnie> beeing sweet factory
20:08:46  <coopserver> <Vinnie> cany i think = candyfloss
20:08:54  <coopserver> <Vinnie> goes to sweetfactory
20:09:04  <coopserver> <o11c> uh is your game not in english?
20:09:10  <coopserver> <Vinnie> it is
20:09:22  <coopserver> <Vinnie> amarican english different
20:09:24  <coopserver> <o11c> "Cotton Candy" is primary, goes to "Candy Factory"
20:09:25  <coopserver> <Vinnie> ?
20:09:34  <coopserver> <o11c> which then goes to "Candy drop"
20:09:54  <coopserver> <Vinnie> yeah let me change to amarican english
20:10:45  <coopserver> <Vinnie> sweet factory
20:10:57  <coopserver> <Vinnie> np ill get it
20:11:13  <coopserver> <Vinnie> only problem is candy drop as a MSH and the text:
20:11:31  <coopserver> <Vinnie> each town has one MSL a drop-refit-pickup
20:11:44  <coopserver> <Vinnie> where do we drop candy
20:11:59  <coopserver> <Vinnie> each town or one of the 3 major drops
20:12:35  <coopserver> <o11c> so you pick up cotton candy / candy floss somewhere near Little WInborough (but not in town)
20:12:56  <coopserver> <o11c> take it to Tonttown, drop it at the Candy/Sweet factory, refit, and pick up the Candy/Sweets
20:13:10  <coopserver> <Vinnie> yes and where drop that?
20:13:11  <coopserver> <o11c> take them to Fort Draninghall, drop there
20:13:17  <coopserver> <Vinnie> repeat?
20:13:32  <coopserver> <o11c> leave Fort Draninghall empty
20:13:34  <coopserver> <Vinnie> aka go to order 1
20:13:35  <coopserver> <o11c> oh hm
20:13:43  <coopserver> <o11c> sylf's station is nowhere near the town ...
20:13:53  <coopserver> <Vinnie> we will fix that no problem
20:15:07  <coopserver> <Vinnie> come on fair, lets build
20:16:00  <coopserver> <fair> ehm .. let me quickly read up on the chat history
20:19:44  <coopserver> <fair> its brown like chocolate
20:20:54  <coopserver> <Vinnie> are we building the drink factory? or is o11c doing that?
20:21:00  <coopserver> <o11c> I'm working on that one
20:30:10  <coopserver> <Vinnie> hmm and now
20:31:16  <coopserver> <fair> entry and exit ?
20:31:22  <coopserver> <Vinnie> fair do you know how to make am exit?
20:31:31  <coopserver> <fair> no
20:31:45  <coopserver> <Vinnie> still want to try?
20:32:45  <coopserver> <fair> i am unsure
20:33:01  <coopserver> <Vinnie> i also dont remember a good way
20:33:08  <coopserver> <fair> I will be afk for a bit in like 5 mins, but I will be back in 20 mins
20:33:13  <coopserver> <Vinnie> didnt play for to long
20:33:17  <coopserver> <Vinnie> ke
20:51:52  <coopserver> *** Jam35 has joined company #1
20:52:01  <coopserver> <o11c> okay, orders made
20:52:58  <coopserver> <Jam35> should I make the entry o11c?
20:53:03  <coopserver> <o11c> sure
21:01:04  <coopserver> <o11c> uh-oh
21:01:32  <coopserver> <o11c> "fund new industry" doesn't even allow prospecting of primaries, and we *need* more primaries
21:01:43  <coopserver> <Vinnie> enable cheats
21:02:17  <Jam35> !rcon set raw_industry_construction
21:02:18  <coopserver> Current value for 'raw_industry_construction' is: '0' (min: 0, max: 2)
21:02:21  <Jam35> !rcon set raw_industry_construction 2
21:02:27  <coopserver> <Jam35> done
21:03:06  <coopserver> <fair> i am back btw
21:03:24  <coopserver> <Vinnie> welcome back
21:03:48  <coopserver> <fair> thanks =)
21:04:28  <coopserver> <o11c> need to increas max station spread also
21:04:52  <Jam35> !rcon set station_spread
21:04:53  <coopserver> Current value for 'station_spread' is: '12' (min: 4, max: 64)
21:04:58  <Jam35> !rcon set station_spread 64
21:05:05  <Jam35> also done :)
21:06:27  <coopserver> <Vinnie> wow just noticed the commercials on the fizzy drink factoy
21:06:40  <coopserver> <Vinnie> or that has always been on opengfx
21:07:49  <coopserver> <Vinnie> why make a sign !die for a bubble generator
21:08:03  <coopserver> <Vinnie> and build a factory 3 blocks from it
21:08:20  <coopserver> <o11c> it's a bad idea to have primaries near your main stations
21:08:34  <coopserver> <Vinnie> for reasons of expanding
21:08:47  <coopserver> <Vinnie> which would make the same argument for that factory
21:08:58  <coopserver> <o11c> oh, duh :(
21:09:13  <coopserver> <Vinnie> nooo
21:09:19  <coopserver> <Vinnie> not there aswell
21:09:25  <coopserver> <o11c> fine, you choose a place
21:09:33  <coopserver> <Vinnie> its to late anyway
21:09:34  <coopserver> <o11c> just make sure it's upstream so the drop station won't cover the first one I made
21:09:39  <coopserver> <o11c> it will die eventually
21:09:40  <coopserver> <fair> xD
21:09:45  <coopserver> <fair> lol poor o11c
21:10:54  <coopserver> <o11c> oh, "only one per town", I guess I really did mess up
21:11:24  <coopserver> <fair> well cheats are on,. you can use the magic bulldozer
21:11:35  <coopserver> <o11c> no they're not
21:11:42  <coopserver> <Jam35> no cheats just rcon
21:12:00  <coopserver> <fair> oh
21:12:09  <coopserver> <fair> so no magic thingie ?
21:12:19  <coopserver> <Jam35> only if someone takes it offline
21:12:28  <coopserver> <Jam35> cheats
21:12:31  <coopserver> <Jam35> then reloads
21:12:39  <coopserver> <fair> i see
21:12:52  <coopserver> <fair> well then we wait for the factory to die
21:12:56  <coopserver> <Vinnie> there
21:14:44  <coopserver> <Jam35> we might need a few extra towns
21:14:50  <coopserver> <Jam35> epecially NE area
21:15:46  <coopserver> <o11c> remember the toys/candy/drinks get dropped at the big stations, not at the sidelines
21:16:07  <coopserver> <o11c> so just need to do a little town growth over some long bridges
21:16:22  <coopserver> <Jam35> 14 of each industry is enough but not sure they will appear in any nice space
21:16:29  <coopserver> <o11c> oh, I see
21:16:37  <coopserver> <o11c> or just enable multiple industries per town
21:16:40  <coopserver> <Jam35> or even if they will appear that far away from the town
21:17:11  <coopserver> *** Vinnie has joined spectators
21:17:13  <coopserver> <Jam35> that may be problematic
21:17:27  <coopserver> <Jam35> too many
21:17:31  <coopserver> <o11c> Vinnie: did you extend the DRINK PICK ?
21:18:13  <coopserver> <Jam35> I made the merge
21:18:15  <coopserver> <Jam35> that?
21:18:35  <coopserver> <o11c> I mean for the drink factory that had to be built a long distance away
21:19:28  <coopserver> <o11c> er shit
21:25:22  <coopserver> <o11c> actually I don't think the factory I put in the wrong place will die
21:25:30  <coopserver> <o11c> because area coverage goes from extremities
21:27:09  <coopserver> <Jam35> if no trains arrive it may die in the meantime
21:28:53  <coopserver> <Jam35> can we make drink fac station in-line like the others?
21:29:01  <coopserver> <Jam35> to allow more space to exit
21:29:26  <coopserver> <o11c> I'm not the expert here :/
21:29:30  <coopserver> <Jam35> without destroying Sundington
21:29:37  <coopserver> <Jam35> you have the plan :)
21:29:51  <coopserver> <o11c> I guess you're right
21:29:57  <coopserver> <Jam35> :. you boss :P
21:30:26  <coopserver> <Jam35> plus it's neater
21:30:31  <coopserver> <Jam35> up to you
21:30:53  <coopserver> <Jam35> you should do it though
21:30:58  <coopserver> <Jam35> call it practice :)
21:31:21  <coopserver> <o11c> hm, I don't think the tunnels/bridges stuff will work with the hill ...
21:36:14  <coopserver> <Vinnie> reversers?
21:43:41  <coopserver> <Jam35> 2 things
21:43:44  <coopserver> <Jam35> CL
21:43:56  <coopserver> <Jam35> and hm
21:43:57  <coopserver> <o11c> oh, wasn't thinking about that near the station
21:44:01  <coopserver> <o11c> also signal gap I know
21:44:12  <coopserver> <Jam35> doesn't matter too much
21:44:31  <coopserver> <Jam35> was thinking alternate lines over 2
21:44:52  <coopserver> <o11c> ?
21:44:55  <coopserver> <Jam35> gives mixing between entry/exit lines
21:45:15  <coopserver> <Jam35> so trains enter on one line
21:45:25  <coopserver> <Jam35> but could end up on other after station
21:45:37  <coopserver> <Jam35> 'balance' if you like
21:45:38  <coopserver> <o11c> MSB03B has a splitter ...
21:45:52  <coopserver> <Jam35> but still that line gets busy too
21:46:13  <coopserver> <o11c> and I thought practice was to put the balancer as late as possible
21:46:31  <coopserver> <Jam35> idk that rule
21:46:37  <coopserver> <Jam35> maybe in some cases
21:46:58  <coopserver> <Jam35> it's nice right after station too
21:53:07  <coopserver> <Jam35> I am not saying anything is right or wrong just making suggestions
21:53:30  <coopserver> <o11c> yeah, I see that
21:53:39  <coopserver> <o11c> this community is a lot nicer than some
21:54:58  <coopserver> <Jam35> personal preference or style has a big part :)
21:55:24  <coopserver> <Jam35> I like leaving TL areas for example
21:55:28  <coopserver> <Jam35> like here
21:55:49  <coopserver> <Jam35> or even after station
21:55:51  <coopserver> <o11c> okay  I can do that
21:56:19  <coopserver> <Jam35> it can be a help
21:56:34  <coopserver> <Jam35> maybe not so much idk
21:56:52  <coopserver> <Jam35> but it leaves train behind to get in station
21:56:57  <coopserver> <Jam35> and so on
21:57:29  <coopserver> <fair> hmm
21:58:52  <coopserver> <Jam35> mhm?
21:59:05  <coopserver> <fair> mhm!
21:59:08  <coopserver> <Jam35> explain your hmm :)
21:59:33  <coopserver> <fair> looking at the stuff u guys built
22:00:27  <coopserver> <Jam35> we are ready to add primaries but
22:00:36  <coopserver> <Jam35> need that factory to die
22:00:41  <coopserver> <fair> and thinking about what I can build
22:00:44  <coopserver> <o11c> yeah I was thinking the same thing
22:00:45  <coopserver> <fair> yes, thats true xD
22:00:55  <coopserver> <Jam35> build SLH
22:01:22  <coopserver> <Jam35> build SLH !here
22:01:37  <coopserver> <fair> in or outwards ?
22:01:41  <coopserver> <Jam35> both
22:02:04  <coopserver> <Jam35> in is simplicity
22:02:09  <coopserver> <o11c> I was thinking the plan would be: export map now to kill factory; found a bunch more towns, fund a bunch new primaries
22:02:11  <coopserver> <Jam35> out is too really
22:02:34  <coopserver> <Jam35> hmmm!
22:02:37  <coopserver> <Jam35> sec
22:02:42  <coopserver> <fair> eh .. how do you mean ?
22:02:46  <coopserver> *** o11c has joined spectators
22:03:03  <coopserver> *** Jam35 has left the game (Leaving)
22:03:04  <coopserver> *** Game paused (number of players)
22:04:08  <Jam35> !getsave
22:04:08  <coopserver> Starting download...
22:04:12  <coopserver> Savegame successfully downloaded
22:04:19  <Jam35> !rcon ls
22:04:20  <coopserver> 0) .. (Parent directory)
22:04:21  <coopserver> 1) Brinborough%20Transport%2C%201st%20Jun%202121.sav
22:04:22  <coopserver> 2) PSG%20292_Final.sav
22:04:23  <coopserver> 3) Unnamed%2C%204th%20Feb%202100.sav
22:04:24  <coopserver> 4) PS_RAWR001.sav
22:04:25  <coopserver> Jam35: You have 58 more messages. Type !less to view them
22:04:28  <Jam35> !rcon load 1
22:04:29  <coopserver> Starting new game
22:04:39  <coopserver> *** fair has left the game (connection lost)
22:04:40  <coopserver> *** Vinnie has left the game (connection lost)
22:04:41  <coopserver> *** o11c has left the game (connection lost)
22:04:42  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27122)
22:04:43  <coopserver> *** Game paused (number of players)
22:04:50  <Jam35> !pw
22:04:50  <coopserver> Jam35: client
22:04:56  <coopserver> *** Game still paused (connecting clients, number of players)
22:04:59  <coopserver> *** Jam35 has joined
22:05:00  <coopserver> *** Game still paused (number of players)
22:05:07  <coopserver> *** Game still paused (connecting clients, number of players)
22:05:11  <coopserver> *** fair has joined
22:05:12  <coopserver> *** Game still paused (number of players)
22:05:17  <coopserver> <Jam35> damn forgot entry point
22:05:21  <coopserver> *** Jam35 has left the game (Leaving)
22:05:23  <coopserver> <fair> xD
22:06:13  <Jam35> !getsave
22:06:13  <coopserver> Starting download...
22:06:15  <coopserver> Savegame successfully downloaded
22:06:24  <Jam35> !rcon load 1
22:06:25  <coopserver> Starting new game
22:06:26  <coopserver> *** fair has left the game (connection lost)
22:06:27  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27122)
22:06:28  <coopserver> *** Game paused (number of players)
22:06:30  <Jam35> !pw
22:06:30  <coopserver> Jam35: alikes
22:06:40  <coopserver> *** Game still paused (connecting clients, number of players)
22:06:43  <coopserver> *** Jam35 has joined
22:06:44  <coopserver> *** Game still paused (number of players)
22:06:52  <coopserver> *** Jam35 has joined company #1
22:07:07  <coopserver> *** Game still paused (connecting clients, number of players)
22:07:10  <coopserver> *** fair has joined
22:07:11  <coopserver> *** Game still paused (number of players)
22:07:25  <coopserver> <fair> looks good ?
22:07:47  <coopserver> <Jam35> missed one but non-essential
22:08:29  <coopserver> <Jam35> can you join co?
22:08:45  <coopserver> *** fair has joined company #1
22:08:46  <coopserver> *** Game unpaused (number of players)
22:08:49  <coopserver> <fair> apparently
22:08:55  <coopserver> *** fair has joined spectators
22:08:56  <coopserver> *** Game paused (number of players)
22:09:10  <coopserver> <Jam35> oh :D
22:09:18  <coopserver> <Jam35> I wanted to do something :)
22:09:37  <coopserver> <fair> ah =)
22:10:10  <coopserver> *** Jam35 has left the game (Leaving)
22:10:20  *** Guest4519 has quit IRC
22:11:28  <Jam35> !getsave
22:11:28  <coopserver> Starting download...
22:11:31  <coopserver> Savegame successfully downloaded
22:11:34  <Jam35> !rcon load 1
22:11:35  <coopserver> Starting new game
22:11:36  <coopserver> *** fair has left the game (connection lost)
22:11:37  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27122)
22:11:38  <coopserver> *** Game paused (number of players)
22:11:41  <Jam35> !pw
22:11:41  <coopserver> Jam35: resize
22:11:49  <coopserver> *** Game still paused (connecting clients, number of players)
22:11:53  <coopserver> *** fair has joined
22:11:54  <coopserver> *** Game still paused (number of players)
22:11:56  <coopserver> *** Game still paused (connecting clients, number of players)
22:11:59  <coopserver> *** Jam35 has joined
22:12:00  <coopserver> *** Game still paused (number of players)
22:12:05  <coopserver> <Jam35> !unpause
22:12:55  <Jam35> yeah left magic dozer on
22:13:01  <coopserver> <fair> thats good ?
22:13:11  <Jam35> no aCCIDENT
22:13:15  <Jam35> oops
22:13:29  <coopserver> <fair> :D
22:13:35  <coopserver> <fair> so you have to restart... again ?
22:13:41  <Jam35> had to reload again :)
22:13:43  <Jam35> done
22:13:52  <coopserver> <fair> =)
22:14:48  <coopserver> <Jam35> so... SLH?
22:14:53  <coopserver> *** Jam35 has joined company #1
22:14:59  *** LSky` has quit IRC
22:14:59  <coopserver> <Jam35> I help
22:15:15  <coopserver> <fair> trains will go around the entire mainline then ?
22:15:32  <coopserver> <fair> because there is no other direction ?
22:15:59  <coopserver> <Jam35> at my sign the SLH only takes candy/toy stuffs
22:16:30  <coopserver> <Jam35> so we never do an almost full loop
22:17:07  <coopserver> <fair> at your sign the slh is for the sugar primaries ?
22:17:25  <coopserver> <Jam35> It isn't a problem they will make money, that's not an issue
22:17:32  <coopserver> <Jam35> yes and whatever springs up
22:17:39  <coopserver> <fair> okay
22:18:52  <coopserver> <Jam35> if you join I will try to explain how I would approach this
22:19:03  <coopserver> *** fair has joined company #1
22:19:04  <coopserver> *** Game unpaused (number of players)
22:19:11  <coopserver> <Jam35> okay
22:19:23  <coopserver> <Jam35> a neat thing I see here
22:19:28  <coopserver> <fair> wait
22:19:38  <coopserver> <fair> let me show u
22:19:45  <coopserver> <fair> how I think
22:19:53  <coopserver> <fair> it is suposed to be approached
22:20:04  <coopserver> <Jam35> ok
22:20:17  <coopserver> <fair> like that and then just connected
22:20:49  <coopserver> <fair> or do you only want 1 slh ?
22:20:54  <coopserver> <Jam35> well the line by the lake I did not consider
22:21:04  <coopserver> <Jam35> yes just the SW side
22:21:21  <coopserver> <fair> i see
22:21:47  <coopserver> <Jam35> SLH is generally 3 way
22:22:17  <coopserver> <Jam35> we could cross over after we split the line to the sideline
22:22:32  <coopserver> <fair> yes
22:23:06  <coopserver> <Jam35> that way we are not interfering with the ML too much
22:23:22  <coopserver> <Jam35> bridges are on quiet SL and so on
22:23:48  <coopserver> <fair> true
22:23:52  <coopserver> <Jam35> so its just a case of making the split
22:25:04  <coopserver> <Jam35> we go to single line on SL
22:25:13  <coopserver> <Jam35> both ML can get there
22:25:25  <coopserver> <Jam35> easy
22:25:31  <coopserver> <fair> =)
22:25:44  <coopserver> <Jam35> single bridge only unless needed later
22:26:26  *** StarLite has quit IRC
22:26:28  <coopserver> <Jam35> and now the merge
22:26:34  <coopserver> <Jam35> so
22:26:43  <coopserver> <Jam35> the SL needs to choose from both ML
22:27:24  <coopserver> <Jam35> I make space for bridge or tunnel
22:28:02  <coopserver> <Jam35> and we want at least a TL space before the signal
22:28:08  <coopserver> <Jam35> entry signal
22:28:18  <coopserver> <Jam35> tunnel is 4
22:28:36  <coopserver> <Jam35> train fits there
22:28:43  <coopserver> <fair> yes
22:28:52  <coopserver> <Jam35> exit signal
22:29:07  <coopserver> <Jam35> the choice
22:29:15  <coopserver> <Jam35> 5 tiles again
22:30:04  <coopserver> <Jam35> ok :)
22:31:10  <coopserver> <Jam35> choice
22:31:16  <coopserver> <Jam35> now priority for ML
22:31:44  <coopserver> <Jam35> basic and short
22:31:50  <coopserver> <fair> looks like it
22:32:59  <coopserver> <Jam35> whatever :)
22:33:04  <coopserver> <Jam35> but better
22:33:08  <coopserver> <fair> =)
22:33:20  <coopserver> <Jam35> pretty much all there is to it
22:33:33  <coopserver> <Jam35> as we expand ML
22:33:41  <coopserver> <Jam35> you need to add extra choice
22:33:43  <coopserver> <Jam35> is all
22:34:38  <coopserver> <Jam35> signal gap here
22:34:42  <coopserver> <Jam35> on purpose
22:34:46  <coopserver> <fair> yes
22:34:53  <coopserver> <Jam35> you get that?
22:34:56  <coopserver> <fair> so there is only space for 1 treain
22:35:00  <coopserver> <fair> *train
22:35:01  <coopserver> <Jam35> precisely
22:35:29  <coopserver> <fair> and any following train will choose the other path
22:35:39  <coopserver> <Jam35> indeedy :)
22:35:46  <coopserver> <fair> ^^
22:35:57  <coopserver> <Jam35> lets take a sugars
22:36:11  <coopserver> <fair> :D
22:37:19  <coopserver> <Jam35> sideline depot
22:37:42  <coopserver> <fair> so the trains don't pathfind the depot
22:38:15  <coopserver> <Jam35> well it is one way
22:38:21  <coopserver> <Jam35> injection only
22:38:33  <coopserver> <fair> yeah
22:38:39  <coopserver> <Jam35> we have depots on ML anyway
22:38:52  <coopserver> <Jam35> but yeah
22:40:27  <coopserver> <Jam35> we are go
22:40:37  <coopserver> <Jam35> just checking orders
22:41:15  <coopserver> <Jam35> we had invalid order
22:41:22  <coopserver> <Jam35> then I forgot full load
22:43:39  *** phatmatt has quit IRC
22:44:52  <coopserver> <fair> did u fix the order now ?
22:45:08  <coopserver> <Jam35> I modified the trainyard orders so that refit to primary cargo is first
22:45:29  <coopserver> <fair> ah good
22:45:30  <coopserver> <Jam35> because you can clone train in wrong refit
22:45:42  <coopserver> <Jam35> but it's first order will be to refit...#
22:45:58  *** phatmatt has joined #openttdcoop
22:46:16  *** Vinnie has quit IRC
22:46:41  <coopserver> <Jam35> i.e. it doesn't end up waiting forever at a primary because it wants to load toys or whatever
22:47:40  <coopserver> <fair> makes sense
22:54:14  <Jam35> !rcon set found_town
22:54:15  <coopserver> Current value for 'found_town' is: '0' (min: 0, max: 2)
22:54:19  <Jam35> !rcon set found_town 1
22:54:48  <coopserver> *** fair has joined spectators
22:54:49  <coopserver> *** Game paused (number of players)
22:54:55  <coopserver> <fair> oh
22:54:59  <coopserver> *** fair has joined company #1
22:55:00  <coopserver> *** Game unpaused (number of players)
22:55:37  <coopserver> <Jam35> I'm done
22:55:45  <coopserver> <Jam35> was placing some small towns
22:55:50  <coopserver> *** Jam35 has joined spectators
22:55:51  <coopserver> *** Game paused (number of players)
22:55:57  <coopserver> *** fair has joined spectators
22:55:57  <Jam35> !rcon set found_town 0
22:55:59  <coopserver> <fair> okay
22:57:48  <coopserver> <Jam35> bfn
22:57:50  <coopserver> *** Jam35 has left the game (Leaving)
22:58:27  *** Jam35 is now known as Jam35_
23:14:38  <coopserver> *** fair has left the game (Leaving)
23:24:05  <o11c> !password
23:24:05  <coopserver> o11c: normal
23:24:08  <coopserver> *** Game still paused (connecting clients, number of players)
23:24:11  <coopserver> *** o11c has joined
23:24:12  <coopserver> *** Game still paused (number of players)
23:24:32  <o11c> Jam35_: ah right, I accidentally deleted one of the stations, that's where the invalid order came from
23:27:22  <coopserver> *** o11c has joined company #1
23:29:11  <o11c> !rcon set min_active_clients
23:29:26  <o11c> I can't even do read-only?
23:29:59  <coopserver> <o11c> odd, in-game it's 0
23:30:05  <coopserver> *** o11c has joined spectators
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23:43:44  *** luaduck_zzz is now known as luaduck

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