Log for #openttdcoop on 8th February 2015:
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10:18:58  <Blaat32> !password
10:18:58  <coopserver> Blaat32: origin
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10:46:29  <fair_> !password
10:46:29  <coopserver> fair_: prints
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10:46:55  <coopserver> <fair> hi Blat
10:47:04  <coopserver> <Blaat32> hi
10:59:48  *** Jam35_ is now known as Jam35
11:05:15  <coopserver> <Blaat32> I keep getting 'train X is lost' warnings out of the  northernmost main station
11:05:48  <coopserver> <Blaat32> Because the trains that drop of sweets, cannot find a way out, they need to reverse in toy pickup
11:06:01  <coopserver> <Blaat32> *drop off
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11:21:44  <V453000> just disable those messages :P everybody else does it too :P
11:21:48  <V453000> also hi :)
11:29:07  <coopserver> <Blaat32> What's best to do with the two primaries around MSH 03B? Connect to SLH 01 or 05? New SLH?
11:33:57  <Djanxy> !password
11:33:57  <coopserver> Djanxy: zoomed
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11:34:13  <coopserver> <fair> slh01 looks good
11:34:19  <coopserver> <fair> for the primaries
11:41:01  <coopserver> <fair> blaat = maybe the cola wells should be connected to slh05 ?
11:41:20  <coopserver> <fair> because the drink factory is right next to the primary :D
11:41:37  <coopserver> <Blaat32> makes sense
11:41:55  <coopserver> <fair> maybe even the full direction to slh05 and the return direction to slh01 ?
11:42:12  <coopserver> <fair> ah no
11:42:15  <coopserver> <Blaat32> the trains make whole loop anyways
11:42:16  <coopserver> <fair> it refits anyway
11:42:23  <coopserver> <fair> yeah
11:45:32  <coopserver> <Blaat32> All my construction work has led to less-than-stellar relations with the Sundington local council :-)
11:45:52  <coopserver> <fair> :D
11:45:57  <coopserver> <Blaat32> Luckly they accepted a new station in exchange for some reforestation
11:45:59  <coopserver> <fair> they will thank you one day
11:46:27  <coopserver> <Blaat32> Trees that stood for one day, then made way for that same new station
11:53:31  <coopserver> <Blaat32> done
11:53:38  <coopserver> <fair> yay
11:54:17  <coopserver> <Blaat32> ..and there was much rejoicing
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12:47:42  <coopserver> <Blaat32> Hmm I guess I f**ed up massively, by using the dynamite tool  on a tile that belonged to the toy factory station
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12:57:32  <coopserver> <Blaat32> OK, apart from about 10M in missed profits, I guess everything is repaired now
12:57:54  <coopserver> <fair> =)
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12:58:53  <Vinnie\> !password
12:58:53  <coopserver> Vinnie\: winter
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12:59:31  <coopserver> <Vinnie> good day my fellow gentlemen
12:59:41  <coopserver> <Blaat32> hello
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13:00:36  <coopserver> <Jam35> also hi
13:00:40  <coopserver> <Vinnie> hey
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13:02:17  <coopserver> <Jam35> weird that those two sidelines are tangled up
13:02:21  <coopserver> <Jam35> but it fits plan
13:03:12  <coopserver> <Vinnie> map looks empty
13:03:25  <coopserver> <Vinnie> gonna fund some madness then
13:03:27  <coopserver> <Blaat32> Yeah, originally I did it in the 'normal', but in this case 'wrong' way
13:03:45  <coopserver> <Jam35> mhm np
13:04:02  <coopserver> <Jam35> we have enough money to spam some industries now
13:09:19  <coopserver> <Vinnie> ahhh
13:09:22  <coopserver> <Vinnie> you english
13:11:07  <coopserver> <Jam35> yep
13:11:14  <coopserver> <Vinnie> blaat aswell
13:11:34  <coopserver> <Jam35> idk
13:11:40  <coopserver> <Jam35> he should sign his work
13:11:45  <coopserver> <Vinnie> the evil of SLH 06 tells me
13:11:49  <coopserver> <Blaat32> I'm no native speaker
13:12:18  <coopserver> <Jam35> drive on left
13:12:32  <coopserver> <Vinnie> australian or japan?
13:12:43  <coopserver> <Vinnie> and thats it with drive on left countries right?
13:13:18  <coopserver> <Jam35> yeah ROW is backwards :P
13:13:31  <coopserver> <Vinnie> heathen scum
13:14:00  <coopserver> <Jam35> see :)
13:14:09  <coopserver> <Vinnie> i tought the reason behind it was that the rest of the world wants nothing to do with england, so they drive on right
13:14:10  <coopserver> <Blaat32> Is CL2 acceptable in some sideline bits?
13:14:18  <coopserver> <Blaat32> near stations
13:14:26  <coopserver> <Vinnie> yes it is ok
13:16:29  <coopserver> <Vinnie> let me share some sugar with you
13:19:12  <coopserver> <Jam35> actually this 2/3 thing is pretty pointless
13:19:20  <coopserver> <Vinnie> you think :P
13:19:28  <coopserver> <Vinnie> madness soon
13:19:31  <coopserver> <Jam35> the length of the sidelines is ridiculous now
13:19:55  <coopserver> <fair> too long or short ?
13:20:01  <coopserver> <Jam35> way too long
13:20:11  <coopserver> <Jam35> like WIP Tarninghead
13:20:21  <coopserver> <Jam35> all the way back to SLH01??
13:20:27  <coopserver> <Jam35> then around
13:20:32  <coopserver> <Vinnie> its just half the map
13:20:38  <coopserver> <Jam35> may as well join new hub right there
13:21:52  <coopserver> <Vinnie> ehm sugar has invalid order
13:21:58  <coopserver> <Blaat32> I reworked SLH06 a bit to make everything RL
13:22:23  <coopserver> <Blaat32> My bad, fixed now
13:22:59  <coopserver> <Vinnie> english empire is falling
13:23:02  <coopserver> <Jam35> and toffee
13:23:06  <coopserver> <Jam35> and cotton
13:23:18  <coopserver> <Vinnie> well fuck
13:23:33  <coopserver> <Jam35> in the train yard at least
13:23:44  <coopserver> <Jam35> and they don't full load sweets :P
13:23:49  <coopserver> <Jam35> should not
13:23:57  <coopserver> <Vinnie> pff this is gonna take 30 min to check all
13:24:28  <coopserver> <Blaat32> Srry, I accidentally demolished a tile of the drop station while working on SLH07
13:24:33  <coopserver> <Blaat32> Half an hour ago or so
13:24:38  <coopserver> <Jam35> I'll do candy floss
13:25:02  <coopserver> <Blaat32> All the orders of the running trains should be fixed, but the order checker is disabled for stopped trains at my pc
13:25:03  <coopserver> <Vinnie> Blaat32: you mean you destroyed toyfactory candy drop?
13:25:09  <coopserver> <Blaat32> yeah
13:25:11  <coopserver> <Blaat32> :S
13:25:15  <coopserver> <Vinnie> oke that narrows it down
13:25:40  <coopserver> <fair> what are we looking for ?
13:25:45  <coopserver> <Blaat32> So pbb only the train yard is still broken
13:25:50  <coopserver> <Vinnie> batteries for me
13:26:15  <coopserver> <Jam35> toffee done
13:26:16  <coopserver> <Jam35> also
13:27:41  <coopserver> <Vinnie> batteries ok go to fizzy drink
13:28:11  <coopserver> <Blaat32> Do the trains dropping candy there need a unload/leave empty order?
13:29:46  <coopserver> <fair> they all have now
13:29:51  <coopserver> <fair> sugar was the last
13:30:21  <coopserver> <Vinnie> bubbles cola ok
13:31:17  <coopserver> <Jam35> had to add unload/leave empty
13:31:26  <coopserver> <Jam35> but sugar/toffee/candy is done
13:32:00  <coopserver> <Blaat32> why is unload/le needed? Don't they unload by themselves?
13:32:45  <coopserver> <Jam35> leave empty is important in case of accidental loading
13:32:55  <coopserver> <Jam35> non-stop should stop that though
13:33:11  <coopserver> <Blaat32> Ah OK, so it's just insurance, basically?
13:33:14  <coopserver> <Jam35> I did find a train with implicit orders however
13:33:36  <coopserver> <Jam35> better to be sure I guess :)
13:33:40  <coopserver> <fair> i have a question: why does the plastics train in the train yard full load at the toy factory ?
13:33:47  <coopserver> <fair> like instead of unload/le
13:34:38  <coopserver> <Vinnie> i guess you changed it already
13:34:40  <coopserver> <Blaat32> I guess, because someone (me?) pressed a wrong button
13:34:51  <coopserver> <fair> train 27 as well jam
13:35:06  <coopserver> <fair> yeah jam changed it
13:37:15  <coopserver> <Jam35> I think multiple clones have been made of trainyard trains
13:37:20  <coopserver> <Jam35> best to clone it
13:37:23  <coopserver> <Jam35> chabge orders
13:37:27  <coopserver> <Jam35> change
13:37:36  <coopserver> <Jam35> then clone from that
13:40:50  <coopserver> <Vinnie> what a pretty flower
13:41:52  <coopserver> <Jam35> 35 industries incoming
13:41:58  <coopserver> <fair> yay
13:45:09  <coopserver> <Blaat32> How strict should be adhered to the 2/3rd-thing for primaries?
13:45:38  <coopserver> <Vinnie> ill vote for a cleanup rule and ignore the 2/3
13:45:54  <coopserver> <Jam35> 2nd
13:46:09  <coopserver> <fair> whats the 2/3 for anyway ?
13:46:19  <coopserver> <Jam35> also part of SLH05 is drive on left
13:46:20  <coopserver> <fair> to get some distance between factory and primary ?
13:46:26  <V453000> the 2/3 is so trains only always take 1 loop
13:46:30  <coopserver> <Blaat32> So trains don't have to make a second loop on ML
13:46:33  <V453000> the "bad" cases take 2 loops I think
13:46:44  <coopserver> <fair> ah thx
13:46:46  <coopserver> <Vinnie> yeah on the return trip
13:47:16  <coopserver> <Vinnie> but given that this mainline is easy to expand it shouldnt really matter
13:49:44  <V453000> well making longer sidelines should matter even less :)
13:49:51  <V453000> give SLs colours -> win
13:50:11  <V453000> as much as I find the 2/3 rule annoying, it makes sense to use it.
13:51:09  <coopserver> <Blaat32> maybe then make SLs green/red/blue, depending on section?
13:51:51  <V453000> something like that would make a lot of sense :)
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15:44:45  <Rane> he has no style
15:44:51  <Rane> he has no style
15:44:54  <Rane> he has no grace
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16:19:06  <Rane> anyone alive?
16:19:10  <coopserver> <fair> sure
16:27:03  <Rane> Imagine if TTD had microtranactions
16:27:19  <Rane> pay  for a train
16:27:50  <hylje> OpenTTD workshop
16:28:39  <Rane> ?
16:37:04  <V453000> the newgrfs are kind of a workship? :P
16:39:20  <hylje> they are
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17:14:29  <Rane> are you saying newgrfs are made in a sweatshop
17:14:36  <hylje> yes
17:16:57  <Rane> my lord
17:21:34  <Rane> when I get to 2050 in OTTD do I launch my train into space
17:21:57  <Rane> to reach alpha centauri and do the longest haul ever?
17:22:46  <hylje> and overflow the money counter? (if the cargo hasn't lost all of its value then)
17:23:50  <Rane> well technically the only planet Alpha Centauri has
17:24:01  <Rane> is so close to its star it completes orbit in 3 days
17:24:09  <Rane> so thats really really really hot
17:24:16  <hylje> whee
17:24:34  <Rane> so the train would be liquid before even reaching it
17:26:08  <Rane> But
17:27:22  <Rane> We could send one to Gliese 668 Cc
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17:28:45  <Rane> I say send a train full of water
17:29:20  <Rane> since its the whole planet is hot like africa
17:29:58  <hylje> i'd say it's much hotter than africa
17:31:38  <Rane> well actually
17:31:44  <Rane> a little hotter
17:32:58  <Rane> enough for trains to operate on it
17:33:11  <Rane> Which is truly what is most important
17:38:26  <Rane> !password
17:38:26  <coopserver> Rane: victor
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17:39:33  <coopserver> <Rane> oh hey
17:39:42  <coopserver> <Rane> someone loves tarninghead as much as I do
17:40:01  <coopserver> <Rane> oh they opened a sugar factory
17:40:13  <coopserver> <Rane> ;u; you go little buddies
17:43:55  <Blaat32> !password
17:43:55  <coopserver> Blaat32: bitmap
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17:44:06  <^Spike^> ok now to annoy you guys cause i want to rule stuff out...
17:44:07  <^Spike^> !pause
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17:45:57  <Rane> I was just seeing what was going on so far
17:46:11  <^Spike^> well as said currently just testing things :)
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18:09:37  <^Spike^> !auto
18:09:38  <coopserver> *** Game still paused (number of players)
18:29:50  <Rane> so whats the
18:29:59  <Rane> difference in trams
18:30:06  <Rane> to normal road stuff
18:30:18  <hylje> they're bigger but they need a special road
18:30:39  <Rane> does it cost more
18:30:50  <Rane> are they the electric rail of roads
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19:17:04  <Rane> Funfact
19:17:12  <Rane> Lego seems to be releasing a city tram set
19:18:31  <hylje> i think they already did one
19:18:41  <hylje> with special low floor axle pieces
19:22:32  <Rane>
19:23:04  <Rane> what ever happened to the dude who was making a toyland replacement legoworld climate
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20:43:42  <fair_> !password
20:43:42  <coopserver> fair_: mowing
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20:45:42  <o11c> !password
20:45:42  <coopserver> o11c: mowing
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20:46:14  <coopserver> <fair> o11c !
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20:48:43  <coopserver> <fair> =)
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21:27:22  <Blaat32> !password
21:27:23  <coopserver> Blaat32: expect
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21:28:06  <coopserver> <Blaat32> hi there
21:28:30  <coopserver> <fair> hi
21:29:34  <coopserver> <Blaat32> plan = connect more primaries?
21:30:30  <coopserver> <fair> i think so
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21:35:28  <fair_> !password
21:35:28  <coopserver> fair_: getkey
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