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00:00:05 *** luaduck_zzz is now known as luaduck 00:24:11 *** Rane has joined #openttdcoop 00:48:09 *** liq3 has joined #openttdcoop 01:06:42 *** phatmatt has quit IRC 01:15:21 *** Jam35 is now known as Jam35_ 01:18:10 *** phatmatt has joined #openttdcoop 01:41:56 *** LSky` has quit IRC 01:56:00 *** Rane has quit IRC 02:17:20 *** Max| has quit IRC 03:01:49 *** phatmatt has quit IRC 04:56:03 *** phatmatt has joined #openttdcoop 05:50:11 *** Djanxy has quit IRC 05:57:38 *** luaduck is now known as luaduck_zzz 06:46:19 *** phatmatt has quit IRC 06:46:54 *** phatmatt has joined #openttdcoop 07:56:13 *** Progman has joined #openttdcoop 08:29:21 *** LSky` has joined #openttdcoop 09:10:00 *** Suicyder has joined #openttdcoop 09:48:23 *** Max| has joined #openttdcoop 10:18:47 *** Blaat32 has joined #openttdcoop 10:18:58 <Blaat32> !password 10:18:58 <coopserver> Blaat32: origin 10:19:32 <coopserver> *** Game still paused (connecting clients, number of players) 10:19:36 <coopserver> *** Blaat32 has joined 10:19:37 <coopserver> *** Game still paused (number of players) 10:19:38 <coopserver> *** Game unpaused (number of players) 10:31:08 *** anderson has joined #openttdcoop 10:31:27 *** Chris has quit IRC 10:32:40 *** anderson has quit IRC 10:44:48 *** fair_ has joined #openttdcoop 10:46:29 <fair_> !password 10:46:29 <coopserver> fair_: prints 10:46:34 <coopserver> *** Game paused (connecting clients) 10:46:41 <coopserver> *** fair has joined 10:46:42 <coopserver> *** Game unpaused (connecting clients) 10:46:55 <coopserver> <fair> hi Blat 10:47:04 <coopserver> <Blaat32> hi 10:59:48 *** Jam35_ is now known as Jam35 11:05:15 <coopserver> <Blaat32> I keep getting 'train X is lost' warnings out of the northernmost main station 11:05:48 <coopserver> <Blaat32> Because the trains that drop of sweets, cannot find a way out, they need to reverse in toy pickup 11:06:01 <coopserver> <Blaat32> *drop off 11:08:12 *** StarLite has joined #openttdcoop 11:08:12 *** ChanServ sets mode: +o StarLite 11:08:43 *** Djanxy has joined #openttdcoop 11:21:44 <V453000> just disable those messages :P everybody else does it too :P 11:21:48 <V453000> also hi :) 11:29:07 <coopserver> <Blaat32> What's best to do with the two primaries around MSH 03B? Connect to SLH 01 or 05? New SLH? 11:33:57 <Djanxy> !password 11:33:57 <coopserver> Djanxy: zoomed 11:34:04 <coopserver> *** Game paused (connecting clients) 11:34:09 <coopserver> *** Djanxy has joined 11:34:10 <coopserver> *** Game unpaused (connecting clients) 11:34:13 <coopserver> <fair> slh01 looks good 11:34:19 <coopserver> <fair> for the primaries 11:41:01 <coopserver> <fair> blaat = maybe the cola wells should be connected to slh05 ? 11:41:20 <coopserver> <fair> because the drink factory is right next to the primary :D 11:41:37 <coopserver> <Blaat32> makes sense 11:41:55 <coopserver> <fair> maybe even the full direction to slh05 and the return direction to slh01 ? 11:42:12 <coopserver> <fair> ah no 11:42:15 <coopserver> <Blaat32> the trains make whole loop anyways 11:42:16 <coopserver> <fair> it refits anyway 11:42:23 <coopserver> <fair> yeah 11:45:32 <coopserver> <Blaat32> All my construction work has led to less-than-stellar relations with the Sundington local council :-) 11:45:52 <coopserver> <fair> :D 11:45:57 <coopserver> <Blaat32> Luckly they accepted a new station in exchange for some reforestation 11:45:59 <coopserver> <fair> they will thank you one day 11:46:27 <coopserver> <Blaat32> Trees that stood for one day, then made way for that same new station 11:53:31 <coopserver> <Blaat32> done 11:53:38 <coopserver> <fair> yay 11:54:17 <coopserver> <Blaat32> ..and there was much rejoicing 12:00:02 *** [1]Suicyder has joined #openttdcoop 12:06:05 *** Suicyder has quit IRC 12:06:05 *** [1]Suicyder is now known as Suicyder 12:28:56 *** Progman has quit IRC 12:32:26 <coopserver> *** Djanxy has left the game (Leaving) 12:45:37 <coopserver> *** Blaat32 has joined spectators 12:45:38 <coopserver> *** Game paused (number of players) 12:47:42 <coopserver> <Blaat32> Hmm I guess I f**ed up massively, by using the dynamite tool on a tile that belonged to the toy factory station 12:48:48 <coopserver> *** Blaat32 has joined company #1 12:48:49 <coopserver> *** Game unpaused (number of players) 12:57:32 <coopserver> <Blaat32> OK, apart from about 10M in missed profits, I guess everything is repaired now 12:57:54 <coopserver> <fair> =) 12:58:49 *** Vinnie\ has joined #openttdcoop 12:58:53 <Vinnie\> !password 12:58:53 <coopserver> Vinnie\: winter 12:59:04 <coopserver> *** Game paused (connecting clients) 12:59:13 <coopserver> *** Vinnie has joined 12:59:14 <coopserver> *** Game unpaused (connecting clients) 12:59:31 <coopserver> <Vinnie> good day my fellow gentlemen 12:59:41 <coopserver> <Blaat32> hello 13:00:16 <coopserver> *** Game paused (connecting clients) 13:00:19 <coopserver> *** Jam35 has joined 13:00:20 <coopserver> *** Game unpaused (connecting clients) 13:00:36 <coopserver> <Jam35> also hi 13:00:40 <coopserver> <Vinnie> hey 13:00:41 <coopserver> *** Jam35 has joined company #1 13:02:17 <coopserver> <Jam35> weird that those two sidelines are tangled up 13:02:21 <coopserver> <Jam35> but it fits plan 13:03:12 <coopserver> <Vinnie> map looks empty 13:03:25 <coopserver> <Vinnie> gonna fund some madness then 13:03:27 <coopserver> <Blaat32> Yeah, originally I did it in the 'normal', but in this case 'wrong' way 13:03:45 <coopserver> <Jam35> mhm np 13:04:02 <coopserver> <Jam35> we have enough money to spam some industries now 13:09:19 <coopserver> <Vinnie> ahhh 13:09:22 <coopserver> <Vinnie> you english 13:11:07 <coopserver> <Jam35> yep 13:11:14 <coopserver> <Vinnie> blaat aswell 13:11:34 <coopserver> <Jam35> idk 13:11:40 <coopserver> <Jam35> he should sign his work 13:11:45 <coopserver> <Vinnie> the evil of SLH 06 tells me 13:11:49 <coopserver> <Blaat32> I'm no native speaker 13:12:18 <coopserver> <Jam35> drive on left 13:12:32 <coopserver> <Vinnie> australian or japan? 13:12:43 <coopserver> <Vinnie> and thats it with drive on left countries right? 13:13:18 <coopserver> <Jam35> yeah ROW is backwards :P 13:13:31 <coopserver> <Vinnie> heathen scum 13:14:00 <coopserver> <Jam35> see :) 13:14:09 <coopserver> <Vinnie> i tought the reason behind it was that the rest of the world wants nothing to do with england, so they drive on right 13:14:10 <coopserver> <Blaat32> Is CL2 acceptable in some sideline bits? 13:14:18 <coopserver> <Blaat32> near stations 13:14:26 <coopserver> <Vinnie> yes it is ok 13:16:29 <coopserver> <Vinnie> let me share some sugar with you 13:19:12 <coopserver> <Jam35> actually this 2/3 thing is pretty pointless 13:19:20 <coopserver> <Vinnie> you think :P 13:19:28 <coopserver> <Vinnie> madness soon 13:19:31 <coopserver> <Jam35> the length of the sidelines is ridiculous now 13:19:55 <coopserver> <fair> too long or short ? 13:20:01 <coopserver> <Jam35> way too long 13:20:11 <coopserver> <Jam35> like WIP Tarninghead 13:20:21 <coopserver> <Jam35> all the way back to SLH01?? 13:20:27 <coopserver> <Jam35> then around 13:20:32 <coopserver> <Vinnie> its just half the map 13:20:38 <coopserver> <Jam35> may as well join new hub right there 13:21:52 <coopserver> <Vinnie> ehm sugar has invalid order 13:21:58 <coopserver> <Blaat32> I reworked SLH06 a bit to make everything RL 13:22:23 <coopserver> <Blaat32> My bad, fixed now 13:22:59 <coopserver> <Vinnie> english empire is falling 13:23:02 <coopserver> <Jam35> and toffee 13:23:06 <coopserver> <Jam35> and cotton 13:23:18 <coopserver> <Vinnie> well fuck 13:23:33 <coopserver> <Jam35> in the train yard at least 13:23:44 <coopserver> <Jam35> and they don't full load sweets :P 13:23:49 <coopserver> <Jam35> should not 13:23:57 <coopserver> <Vinnie> pff this is gonna take 30 min to check all 13:24:28 <coopserver> <Blaat32> Srry, I accidentally demolished a tile of the drop station while working on SLH07 13:24:33 <coopserver> <Blaat32> Half an hour ago or so 13:24:38 <coopserver> <Jam35> I'll do candy floss 13:25:02 <coopserver> <Blaat32> All the orders of the running trains should be fixed, but the order checker is disabled for stopped trains at my pc 13:25:03 <coopserver> <Vinnie> Blaat32: you mean you destroyed toyfactory candy drop? 13:25:09 <coopserver> <Blaat32> yeah 13:25:11 <coopserver> <Blaat32> :S 13:25:15 <coopserver> <Vinnie> oke that narrows it down 13:25:40 <coopserver> <fair> what are we looking for ? 13:25:45 <coopserver> <Blaat32> So pbb only the train yard is still broken 13:25:50 <coopserver> <Vinnie> batteries for me 13:26:15 <coopserver> <Jam35> toffee done 13:26:16 <coopserver> <Jam35> also 13:27:41 <coopserver> <Vinnie> batteries ok go to fizzy drink 13:28:11 <coopserver> <Blaat32> Do the trains dropping candy there need a unload/leave empty order? 13:29:46 <coopserver> <fair> they all have now 13:29:51 <coopserver> <fair> sugar was the last 13:30:21 <coopserver> <Vinnie> bubbles cola ok 13:31:17 <coopserver> <Jam35> had to add unload/leave empty 13:31:26 <coopserver> <Jam35> but sugar/toffee/candy is done 13:32:00 <coopserver> <Blaat32> why is unload/le needed? Don't they unload by themselves? 13:32:45 <coopserver> <Jam35> leave empty is important in case of accidental loading 13:32:55 <coopserver> <Jam35> non-stop should stop that though 13:33:11 <coopserver> <Blaat32> Ah OK, so it's just insurance, basically? 13:33:14 <coopserver> <Jam35> I did find a train with implicit orders however 13:33:36 <coopserver> <Jam35> better to be sure I guess :) 13:33:40 <coopserver> <fair> i have a question: why does the plastics train in the train yard full load at the toy factory ? 13:33:47 <coopserver> <fair> like instead of unload/le 13:34:38 <coopserver> <Vinnie> i guess you changed it already 13:34:40 <coopserver> <Blaat32> I guess, because someone (me?) pressed a wrong button 13:34:51 <coopserver> <fair> train 27 as well jam 13:35:06 <coopserver> <fair> yeah jam changed it 13:37:15 <coopserver> <Jam35> I think multiple clones have been made of trainyard trains 13:37:20 <coopserver> <Jam35> best to clone it 13:37:23 <coopserver> <Jam35> chabge orders 13:37:27 <coopserver> <Jam35> change 13:37:36 <coopserver> <Jam35> then clone from that 13:40:50 <coopserver> <Vinnie> what a pretty flower 13:41:52 <coopserver> <Jam35> 35 industries incoming 13:41:58 <coopserver> <fair> yay 13:45:09 <coopserver> <Blaat32> How strict should be adhered to the 2/3rd-thing for primaries? 13:45:38 <coopserver> <Vinnie> ill vote for a cleanup rule and ignore the 2/3 13:45:54 <coopserver> <Jam35> 2nd 13:46:09 <coopserver> <fair> whats the 2/3 for anyway ? 13:46:19 <coopserver> <Jam35> also part of SLH05 is drive on left 13:46:20 <coopserver> <fair> to get some distance between factory and primary ? 13:46:26 <V453000> the 2/3 is so trains only always take 1 loop 13:46:30 <coopserver> <Blaat32> So trains don't have to make a second loop on ML 13:46:33 <V453000> the "bad" cases take 2 loops I think 13:46:44 <coopserver> <fair> ah thx 13:46:46 <coopserver> <Vinnie> yeah on the return trip 13:47:16 <coopserver> <Vinnie> but given that this mainline is easy to expand it shouldnt really matter 13:49:44 <V453000> well making longer sidelines should matter even less :) 13:49:51 <V453000> give SLs colours -> win 13:50:11 <V453000> as much as I find the 2/3 rule annoying, it makes sense to use it. 13:51:09 <coopserver> <Blaat32> maybe then make SLs green/red/blue, depending on section? 13:51:51 <V453000> something like that would make a lot of sense :) 13:59:30 <coopserver> *** Blaat32 has joined spectators 14:08:37 <coopserver> *** Vinnie has joined spectators 14:09:22 <coopserver> *** Jam35 has joined spectators 14:09:23 <coopserver> *** Game paused (number of players) 14:20:58 *** Suicyder has quit IRC 14:28:20 <coopserver> *** Blaat32 has left the game (Leaving) 15:20:50 *** liq3 has quit IRC 15:33:15 *** luaduck_zzz has quit IRC 15:33:42 *** luaduck_zzz has joined #openttdcoop 15:33:57 *** luaduck_zzz is now known as luaduck 15:44:45 *** Rane has joined #openttdcoop 15:44:45 <Rane> he has no style 15:44:51 <Rane> he has no style 15:44:54 <Rane> he has no grace 15:56:48 *** Progman has joined #openttdcoop 16:05:51 <coopserver> *** Vinnie has left the game (Leaving) 16:19:06 <Rane> anyone alive? 16:19:10 <coopserver> <fair> sure 16:27:03 <Rane> Imagine if TTD had microtranactions 16:27:19 <Rane> pay for a train 16:27:50 <hylje> OpenTTD workshop 16:28:39 <Rane> ? 16:37:04 <V453000> the newgrfs are kind of a workship? :P 16:39:20 <hylje> they are 16:57:19 <coopserver> *** fair has left the game (Leaving) 16:57:25 *** fair_ has quit IRC 17:02:20 <coopserver> *** Jam35 has left the game (Leaving) 17:14:29 <Rane> are you saying newgrfs are made in a sweatshop 17:14:36 <hylje> yes 17:16:57 <Rane> my lord 17:21:34 <Rane> when I get to 2050 in OTTD do I launch my train into space 17:21:57 <Rane> to reach alpha centauri and do the longest haul ever? 17:22:46 <hylje> and overflow the money counter? (if the cargo hasn't lost all of its value then) 17:23:50 <Rane> well technically the only planet Alpha Centauri has 17:24:01 <Rane> is so close to its star it completes orbit in 3 days 17:24:09 <Rane> so thats really really really hot 17:24:16 <hylje> whee 17:24:34 <Rane> so the train would be liquid before even reaching it 17:26:08 <Rane> But 17:27:22 <Rane> We could send one to Gliese 668 Cc 17:28:38 *** fair_ has joined #openttdcoop 17:28:45 <Rane> I say send a train full of water 17:29:20 <Rane> since its the whole planet is hot like africa 17:29:58 <hylje> i'd say it's much hotter than africa 17:31:38 <Rane> well actually 17:31:44 <Rane> a little hotter 17:32:58 <Rane> enough for trains to operate on it 17:33:11 <Rane> Which is truly what is most important 17:38:26 <Rane> !password 17:38:26 <coopserver> Rane: victor 17:38:34 <coopserver> *** Game still paused (connecting clients, number of players) 17:38:47 <coopserver> *** Rane has joined 17:38:48 <coopserver> *** Game still paused (number of players) 17:38:49 <coopserver> *** Game unpaused (number of players) 17:39:33 <coopserver> <Rane> oh hey 17:39:42 <coopserver> <Rane> someone loves tarninghead as much as I do 17:40:01 <coopserver> <Rane> oh they opened a sugar factory 17:40:13 <coopserver> <Rane> ;u; you go little buddies 17:43:55 <Blaat32> !password 17:43:55 <coopserver> Blaat32: bitmap 17:43:59 <coopserver> *** Rane has left the game (Leaving) 17:44:00 <coopserver> *** Game paused (number of players) 17:44:05 <coopserver> *** Game still paused (connecting clients, number of players) 17:44:06 <^Spike^> ok now to annoy you guys cause i want to rule stuff out... 17:44:07 <^Spike^> !pause 17:44:08 <coopserver> *** Game still paused (manual, connecting clients, number of players) 17:44:09 <coopserver> *** Blaat32 has joined 17:44:10 <coopserver> *** Game still paused (manual, number of players) 17:44:11 <coopserver> *** Game still paused (manual) 17:45:57 <Rane> I was just seeing what was going on so far 17:46:11 <^Spike^> well as said currently just testing things :) 17:51:39 <coopserver> *** Blaat32 has joined spectators 17:51:40 <coopserver> *** Game still paused (manual, number of players) 18:09:37 <^Spike^> !auto 18:09:38 <coopserver> *** Game still paused (number of players) 18:29:50 <Rane> so whats the 18:29:59 <Rane> difference in trams 18:30:06 <Rane> to normal road stuff 18:30:18 <hylje> they're bigger but they need a special road 18:30:39 <Rane> does it cost more 18:30:50 <Rane> are they the electric rail of roads 18:50:09 <coopserver> *** Blaat32 has joined company #1 18:53:30 <coopserver> *** Blaat32 has left the game (Leaving) 19:17:04 <Rane> Funfact 19:17:12 <Rane> Lego seems to be releasing a city tram set 19:18:31 <hylje> i think they already did one 19:18:41 <hylje> with special low floor axle pieces 19:22:32 <Rane> http://i.imgur.com/j7yur9r.jpg 19:23:04 <Rane> what ever happened to the dude who was making a toyland replacement legoworld climate 20:06:26 *** Nickman87 has quit IRC 20:43:42 <fair_> !password 20:43:42 <coopserver> fair_: mowing 20:43:48 <coopserver> *** Game still paused (connecting clients, number of players) 20:43:52 <coopserver> *** fair has joined 20:43:53 <coopserver> *** Game still paused (number of players) 20:45:42 <o11c> !password 20:45:42 <coopserver> o11c: mowing 20:46:02 <coopserver> *** Game still paused (connecting clients, number of players) 20:46:10 <coopserver> *** o11c has joined 20:46:11 <coopserver> *** Game still paused (number of players) 20:46:14 <coopserver> <fair> o11c ! 20:48:26 <coopserver> *** o11c has joined company #1 20:48:43 <coopserver> <fair> =) 21:16:16 *** Rane has quit IRC 21:20:24 *** Nickman87 has joined #openttdcoop 21:27:12 *** Jam35 is now known as Jam35_ 21:27:22 <Blaat32> !password 21:27:23 <coopserver> Blaat32: expect 21:27:26 <coopserver> *** Game still paused (connecting clients, number of players) 21:27:31 <coopserver> *** Blaat32 has joined 21:27:32 <coopserver> *** Game still paused (number of players) 21:27:48 <coopserver> *** Blaat32 has joined company #1 21:27:49 <coopserver> *** Game unpaused (number of players) 21:28:06 <coopserver> <Blaat32> hi there 21:28:30 <coopserver> <fair> hi 21:29:34 <coopserver> <Blaat32> plan = connect more primaries? 21:30:30 <coopserver> <fair> i think so 21:35:06 <coopserver> *** fair has left the game (general timeout) 21:35:28 <fair_> !password 21:35:28 <coopserver> fair_: getkey 21:35:33 <coopserver> *** Game paused (connecting clients) 21:35:37 <coopserver> *** fair has joined 21:35:38 <coopserver> *** Game unpaused (connecting clients) 21:37:37 <coopserver> *** o11c has left the game (Leaving) 21:37:38 <coopserver> *** Game paused (number of players) 21:46:27 <coopserver> *** Blaat32 has left the game (Leaving) 21:59:42 *** StarLite has quit IRC 22:26:26 *** LSky` has quit IRC 22:28:31 *** Blaat32 has quit IRC 22:46:46 *** Vinnie\ has quit IRC 23:12:46 *** Djanxy has quit IRC 23:12:47 *** Rane has joined #openttdcoop 23:35:03 *** Rane has quit IRC 23:38:01 *** Rane has joined #openttdcoop 23:47:58 *** Progman has quit IRC 23:53:41 *** fair_ has quit IRC 23:53:42 <coopserver> *** fair has left the game (connection lost) 23:55:46 *** Theos has joined #openttdcoop 23:56:47 *** Rane has quit IRC