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Log for #openttdcoop on 29th March 2015:
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00:06:51  <coopserver> *** Jam35 has left the game (Leaving)
00:07:40  *** Jam35 is now known as Jam35_
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06:37:56  <Vinnie_nl> !pw
06:37:56  <coopserver> Vinnie_nl: locked
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06:38:48  <Vinnie_nl> @logs
06:38:49  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
06:40:31  <coopserver> *** Vinnie has left the game (Leaving)
06:41:50  <V453000> yoyo
06:42:07  <V453000> build shit! :D tiz yer plan
06:44:27  <Vinnie_nl> i know
06:44:36  <Vinnie_nl> early as hell
07:10:06  <V453000> ye
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07:54:07  <Vinnie> !pw
07:54:07  <coopserver> Vinnie: lastof
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08:50:26  <V453000> !password
08:50:27  <coopserver> V453000: blunck
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08:50:56  <coopserver> <V453000> watupzor
08:55:40  <coopserver> <Vinnie> hey
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08:57:06  <coopserver> <V453000> starting to hate bridge sets :D
08:57:13  <coopserver> <V453000> overwriting my static rawr
08:57:14  <coopserver> <Vinnie> nice
08:57:20  <coopserver> <V453000> :(
08:57:35  <coopserver> <Vinnie> not nice?
08:57:43  <coopserver> <V453000> not nice.
08:59:29  <coopserver> <Vinnie> make a newgrf that changes water into lava, then you cant use bridges and it will solve your problem
08:59:40  <coopserver> <V453000> .. :)
09:01:11  <coopserver> <Vinnie> i might need to build something aswell
09:01:28  <coopserver> <V453000> yez
09:01:38  <coopserver> <Vinnie> damn you people and voting for me
09:02:38  <coopserver> <V453000> I need to create x1 sprites for PURR so I can release a new version
09:04:17  <coopserver> <Vinnie> why a new version?
09:04:26  <coopserver> <V453000> rendered purr :)
09:04:49  <coopserver> <Vinnie> one sec
09:04:56  <coopserver> <Vinnie> need to reboot this client
09:05:01  <coopserver> *** Vinnie has left the game (Leaving)
09:05:21  <Vinnie> !password
09:05:21  <coopserver> Vinnie: placed
09:05:31  <coopserver> *** Game paused (connecting clients)
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09:15:37  <coopserver> <V453000> I hate these bridges so much it is awesome
09:15:54  <coopserver> <Vinnie> you love to hate
09:16:04  <coopserver> <V453000> from now on I guess
09:16:31  <coopserver> <Vinnie> im guessing TL5 is like gap 9-10
09:16:40  <coopserver> <V453000> moreless
09:34:45  <coopserver> <Vinnie> lets try an all tunnel one next
09:34:55  <coopserver> <V453000> NO BRIDGES
09:34:56  <coopserver> <V453000> H8
09:36:05  <coopserver> <V453000> yay shit on it, station done
09:36:26  <coopserver> <Vinnie> the newgrf one?
09:36:35  <coopserver> <Vinnie> nvm
09:37:58  <coopserver> <V453000> :>
09:38:05  <coopserver> <V453000> thanks
09:38:15  <coopserver> <V453000> there is probably fuckload of other issues elsewhere too
09:38:41  <coopserver> <Vinnie> use normal signals
09:38:45  <coopserver> <Vinnie> better to understand
09:38:55  <coopserver> <V453000> nope
09:40:40  <coopserver> <V453000> haha
09:40:44  <coopserver> <V453000> solvd
09:45:42  <V453000> btw we should update
09:45:49  <V453000> this version is later than wtf the fuck stable
09:45:53  <V453000> I mean older
09:46:20  <V453000> also, the new revision fixes a bug with railtypes and reserved tracks showing on bridges/tunnels correctly :)
09:46:33  <coopserver> <Vinnie> we need trains for that
09:46:49  <V453000>  sure I didnt say immediately :)
09:47:09  <coopserver> <Vinnie> oke
09:48:31  <coopserver> <Vinnie> rhm
09:48:33  <coopserver> <Vinnie> ehm
09:52:15  <V453000> https://dl.dropboxusercontent.com/u/20419525/RAWR/PURR_00.png
09:54:27  <Taede> very nice
09:54:51  <coopserver> <V453000> the bridge heads etc still need love but yeah
09:54:52  <coopserver> <V453000> (:
09:55:11  <coopserver> <V453000> also the x1 zoom isnt great, need to solve that first :)
09:55:13  <coopserver> <Vinnie> is that like 32bit drawings?
09:56:37  <Taede> i may have to start loading rawr as statuc to
09:56:43  <Taede> bridges look fab
09:57:41  <coopserver> <V453000> no Vinnie, 3D models rendered
09:57:53  <coopserver> <V453000> there will be a new version of RAWR soon Taede :)
09:58:04  <coopserver> <V453000> when I get the major bugs out of the way
09:58:25  <coopserver> <V453000> I also have new and precise system which does everything, so that tracks dont glitch etc
10:01:31  <coopserver> <V453000> I feel so old when I have ordering pizza for delivery as an atraction and 10 minutes of googling the number :D
10:02:05  <coopserver> <Vinnie> got grey haires yet?
10:02:25  <coopserver> <V453000> XD
10:02:30  <coopserver> <V453000> mentally maybe
10:04:02  <V453000> oh yeah and the fucking bridges also need reclour masks and proper (or none in some cases) pillars
10:04:09  <V453000> so much stuff to do ._.
10:04:39  <coopserver> <Vinnie> my mouse
10:04:47  <coopserver> <Vinnie> either it or me has parkingson
10:04:48  <V453000> not even mentioning that just yesterday I realized that I also need to re-render dumbass bridges with all 4 kinds of roads for each climate
10:04:57  <coopserver> <V453000> lol
10:05:00  <coopserver> <V453000> just nube
10:05:41  <coopserver> <Vinnie> i was hoping of not being a noob
10:12:35  <coopserver> <Vinnie> hmm what next
10:24:14  <coopserver> <Vinnie> building or drawing?
10:25:06  <coopserver> <Vinnie> ill be afkfor a bite then
10:29:48  <coopserver> <V453000> eatimg
10:59:43  *** Jam35_ is now known as Jam35
11:01:18  <coopserver> <Vinnie> IM back alive
11:01:55  <coopserver> <V453000> OKAY
11:02:18  <coopserver> <V453000> I got a serious case of heavy breathing and trying to absorb all the shit I just ate
11:03:26  <coopserver> <Vinnie> why didnt you finish network in last hour?
11:03:59  <coopserver> <V453000> wuz eating ser
11:04:10  <coopserver> <Vinnie> multitask
11:04:15  <coopserver> <V453000> also doing rawr, purr, and actual work
11:04:32  <coopserver> <Vinnie> i see
11:05:03  <coopserver> <Vinnie> hmm
11:05:47  <coopserver> <Vinnie> there was a way to build a nice hub with minimum double bridge/tunnel
11:06:00  <coopserver> <Vinnie> but how was it
11:07:28  <coopserver> <V453000> idk you just build it? :)
11:09:13  <coopserver> <V453000> quite honestly I dont really enjoy building big-from-start things anymore
11:09:25  <coopserver> <V453000> start it small, spaced out, expand till wtf
11:09:40  <coopserver> <Vinnie> yeah i understand
11:10:33  <coopserver> <Vinnie> dont vote for me next time :D
11:10:54  <coopserver> <V453000> I dont really care :) I dont have the time to build here anyway
11:11:06  <coopserver> <Vinnie> me neither
11:11:19  <coopserver> <Vinnie> im done till next sunday
11:11:24  <coopserver> <V453000> :d
11:11:25  <coopserver> <Vinnie> :D
11:12:38  <coopserver> <Vinnie> shit
11:19:26  <Jam35> !pw
11:19:26  <coopserver> Jam35: subset
11:19:35  <coopserver> *** Game paused (connecting clients)
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11:19:50  <coopserver> <Jam35> morning
11:19:53  <coopserver> <Vinnie> hello
11:22:55  <coopserver> <V453000> y0
11:26:24  <coopserver> <Vinnie> i think this is the design i mean, but i dont know if we made a name for it
11:28:18  <coopserver> <V453000> whoere
11:28:29  <coopserver> <Vinnie> MSH 03
11:28:40  <coopserver> <V453000> eh what is special about that :D
11:28:55  <coopserver> <Vinnie> that each splitting track happens only once
11:29:20  <coopserver> <V453000> right
11:29:27  <coopserver> <V453000> yeah that probably doesnt really have a name
11:29:55  <coopserver> <V453000> nyway me back to work
11:29:56  <coopserver> *** V453000 has left the game (Leaving)
11:30:02  <coopserver> <Vinnie> cya
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11:35:45  <coopserver> <Vinnie> i done me civic duties and grinded trough some hubs
11:36:13  <coopserver> <Vinnie> afk now
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13:01:38  <coopserver> <Vinnie> `boe
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13:15:14  <Stagurn> !pw
13:15:14  <coopserver> Stagurn: mapped
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13:26:52  <Vinnie> activity?
13:27:12  <coopserver> <Jam35> making a sign :P
13:27:26  <Vinnie> can i join?
13:28:28  <coopserver> <Jam35> er, yes or no
13:28:29  <coopserver> <Jam35> idk
13:28:54  <Vinnie> !pw
13:28:54  <coopserver> Vinnie: boring
13:28:57  <coopserver> <Jam35> I can build if that's what you mean
13:29:01  <coopserver> *** Game paused (connecting clients)
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13:29:16  <coopserver> <einniV> hi
13:29:22  <coopserver> <Jam35> olleh
13:34:12  <coopserver> <einniV> hmm maybe i can make a BBH that looks like a roundabout
13:34:39  <coopserver> <Jam35> do it do it...
13:38:35  <Vinnie> http://upload.wikimedia.org/wikipedia/commons/f/fc/Turbo_Roundabout.svg
13:38:39  <Vinnie> how to do that
13:39:43  <coopserver> <Jam35> seems a lot of rails without merge before split
13:40:38  <coopserver> <Jam35> how is it intended to filter off 1/5 of BM from drop to split?
13:40:47  <coopserver> <einniV> no clue
13:40:48  <coopserver> <Jam35> pick
13:41:03  <coopserver> *** einniV has changed his/her name to Vinnie
13:41:26  <coopserver> <Vinnie> maybe just some logic counter that sends every 5th train
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13:43:51  <coopserver> <Jam35> the trains returning food & BM to yeti
13:43:58  <coopserver> <Jam35> either 1/8 or 1/4
13:44:05  <coopserver> <Jam35> 1/5 is impossible
13:44:36  <coopserver> <Vinnie> 1/4th then
13:45:20  <coopserver> <Jam35> yeah at least then we can use one set of trains
13:49:33  <coopserver> <Vinnie> yes i think that design will be it
13:49:57  <V453000> any ratio is possible :)
14:02:40  <coopserver> <Vinnie> first things first
14:02:43  <coopserver> <Vinnie> beer and shower
14:02:49  <coopserver> <Vinnie> and order isnt known yet
14:26:41  <coopserver> <Vinnie> working ok?
14:26:46  <coopserver> <Jam35> no
14:26:59  <coopserver> <Jam35> I need it to stay red
14:27:09  <coopserver> <Jam35> so only one section is passed
14:27:23  <coopserver> <Vinnie> no your entry needs to be combo
14:27:29  <coopserver> <Vinnie> you have no NOt gate now
14:27:48  <coopserver> <Jam35> where sorry?
14:27:55  <coopserver> <Vinnie> you changed it already
14:28:50  <coopserver> <Vinnie> ehm yes
14:28:57  <coopserver> <Vinnie> the memory doesnt work now
14:29:08  <coopserver> <Vinnie> but why
14:30:01  <coopserver> <Vinnie> did you do twoway combosignal  1 recent?
14:30:12  <coopserver> <Jam35> yea
14:30:24  <coopserver> <Vinnie> this is the counter that i now and works
14:32:11  <coopserver> <Vinnie> err
14:32:20  <coopserver> <Vinnie> know is a big word :D
14:32:26  <coopserver> <Jam35> :P
14:32:39  <coopserver> <Jam35> I never build this stuff
14:32:46  <coopserver> <Jam35> this is why :)
14:33:21  <coopserver> <Vinnie> i need 2 rings arround it but cant remember the function of 1 ring 1 sec
14:34:36  <fair_> !password
14:34:36  <coopserver> fair_: runway
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14:35:00  <coopserver> <Vinnie> https://wiki.openttdcoop.org/images/0/0e/Psg200_comparer.png
14:35:01  <coopserver> <fair> hi !
14:35:08  <coopserver> <Vinnie> in there is the gate im making
14:35:09  <coopserver> <Vinnie> hi
14:35:18  <coopserver> <Jam35> hi
14:39:45  <coopserver> <Vinnie> that is it
14:40:57  <coopserver> <Vinnie> but what you probably want is a short green when train passes detection
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14:44:51  <coopserver> <Vinnie> 1 more?
14:44:55  <coopserver> <Vinnie> last gate i know
14:45:23  <coopserver> <fair> so you built something that makes some trains go in circles and others back and forth ?
14:45:40  <coopserver> <Vinnie> yes
14:45:49  <coopserver> <fair> i am impressed
14:45:50  <coopserver> <Vinnie> btw jam this is falling edge detector
14:46:02  <coopserver> <Vinnie> meaning once it triggers it remains red
14:46:14  <coopserver> <Vinnie> but once the trigger goes down it gives the short green
14:46:34  <coopserver> <Vinnie> im not sure how to make a rising edge in this game
14:55:18  <coopserver> <Jam35> k
14:55:25  <coopserver> <Vinnie> complicated
14:55:26  <coopserver> <Jam35> seems to work
14:55:29  <coopserver> <Jam35> ish
14:55:30  <coopserver> <Vinnie> an 99% useless
14:55:37  <coopserver> <Vinnie> logic :P
14:57:37  <coopserver> <Vinnie> to bad logic gets real complicated once you wanna do some nice stuff
14:57:43  <coopserver> <Vinnie> atleast to me
15:04:45  <coopserver> <Vinnie> now
15:04:51  <coopserver> <Vinnie> how did flip-flops work
15:05:53  <Taede> !dl lin64
15:05:54  <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r27122/openttd-trunk-r27122-linux-generic-amd64.tar.xz
15:07:29  <Taede> !password
15:07:29  <coopserver> Taede: agains
15:07:39  <coopserver> *** Game paused (connecting clients)
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15:10:41  <coopserver> <Sylf> someone's learning the logic gates?
15:10:52  <coopserver> <Vinnie> testing too
15:13:13  <coopserver> <Sylf> damn, that pig farm near 5X MSH hasn't died yet
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15:15:43  <coopserver> <Vinnie> disco
15:19:51  <coopserver> <Vinnie> wtf
15:20:38  <coopserver> <Vinnie> ohh like that
15:20:39  <coopserver> <Jam35> seems right?
15:20:51  <coopserver> <Vinnie> yeah it just started up very wierd
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15:21:08  <coopserver> <Jam35> needed to init the memory or something ?
15:21:10  <coopserver> <Jam35> :)
15:21:23  <coopserver> <Vinnie> you made it?
15:21:29  <coopserver> <Jam35> yeah
15:22:07  <coopserver> <Jam35> i think it's mfb design though with the memories
15:22:20  <coopserver> <Jam35> i just adapted to 3
15:22:26  <coopserver> <Vinnie> sounds about right
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15:22:35  <coopserver> <Vinnie> he made multiple designs
15:22:50  <coopserver> <Vinnie> think he even made an adder for binairy numbers
15:32:52  <coopserver> *** Taede has left the game (Leaving)
15:41:46  <coopserver> <Sylf> hmm
15:41:54  <coopserver> <Sylf> are memory bits needed for flipflops?
15:42:15  <coopserver> <Sylf> I think even three-ways are possible without the storage
15:42:18  <coopserver> <Vinnie> i tought not, but i do not know how to build them then
15:42:31  <coopserver> <Sylf> let's see if I can make it work...
15:54:27  <coopserver> <Vinnie> bob the builder
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15:55:47  <Maraxus> !password
15:55:47  <coopserver> Maraxus: assure
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15:57:31  <coopserver> <Sylf> back to square 1
15:58:37  <coopserver> <Vinnie> please let it be 14
15:58:48  <coopserver> <Vinnie>  @@(gap 5)
15:58:49  <Webster> coopserver: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
15:59:05  <coopserver> <Sylf> :P  not even close
16:00:18  <coopserver> <Vinnie> haha made 11 work
16:00:21  <coopserver> <Vinnie> suck it
16:04:31  <coopserver> <Jam35> how does the BM get on the 5X pick station
16:04:37  <coopserver> <Vinnie> Sylf got a working 3 way flipflop yet?
16:04:43  <coopserver> <Jam35> if we drop it there it gets turned into food
16:04:45  <coopserver> <Sylf> back to 2-way for now
16:05:16  <coopserver> <Vinnie> this is another one of mfb 2 way design without the memory
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16:07:18  <coopserver> <Vinnie> but extending that one to a 3 way creates somekind of disco
16:07:23  <coopserver> <Sylf> BAH
16:07:29  <coopserver> <Vinnie> all lights turning on off again all time
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16:10:23  <coopserver> <Vinnie> Jam35: something like !orderlist?
16:14:17  <coopserver> <Jam35> so we will need another pick/drop near 5X
16:15:13  <coopserver> <Vinnie> i dont think so
16:16:01  <coopserver> <Vinnie> !1:5th line or is the other set the 1 fifth line?
16:16:24  <coopserver> <Jam35> that is 1/5
16:16:49  <coopserver> <Vinnie> they just need the option to transfer at the 5X pickup station
16:18:06  <coopserver> <Jam35> oh the waypoint after drop and after 1/5 split are the same
16:18:10  <coopserver> <Vinnie> yes
16:18:11  <coopserver> <Jam35> right :D
16:18:18  <coopserver> <Vinnie> sry if that wasnt clear
16:18:21  <coopserver> <Jam35> well duh me
16:23:02  <coopserver> <Sylf> i gave up
16:38:43  <coopserver> <Vinnie> 50% done
16:44:10  <coopserver> <fair> is there something for me to build that doesn't require nerd skill ?
16:44:24  <coopserver> <Jam35> no
16:44:31  <coopserver> <Vinnie> can you cook dinner?
16:44:39  <coopserver> <fair> hmm
16:44:56  <coopserver> <fair> i see
16:45:05  <coopserver> <fair> well .,. bb then
16:45:08  <coopserver> *** fair has left the game (Leaving)
16:45:09  <coopserver> <Vinnie> noo
16:45:10  <coopserver> <Vinnie> wait
16:45:35  <Jam35> dint get the joke? :)
16:45:58  <coopserver> <Sylf> 2 days too early for april fools
16:46:12  <coopserver> <Sylf> 3*
16:47:25  <coopserver> <Vinnie> way to complicated to understand
16:47:39  <coopserver> <Vinnie> my mainstation is gonna be a mess
16:49:40  <coopserver> <Vinnie> need 3 more stations for machinery drop
16:58:33  <coopserver> *** Sylf has joined spectators
17:02:13  <coopserver> <Vinnie> :(
17:07:29  <coopserver> *** Vinnie has joined spectators
17:08:45  <coopserver> <Sylf> you want separate drops between workers and machineries in your design?
17:09:04  <coopserver> <Sylf> what about separate entry waypoints for workers and machineries?
17:12:12  <coopserver> <Vinnie> yeah might be easier
17:13:26  <coopserver> <Vinnie> but it looks nice already
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17:59:15  <coopserver> *** Jam35 has joined spectators
17:59:16  <coopserver> *** Game paused (number of players)
17:59:55  <V453000> nuts birthday :P
18:11:37  *** Vinnie has quit IRC
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18:16:07  <V453000> !password
18:16:07  <coopserver> V453000: masked
18:16:11  <coopserver> *** Game still paused (connecting clients, number of players)
18:16:15  <coopserver> *** V453000 has joined
18:16:16  <coopserver> *** Game still paused (number of players)
18:16:22  <coopserver> <V453000> WTFUP
18:17:42  <coopserver> <V453000> oh fucking christ :D
18:22:02  <coopserver> <Jam35> sup? :)
18:25:58  <coopserver> *** Jam35 has joined company #1
18:25:58  <coopserver> *** Game unpaused (number of players)
18:44:48  <coopserver> <V453000> logic :)
18:58:06  <coopserver> *** Jam35 has joined spectators
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19:39:41  <coopserver> *** Game unpaused (number of players)
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