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00:06:51 <coopserver> *** Jam35 has left the game (Leaving) 00:07:40 *** Jam35 is now known as Jam35_ 00:43:15 *** LSky` has quit IRC 04:25:03 <coopserver> *** Sylf has left the game (Leaving) 06:06:17 *** LSky` has joined #openttdcoop 06:37:37 *** Vinnie_nl has joined #openttdcoop 06:37:37 *** ChanServ sets mode: +o Vinnie_nl 06:37:56 <Vinnie_nl> !pw 06:37:56 <coopserver> Vinnie_nl: locked 06:38:01 <coopserver> *** Game still paused (connecting clients, number of players) 06:38:05 <coopserver> *** Vinnie has joined 06:38:06 <coopserver> *** Game still paused (number of players) 06:38:48 <Vinnie_nl> @logs 06:38:49 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 06:40:31 <coopserver> *** Vinnie has left the game (Leaving) 06:41:50 <V453000> yoyo 06:42:07 <V453000> build shit! :D tiz yer plan 06:44:27 <Vinnie_nl> i know 06:44:36 <Vinnie_nl> early as hell 07:10:06 <V453000> ye 07:52:34 *** Vinnie_nl has quit IRC 07:54:04 *** Vinnie has joined #openttdcoop 07:54:07 <Vinnie> !pw 07:54:07 <coopserver> Vinnie: lastof 07:55:34 <coopserver> *** Game still paused (connecting clients, number of players) 07:55:40 <coopserver> *** Vinnie has joined 07:55:41 <coopserver> *** Game still paused (number of players) 08:50:26 <V453000> !password 08:50:27 <coopserver> V453000: blunck 08:50:32 <coopserver> *** Game still paused (connecting clients, number of players) 08:50:37 <coopserver> *** V453000 has joined 08:50:38 <coopserver> *** Game still paused (number of players) 08:50:39 <coopserver> *** Game unpaused (number of players) 08:50:56 <coopserver> <V453000> watupzor 08:55:40 <coopserver> <Vinnie> hey 08:56:56 *** Progman has joined #openttdcoop 08:57:06 <coopserver> <V453000> starting to hate bridge sets :D 08:57:13 <coopserver> <V453000> overwriting my static rawr 08:57:14 <coopserver> <Vinnie> nice 08:57:20 <coopserver> <V453000> :( 08:57:35 <coopserver> <Vinnie> not nice? 08:57:43 <coopserver> <V453000> not nice. 08:59:29 <coopserver> <Vinnie> make a newgrf that changes water into lava, then you cant use bridges and it will solve your problem 08:59:40 <coopserver> <V453000> .. :) 09:01:11 <coopserver> <Vinnie> i might need to build something aswell 09:01:28 <coopserver> <V453000> yez 09:01:38 <coopserver> <Vinnie> damn you people and voting for me 09:02:38 <coopserver> <V453000> I need to create x1 sprites for PURR so I can release a new version 09:04:17 <coopserver> <Vinnie> why a new version? 09:04:26 <coopserver> <V453000> rendered purr :) 09:04:49 <coopserver> <Vinnie> one sec 09:04:56 <coopserver> <Vinnie> need to reboot this client 09:05:01 <coopserver> *** Vinnie has left the game (Leaving) 09:05:21 <Vinnie> !password 09:05:21 <coopserver> Vinnie: placed 09:05:31 <coopserver> *** Game paused (connecting clients) 09:05:35 <coopserver> *** Vinnie has joined 09:05:40 <coopserver> *** Game unpaused (connecting clients) 09:15:37 <coopserver> <V453000> I hate these bridges so much it is awesome 09:15:54 <coopserver> <Vinnie> you love to hate 09:16:04 <coopserver> <V453000> from now on I guess 09:16:31 <coopserver> <Vinnie> im guessing TL5 is like gap 9-10 09:16:40 <coopserver> <V453000> moreless 09:34:45 <coopserver> <Vinnie> lets try an all tunnel one next 09:34:55 <coopserver> <V453000> NO BRIDGES 09:34:56 <coopserver> <V453000> H8 09:36:05 <coopserver> <V453000> yay shit on it, station done 09:36:26 <coopserver> <Vinnie> the newgrf one? 09:36:35 <coopserver> <Vinnie> nvm 09:37:58 <coopserver> <V453000> :> 09:38:05 <coopserver> <V453000> thanks 09:38:15 <coopserver> <V453000> there is probably fuckload of other issues elsewhere too 09:38:41 <coopserver> <Vinnie> use normal signals 09:38:45 <coopserver> <Vinnie> better to understand 09:38:55 <coopserver> <V453000> nope 09:40:40 <coopserver> <V453000> haha 09:40:44 <coopserver> <V453000> solvd 09:45:42 <V453000> btw we should update 09:45:49 <V453000> this version is later than wtf the fuck stable 09:45:53 <V453000> I mean older 09:46:20 <V453000> also, the new revision fixes a bug with railtypes and reserved tracks showing on bridges/tunnels correctly :) 09:46:33 <coopserver> <Vinnie> we need trains for that 09:46:49 <V453000> sure I didnt say immediately :) 09:47:09 <coopserver> <Vinnie> oke 09:48:31 <coopserver> <Vinnie> rhm 09:48:33 <coopserver> <Vinnie> ehm 09:52:15 <V453000> https://dl.dropboxusercontent.com/u/20419525/RAWR/PURR_00.png 09:54:27 <Taede> very nice 09:54:51 <coopserver> <V453000> the bridge heads etc still need love but yeah 09:54:52 <coopserver> <V453000> (: 09:55:11 <coopserver> <V453000> also the x1 zoom isnt great, need to solve that first :) 09:55:13 <coopserver> <Vinnie> is that like 32bit drawings? 09:56:37 <Taede> i may have to start loading rawr as statuc to 09:56:43 <Taede> bridges look fab 09:57:41 <coopserver> <V453000> no Vinnie, 3D models rendered 09:57:53 <coopserver> <V453000> there will be a new version of RAWR soon Taede :) 09:58:04 <coopserver> <V453000> when I get the major bugs out of the way 09:58:25 <coopserver> <V453000> I also have new and precise system which does everything, so that tracks dont glitch etc 10:01:31 <coopserver> <V453000> I feel so old when I have ordering pizza for delivery as an atraction and 10 minutes of googling the number :D 10:02:05 <coopserver> <Vinnie> got grey haires yet? 10:02:25 <coopserver> <V453000> XD 10:02:30 <coopserver> <V453000> mentally maybe 10:04:02 <V453000> oh yeah and the fucking bridges also need reclour masks and proper (or none in some cases) pillars 10:04:09 <V453000> so much stuff to do ._. 10:04:39 <coopserver> <Vinnie> my mouse 10:04:47 <coopserver> <Vinnie> either it or me has parkingson 10:04:48 <V453000> not even mentioning that just yesterday I realized that I also need to re-render dumbass bridges with all 4 kinds of roads for each climate 10:04:57 <coopserver> <V453000> lol 10:05:00 <coopserver> <V453000> just nube 10:05:41 <coopserver> <Vinnie> i was hoping of not being a noob 10:12:35 <coopserver> <Vinnie> hmm what next 10:24:14 <coopserver> <Vinnie> building or drawing? 10:25:06 <coopserver> <Vinnie> ill be afkfor a bite then 10:29:48 <coopserver> <V453000> eatimg 10:59:43 *** Jam35_ is now known as Jam35 11:01:18 <coopserver> <Vinnie> IM back alive 11:01:55 <coopserver> <V453000> OKAY 11:02:18 <coopserver> <V453000> I got a serious case of heavy breathing and trying to absorb all the shit I just ate 11:03:26 <coopserver> <Vinnie> why didnt you finish network in last hour? 11:03:59 <coopserver> <V453000> wuz eating ser 11:04:10 <coopserver> <Vinnie> multitask 11:04:15 <coopserver> <V453000> also doing rawr, purr, and actual work 11:04:32 <coopserver> <Vinnie> i see 11:05:03 <coopserver> <Vinnie> hmm 11:05:47 <coopserver> <Vinnie> there was a way to build a nice hub with minimum double bridge/tunnel 11:06:00 <coopserver> <Vinnie> but how was it 11:07:28 <coopserver> <V453000> idk you just build it? :) 11:09:13 <coopserver> <V453000> quite honestly I dont really enjoy building big-from-start things anymore 11:09:25 <coopserver> <V453000> start it small, spaced out, expand till wtf 11:09:40 <coopserver> <Vinnie> yeah i understand 11:10:33 <coopserver> <Vinnie> dont vote for me next time :D 11:10:54 <coopserver> <V453000> I dont really care :) I dont have the time to build here anyway 11:11:06 <coopserver> <Vinnie> me neither 11:11:19 <coopserver> <Vinnie> im done till next sunday 11:11:24 <coopserver> <V453000> :d 11:11:25 <coopserver> <Vinnie> :D 11:12:38 <coopserver> <Vinnie> shit 11:19:26 <Jam35> !pw 11:19:26 <coopserver> Jam35: subset 11:19:35 <coopserver> *** Game paused (connecting clients) 11:19:40 <coopserver> *** Jam35 has joined 11:19:41 <coopserver> *** Game unpaused (connecting clients) 11:19:50 <coopserver> <Jam35> morning 11:19:53 <coopserver> <Vinnie> hello 11:22:55 <coopserver> <V453000> y0 11:26:24 <coopserver> <Vinnie> i think this is the design i mean, but i dont know if we made a name for it 11:28:18 <coopserver> <V453000> whoere 11:28:29 <coopserver> <Vinnie> MSH 03 11:28:40 <coopserver> <V453000> eh what is special about that :D 11:28:55 <coopserver> <Vinnie> that each splitting track happens only once 11:29:20 <coopserver> <V453000> right 11:29:27 <coopserver> <V453000> yeah that probably doesnt really have a name 11:29:55 <coopserver> <V453000> nyway me back to work 11:29:56 <coopserver> *** V453000 has left the game (Leaving) 11:30:02 <coopserver> <Vinnie> cya 11:33:38 *** StarLite has joined #openttdcoop 11:33:38 *** ChanServ sets mode: +o StarLite 11:35:45 <coopserver> <Vinnie> i done me civic duties and grinded trough some hubs 11:36:13 <coopserver> <Vinnie> afk now 11:36:16 <coopserver> *** Vinnie has joined spectators 11:36:17 <coopserver> *** Game paused (number of players) 11:51:22 <coopserver> *** Jam35 has joined company #1 11:51:23 <coopserver> *** Game unpaused (number of players) 12:18:36 *** daspork has quit IRC 12:19:03 *** daspork has joined #openttdcoop 12:34:36 <coopserver> *** Jam35 has joined spectators 12:34:37 <coopserver> *** Game paused (number of players) 12:43:45 *** [1]Djanxy has joined #openttdcoop 12:49:13 *** Djanxy has quit IRC 12:49:13 *** [1]Djanxy is now known as Djanxy 13:01:38 <coopserver> <Vinnie> `boe 13:14:24 <coopserver> *** Vinnie has left the game (Leaving) 13:15:14 <Stagurn> !pw 13:15:14 <coopserver> Stagurn: mapped 13:15:20 <coopserver> *** Game still paused (connecting clients, number of players) 13:15:23 <coopserver> *** Stagurn has joined 13:15:24 <coopserver> *** Game still paused (number of players) 13:22:58 <coopserver> *** Stagurn has left the game (connection lost) 13:25:55 <coopserver> *** Jam35 has joined company #1 13:25:56 <coopserver> *** Game unpaused (number of players) 13:26:52 <Vinnie> activity? 13:27:12 <coopserver> <Jam35> making a sign :P 13:27:26 <Vinnie> can i join? 13:28:28 <coopserver> <Jam35> er, yes or no 13:28:29 <coopserver> <Jam35> idk 13:28:54 <Vinnie> !pw 13:28:54 <coopserver> Vinnie: boring 13:28:57 <coopserver> <Jam35> I can build if that's what you mean 13:29:01 <coopserver> *** Game paused (connecting clients) 13:29:07 <coopserver> *** einniV has joined 13:29:08 <coopserver> *** Game unpaused (connecting clients) 13:29:16 <coopserver> <einniV> hi 13:29:22 <coopserver> <Jam35> olleh 13:34:12 <coopserver> <einniV> hmm maybe i can make a BBH that looks like a roundabout 13:34:39 <coopserver> <Jam35> do it do it... 13:38:35 <Vinnie> http://upload.wikimedia.org/wikipedia/commons/f/fc/Turbo_Roundabout.svg 13:38:39 <Vinnie> how to do that 13:39:43 <coopserver> <Jam35> seems a lot of rails without merge before split 13:40:38 <coopserver> <Jam35> how is it intended to filter off 1/5 of BM from drop to split? 13:40:47 <coopserver> <einniV> no clue 13:40:48 <coopserver> <Jam35> pick 13:41:03 <coopserver> *** einniV has changed his/her name to Vinnie 13:41:26 <coopserver> <Vinnie> maybe just some logic counter that sends every 5th train 13:43:44 *** fair_ has joined #openttdcoop 13:43:51 <coopserver> <Jam35> the trains returning food & BM to yeti 13:43:58 <coopserver> <Jam35> either 1/8 or 1/4 13:44:05 <coopserver> <Jam35> 1/5 is impossible 13:44:36 <coopserver> <Vinnie> 1/4th then 13:45:20 <coopserver> <Jam35> yeah at least then we can use one set of trains 13:49:33 <coopserver> <Vinnie> yes i think that design will be it 13:49:57 <V453000> any ratio is possible :) 14:02:40 <coopserver> <Vinnie> first things first 14:02:43 <coopserver> <Vinnie> beer and shower 14:02:49 <coopserver> <Vinnie> and order isnt known yet 14:26:41 <coopserver> <Vinnie> working ok? 14:26:46 <coopserver> <Jam35> no 14:26:59 <coopserver> <Jam35> I need it to stay red 14:27:09 <coopserver> <Jam35> so only one section is passed 14:27:23 <coopserver> <Vinnie> no your entry needs to be combo 14:27:29 <coopserver> <Vinnie> you have no NOt gate now 14:27:48 <coopserver> <Jam35> where sorry? 14:27:55 <coopserver> <Vinnie> you changed it already 14:28:50 <coopserver> <Vinnie> ehm yes 14:28:57 <coopserver> <Vinnie> the memory doesnt work now 14:29:08 <coopserver> <Vinnie> but why 14:30:01 <coopserver> <Vinnie> did you do twoway combosignal 1 recent? 14:30:12 <coopserver> <Jam35> yea 14:30:24 <coopserver> <Vinnie> this is the counter that i now and works 14:32:11 <coopserver> <Vinnie> err 14:32:20 <coopserver> <Vinnie> know is a big word :D 14:32:26 <coopserver> <Jam35> :P 14:32:39 <coopserver> <Jam35> I never build this stuff 14:32:46 <coopserver> <Jam35> this is why :) 14:33:21 <coopserver> <Vinnie> i need 2 rings arround it but cant remember the function of 1 ring 1 sec 14:34:36 <fair_> !password 14:34:36 <coopserver> fair_: runway 14:34:40 <coopserver> *** Game paused (connecting clients) 14:34:56 <coopserver> *** fair has joined 14:34:57 <coopserver> *** Game unpaused (connecting clients) 14:35:00 <coopserver> <Vinnie> https://wiki.openttdcoop.org/images/0/0e/Psg200_comparer.png 14:35:01 <coopserver> <fair> hi ! 14:35:08 <coopserver> <Vinnie> in there is the gate im making 14:35:09 <coopserver> <Vinnie> hi 14:35:18 <coopserver> <Jam35> hi 14:39:45 <coopserver> <Vinnie> that is it 14:40:57 <coopserver> <Vinnie> but what you probably want is a short green when train passes detection 14:41:53 <coopserver> *** fair has joined company #1 14:44:51 <coopserver> <Vinnie> 1 more? 14:44:55 <coopserver> <Vinnie> last gate i know 14:45:23 <coopserver> <fair> so you built something that makes some trains go in circles and others back and forth ? 14:45:40 <coopserver> <Vinnie> yes 14:45:49 <coopserver> <fair> i am impressed 14:45:50 <coopserver> <Vinnie> btw jam this is falling edge detector 14:46:02 <coopserver> <Vinnie> meaning once it triggers it remains red 14:46:14 <coopserver> <Vinnie> but once the trigger goes down it gives the short green 14:46:34 <coopserver> <Vinnie> im not sure how to make a rising edge in this game 14:55:18 <coopserver> <Jam35> k 14:55:25 <coopserver> <Vinnie> complicated 14:55:26 <coopserver> <Jam35> seems to work 14:55:29 <coopserver> <Jam35> ish 14:55:30 <coopserver> <Vinnie> an 99% useless 14:55:37 <coopserver> <Vinnie> logic :P 14:57:37 <coopserver> <Vinnie> to bad logic gets real complicated once you wanna do some nice stuff 14:57:43 <coopserver> <Vinnie> atleast to me 15:04:45 <coopserver> <Vinnie> now 15:04:51 <coopserver> <Vinnie> how did flip-flops work 15:05:53 <Taede> !dl lin64 15:05:54 <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r27122/openttd-trunk-r27122-linux-generic-amd64.tar.xz 15:07:29 <Taede> !password 15:07:29 <coopserver> Taede: agains 15:07:39 <coopserver> *** Game paused (connecting clients) 15:07:42 <coopserver> *** Taede has joined 15:07:43 <coopserver> *** Game unpaused (connecting clients) 15:07:45 <coopserver> *** Game paused (connecting clients) 15:07:51 <coopserver> *** Sylf has joined 15:07:52 <coopserver> *** Game unpaused (connecting clients) 15:10:41 <coopserver> <Sylf> someone's learning the logic gates? 15:10:52 <coopserver> <Vinnie> testing too 15:13:13 <coopserver> <Sylf> damn, that pig farm near 5X MSH hasn't died yet 15:13:51 <coopserver> *** Sylf has joined company #1 15:15:43 <coopserver> <Vinnie> disco 15:19:51 <coopserver> <Vinnie> wtf 15:20:38 <coopserver> <Vinnie> ohh like that 15:20:39 <coopserver> <Jam35> seems right? 15:20:51 <coopserver> <Vinnie> yeah it just started up very wierd 15:21:05 *** Djanxy has quit IRC 15:21:08 <coopserver> <Jam35> needed to init the memory or something ? 15:21:10 <coopserver> <Jam35> :) 15:21:23 <coopserver> <Vinnie> you made it? 15:21:29 <coopserver> <Jam35> yeah 15:22:07 <coopserver> <Jam35> i think it's mfb design though with the memories 15:22:20 <coopserver> <Jam35> i just adapted to 3 15:22:26 <coopserver> <Vinnie> sounds about right 15:22:34 *** Djanxy has joined #openttdcoop 15:22:35 <coopserver> <Vinnie> he made multiple designs 15:22:50 <coopserver> <Vinnie> think he even made an adder for binairy numbers 15:32:52 <coopserver> *** Taede has left the game (Leaving) 15:41:46 <coopserver> <Sylf> hmm 15:41:54 <coopserver> <Sylf> are memory bits needed for flipflops? 15:42:15 <coopserver> <Sylf> I think even three-ways are possible without the storage 15:42:18 <coopserver> <Vinnie> i tought not, but i do not know how to build them then 15:42:31 <coopserver> <Sylf> let's see if I can make it work... 15:54:27 <coopserver> <Vinnie> bob the builder 15:54:59 *** Maraxus has joined #openttdcoop 15:54:59 *** ChanServ sets mode: +o Maraxus 15:55:47 <Maraxus> !password 15:55:47 <coopserver> Maraxus: assure 15:56:00 <coopserver> *** Game paused (connecting clients) 15:56:08 <coopserver> *** Maraxus has joined 15:56:09 <coopserver> *** Game unpaused (connecting clients) 15:57:31 <coopserver> <Sylf> back to square 1 15:58:37 <coopserver> <Vinnie> please let it be 14 15:58:48 <coopserver> <Vinnie> @@(gap 5) 15:58:49 <Webster> coopserver: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 15:59:05 <coopserver> <Sylf> :P not even close 16:00:18 <coopserver> <Vinnie> haha made 11 work 16:00:21 <coopserver> <Vinnie> suck it 16:04:31 <coopserver> <Jam35> how does the BM get on the 5X pick station 16:04:37 <coopserver> <Vinnie> Sylf got a working 3 way flipflop yet? 16:04:43 <coopserver> <Jam35> if we drop it there it gets turned into food 16:04:45 <coopserver> <Sylf> back to 2-way for now 16:05:16 <coopserver> <Vinnie> this is another one of mfb 2 way design without the memory 16:07:09 *** liq3 has quit IRC 16:07:18 <coopserver> <Vinnie> but extending that one to a 3 way creates somekind of disco 16:07:23 <coopserver> <Sylf> BAH 16:07:29 <coopserver> <Vinnie> all lights turning on off again all time 16:08:24 *** wicope has joined #openttdcoop 16:10:23 <coopserver> <Vinnie> Jam35: something like !orderlist? 16:14:17 <coopserver> <Jam35> so we will need another pick/drop near 5X 16:15:13 <coopserver> <Vinnie> i dont think so 16:16:01 <coopserver> <Vinnie> !1:5th line or is the other set the 1 fifth line? 16:16:24 <coopserver> <Jam35> that is 1/5 16:16:49 <coopserver> <Vinnie> they just need the option to transfer at the 5X pickup station 16:18:06 <coopserver> <Jam35> oh the waypoint after drop and after 1/5 split are the same 16:18:10 <coopserver> <Vinnie> yes 16:18:11 <coopserver> <Jam35> right :D 16:18:18 <coopserver> <Vinnie> sry if that wasnt clear 16:18:21 <coopserver> <Jam35> well duh me 16:23:02 <coopserver> <Sylf> i gave up 16:38:43 <coopserver> <Vinnie> 50% done 16:44:10 <coopserver> <fair> is there something for me to build that doesn't require nerd skill ? 16:44:24 <coopserver> <Jam35> no 16:44:31 <coopserver> <Vinnie> can you cook dinner? 16:44:39 <coopserver> <fair> hmm 16:44:56 <coopserver> <fair> i see 16:45:05 <coopserver> <fair> well .,. bb then 16:45:08 <coopserver> *** fair has left the game (Leaving) 16:45:09 <coopserver> <Vinnie> noo 16:45:10 <coopserver> <Vinnie> wait 16:45:35 <Jam35> dint get the joke? :) 16:45:58 <coopserver> <Sylf> 2 days too early for april fools 16:46:12 <coopserver> <Sylf> 3* 16:47:25 <coopserver> <Vinnie> way to complicated to understand 16:47:39 <coopserver> <Vinnie> my mainstation is gonna be a mess 16:49:40 <coopserver> <Vinnie> need 3 more stations for machinery drop 16:58:33 <coopserver> *** Sylf has joined spectators 17:02:13 <coopserver> <Vinnie> :( 17:07:29 <coopserver> *** Vinnie has joined spectators 17:08:45 <coopserver> <Sylf> you want separate drops between workers and machineries in your design? 17:09:04 <coopserver> <Sylf> what about separate entry waypoints for workers and machineries? 17:12:12 <coopserver> <Vinnie> yeah might be easier 17:13:26 <coopserver> <Vinnie> but it looks nice already 17:14:51 *** wicope has quit IRC 17:15:35 <coopserver> *** Maraxus has left the game (Leaving) 17:16:16 *** Maraxus has quit IRC 17:59:15 <coopserver> *** Jam35 has joined spectators 17:59:16 <coopserver> *** Game paused (number of players) 17:59:55 <V453000> nuts birthday :P 18:11:37 *** Vinnie has quit IRC 18:13:00 <coopserver> *** Vinnie has left the game (Leaving) 18:16:07 <V453000> !password 18:16:07 <coopserver> V453000: masked 18:16:11 <coopserver> *** Game still paused (connecting clients, number of players) 18:16:15 <coopserver> *** V453000 has joined 18:16:16 <coopserver> *** Game still paused (number of players) 18:16:22 <coopserver> <V453000> WTFUP 18:17:42 <coopserver> <V453000> oh fucking christ :D 18:22:02 <coopserver> <Jam35> sup? :) 18:25:58 <coopserver> *** Jam35 has joined company #1 18:25:58 <coopserver> *** Game unpaused (number of players) 18:44:48 <coopserver> <V453000> logic :) 18:58:06 <coopserver> *** Jam35 has joined spectators 18:58:07 <coopserver> *** Game paused (number of players) 18:58:26 <coopserver> *** V453000 has left the game (Leaving) 19:15:11 *** KenjiE20 has joined #openttdcoop 19:15:11 *** ChanServ sets mode: +o KenjiE20 19:26:37 *** wicope has joined #openttdcoop 19:29:05 *** Max| has quit IRC 19:39:40 <coopserver> *** Jam35 has joined company #1 19:39:41 <coopserver> *** Game unpaused (number of players) 19:39:56 <coopserver> *** Jam35 has joined spectators 19:39:57 <coopserver> *** Game paused (number of players) 20:01:41 *** Ipsees has joined #openttdcoop 20:40:39 *** Vinnie_nl has joined #openttdcoop 20:40:39 *** ChanServ sets mode: +o Vinnie_nl 20:40:44 *** Vinnie_nl has quit IRC 20:43:18 <coopserver> *** Jam35 has left the game (Leaving) 21:01:07 *** StarLite has quit IRC 21:18:13 *** Progman has quit IRC 21:25:11 *** Jam35 is now known as Jam35_ 22:00:11 *** LSky` has quit IRC 23:10:05 *** wicope has quit IRC 23:24:37 *** Djanxy has quit IRC