Config
Log for #openttdcoop on 9th April 2015:
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00:03:18  *** LSky` has quit IRC
00:42:40  <Evuflow_> !pw
00:42:40  <coopserver> Evuflow_: launch
00:42:46  <coopserver> *** Game paused (connecting clients)
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00:48:34  <coopserver> *** Evuflow has left the game (general timeout)
00:48:57  <Evuflow_> !pw
00:48:57  <coopserver> Evuflow_: tildes
00:49:03  <coopserver> *** Game paused (connecting clients)
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02:42:52  <glevans2> !pw
02:42:52  <coopserver> glevans2: strcpy
02:43:03  <coopserver> *** Game paused (connecting clients)
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02:43:29  <coopserver> <glevans2> good evening all
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02:58:02  <V453000> hy
02:58:30  <coopserver> <Evuflow> hey
02:59:32  <coopserver> <Evuflow> I think I fixed BBH 01
02:59:58  <coopserver> <Evuflow> It's a bit rough but it's my first time doing something like this
03:00:06  <coopserver> <Evuflow> took me a few hours to figure it all out
03:00:37  <coopserver> <Evuflow> Now I can add the third and fourth lanes in MSH 03
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03:24:31  <Sylf> !pw
03:24:31  <coopserver> Sylf: sculpt
03:24:44  <coopserver> *** Game paused (connecting clients)
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03:25:46  <coopserver> *** Sylf has joined company #1
03:25:59  <coopserver> <Sylf> see !missing track sign @ BBH1
03:32:48  <coopserver> <Evuflow> hey Sylf
03:32:57  <coopserver> <Sylf> ah, hi
03:32:59  <coopserver> <Sylf> there you are
03:33:27  <coopserver> <Evuflow> I don't really know what's wrong with it exactly
03:33:45  <coopserver> <Sylf> what's wring with what? where?
03:33:49  <coopserver> <Evuflow> I wanted to merge the lane before the bridges
03:33:58  <coopserver> <Evuflow> !missing track at BBH
03:34:03  <coopserver> <Evuflow> 01
03:34:58  <coopserver> <Sylf> that's a bit tricky spot
03:35:04  <coopserver> <Sylf> I'll come back to it in a minute
03:35:10  <coopserver> <Evuflow> The whole thing was pretty tricky
03:35:22  <coopserver> <Evuflow> Haha I spent a few hours on it
03:37:48  <coopserver> <Evuflow> sorry if it's a bit messy, Im still learning
03:38:02  <coopserver> <Sylf> no need to apologize
03:38:08  <coopserver> <Sylf> it's pretty good
03:39:09  <coopserver> <Evuflow> Thanks :)
03:39:14  <coopserver> <Sylf> the only changes I've made are the waiting spaces before any merges
03:39:31  <coopserver> <Sylf> so there are at least 1 train length of waiting space before any merges
03:39:56  <coopserver> <Evuflow> Yeah, I think I understand, although just getting evertyhing connected was enough for me to worry about
03:41:54  <coopserver> <Evuflow> I am interested though
03:42:01  <coopserver> <Evuflow> In working out the best system
03:42:20  <coopserver> <Evuflow> Is it important to give every lane the choice to choose every other lane?
03:42:32  <coopserver> <Sylf> nope.
03:42:47  <coopserver> <Sylf> nothing is set in stone
03:43:14  <coopserver> <Sylf> some lines don't have any choices, and are just given priority
03:43:32  <coopserver> <Evuflow> Ahh right
03:43:45  <coopserver> <Evuflow> with this one, I tried to give every lane 2 choices
03:44:00  <coopserver> <Evuflow> and balanced them evenly also
03:44:19  <coopserver> <Evuflow> so every outgoing lane has the same amount of traffic incoming
03:44:29  <coopserver> <Sylf> yup.
03:44:43  <coopserver> <Sylf> I build that way too sometimes
03:45:25  <coopserver> <Evuflow> It's a bit intimidating at first, modifying such a complicated structure
03:45:29  <coopserver> <Evuflow> but it's fun
03:45:44  <coopserver> <Evuflow> especially when it all works haha
03:45:51  <coopserver> <Sylf> eh, that's 100% of works on this server.
03:46:42  <coopserver> <Evuflow> What's the best way to build a 3 > 4
03:46:54  <coopserver> <Evuflow> So that all 4 lanes are used equally?
03:47:32  <coopserver> <Sylf> it depends how lazy I am that day
03:48:46  <coopserver> <Evuflow> well I need to go for now, thanks for the help :)
03:48:59  <coopserver> <Sylf> welcome
03:49:05  <coopserver> *** Evuflow has left the game (Leaving)
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04:11:54  <coopserver> *** Mark has joined spectators
04:11:55  <coopserver> *** Game paused (number of players)
04:54:09  <Evuflow_> !pw
04:54:09  <coopserver> Evuflow_: though
04:54:15  <coopserver> *** Game still paused (connecting clients, number of players)
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05:41:45  <Hazzard> !dl win64
05:41:45  <coopserver> Hazzard: http://binaries.openttd.org/nightlies/trunk/r27122/openttd-trunk-r27122-windows-win64.zip
05:42:02  <Hazzard> 404...
05:42:07  <Hazzard> !dl
05:42:07  <coopserver> Hazzard: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
05:42:08  <coopserver> Hazzard: http://www.openttd.org/en/download-trunk/r27122
05:42:15  <V453000> xd
05:42:22  <V453000> we should update btw
05:42:27  <V453000> this revision is ancient
05:42:44  <Hazzard> yeah they removed the binaries Xd
05:42:52  <V453000> oh lol
05:42:57  <V453000> !update
05:42:57  <coopserver> Starting update...
05:43:17  <Evuflow_> does that mean we need to download a new version?
05:43:21  <V453000> yes
05:43:32  <Hazzard> lol I stilll have it
05:43:47  <Hazzard> !password
05:43:47  <coopserver> Hazzard: target
05:43:53  <coopserver> *** Game paused (connecting clients)
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05:44:20  <coopserver> *** Game paused (connecting clients)
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05:45:54  <Hazzard> If I download RAWR from bananas do I need to change the newgrf defaults in the config?
05:45:55  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
05:46:11  <Hazzard> newgrf
05:46:37  <V453000> you mean to make it static?
05:46:42  <Hazzard> Yeah?
05:46:50  <coopserver> Game successfully updated
05:46:51  <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly
05:46:52  <coopserver> Server Shutting down
05:46:52  <V453000> yes, it doesnt make static itself :D
05:46:53  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
05:47:05  <V453000> http://dev.openttdcoop.org/projects/rawr/files
05:47:09  <V453000> dat
05:47:22  <coopserver> Server is starting
05:47:41  <Evuflow_> so to download the new client I use !dl?
05:48:10  <Evuflow_> !dl win64
05:48:10  <coopserver> Not connected!!
05:48:32  <Hazzard> !apconnect
05:48:32  <coopserver> Connecting...
05:48:33  <coopserver> Connection failed
05:48:42  <V453000> GG :D
05:50:35  <Hazzard> Am I doing this right?
05:50:37  <Hazzard> lel
05:50:46  <V453000> idk
05:50:49  <V453000> I think you are
05:50:52  <V453000> !apconnect
05:50:52  <coopserver> Connecting...
05:50:53  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221)
05:50:58  <V453000> it listens only to someone :P
05:51:07  <V453000> OBEY ME SERVAR
05:51:20  <Hazzard> 27122 -> 27221
05:51:24  *** V453000 changes topic to "Cooperative OpenTTD | PSG294 (rSomeNewerShet) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
05:51:34  <V453000> ._. wat
05:51:42  <Hazzard> !dl win64
05:51:42  <coopserver> Hazzard: http://binaries.openttd.org/nightlies/trunk/r27221/openttd-trunk-r27221-windows-win64.zip
05:51:49  <V453000> okay XD
05:51:50  <V453000> !update
05:51:50  <coopserver> Starting update...
05:51:56  <coopserver> Game successfully updated
05:51:57  <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly
05:51:58  <coopserver> Server Shutting down
05:51:59  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
05:52:01  <Hazzard> wat
05:52:03  <V453000> fuck was fast
05:52:16  <Hazzard> Yeah it did it right the first time Xd
05:52:17  <Hazzard> XD
05:52:17  <V453000> lets see what it returns with :D
05:52:21  <coopserver> Server is starting
05:52:26  <Hazzard> look carefully....
05:52:34  <V453000> fer wat
05:53:02  <Hazzard> 27 1 22 -> 2722 1
05:53:30  <V453000> XD
05:53:35  <Evuflow_> I'm confused :P
05:53:36  <V453000> shit on me head
05:53:42  <V453000> numbers borken
05:53:51  <V453000> too hardcore meth
05:54:14  <V453000> so
05:54:17  <V453000> you piece of bitch
05:54:19  <V453000> !apconnect
05:54:19  <coopserver> Connecting...
05:54:27  <V453000> k
05:54:40  <V453000> thats alright be like that
05:54:48  <Hazzard> !apconnect
05:54:48  <coopserver> Connecting...
05:54:49  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221)
05:54:54  <V453000> XD
05:54:55  <Hazzard> :)
05:54:58  <V453000> 2nd time makes the charm
05:55:02  <Hazzard> !password
05:55:02  <coopserver> Hazzard: church
05:55:09  <coopserver> *** Game still paused (connecting clients, number of players)
05:55:12  <V453000> !dl win64
05:55:12  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27221/openttd-trunk-r27221-windows-win64.zip
05:55:27  <coopserver> *** Hazzard has joined
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05:56:18  <V453000> !password
05:56:18  <coopserver> V453000: church
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05:56:43  <coopserver> <V453000> btw you remember that bug with purr and wetrails where the tunnel/bridge reserved tracks would look like normal rail?
05:56:50  <coopserver> <V453000> and I admitted that it is a bug and will fix it?
05:57:03  <coopserver> <V453000> openttd bastard devs now fixed it on openttd side XD wasnt newgrf side
05:57:25  <coopserver> <Hazzard> don't remember but XD
05:57:39  <coopserver> <V453000> purr is like 2 years old.
05:57:40  <coopserver> <V453000> :D
05:57:45  <coopserver> <V453000> been there since
05:58:03  <coopserver> <V453000>  If course minded it a lot now when I was testing 32bpp purr
05:58:16  <coopserver> <V453000> soo reported it again and frosch fixed it like in 30 minutes :))
05:58:37  <coopserver> <Hazzard> XD
05:59:31  <coopserver> *** Hazzard has joined company #1
06:01:10  <coopserver> <Evuflow> If there isn't enough room, I can give lanes prio instead of choices yeah?
06:02:56  <coopserver> <Hazzard> Depends I guess...as long as the track that doesn't have prio has choices
06:03:11  <Hazzard> I gtg but I'll be more active soon :3
06:03:14  <coopserver> *** Hazzard has left the game (Leaving)
06:03:23  <V453000> :3
06:07:36  <coopserver> *** V453000 has left the game (Leaving)
06:07:37  <coopserver> *** Game paused (number of players)
06:08:08  <Evuflow_> !players
06:08:08  <coopserver> Evuflow_: There are currently 1 players and 0 spectators, making a total of 1 clients connected
06:08:16  <Evuflow_> Can you unpause please?
06:14:25  <V453000> !rcon set min_active_clients
06:14:26  <coopserver> Current value for 'min_active_clients' is: '2' (min: 0, max: 255)
06:14:28  <V453000> !rcon set min_active_clients 1
06:14:29  <coopserver> *** Game unpaused (number of players)
06:14:33  <Evuflow_> thanks :)
06:14:39  <V453000> Taede: could we pleaase set min_active_clients default to 1?
06:14:43  <V453000> yw :)
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07:04:11  <coopserver> <Evuflow> Finished!
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07:25:10  <coopserver> *** Game paused (number of players)
07:25:56  <Taede> !config channel plugins.Soap.minPlayers 1
07:25:56  <coopserver> Taede: The operation succeeded.
07:26:01  <Taede> done
07:26:56  <V453000> tanks :)
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08:36:10  <doronw> !password
08:36:10  <coopserver> doronw: popped
08:37:15  <doronw> !help
08:37:15  <coopserver> doronw: http://wiki.openttdcoop.org/Soap
08:37:58  <doronw> !playercount
08:37:58  <coopserver> doronw: The server is empty, noone is connected. Feel free to remedy this situation
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08:48:25  <doronw> !ip
08:48:25  <coopserver> doronw: publicserver-new.openttdcoop.org:3983
08:48:44  <Mark> doronw: need help?
08:51:12  <doronw> Hi, thanks. I just wanted to spectate a bit, see how you build things
08:51:53  <Mark> you will need the right revision
08:51:56  <Mark> use !download
08:52:16  <doronw> oh great, thanks
08:52:20  <doronw> !download
08:52:20  <coopserver> doronw: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
08:52:21  <coopserver> doronw: http://www.openttd.org/en/download-trunk/r27221
08:52:40  <Mark> followed by whatever OS you use
08:53:11  <V453000> eg !download win64
08:54:18  <doronw> I got a zip archive. Is there a way to update my installed version?
08:54:46  <V453000> yeah just unzip it anywhere, OR overwrite your openttd folder with this
08:54:49  <Mark> just overwrite it
08:54:54  <V453000> the installer and unzipping does the same :)
08:58:54  <doronw> !password
08:58:54  <coopserver> doronw: refiid
08:59:03  <coopserver> *** Game still paused (connecting clients, number of players)
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08:59:16  <V453000> welcome :)
08:59:36  <V453000> just one detail: please in the future use similar/same nickname in IRC and game :P makes it easier to orientate when there are more people
08:59:37  <coopserver> <Adi> thanks. first time here.
08:59:39  <V453000> now its fine :)
09:07:03  <doronw> wow.
09:07:50  <Mark> wait did we update?
09:07:52  <Mark> !dl win64
09:07:52  <coopserver> Mark: http://binaries.openttd.org/nightlies/trunk/r27221/openttd-trunk-r27221-windows-win64.zip
09:09:20  <doronw> cities of tracks :)
09:13:51  <Mark> !pw
09:13:51  <coopserver> Mark: cloned
09:13:55  <coopserver> *** Game still paused (connecting clients, number of players)
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11:48:26  <Plonka> !pw
11:48:26  <coopserver> Plonka: status
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14:21:57  <planetmaker> !content
14:21:58  <coopserver> Downloading 0 file(s) (0 bytes)
14:22:00  <planetmaker> !content
14:22:01  <coopserver> Downloading 0 file(s) (0 bytes)
14:22:05  <planetmaker> !content update
14:22:27  <planetmaker> !content
14:22:28  <coopserver> Downloading 0 file(s) (0 bytes)
14:30:21  <V453000> what you searching for pm :)
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16:12:39  <coopserver> <Jam35> hi
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16:38:34  <Hazzard> !playercount
16:38:35  <coopserver> Hazzard: There are currently 0 players and 2 spectators, making a total of 2 clients connected
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17:28:50  <Maraxus> !password
17:28:50  <coopserver> Maraxus: nsdate
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19:40:47  <coopserver> <Jam35> hey
19:40:51  <coopserver> <Maraxus> hi
19:41:10  <coopserver> <Jam35> anything happening?
19:41:15  <coopserver> <Maraxus> 1c overflow added
19:41:29  <coopserver> <Maraxus> looking at the 1b one atm
19:44:32  <coopserver> <Jam35> can I do that? :)
19:44:41  <coopserver> <Maraxus> go ahead
19:44:56  <coopserver> <Jam35> I mean that rail for A
19:45:15  <coopserver> <Jam35> it's not in your way?
19:45:52  <coopserver> <Maraxus> no - I'll try to get as close to olympia chasma as possible
20:17:10  <coopserver> <Jam35> test successfull :)
20:17:22  <coopserver> <Maraxus> :)
20:22:00  <coopserver> <Maraxus> made a mistake somewhere
20:24:49  <coopserver> <Jam35> idk maybe that?
20:26:54  <coopserver> <Jam35> bad reverser apparently
20:28:43  <coopserver> <Jam35> if you make those tunnels one tile longer there it could extend the prio?
20:28:58  <coopserver> <Jam35> maybe both
20:30:07  <coopserver> <Maraxus> good idea
20:31:15  <coopserver> <Jam35> I like the depot swapping :P
20:31:31  <coopserver> <Jam35> odd behaviour
20:31:39  <coopserver> <Maraxus> heh - had to correct a mistake
20:33:05  <coopserver> <Jam35> I don't even have reverser on one side :/
20:33:23  <coopserver> <Maraxus> no room?
20:33:30  <coopserver> <Jam35> forgot
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20:45:52  <coopserver> <Jam35> nope :)
20:45:53  <coopserver> <Jam35> sorry
20:46:05  <coopserver> <Maraxus> it's ok
20:46:23  <coopserver> <Jam35> aha
20:46:53  <coopserver> <Maraxus> :)
20:47:27  <coopserver> <Jam35> it's something
20:47:30  <coopserver> <Jam35> I guess
20:54:46  <Jam35> !rcon set multiple_industry_per_town
20:54:47  <coopserver> Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1)
20:54:54  <Jam35> !rcon set multiple_industry_per_town 1
20:55:13  <Jam35> !rcon set multiple_industry_per_town 0
20:55:31  <V453000> HAX
20:56:28  <Jam35> YES
20:56:45  <Jam35> H4x3D
20:58:37  <V453000> !dl win64
20:58:38  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27221/openttd-trunk-r27221-windows-win64.zip
20:59:21  <V453000> !pw
20:59:21  <coopserver> V453000: rivers
20:59:28  <coopserver> *** Game paused (connecting clients)
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20:59:42  <coopserver> <V453000> heyooo
20:59:47  <coopserver> <V453000> RAWR is almost alive :P
20:59:52  <coopserver> <Maraxus> hi V
20:59:53  <coopserver> <Jam35> hoi
20:59:59  <coopserver> <Jam35> almost?
21:00:06  <coopserver> <V453000> nyce, 4 tracks in places :D
21:00:25  <coopserver> <V453000> well it was kind of semi-dead when I wrecked the postproduction and render setups to bits XD
21:00:38  <coopserver> <V453000> it is coming back together stronger and better than ever now :D
21:00:45  <coopserver> <Jam35> mhm
21:01:40  <coopserver> <Jam35> any hints as to new models?
21:01:54  <coopserver> <V453000> hm, not much, just bridges really
21:01:59  <coopserver> <V453000> and well, PURR
21:02:08  <coopserver> <V453000> I also render PURR from RAWR scene :)
21:02:23  <coopserver> <Jam35> no spolier gfx pls :)
21:02:31  <coopserver> <V453000> of purr?
21:02:35  <coopserver> <Jam35> I will be tempted to look
21:02:40  <coopserver> <Jam35> anything
21:02:55  <coopserver> <V453000> sure I wont do that I dont even have any :D
21:02:59  *** V453000 is now known as Ass
21:03:01  <Ass> https://dl.dropboxusercontent.com/u/20419525/RAWR/PURR_00.png
21:03:06  *** Ass is now known as V453000
21:03:12  <coopserver> <V453000> :0
21:03:23  <coopserver> <V453000> :)
21:03:39  <coopserver> <Jam35> oh
21:03:45  <coopserver> <Jam35> is nice
21:04:03  <coopserver> <V453000> lots of things to get done, but is a start :)
21:04:14  <Jam35> I'd seen that already tho
21:04:19  <Jam35> but still
21:04:21  <coopserver> <V453000> well then  :)
21:04:26  <coopserver> <V453000> those are the only new models so far
21:04:34  <coopserver> <V453000> just fuckload of reorganization and improvements
21:04:48  <coopserver> <V453000> MAYBE I will get to improve some textures
21:05:01  <coopserver> <Jam35> glad you got it semi-sorted anyway
21:05:27  <coopserver> <V453000> I have super awesome stuff now
21:05:36  <coopserver> <V453000> and best part is that it is easy and fast to create
21:06:58  <coopserver> <Jam35> yes you were saying that was a problem
21:08:57  <coopserver> <V453000> sorted it out :)
21:09:15  <coopserver> <Jam35> gg
21:10:52  <coopserver> <V453000> the primary stations look nice with all the 5 various cargoes coming and going
21:11:08  <coopserver> <V453000> well secondary too :P
21:11:56  <coopserver> <Jam35> 1ABC is going to be problematic
21:12:06  <coopserver> <V453000> :)
21:12:20  <coopserver> <V453000> just make another one aside
21:12:25  <coopserver> <V453000> for moar
21:12:38  <coopserver> <V453000> nobody knows there was a lake :P
21:12:59  <coopserver> <V453000> though it can probably be sorted out
21:13:09  <coopserver> <V453000> bottleneck is 3 tracks total, not separate parts
21:15:17  <coopserver> <Jam35> still not keen here :)
21:15:28  <coopserver> <V453000> :P
21:15:40  <coopserver> <Jam35> I just wish the logic was further away
21:15:42  <coopserver> <Jam35> nm
21:17:16  <coopserver> <Jam35> I have ideas but is still a big rebuild
21:17:20  <coopserver> <Jam35> maybe weekend
21:17:32  <coopserver> <V453000> nooooo to rebuilds :(
21:17:42  <coopserver> <V453000> add shit dirty way :)
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21:18:25  <coopserver> <Jam35> well, only rebuild the logic and add another set
21:18:31  <coopserver> <Jam35> and move the splits and stuff
21:18:34  <coopserver> <Jam35> to the west
21:18:55  <coopserver> <V453000> as long as 1 line is enough per yeti / per machinery it is okayz
21:19:06  <coopserver> <V453000> ah it is 2 combined
21:19:07  <coopserver> <V453000> still
21:19:16  <coopserver> <V453000> but yes that looks like not being enough rather soon
21:19:45  <coopserver> <V453000> lol 27k stacked machinery
21:19:48  <coopserver> <V453000> moar duudz :D
21:19:57  <coopserver> <Jam35> get the logic out, we can make proper exit merges
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21:21:52  <coopserver> <Jam35> why you not grow town?
21:22:09  <coopserver> <Jam35> Echus Montes:
21:22:18  <coopserver> <V453000> because fuck you thats why
21:22:28  <coopserver> <Jam35> seems so :)
21:22:35  <coopserver> <V453000> nah
21:22:41  <coopserver> <V453000> fag desert town
21:22:44  <coopserver> <V453000> would need bdmt and food
21:22:56  <coopserver> <V453000> hm it should have that
21:22:57  <coopserver> <Jam35> it has 15000 food 53000 BM
21:23:24  <coopserver> <V453000> the plan seems to have some problems with good cargo distribution :P
21:23:32  <coopserver> <V453000> bdmt and machinery is excessive as cunt
21:23:47  <coopserver> <V453000> but yeah tough stuff to get right
21:24:01  <coopserver> <Jam35> I want to reduce to single BM wagon
21:24:07  <coopserver> <V453000> :0
21:24:12  <coopserver> <Jam35> not really thought about machinery
21:24:37  <coopserver> <Jam35> with more yeti some would get used
21:25:06  <coopserver> <V453000> sure but then you would have to reduce some yeti from machinery chain :)
21:25:42  <coopserver> *** plonka has left the game (Leaving)
21:25:46  <coopserver> <V453000> all yetis going everywhere to every chain equally is apparently not the best
21:25:53  <coopserver> <Jam35> we could change the orders
21:26:03  <coopserver> <Jam35> no they go twice as often to BM
21:26:04  <Plonka> gn all :)
21:26:08  <coopserver> <Jam35> cyas
21:26:17  <coopserver> <Maraxus> cu
21:26:27  <coopserver> <V453000> cya
21:27:39  <coopserver> <V453000> ima get going too
21:27:42  <coopserver> <Jam35> so many yards to do though :_
21:27:43  <coopserver> <V453000> moar rawr during weekend
21:27:46  <coopserver> <Jam35> ok bfn
21:27:49  <coopserver> <Jam35> noice
21:27:53  <coopserver> <V453000> well, question is if we want many yards
21:28:05  <coopserver> <V453000> like, each one can produce fuckloads like 9k or something
21:28:15  <coopserver> <V453000> but I will leave that to you dudes to decide :P
21:28:16  <coopserver> *** V453000 has left the game (Leaving)
21:28:21  <coopserver> <Jam35> yeah
21:28:27  <coopserver> <Jam35> and hmm... :)
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21:40:02  <coopserver> <Jam35> gtg
21:40:06  <coopserver> <Jam35> gn
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21:40:11  <coopserver> <Maraxus> gn
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21:52:41  <Mark> hello
21:55:58  <V453000> hY
22:26:32  <Hazzard> !password
22:26:32  <coopserver> Hazzard: casing
22:26:55  <coopserver> *** Game still paused (connecting clients, number of players)
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