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00:03:18 *** LSky` has quit IRC 00:42:40 <Evuflow_> !pw 00:42:40 <coopserver> Evuflow_: launch 00:42:46 <coopserver> *** Game paused (connecting clients) 00:43:00 <coopserver> *** Evuflow has joined 00:43:01 <coopserver> *** Game unpaused (connecting clients) 00:48:34 <coopserver> *** Evuflow has left the game (general timeout) 00:48:57 <Evuflow_> !pw 00:48:57 <coopserver> Evuflow_: tildes 00:49:03 <coopserver> *** Game paused (connecting clients) 00:49:24 <coopserver> *** Evuflow has joined 00:49:25 <coopserver> *** Game unpaused (connecting clients) 02:42:52 <glevans2> !pw 02:42:52 <coopserver> glevans2: strcpy 02:43:03 <coopserver> *** Game paused (connecting clients) 02:43:07 <coopserver> *** glevans2 has joined 02:43:08 <coopserver> *** Game unpaused (connecting clients) 02:43:29 <coopserver> <glevans2> good evening all 02:44:20 <coopserver> *** glevans2 has joined company #1 02:57:44 <coopserver> *** glevans2 has left the game (Leaving) 02:58:02 <V453000> hy 02:58:30 <coopserver> <Evuflow> hey 02:59:32 <coopserver> <Evuflow> I think I fixed BBH 01 02:59:58 <coopserver> <Evuflow> It's a bit rough but it's my first time doing something like this 03:00:06 <coopserver> <Evuflow> took me a few hours to figure it all out 03:00:37 <coopserver> <Evuflow> Now I can add the third and fourth lanes in MSH 03 03:18:04 *** liq3 has joined #openttdcoop 03:24:31 <Sylf> !pw 03:24:31 <coopserver> Sylf: sculpt 03:24:44 <coopserver> *** Game paused (connecting clients) 03:24:52 <coopserver> *** Sylf has joined 03:24:53 <coopserver> *** Game unpaused (connecting clients) 03:25:46 <coopserver> *** Sylf has joined company #1 03:25:59 <coopserver> <Sylf> see !missing track sign @ BBH1 03:32:48 <coopserver> <Evuflow> hey Sylf 03:32:57 <coopserver> <Sylf> ah, hi 03:32:59 <coopserver> <Sylf> there you are 03:33:27 <coopserver> <Evuflow> I don't really know what's wrong with it exactly 03:33:45 <coopserver> <Sylf> what's wring with what? where? 03:33:49 <coopserver> <Evuflow> I wanted to merge the lane before the bridges 03:33:58 <coopserver> <Evuflow> !missing track at BBH 03:34:03 <coopserver> <Evuflow> 01 03:34:58 <coopserver> <Sylf> that's a bit tricky spot 03:35:04 <coopserver> <Sylf> I'll come back to it in a minute 03:35:10 <coopserver> <Evuflow> The whole thing was pretty tricky 03:35:22 <coopserver> <Evuflow> Haha I spent a few hours on it 03:37:48 <coopserver> <Evuflow> sorry if it's a bit messy, Im still learning 03:38:02 <coopserver> <Sylf> no need to apologize 03:38:08 <coopserver> <Sylf> it's pretty good 03:39:09 <coopserver> <Evuflow> Thanks :) 03:39:14 <coopserver> <Sylf> the only changes I've made are the waiting spaces before any merges 03:39:31 <coopserver> <Sylf> so there are at least 1 train length of waiting space before any merges 03:39:56 <coopserver> <Evuflow> Yeah, I think I understand, although just getting evertyhing connected was enough for me to worry about 03:41:54 <coopserver> <Evuflow> I am interested though 03:42:01 <coopserver> <Evuflow> In working out the best system 03:42:20 <coopserver> <Evuflow> Is it important to give every lane the choice to choose every other lane? 03:42:32 <coopserver> <Sylf> nope. 03:42:47 <coopserver> <Sylf> nothing is set in stone 03:43:14 <coopserver> <Sylf> some lines don't have any choices, and are just given priority 03:43:32 <coopserver> <Evuflow> Ahh right 03:43:45 <coopserver> <Evuflow> with this one, I tried to give every lane 2 choices 03:44:00 <coopserver> <Evuflow> and balanced them evenly also 03:44:19 <coopserver> <Evuflow> so every outgoing lane has the same amount of traffic incoming 03:44:29 <coopserver> <Sylf> yup. 03:44:43 <coopserver> <Sylf> I build that way too sometimes 03:45:25 <coopserver> <Evuflow> It's a bit intimidating at first, modifying such a complicated structure 03:45:29 <coopserver> <Evuflow> but it's fun 03:45:44 <coopserver> <Evuflow> especially when it all works haha 03:45:51 <coopserver> <Sylf> eh, that's 100% of works on this server. 03:46:42 <coopserver> <Evuflow> What's the best way to build a 3 > 4 03:46:54 <coopserver> <Evuflow> So that all 4 lanes are used equally? 03:47:32 <coopserver> <Sylf> it depends how lazy I am that day 03:48:46 <coopserver> <Evuflow> well I need to go for now, thanks for the help :) 03:48:59 <coopserver> <Sylf> welcome 03:49:05 <coopserver> *** Evuflow has left the game (Leaving) 03:57:33 <coopserver> *** Sylf has left the game (Leaving) 04:11:54 <coopserver> *** Mark has joined spectators 04:11:55 <coopserver> *** Game paused (number of players) 04:54:09 <Evuflow_> !pw 04:54:09 <coopserver> Evuflow_: though 04:54:15 <coopserver> *** Game still paused (connecting clients, number of players) 04:54:28 <coopserver> *** Evuflow has joined 04:54:29 <coopserver> *** Game still paused (number of players) 04:54:30 <coopserver> *** Game unpaused (number of players) 05:41:45 <Hazzard> !dl win64 05:41:45 <coopserver> Hazzard: http://binaries.openttd.org/nightlies/trunk/r27122/openttd-trunk-r27122-windows-win64.zip 05:42:02 <Hazzard> 404... 05:42:07 <Hazzard> !dl 05:42:07 <coopserver> Hazzard: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 05:42:08 <coopserver> Hazzard: http://www.openttd.org/en/download-trunk/r27122 05:42:15 <V453000> xd 05:42:22 <V453000> we should update btw 05:42:27 <V453000> this revision is ancient 05:42:44 <Hazzard> yeah they removed the binaries Xd 05:42:52 <V453000> oh lol 05:42:57 <V453000> !update 05:42:57 <coopserver> Starting update... 05:43:17 <Evuflow_> does that mean we need to download a new version? 05:43:21 <V453000> yes 05:43:32 <Hazzard> lol I stilll have it 05:43:47 <Hazzard> !password 05:43:47 <coopserver> Hazzard: target 05:43:53 <coopserver> *** Game paused (connecting clients) 05:44:02 <coopserver> *** Hazzard has joined 05:44:03 <coopserver> *** Game unpaused (connecting clients) 05:44:16 *** LSky` has joined #openttdcoop 05:44:20 <coopserver> *** Game paused (connecting clients) 05:44:22 <coopserver> *** Hazzard has left the game (general timeout) 05:44:29 <coopserver> *** Hazzard #1 has joined 05:44:30 <coopserver> *** Game unpaused (connecting clients) 05:45:54 <Hazzard> If I download RAWR from bananas do I need to change the newgrf defaults in the config? 05:45:55 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 05:46:11 <Hazzard> newgrf 05:46:37 <V453000> you mean to make it static? 05:46:42 <Hazzard> Yeah? 05:46:50 <coopserver> Game successfully updated 05:46:51 <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly 05:46:52 <coopserver> Server Shutting down 05:46:52 <V453000> yes, it doesnt make static itself :D 05:46:53 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 05:47:05 <V453000> http://dev.openttdcoop.org/projects/rawr/files 05:47:09 <V453000> dat 05:47:22 <coopserver> Server is starting 05:47:41 <Evuflow_> so to download the new client I use !dl? 05:48:10 <Evuflow_> !dl win64 05:48:10 <coopserver> Not connected!! 05:48:32 <Hazzard> !apconnect 05:48:32 <coopserver> Connecting... 05:48:33 <coopserver> Connection failed 05:48:42 <V453000> GG :D 05:50:35 <Hazzard> Am I doing this right? 05:50:37 <Hazzard> lel 05:50:46 <V453000> idk 05:50:49 <V453000> I think you are 05:50:52 <V453000> !apconnect 05:50:52 <coopserver> Connecting... 05:50:53 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221) 05:50:58 <V453000> it listens only to someone :P 05:51:07 <V453000> OBEY ME SERVAR 05:51:20 <Hazzard> 27122 -> 27221 05:51:24 *** V453000 changes topic to "Cooperative OpenTTD | PSG294 (rSomeNewerShet) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 05:51:34 <V453000> ._. wat 05:51:42 <Hazzard> !dl win64 05:51:42 <coopserver> Hazzard: http://binaries.openttd.org/nightlies/trunk/r27221/openttd-trunk-r27221-windows-win64.zip 05:51:49 <V453000> okay XD 05:51:50 <V453000> !update 05:51:50 <coopserver> Starting update... 05:51:56 <coopserver> Game successfully updated 05:51:57 <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly 05:51:58 <coopserver> Server Shutting down 05:51:59 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 05:52:01 <Hazzard> wat 05:52:03 <V453000> fuck was fast 05:52:16 <Hazzard> Yeah it did it right the first time Xd 05:52:17 <Hazzard> XD 05:52:17 <V453000> lets see what it returns with :D 05:52:21 <coopserver> Server is starting 05:52:26 <Hazzard> look carefully.... 05:52:34 <V453000> fer wat 05:53:02 <Hazzard> 27 1 22 -> 2722 1 05:53:30 <V453000> XD 05:53:35 <Evuflow_> I'm confused :P 05:53:36 <V453000> shit on me head 05:53:42 <V453000> numbers borken 05:53:51 <V453000> too hardcore meth 05:54:14 <V453000> so 05:54:17 <V453000> you piece of bitch 05:54:19 <V453000> !apconnect 05:54:19 <coopserver> Connecting... 05:54:27 <V453000> k 05:54:40 <V453000> thats alright be like that 05:54:48 <Hazzard> !apconnect 05:54:48 <coopserver> Connecting... 05:54:49 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221) 05:54:54 <V453000> XD 05:54:55 <Hazzard> :) 05:54:58 <V453000> 2nd time makes the charm 05:55:02 <Hazzard> !password 05:55:02 <coopserver> Hazzard: church 05:55:09 <coopserver> *** Game still paused (connecting clients, number of players) 05:55:12 <V453000> !dl win64 05:55:12 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27221/openttd-trunk-r27221-windows-win64.zip 05:55:27 <coopserver> *** Hazzard has joined 05:55:28 <coopserver> *** Game still paused (number of players) 05:55:52 <coopserver> *** Game still paused (connecting clients, number of players) 05:56:04 <coopserver> *** Evuflow has joined 05:56:05 <coopserver> *** Game still paused (number of players) 05:56:18 <V453000> !password 05:56:18 <coopserver> V453000: church 05:56:22 <coopserver> *** Game still paused (connecting clients, number of players) 05:56:26 <coopserver> *** V453000 has joined 05:56:27 <coopserver> *** Game still paused (number of players) 05:56:28 <coopserver> *** Game unpaused (number of players) 05:56:43 <coopserver> <V453000> btw you remember that bug with purr and wetrails where the tunnel/bridge reserved tracks would look like normal rail? 05:56:50 <coopserver> <V453000> and I admitted that it is a bug and will fix it? 05:57:03 <coopserver> <V453000> openttd bastard devs now fixed it on openttd side XD wasnt newgrf side 05:57:25 <coopserver> <Hazzard> don't remember but XD 05:57:39 <coopserver> <V453000> purr is like 2 years old. 05:57:40 <coopserver> <V453000> :D 05:57:45 <coopserver> <V453000> been there since 05:58:03 <coopserver> <V453000> If course minded it a lot now when I was testing 32bpp purr 05:58:16 <coopserver> <V453000> soo reported it again and frosch fixed it like in 30 minutes :)) 05:58:37 <coopserver> <Hazzard> XD 05:59:31 <coopserver> *** Hazzard has joined company #1 06:01:10 <coopserver> <Evuflow> If there isn't enough room, I can give lanes prio instead of choices yeah? 06:02:56 <coopserver> <Hazzard> Depends I guess...as long as the track that doesn't have prio has choices 06:03:11 <Hazzard> I gtg but I'll be more active soon :3 06:03:14 <coopserver> *** Hazzard has left the game (Leaving) 06:03:23 <V453000> :3 06:07:36 <coopserver> *** V453000 has left the game (Leaving) 06:07:37 <coopserver> *** Game paused (number of players) 06:08:08 <Evuflow_> !players 06:08:08 <coopserver> Evuflow_: There are currently 1 players and 0 spectators, making a total of 1 clients connected 06:08:16 <Evuflow_> Can you unpause please? 06:14:25 <V453000> !rcon set min_active_clients 06:14:26 <coopserver> Current value for 'min_active_clients' is: '2' (min: 0, max: 255) 06:14:28 <V453000> !rcon set min_active_clients 1 06:14:29 <coopserver> *** Game unpaused (number of players) 06:14:33 <Evuflow_> thanks :) 06:14:39 <V453000> Taede: could we pleaase set min_active_clients default to 1? 06:14:43 <V453000> yw :) 06:19:22 *** wicope has joined #openttdcoop 06:57:20 *** LSky` has quit IRC 07:04:11 <coopserver> <Evuflow> Finished! 07:21:23 *** cornjuliox has joined #openttdcoop 07:25:09 <coopserver> *** Evuflow has left the game (Leaving) 07:25:10 <coopserver> *** Game paused (number of players) 07:25:56 <Taede> !config channel plugins.Soap.minPlayers 1 07:25:56 <coopserver> Taede: The operation succeeded. 07:26:01 <Taede> done 07:26:56 <V453000> tanks :) 08:29:56 *** ChrisM has joined #openttdcoop 08:31:19 *** doronw has joined #openttdcoop 08:36:10 <doronw> !password 08:36:10 <coopserver> doronw: popped 08:37:15 <doronw> !help 08:37:15 <coopserver> doronw: http://wiki.openttdcoop.org/Soap 08:37:58 <doronw> !playercount 08:37:58 <coopserver> doronw: The server is empty, noone is connected. Feel free to remedy this situation 08:39:57 *** Aziroshin has quit IRC 08:48:25 <doronw> !ip 08:48:25 <coopserver> doronw: publicserver-new.openttdcoop.org:3983 08:48:44 <Mark> doronw: need help? 08:51:12 <doronw> Hi, thanks. I just wanted to spectate a bit, see how you build things 08:51:53 <Mark> you will need the right revision 08:51:56 <Mark> use !download 08:52:16 <doronw> oh great, thanks 08:52:20 <doronw> !download 08:52:20 <coopserver> doronw: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 08:52:21 <coopserver> doronw: http://www.openttd.org/en/download-trunk/r27221 08:52:40 <Mark> followed by whatever OS you use 08:53:11 <V453000> eg !download win64 08:54:18 <doronw> I got a zip archive. Is there a way to update my installed version? 08:54:46 <V453000> yeah just unzip it anywhere, OR overwrite your openttd folder with this 08:54:49 <Mark> just overwrite it 08:54:54 <V453000> the installer and unzipping does the same :) 08:58:54 <doronw> !password 08:58:54 <coopserver> doronw: refiid 08:59:03 <coopserver> *** Game still paused (connecting clients, number of players) 08:59:08 <coopserver> *** Adi has joined 08:59:09 <coopserver> *** Game still paused (number of players) 08:59:16 <V453000> welcome :) 08:59:36 <V453000> just one detail: please in the future use similar/same nickname in IRC and game :P makes it easier to orientate when there are more people 08:59:37 <coopserver> <Adi> thanks. first time here. 08:59:39 <V453000> now its fine :) 09:07:03 <doronw> wow. 09:07:50 <Mark> wait did we update? 09:07:52 <Mark> !dl win64 09:07:52 <coopserver> Mark: http://binaries.openttd.org/nightlies/trunk/r27221/openttd-trunk-r27221-windows-win64.zip 09:09:20 <doronw> cities of tracks :) 09:13:51 <Mark> !pw 09:13:51 <coopserver> Mark: cloned 09:13:55 <coopserver> *** Game still paused (connecting clients, number of players) 09:14:24 <coopserver> *** Mark has joined 09:14:26 <coopserver> *** Game still paused (number of players) 09:14:27 <coopserver> *** Game unpaused (number of players) 09:20:26 <coopserver> *** Mark has joined spectators 09:20:27 <coopserver> *** Game paused (number of players) 09:21:51 <coopserver> *** Mark has left the game (general timeout) 09:22:50 <coopserver> *** Adi has left the game (Leaving) 09:54:35 *** Max| has quit IRC 10:07:20 *** Aziroshin has joined #openttdcoop 10:10:21 *** Max| has joined #openttdcoop 10:20:39 *** Klanticus has joined #openttdcoop 10:33:46 *** Karznah has joined #openttdcoop 10:43:15 *** Karznah has quit IRC 11:48:20 *** Plonka has joined #openttdcoop 11:48:26 <Plonka> !pw 11:48:26 <coopserver> Plonka: status 11:52:31 <coopserver> *** Game still paused (connecting clients, number of players) 11:52:37 <coopserver> *** plonka has joined 11:52:38 <coopserver> *** Game still paused (number of players) 11:52:39 <coopserver> *** Game unpaused (number of players) 12:01:00 *** ChrisM has quit IRC 12:04:24 *** doronw has quit IRC 12:12:37 <coopserver> *** plonka has joined spectators 12:12:38 <coopserver> *** Game paused (number of players) 13:08:56 *** StarLite has joined #openttdcoop 13:08:56 *** ChanServ sets mode: +o StarLite 13:12:23 *** Max| has quit IRC 13:26:04 *** LSky` has joined #openttdcoop 13:26:04 *** Max| has joined #openttdcoop 13:58:13 <coopserver> *** plonka has joined company #1 13:58:14 <coopserver> *** Game unpaused (number of players) 13:59:24 <coopserver> *** plonka has joined spectators 13:59:24 <coopserver> *** Game paused (number of players) 14:21:57 <planetmaker> !content 14:21:58 <coopserver> Downloading 0 file(s) (0 bytes) 14:22:00 <planetmaker> !content 14:22:01 <coopserver> Downloading 0 file(s) (0 bytes) 14:22:05 <planetmaker> !content update 14:22:27 <planetmaker> !content 14:22:28 <coopserver> Downloading 0 file(s) (0 bytes) 14:30:21 <V453000> what you searching for pm :) 15:18:47 <coopserver> *** plonka has joined company #1 15:18:47 <coopserver> *** Game unpaused (number of players) 15:57:46 *** Jam35_ is now known as Jam35 16:09:09 *** Progman has joined #openttdcoop 16:12:27 <coopserver> *** Game paused (connecting clients) 16:12:32 <coopserver> *** Jam35 has joined 16:12:33 <coopserver> *** Game unpaused (connecting clients) 16:12:39 <coopserver> <Jam35> hi 16:14:53 <coopserver> *** plonka has joined spectators 16:14:54 <coopserver> *** Game paused (number of players) 16:38:34 <Hazzard> !playercount 16:38:35 <coopserver> Hazzard: There are currently 0 players and 2 spectators, making a total of 2 clients connected 17:13:26 *** Maraxus has joined #openttdcoop 17:13:26 *** ChanServ sets mode: +o Maraxus 17:14:47 *** Progman has quit IRC 17:15:48 *** dr_gonzo has joined #openttdcoop 17:16:21 *** dr_gonzo is now known as Guest1570 17:28:50 <Maraxus> !password 17:28:50 <coopserver> Maraxus: nsdate 17:29:00 <coopserver> *** Game still paused (connecting clients, number of players) 17:29:08 <coopserver> *** Maraxus has joined 17:29:09 <coopserver> *** Game still paused (number of players) 17:33:56 *** liq3 has quit IRC 18:14:24 *** wicope has quit IRC 18:32:57 <coopserver> *** Maraxus has joined company #1 18:32:58 <coopserver> *** Game unpaused (number of players) 18:36:50 <coopserver> *** plonka has joined company #1 18:38:32 <coopserver> *** plonka has joined spectators 19:07:58 *** Klanticus has quit IRC 19:10:06 <coopserver> *** Maraxus has joined spectators 19:10:07 <coopserver> *** Game paused (number of players) 19:40:30 <coopserver> *** Jam35 has joined company #1 19:40:31 <coopserver> *** Game unpaused (number of players) 19:40:41 <coopserver> *** Maraxus has joined company #1 19:40:47 <coopserver> <Jam35> hey 19:40:51 <coopserver> <Maraxus> hi 19:41:10 <coopserver> <Jam35> anything happening? 19:41:15 <coopserver> <Maraxus> 1c overflow added 19:41:29 <coopserver> <Maraxus> looking at the 1b one atm 19:44:32 <coopserver> <Jam35> can I do that? :) 19:44:41 <coopserver> <Maraxus> go ahead 19:44:56 <coopserver> <Jam35> I mean that rail for A 19:45:15 <coopserver> <Jam35> it's not in your way? 19:45:52 <coopserver> <Maraxus> no - I'll try to get as close to olympia chasma as possible 20:17:10 <coopserver> <Jam35> test successfull :) 20:17:22 <coopserver> <Maraxus> :) 20:22:00 <coopserver> <Maraxus> made a mistake somewhere 20:24:49 <coopserver> <Jam35> idk maybe that? 20:26:54 <coopserver> <Jam35> bad reverser apparently 20:28:43 <coopserver> <Jam35> if you make those tunnels one tile longer there it could extend the prio? 20:28:58 <coopserver> <Jam35> maybe both 20:30:07 <coopserver> <Maraxus> good idea 20:31:15 <coopserver> <Jam35> I like the depot swapping :P 20:31:31 <coopserver> <Jam35> odd behaviour 20:31:39 <coopserver> <Maraxus> heh - had to correct a mistake 20:33:05 <coopserver> <Jam35> I don't even have reverser on one side :/ 20:33:23 <coopserver> <Maraxus> no room? 20:33:30 <coopserver> <Jam35> forgot 20:36:53 *** Progman has joined #openttdcoop 20:45:41 *** StarLite has quit IRC 20:45:52 <coopserver> <Jam35> nope :) 20:45:53 <coopserver> <Jam35> sorry 20:46:05 <coopserver> <Maraxus> it's ok 20:46:23 <coopserver> <Jam35> aha 20:46:53 <coopserver> <Maraxus> :) 20:47:27 <coopserver> <Jam35> it's something 20:47:30 <coopserver> <Jam35> I guess 20:54:46 <Jam35> !rcon set multiple_industry_per_town 20:54:47 <coopserver> Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1) 20:54:54 <Jam35> !rcon set multiple_industry_per_town 1 20:55:13 <Jam35> !rcon set multiple_industry_per_town 0 20:55:31 <V453000> HAX 20:56:28 <Jam35> YES 20:56:45 <Jam35> H4x3D 20:58:37 <V453000> !dl win64 20:58:38 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27221/openttd-trunk-r27221-windows-win64.zip 20:59:21 <V453000> !pw 20:59:21 <coopserver> V453000: rivers 20:59:28 <coopserver> *** Game paused (connecting clients) 20:59:32 <coopserver> *** V453000 has joined 20:59:33 <coopserver> *** Game unpaused (connecting clients) 20:59:42 <coopserver> <V453000> heyooo 20:59:47 <coopserver> <V453000> RAWR is almost alive :P 20:59:52 <coopserver> <Maraxus> hi V 20:59:53 <coopserver> <Jam35> hoi 20:59:59 <coopserver> <Jam35> almost? 21:00:06 <coopserver> <V453000> nyce, 4 tracks in places :D 21:00:25 <coopserver> <V453000> well it was kind of semi-dead when I wrecked the postproduction and render setups to bits XD 21:00:38 <coopserver> <V453000> it is coming back together stronger and better than ever now :D 21:00:45 <coopserver> <Jam35> mhm 21:01:40 <coopserver> <Jam35> any hints as to new models? 21:01:54 <coopserver> <V453000> hm, not much, just bridges really 21:01:59 <coopserver> <V453000> and well, PURR 21:02:08 <coopserver> <V453000> I also render PURR from RAWR scene :) 21:02:23 <coopserver> <Jam35> no spolier gfx pls :) 21:02:31 <coopserver> <V453000> of purr? 21:02:35 <coopserver> <Jam35> I will be tempted to look 21:02:40 <coopserver> <Jam35> anything 21:02:55 <coopserver> <V453000> sure I wont do that I dont even have any :D 21:02:59 *** V453000 is now known as Ass 21:03:01 <Ass> https://dl.dropboxusercontent.com/u/20419525/RAWR/PURR_00.png 21:03:06 *** Ass is now known as V453000 21:03:12 <coopserver> <V453000> :0 21:03:23 <coopserver> <V453000> :) 21:03:39 <coopserver> <Jam35> oh 21:03:45 <coopserver> <Jam35> is nice 21:04:03 <coopserver> <V453000> lots of things to get done, but is a start :) 21:04:14 <Jam35> I'd seen that already tho 21:04:19 <Jam35> but still 21:04:21 <coopserver> <V453000> well then :) 21:04:26 <coopserver> <V453000> those are the only new models so far 21:04:34 <coopserver> <V453000> just fuckload of reorganization and improvements 21:04:48 <coopserver> <V453000> MAYBE I will get to improve some textures 21:05:01 <coopserver> <Jam35> glad you got it semi-sorted anyway 21:05:27 <coopserver> <V453000> I have super awesome stuff now 21:05:36 <coopserver> <V453000> and best part is that it is easy and fast to create 21:06:58 <coopserver> <Jam35> yes you were saying that was a problem 21:08:57 <coopserver> <V453000> sorted it out :) 21:09:15 <coopserver> <Jam35> gg 21:10:52 <coopserver> <V453000> the primary stations look nice with all the 5 various cargoes coming and going 21:11:08 <coopserver> <V453000> well secondary too :P 21:11:56 <coopserver> <Jam35> 1ABC is going to be problematic 21:12:06 <coopserver> <V453000> :) 21:12:20 <coopserver> <V453000> just make another one aside 21:12:25 <coopserver> <V453000> for moar 21:12:38 <coopserver> <V453000> nobody knows there was a lake :P 21:12:59 <coopserver> <V453000> though it can probably be sorted out 21:13:09 <coopserver> <V453000> bottleneck is 3 tracks total, not separate parts 21:15:17 <coopserver> <Jam35> still not keen here :) 21:15:28 <coopserver> <V453000> :P 21:15:40 <coopserver> <Jam35> I just wish the logic was further away 21:15:42 <coopserver> <Jam35> nm 21:17:16 <coopserver> <Jam35> I have ideas but is still a big rebuild 21:17:20 <coopserver> <Jam35> maybe weekend 21:17:32 <coopserver> <V453000> nooooo to rebuilds :( 21:17:42 <coopserver> <V453000> add shit dirty way :) 21:17:54 *** Progman has quit IRC 21:18:25 <coopserver> <Jam35> well, only rebuild the logic and add another set 21:18:31 <coopserver> <Jam35> and move the splits and stuff 21:18:34 <coopserver> <Jam35> to the west 21:18:55 <coopserver> <V453000> as long as 1 line is enough per yeti / per machinery it is okayz 21:19:06 <coopserver> <V453000> ah it is 2 combined 21:19:07 <coopserver> <V453000> still 21:19:16 <coopserver> <V453000> but yes that looks like not being enough rather soon 21:19:45 <coopserver> <V453000> lol 27k stacked machinery 21:19:48 <coopserver> <V453000> moar duudz :D 21:19:57 <coopserver> <Jam35> get the logic out, we can make proper exit merges 21:21:19 <coopserver> *** plonka has joined company #1 21:21:52 <coopserver> <Jam35> why you not grow town? 21:22:09 <coopserver> <Jam35> Echus Montes: 21:22:18 <coopserver> <V453000> because fuck you thats why 21:22:28 <coopserver> <Jam35> seems so :) 21:22:35 <coopserver> <V453000> nah 21:22:41 <coopserver> <V453000> fag desert town 21:22:44 <coopserver> <V453000> would need bdmt and food 21:22:56 <coopserver> <V453000> hm it should have that 21:22:57 <coopserver> <Jam35> it has 15000 food 53000 BM 21:23:24 <coopserver> <V453000> the plan seems to have some problems with good cargo distribution :P 21:23:32 <coopserver> <V453000> bdmt and machinery is excessive as cunt 21:23:47 <coopserver> <V453000> but yeah tough stuff to get right 21:24:01 <coopserver> <Jam35> I want to reduce to single BM wagon 21:24:07 <coopserver> <V453000> :0 21:24:12 <coopserver> <Jam35> not really thought about machinery 21:24:37 <coopserver> <Jam35> with more yeti some would get used 21:25:06 <coopserver> <V453000> sure but then you would have to reduce some yeti from machinery chain :) 21:25:42 <coopserver> *** plonka has left the game (Leaving) 21:25:46 <coopserver> <V453000> all yetis going everywhere to every chain equally is apparently not the best 21:25:53 <coopserver> <Jam35> we could change the orders 21:26:03 <coopserver> <Jam35> no they go twice as often to BM 21:26:04 <Plonka> gn all :) 21:26:08 <coopserver> <Jam35> cyas 21:26:17 <coopserver> <Maraxus> cu 21:26:27 <coopserver> <V453000> cya 21:27:39 <coopserver> <V453000> ima get going too 21:27:42 <coopserver> <Jam35> so many yards to do though :_ 21:27:43 <coopserver> <V453000> moar rawr during weekend 21:27:46 <coopserver> <Jam35> ok bfn 21:27:49 <coopserver> <Jam35> noice 21:27:53 <coopserver> <V453000> well, question is if we want many yards 21:28:05 <coopserver> <V453000> like, each one can produce fuckloads like 9k or something 21:28:15 <coopserver> <V453000> but I will leave that to you dudes to decide :P 21:28:16 <coopserver> *** V453000 has left the game (Leaving) 21:28:21 <coopserver> <Jam35> yeah 21:28:27 <coopserver> <Jam35> and hmm... :) 21:34:05 *** Plonka has quit IRC 21:40:02 <coopserver> <Jam35> gtg 21:40:06 <coopserver> <Jam35> gn 21:40:10 <coopserver> *** Jam35 has left the game (Leaving) 21:40:11 <coopserver> <Maraxus> gn 21:41:14 *** Jam35 is now known as Jam35_ 21:45:34 <coopserver> *** Maraxus has left the game (Leaving) 21:45:35 <coopserver> *** Game paused (number of players) 21:45:43 *** Maraxus has quit IRC 21:50:08 *** LSky` has quit IRC 21:52:41 <Mark> hello 21:55:58 <V453000> hY 22:26:32 <Hazzard> !password 22:26:32 <coopserver> Hazzard: casing 22:26:55 <coopserver> *** Game still paused (connecting clients, number of players) 22:27:09 <coopserver> *** Hazzard has joined 22:27:10 <coopserver> *** Game still paused (number of players) 22:56:06 <coopserver> *** Hazzard has left the game (Leaving)