Log for #openttdcoop on 16th April 2015:
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08:18:24  <Mark> hello
08:19:15  <hylje> hey
08:21:23  <V453000> HY
08:21:26  <V453000> DIDNT EXPECT YOU AT ALL
08:23:46  <Mark> what :D
08:24:06  <V453000> :)
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09:31:44  <plonka> !pw
09:31:44  <coopserver> plonka: builds
09:31:54  <coopserver> *** Game still paused (connecting clients, number of players)
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09:44:28  <Goddesen> oh hi
09:44:41  <V453000> oh hi
09:46:56  <Goddesen> You're still around, wow
09:47:20  <V453000> :d
09:47:37  <V453000> not really playing much, just making grafix :)
09:48:13  <Goddesen> cool!
09:49:41  <V453000> how long have you been gone?
09:50:44  <Goddesen> I pop in for a week or two once every year or so :)
09:51:00  <V453000> :D
09:51:02  <Goddesen> It's the kind of game that grabs all of my attention for a little while and then I forget all about it
09:51:07  <V453000> know about YETI yet ? :P
09:51:18  <Goddesen> Don't think so?
09:51:22  <V453000> :0
09:51:23  <V453000> @yeti
09:51:25  <V453000> ok
09:51:33  <V453000>
09:52:53  <Goddesen> what's up with the non-pixely graphics?
09:53:05  <V453000> actual graphics. :)
09:53:20  <V453000> that is how it looks in game
09:53:24  <Goddesen> cool
09:53:30  <Goddesen> how about the rest of the game? :P
09:53:39  <V453000> that is why I am making RAWR
09:53:42  <Goddesen> i like my sprites!
09:53:44  <V453000>,
09:53:47  <V453000>
09:53:52  <V453000> asdf
09:53:56  <Goddesen> i can actually run this game decently on my shitty cpu ^^
09:53:56  <V453000> cant get the link right XD
09:54:28  <V453000> bigger graphics dont necessarily mean worse performance
09:55:07  <V453000> currently working on things shown here
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09:56:42  <Goddesen> fancy
09:56:52  <Goddesen> though i've got to be honest, i'm not a huge fan
09:57:02  <V453000> 2bad :)
09:57:26  <Goddesen> :)
09:57:44  <Goddesen> might try it some time, but i'm gonna enjoy my newgrf-free existence for now
09:58:14  <V453000> rawr isnt even really a newgrf, it only replaces sprites, no new functionality :P
09:58:31  <Goddesen> :P
09:58:33  <Goddesen> oh well
09:59:06  <Goddesen> i've gotta figure out how subversion works so that I can grab the right source to join the server >.<
09:59:52  <V453000> !dl ?
10:00:15  <Goddesen> I just cloned the whole repository x)
10:00:16  <Goddesen> !dl
10:00:17  <coopserver> Goddesen: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
10:00:18  <coopserver> Goddesen:
10:00:30  <Goddesen> !dl source
10:00:30  <coopserver> Goddesen:
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10:29:24  <Goddesen> dear lord how i hate svn
10:31:03  <glubothemad> Goddesen: there are people still using svn?? WTF?
10:31:06  <planetmaker> don't use svn then ;)
10:31:20  <Goddesen> openttd apparently...
10:31:39  <planetmaker> !dl svn
10:31:52  <Goddesen> it's pretty easy to check out a specific revision though, so it's fine for the most part
10:32:09  <planetmaker> well, however ,if you want to join a server, don't get the source tar ball, but indeed get an svn checkout
10:32:15  <glubothemad> Goddesen: but what aboout pull requests? :D
10:32:31  <planetmaker> But use hg (or  git) for developing. We have official mirrors for those two, too
10:32:33  <Goddesen> i'm not about to contribute anytime soon :)
10:32:49  <Goddesen> yeah, i'll go with git if i ever decide to try my hand at cpp
10:33:01  <planetmaker> bad choice, but seems popular
10:33:13  <glubothemad> planetmaker: why bad choice?
10:33:23  <planetmaker> because it's frigging shitty git
10:33:48  <planetmaker> most of my experiences with it have been bad really.
10:34:13  <planetmaker> I always have to kick it quite hard to at least remotely get me what I want. Not so with mercurial
10:34:28  <Goddesen> never really tried mercurial, but never had a problem with git
10:34:42  <planetmaker> luckily there's hg-git, thus I can do without git, even when there is only a git repo available
10:34:57  <Goddesen> compiling r27221 gives a lot of warnings :<
10:35:08  <planetmaker> it does?
10:35:11  <planetmaker> which?
10:35:18  <planetmaker> !paste
10:35:19  <planetmaker> hm
10:35:26  <planetmaker>
10:35:38  <planetmaker> and which compiler?
10:35:40  <Goddesen> does the standard make target leave a log?
10:35:56  <planetmaker> no. But your console does have?
10:36:00  <Goddesen> yeah
10:36:02  <Goddesen> gimme a sec
10:36:42  <planetmaker> openttd usually has a code base which compiles without any warnings or exceptionally few
10:37:17  <Goddesen>
10:37:30  <Goddesen> configure and make output
10:39:11  <glubothemad> planetmaker: mercurial is definately one of the good choices, but I would be really interested in particular use cases when you had troubles with git (just curiosity on my side)
10:40:10  <planetmaker> glubothemad, only think of the horror cases like were experienced by the jenkins developers who rolled-back with a single commit dozens of repos. That's something which should not "just work". But it's git defaults
10:40:47  <planetmaker> Goddesen, what gcc version is that and what linux?
10:42:40  <Goddesen>
10:44:14  <planetmaker> I see, thanks
10:44:58  <planetmaker> for instance on both, my debian and fedora it compiles even after a maintainer-clean without any warning at all :)
10:45:22  <planetmaker> gcc 4.9 is not out for long, it's a bit more rigorous with some things, and the -O3 might "help" there, too
10:46:01  <Goddesen> heh, O3 is always fun
10:46:15  <Goddesen> will try without
10:47:33  <Goddesen> has anyone checked O2 vs O3 performance in openttd - whether it actually makes a difference? my laptop isn't terribly powerful, i'd like my binary as fast as possible :)
10:47:33  <glubothemad> planetmaker: force push is not default and should be avoided on anything but one-man topic branches, this is little bit like blaming the shotgun that it blew your face off when you aimed it at yourself and pulled the trigger :D
10:49:33  <coopserver> *** plonka has left the game (Leaving)
10:49:39  <planetmaker> Goddesen, I think it does, a bit, but I've no data for that currently.
10:51:20  <Goddesen> as long as i have my trusty fancy instruction set i'm happy :)
10:52:38  <Goddesen> linking doesn't seem to give a lot of warnings with O2 at least
10:55:15  <Goddesen> still a few though
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11:20:01  <planetmaker> interesting
11:20:29  <planetmaker> Goddesen, if you feel like: we also accept patches which fix warnings :)
11:37:57  <Goddesen> hmmm :)
11:38:53  <planetmaker> @ Goddesen (so that we don't forget, patches for that warnings then could go there)
11:40:51  <Goddesen> nice
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14:07:47  <Goddesen> !ip
14:07:47  <coopserver> Goddesen:
14:10:43  <Goddesen> !pw
14:10:43  <coopserver> Goddesen: enters
14:10:49  <coopserver> *** Game still paused (connecting clients, number of players)
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14:11:18  <Goddesen> !online
14:11:21  <Goddesen> !help
14:11:21  <coopserver> Goddesen:
14:11:26  <Goddesen> !players
14:11:27  <coopserver> Goddesen: There are currently 1 players and 0 spectators, making a total of 1 clients connected
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17:14:53  <Jam35> so ~6000 tonnes of BM waiting constantly, yet food output is only ~3000 tonnes at all times
17:15:21  <Jam35> yet text states 3 tonnes of food per 4 tonnes of BM
17:15:32  <Jam35> so I would expect more like 4500 tonnes
17:15:41  <Jam35> 75%?
17:17:50  <Jam35> boost game new record low :P
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17:21:13  <V453000> 200k? :P
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17:24:36  <Jam35> that output with this network would require >10000 trains :)
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17:27:18  * Jam35 slaps BiG_FISHBOT around a bit with a large fishbot
17:27:45  <Jam35> shuddap
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