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Log for #openttdcoop on 20th April 2015:
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09:15:04  <plonka> !Dl
09:15:04  <coopserver> plonka: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
09:15:05  <coopserver> plonka: http://www.openttd.org/en/download-trunk/r27221
09:15:38  <plonka> !PW
09:15:38  <coopserver> plonka: ground
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09:16:14  <coopserver> <plonka> oh a new game :D
09:17:17  <coopserver> <plonka> sweet ill build a few hubs
09:23:53  <V453000> :)
09:24:25  <V453000> !password
09:24:25  <coopserver> V453000: ground
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09:24:55  <coopserver> <V453000> heyoo
09:25:06  <coopserver> <plonka> howdy :)
09:25:25  <coopserver> <V453000> making rawr, insane amount of stuff to be done :d
09:25:31  <coopserver> <V453000> but cutting through it slowly
09:25:49  <coopserver> <plonka> nice one
09:29:29  <coopserver> <V453000> am hoping that this stuff I am reworking will be good enough already
09:29:40  <coopserver> <V453000> because it is a lot of stuff done at the same time, cant do it in parts
09:30:38  <coopserver> <plonka> why's that?
09:30:57  <coopserver> <V453000> it all depends on each other
09:31:22  <coopserver> <V453000> first off, originally I had different render settings, I rendered completely different images systematically
09:31:56  <coopserver> <V453000> second, to further improve the consistency and quality, I now use only one terrain everywhere, meaning the same terrain tiles are used in roads, and in tracks
09:32:21  <coopserver> <V453000> and tracks and roads are reused in bridges
09:32:36  <coopserver> <V453000> it is like one huge clutter knotted to itself XD
09:33:03  <coopserver> <plonka> heh i see
09:33:56  <coopserver> <V453000> but yeah, it should make things fit together a lot better
09:34:41  <coopserver> <plonka> sweet
09:37:28  <coopserver> <V453000> best stuff is when I forget something and need to change things
09:37:33  <coopserver> <V453000> which just happened for example XD
09:38:18  <coopserver> <plonka> and makes you undo a lot of work?
09:38:51  <coopserver> <V453000> in this case just re-render things, but it adds up :)
09:39:03  <coopserver> <V453000> for examlpe
09:39:06  <coopserver> <V453000> I have bridges
09:39:09  <coopserver> <V453000> on bridges I have roads
09:39:26  <coopserver> <V453000> to put roads on bridges, I render a separate pass of road-less bridges, and put it on there later
09:39:40  <coopserver> <V453000> but that removes the shadow that the bridge casts on the road
09:39:51  <coopserver> <V453000> so, now I need to figure out how to bring the shadow back XD
09:40:33  <coopserver> <plonka> :(
09:40:50  <coopserver> <V453000> I think I know how but yeah, testing, trying, ... :)
09:41:34  <coopserver> <plonka> good luck with it :D
09:41:41  <coopserver> <V453000> thanks :)
09:44:48  <coopserver> <V453000> hm and I think I deleted road tunnels somewhere in the process XD
09:45:33  <coopserver> <plonka> that can't be good :(
09:46:07  <coopserver> <V453000> I might be able to bring them back from some other scene, or even redo them :D
09:46:21  <coopserver> <V453000> redoing the actual model is not really that much work, in compare to getting it all work
09:47:36  <coopserver> <plonka> alright
09:48:08  <coopserver> <V453000> it isnt a huge deal, it just shows what sort of chaos I am at now XD
09:48:28  <coopserver> <plonka> lol
09:49:08  <Mark> !pw
09:49:08  <coopserver> Mark: evenly
09:49:11  <Mark> hello
09:49:16  <coopserver> <V453000> hy
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09:49:36  <coopserver> <plonka> hey
09:50:45  <coopserver> <Mark> 3 tile bridges are slow...
09:51:14  <coopserver> <plonka> thx
09:51:23  <coopserver> <Mark> just terraform it
09:51:26  <coopserver> <Mark> no one will know :P
09:51:28  <coopserver> <V453000> I am starting to think about creating a RAWR function-only newGRF which changes some things slightly here and there
09:51:31  <coopserver> <V453000> like bridge speeds
09:51:40  <coopserver> <Mark> do it
09:52:04  <coopserver> <V453000> rawr bridges are cute now but adjusted speeds would benefit variety
09:52:24  <coopserver> <V453000> for logic bullshit you could always just not use it and keep that slowdown bridges if you need them
09:54:00  <coopserver> <Mark> hmm few more hubs to build
09:54:07  <coopserver> <V453000> though I guess there already are some other bridge speed newgrfs around
09:54:17  <coopserver> <V453000> you could check for those
09:55:02  <coopserver> <Mark> i wouldnt worry about changing bridge speeds for now if i were you
09:55:11  <coopserver> <Mark> you can always do a nice dedicated bridge set
09:55:14  <coopserver> <V453000> sure, but 3 tile bridges could be nicer
09:55:16  <coopserver> <V453000> yes.
09:55:18  <coopserver> <Mark> yes
09:55:50  <coopserver> <V453000> I might do that, eventually, but it is totally not a priority now so it doesnt look like it will happen anytime soon :D
09:57:43  <coopserver> <V453000> btw I made another TWO trucks for RIDE during weekend :P
09:58:00  <coopserver> <Mark> nice
09:58:12  <coopserver> <Mark> lemme see one? :D
09:58:31  <coopserver> <V453000> I dont have them with me here :)
09:58:37  <coopserver> <Mark> meh
09:58:59  <coopserver> <V453000> but I now have one 1920-ish truck, 1950-ish truck, and 1990/2000-ish truck
09:59:37  <coopserver> <Mark> need a few really fast ones too
09:59:57  <coopserver> <V453000> worry not my lady
10:00:01  <coopserver> <Mark> :D
10:02:23  <coopserver> <V453000> ha I could put the bridge shadow inside of the overlay
10:02:25  <coopserver> <V453000> haha
10:02:39  <coopserver> <Mark> what does that even mean
10:02:54  <coopserver> <V453000> every bridge consists of 2 sprites
10:02:57  <coopserver> <V453000> underlay
10:02:59  <coopserver> <V453000> and overlay
10:03:13  <coopserver> <V453000> the overlay makes sure that it is drawn above vehicles
10:03:17  <coopserver> <V453000> underlay is drawn under vehicles
10:03:55  <coopserver> <V453000> then there is the magic with railtypes - underlay, above it the tracks, above it vehicles, and finally overlay
10:04:14  <coopserver> <V453000> so, if currently shadow is in underlay, tracks and vehicles overdraw it
10:04:23  <coopserver> <V453000> which is sub optimal
10:04:46  <coopserver> <Mark> yes i see
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12:30:01  <plonka> https://www.youtube.com/watch?v=hU9PM4LRgJc
12:30:01  <Webster> Title: 1hr Old Skool Piano House / 90's Rave Classics DJ Mix, Length: 57m 33s, Views: 1256709, Likes: 5031
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12:34:45  <planetmaker> ehm... random links?
12:35:16  <V453000>  my brain bleeds
12:35:23  <V453000> linking to music isnt that random :P
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12:43:05  <planetmaker> yes, maybe. But it really came out of the blue. I was alreadly looking for the ban hammer when I saw that nick also join the server :P
12:47:52  <V453000> ,,,
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17:01:21  <coopserver> <plonka> hi jam
17:01:24  <coopserver> <Jam35> hihi
17:02:35  <coopserver> <Jam35> been busy ? :D
17:02:48  <coopserver> <plonka> yeah heh
17:03:09  <coopserver> <plonka> been building on and off since 10 am
17:05:59  <coopserver> <Jam35> I like 06
17:06:07  <coopserver> <Jam35> 05 has merge then split btw
17:13:20  <coopserver> <plonka> oh
17:13:55  <coopserver> <plonka> yeah i should prolly redo 05 altogether
17:14:02  <coopserver> <plonka> it's a mess :P
17:14:10  <coopserver> <Jam35> nah just change the merge
17:14:31  <coopserver> <Jam35> take it over and split the west line before that
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17:15:31  <coopserver> <Jam35> ish
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17:21:26  <coopserver> <plonka> afk for food
17:30:45  <V453000> !password
17:30:45  <coopserver> V453000: relies
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17:31:02  <coopserver> <V453000> yooo
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17:43:59  <coopserver> <V453000> nice work plonka
17:53:08  <coopserver> <V453000> also, I am getting increasingly frustrated by RAWR
17:54:05  <coopserver> <V453000> tedious and endless, fine, that is one thing
17:54:17  <coopserver> <V453000> but when I come home and open the game with original ttd graphics, it is just way too good
18:00:21  <coopserver> <plonka> thx :)
18:00:29  <coopserver> <plonka> 5 is a mess though
18:00:46  <coopserver> <plonka> 6 and 9 are pretty
18:01:54  <coopserver> <V453000> 5 is "creative" :P
18:02:05  <coopserver> <V453000> it kind of fits the land, I like it
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18:02:24  <coopserver> <plonka> lol good description
18:02:46  <coopserver> <plonka> yeah the mines, factories and cities made it awkward
18:04:43  <coopserver> <V453000> you have the bridge PBS wrongly there though
18:05:16  <coopserver> <plonka> oh the prio u mean?
18:05:44  <coopserver> <V453000> yes
18:05:56  <coopserver> <plonka> how shoul it go i forget
18:06:07  <coopserver> <plonka> oh wait
18:06:08  <coopserver> <V453000> isnt about forget is about understand signals :P
18:06:17  <coopserver> <V453000> I would suggest this as final solution
18:06:31  <coopserver> <V453000> for what you wanted to do though
18:06:57  <coopserver> <plonka> ah then blame jam
18:07:05  <coopserver> <plonka> he taught methat prio
18:07:12  <coopserver> <V453000> watanub
18:07:22  <coopserver> <plonka> that prio was needed when i built it
18:07:28  <coopserver> <plonka> but nolonger needed now
18:07:30  <coopserver> <V453000> what is it for anyway :D
18:07:31  <coopserver> <V453000> yeah
18:07:51  <coopserver> <plonka> jam saw i merged before split
18:08:02  <coopserver> <plonka> so i changed it all but forgot prio
18:08:48  <coopserver> <V453000> :)
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18:09:28  <coopserver> <plonka> right im going out 30 mins or so
18:09:29  <coopserver> <plonka> bbs
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18:12:29  <coopserver> <Jam35> wat pbs? :D
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18:13:28  <coopserver> <V453000>  !that PBS
18:13:36  <coopserver> <Jam35> nevar
18:13:48  <coopserver> <Jam35> :)
18:13:50  <coopserver> <V453000> guilty of noobdom
18:14:02  <coopserver> <V453000> =S
18:14:03  <coopserver> <V453000> =D
18:14:22  <coopserver> <Jam35> that maybe
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19:24:05  <Maraxus> !password
19:24:05  <coopserver> Maraxus: ndebug
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19:34:32  <coopserver> <V453000> I like how you build Maraxus :)
19:34:44  <coopserver> <Maraxus> thanks :)
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19:41:47  <coopserver> <V453000> new style XD
19:43:01  <coopserver> <Maraxus> non-traditional is challenging and fun
19:49:12  <coopserver> <V453000> will finish tomorrow
19:49:23  <coopserver> <V453000> gtg
19:49:24  <coopserver> <V453000> laterz
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19:49:28  <coopserver> <Maraxus> cu
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