Config
Log for #openttdcoop on 22nd April 2015:
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00:18:43  <coopserver> *** CartesianBear has left the game (Leaving)
00:19:15  <CartesianBear> !password
00:19:16  <coopserver> CartesianBear: voodoo
00:19:32  <coopserver> *** Game still paused (connecting clients, number of players)
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00:44:49  <CartesianBear> How terraforming-averse is public server right now?
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01:06:14  <coopserver> *** CartesianBear has joined company #1
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01:06:32  <Hazzard> Terraforming is fine afaik as long as it isn't ugly
01:06:44  <CartesianBear> Ok, thanks.
01:12:48  <coopserver> *** CartesianBear has joined spectators
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03:47:28  <coopserver> *** CartesianBear has left the game (Leaving)
03:47:29  <coopserver> *** Game paused (number of players)
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06:54:35  <Mark> hello
06:54:55  <Mark> !password
06:54:55  <coopserver> Mark: scheme
06:55:02  <coopserver> *** Game still paused (connecting clients, number of players)
06:55:07  <coopserver> *** Mark has joined
06:55:08  <coopserver> *** Game still paused (number of players)
06:55:09  <coopserver> *** Game unpaused (number of players)
06:56:41  <V453000> yonube
06:56:45  <V453000> watup
06:56:57  <coopserver> <Mark> ugh
06:56:58  <coopserver> <Mark> tired
06:57:00  <coopserver> <Mark> how are you
06:57:24  <V453000> tired? dont tell me you were working
06:57:39  <V453000> am ok, but quite bored with rawr, moar trucks
06:57:42  <V453000> !password
06:57:42  <coopserver> V453000: middle
06:57:47  <coopserver> <Mark> yeah been dragging rocks around all day
06:57:51  <coopserver> *** Game paused (connecting clients)
06:57:52  <coopserver> <Mark> hmm
06:57:53  <V453000> xd
06:57:56  <coopserver> *** V453000 has joined
06:57:57  <coopserver> *** Game unpaused (connecting clients)
06:57:58  <coopserver> <Mark> surely you'll finish it sometime
06:58:02  <coopserver> <V453000> yeah, but not now :)
07:02:50  <coopserver> <V453000> BBH 01 is the shit
07:03:22  <coopserver> <Mark> :D
07:03:35  <coopserver> <Mark> what a piece of crap
07:03:41  <coopserver> <V453000> now to make it work :>
07:03:42  <coopserver> <Mark> will be interesting to see how long it lasts
07:03:55  <coopserver> <V453000> me haz a plan
07:05:48  <coopserver> <V453000> I think this might just do it :D
07:06:41  <coopserver> <Mark> that'll help
07:08:31  <coopserver> <V453000> I like it.
07:09:46  <coopserver> <Mark> worst bbh ever
07:09:52  <coopserver> <V453000> you mean best
07:10:04  <coopserver> <V453000> ultimately awesome
07:10:16  <coopserver> <Mark> cant wait to see it fail
07:10:31  <coopserver> <V453000> I am actually afraid it wont fail :D
07:11:12  <coopserver> <V453000> :D dutch TF happening at BBH 11
07:11:43  <coopserver> <Mark> yeah someone got the leveler out
07:12:03  <Mark> [12:44] <CartesianBear> How terraforming-averse is public server right now?
07:12:07  <Mark> [13:06] <@Hazzard> Terraforming is fine afaik as long as it isn't ugly
07:12:14  <Mark> think he took that the wrong way
07:12:20  <coopserver> <V453000> you know what, I will at least try to code tracks :) those should be ready
07:12:22  <coopserver> <V453000> XD yeah
07:12:34  <coopserver> <V453000> haha refinery feared BBH  01 so it left
07:12:39  <coopserver> <V453000> the awesomeness is real
07:12:45  <coopserver> <Mark> :D
07:13:51  <coopserver> <V453000> hm still need oil dorp
07:13:57  <coopserver> <V453000> might as well do it
07:14:04  <coopserver> <V453000> thinking of something tremendously shitty to pull off
07:14:16  <coopserver> <V453000> too bad there is no cloverleaf station
07:14:21  <coopserver> <Mark> go signal MSH05
07:14:25  <coopserver> <Mark> make yourself usefull
07:14:29  <coopserver> <V453000> fuck off I am not a signal slave
07:14:32  <coopserver> <V453000> I dont understand signals
07:14:34  <coopserver> <Mark> :D
07:15:14  <coopserver> <V453000> getting some inspiration at oil drop
07:15:36  <coopserver> <V453000> awesome
07:16:48  <coopserver> <V453000> hm how about a maze
07:19:39  <coopserver> <V453000> k
07:23:54  <coopserver> <V453000> hm
07:23:55  <coopserver> <V453000> idk
07:27:37  <coopserver> <V453000> perfect
07:27:44  <coopserver> <V453000> it cant get much shittier
07:27:57  <coopserver> <Mark> :D
07:28:53  <coopserver> <V453000> the amount of shit on this station is a beauty
07:32:20  <coopserver> <V453000> yeah
07:32:37  <coopserver> <Mark> why is that town called Y
07:32:41  <coopserver> <V453000> idk
07:32:52  <coopserver> <V453000> they agree with the station construction probably
07:32:56  <coopserver> <V453000> Y for Yes
07:32:58  <coopserver> <Mark> :D
07:33:05  <coopserver> <Mark> Y for Y the fuck
07:34:26  <coopserver> <V453000> fuck yes.
07:36:13  <coopserver> *** Mark has left the game (general timeout)
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07:36:23  <[1]Mark> wtf
07:36:25  <coopserver> <V453000> watanube
07:36:33  <coopserver> <V453000> unbelievable
07:36:56  <[1]Mark> !password
07:36:56  <coopserver> [1]Mark: safely
07:37:00  <coopserver> *** Game paused (connecting clients)
07:37:05  <coopserver> *** Mark has joined
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07:50:31  <coopserver> <V453000> :>
07:55:06  <coopserver> <Mark> doesnt look too terrible
07:55:11  <coopserver> <V453000> <3
07:57:01  <coopserver> <V453000> done
07:57:02  <coopserver> <V453000> =D
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08:19:31  <coopserver> <Mark> how the hell does that oil maze work
08:19:41  <coopserver> <Mark> wp for pickup?
08:27:47  <coopserver> <V453000> it is just to make sure that first platforms are reserved only for drop
08:27:52  <coopserver> <V453000> so pickup can happen only inside
08:27:58  <coopserver> <Mark> k
08:28:25  <coopserver> <V453000> waiting for your shitty oil to arrive
08:28:31  <coopserver> <Mark> on its way
08:28:42  <coopserver> <V453000> I know :)
08:30:08  <coopserver> <V453000> no refinery :D
08:30:29  <coopserver> <V453000> done
08:36:21  <coopserver> *** Mark has left the game (general timeout)
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08:36:51  <argoneus> V453000 are you creating one of yer monstrosities again
08:37:06  <coopserver> <V453000> wat
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08:49:30  <MDGrein> I might be somewhat retarded but I can't seem to find the server, where does it live? :)
08:50:12  <MDGrein> hi agan btw :)
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08:52:37  <MDGrein> @quickstart
08:52:38  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
08:52:39  <MDGrein> !help
08:52:39  <coopserver> MDGrein: http://wiki.openttdcoop.org/Soap
08:53:30  <V453000> !ip
08:53:30  <coopserver> V453000: publicserver-new.openttdcoop.org:3983
08:53:38  <V453000> try that MDGrein
08:53:59  <V453000> also welcome :)
08:54:37  <MDGrein> seems to be correct, now just to get the game in english instead of silly swedish >:<
08:54:50  <V453000> :D
08:56:26  <MDGrein> dangit, version mismatch :/
08:56:37  <MDGrein> To teh versionarchive brave heroes!
08:57:51  <V453000> nayz
08:57:52  <V453000> !dl
08:57:52  <coopserver> V453000: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
08:57:53  <coopserver> V453000: http://www.openttd.org/en/download-trunk/r27221
08:57:54  <V453000> get that
08:59:43  <planetmaker> wow... MDGrein ... that must be AGES ago!
09:00:09  <planetmaker> welcome (back?)
09:01:19  <V453000> indeed :)
09:01:37  <planetmaker> I would say like PSG around 100 or so :)
09:01:50  <MDGrein> It sure has been ages
09:02:10  <MDGrein> Atleast 4 years
09:03:09  <MDGrein> !password
09:03:09  <coopserver> MDGrein: routes
09:03:17  <coopserver> *** Game paused (connecting clients)
09:03:21  <coopserver> *** Player has joined
09:03:22  <coopserver> *** Game unpaused (connecting clients)
09:04:44  <coopserver> <Player> U sure made a maze V :)
09:05:16  <coopserver> <V453000> :)
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09:40:42  <coopserver> <Player> I could swear there was an option under the newspaper where you could set what kind of news you wanted
09:40:48  <coopserver> <Player> where's it gone?
09:41:42  <coopserver> <Player> aha!, found it!
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09:48:41  <coopserver> *** Player has left the game (Leaving)
09:48:59  <MDGrein> !password
09:48:59  <coopserver> MDGrein: weight
09:49:05  <coopserver> *** Game paused (connecting clients)
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10:14:42  <Mark> !password
10:14:42  <coopserver> Mark: boring
10:14:46  <coopserver> *** Game paused (connecting clients)
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10:14:57  <coopserver> <Mark> hello
10:15:13  <coopserver> <MDGrein> hi
10:15:21  <coopserver> <Mark> wow havent seen you in a while
10:15:34  <coopserver> <MDGrein> Likewise :)
10:15:38  <coopserver> <Mark> :D
10:15:40  <coopserver> <Mark> how are you
10:16:27  <coopserver> <MDGrein> Except in pain from surgery to remove wisdometooth, all is very well. How are you?
10:16:44  <coopserver> <Mark> ouch
10:16:47  <coopserver> <Mark> great thanks
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10:17:49  <coopserver> <MDGrein> what's been happening in the community during my absence?
10:18:18  <coopserver> <Mark> quite a lot
10:18:24  <coopserver> <Mark> and a lot more of the same :P
10:18:31  <coopserver> <Mark> i havent been overly active myself
10:18:48  <coopserver> <MDGrein> Game sure looks more or less just like before
10:19:09  <coopserver> <Mark> V453000 here has done a lot of awesome work
10:19:14  <coopserver> <Mark> yeah bunch of new features though
10:19:16  <coopserver> <Mark> loads of newgrfs
10:19:46  <coopserver> <Mark> getting close to psg 300...
10:19:58  <coopserver> <MDGrein> Have the mythical passenger destinations thingy come to life?
10:20:09  <coopserver> <Mark> i think so
10:20:13  <coopserver> <Mark> we never use it though
10:20:31  <coopserver> <MDGrein> oh, the irony :)
10:21:29  <coopserver> <Mark> i think we did do a cargodist game
10:21:32  <coopserver> <Mark> i didnt play it though
10:21:45  <coopserver> <Mark> someone might be able to tell you the number
10:22:15  <coopserver> <Mark> check out SRNW
10:22:31  <coopserver> <V453000> 261
10:23:11  <coopserver> <V453000> cargodist is just wrong
10:23:13  <coopserver> <V453000> on all levels
10:23:22  <coopserver> <MDGrein> really? :)
10:23:38  <coopserver> <V453000> very much yes
10:23:46  <coopserver> <Mark> omg 5 trains on the map and you manage to crash them
10:23:50  <coopserver> <V453000> yay
10:23:58  <coopserver> <MDGrein> kudos!
10:23:59  <coopserver> <V453000> they were defective
10:24:16  <coopserver> <V453000> should have used slugs anyway
10:24:51  <coopserver> <MDGrein> the train sprites have a much higher resolution than all the other stuff :)
10:25:00  <coopserver> <MDGrein> looks kinda, funny
10:25:18  <coopserver> <V453000> yeah I started 32bpp-izing some of them
10:25:36  <coopserver> <V453000> you can load RAWR as a static newGRF to make tracks/land work with extra zoom as well
10:26:13  <coopserver> <MDGrein> confused train is confused :)
10:27:30  <coopserver> <Mark> right im off to bed
10:27:44  <coopserver> <MDGrein> nite nite
10:27:57  <coopserver> *** Mark has left the game (Leaving)
10:28:02  <Mark> goodnight :)
10:28:10  <coopserver> <V453000> gn
10:43:38  <coopserver> <MDGrein> MSH are supposed to connect everything to everything, right?
10:43:49  <coopserver> <MDGrein> with prio to mainline
10:54:11  <coopserver> <V453000> depends, if it is to a goods drop, you know one direction is not needed
10:54:23  <coopserver> <V453000> prio does not matter, depends on merger logic
10:55:22  <coopserver> <MDGrein> Was thinking of doing MSH02 but starting to have second thoughts, was a long time ago I laid rails
10:56:17  <coopserver> <V453000> just give it a try :)
11:25:24  <coopserver> <MDGrein> Yeah, I hardly know where to start >.<
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12:12:17  *** ChanServ sets mode: +o StarLite
12:24:09  <coopserver> *** V453000 has left the game (Leaving)
12:24:10  <coopserver> *** Game paused (number of players)
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15:25:00  <tyteen4a03> !pw
15:25:00  <coopserver> tyteen4a03: window
15:25:05  <coopserver> *** Game still paused (connecting clients, number of players)
15:25:12  <coopserver> *** tyteen4a03 has joined
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15:30:07  <coopserver> <tyteen4a03> did somebody block the trains at tanacross woods depot on purpose?
15:34:04  <Ammler> !help
15:34:04  <coopserver> Ammler: http://wiki.openttdcoop.org/Soap
15:34:31  <Ammler> !dl
15:34:31  <coopserver> Ammler: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
15:34:32  <coopserver> Ammler: http://www.openttd.org/en/download-trunk/r27221
15:34:43  <Ammler> !dl win64
15:34:43  <coopserver> Ammler: http://binaries.openttd.org/nightlies/trunk/r27221/openttd-trunk-r27221-windows-win64.zip
15:38:16  <Ammler> !pw
15:38:16  <coopserver> Ammler: octave
15:38:29  <coopserver> *** Game paused (connecting clients)
15:38:33  <coopserver> *** Player has joined
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15:38:54  <coopserver> <Player> \o
15:38:59  <coopserver> <tyteen4a03> ello
15:39:27  <coopserver> <Player> !name Ammler
15:39:28  <coopserver> *** Player has changed his/her name to Ammler
15:39:36  <coopserver> <Ammler> !AmmIer
15:39:47  <coopserver> <Ammler> !name AmmIer
15:39:48  <coopserver> *** Ammler has changed his/her name to AmmIer
15:42:06  <coopserver> <AmmIer> tyteen4a03: are you building something or is this map finished?
15:42:24  <coopserver> <tyteen4a03> nah, not building right now
15:42:44  <coopserver> <AmmIer> doesn't look finished, not many trains :-)
15:43:12  <coopserver> <tyteen4a03> it's a new map I think, the mainlines were not finished 2 days ago
15:43:41  <Ammler> !status
15:43:41  <coopserver> Ammler: I am connected to oftc as coopserver.
15:43:49  <Ammler> !server
15:43:49  <coopserver> Ammler: reticulum.oftc.net
15:44:06  <Ammler> !help
15:44:06  <coopserver> Ammler: http://wiki.openttdcoop.org/Soap
15:44:40  <Ammler> !info
15:44:41  <coopserver> Ammler: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27221, date: Aug 05 2283, clients connected: 2, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
15:45:18  <tyteen4a03> also lol oil maze
15:49:27  <coopserver> <AmmIer> building style didn't change much :-)
15:49:41  <coopserver> <AmmIer> so, I will leave again, bye
15:49:48  <coopserver> *** AmmIer has left the game (Leaving)
15:49:50  <coopserver> <tyteen4a03> bye
15:52:47  <tyteen4a03> !players
15:52:47  <coopserver> tyteen4a03: There are currently 1 players and 0 spectators, making a total of 1 clients connected
15:53:10  <tyteen4a03> oh, the server no longer pauses when only 1 client is present
15:56:14  <V453000> !players
15:56:14  <coopserver> V453000: Client 60 (Orange) is tyteen4a03, in company 1 (OTTDC  ltd)
15:56:15  <V453000> yeah :)
15:56:41  <V453000> !password
15:56:41  <coopserver> V453000: always
15:56:46  <coopserver> *** Game paused (connecting clients)
15:56:48  <coopserver> *** V453000 has joined
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15:56:57  <coopserver> <V453000> heyo
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15:58:08  *** Jam35_ is now known as Jam35
15:58:44  <Jam35> !pw
15:58:44  <coopserver> Jam35: marker
15:58:52  <coopserver> *** Game paused (connecting clients)
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15:59:13  <coopserver> <V453000> yo
15:59:16  <coopserver> <Jam35> yes
16:03:54  <coopserver> *** Jam35 has joined company #1
16:25:08  <coopserver> <Jam35> I had a really weird dream last nigh
16:25:09  <coopserver> <Jam35> +t
16:25:28  <coopserver> <Jam35> some guy calling himself Maraxus blew up a building
16:25:36  <coopserver> <Jam35> or something like that
16:25:37  <coopserver> <Jam35> :)
16:26:06  <coopserver> <Jam35> analysis:too much ottd
16:31:13  <coopserver> *** Jam35 has joined spectators
16:42:59  <coopserver> <V453000> NO
16:43:05  <coopserver> <V453000> specialist analysis: not enough openttd
16:44:13  <coopserver> *** tyteen4a03 has left the game (Leaving)
16:44:35  <tyteen4a03> !pw
16:44:35  <coopserver> tyteen4a03: butten
16:44:39  <coopserver> *** Game paused (connecting clients)
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17:57:42  <Hyppy> I've been out for quite a while... am I correct in understanding that 4-way BBHs are pretty much a thing of the past?
18:00:05  <V453000> I wouldnt say that, but in the form you mena, yes
18:00:32  <V453000> http://wiki.openttdcoop.org/File:PSG268.png
18:00:48  <V453000> just like 30 games ago
18:01:34  <hylje> if the plan has a 4-way in it, then the network will get a 4-way
18:04:17  *** Maraxus has joined #openttdcoop
18:04:17  *** ChanServ sets mode: +o Maraxus
18:05:26  <V453000> that,
18:05:28  <V453000> .
18:05:58  <V453000> OR when 2 3-way hubs grow too close together so it is simpler to rebuild them into a 4-way instead
18:06:01  <V453000> rare though
18:06:07  <V453000> pro zone game 21 for example
18:08:28  <tyteen4a03> 4 way sounds like hell
18:08:30  <Hyppy> Wow, that's an impressive junction
18:09:08  <Hyppy> Can't even imagine how one would go about planning that
18:17:14  <Maraxus> !password
18:17:14  <coopserver> Maraxus: reopen
18:17:27  <coopserver> *** Game still paused (connecting clients, number of players)
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18:27:26  <coopserver> *** Maraxus has joined company #1
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18:30:30  <Jam35> Maraxus
18:30:32  <Jam35> hi
18:30:38  <coopserver> <V453000> hyhyh
18:30:38  <Maraxus> hi
18:30:44  <coopserver> <V453000> Jam35 wants to abuse uranus
18:30:53  <Jam35> do you have a demolition company?
18:30:53  <coopserver> *** V453000 has joined company #1
18:31:06  <coopserver> <V453000> see, I called it
18:31:11  <Maraxus> not that I know of
18:31:16  <coopserver> <V453000> XD
18:31:20  <coopserver> <V453000> BUT HE MIGHT
18:31:36  <Jam35> I dreamt you or someone called Maraxus bombed a building
18:32:04  <coopserver> <V453000> pure evil right there
18:32:08  <Jam35> It was on TV and I was there as well kind of weird shit
18:32:17  <Maraxus> I might have bombed a lego building in my younger years
18:32:25  <Jam35> awesome me too
18:34:18  <coopserver> <V453000> SLH time?
18:34:58  <coopserver> <Jam35> mhm can't right now
18:35:07  <coopserver> <V453000> f4g
18:35:09  <coopserver> <Maraxus> yeah -BBH 11 is not finished yet, but we can manage without it for a bit
18:35:44  <coopserver> <V453000> yarr
18:42:28  <coopserver> <V453000> yayz SLH 02 lives
18:42:41  <coopserver> <V453000> no oil wells :(
18:42:46  <coopserver> <V453000> no rigz
19:06:01  *** Plonka has joined #openttdcoop
19:07:57  <Plonka> !pw
19:07:57  <coopserver> Plonka: reuses
19:08:12  <coopserver> *** Game paused (connecting clients)
19:08:14  <coopserver> *** plonka has joined
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19:10:23  <coopserver> <plonka> hello all
19:10:29  <coopserver> <Maraxus> hi
19:22:12  <coopserver> <V453000> hyhy
19:22:38  <coopserver> <plonka> o/
19:28:21  <coopserver> <plonka> ok v so how do i give prio !here to the mainline?
19:28:42  <coopserver> <V453000> well
19:28:54  <coopserver> <V453000> in general it isnt a good idea to bridge the ML anyway
19:29:01  <coopserver> <V453000> but you can make PBS bridges
19:29:40  <coopserver> <plonka> ok ill switch the bridge
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19:31:29  <coopserver> <Jam35> eyo
19:32:25  <coopserver> <V453000> in this case a tunnel would be better for speed :P
19:32:55  <coopserver> <plonka> thx :)
19:33:17  <coopserver> <V453000> eazy :)
19:40:10  <coopserver> <V453000> o
19:40:13  <coopserver> <V453000> there is no grain
19:43:14  <coopserver> <V453000> pigcows ftw
19:45:56  <coopserver> <Jam35> any drops not connected yet cargo wise
19:46:10  <coopserver> <Jam35> or non acceptance
19:46:18  <coopserver> <Jam35> I see coal
19:46:53  <coopserver> <V453000> uninstall the game and run
19:47:48  <coopserver> <Jam35> wha? :)
19:47:53  <coopserver> <V453000> solution? :D
19:49:31  <coopserver> <V453000> O
19:49:33  <coopserver> <V453000> fukin mazers
19:49:39  <coopserver> <V453000> forgot I need the wp first for depot XD
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19:57:21  <coopserver> <V453000> balls of steel on the way
20:01:52  <coopserver> <Jam35> fac
20:02:02  <MDGrein> !password
20:02:02  <coopserver> MDGrein: active
20:02:06  <coopserver> *** Game paused (connecting clients)
20:02:07  <coopserver> <V453000> k
20:02:10  <coopserver> *** MDGrein has joined
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20:02:20  <coopserver> <V453000> heyo .)
20:02:53  <coopserver> <Jam35> hi also
20:03:11  <coopserver> <MDGrein> ello
20:03:33  <coopserver> <MDGrein> what's cookin'?
20:04:24  <coopserver> <V453000> pondering more newgrf stuff :)
20:04:37  <coopserver> <MDGrein> oh
20:05:07  <V453000> !rcon set multiple_industry_pert_town
20:05:08  <coopserver> 'multiple_industry_pert_town' is an unknown setting.
20:05:15  <V453000> !rcon set multiple_industry_per_town
20:05:16  <coopserver> Current value for 'multiple_industry_per_town' is: 'on' (min: 0, max: 1)
20:05:18  <V453000> !rcon set multiple_industry_per_town 0
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20:27:04  <coopserver> <MDGrein> do we have a gold drop?
20:27:16  <coopserver> <V453000> I dont think we do but I do think we should
20:27:19  <coopserver> <MDGrein> will we have a gold drop?
20:27:25  <coopserver> <MDGrein> ah :)
20:28:11  <coopserver> <MDGrein> aha!, found a bank!
20:28:25  <coopserver> <MDGrein> st. micheal
20:28:26  <coopserver> <V453000> I think dropping it with paper goods would make most sense
20:28:31  <coopserver> <V453000> at Galena
20:28:56  <coopserver> <V453000> done
20:28:58  <coopserver> <V453000> send tranez :D
20:29:13  <coopserver> <MDGrein> on it good sir!
20:29:53  <coopserver> <V453000> maze is mazing as it should now
20:33:24  <coopserver> <Jam35> you miss a two way under the bridge
20:33:35  <coopserver> <Jam35> what happens if drop trains don't find a platform?
20:33:42  <coopserver> <V453000> at maze?
20:33:46  <coopserver> <Jam35> end up in the system too?
20:33:48  <coopserver> <Jam35> yes
20:33:58  <coopserver> <V453000> they can pick any platform
20:34:05  <coopserver> <V453000> but first 3 of each set are reserved to be only drop
20:34:20  <coopserver> <V453000> but yes they would end up in the overflow as well
20:34:57  <coopserver> <V453000> overloading the overflow less is probably a good idea in the future
20:35:03  <coopserver> <V453000> or reserving more platforms for drop
20:35:07  <coopserver> <V453000> both are easy to do
20:36:53  <coopserver> <Jam35> sure, not a criticism, is interesting :)
20:37:23  <coopserver> <V453000> Iknowz
20:37:25  <coopserver> <V453000> thanks
20:45:13  <coopserver> *** V453000 has left the game (Leaving)
20:45:40  <coopserver> <Jam35> Maraxus at Tok Woods
20:46:02  <coopserver> <Maraxus> yes?
20:46:03  <coopserver> <Jam35> when there is 2 pbs like that do you find one train can stay there forever?
20:46:39  <coopserver> <Maraxus> haven't watched it long enough to notice
20:46:43  <coopserver> <Jam35> I've noticed it before, can't figure why
20:46:58  <coopserver> <Jam35> like it isn't random which train goes first
20:47:30  <coopserver> <Jam35> overflow is always priority here it seems
20:47:43  <coopserver> <Jam35> before the bay
20:48:09  <coopserver> <Jam35> hm :)
20:48:13  <coopserver> <Maraxus> heh :)
20:48:33  <coopserver> <Maraxus> probably just random
20:49:00  <coopserver> <Jam35> well I've seen trains with no profit, like never moved on stable
20:50:19  <coopserver> <Jam35> in the end I put a pf trap  instead of waitng bay
20:50:25  <coopserver> <Jam35> bored of waiting :P
20:50:56  <coopserver> <Jam35> maybe it's one of those 'certain configurations'
20:51:23  <coopserver> <Maraxus> might help if overflow has access to only one platform
20:52:22  <coopserver> <Jam35> yeah thats a nice solution
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21:22:08  <coopserver> <Jam35> ok
21:22:09  <coopserver> <Jam35> gn
21:22:13  <coopserver> *** Jam35 has left the game (Leaving)
21:22:16  <coopserver> <plonka> night jam
21:22:19  <coopserver> <Maraxus> gn
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21:24:41  <coopserver> <MDGrein> not fair... stupid goldmine despawned after filling train to 32%
21:24:46  <coopserver> <MDGrein> much sadness
21:29:41  <coopserver> <plonka> why are trains ignoring 2 way eol?
21:29:49  <coopserver> <Maraxus> where?
21:29:59  <coopserver> <plonka> !here
21:30:28  <coopserver> <Maraxus> because of the other signals
21:30:57  <coopserver> <plonka> which?
21:31:54  <coopserver> <Maraxus> see what I did?
21:32:39  <coopserver> <Maraxus> the overflow only works with one-way pbs signals
21:33:10  <coopserver> <plonka> why not 2 way eol?
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21:33:35  <coopserver> <Maraxus> that's the signal at !this
21:33:36  <coopserver> *** Game paused (connecting clients)
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21:33:43  <CartesianBear> !password
21:33:44  <coopserver> *** Game unpaused (connecting clients)
21:33:45  <coopserver> CartesianBear: export
21:33:51  <coopserver> *** Game paused (connecting clients)
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21:34:34  <coopserver> <CartesianBear> Awesome
21:34:51  <coopserver> <CartesianBear> A forest and fruit plantation popped up in the middle of the BBH I was working on
21:35:00  <coopserver> <plonka> no mar i don'[t get it
21:35:16  <coopserver> <MDGrein> I know the feeling CartesianBear
21:35:34  <coopserver> <plonka> a 2weol should force the train into the reverser should it not?
21:36:03  <coopserver> <MDGrein> altough my industry despawned just after I was done with the station...
21:36:07  <coopserver> <Maraxus> only if it has a one-way pbs to make it go there
21:37:03  <coopserver> <plonka> umm ok
21:37:27  <coopserver> <Maraxus> see various overflow at slh03 for more examples
21:38:15  <coopserver> <plonka> i've used 2weol before without pbs though :/
21:39:15  <coopserver> <Hyppy> I'm a bit out of practice... anything I can work on that won't mess everything up?
21:39:40  <coopserver> <Maraxus> slh are needed
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21:40:52  <coopserver> <Maraxus> imho pbs  is safer to work with - less chance of overflows breaking
21:42:15  <coopserver> <plonka> ok
21:45:44  <coopserver> <Hyppy> @Maraxus where at? southwest?
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21:49:07  <coopserver> <Maraxus> an slh going into !area would be nice. It has no industries now, but we can prospect some later
21:49:55  <coopserver> <Hyppy> I'll give it a shot
22:03:30  <coopserver> <Maraxus> gn
22:03:35  <coopserver> *** Maraxus has left the game (Leaving)
22:03:42  <coopserver> <plonka> o/
22:03:52  *** Maraxus has quit IRC
22:06:55  <coopserver> <MDGrein> I'm a bit torn. I've made the most horrid track to a goldmine. I wanna make it better but space is limited and the track only serves a single mine, it won't see that much traffic really.
22:07:19  <coopserver> <MDGrein> it's by BBH08
22:07:33  <coopserver> <MDGrein> NW of BBH08 to be exact
22:08:33  <coopserver> <plonka> single tunnels and bridges should be ok there imo
22:08:50  <coopserver> <plonka> as like u say traffic wont be heavy
22:09:10  <coopserver> <MDGrein> I'll just leave it as is then and have a look at it if it ever clogs up.
22:09:35  <coopserver> <plonka> yep sounds good
22:12:32  <coopserver> <MDGrein> btw, Plonka is very close to a swedish slang word for wallet (plÄnka). Makes me smile a bit to se signs saying "BBH08 /Wallet"
22:13:13  <coopserver> <plonka> lol in uk english plonka is slang for idiot :)
22:13:35  <coopserver> <MDGrein> I hadn't the faintest idea :)
22:17:31  <coopserver> <MDGrein> I waugely remember support for signals in tunnels, has that gone away or am I misstaken?
22:18:32  <coopserver> <plonka> i never heard of signals in tunnels
22:19:05  <coopserver> <MDGrein> hmm, might have been some sort of beta
22:19:22  <coopserver> <plonka> yes maybe
22:22:14  <MDGrein> Had to google it, might have been something like this https://wiki.openttd.org/User:HackaLittleBit/Tunnel_Signals
22:23:21  <coopserver> <plonka> as far as im aware
22:23:29  <coopserver> <plonka> they aren't used on this server
22:23:51  <coopserver> <MDGrein> I was mostly curious if it existed at all
22:24:18  <coopserver> <MDGrein> I would think that the general population of this community would almost consider it cheating :)
22:24:38  <coopserver> <plonka> yes probably :D
22:25:16  <coopserver> <MDGrein> ahwell, I'm off to bed
22:25:32  <coopserver> <plonka> good night :)
22:25:46  <coopserver> *** MDGrein has left the game (Leaving)
22:31:34  <coopserver> <Hyppy> I think I may need more practice before I can meaningfully contribute... can't seem to find a decent starting place to make an SLH into !area
22:32:05  <coopserver> <plonka> i'd do it !here
22:32:40  <coopserver> <Hyppy> Okay, I'll give it another shot.  The slopes are fairly intimidating though
22:33:06  <coopserver> <plonka> you can terraform within reason
22:33:19  <coopserver> <plonka> and you can move the mainline to suit
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23:02:29  <coopserver> <CartesianBear> Is this the maximum speed for trains that we're going to run on this track?
23:02:52  <coopserver> <plonka> im not sure
23:03:11  <coopserver> *** Hyppy has left the game (Leaving)
23:03:28  *** Hyppy has quit IRC
23:05:06  <coopserver> <CartesianBear> Well, I'm going to go with it, and someone can replace my bridges later. :-)
23:15:51  <coopserver> <plonka> alright bedtime for me
23:15:54  <coopserver> <plonka> good night
23:16:00  <coopserver> *** plonka has left the game (Leaving)
23:16:02  <coopserver> <CartesianBear> Good night
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