Config
Log for #openttdcoop on 24th April 2015:
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00:14:23  *** CartesianBear has joined #openttdcoop
00:14:44  <CartesianBear> !password
00:14:44  <coopserver> CartesianBear: expose
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07:01:17  <Mark> hello
07:01:54  <Mark> !pw
07:01:54  <coopserver> Mark: doesnt
07:01:59  <coopserver> *** Game still paused (connecting clients, number of players)
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07:03:47  <coopserver> <Mark> wtf someone replaced my ships
07:04:20  <coopserver> <Mark> wow 1000 trains already
07:04:27  <Mark> !rcon set max_trains 2000
07:05:16  <V453000> yonube
07:07:53  <V453000> !password
07:07:53  <coopserver> V453000: doesnt
07:08:15  <coopserver> *** Game paused (connecting clients)
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07:11:42  <Mark> yoyo
07:12:15  <coopserver> <V453000> sup
07:13:02  <coopserver> <Mark> doesnt look like 1000 trains does it
07:13:25  <coopserver> <Mark> some parts are getting pretty full though
07:13:29  <coopserver> <V453000> lots of ML and tiny trains
07:13:41  <coopserver> <Mark> yea
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08:50:32  *** ChanServ sets mode: +o Maraxus
08:51:25  <Maraxus> !password
08:51:25  <coopserver> Maraxus: wander
08:51:35  <coopserver> *** Game paused (connecting clients)
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10:28:38  <coopserver> *** V453000 has left the game (Leaving)
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11:12:47  <glevans2> !password
11:12:47  <coopserver> glevans2: listed
11:13:18  <glevans2> !password
11:13:18  <coopserver> glevans2: scroll
11:13:30  <coopserver> *** Game paused (connecting clients)
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14:23:38  *** Maraxus has joined #openttdcoop
14:23:38  *** ChanServ sets mode: +o Maraxus
14:23:52  <Maraxus> !password
14:23:52  <coopserver> Maraxus: clones
14:24:04  <coopserver> *** Game paused (connecting clients)
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15:10:03  <coopserver> *** Maraxus has left the game (Leaving)
15:10:20  <tyteen4a03> !pw
15:10:20  <coopserver> tyteen4a03: oldval
15:10:30  <coopserver> *** Game paused (connecting clients)
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15:38:48  <fr0zenst0rm> @quickstart
15:38:49  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
15:54:00  *** fr0zenst0rm has quit IRC
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16:23:34  *** Jam35_ is now known as Jam35
16:40:47  <coopserver> <tyteen4a03> !players
16:41:02  <tyteen4a03> er
16:41:04  <tyteen4a03> !players
16:41:04  <coopserver> tyteen4a03: There are currently 2 players and 0 spectators, making a total of 2 clients connected
16:51:41  <tyteen4a03> fruit/livestock drop is too busy
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17:28:49  <fr0zenst0rm> @quickstart
17:28:50  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:29:00  <fr0zenst0rm> !help
17:29:00  <coopserver> fr0zenst0rm: http://wiki.openttdcoop.org/Soap
17:30:38  *** fr0zenst0rm is now known as unex
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17:40:14  <unex> !password
17:40:14  <coopserver> unex: netbsd
17:40:24  <coopserver> *** Game paused (connecting clients)
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17:41:40  <tyteen4a03> okay, I have no idea how to solve the !blocking bit
17:41:52  <tyteen4a03> (and I just crashed two trains :D)
17:48:59  <coopserver> *** fr0zenst0rm has joined company #1
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17:51:07  *** ChanServ sets mode: +o Maraxus
17:51:33  <Maraxus> !password
17:51:33  <coopserver> Maraxus: pageup
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18:44:32  <coopserver> *** tyteen4a03 has joined spectators
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19:33:50  *** Plonka has joined #openttdcoop
19:33:56  <Plonka> !pw
19:33:56  <coopserver> Plonka: spaced
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20:24:19  <Mark> hello
20:24:28  <coopserver> <plonka> hi mark
20:24:53  <coopserver> <Mark> oh shit been connected all night
20:25:20  <coopserver> <Mark> heh started work on that 3rd and 4th yesterday but fell asleep
20:25:40  <coopserver> <plonka> lazy boy :P
20:25:58  <coopserver> <plonka> im trying to make something of it right now
20:26:20  <coopserver> <plonka> but it's tight :/
20:26:25  <coopserver> <Mark> BBH04 need a join
20:27:15  <coopserver> *** tyteen4a03 has joined company #1
20:27:18  <Jam35> !pw
20:27:18  <coopserver> Jam35: faults
20:27:28  <coopserver> *** Game paused (connecting clients)
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20:27:39  <coopserver> <Jam35> evening
20:27:45  <coopserver> <Mark> hey jam
20:27:54  <coopserver> <Jam35> morning Mark
20:29:22  <coopserver> <Jam35> hey jam is right huh :)
20:29:32  <coopserver> <plonka> hello jam
20:29:42  <coopserver> <Mark> D:
20:29:44  <tyteen4a03> hi
20:29:55  <coopserver> <plonka> ho ty
20:29:57  <coopserver> <plonka> hi
20:30:01  <coopserver> <Jam35> the network i mean
20:30:14  <coopserver> <Jam35> a little
20:30:16  <tyteen4a03> yeah
20:30:21  <coopserver> *** Jam35 has joined company #1
20:30:44  <coopserver> <Mark> think we should pull 3 and 4 through to MSH02
20:30:45  <tyteen4a03> would be great if you could take a look at !was broken
20:30:46  <coopserver> <Mark> at least
20:32:40  <coopserver> <Jam35> is it the 3 and 4 to NE?
20:33:02  <coopserver> <Jam35> yeah MSH 02 doh
20:33:12  <coopserver> <Mark> from BBH06 to MSH02 would be nice :P
20:33:33  <coopserver> <Jam35> was broken is either missing connection somewhere or broken rail cos of building
20:33:58  <tyteen4a03> I don't know why livestock trains were routed there
20:34:10  <coopserver> <Mark> might have been an issue elsewhere
20:34:22  <coopserver> <Mark> probably just lost trains
20:35:00  <coopserver> <plonka> yeah ive beeen building lots in bbh5 so prolly some got lost
20:38:22  <coopserver> <Mark> hmm crappy farm in the way
20:39:28  <coopserver> <plonka> boom
20:39:41  <coopserver> <Mark> boom indeed
20:43:41  <Maraxus> !password
20:43:41  <coopserver> Maraxus: closed
20:43:51  <coopserver> *** Game paused (connecting clients)
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20:43:58  <coopserver> <Maraxus> hi
20:44:12  <coopserver> <plonka> /wave
20:44:25  <coopserver> <Jam35> hi
20:44:35  <coopserver> <Mark> hello
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20:55:42  <coopserver> <Mark> shame theres no traffic on V's shitty hub
20:55:51  <coopserver> <Mark> i want to see it fail
21:00:08  <coopserver> <Jam35> maybe cos it's all currently stood still over here :)
21:00:39  <coopserver> <Mark> possibly
21:00:56  <coopserver> <Mark> whats happening anyway
21:01:00  <coopserver> <Mark> is anyone on SLH08?
21:01:13  <coopserver> <Jam35> I did some stuff there
21:01:23  <coopserver> <Jam35> can't do any more til trains move
21:01:29  <coopserver> <Mark> oh
21:01:43  <coopserver> <Mark> hmm
21:01:50  <coopserver> <Mark> nice gridlock
21:01:57  <coopserver> <Jam35> someone was at factory
21:02:02  <coopserver> <Jam35> oh Mark :)
21:02:06  <coopserver> <Mark> yeah i sorted out the entry
21:02:13  <coopserver> <Jam35> thought that was the problem
21:02:35  *** LSky` has quit IRC
21:02:48  <coopserver> <Mark> well here we go
21:02:55  <coopserver> <Mark> we be moving
21:02:59  <coopserver> <tyteen4a03> whee
21:03:33  <coopserver> <Jam35> very suspicious that 90% of trains at SLH08 enter the sideline
21:03:56  <coopserver> <Jam35> going south that is
21:04:04  <coopserver> <Jam35> not now
21:04:08  <coopserver> <Mark> well i had the entry to factory completely cut off
21:06:17  <coopserver> <Mark> hm theres still something wrong
21:08:08  <coopserver> <Mark> had a missing connection
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21:23:34  <CartesianBear> !password
21:23:34  <coopserver> CartesianBear: pickup
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21:33:59  <coopserver> <Mark> Jam i raped your hub
21:34:15  <coopserver> <Jam35> favour returned
21:34:21  <coopserver> <Jam35> :)
21:34:23  <coopserver> <Mark> :D
21:35:29  <coopserver> <Jam35> S bend CL1 is ok with TL 2 right?
21:35:40  <coopserver> <Mark> think os
21:35:46  <coopserver> <Mark> theoretically it should be
21:36:08  <coopserver> <CartesianBear> Isn't it always?
21:36:19  <coopserver> <Mark> not with longer trains no
21:37:39  <coopserver> <Maraxus> sbend at cl1 slows down to 227 with these trains
21:39:04  <coopserver> <Mark> Maraxus: got a train stuck in factory goods pickup
21:39:18  <coopserver> <Mark> not sure what happened there
21:39:24  <coopserver> <Maraxus> wierd
21:39:31  <coopserver> <Mark> yes
21:39:51  <coopserver> <CartesianBear> I'm not seeing that here.  S-bend is two opposite 45-degree turns, right?
21:40:10  <coopserver> <Mark> CartesianBear: see !sbend
21:40:33  <coopserver> <CartesianBear> oh ok
21:40:43  <coopserver> <CartesianBear> that makes sense
21:41:32  <Mark> http://wiki.openttdcoop.org/Max_Curve_Speed
21:41:45  <coopserver> <Mark> good article to read
21:42:14  <coopserver> <Mark> not 100% relevant as nuts uses different length units i think
21:42:48  <coopserver> <Jam35> I thought these trains would be okay with it
21:42:52  <coopserver> <Jam35> apparently not
21:43:32  <coopserver> <Mark> i thought so too
21:43:56  <coopserver> <Jam35> 3 half tiles is minimum i guess
21:44:07  <coopserver> <Jam35> tilt though don't they
21:44:12  <coopserver> <Jam35> maybe not
21:45:12  <coopserver> <Mark> bbh04 needs to be done
21:45:15  <coopserver> <Mark> tight spot that
21:45:45  <coopserver> <Jam35> SLH 08 3rd + 4th done
21:45:48  <coopserver> <Jam35> er I think
21:46:25  <coopserver> <Jam35> yeah except !TEMP! crap
21:46:56  <coopserver> <Jam35> it'll break the choice otherwise
21:47:23  <coopserver> <Jam35> anyways early start for me so gn
21:47:29  <coopserver> *** Jam35 has left the game (Leaving)
21:47:31  <coopserver> <plonka> night jam
21:47:47  <coopserver> <Mark> goodnight
21:47:58  <coopserver> <Maraxus> gn
21:48:16  *** Jam35 is now known as Jam35_
22:03:37  <coopserver> *** tyteen4a03 has joined spectators
22:11:41  <coopserver> <Mark> someone feel like expanding slh04?
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22:12:15  <coopserver> <Mark> and bbh05 and 06
22:12:46  <coopserver> <plonka> i can't start any as it's gone 11 pm here now
22:12:52  <coopserver> <plonka> so bed time soon
22:12:54  <coopserver> <Maraxus> I'm off so I'll pass
22:13:02  <coopserver> <Maraxus> gn
22:13:04  <coopserver> <Mark> :>
22:13:06  <coopserver> <plonka> gn
22:13:07  <coopserver> <Mark> night
22:13:15  <coopserver> <Mark> breakfast time for me
22:13:19  <coopserver> *** Maraxus has left the game (Leaving)
22:13:24  <coopserver> <plonka> enjoy
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22:32:15  <coopserver> *** Mark has left the game (general timeout)
22:43:03  <Mark> !pw
22:43:03  <coopserver> Mark: filled
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23:14:37  <coopserver> *** Game paused (number of players)
23:15:37  <Mark> !pw
23:15:37  <coopserver> Mark: macros
23:15:51  <coopserver> *** Game still paused (connecting clients, number of players)
23:17:10  <coopserver> *** Game still paused (number of players)
23:17:17  <Mark> !pw
23:17:17  <Mark> !pw
23:17:17  <coopserver> Mark: macros
23:17:18  <coopserver> Mark: macros
23:17:21  <coopserver> *** Game still paused (connecting clients, number of players)
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