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01:56:32 *** argoneus has quit IRC 01:56:34 *** argoneus has joined #openttdcoop 02:19:58 *** liq3 has joined #openttdcoop 05:30:18 <coopserver> *** Mark has joined company #1 05:30:19 <coopserver> *** Game unpaused (number of players) 05:38:56 <Mark> !rcon set multiple_industry_per_town 05:38:57 <coopserver> Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1) 05:39:00 <Mark> !rcon set multiple_industry_per_town true 05:40:17 <Mark> !rcon set vehicles_never_expure 05:40:19 <coopserver> 'vehicles_never_expure' is an unknown setting. 05:40:20 <Mark> !rcon set vehicles_never_expire 05:40:21 <coopserver> 'vehicles_never_expire' is an unknown setting. 05:40:47 <Mark> !rcon set never_expire_vehicles 05:40:48 <coopserver> Current value for 'never_expire_vehicles' is: 'on' (min: 0, max: 1) 05:41:11 <coopserver> *** Mark has left the game (Leaving) 05:41:12 <coopserver> *** Game paused (number of players) 05:42:53 <Mark> !pw 05:42:53 <coopserver> Mark: anding 05:43:01 <coopserver> *** Game still paused (connecting clients, number of players) 05:43:07 <coopserver> *** Mark has joined 05:43:08 <coopserver> *** Game still paused (number of players) 05:43:09 <coopserver> *** Game unpaused (number of players) 05:43:42 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/psg_295_start_9.sav 05:43:42 <coopserver> Starting download... 05:43:45 <Mark> !rcon ls 05:43:46 <coopserver> 0) .. (Parent directory) 05:43:47 <coopserver> 1) autosave/ (Directory) 05:43:48 <coopserver> 2) uploads/ (Directory) 05:43:49 <coopserver> 3) game.sav 05:43:50 <coopserver> 4) Sylf Transport, 2015-05-03.sav 05:43:51 <coopserver> Mark: You have 3 more messages. Type !less to view them 05:43:52 <coopserver> Savegame successfully downloaded 05:43:53 <Mark> !rcon cd 2 05:43:55 <Mark> !rcon ls 05:43:56 <coopserver> 0) .. (Parent directory) 05:43:57 <coopserver> 1) psg_295_start_9.sav 05:43:58 <coopserver> 2) psg_295_start_8.sav 05:43:59 <coopserver> 3) psg_295_start_7.sav 05:44:00 <coopserver> 4) psg_295_start_6.sav 05:44:01 <coopserver> Mark: You have 71 more messages. Type !less to view them 05:44:03 <Mark> !rcon load 1 05:44:04 <coopserver> Starting new game 05:44:12 <coopserver> *** Mark has left the game (connection lost) 05:44:13 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221) 05:44:14 <coopserver> *** Game paused (number of players) 05:44:15 <Mark> !pw 05:44:15 <coopserver> Mark: anyway 05:44:19 <coopserver> *** Game still paused (connecting clients, number of players) 05:44:26 <coopserver> *** Mark has joined 05:44:27 <coopserver> *** Game still paused (number of players) 05:44:39 <coopserver> *** Mark has joined company #1 05:44:40 <coopserver> *** Game unpaused (number of players) 05:48:05 <Mark> !rcon set max_ships 50 06:49:28 *** LSky` has joined #openttdcoop 06:58:34 <V453000> :) 06:58:47 <coopserver> <Mark> :> 06:59:04 <V453000> Heyo 06:59:16 <coopserver> <Mark> hiho 07:00:01 <V453000> Almost done with 4th truck (: 07:00:08 <coopserver> <Mark> nice 07:02:10 <V453000> How is the game progressing? 07:02:25 <coopserver> <Mark> good 07:02:35 <coopserver> <Mark> im trying to break shit but its not working yet 07:04:19 <V453000> :D 07:04:21 <V453000> Kayz 07:13:25 *** Progman has joined #openttdcoop 07:39:45 *** wicope has joined #openttdcoop 07:55:53 *** LSky` has quit IRC 07:57:56 *** Maraxus has joined #openttdcoop 07:57:56 *** ChanServ sets mode: +o Maraxus 08:05:26 <coopserver> *** Mark has joined spectators 08:05:27 <coopserver> *** Game paused (number of players) 08:18:04 <Maraxus> !password 08:18:04 <coopserver> Maraxus: typeof 08:18:12 <coopserver> *** Game still paused (connecting clients, number of players) 08:18:17 <coopserver> *** Maraxus has joined 08:18:18 <coopserver> *** Game still paused (number of players) 08:19:41 <coopserver> *** Maraxus has joined company #1 08:19:42 <coopserver> *** Game unpaused (number of players) 08:20:38 <coopserver> *** Mark has left the game (general timeout) 08:29:25 <coopserver> *** Maraxus has joined spectators 08:29:26 <coopserver> *** Game paused (number of players) 08:34:39 <coopserver> *** Maraxus has joined company #1 08:34:40 <coopserver> *** Game unpaused (number of players) 08:35:23 *** Kwaku has joined #openttdcoop 08:35:35 <Kwaku> Hello 08:35:41 <Maraxus> hi 08:36:35 <Kwaku> You guys don't mind idle chat, as long as it isn't excessive, right? I haven't been on coop in a while... 08:38:01 <Maraxus> correct 08:40:03 <Kwaku> well I'm doin all the business to join the publicCoop 08:40:24 <Kwaku> See what kind of mischief ya'll are up to 08:42:00 <Kwaku> !password 08:42:00 <coopserver> Kwaku: jacket 08:42:20 <coopserver> *** Game paused (connecting clients) 08:42:24 <coopserver> *** Player has joined 08:42:25 <coopserver> *** Game unpaused (connecting clients) 08:43:19 <coopserver> <Player> I'm Kwaku 08:43:36 <coopserver> <Maraxus> you can change your ingame name with !name 08:43:44 <coopserver> <Player> What prompted the Alaskan Town Names? 08:44:01 <coopserver> <Maraxus> the creator of the map decided to use those 08:44:09 <coopserver> <Player> !name KwakuInGAME 08:44:10 <coopserver> *** Player has changed his/her name to KwakuInGAME 08:45:48 <coopserver> <KwakuInGAME> first time I've seen minimal logic used 08:46:11 <coopserver> <Maraxus> minimal? 08:46:28 <coopserver> <KwakuInGAME> Well, usually I see a whole lot more 08:49:36 <coopserver> <KwakuInGAME> I'm originally from Alaska. This is kind of funny. I also drew up the Alaska Heightmap a little while ago 08:50:19 <coopserver> <Maraxus> takes a while to do heightmaps? 08:51:18 <coopserver> <KwakuInGAME> Depends... I got pretty nit picky and I am still dissatified with it. 08:51:43 <coopserver> <KwakuInGAME> I guess, if you're artistically inclined? 08:53:14 <coopserver> <KwakuInGAME> I can draw all day and do 3d stuff. Don't ask me to program. Won't do it. Especcially not for this game. Learning curve is out of my reach 09:01:48 <coopserver> <KwakuInGAME> Do you need me to hang out so you can play? 09:01:57 <coopserver> <Maraxus> no need 09:02:29 <coopserver> <KwakuInGAME> anything ya'll need done while I'm here? 09:02:40 <coopserver> <KwakuInGAME> 09:02:52 <coopserver> <KwakuInGAME> I didn't see a network plan anywhere 09:02:53 <coopserver> <Maraxus> depends on how good you are 09:03:16 <coopserver> <KwakuInGAME> I can do some sideline stations 09:03:33 <coopserver> <KwakuInGAME> I'm pretty novice compared to ya'll 09:03:51 <coopserver> <Maraxus> those are not needed at the moment, but might be later 09:04:09 <coopserver> <KwakuInGAME> What are you lookin at now? 09:04:32 <coopserver> <KwakuInGAME> I won't touch it if I know I will mess it up 09:04:33 <coopserver> <Maraxus> bbh 08 and bbh 07 09:05:44 <coopserver> <KwakuInGAME> Trying to expand? 09:06:20 <coopserver> <Maraxus> looking at it - deciding if I should 09:06:54 <coopserver> <KwakuInGAME> BBH08... I see the congestion 09:07:34 <coopserver> <Maraxus> the problem is at bbh07 where 4 lines merge to 2 09:08:30 <coopserver> <KwakuInGAME> I'm looking at sign : end of 4th /Mark 09:09:24 <coopserver> <Maraxus> that's the consequence of the congestion in bbh 07 09:11:16 <coopserver> <Maraxus> anyway - time for a break - cu 09:11:32 <coopserver> *** Maraxus has left the game (Leaving) 09:12:08 *** Maraxus has quit IRC 09:30:07 *** wicope has quit IRC 10:09:00 <coopserver> *** KwakuInGAME has left the game (Leaving) 10:09:01 <coopserver> *** Game paused (number of players) 10:16:26 *** Jam35_ is now known as Jam35 10:18:54 <tyteen4a03> !pw 10:18:54 <coopserver> tyteen4a03: strcmp 10:19:14 <coopserver> *** Game still paused (connecting clients, number of players) 10:19:20 <coopserver> *** tyteen4a03 has joined 10:19:21 <coopserver> *** Game still paused (number of players) 10:19:22 <coopserver> *** Game unpaused (number of players) 10:20:02 <Kwaku> I may have f*ed up BBH07 -08 10:20:36 <tyteen4a03> yeah... the 4 to 2 is definitely a bottleneck 10:22:55 <tyteen4a03> Kwaku, it's probably better to use path signals for crossovers 10:23:00 <tyteen4a03> especially if it's a hack 10:24:00 <Kwaku> I don't like path signals 10:24:26 <tyteen4a03> eh, it's a hack 10:24:30 <Kwaku> I always feel like it's cheatong 10:25:27 <tyteen4a03> well I'm not a hardcore TTDer :P 10:26:14 <Kwaku> Me neither 10:26:54 <Kwaku> I have been playing only one game for.... since I started 10:27:38 <Kwaku> I am having a problem with one of my stations 10:27:47 <tyteen4a03> mm? 10:28:15 <Kwaku> I don't know what that means.... 10:28:37 <tyteen4a03> not sure if you were asking for help 10:29:25 <Kwaku> I am but I don't know if that's ok here 10:29:48 <tyteen4a03> sure, just tell me the problem 10:30:57 <Kwaku> it's hard to describe without visuals 10:31:05 <Kwaku> let me gather some 10:31:12 <tyteen4a03> Kwaku, drop a sign 10:31:23 <tyteen4a03> i.e !problem 10:31:26 <Kwaku> not it the coop 10:31:42 <tyteen4a03> oh 10:31:55 <Kwaku> my problem is in my "magnum opus" 10:32:24 <Kwaku> the game I have been working on for two years now 10:32:43 <Kwaku> on and off, of course 10:33:08 <tyteen4a03> that's.. a long time :P 10:33:39 <Kwaku> care for a view? (Maybe some help)... 10:34:09 <tyteen4a03> sure, but I need to grab dinner 10:34:18 <tyteen4a03> maybe some other time :) 10:37:05 <Kwaku> https://mega.co.nz/#!ssVnUQwT!ujuCWMIP0otVPW46sbXKTd_gh7yVQwU2EvGxhBbTn24 10:37:06 <Webster> Title: MEGA (at mega.co.nz) 10:37:16 <Kwaku> Here is the save 10:37:24 <tyteen4a03> oh, I forgot to name SLH12's new part 10:37:28 <tyteen4a03> great 10:40:01 <coopserver> *** tyteen4a03 has left the game (Leaving) 10:40:01 <coopserver> *** Game paused (number of players) 10:43:23 <tyteen4a03> !pw 10:43:24 <coopserver> tyteen4a03: remote 10:43:38 <coopserver> *** Game still paused (connecting clients, number of players) 10:43:47 <coopserver> *** tyteen4a03 has joined 10:43:48 <coopserver> *** Game still paused (number of players) 10:43:49 <coopserver> *** Game unpaused (number of players) 10:45:38 <coopserver> *** tyteen4a03 has left the game (Leaving) 10:45:39 <coopserver> *** Game paused (number of players) 10:46:43 *** Plonka has joined #openttdcoop 10:47:11 <Plonka> !pw 10:47:11 <coopserver> Plonka: enoent 10:47:22 <coopserver> *** Game still paused (connecting clients, number of players) 10:47:25 <coopserver> *** plonka has joined 10:47:26 <coopserver> *** Game still paused (number of players) 10:47:27 <coopserver> *** Game unpaused (number of players) 10:48:59 <Kwaku> I might have made mistake at bbh 07 10:49:23 <coopserver> <plonka> ill have a look in a sec 10:50:02 <Kwaku> also bbh 08 10:50:06 *** StarLite has joined #openttdcoop 10:50:06 *** ChanServ sets mode: +o StarLite 10:50:21 <Kwaku> there is much congestion there 10:50:45 <coopserver> <plonka> yep ill do 7 first and work backwards 11:07:16 <Mark> hi 11:07:18 <Mark> !pw 11:07:18 <coopserver> Mark: strgen 11:07:25 <coopserver> *** Game paused (connecting clients) 11:07:35 <coopserver> *** Mark has joined 11:07:36 <coopserver> *** Game unpaused (connecting clients) 11:07:40 <coopserver> <plonka> ello mark 11:11:51 <coopserver> <Mark> plonka: whats with all the cl .5 curves? :P 11:11:55 <coopserver> <plonka> mark can you a rd3 line into food pickup/feruit drop off? 11:12:27 <coopserver> <Mark> not now 11:12:28 <coopserver> <plonka> im too lazy to move that mixer that exists :P 11:12:29 <coopserver> <Mark> havent got time 11:12:42 <coopserver> <Mark> right :D 11:12:43 <coopserver> <plonka> ok 11:13:34 <coopserver> <Mark> would probably do 4 tracks straight away 11:13:54 <coopserver> <Mark> easier to work with 11:14:14 <coopserver> <plonka> yeah ok 11:14:21 <coopserver> <Mark> up to you though 11:14:28 <coopserver> <plonka> ill wait for mar or jam for that though 11:14:29 <coopserver> <Mark> im off anyway 11:14:33 <coopserver> <Mark> k 11:14:37 <coopserver> <Mark> goodnight :) 11:14:39 <coopserver> <plonka> good night :) 11:14:43 <coopserver> *** Mark has left the game (Leaving) 11:30:33 *** Suicyder has joined #openttdcoop 11:50:44 <Jam35> !pw 11:50:44 <coopserver> Jam35: plenty 11:50:51 <coopserver> *** Game paused (connecting clients) 11:50:54 <coopserver> *** Jam35 has joined 11:50:55 <coopserver> *** Game unpaused (connecting clients) 11:51:01 <coopserver> <plonka> hey jam 11:51:05 <coopserver> <Jam35> hi 11:56:00 <coopserver> <Jam35> idk why that has been made 3 bridges when 2 should be fine 11:56:04 <coopserver> *** Jam35 has joined company #1 11:56:24 <coopserver> <plonka> #where? 11:56:34 <coopserver> <Jam35> ahead of your building 11:56:44 <coopserver> <plonka> oh yeah 11:57:14 <coopserver> <plonka> well entrance to that drop needs expanding anyway 11:57:22 <coopserver> <Jam35> the problem was probably up ahead 11:57:38 <coopserver> <plonka> yeah prolly 11:57:47 *** Kwaku has quit IRC 13:17:59 <coopserver> <plonka> can u magic bulloze jam? 13:19:21 <coopserver> <Jam35> nope 13:19:33 <coopserver> <Jam35> not without taking it offline 13:19:43 <coopserver> <Jam35> where? what? 13:19:57 <coopserver> <plonka> !!needs better mixer 13:20:04 <coopserver> <plonka> 23 raDIO TOWERS 13:20:09 <coopserver> <plonka> oops cap 13:20:36 <coopserver> <Jam35> 2 you mean? @) 13:20:43 <coopserver> <Jam35> not 23 13:20:50 <coopserver> <plonka> yes hah 13:21:36 <coopserver> <Jam35> I don't think that warrants it 13:21:42 <coopserver> <Jam35> 23 maybe 13:22:06 <coopserver> <plonka> nah if u could do it live then sure 13:22:14 <coopserver> <plonka> no point going offline though 13:22:36 <coopserver> <Jam35> if it really is a problem move the merger a bit NW 13:22:52 <coopserver> <Jam35> should be easy in current state 13:23:11 <coopserver> <plonka> yeah ok 13:23:25 <tyteen4a03> !pw 13:23:25 <coopserver> tyteen4a03: turner 13:23:31 <coopserver> *** Game paused (connecting clients) 13:23:37 <coopserver> *** tyteen4a03 has joined 13:23:38 <coopserver> *** Game unpaused (connecting clients) 13:24:05 <tyteen4a03> MSH02, there's a stuck train 13:24:46 <tyteen4a03> thanks 13:25:12 <coopserver> <Jam35> np but wtf :D 13:25:36 <tyteen4a03> yeah 13:26:18 <coopserver> <Jam35> a demo of PBS-> 2way danger 13:26:50 <coopserver> <Jam35> train had nowhere else to go 13:28:05 <coopserver> <Jam35> wtf #2 13:28:11 <coopserver> <Jam35> jam at iron ore 13:28:28 <coopserver> <tyteen4a03> oh fun 13:28:49 <coopserver> <plonka> overflow broke? 13:28:56 <coopserver> <Jam35> #blame V 13:29:05 <coopserver> <Jam35> waiting space too short 13:29:14 <tyteen4a03> temporaily changed to path signal 13:29:35 <coopserver> <plonka> he did the same last game too :P 13:57:31 <coopserver> *** Jam35 has joined spectators 14:24:25 *** CartesianBear has quit IRC 14:56:20 <coopserver> <plonka> ty did you change !!this? 15:01:14 <tyteen4a03> plonka, what? 15:01:42 <coopserver> <plonka> someone changed something on athe fruit drop exit 15:01:46 <coopserver> <plonka> was it you? 15:01:56 <tyteen4a03> yes, wasn't done with it 15:02:09 <tyteen4a03> sorry about that 15:02:28 <coopserver> <plonka> ah ok if you were doing someyhing else ok 15:02:40 <coopserver> <plonka> but as it was that no split lane needed prio 15:02:49 <tyteen4a03> mm 15:06:46 <V453000> !password 15:06:46 <coopserver> V453000: missed 15:06:52 <coopserver> *** Game paused (connecting clients) 15:06:54 <coopserver> *** V453000 has joined 15:06:55 <coopserver> *** Game unpaused (connecting clients) 15:07:03 <coopserver> <V453000> hy 15:07:10 <tyteen4a03> hi 15:07:23 <coopserver> <plonka> hello habitual overflow breaker :P 15:07:27 <coopserver> <V453000> ? :D 15:07:39 <coopserver> <plonka> signal gap was too small again 15:07:43 <coopserver> <V453000> :0 15:07:51 <coopserver> <plonka> so your overflow jammed much trains 15:07:56 <coopserver> <V453000> which one 15:08:02 <coopserver> <plonka> iron ore 15:08:13 <coopserver> <V453000> :D 15:08:19 <coopserver> <plonka> nopt signal gap, waiting bay sorry :D 15:08:34 <coopserver> <V453000> I understand :) 15:08:51 <coopserver> <plonka> ok 15:10:19 <tyteen4a03> Plonka, would it be better to just connect the two lanes at !!this to the bridge? 15:10:38 <tyteen4a03> !ip 15:10:38 <coopserver> tyteen4a03: publicserver-new.openttdcoop.org:3983 15:11:06 <coopserver> <plonka> i dont think so 15:11:15 <tyteen4a03> hm ko 15:11:17 <tyteen4a03> *ok 15:11:58 <coopserver> <plonka> way that mixer is built, it should split all food trains accross all three exits 15:12:38 <coopserver> <plonka> and i changed the fruit drop exits &entry to split those trains more equally too 15:13:13 <coopserver> <V453000> you are doing some awesome work plonka 15:13:35 <coopserver> <plonka> yeah ive been busy heh 15:13:41 <coopserver> <plonka> and thanks 15:13:44 <tyteen4a03> game seems laggier than usual, 3xx ms ping from here :/ 15:14:01 <coopserver> <V453000> 1600 trains is your answer :) 15:14:06 <tyteen4a03> eh 15:15:24 *** Maraxus has joined #openttdcoop 15:15:24 *** ChanServ sets mode: +o Maraxus 15:16:08 <Maraxus> !password 15:16:08 <coopserver> Maraxus: colors 15:16:20 <coopserver> *** Game paused (connecting clients) 15:16:24 <coopserver> *** Maraxus has joined 15:16:24 <coopserver> *** Game unpaused (connecting clients) 15:16:33 <coopserver> <Maraxus> hi 15:16:40 <coopserver> <plonka> yo 15:53:02 <coopserver> <Maraxus> can anyone see some missing connection anywhere from !here to OIL MAZE? 15:54:28 <coopserver> <plonka> goin to oily you mean? 15:55:51 <coopserver> <Maraxus> yeah - found the problem - see !tmphack 15:56:43 <coopserver> <plonka> ok 15:58:31 <coopserver> <Maraxus> found the real problem - a reversed signal in bbh 05 15:58:56 <coopserver> <plonka> nice 16:12:45 <coopserver> *** Maraxus has left the game (Leaving) 16:13:49 *** Maraxus has quit IRC 16:15:51 <coopserver> *** V453000 has left the game (Leaving) 16:37:17 *** sri has joined #openttdcoop 16:57:31 <sri> !help 16:57:31 <coopserver> sri: http://wiki.openttdcoop.org/Soap 16:58:43 <sri> !password 16:58:43 <coopserver> sri: hardly 16:58:59 <coopserver> *** Game paused (connecting clients) 16:59:07 <coopserver> *** Player has joined 16:59:08 <coopserver> *** Game unpaused (connecting clients) 17:20:27 <coopserver> *** Player has left the game (Leaving) 17:20:35 *** sri has quit IRC 17:49:41 <coopserver> *** tyteen4a03 has left the game (general timeout) 17:49:53 <tyteen4a03> eh 17:54:14 <tyteen4a03> !pw 17:54:14 <coopserver> tyteen4a03: errmsg 17:54:29 <coopserver> *** Game paused (connecting clients) 17:54:38 <coopserver> *** tyteen4a03 has joined 17:54:39 <coopserver> *** Game unpaused (connecting clients) 18:05:25 *** liq3 has quit IRC 18:09:44 *** Mucht has joined #openttdcoop 18:09:44 *** ChanServ sets mode: +o Mucht 18:10:53 <V453000> hi Mucht :) 18:11:09 <Mucht> hey :) 18:39:42 <tyteen4a03> I've reserved space for 3rd and 4th lane coming out of oil maze in case oil maze needs expansion 18:40:03 <coopserver> <plonka> ok 18:41:32 <coopserver> <plonka> bbh1 needs a big upgrade 18:41:37 <V453000> i does? :d 18:41:46 <coopserver> <plonka> yes :/ 18:41:49 <V453000> !password 18:41:49 <coopserver> V453000: refuse 18:41:55 <coopserver> *** Game paused (connecting clients) 18:41:57 <coopserver> *** V453000 has joined 18:41:58 <coopserver> *** Game unpaused (connecting clients) 18:42:08 <coopserver> <V453000> looks kinda ok to me 18:42:09 <coopserver> <plonka> it's slowing traffic from oil maze in and out 18:42:13 <coopserver> <V453000> except the extra signals someone added 18:42:38 <coopserver> <V453000> that wont be that bad 18:42:44 *** Maraxus has joined #openttdcoop 18:42:44 *** ChanServ sets mode: +o Maraxus 18:45:08 <coopserver> <V453000> there you go :P 18:45:25 <coopserver> <V453000> fits the situation better 18:45:32 <coopserver> <plonka> thx v 18:45:46 <coopserver> <V453000> but yeah expanding needs something better 18:46:24 <Maraxus> !password 18:46:24 <coopserver> Maraxus: paints 18:46:36 <coopserver> *** Game paused (connecting clients) 18:46:40 <coopserver> *** Maraxus has joined 18:46:41 <coopserver> *** Game unpaused (connecting clients) 18:46:42 <coopserver> <V453000> I will be gone this week so I will just expand it now :) 18:47:12 <coopserver> <plonka> ok :) 18:50:17 <coopserver> <V453000> might as well do SLH 02 while at it :) 18:50:47 <tyteen4a03> yeah, please add a more direct connection to SLH14\ 18:50:57 <tyteen4a03> I guess? :P 18:51:19 <coopserver> <V453000> how is 14 related? :D 18:51:33 <coopserver> <V453000> oh 18:51:39 <coopserver> <V453000> wtf is that even 18:51:46 <coopserver> <V453000> a SLH on SLH 02? 18:51:54 <coopserver> <V453000> looks that way 18:52:11 <coopserver> <V453000> nah we can keep that on SLH 02 18:52:16 <tyteen4a03> kay 18:52:27 <coopserver> <V453000> it isnt good, SLH 14 shouldnt even be named there, it is just on SL 02 ... but it works 18:52:42 <tyteen4a03> what would it be then? 18:52:45 <coopserver> <V453000> of course optimally it would be nice to have a new SLH there, but it is ok and BBH 01 kind of expects thet traffic to work that way 18:52:50 <coopserver> <V453000> nothing, it is just a SLH 18:52:53 <coopserver> <V453000> it isnt a hub 18:52:59 <coopserver> <V453000> just a SL* 18:53:04 <tyteen4a03> heh 18:53:13 <tyteen4a03> I'd rather not modify the connection to and from oil maze 18:53:28 <coopserver> <V453000> understandable :) 18:56:39 <tyteen4a03> also, sorry about Y east 19:03:19 <coopserver> <V453000> BBH01 isnt good 19:03:26 <coopserver> <V453000> but it wasnt even meant to be that from the beginning :D 19:03:37 <coopserver> <plonka> lol 19:03:52 <coopserver> <V453000> it will work for the traffic we have 19:03:58 <coopserver> <V453000> (all from SLH 02 side) 19:05:18 <coopserver> <plonka> bbh07 needs anupdate before we can add anymore goods trains to oily now 19:05:22 <coopserver> <V453000> can eomeone take over at ! SLH 02 4th? 19:05:26 <coopserver> <V453000> so I can connect it to SLH 02 19:05:39 <coopserver> <plonka> i need to make food 19:05:50 <coopserver> <V453000> k I will just make it dirty way now 19:05:56 <coopserver> <plonka> ok 19:06:23 <coopserver> <plonka> be back soon 19:06:27 <coopserver> <V453000> njoy 19:06:31 <coopserver> *** plonka has joined spectators 19:07:11 <tyteen4a03> not sure if !prio is built correctly, can someone check 19:07:25 <coopserver> <V453000> it isnt needed there 19:07:29 <tyteen4a03> hm? 19:07:34 <coopserver> <V453000> and it isnt :) 19:07:49 <coopserver> <V453000> there is no reason to give one line priority over another if they both end up on 1 line anyway 19:07:58 <tyteen4a03> oh 19:07:59 <coopserver> <V453000> and these two signalsa shouldnt be there 19:08:00 <coopserver> <V453000> rest is ok 19:09:14 <coopserver> <V453000> priority is only needed if a line needs to check which lines are empty 19:09:18 <coopserver> <V453000> which is in mergers/joiners 19:09:34 <coopserver> <V453000> but just to make one line "better" hierarchically over another, is not really helpful 19:09:43 <coopserver> <V453000> just a little hint :) 19:09:46 <tyteen4a03> :) 19:18:17 <coopserver> <V453000> hm this rubber plantation is a bitch 19:18:44 *** LSky` has joined #openttdcoop 19:20:52 <coopserver> <V453000> OMFG bridge too long 19:23:28 <coopserver> <V453000> hm 19:24:06 <coopserver> <V453000> k time to get dirty 19:26:46 <coopserver> <V453000> :> 19:27:40 <tyteen4a03> the overflow at shageluk woods is working wonders \o/ 19:28:24 <coopserver> <V453000> it should :) 19:28:33 <coopserver> <V453000> aint the best but should help 19:31:23 <coopserver> <V453000> fuck :) 19:31:28 <tyteen4a03> same :D 19:31:38 <tyteen4a03> I just flooded a fruit plantation 19:31:45 <coopserver> <V453000> hooray :) 19:31:51 <coopserver> <V453000> dont need to service it now :P 19:32:06 <coopserver> <V453000> how the hell was it at level 0 anyway :D 19:32:32 <tyteen4a03> the original site was OIL MAZE's oil refinery, but it disappeared for some reason 19:36:02 <tyteen4a03> great, I failed to rebuild the station within the timeframe and now I have no idea where the remaining 4 trains are 19:36:24 <coopserver> <V453000> xd 19:36:39 <tyteen4a03> oh well, let them roam free in the wild I guess 19:36:49 <tyteen4a03> until someone discovers the lost trains 19:38:40 <coopserver> <V453000> ok done with SLH 02 19:39:35 <coopserver> <V453000> BBH 12-14 etc will need some love :) 19:41:04 <coopserver> <V453000> I cant say I am sure how I want to expand maze 19:41:20 <tyteen4a03> first by getting rid of Y :D 19:41:36 <coopserver> <V453000> well the surrounding industries arent very helpful :D 19:42:32 <coopserver> <tyteen4a03> oops "{ 19:42:34 <coopserver> <tyteen4a03> :P 19:42:36 <coopserver> <Jam35> #1780 - #1783 19:42:42 <coopserver> <V453000> well done 19:42:52 <coopserver> <Jam35> invalid orders 19:43:09 <coopserver> <Jam35> and hello 19:43:14 <coopserver> <V453000> hy666 19:43:36 <coopserver> <tyteen4a03> cant send 1780 to depot, others I will get rid of 19:43:39 <coopserver> <tyteen4a03> brb food 19:43:41 <coopserver> *** tyteen4a03 has joined spectators 19:44:05 <coopserver> <Jam35> should not be able to send any? 19:44:09 <coopserver> <Jam35> but nm 19:44:20 <coopserver> <V453000> mark doesnt build reversers often 19:44:45 <coopserver> <Jam35> I guess if we're not upgrading it isn't a huge problem 19:45:02 <coopserver> <V453000> yeah, unless lost trains love depots 19:45:04 <coopserver> <V453000> :P 19:45:44 <coopserver> <V453000> but they can wreak bullshit anyway so 19:45:45 <coopserver> <V453000> meh 19:49:00 <coopserver> <V453000> BBH 01 sorted out 19:50:15 <coopserver> <V453000> nyway, gnight 19:50:17 <coopserver> *** V453000 has left the game (Leaving) 19:54:53 <coopserver> *** Maraxus has joined spectators 19:54:54 <coopserver> *** Game paused (number of players) 19:59:05 <coopserver> *** plonka has joined company #1 19:59:06 <coopserver> *** Game unpaused (number of players) 20:04:12 <coopserver> *** Maraxus has left the game (Leaving) 20:04:16 *** Maraxus has quit IRC 20:06:43 <coopserver> *** tyteen4a03 has joined company #1 20:16:56 <coopserver> *** tyteen4a03 has left the game (Leaving) 20:17:15 <tyteen4a03> !pw 20:17:15 <coopserver> tyteen4a03: should 20:17:25 <coopserver> *** Game paused (connecting clients) 20:17:31 <coopserver> *** tyteen4a03 has joined 20:17:32 <coopserver> *** Game unpaused (connecting clients) 21:00:01 <coopserver> *** tyteen4a03 has left the game (general timeout) 21:01:28 *** KWKdesign has quit IRC 21:05:58 <coopserver> *** Jam35 has left the game (Leaving) 21:11:09 *** Jam35 is now known as Jam35_ 21:25:15 *** LSky` has quit IRC 21:25:27 *** Mucht has quit IRC 21:32:37 *** tneo has quit IRC 21:32:39 *** tneo has joined #openttdcoop 21:32:39 *** ChanServ sets mode: +o tneo 21:35:30 <Mark> morning] 21:35:40 <coopserver> <plonka> hey martk :) 21:35:44 <Mark> !pw 21:35:44 <coopserver> Mark: saving 21:35:57 <coopserver> *** Game paused (connecting clients) 21:36:04 <coopserver> *** Mark has joined 21:36:05 <coopserver> *** Game unpaused (connecting clients) 21:39:42 *** StarLite has quit IRC 21:39:43 <coopserver> <Mark> nice stuff started jamming in the lower half 21:39:58 <coopserver> <plonka> yeah 21:40:02 <coopserver> <Mark> my crazy oil transfer worked 21:40:14 <coopserver> <Mark> at least it broke BBH01 21:40:18 <coopserver> <Mark> which was the main goal 21:40:29 <coopserver> <plonka> :D 21:41:14 <coopserver> <Mark> what do you think needs upgrading first? 21:41:39 <coopserver> <plonka> well im doing 7 now 21:41:52 <coopserver> <plonka> i think you should do 12 21:42:27 <coopserver> <plonka> and or 14 21:45:02 <coopserver> <Mark> i like how this game is turning out 21:45:40 <coopserver> <plonka> yeah me too 21:46:00 <coopserver> <plonka> will have well 2000 trains oince done 21:46:19 <coopserver> <Mark> yeah lets see how for we can go 21:59:30 <Mark> !rcon set max_aircraft 10 22:01:02 *** Progman has quit IRC 22:01:31 <Mark> !rcon set plane_speed 1 22:01:33 <coopserver> ERROR: This command/variable is not available during network games. 22:03:33 *** tyteen4a04 has joined #openttdcoop 22:03:37 <tyteen4a04> !pw 22:03:37 <coopserver> tyteen4a04: carbon 22:03:47 <coopserver> *** Game paused (connecting clients) 22:03:54 <coopserver> *** tyteen4a03 has joined 22:03:55 <coopserver> *** Game unpaused (connecting clients) 22:04:17 *** Max|_ has joined #openttdcoop 22:04:50 *** efess has quit IRC 22:04:50 *** Max| has quit IRC 22:06:39 *** nikow has quit IRC 22:06:40 *** nikow has joined #openttdcoop 22:14:48 <coopserver> <Mark> i wonder how we can have 4 tracks going west from bbh08 and 2 coming in 22:15:16 <coopserver> <Mark> traffic seems much lighter on the 2 tracks 22:15:36 <coopserver> <plonka> it does yes 22:15:50 <coopserver> <plonka> umm 22:16:37 <coopserver> <plonka> 3rd exit out of fruit can't turn left 22:16:42 <coopserver> <plonka> maybe that's why? 22:17:20 <coopserver> <Mark> heh 22:17:23 <coopserver> <Mark> doubt that causes it 22:17:28 <coopserver> <Mark> dont you think it should though? :P 22:17:52 <coopserver> <plonka> do i think it should turn left? 22:17:57 <coopserver> <Mark> yes 22:18:11 <coopserver> <plonka> good luck :P 22:19:59 <coopserver> <plonka> show off :P 22:20:03 <coopserver> <Mark> there you go :P 22:20:15 <coopserver> <plonka> nice one 22:40:41 *** Taede has quit IRC 22:42:16 *** Taede has joined #openttdcoop 22:42:16 *** ChanServ sets mode: +o Taede 22:47:19 <coopserver> <Mark> i found out why traffic is loweron those 2 tracks 22:47:44 <coopserver> <plonka> ok.. 22:47:51 <coopserver> <Mark> traffic from factory pickup to goods drop goes left of that ring, the other way goes right 22:48:05 <coopserver> <Mark> its pretty obvious at bbh08 22:48:37 <coopserver> <plonka> ah ok :) 22:48:38 <coopserver> <Mark> thats why the BBH05 to 06 bit is so busy going one way 22:49:04 <coopserver> <Mark> we dont really want to change that now anymore i think 22:49:08 <coopserver> <Mark> would make a huge mess 22:49:33 <coopserver> <plonka> yeah ok 22:50:11 <coopserver> <plonka> ian't there a simple fix with wps? 22:50:31 <coopserver> <Mark> just a penalty would do it probably 22:50:52 <coopserver> <Mark> put some penalties !here and all should turn left 22:51:06 <coopserver> <Mark> but i dont think we really want to do that 22:51:19 <coopserver> <Mark> as all the merges are made for current traffic levels 22:51:38 <coopserver> <plonka> ok 22:55:17 *** theholyduck has quit IRC 22:55:35 *** theholyduck has joined #openttdcoop 22:56:39 <coopserver> <Mark> i really think we should use the magic dozer more often 22:56:47 <coopserver> <tyteen4a03> :) 22:56:49 <coopserver> <Mark> not sure if it has any strange side effects 22:57:11 <coopserver> <Mark> town growth used to destroy industries 22:57:16 <coopserver> <Mark> but we can town growth off now anyway 23:02:53 <coopserver> <plonka> alright im off to bed 23:02:56 <coopserver> <plonka> good night 23:03:01 <coopserver> <tyteen4a03> night 23:03:05 <coopserver> *** plonka has left the game (Leaving) 23:04:04 <Mark> night 23:04:22 <coopserver> <tyteen4a03> almost 2000 trains \o/ 23:10:13 *** Plonka has quit IRC 23:12:40 <coopserver> <Mark> stuff will break before we reach 2000 :P 23:12:50 <coopserver> <Mark> afraid we might need track 5 and 6 in places 23:17:04 <tyteen4a03> !pw 23:17:04 <coopserver> tyteen4a03: slower 23:17:19 <coopserver> *** tyteen4a03 has left the game (Leaving) 23:17:32 <tyteen4a03> !pw 23:17:32 <coopserver> tyteen4a03: slower 23:17:40 <coopserver> *** Game paused (connecting clients) 23:17:46 <coopserver> *** tyteen4a03 has joined 23:17:47 <coopserver> *** Game unpaused (connecting clients) 23:25:12 *** tyteen4a04 has quit IRC 23:39:04 <coopserver> <Mark> ? 23:39:16 <coopserver> <tyteen4a03> sorry, didn't see construction ahead 23:43:29 <coopserver> <tyteen4a03> there's... a lot of passengers and mail at napakiak valley 23:43:59 <tyteen4a03> what should I do about it? 23:44:12 <coopserver> <Mark> nothing 23:44:16 <coopserver> <Mark> they're oil rig workers :P 23:44:21 <tyteen4a03> but the mail 23:44:32 <coopserver> <Mark> leave it 23:44:36 <tyteen4a03> okay 23:59:11 *** efess has joined #openttdcoop