Log for #openttdcoop on 26th April 2015:
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01:56:32  *** argoneus has quit IRC
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02:19:58  *** liq3 has joined #openttdcoop
05:30:18  <coopserver> *** Mark has joined company #1
05:30:19  <coopserver> *** Game unpaused (number of players)
05:38:56  <Mark> !rcon set multiple_industry_per_town
05:38:57  <coopserver> Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1)
05:39:00  <Mark> !rcon set multiple_industry_per_town true
05:40:17  <Mark> !rcon set vehicles_never_expure
05:40:19  <coopserver> 'vehicles_never_expure' is an unknown setting.
05:40:20  <Mark> !rcon set vehicles_never_expire
05:40:21  <coopserver> 'vehicles_never_expire' is an unknown setting.
05:40:47  <Mark> !rcon set never_expire_vehicles
05:40:48  <coopserver> Current value for 'never_expire_vehicles' is: 'on' (min: 0, max: 1)
05:41:11  <coopserver> *** Mark has left the game (Leaving)
05:41:12  <coopserver> *** Game paused (number of players)
05:42:53  <Mark> !pw
05:42:53  <coopserver> Mark: anding
05:43:01  <coopserver> *** Game still paused (connecting clients, number of players)
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05:43:42  <Mark> !getsave
05:43:42  <coopserver> Starting download...
05:43:45  <Mark> !rcon ls
05:43:46  <coopserver> 0) .. (Parent directory)
05:43:47  <coopserver> 1) autosave/ (Directory)
05:43:48  <coopserver> 2) uploads/ (Directory)
05:43:49  <coopserver> 3) game.sav
05:43:50  <coopserver> 4) Sylf Transport, 2015-05-03.sav
05:43:51  <coopserver> Mark: You have 3 more messages. Type !less to view them
05:43:52  <coopserver> Savegame successfully downloaded
05:43:53  <Mark> !rcon cd 2
05:43:55  <Mark> !rcon ls
05:43:56  <coopserver> 0) .. (Parent directory)
05:43:57  <coopserver> 1) psg_295_start_9.sav
05:43:58  <coopserver> 2) psg_295_start_8.sav
05:43:59  <coopserver> 3) psg_295_start_7.sav
05:44:00  <coopserver> 4) psg_295_start_6.sav
05:44:01  <coopserver> Mark: You have 71 more messages. Type !less to view them
05:44:03  <Mark> !rcon load 1
05:44:04  <coopserver> Starting new game
05:44:12  <coopserver> *** Mark has left the game (connection lost)
05:44:13  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27221)
05:44:14  <coopserver> *** Game paused (number of players)
05:44:15  <Mark> !pw
05:44:15  <coopserver> Mark: anyway
05:44:19  <coopserver> *** Game still paused (connecting clients, number of players)
05:44:26  <coopserver> *** Mark has joined
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05:44:39  <coopserver> *** Mark has joined company #1
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05:48:05  <Mark> !rcon set max_ships 50
06:49:28  *** LSky` has joined #openttdcoop
06:58:34  <V453000> :)
06:58:47  <coopserver> <Mark> :>
06:59:04  <V453000> Heyo
06:59:16  <coopserver> <Mark> hiho
07:00:01  <V453000> Almost done with 4th truck (:
07:00:08  <coopserver> <Mark> nice
07:02:10  <V453000> How is the game progressing?
07:02:25  <coopserver> <Mark> good
07:02:35  <coopserver> <Mark> im trying to break shit but its not working yet
07:04:19  <V453000> :D
07:04:21  <V453000> Kayz
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08:05:26  <coopserver> *** Mark has joined spectators
08:05:27  <coopserver> *** Game paused (number of players)
08:18:04  <Maraxus> !password
08:18:04  <coopserver> Maraxus: typeof
08:18:12  <coopserver> *** Game still paused (connecting clients, number of players)
08:18:17  <coopserver> *** Maraxus has joined
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08:20:38  <coopserver> *** Mark has left the game (general timeout)
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08:35:23  *** Kwaku has joined #openttdcoop
08:35:35  <Kwaku> Hello
08:35:41  <Maraxus> hi
08:36:35  <Kwaku> You guys don't mind idle chat, as long as it isn't excessive, right? I haven't been on coop in a while...
08:38:01  <Maraxus> correct
08:40:03  <Kwaku> well I'm doin all the business to join the publicCoop
08:40:24  <Kwaku> See what kind of mischief ya'll are up to
08:42:00  <Kwaku> !password
08:42:00  <coopserver> Kwaku: jacket
08:42:20  <coopserver> *** Game paused (connecting clients)
08:42:24  <coopserver> *** Player has joined
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08:43:19  <coopserver> <Player> I'm Kwaku
08:43:36  <coopserver> <Maraxus> you can change your ingame name with !name
08:43:44  <coopserver> <Player> What prompted the Alaskan Town Names?
08:44:01  <coopserver> <Maraxus> the creator of the map decided to use those
08:44:09  <coopserver> <Player> !name KwakuInGAME
08:44:10  <coopserver> *** Player has changed his/her name to KwakuInGAME
08:45:48  <coopserver> <KwakuInGAME> first time I've seen minimal logic used
08:46:11  <coopserver> <Maraxus> minimal?
08:46:28  <coopserver> <KwakuInGAME> Well, usually I see a whole lot more
08:49:36  <coopserver> <KwakuInGAME> I'm originally from Alaska. This is kind of funny. I also drew up the Alaska Heightmap a little while ago
08:50:19  <coopserver> <Maraxus> takes a while to do heightmaps?
08:51:18  <coopserver> <KwakuInGAME> Depends... I got pretty nit picky and I am still dissatified with it.
08:51:43  <coopserver> <KwakuInGAME> I guess, if you're artistically inclined?
08:53:14  <coopserver> <KwakuInGAME> I can draw all day and do 3d stuff. Don't ask me to program. Won't do it. Especcially not for this game. Learning curve is out of my reach
09:01:48  <coopserver> <KwakuInGAME> Do you need me to hang out so you can play?
09:01:57  <coopserver> <Maraxus> no need
09:02:29  <coopserver> <KwakuInGAME> anything ya'll need done while I'm here?
09:02:40  <coopserver> <KwakuInGAME>
09:02:52  <coopserver> <KwakuInGAME> I didn't see a network plan anywhere
09:02:53  <coopserver> <Maraxus> depends on how good you are
09:03:16  <coopserver> <KwakuInGAME> I can do some sideline stations
09:03:33  <coopserver> <KwakuInGAME> I'm pretty novice compared to ya'll
09:03:51  <coopserver> <Maraxus> those are not needed at the moment, but might be later
09:04:09  <coopserver> <KwakuInGAME> What are you lookin at now?
09:04:32  <coopserver> <KwakuInGAME> I won't touch it if I know I will mess it up
09:04:33  <coopserver> <Maraxus> bbh 08 and bbh 07
09:05:44  <coopserver> <KwakuInGAME> Trying to expand?
09:06:20  <coopserver> <Maraxus> looking at it - deciding if I should
09:06:54  <coopserver> <KwakuInGAME> BBH08... I see the congestion
09:07:34  <coopserver> <Maraxus> the problem is  at bbh07 where 4 lines merge to 2
09:08:30  <coopserver> <KwakuInGAME> I'm looking at sign : end of 4th /Mark
09:09:24  <coopserver> <Maraxus> that's the consequence of the congestion in bbh 07
09:11:16  <coopserver> <Maraxus> anyway - time for a break - cu
09:11:32  <coopserver> *** Maraxus has left the game (Leaving)
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10:09:01  <coopserver> *** Game paused (number of players)
10:16:26  *** Jam35_ is now known as Jam35
10:18:54  <tyteen4a03> !pw
10:18:54  <coopserver> tyteen4a03: strcmp
10:19:14  <coopserver> *** Game still paused (connecting clients, number of players)
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10:20:02  <Kwaku> I may have f*ed up BBH07 -08
10:20:36  <tyteen4a03> yeah... the 4 to 2 is definitely a bottleneck
10:22:55  <tyteen4a03> Kwaku, it's probably better to use path signals for crossovers
10:23:00  <tyteen4a03> especially if it's a hack
10:24:00  <Kwaku> I don't like path signals
10:24:26  <tyteen4a03> eh, it's a hack
10:24:30  <Kwaku> I always feel like it's cheatong
10:25:27  <tyteen4a03> well I'm not a hardcore TTDer :P
10:26:14  <Kwaku> Me neither
10:26:54  <Kwaku> I have been playing only one game for.... since I started
10:27:38  <Kwaku> I am having a problem with one of my stations
10:27:47  <tyteen4a03> mm?
10:28:15  <Kwaku> I don't know what that means....
10:28:37  <tyteen4a03> not sure if you were asking for help
10:29:25  <Kwaku> I am but I don't know if that's ok here
10:29:48  <tyteen4a03> sure, just tell me the problem
10:30:57  <Kwaku> it's hard to describe without visuals
10:31:05  <Kwaku> let me gather some
10:31:12  <tyteen4a03> Kwaku, drop a sign
10:31:23  <tyteen4a03> i.e !problem
10:31:26  <Kwaku> not it the coop
10:31:42  <tyteen4a03> oh
10:31:55  <Kwaku> my problem is in my "magnum opus"
10:32:24  <Kwaku> the game I have been working on for two years now
10:32:43  <Kwaku> on and off, of course
10:33:08  <tyteen4a03> that's.. a long time :P
10:33:39  <Kwaku> care for a view? (Maybe some help)...
10:34:09  <tyteen4a03> sure, but I need to grab dinner
10:34:18  <tyteen4a03> maybe some other time :)
10:37:05  <Kwaku>!ssVnUQwT!ujuCWMIP0otVPW46sbXKTd_gh7yVQwU2EvGxhBbTn24
10:37:06  <Webster> Title: MEGA (at
10:37:16  <Kwaku> Here is the save
10:37:24  <tyteen4a03> oh, I forgot to name SLH12's new part
10:37:28  <tyteen4a03> great
10:40:01  <coopserver> *** tyteen4a03 has left the game (Leaving)
10:40:01  <coopserver> *** Game paused (number of players)
10:43:23  <tyteen4a03> !pw
10:43:24  <coopserver> tyteen4a03: remote
10:43:38  <coopserver> *** Game still paused (connecting clients, number of players)
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10:46:43  *** Plonka has joined #openttdcoop
10:47:11  <Plonka> !pw
10:47:11  <coopserver> Plonka: enoent
10:47:22  <coopserver> *** Game still paused (connecting clients, number of players)
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10:48:59  <Kwaku> I might have made mistake at bbh 07
10:49:23  <coopserver> <plonka> ill have a look in a sec
10:50:02  <Kwaku> also bbh 08
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10:50:21  <Kwaku> there is much congestion there
10:50:45  <coopserver> <plonka> yep ill do 7 first and work backwards
11:07:16  <Mark> hi
11:07:18  <Mark> !pw
11:07:18  <coopserver> Mark: strgen
11:07:25  <coopserver> *** Game paused (connecting clients)
11:07:35  <coopserver> *** Mark has joined
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11:07:40  <coopserver> <plonka> ello mark
11:11:51  <coopserver> <Mark> plonka: whats with all the cl .5 curves? :P
11:11:55  <coopserver> <plonka> mark can you a rd3 line into food pickup/feruit drop off?
11:12:27  <coopserver> <Mark> not now
11:12:28  <coopserver> <plonka> im too lazy to move that mixer that exists :P
11:12:29  <coopserver> <Mark> havent got time
11:12:42  <coopserver> <Mark> right :D
11:12:43  <coopserver> <plonka> ok
11:13:34  <coopserver> <Mark> would probably do 4 tracks straight away
11:13:54  <coopserver> <Mark> easier to work with
11:14:14  <coopserver> <plonka> yeah ok
11:14:21  <coopserver> <Mark> up to you though
11:14:28  <coopserver> <plonka> ill wait for mar or jam for that though
11:14:29  <coopserver> <Mark> im off anyway
11:14:33  <coopserver> <Mark> k
11:14:37  <coopserver> <Mark> goodnight :)
11:14:39  <coopserver> <plonka> good night :)
11:14:43  <coopserver> *** Mark has left the game (Leaving)
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11:50:44  <Jam35> !pw
11:50:44  <coopserver> Jam35: plenty
11:50:51  <coopserver> *** Game paused (connecting clients)
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11:51:01  <coopserver> <plonka> hey jam
11:51:05  <coopserver> <Jam35> hi
11:56:00  <coopserver> <Jam35> idk why that has been made 3 bridges when 2 should be fine
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11:56:24  <coopserver> <plonka> #where?
11:56:34  <coopserver> <Jam35> ahead of your building
11:56:44  <coopserver> <plonka> oh yeah
11:57:14  <coopserver> <plonka> well entrance to that drop needs expanding anyway
11:57:22  <coopserver> <Jam35> the problem was probably up ahead
11:57:38  <coopserver> <plonka> yeah prolly
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13:17:59  <coopserver> <plonka> can u magic bulloze jam?
13:19:21  <coopserver> <Jam35> nope
13:19:33  <coopserver> <Jam35> not without taking it offline
13:19:43  <coopserver> <Jam35> where? what?
13:19:57  <coopserver> <plonka> !!needs better mixer
13:20:04  <coopserver> <plonka> 23 raDIO TOWERS
13:20:09  <coopserver> <plonka> oops cap
13:20:36  <coopserver> <Jam35> 2 you mean? @)
13:20:43  <coopserver> <Jam35> not 23
13:20:50  <coopserver> <plonka> yes hah
13:21:36  <coopserver> <Jam35> I don't think that warrants it
13:21:42  <coopserver> <Jam35> 23 maybe
13:22:06  <coopserver> <plonka> nah if u could do it live then sure
13:22:14  <coopserver> <plonka> no point going offline though
13:22:36  <coopserver> <Jam35> if it really is a problem move the merger a bit NW
13:22:52  <coopserver> <Jam35> should be easy in current state
13:23:11  <coopserver> <plonka> yeah ok
13:23:25  <tyteen4a03> !pw
13:23:25  <coopserver> tyteen4a03: turner
13:23:31  <coopserver> *** Game paused (connecting clients)
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13:24:05  <tyteen4a03> MSH02, there's a stuck train
13:24:46  <tyteen4a03> thanks
13:25:12  <coopserver> <Jam35> np but wtf :D
13:25:36  <tyteen4a03> yeah
13:26:18  <coopserver> <Jam35> a demo of PBS-> 2way danger
13:26:50  <coopserver> <Jam35> train had nowhere else to go
13:28:05  <coopserver> <Jam35> wtf #2
13:28:11  <coopserver> <Jam35> jam at iron ore
13:28:28  <coopserver> <tyteen4a03> oh fun
13:28:49  <coopserver> <plonka> overflow broke?
13:28:56  <coopserver> <Jam35> #blame V
13:29:05  <coopserver> <Jam35> waiting space too short
13:29:14  <tyteen4a03> temporaily changed to path signal
13:29:35  <coopserver> <plonka> he did the same last game too :P
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14:56:20  <coopserver> <plonka> ty  did you change !!this?
15:01:14  <tyteen4a03> plonka, what?
15:01:42  <coopserver> <plonka> someone changed something on athe fruit drop exit
15:01:46  <coopserver> <plonka> was it you?
15:01:56  <tyteen4a03> yes, wasn't done with it
15:02:09  <tyteen4a03> sorry about that
15:02:28  <coopserver> <plonka> ah ok if you were doing someyhing else ok
15:02:40  <coopserver> <plonka> but as it was that no split lane needed prio
15:02:49  <tyteen4a03> mm
15:06:46  <V453000> !password
15:06:46  <coopserver> V453000: missed
15:06:52  <coopserver> *** Game paused (connecting clients)
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15:07:03  <coopserver> <V453000> hy
15:07:10  <tyteen4a03> hi
15:07:23  <coopserver> <plonka> hello habitual overflow breaker :P
15:07:27  <coopserver> <V453000> ? :D
15:07:39  <coopserver> <plonka> signal gap was too small again
15:07:43  <coopserver> <V453000> :0
15:07:51  <coopserver> <plonka> so your overflow jammed much trains
15:07:56  <coopserver> <V453000> which one
15:08:02  <coopserver> <plonka> iron ore
15:08:13  <coopserver> <V453000> :D
15:08:19  <coopserver> <plonka> nopt signal gap, waiting bay sorry :D
15:08:34  <coopserver> <V453000> I understand :)
15:08:51  <coopserver> <plonka> ok
15:10:19  <tyteen4a03> Plonka, would it be better to just connect the two lanes at !!this to the bridge?
15:10:38  <tyteen4a03> !ip
15:10:38  <coopserver> tyteen4a03:
15:11:06  <coopserver> <plonka> i dont think so
15:11:15  <tyteen4a03> hm ko
15:11:17  <tyteen4a03> *ok
15:11:58  <coopserver> <plonka> way that mixer is built, it should split all food trains accross all three exits
15:12:38  <coopserver> <plonka> and i changed the fruit drop exits &entry to split those trains more equally too
15:13:13  <coopserver> <V453000> you are doing some awesome work plonka
15:13:35  <coopserver> <plonka> yeah ive been busy heh
15:13:41  <coopserver> <plonka> and thanks
15:13:44  <tyteen4a03> game seems laggier than usual, 3xx ms ping from here :/
15:14:01  <coopserver> <V453000> 1600 trains is your answer :)
15:14:06  <tyteen4a03> eh
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15:16:08  <Maraxus> !password
15:16:08  <coopserver> Maraxus: colors
15:16:20  <coopserver> *** Game paused (connecting clients)
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15:16:33  <coopserver> <Maraxus> hi
15:16:40  <coopserver> <plonka> yo
15:53:02  <coopserver> <Maraxus> can anyone see some missing connection anywhere from !here to OIL MAZE?
15:54:28  <coopserver> <plonka> goin to oily you mean?
15:55:51  <coopserver> <Maraxus> yeah - found the problem - see !tmphack
15:56:43  <coopserver> <plonka> ok
15:58:31  <coopserver> <Maraxus> found the real problem - a reversed signal in bbh 05
15:58:56  <coopserver> <plonka> nice
16:12:45  <coopserver> *** Maraxus has left the game (Leaving)
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16:57:31  <sri> !help
16:57:31  <coopserver> sri:
16:58:43  <sri> !password
16:58:43  <coopserver> sri: hardly
16:58:59  <coopserver> *** Game paused (connecting clients)
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17:49:53  <tyteen4a03> eh
17:54:14  <tyteen4a03> !pw
17:54:14  <coopserver> tyteen4a03: errmsg
17:54:29  <coopserver> *** Game paused (connecting clients)
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18:09:44  *** Mucht has joined #openttdcoop
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18:10:53  <V453000> hi Mucht :)
18:11:09  <Mucht> hey :)
18:39:42  <tyteen4a03> I've reserved space for 3rd and 4th lane coming out of oil maze in case oil maze needs expansion
18:40:03  <coopserver> <plonka> ok
18:41:32  <coopserver> <plonka> bbh1 needs a big upgrade
18:41:37  <V453000> i does? :d
18:41:46  <coopserver> <plonka> yes :/
18:41:49  <V453000> !password
18:41:49  <coopserver> V453000: refuse
18:41:55  <coopserver> *** Game paused (connecting clients)
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18:42:08  <coopserver> <V453000> looks kinda ok to me
18:42:09  <coopserver> <plonka> it's slowing traffic from oil maze in and out
18:42:13  <coopserver> <V453000> except the extra signals someone added
18:42:38  <coopserver> <V453000> that wont be that bad
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18:45:08  <coopserver> <V453000> there you go :P
18:45:25  <coopserver> <V453000> fits the situation better
18:45:32  <coopserver> <plonka> thx v
18:45:46  <coopserver> <V453000> but yeah expanding needs something better
18:46:24  <Maraxus> !password
18:46:24  <coopserver> Maraxus: paints
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18:46:42  <coopserver> <V453000> I will be gone this week so I will just expand it now :)
18:47:12  <coopserver> <plonka> ok :)
18:50:17  <coopserver> <V453000> might as well do SLH 02 while at it :)
18:50:47  <tyteen4a03> yeah, please add a more direct connection to SLH14\
18:50:57  <tyteen4a03> I guess? :P
18:51:19  <coopserver> <V453000> how is 14 related? :D
18:51:33  <coopserver> <V453000> oh
18:51:39  <coopserver> <V453000> wtf is that even
18:51:46  <coopserver> <V453000> a SLH on SLH 02?
18:51:54  <coopserver> <V453000> looks that way
18:52:11  <coopserver> <V453000> nah we can keep that on SLH 02
18:52:16  <tyteen4a03> kay
18:52:27  <coopserver> <V453000> it isnt good, SLH 14 shouldnt even be named there, it is just on SL 02 ... but it works
18:52:42  <tyteen4a03> what would it be then?
18:52:45  <coopserver> <V453000> of course optimally it would be nice to have a new SLH there, but it is ok and BBH 01 kind of expects thet traffic to work that way
18:52:50  <coopserver> <V453000> nothing, it is just a SLH
18:52:53  <coopserver> <V453000> it isnt a hub
18:52:59  <coopserver> <V453000> just a SL*
18:53:04  <tyteen4a03> heh
18:53:13  <tyteen4a03> I'd rather not modify the connection to and from oil maze
18:53:28  <coopserver> <V453000> understandable :)
18:56:39  <tyteen4a03> also, sorry about Y east
19:03:19  <coopserver> <V453000> BBH01 isnt good
19:03:26  <coopserver> <V453000> but it wasnt even meant to be that from the beginning :D
19:03:37  <coopserver> <plonka> lol
19:03:52  <coopserver> <V453000> it will work for the traffic we have
19:03:58  <coopserver> <V453000> (all from SLH 02 side)
19:05:18  <coopserver> <plonka> bbh07 needs anupdate before we can add anymore goods trains to oily now
19:05:22  <coopserver> <V453000> can eomeone take over at ! SLH 02 4th?
19:05:26  <coopserver> <V453000> so I can connect it to SLH 02
19:05:39  <coopserver> <plonka> i need to make food
19:05:50  <coopserver> <V453000> k I will just make it dirty way now
19:05:56  <coopserver> <plonka> ok
19:06:23  <coopserver> <plonka> be back soon
19:06:27  <coopserver> <V453000> njoy
19:06:31  <coopserver> *** plonka has joined spectators
19:07:11  <tyteen4a03> not sure if !prio is built correctly, can someone check
19:07:25  <coopserver> <V453000> it isnt needed there
19:07:29  <tyteen4a03> hm?
19:07:34  <coopserver> <V453000> and it isnt :)
19:07:49  <coopserver> <V453000> there is no reason to give one line priority over another if they both end up on 1 line anyway
19:07:58  <tyteen4a03> oh
19:07:59  <coopserver> <V453000> and these two signalsa shouldnt be there
19:08:00  <coopserver> <V453000> rest is ok
19:09:14  <coopserver> <V453000> priority is only needed if a line needs to check which lines are empty
19:09:18  <coopserver> <V453000> which is in mergers/joiners
19:09:34  <coopserver> <V453000> but just to make one line "better" hierarchically over another, is not really helpful
19:09:43  <coopserver> <V453000> just a little hint :)
19:09:46  <tyteen4a03> :)
19:18:17  <coopserver> <V453000> hm this rubber plantation is a bitch
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19:20:52  <coopserver> <V453000> OMFG bridge too long
19:23:28  <coopserver> <V453000> hm
19:24:06  <coopserver> <V453000> k time to get dirty
19:26:46  <coopserver> <V453000> :>
19:27:40  <tyteen4a03> the overflow at shageluk woods is working wonders \o/
19:28:24  <coopserver> <V453000> it should :)
19:28:33  <coopserver> <V453000> aint the best but should help
19:31:23  <coopserver> <V453000> fuck :)
19:31:28  <tyteen4a03> same :D
19:31:38  <tyteen4a03> I just flooded a fruit plantation
19:31:45  <coopserver> <V453000> hooray :)
19:31:51  <coopserver> <V453000> dont need to service it now :P
19:32:06  <coopserver> <V453000> how the hell was it at level 0 anyway :D
19:32:32  <tyteen4a03> the original site was OIL MAZE's oil refinery, but it disappeared for some reason
19:36:02  <tyteen4a03> great, I failed to rebuild the station within the timeframe and now I have no idea where the remaining 4 trains are
19:36:24  <coopserver> <V453000> xd
19:36:39  <tyteen4a03> oh well, let them roam free in the wild I guess
19:36:49  <tyteen4a03> until someone discovers the lost trains
19:38:40  <coopserver> <V453000> ok done with SLH 02
19:39:35  <coopserver> <V453000> BBH 12-14 etc will need some love :)
19:41:04  <coopserver> <V453000> I cant say I am sure how I want to  expand maze
19:41:20  <tyteen4a03> first by getting rid of Y :D
19:41:36  <coopserver> <V453000> well the surrounding industries arent very helpful :D
19:42:32  <coopserver> <tyteen4a03> oops "{
19:42:34  <coopserver> <tyteen4a03> :P
19:42:36  <coopserver> <Jam35> #1780 - #1783
19:42:42  <coopserver> <V453000> well done
19:42:52  <coopserver> <Jam35> invalid orders
19:43:09  <coopserver> <Jam35> and hello
19:43:14  <coopserver> <V453000> hy666
19:43:36  <coopserver> <tyteen4a03> cant send 1780 to depot, others I will get rid of
19:43:39  <coopserver> <tyteen4a03> brb food
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19:44:05  <coopserver> <Jam35> should not be able to send any?
19:44:09  <coopserver> <Jam35> but nm
19:44:20  <coopserver> <V453000> mark doesnt build reversers often
19:44:45  <coopserver> <Jam35> I guess if we're not upgrading it isn't a huge problem
19:45:02  <coopserver> <V453000> yeah, unless lost trains love depots
19:45:04  <coopserver> <V453000> :P
19:45:44  <coopserver> <V453000> but they can wreak bullshit anyway so
19:45:45  <coopserver> <V453000> meh
19:49:00  <coopserver> <V453000> BBH 01 sorted out
19:50:15  <coopserver> <V453000> nyway, gnight
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20:17:15  <tyteen4a03> !pw
20:17:15  <coopserver> tyteen4a03: should
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21:35:30  <Mark> morning]
21:35:40  <coopserver> <plonka> hey martk :)
21:35:44  <Mark> !pw
21:35:44  <coopserver> Mark: saving
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21:39:43  <coopserver> <Mark> nice stuff started jamming in the lower half
21:39:58  <coopserver> <plonka> yeah
21:40:02  <coopserver> <Mark> my crazy oil transfer worked
21:40:14  <coopserver> <Mark> at least it broke BBH01
21:40:18  <coopserver> <Mark> which was the main goal
21:40:29  <coopserver> <plonka> :D
21:41:14  <coopserver> <Mark> what do you think needs upgrading first?
21:41:39  <coopserver> <plonka> well im doing 7 now
21:41:52  <coopserver> <plonka> i think you should do 12
21:42:27  <coopserver> <plonka> and or 14
21:45:02  <coopserver> <Mark> i like how this game is turning out
21:45:40  <coopserver> <plonka> yeah me too
21:46:00  <coopserver> <plonka> will have well 2000 trains oince done
21:46:19  <coopserver> <Mark> yeah lets see how for we can go
21:59:30  <Mark> !rcon set max_aircraft 10
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22:01:31  <Mark> !rcon set plane_speed 1
22:01:33  <coopserver> ERROR: This command/variable is not available during network games.
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22:03:37  <tyteen4a04> !pw
22:03:37  <coopserver> tyteen4a04: carbon
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22:14:48  <coopserver> <Mark> i wonder how we can have 4 tracks going west from bbh08 and 2 coming in
22:15:16  <coopserver> <Mark> traffic seems much lighter on the 2 tracks
22:15:36  <coopserver> <plonka> it does yes
22:15:50  <coopserver> <plonka> umm
22:16:37  <coopserver> <plonka> 3rd exit out of fruit can't turn left
22:16:42  <coopserver> <plonka> maybe that's why?
22:17:20  <coopserver> <Mark> heh
22:17:23  <coopserver> <Mark> doubt that causes it
22:17:28  <coopserver> <Mark> dont you think it should though? :P
22:17:52  <coopserver> <plonka> do i think it should turn left?
22:17:57  <coopserver> <Mark> yes
22:18:11  <coopserver> <plonka> good luck :P
22:19:59  <coopserver> <plonka> show off :P
22:20:03  <coopserver> <Mark> there you go :P
22:20:15  <coopserver> <plonka> nice one
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22:47:19  <coopserver> <Mark> i found out why traffic is loweron those 2 tracks
22:47:44  <coopserver> <plonka> ok..
22:47:51  <coopserver> <Mark> traffic from factory pickup to goods drop goes left of that ring, the other way goes right
22:48:05  <coopserver> <Mark> its pretty obvious at bbh08
22:48:37  <coopserver> <plonka> ah ok :)
22:48:38  <coopserver> <Mark> thats why the BBH05 to 06 bit is so busy going one way
22:49:04  <coopserver> <Mark> we dont really want to change that now anymore i think
22:49:08  <coopserver> <Mark> would make a huge mess
22:49:33  <coopserver> <plonka> yeah ok
22:50:11  <coopserver> <plonka> ian't there a simple fix with wps?
22:50:31  <coopserver> <Mark> just a penalty would do it probably
22:50:52  <coopserver> <Mark> put some penalties !here and all should turn left
22:51:06  <coopserver> <Mark> but i dont think we really want to do that
22:51:19  <coopserver> <Mark> as all the merges are made for current traffic levels
22:51:38  <coopserver> <plonka> ok
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22:56:39  <coopserver> <Mark> i really think we should use the magic dozer more often
22:56:47  <coopserver> <tyteen4a03> :)
22:56:49  <coopserver> <Mark> not sure if it has any strange side effects
22:57:11  <coopserver> <Mark> town growth used to destroy industries
22:57:16  <coopserver> <Mark> but we can town growth off now anyway
23:02:53  <coopserver> <plonka> alright im off to bed
23:02:56  <coopserver> <plonka> good night
23:03:01  <coopserver> <tyteen4a03> night
23:03:05  <coopserver> *** plonka has left the game (Leaving)
23:04:04  <Mark> night
23:04:22  <coopserver> <tyteen4a03> almost 2000 trains \o/
23:10:13  *** Plonka has quit IRC
23:12:40  <coopserver> <Mark> stuff will break before we reach 2000 :P
23:12:50  <coopserver> <Mark> afraid we might need track 5 and 6 in places
23:17:04  <tyteen4a03> !pw
23:17:04  <coopserver> tyteen4a03: slower
23:17:19  <coopserver> *** tyteen4a03 has left the game (Leaving)
23:17:32  <tyteen4a03> !pw
23:17:32  <coopserver> tyteen4a03: slower
23:17:40  <coopserver> *** Game paused (connecting clients)
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23:39:04  <coopserver> <Mark> ?
23:39:16  <coopserver> <tyteen4a03> sorry, didn't see construction ahead
23:43:29  <coopserver> <tyteen4a03> there's... a lot of passengers and mail at napakiak valley
23:43:59  <tyteen4a03> what should I do about it?
23:44:12  <coopserver> <Mark> nothing
23:44:16  <coopserver> <Mark> they're oil rig workers :P
23:44:21  <tyteen4a03> but the mail
23:44:32  <coopserver> <Mark> leave it
23:44:36  <tyteen4a03> okay
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