Log for #openttdcoop on 27th April 2015:
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00:09:55  <coopserver> <tyteen4a03> 2000 trains \o/
00:10:09  <coopserver> <Mark> nice
00:10:38  <coopserver> <Mark> now to get them all moving
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02:05:33  <tyteen4a03> !pw
02:05:33  <coopserver> tyteen4a03: border
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02:28:48  <tyteen4a03> what is train 1's purpose? TL demo?
02:34:21  <Mark> tyteen4a03: that train is to prevent accidental demolition of the station
02:34:42  <Mark> from back when there were no "real" trains
02:45:24  <coopserver> <tyteen4a03> I see
02:45:33  <coopserver> <tyteen4a03> can it be removed?
02:48:15  <Mark> it can now yes
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03:12:43  <coopserver> <tyteen4a03> there seems to be a lot of unrelated trains entering SLH08 then coming back out
03:14:01  <coopserver> <tyteen4a03> or maybe it's my eyes
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04:04:38  <tyteen4a03> !pw
04:04:38  <coopserver> tyteen4a03: avoids
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04:08:04  <GiB_BEECH> y00000000000000000
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07:33:09  <Maraxus> !password
07:33:09  <coopserver> Maraxus: dumper
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09:26:22  <Plonka> !pw
09:26:22  <coopserver> Plonka: gsinfo
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11:17:17  <tyteen4a03> !pw
11:17:17  <coopserver> tyteen4a03: jnepos
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11:17:45  <coopserver> <plonka> hello ty
11:17:50  <coopserver> <tyteen4a03> hey]
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11:42:42  <tyteen4a03> !pw
11:42:42  <coopserver> tyteen4a03: cblobt
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11:55:45  <tyteen4a03> !pw
11:55:45  <coopserver> tyteen4a03: forked
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12:01:03  <coopserver> <plonka> '
12:01:06  <coopserver> <plonka> @
12:01:11  <coopserver> <plonka> @admin
12:01:18  <Plonka> @admin
12:01:22  <Plonka> !amin
12:01:25  <Plonka> !admin
12:01:39  <Plonka> v are you there?
12:01:55  <Plonka> !help
12:01:55  <coopserver> Plonka:
12:02:23  <coopserver> <plonka> !admin
12:02:24  <coopserver> *** plonka has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
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12:03:19  <Maraxus> !password
12:03:19  <coopserver> Maraxus: finder
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12:03:47  <coopserver> <plonka> mar need help badlyu
12:03:55  <coopserver> <Maraxus> what's up
12:04:03  <coopserver> <plonka> check !!trains here
12:04:23  <coopserver> <plonka> trains going through bb01 wont chose third rail
12:04:31  <coopserver> <plonka> and i cvan't igure out why
12:05:46  <tyteen4a03> I noticed a while ago too, thought you were doing something upstream
12:06:34  <coopserver> <plonka> i found why iothink
12:06:46  <coopserver> <plonka> !!!here
12:06:54  <coopserver> <plonka> loads of unconnected track
12:07:26  <coopserver> <tyteen4a03> they are not connected to the lines though
12:07:47  <coopserver> <plonka> yeah but xcheck the lines that are coonected
12:07:47  <coopserver> <Maraxus> that's not the issue since there is a 4->2 further from the station
12:08:22  <tyteen4a03> yeah the unconnected tracks are isolated
12:08:25  <coopserver> <plonka> !!these twolines
12:08:44  <tyteen4a03> yes they merge just next to Y South
12:08:47  <tyteen4a03> has been like that
12:08:47  <coopserver> <plonka> aren't balanced to sideline hub 1
12:08:50  <coopserver> <plonka> 14
12:09:14  <tyteen4a03> SLH14 has nothing to do with oil maze...
12:09:56  <coopserver> <plonka> but it has everything to do with y stations
12:10:08  <coopserver> <plonka> abd meyers chuck
12:10:16  <tyteen4a03> those go through SLH02
12:10:32  <coopserver> <plonka> umm
12:10:34  <coopserver> <plonka> ok
12:11:06  <coopserver> <plonka> then i've no idea whats wrong
12:11:10  <tyteen4a03> I'm not sure if somebody's going to expand oil maze actually
12:11:28  <coopserver> <plonka> i've even run dumby trains to find the problem
12:11:38  <coopserver> <plonka> and they work upto !!this plit
12:11:41  <coopserver> <plonka> split
12:11:49  <coopserver> <plonka> then turn right insted of left
12:13:36  <coopserver> <Maraxus> the problem is at !problem
12:13:55  <coopserver> <Maraxus> maybe
12:14:01  <coopserver> <plonka> nope
12:14:17  <tyteen4a03> I'm a bit confused why the combo is a 2way
12:14:38  <coopserver> <plonka> !trains should go this way mar
12:14:53  <coopserver> <plonka> where ty?
12:14:58  <tyteen4a03> !problem
12:15:07  <tyteen4a03> the train goes exit -> combo -> normal
12:15:22  <coopserver> <plonka> where?
12:15:34  <tyteen4a03> oh maraxus deleted the sign
12:15:45  <tyteen4a03> !!problem?
12:16:04  <coopserver> <plonka> no ty that's a prio
12:16:29  <tyteen4a03> first time seeing a prio like that
12:17:02  <coopserver> <plonka> there's about 100 of those prios on this saved game :)
12:17:13  <tyteen4a03> definitely a space saver
12:17:28  <coopserver> <plonka> 2 way exit > 2 way combo > entry signal on split line
12:17:44  <coopserver> <plonka> yeah good space saver or good for short trains
12:18:56  <coopserver> <plonka> !!!watch here
12:19:23  <coopserver> <plonka> train 206
12:19:28  <coopserver> <plonka> plz watch it
12:20:24  <coopserver> <plonka> weird it's working now
12:20:39  <coopserver> <tyteen4a03> tried a full length?
12:20:53  <coopserver> <plonka> but
12:21:13  <coopserver> <plonka> nope m,ight that made a differance?
12:21:22  <tyteen4a03> just throwing ideas out there
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12:22:01  <tyteen4a03> need sleep, good luck
12:22:15  <coopserver> <plonka> thx good night :)
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12:23:28  <coopserver> <plonka> ok this is crazy lol
12:24:44  <coopserver> <plonka> train 1582
12:24:53  <coopserver> <plonka> 1528 sorry
12:25:32  <coopserver> <plonka> so if we force a train to split right it gets there np
12:25:47  <coopserver> <plonka> but if we give it choice
12:25:51  <coopserver> <plonka> it ignores it :/
12:29:33  <coopserver> <Maraxus> there - only way is to force the trains to go there
12:30:34  <coopserver> <plonka> but be some bug>?
12:30:39  <coopserver> <plonka> must be
12:31:27  <coopserver> <Maraxus> pathfinder calculates best route and if some route has much more penalty than the other it might ignore it
12:32:12  <coopserver> <plonka> I thought pre signal overuled that?
12:32:40  <coopserver> <plonka> as in a a red exit signal = path score of zero
12:32:53  <coopserver> <plonka> a bit like 2 way eol
12:33:11  <coopserver> <Maraxus> don't know - I do know that pbs to 2 way can solve it
12:33:32  <coopserver> <plonka> yeah it's a strange one
12:33:48  <coopserver> <plonka> we need v or another dev to take a look
12:34:01  <coopserver> <Maraxus> yes
12:35:43  <coopserver> <Maraxus> was V going to expand oil_maze?
12:35:58  <coopserver> <plonka> i doubt it
12:36:06  <coopserver> <plonka> hes not here this week
12:36:25  <coopserver> <plonka> he told me that yesterday
12:37:18  <coopserver> <Maraxus> ah - well if he does later some of those industries near it needs to go
12:37:42  <coopserver> <plonka> yep :/
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16:49:59  <coopserver> <Jam35> hello
16:51:05  <coopserver> <Jam35> there is no way from !X! to !Y! that is why trains ignore that choice
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17:08:34  <coopserver> <plonka> hey jam
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17:09:44  <coopserver> <plonka> nope jam
17:09:50  <coopserver> <plonka> it's connected to y
17:10:00  <coopserver> <plonka> to get to y they go through slh02
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17:20:30  <coopserver> <plonka> jam?
17:20:36  <coopserver> <Jam35> yeah
17:20:44  <coopserver> <plonka> stupid problem eh?
17:21:17  <coopserver> <plonka> mar ty and i spent an hour earlier trying to figure it out,  but no joy :(
17:21:37  <coopserver> <Jam35> i guess the penalty is just too high on that line
17:22:29  <coopserver> <plonka> see mar said that, but should red exit mean path score of zero or 1?
17:22:49  <coopserver> <plonka> so provied one is green it should take it?
17:23:02  <coopserver> <Jam35> you'd think
17:23:09  <coopserver> <Jam35> I made it 2 way for now
17:23:47  <coopserver> <plonka> we need v or another dev to check it
17:23:55  <coopserver> <plonka> but v isn't here this week :/
17:25:19  <coopserver> <plonka> afk for food
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17:25:37  <coopserver> <Jam35> MSH 05 and BBH 12 have large detour compared to the other lines
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17:39:34  <Kwaku> '!password
17:39:51  <Kwaku> !password
17:39:51  <coopserver> Kwaku: demand
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18:39:05  <coopserver> <plonka> that maybe the reason
18:39:20  <coopserver> <plonka> but if it is i think the code should be changed
18:39:59  <coopserver> <plonka> so that if an exit signal is red it choses a green one no matter what
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18:40:56  <coopserver> <Jam35> dangerous because sometimes there will be no valid route there
18:41:44  <coopserver> <plonka> yeah well obviously if there's no valid route it choses red to highlight a problem
18:42:03  <coopserver> <plonka> but if there's a valid route it should chose green no matter what imo
18:42:38  <coopserver> <plonka> tbf i always thought that was the point of presignals
18:43:03  <coopserver> <plonka> to make trains take routes with higher penalties do to the o0ther way being blocked
18:43:24  <coopserver> <Jam35> there could be penalty settings that improve this situation
18:43:45  <coopserver> <Jam35> the penalty for the route is higher than heading for a red signal
18:43:49  <coopserver> <Jam35> see .cfg
18:44:07  <coopserver> <Jam35> all of the pathfinder settings are there
18:44:46  <coopserver> <plonka> how do i find the cfg?
18:44:56  <coopserver> <Jam35> in ottd folder
18:46:15  <coopserver> <Jam35> or possibly documents/ottd
18:46:21  <coopserver> <plonka> ah ok
18:46:43  <coopserver> <plonka> yeah it's there
18:47:04  <coopserver> <Jam35> all the stuff starting yapf.rail
18:49:22  <coopserver> <plonka> in there it states
18:49:32  <coopserver> <plonka> first red exit = 10000 penalty
18:49:52  <coopserver> <plonka> so it can't be due to those detours
18:50:11  <coopserver> <plonka> as surely the other way wont have a penalty of over 10k?
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18:52:47  <coopserver> <Jam35> look !here
18:52:56  <coopserver> <Jam35> and check the problem split now
18:53:23  <coopserver> <Jam35> just a test
18:53:26  <coopserver> <Jam35> got it?
18:53:34  <coopserver> <plonka> watching split
18:53:51  <coopserver> <plonka> yep
18:53:58  <coopserver> <plonka> spil works now
18:53:59  <coopserver> <Jam35> they look fine?
18:54:07  <coopserver> <Jam35> ok back to !Here
18:54:26  <coopserver> <plonka> so it's something wrong between !here and bbh01
18:54:45  <coopserver> <Jam35> sec !here2
18:55:07  <coopserver> <plonka> yep same issue there
18:58:06  <coopserver> <plonka> who devs this game beside v, just planetmaker?
18:59:39  <coopserver> <Jam35> look at choice now
18:59:52  <coopserver> <Jam35> V is not a dev, he makes newgrf
19:00:23  <coopserver> <plonka> ah
19:00:31  <coopserver> <plonka> yeah choice works now
19:01:00  <Jam35>
19:01:08  <Jam35> these people ^
19:01:18  <Jam35> many of whom are in this channel
19:01:54  <coopserver> <plonka> yeah i knew plaetmaker was one
19:02:08  <coopserver> <plonka> ill go see if he's online on the forum and pm him
19:03:05  <coopserver> <Jam35> see what I did at XXX (x2)
19:03:21  <coopserver> <Jam35> by missing out that section
19:04:44  <coopserver> <Jam35> now they are one way
19:04:52  <coopserver> <Jam35> signals at the choice
19:05:03  <coopserver> <Jam35> the large detour is skipped, although badly
19:05:13  <coopserver> <Jam35> but it is shorter
19:05:32  <coopserver> <plonka> weird
19:06:09  <coopserver> <Jam35> trains end up on the same track
19:06:17  <coopserver> <Jam35> just without that loop
19:06:26  <coopserver> <Jam35> before and after MSH 05
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19:07:10  <coopserver> <Jam35> it is like, 50 extra tiles to travel
19:07:43  <coopserver> <Jam35> that is my only, unscientific, answer
19:07:54  <coopserver> <Jam35> I don't know enough about the PF
19:08:41  <coopserver> <Jam35> can you see the point though?
19:09:22  <coopserver> <plonka> yeah i can
19:09:29  <coopserver> <plonka> but if you're right
19:09:35  <coopserver> <plonka> i think it's stupid
19:11:36  <coopserver> <plonka> planet maker is online
19:11:38  <coopserver> <plonka> hangon
19:11:56  <coopserver> <Jam35> simply by skipping that section makes the difference
19:12:16  <coopserver> <Jam35> only explanation is that something there, or all of it is the problem :)
19:14:12  <coopserver> <plonka> yep it seems so
19:14:19  <coopserver> <plonka> i've pmed planetmaker
19:14:26  <coopserver> <plonka> lets see if he appears
19:16:05  <coopserver> <plonka> bbh10 needs an upgrade
19:16:44  <Maraxus> !password
19:16:44  <coopserver> Maraxus: strgen
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19:17:08  <Jam35> I'm not sure pathfinder is his expertise but another opinion can't hurt
19:17:40  <coopserver> <plonka> i posted on the forum too
19:17:47  <coopserver> <plonka> mentioning pathfinding
19:17:58  <coopserver> <plonka> so hopefully someone clued up comes in
19:18:58  <coopserver> <plonka> slyf has responed
19:19:09  <coopserver> <plonka> can do as he says as im not sure how to
19:19:20  <coopserver> <plonka> something about upload a save file
19:19:25  <coopserver> <plonka> brb
19:20:29  <Jam35> you have dropbox?
19:20:53  <coopserver> <plonka> nope
19:21:01  <coopserver> <plonka> never heard of it
19:21:07  <Jam35> get dropbox? :D
19:21:19  <coopserver> <plonka> what's it do?
19:21:35  <Jam35> gives you some space to upload stuff
19:21:39  <Jam35> and share
19:21:54  <Jam35> it's free n easy
19:22:44  <Plonka> ok
19:22:59  <Plonka> how do i switch channel on this thing?
19:23:31  <Jam35> type /join #channel
19:24:22  <Plonka> thx
19:26:20  <Jam35> if they tell  you it's the huge detour i'd be interesred to see the calculation
19:26:36  <Jam35> ok semi-big :)
19:27:06  <Plonka> yep me two
19:29:02  <coopserver> <Maraxus> someone needs to learn something about terraforming - for an example on what not to do see shageluk halt
19:34:51  <coopserver> <Jam35> I hacked a line in at MSH05
19:34:55  <coopserver> <Jam35> seems to fix it
19:35:33  <coopserver> <Jam35> how did that mine even get there?
19:35:39  <coopserver> <Jam35> Shageluk: Halt
19:36:05  <coopserver> <Maraxus> good question
19:41:28  <coopserver> *** Jam35 has joined spectators
19:41:38  <coopserver> <Jam35> lurkor mode
19:41:57  <coopserver> <Maraxus> anything to expand before we up train limit?
19:42:23  <coopserver> <plonka> everything looks ok but
19:42:34  <coopserver> <plonka> id probably avoid adding more food trains
19:43:07  <coopserver> <plonka> oild goods should be able to handle a bunch though
19:43:23  *** luaduck has quit IRC
19:43:34  <coopserver> <Maraxus> looks like it
19:43:56  <coopserver> <Maraxus> !rcon set max_trains 2222
19:44:25  <Maraxus> !rcon set max_trains 2222
19:44:48  <coopserver> <Maraxus> there - a few hundred more trains
19:45:52  <coopserver> <plonka> sweet
19:45:57  <coopserver> <plonka> over 2k trains nopw
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19:52:12  <Plonka> <@Alberth> not an expert, but valid route does not imply a train will take it [20:48] <@Alberth> it has to be sufficient in length compared to the other routes [20:49] <@Alberth> ie a train may decide it's faster to wait for another exit to clear than to take the detour
19:52:59  <Plonka> <Plonka> well ok if that's true then that's probably what it is [20:50] <Plonka> as that other route is slightly longer [20:51] <Plonka> but it's not as if it's twice as long or anything [20:51] <Plonka> and it's the first time i've ever seen it happen so just seem weird
20:00:46  <V453000> wtf did zou dudes do :D screenshoty? :P
20:01:02  <Plonka> stupid trains
20:01:13  <Plonka> won't do as they're told :P
20:01:32  <Plonka> basically
20:01:44  <Plonka> trains are ignoring green xexit signals
20:01:52  <Plonka> and choosing a red one
20:02:28  <Plonka> the green signal is a slightly longer route but meh not like it's double the length
20:05:23  <V453000> trains cant ignroe green exit, they can only find the red not good enough :P
20:06:52  *** Klanticus has quit IRC
20:07:06  <V453000> !password
20:07:06  <coopserver> V453000: ludvig
20:07:41  <coopserver> *** Game paused (connecting clients)
20:07:51  <coopserver> *** V453000 has joined
20:07:52  <coopserver> *** Game unpaused (connecting clients)
20:07:55  <coopserver> <V453000> where
20:08:04  <Plonka> you mean the trains are so selectively stupid that they can't spot the red a centimetre in front of it's face and only this red?
20:08:22  <coopserver> <plonka> !!trains dont like
20:08:51  <coopserver> *** V453000 has left the game (general timeout)
20:09:00  <V453000> bad connection, I load savegame :P
20:09:04  <V453000> or I will pause
20:09:07  <V453000> lets try
20:09:08  <V453000> !password
20:09:08  <coopserver> V453000: ludvig
20:09:09  <coopserver> <plonka> ok
20:09:21  <coopserver> *** Game paused (connecting clients)
20:09:29  <V453000> !pause
20:09:30  <coopserver> *** Game still paused (manual, connecting clients)
20:09:32  <coopserver> *** V453000 has joined
20:09:33  <coopserver> *** Game still paused (manual)
20:09:43  <coopserver> <plonka> first check !fixed
20:10:01  <coopserver> <V453000> that looks like some forgotten connection?
20:10:19  <coopserver> <plonka> that's a hack that "fixes" the issue
20:10:20  <coopserver> <V453000> quite strange though
20:10:29  <coopserver> <plonka> if you remove that hack
20:10:42  <coopserver> <plonka> trains at !!train here don't like
20:10:52  <coopserver> <plonka> start choosing red over green exit signal
20:11:11  <coopserver> <V453000> well it is possible, the 2way exit penalty isnt endless :)
20:11:41  <coopserver> <plonka> no forget the the 2 way signals too
20:11:47  <coopserver> <plonka> they should be 1 way
20:12:04  <coopserver> <plonka> they are just 2 way as we've all sorts to fix it
20:12:07  <coopserver> <V453000> 2way signals fail as well?
20:12:19  <coopserver> <plonka> no
20:12:22  <coopserver> <V453000> k
20:12:25  <coopserver> <V453000> hm lets see
20:12:31  <coopserver> <plonka> if you change the 2 exit signals to 2 way
20:12:37  <coopserver> <plonka> then it works perfect
20:12:47  <coopserver> <plonka> but one way are ignored
20:13:05  <coopserver> <plonka> it's trains that are going to y and oil maze that break
20:13:14  <coopserver> <plonka> coal trains work fine
20:13:28  <coopserver> <V453000> it is definitely something in the tracks
20:13:58  <coopserver> <plonka> if you force trains to take that right split by discxoneccting the left one
20:14:07  <coopserver> <plonka> they get to their target ok
20:14:11  <coopserver> <V453000> hm okay
20:14:23  <V453000> !rcon set yapf.rail_firstred_exit_penalty
20:14:24  <coopserver> Current value for 'yapf.rail_firstred_exit_penalty' is: '10000' (min: 0, max: 1000000)
20:14:44  <V453000> hm
20:15:11  <coopserver> <plonka> that third rail does a slight detour around msh05
20:15:24  <coopserver> <plonka> so long as you bypass that detour it works
20:15:26  <coopserver> <V453000> well slight should not be 10 000 penalty value :)
20:15:40  <coopserver> <plonka> yes
20:15:50  <coopserver> <plonka> i saw that in cgf
20:16:44  <coopserver> <V453000> idk, but every time I found an issue like this, there was always some reason for it as a mistake in the tracks
20:17:03  <V453000> !setdef
20:17:03  <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
20:17:05  <coopserver> <plonka> yep we've rulled that out 100%
20:17:54  <coopserver> <V453000> what does !! these two lines mean?
20:18:38  <coopserver> <plonka> they are oil maze stations entry?
20:18:53  <coopserver> <plonka> which oil maze trains wont use
20:18:56  <coopserver> <V453000> right
20:19:17  <coopserver> <V453000> that is considerably wtf yeah
20:19:43  <coopserver> <plonka> yep and all y stations are connected through slh02
20:19:52  <coopserver> <V453000> I noticed that yeah
20:19:59  <coopserver> <plonka> all signals are fine
20:20:08  <coopserver> <plonka> check by jam,  mar,  ty and myself
20:20:22  <coopserver> <plonka> we've even created new trains behind the split
20:20:27  <coopserver> <plonka> and they get there ok
20:20:42  <coopserver> <V453000> question is if some other cfg value isnt too high
20:21:08  <coopserver> <plonka> yeah maybe
20:21:31  <coopserver> <V453000> though !fixed does not make any sense at all
20:21:59  <coopserver> <plonka> all it does is allows trains to leave the 3rd rail
20:22:05  <coopserver> <plonka> and join the second one
20:22:18  <coopserver> <V453000> but it leads to the same?
20:22:24  <coopserver> <plonka> yes
20:22:31  <coopserver> <V453000> yeah thats wtf
20:22:44  <coopserver> <V453000> that should not even do anything
20:22:56  <coopserver> <V453000> except more splits for lost trains
20:23:01  <coopserver> <V453000> but it shouldnt even matter at this spot
20:24:53  <coopserver> <V453000> I suppose you guys are sure that those trains werent lost since they got to some destination :)
20:25:15  <coopserver> <plonka> 100% not lost
20:25:35  <coopserver> <plonka> every single maze or y train chooses red everytime
20:25:56  <coopserver> <plonka> i've watched that split for like 2 hours intotal today lol
20:26:37  <coopserver> <plonka> it does it at other splits too
20:26:44  <coopserver> <plonka> but only for that 3rd rail
20:27:12  <coopserver> <V453000> what if we try to swap the rails
20:27:14  <coopserver> <plonka> see !!and here x2   and !!it happens here too
20:27:49  <coopserver> <plonka> how so?
20:28:01  <coopserver> <V453000> idk, somewhere
20:28:16  <coopserver> <plonka> how do you mean
20:28:17  <coopserver> <V453000> just breaking the LLLL and re-connecting in different manner
20:28:29  <coopserver> <V453000> like line 1 connects to line 4,  ...
20:28:47  <coopserver> <V453000> or creating a pathfinder trap nest which "equalizes" all 4
20:28:55  <coopserver> <V453000> ofc it is just hax but idk if it can help to find the issue
20:29:02  <coopserver> <V453000> it is definitely very weird.
20:29:22  <coopserver> <plonka> we think we've found twhere the issues is
20:29:28  <coopserver> <plonka> we just can't see the issue
20:29:37  <coopserver> <V453000> where at?
20:29:41  <coopserver> <plonka> if you goto msh05
20:30:12  <coopserver> <plonka> it's somewhere on msh05 on the third rail starting at sign 3rd plonka
20:30:27  <coopserver> <plonka> and ending at ending
20:30:40  <coopserver> <plonka> we think it's somewhere in there
20:31:43  <coopserver> <plonka> well considering the coal trains work
20:31:46  <coopserver> <V453000> hm
20:31:56  <coopserver> <plonka> it must be after the coal station split too
20:31:58  <coopserver> <V453000> 10 slopes alone is +2000 penalty
20:32:13  <coopserver> <V453000> that isnt so much
20:32:50  <coopserver> <plonka> do downhill counter act that effect for a net result?
20:32:51  <coopserver> <V453000> yeah value is fiŠne
20:32:54  <coopserver> <V453000> nopŠe
20:33:11  <coopserver> <V453000> I dont think they do
20:33:26  <coopserver> <V453000> but lets try to pf trap it?
20:33:43  <coopserver> <plonka> yeah can you do it?
20:34:13  <coopserver> <V453000> sure
20:34:21  <V453000> !auto
20:34:22  <coopserver> *** Game unpaused (manual)
20:34:35  <V453000> !rcon set min_client_count
20:34:36  <coopserver> 'min_client_count' is an unknown setting.
20:37:25  <coopserver> <V453000> like that right
20:37:39  <coopserver> <V453000> still !fixed makes no sense xD
20:37:41  <coopserver> <plonka> im not sure
20:37:54  <coopserver> <plonka> i understand !fixed
20:38:05  <coopserver> <plonka> i don't understand what you've built lol
20:38:12  <coopserver> <V453000> a shortcut
20:38:16  <coopserver> <V453000> simulated shortcut
20:38:22  <coopserver> <V453000> which trains cant take bue see it
20:38:45  <coopserver> <plonka> oh so whats the poin of it?
20:38:49  <coopserver> <plonka> point
20:38:54  <coopserver> <V453000> pathfinder sees the short path
20:39:06  <coopserver> <plonka> right oh
20:39:09  <coopserver> <V453000> but trains will not travel threre because the 2way is blocking them from doing that
20:39:26  <coopserver> <V453000> they dont know that from afar though :)
20:39:31  <coopserver> <V453000> so it is still the short path
20:39:42  <coopserver> <plonka> ok then ill start the test
20:39:45  <coopserver> <V453000> I disconnected !fixed
20:39:55  <coopserver> <plonka> ok
20:40:08  <coopserver> <plonka> yep it's working
20:40:13  <coopserver> <V453000> with this I basically removed the detour of bridges/climbing or whatever else
20:40:38  <coopserver> <plonka> nope u disconnected the wrong thig i think
20:40:58  <coopserver> <V453000> at !fixed?
20:41:12  <coopserver> <V453000> both should be equal
20:41:50  <coopserver> <plonka> trains can still get from 3 to 2
20:42:02  <coopserver> <plonka> and thats what they're doing
20:42:19  <coopserver> <V453000> mark \š an 2 please :P
20:42:25  <coopserver> <V453000> 3 and 2
20:43:40  <coopserver> <V453000> right
20:44:03  <coopserver> <plonka> we don't want them switching
20:44:11  <coopserver> <plonka> we want them to stay on 3
20:44:41  <coopserver> <V453000> I see
20:44:56  <coopserver> <V453000> but then 3rd is now allowed to pathfinder through the trap
20:45:04  <coopserver> <V453000> so theoreticallz line 2 is the un-desired one?
20:45:24  <coopserver> <plonka> well i dunno
20:45:29  <coopserver> <V453000> which alone is wtf
20:45:40  <coopserver> <V453000> that probably doesnt make sense
20:45:43  <coopserver> <V453000> hm
20:45:49  <coopserver> <plonka> yep this whole thing is seriously strange
20:46:00  <coopserver> <V453000> disconnecting trap
20:46:31  <coopserver> <V453000> dont see breaking yet
20:46:41  <coopserver> <plonka> they wont
20:46:48  <coopserver> <plonka> cos they can switch to 2
20:47:04  <coopserver> <plonka> disconnect the switch to 2 and they will
20:47:05  <coopserver> <V453000> removed that too now
20:47:18  <coopserver> <V453000> I see
20:47:42  <coopserver> <V453000> well they decide between 3 and 1
20:47:49  <coopserver> <V453000> while 1 is a lot shorter than 3
20:47:59  <coopserver> <V453000> see if the trap helps now
20:48:06  <coopserver> <V453000> it does
20:48:26  <coopserver> <V453000> they prefer 1 but if full they go to 3
20:48:42  <coopserver> <V453000> which does make sense
20:49:02  <coopserver> <plonka> eveb with a red exit?
20:49:15  <coopserver> <V453000> have a look :) it works now
20:49:19  <coopserver> <V453000> only with the pf trap enabled
20:49:25  <coopserver> <V453000> 3->2 closed
20:49:46  <coopserver> <plonka> yep so it does :0
20:50:10  <coopserver> <V453000> I dont know for which reason but it looks to me like the detour at MSH05 is simply too much
20:50:23  <coopserver> <V453000> some combination of slope, length, perhaps also bridges or curves
20:50:44  <coopserver> <V453000> could be even something added further along the line
20:50:45  <coopserver> <V453000> like
20:50:59  <coopserver> <V453000> if we made all tracks equal at !X
20:51:04  <coopserver> <V453000> perhaps that would solve it too
20:51:18  <coopserver> <V453000> if you look at BBH 12, there is another detour
20:51:21  <coopserver> <V453000> it could be just additive
20:51:37  <coopserver> <plonka> yeah that's what jam said
20:51:41  <coopserver> <V453000> somehow it probably just adds up to 100 000
20:51:48  <coopserver> <V453000> 10*
20:52:09  <coopserver> <plonka> it's just ive bvuilt like this in loads offline games myself and i've never seen it happen before :/
20:52:20  <coopserver> <V453000> yeah
20:52:25  <coopserver> <V453000> it could be some combination
20:52:43  <coopserver> <plonka> also while you're hereim going to try something
20:52:44  <coopserver> <V453000> for example, I am not sure but I think CL2 still is handled as penalized curve by the pathfinder ... totally unsure about that though
20:52:54  <coopserver> <V453000> CL1 definitely is
20:53:17  <coopserver> <plonka> so even with 2tl trains cure 2 is a penalty?
20:53:46  <coopserver> <V453000> right so probably just "curve penalty" for no matter how long curve, every turning
20:53:58  <coopserver> <V453000> that adds another 100 per every curve
20:54:19  <coopserver> <V453000> train length does not matter in path finding, except at "too short platforms"
20:54:33  <coopserver> <V453000> at least not that I am aware of, anywhere
20:54:39  <coopserver> <plonka> ok
20:54:44  <coopserver> <V453000> reading the cfg values does not suggest that either
20:54:58  <coopserver> <V453000> the more I read into it the more i Think it is possible
20:55:03  <coopserver> <V453000> many curves, many slopes
20:55:07  <coopserver> <V453000> the length itself
20:55:11  <coopserver> <V453000> bridges
20:55:31  <coopserver> <plonka> ok :/
20:55:39  <coopserver> <plonka> can you watch the spli a sec
20:55:45  <coopserver> <plonka> im going to try something
20:55:57  <coopserver> <V453000> ok there probably is no bridge penalty but if the bridge is elevated then there is slope penalty
20:56:04  <coopserver> <V453000> press V to open viewport :P
20:56:14  <coopserver> <V453000> but yes I can
20:56:25  <coopserver> <plonka> top tip that is :D
20:56:54  *** happpy_ has joined #openttdcoop
20:56:56  <coopserver> <V453000> I spent whole days and weeks fixing similar things in pzg2013 :P
20:57:15  <coopserver> <V453000> stuff working here
20:57:31  <happpy_> !password
20:57:31  <coopserver> happpy_: notice
20:57:39  <coopserver> <plonka> well !!check here
20:57:42  <coopserver> *** Game paused (connecting clients)
20:57:51  <coopserver> *** happy train sport has joined
20:57:52  <coopserver> *** Game unpaused (connecting clients)
20:58:10  <coopserver> <plonka> yep it doesn't matter
20:58:16  <coopserver> <plonka> i've just seen it work
20:58:24  <coopserver> <plonka> so no need to ask you :P
20:58:32  <coopserver> <V453000> :P
20:59:07  <coopserver> *** happy train sport has left the game (Leaving)
20:59:08  <coopserver> <plonka> hi happy
20:59:10  <coopserver> <V453000> well, to conclude it is probably a rather lucky situation when a line is not given choices to change lines, and gets expnasions by detours
20:59:10  <happpy_> hi
20:59:17  <happpy_> how  things
20:59:31  <coopserver> <plonka> good thanks
20:59:32  <coopserver> <V453000> which, by simple math just adds up :)
20:59:36  <coopserver> <V453000> hihi
20:59:54  <coopserver> <plonka> yeah
21:00:09  <coopserver> <V453000> I think penalty per rail is 100
21:00:10  <coopserver> <V453000> slope 200
21:00:11  <coopserver> <plonka> can we increase the penalty for red exits?
21:00:33  <coopserver> *** V453000 has left the game (general timeout)
21:00:47  <happpy_> the  game  is  a bit  to slow  for me  i am at my frend  so  bt grate job on  the net werk
21:00:48  <V453000> !password
21:00:48  <coopserver> V453000: render
21:00:48  <V453000> yes :P
21:01:00  <coopserver> <plonka> how are you happy?
21:01:02  <V453000> !rcon set yapf.rail_firstred_exit_penalty
21:01:03  <coopserver> Current value for 'yapf.rail_firstred_exit_penalty' is: '10000' (min: 0, max: 1000000)
21:01:08  <coopserver> <plonka> yes it looks awesome
21:01:15  <happpy_> good  thanks
21:01:16  <V453000> !rcon set yapf.rail_firstred_exit_penalty 40000
21:01:20  <V453000> 40k now
21:01:29  <coopserver> *** Game paused (connecting clients)
21:01:30  <coopserver> <plonka> sweet v thanks
21:01:45  <coopserver> *** V453000 has joined
21:01:46  <coopserver> *** Game unpaused (connecting clients)
21:01:53  <coopserver> <V453000> hm
21:02:04  <coopserver> <V453000> if you look, MSH 05 adds about 40 tiles of straight track
21:02:14  <coopserver> <V453000> so like 4000 of penalty plus 2000 on slopes
21:02:31  <coopserver> *** V453000 has left the game (general timeout)
21:02:46  <coopserver> <plonka> yeah then that must be it
21:02:56  <coopserver> <plonka> the openalty increase has worked
21:03:48  <V453000> yeah
21:04:01  <V453000> s
21:04:01  <V453000> BBH 12 has about extra 20 tiles
21:04:04  <V453000> so like 2000
21:04:07  <V453000> and a few slopes
21:04:14  <V453000> and a bit of curves
21:04:19  <V453000> so that probably does exceed 10k in total
21:04:36  <coopserver> <plonka> alright
21:04:46  <coopserver> <plonka> at least we found the issue
21:05:03  <V453000> yeah ... as I said, it would be for the first time that this kind of issue would be a bug
21:05:11  <V453000> from what I have seen in the x years
21:06:01  <coopserver> <plonka> well
21:06:10  <coopserver> <plonka> time too add moar trains :D
21:06:14  <V453000> (:
21:06:33  <V453000> PS ... I think my config with which I created savegames had 20k penalty for firstred exits :P or more
21:06:39  <V453000> maybe the 40k even
21:06:56  *** wicope has quit IRC
21:07:24  <coopserver> <plonka> omn your offline games?
21:08:08  <V453000> I havent really played offline games since the first year I played openttd, but I created maps for welcome server and public server for many years :)
21:08:22  <V453000> game uses data from the save
21:08:38  <coopserver> <plonka> i see
21:08:40  <happpy_> yep     u  doo  nice  map   v
21:10:02  <V453000> still, even with 10k it usually is enough, with longer trains like at least TL3 you do not make as many curves, detours are smaller, and often people build more choices on the ML ..."often" ... :)
21:10:15  <V453000> so mainly a cute edge case, but it makes sense in the end :D
21:10:30  *** Progman has quit IRC
21:10:31  <V453000> the many hill levels with more stuff helps too
21:10:44  <coopserver> <plonka> ok :)
21:11:05  <V453000> anyway, I am like 800 km from home, got to go sleep :D
21:11:13  <V453000> njoy and do moar mayhem :P
21:11:27  <coopserver> <plonka> good night and thanks :)
21:11:34  <V453000> you are welcome, glad to help :)
21:11:46  <happpy_> k gn  v
21:12:22  <coopserver> <Maraxus> I'm off as well - gn
21:12:27  <happpy_> gn
21:12:30  <coopserver> <plonka> gn mar o/
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21:14:09  <happpy_> !date
21:14:09  <coopserver> Aug 18 2603
21:14:37  <happpy_> so  how  the net  werk  going    plonka
21:14:52  <coopserver> <plonka> it's 1337 pal
21:14:58  <coopserver> <plonka> overe 2k trains
21:15:03  <coopserver> <plonka> no jams
21:15:09  <happpy_> nice
21:15:13  <coopserver> <plonka> almost al llll,rrrr
21:15:18  <happpy_> woo
21:15:43  <coopserver> <plonka> much better than last game
21:15:43  <V453000> :)
21:15:49  <happpy_> i was  going  to  doo   ade mor  train  line  on my   but   its  to late now
21:15:52  <V453000> go 3k to break PS record :P
21:15:57  <V453000> @records
21:15:58  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 3000 (PZG#21) - ( 5000 (PZG#2013) logic net) | Single cargo type output: 204,614 (PZG#2013) | World Pop: 6,150,671 (PSG#201) | PublicServer:Archive - Hall of Fame - #openttdcoop Wiki -
21:16:10  <V453000> but that was TL3 :) biggur
21:16:17  <V453000> and asiastars are considerably more shitty :D
21:16:28  <coopserver> <plonka> heh
21:16:33  <happpy_> he he
21:16:54  <coopserver> <plonka> has welcome server rest?
21:17:00  <V453000> but yeah if you beat that I swear I will take vengeance and beat it back :P
21:17:07  <V453000> idk :)
21:17:19  <coopserver> <plonka> how many of 3k trains were stuck in oveflows? P
21:17:22  <V453000> guess not unless start was 2205 :D
21:17:30  <V453000> none really
21:17:41  <coopserver> <plonka> ok :o
21:17:50  <V453000> with strong trains, the network could probably handle 5000
21:18:05  <coopserver> <plonka> yeah combine cycle rules
21:18:06  <V453000> but original asiastar is just not good :D
21:18:19  <V453000> duke nut ems would be enough :P
21:18:30  <coopserver> <plonka> slugs?
21:18:41  <V453000> or slugs :) anything of the sort
21:19:01  <coopserver> <plonka> they are cheating though :P
21:19:13  <V453000> idk what has highest train density, definitely superstrong, but idk how the rest sorts out
21:19:38  <V453000> for train count you could say any well accelerating train is cheating
21:19:53  <V453000> transported amount, not really
21:20:09  <V453000> but then you could be moving cargo point to point and have huge cargo transported amount
21:20:18  <coopserver> <plonka> yep
21:20:20  <V453000> as I like to say, numbers dont describe games well
21:20:27  <V453000> 5k trains hints things though :P
21:20:33  <coopserver> <plonka> :D
21:20:39  <coopserver> <plonka> oh yes
21:20:50  <coopserver> <plonka> maraxus asked if you were expanding oil maze
21:21:00  <coopserver> <plonka> or planned ot
21:21:20  <V453000> well I didnt manage to do it and I will be back on friday ... might have a bit of time tomorrow but shitty wifi here and probably not that much time either :d
21:21:37  <V453000> if you guys just add add-ons next to it by station walking, I can expand it "to my desire" on friday
21:21:59  <coopserver> <plonka> ok
21:22:01  <V453000> I wanted to do it but if you dudez find a way to make it nicely, go ahead :) no problems at all
21:22:40  <V453000> it should be moderately easy, I would just make 2 more rings, one for each line, and some final exit from those lines back to the center of the maze again, to the overflow
21:22:53  <V453000> one cant do anything majorly creative there unless bombing middle
21:23:10  <coopserver> <plonka> ill let mar do it
21:23:17  <coopserver> <plonka> it's beyond me :P
21:24:02  <V453000> :D as you wish
21:24:05  <V453000> good night :P
21:24:09  <coopserver> <plonka> gn
21:24:19  <happpy_> gn
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21:37:03  <coopserver> <Jam35> so upping the first red exit penalty fixed it ?
21:37:16  <coopserver> <plonka> yes
21:37:23  <coopserver> <Jam35> hm
21:37:27  <coopserver> <plonka> 40k penalty now :)
21:37:41  <coopserver> <plonka> it was to do with those 2 detours
21:37:59  <coopserver> <plonka> and the fact thjey have many slopes and cl2 or less
21:38:46  <coopserver> <plonka> v did a calc and there was about 9k in straight track and slopes
21:39:20  <coopserver> <plonka> so cl on top with just prolly pushed it over 10k
21:40:02  <coopserver> <Jam35> ok, well it's fixed, I can sleep :)
21:40:07  <coopserver> <Jam35> gn
21:40:14  <coopserver> <plonka> hehe gn @:)
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22:04:41  <happpy_> plonka   ar  u ther
22:04:47  <coopserver> <plonka> sure
22:05:49  <happpy_> if  the  welcome  server  restart   can i join your company  be cours  i will not have time  to  play much  in till   saterday
22:06:25  <happpy_> i  be  back  home    on  that day  or sunday
22:06:34  <coopserver> <plonka> yeah sure
22:06:39  <happpy_> thanks
22:06:49  <coopserver> <plonka> i couldn't join that server for most of today though
22:07:03  <coopserver> <plonka> i couldn't find it on the server list
22:07:05  <happpy_> yer  i see
22:07:10  <coopserver> <plonka> even though it was up
22:07:17  <happpy_> heem
22:07:22  <coopserver> <plonka> have you had that issue?
22:07:41  <happpy_> i am  on  the welcome  server
22:07:48  <coopserver> <plonka> i've noticed a pattern in it too
22:08:07  <coopserver> <plonka> he laster serv i played one was welcome server
22:08:23  <coopserver> <plonka> then next time i start up i can't find ps
22:08:29  <coopserver> <plonka> and vice versa
22:08:34  <coopserver> <plonka> it's weird
22:08:46  <happpy_> mite  be   your  internet  mite be     stop  or sume thin
22:09:09  <happpy_> doo  the ip  for it u get the     server
22:09:19  <happpy_> or  whont  ever it is
22:10:16  <Plonka> how do i join with ip?
22:10:43  <Plonka> is it a console command?
22:10:56  <happpy_> i  think so
22:12:47  <coopserver> <plonka> yeah ok it's connect then ip
22:12:53  <coopserver> <plonka> ill do that next time
22:13:02  <happpy_> yep
22:13:07  <happpy_> k
22:16:18  <coopserver> <plonka> has troy or anson not been on either?
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22:25:44  <happpy_> nop
22:25:58  <happpy_> just  me   on   for  the larst  3 days
22:26:19  <happpy_> anson  dont play  much
22:26:28  <coopserver> <plonka> i wonder if anson is pissed off with me
22:26:43  <coopserver> <plonka> or maybe i was right and he thinks it bothers me?
22:26:48  <coopserver> <plonka> which it doesn't
22:27:13  <coopserver> <plonka> i asked him if he suffered from asperbs syndrome
22:27:29  <coopserver> <plonka> and if this game was his special interest
22:27:35  <happpy_> i  dont think  so   he dus  a  robort  war  game   or suem thin  like  that
22:27:55  <coopserver> <plonka> ok
22:28:12  <coopserver> <plonka> it's just whenere i ask him something that could be answered yes or no
22:28:20  <coopserver> <plonka> he writes an essay
22:28:26  <coopserver> <plonka> then when he's done
22:28:33  <happpy_> heem
22:28:46  <coopserver> <plonka> he writes another essay about a simlar related topic :)
22:29:04  <coopserver> <plonka> onlt the day after i asked him that
22:29:09  <happpy_> k  i  was not on  thtat        day
22:29:16  <coopserver> <plonka> jam asked him a question
22:29:31  <coopserver> <plonka> and he pasted tons of stuff from the wiki
22:29:48  <coopserver> <plonka> jam said well a simple yes or no wouldhave done :P
22:29:57  <happpy_> k
22:30:15  <coopserver> <plonka> i almiost wrote myself don't get me started on anson and his explanations lol
22:30:29  <happpy_>  heem
22:31:59  <coopserver> <plonka> how come u don't play on this server?
22:32:45  <happpy_> i  am   not   a  pro    and  been  ding  sume  ov  my  old  games  i have not play  years   a  go
22:33:12  <coopserver> <plonka> dude im not pro amd i play here :P
22:33:25  <happpy_> yer   i no
22:33:32  <coopserver> <plonka> your overflows are way better than mine
22:33:44  <coopserver> <plonka> so you could at least built those on all pickups
22:33:52  <happpy_> yer  thats  jam35   for u  he tech  me
22:34:16  <coopserver> <plonka> yeah he tught me simple ones
22:34:23  <happpy_> it   tork  a ver  lone time   to get it right
22:34:34  <coopserver> <plonka> next time im going to learn fancy release ones
22:34:38  <coopserver> <plonka> yeah i bet
22:35:01  <happpy_> but  its   ver good   when    u doo  it  r
22:35:04  <happpy_> right
22:35:21  <coopserver> <plonka> yeah i can imagine
22:35:30  <coopserver> <plonka> so what games u been playing?
22:36:19  <happpy_> crash bandicoot team racing
22:36:41  <coopserver> <plonka> is that like mario kart?
22:36:47  <happpy_> yep
22:36:57  <happpy_> duke3d
22:37:19  <coopserver> <plonka> damn mario kart on snes was the first propper multiplayer game i played
22:37:25  <coopserver> <plonka> used to hammer it
22:37:27  <happpy_> and   themho
22:37:37  <happpy_> them  hospital
22:37:49  <coopserver> <plonka> duke 3d was the first lan game on pc i used to play
22:38:04  <coopserver> <plonka> used to hammer that too at lan parties
22:38:17  <happpy_> and    this  game  Total Annihilation
22:38:32  <coopserver> <plonka> im here to kick ass and chew bubblegum, damn im all out of gum
22:38:47  <coopserver> <plonka> theme hospital hehh
22:38:52  <happpy_> and      command and conquer generals shockwave
22:38:52  <coopserver> <plonka> i used to play that too
22:39:08  <happpy_> nice
22:39:11  <coopserver> <plonka> used to play that at lan parties
22:39:27  <coopserver> <plonka> all command and conquers from red alert 1 onwards
22:39:30  <happpy_>   command and conquer generals shockwave   is  the  best
22:39:51  <coopserver> <plonka> red alert 2 was my fave cc
22:40:26  <coopserver> <plonka> how old are you happy?
22:41:16  <happpy_> i  hade    sume won arsk me that  all i can say  i can play  poker
22:41:32  <coopserver> <plonka> lol what?
22:42:04  <coopserver> <plonka> just wondering if you're into the original duke 3d
22:42:18  <coopserver> <plonka> or did you mean the new duke nukem?
22:42:40  <happpy_> no    old  duke3d
22:42:50  <happpy_> not  the new  wons
22:43:00  <coopserver> <plonka> so you must be at least as old as i am then
22:43:05  <coopserver> <plonka> or not far off
22:43:35  <coopserver> <plonka> myust have been born in the 80's
22:43:51  <happpy_> all  most  but  not  80
22:44:06  <coopserver> <plonka> so 70;s?
22:44:33  <happpy_> nop  to  far  back
22:44:40  <happpy_> in  90  year
22:45:03  <coopserver> <plonka> how did you ever get into playing duke nukem 3d then?
22:45:38  <happpy_> my dad  got it whwn we had  the ferst   pc
22:45:48  <happpy_> we  hade  the lot
22:45:58  <coopserver> <plonka> aha i see :)
22:46:25  <happpy_> ther a   game    like     crash  team  race
22:46:33  <happpy_> but i for got the namw
22:46:41  <happpy_> name
22:46:56  <coopserver> <plonka> umm lets see
22:47:24  <coopserver> <plonka> only one i know is mario kart
22:47:29  <happpy_> i    think its  roadcage  or sume thin like  that
22:48:07  <coopserver> <plonka> nope never heard of it
22:48:13  <coopserver> <plonka> google hasn't either :/
22:48:33  <happpy_> i  can  not  tip   it right
22:49:02  <coopserver> <plonka> keyboard gnomes?
22:49:27  <happpy_>   got  it
22:49:29  <happpy_> Rollcage
22:51:18  <coopserver> <plonka> looks boring compared to mario kart
22:51:34  <coopserver> <plonka> crash looks way more fun too
22:52:03  <happpy_> but  the      stuf  for   it lok
22:52:08  <happpy_> looks  good
22:52:28  <coopserver> <plonka> what stuff?
22:52:36  <happpy_> the weperns
22:52:46  <coopserver> <plonka> ah
22:52:48  <happpy_> i  play  halo  games
22:52:55  <happpy_> dun all   4
22:53:03  <coopserver> <plonka> only one 1 and 2
22:53:15  <happpy_> just  wate for the vb 5  won
22:53:27  <coopserver> <plonka> used to hammer one on lan parties on xbox too
22:53:47  <coopserver> <plonka> whens that released?
22:54:13  <happpy_>
22:54:38  <happpy_> at  the  end   ov  the year
22:55:12  <Plonka> video doesn't exist :/
22:55:27  <happpy_> wate  i doo it  a  gen
22:55:58  <happpy_>
22:57:08  <coopserver> <plonka> go masterchief
22:57:31  <happpy_> can  not  wate  looks  good
22:57:31  <coopserver> <plonka> does halo get released on pc?
22:57:43  <happpy_> heem  not  shor
22:57:57  <happpy_> i  think  so
22:58:17  <happpy_> bu  its  beter  on  x boxs   won
22:59:14  <coopserver> <plonka> nope no pc release for 5
22:59:25  <coopserver> <plonka> means i wont play it :p
22:59:31  <happpy_> k
22:59:33  <coopserver> <plonka> but
22:59:35  <coopserver> <plonka> On March 25, 2015, 343 Industries announced Halo Online, a free-to-play Halo multiplayer game for Windows.
22:59:38  <happpy_> i  let  u no   how  it  is
22:59:50  <coopserver> <plonka> it's crap cos it's on a console :P
22:59:59  <happpy_> will  true
23:00:05  <happpy_> but   i  dont cer
23:00:12  <coopserver> <plonka> with shitty 720p graphics and 25 frams per second grr
23:00:25  <happpy_> heem
23:00:34  <happpy_> its   how  u   in stall it
23:01:02  <coopserver> <plonka> doesn't matter what you do
23:01:11  <happpy_> heem  k
23:01:13  <coopserver> <plonka> frames per sec and resolution will be poor
23:01:20  <happpy_> heem  k
23:01:26  <coopserver> <plonka> i have 2 gpus in my pc
23:01:39  <coopserver> <plonka> and each one cost the price of a xbox one
23:02:02  <coopserver> <plonka> that's why consoles are poop for graphics :/
23:02:08  <coopserver> <plonka> not enough horsepower
23:02:23  <happpy_> yep
23:02:44  <happpy_> whont  is  your  favert    cartoon   tv  u  like   years a go
23:02:57  <coopserver> <plonka> lets see
23:03:39  <coopserver> <plonka> cities of gold, muppet babies, cops, mask,  visionaries,  thunder cats,  uleseyes
23:03:54  <coopserver> <plonka> err
23:04:04  <coopserver> <plonka> chipandale rescuse rangers
23:04:08  <coopserver> <plonka> ducktales
23:04:27  <happpy_> ar  nice
23:04:38  <happpy_> jurassic park operation genesis is  i play  on
23:05:00  <coopserver> <plonka> WHATS THAT?
23:05:04  <coopserver> <plonka> oops caps
23:05:30  <happpy_> u  doo the  park
23:05:56  <coopserver> <plonka>  i do the park?
23:06:07  <coopserver> <plonka> are you on drugs?
23:06:33  <coopserver> <plonka> oh wait
23:06:42  <coopserver> <plonka> its a game on sega genesis?
23:06:59  <happpy_>
23:06:59  <Webster> Title: Jurassic Park: Operation Genesis trailer, Length: 1m 26s, Views: 1244266, Likes: 847
23:08:48  <coopserver> <plonka> wow ok no wonder inever heard of it
23:08:55  <coopserver> <plonka> it came out in 2003
23:08:59  <happpy_> my  favert   cartoon  is  pokemon  and   sonic
23:09:07  <coopserver> <plonka> the peak of my partying and drug taking days :P
23:09:22  <happpy_> yer  its  ver  hard  game
23:09:54  <coopserver> <plonka> pokemon gotta catch em all
23:10:00  <happpy_> yep
23:10:06  <coopserver> <plonka> never seen sonic
23:10:13  <coopserver> <plonka> cartoon that is
23:10:34  <coopserver> <plonka> modern catoons are crap anyway
23:10:38  <happpy_> yer  sonic x
23:10:42  <coopserver> <plonka> always a lesson to be learnt
23:10:56  <happpy_> i  am  wate  for   www
23:11:11  <happpy_> i am  wate  for   this web  sit to up dat
23:11:16  <coopserver> <plonka> in the 80s and early 90s it was all about blowing up the bad guys or stabbing em with swords lol
23:11:34  <coopserver> <plonka> what website?
23:11:56  <happpy_>
23:11:57  <Webster> Title: Watch Pokemon Episodes Movies & Videos Online (at
23:12:06  <coopserver> <plonka> oh
23:12:40  <coopserver> <plonka> check out some older stuff like cops
23:12:43  <coopserver> <plonka> or mask
23:12:51  <coopserver> <plonka> or thunder cats
23:12:57  <coopserver> <plonka> or visionaries
23:12:57  <happpy_> yer    i see them
23:13:16  <coopserver> <plonka> i still watchem from time to time
23:13:27  <happpy_> and   igoing to start   on  starwas  clon wars
23:13:35  <coopserver> <plonka> ive have complete cities of gold and dungeons and dragons on dvd
23:13:43  <happpy_> nice
23:13:59  <coopserver> <plonka> yeah i might watch those too
23:14:05  <coopserver> <plonka> all 5 series on blu
23:14:08  <coopserver> <plonka> but
23:14:19  <happpy_> ther  got  a new   pikemon   movie
23:14:32  <coopserver> <plonka> on amazon reviews they say don't buy as there's a fault with season 5
23:14:50  <coopserver> <plonka> thought pokemon quit ages ago
23:15:02  <coopserver> <plonka> if you like comedy cartoons
23:15:08  <happpy_> pokemon   movie     18   is coume  soon
23:15:27  <happpy_> nop  ther  doing    the  pokemon  xy     now
23:15:34  <coopserver> <plonka> then some good olides are top cat, yogi bear, mr magoo and johny bravo
23:15:45  <happpy_> yep   see them
23:15:55  <coopserver> <plonka> pokemon 18?
23:16:05  <coopserver> <plonka> 18 movies or an adult version?
23:17:26  <happpy_>
23:17:26  <Webster> Title: Pokémon Movie XY 18 - New Trailer, Length: 1m 21s, Views: 226095, Likes: 1206
23:17:34  <coopserver> <plonka> oh anotther cartoon i forget the name of
23:17:41  <happpy_> yep
23:17:47  <coopserver> <plonka> where dick dasterdly always wants to catch the pgion
23:17:55  <happpy_> its   cume  out  in jpan  ferst
23:18:22  <Plonka> 18 movies is crazy lol
23:18:27  <happpy_> yep
23:18:48  <Plonka>
23:18:48  <Webster> Title: Stop the Pigeon Intro Opening, Length: 1m 14s, Views: 348359, Likes: 918
23:19:18  <Plonka> or road runner
23:19:29  <happpy_> yep  see them
23:19:29  <Plonka> yeah road runner was cool as hell
23:19:33  <happpy_> yep
23:19:39  <happpy_> ver  good
23:19:42  <Plonka> or speedy gonzales
23:19:46  <happpy_> yep
23:19:52  <Plonka> super ted
23:19:56  <happpy_> yep
23:20:24  <Plonka> gummy bears
23:20:28  <happpy_> can    not wate  for the  pokemon   xy  18     move
23:20:39  <happpy_>   yep
23:20:58  <Plonka> how many have u seen?
23:21:09  <Plonka> banana man
23:21:09  <happpy_>   all  iv them
23:21:19  <happpy_> all  ov them
23:22:05  <coopserver> <plonka> damn
23:22:14  <coopserver> <plonka> inspector gadget
23:23:00  <happpy_> and  i am  at    pokemon     seson   11
23:23:03  <happpy_> yep
23:23:17  <coopserver> <plonka> damn
23:23:24  <coopserver> <plonka> oh how could i forget
23:23:26  <coopserver> <plonka> Jayce and the Wheeled Warriors
23:23:42  <coopserver> <plonka> and teenage mutant ninja turtles
23:24:18  <Plonka> right then
23:24:23  <happpy_> but  i stop        so  ther can get the  larst 4  in the  17seson    and     the    wons  inb the 18
23:24:25  <Plonka> it's bedtime
23:24:29  <Plonka> good night happy
23:24:32  <happpy_> gn
23:24:37  <happpy_> yep  se htem
23:24:38  <happpy_> them
23:24:43  <Plonka> hehe nice
23:24:54  <Plonka> o/
23:25:27  <coopserver> *** plonka has left the game (Leaving)
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23:43:25  <Sylf> !pw
23:43:25  <coopserver> Sylf: states
23:43:52  <coopserver> *** Game still paused (connecting clients, number of players)
23:43:56  <coopserver> *** Sylf has joined
23:43:57  <coopserver> *** Game still paused (number of players)
23:47:24  <coopserver> *** Sylf has left the game (Leaving)

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