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00:09:55 <coopserver> <tyteen4a03> 2000 trains \o/ 00:10:09 <coopserver> <Mark> nice 00:10:38 <coopserver> <Mark> now to get them all moving 00:15:47 <coopserver> *** tyteen4a03 has left the game (Leaving) 00:34:24 <coopserver> *** Mark has joined spectators 00:34:25 <coopserver> *** Game paused (number of players) 02:05:33 <tyteen4a03> !pw 02:05:33 <coopserver> tyteen4a03: border 02:05:39 <coopserver> *** Game still paused (connecting clients, number of players) 02:05:44 <coopserver> *** tyteen4a03 has joined 02:05:45 <coopserver> *** Game still paused (number of players) 02:05:46 <coopserver> *** Game unpaused (number of players) 02:28:48 <tyteen4a03> what is train 1's purpose? TL demo? 02:34:21 <Mark> tyteen4a03: that train is to prevent accidental demolition of the station 02:34:42 <Mark> from back when there were no "real" trains 02:45:24 <coopserver> <tyteen4a03> I see 02:45:33 <coopserver> <tyteen4a03> can it be removed? 02:48:15 <Mark> it can now yes 02:48:55 <coopserver> *** Mark has joined company #1 02:49:18 <coopserver> *** Mark has joined spectators 02:51:48 <coopserver> *** Mark has left the game (general timeout) 03:02:13 *** BiG_FISHBOT has quit IRC 03:02:24 *** BiG_FISHBOT has joined #openttdcoop 03:07:31 *** phatmatt has quit IRC 03:07:55 *** phatmatt has joined #openttdcoop 03:12:43 <coopserver> <tyteen4a03> there seems to be a lot of unrelated trains entering SLH08 then coming back out 03:14:01 <coopserver> <tyteen4a03> or maybe it's my eyes 03:15:15 <coopserver> *** tyteen4a03 has joined spectators 03:15:16 <coopserver> *** Game paused (number of players) 03:15:20 <coopserver> *** tyteen4a03 has left the game (Leaving) 03:23:53 *** liq3 has joined #openttdcoop 04:04:38 <tyteen4a03> !pw 04:04:38 <coopserver> tyteen4a03: avoids 04:04:47 <coopserver> *** Game still paused (connecting clients, number of players) 04:04:52 <coopserver> *** tyteen4a03 has joined 04:04:53 <coopserver> *** Game still paused (number of players) 04:04:54 <coopserver> *** Game unpaused (number of players) 04:08:00 *** GiB_BEECH has joined #openttdcoop 04:08:04 <GiB_BEECH> y00000000000000000 04:08:43 *** GiB_BEECH has left #openttdcoop 04:55:17 *** Sylf has quit IRC 04:55:30 *** Sylf has joined #openttdcoop 04:55:30 *** ChanServ sets mode: +o Sylf 05:27:39 <coopserver> *** tyteen4a03 has left the game (Leaving) 05:27:40 <coopserver> *** Game paused (number of players) 05:44:00 *** LSky` has joined #openttdcoop 07:31:23 *** Maraxus has joined #openttdcoop 07:31:23 *** ChanServ sets mode: +o Maraxus 07:33:09 <Maraxus> !password 07:33:09 <coopserver> Maraxus: dumper 07:33:19 <coopserver> *** Game still paused (connecting clients, number of players) 07:33:25 <coopserver> *** Maraxus has joined 07:33:26 <coopserver> *** Game still paused (number of players) 07:37:42 <coopserver> *** Maraxus has joined company #1 07:37:43 <coopserver> *** Game unpaused (number of players) 07:54:28 <coopserver> *** Maraxus has left the game (Leaving) 07:54:29 <coopserver> *** Game paused (number of players) 07:54:35 *** Maraxus has quit IRC 08:55:11 *** Born_Acorn has quit IRC 08:55:14 *** Born_Acorn has joined #openttdcoop 09:19:55 *** Aziroshin has quit IRC 09:26:18 *** Plonka has joined #openttdcoop 09:26:22 <Plonka> !pw 09:26:22 <coopserver> Plonka: gsinfo 09:26:33 <coopserver> *** Game still paused (connecting clients, number of players) 09:26:38 <coopserver> *** plonka has joined 09:26:38 <coopserver> *** Game still paused (number of players) 09:26:39 <coopserver> *** Game unpaused (number of players) 09:48:48 *** wicope has joined #openttdcoop 09:51:48 *** ChrisM has joined #openttdcoop 10:29:06 *** phatmatt has quit IRC 10:30:25 *** phatmatt has joined #openttdcoop 11:02:58 *** Klanticus has joined #openttdcoop 11:17:17 <tyteen4a03> !pw 11:17:17 <coopserver> tyteen4a03: jnepos 11:17:28 <coopserver> *** Game paused (connecting clients) 11:17:34 <coopserver> *** tyteen4a03 has joined 11:17:35 <coopserver> *** Game unpaused (connecting clients) 11:17:45 <coopserver> <plonka> hello ty 11:17:50 <coopserver> <tyteen4a03> hey] 11:42:33 <coopserver> *** tyteen4a03 has left the game (general timeout) 11:42:42 <tyteen4a03> !pw 11:42:42 <coopserver> tyteen4a03: cblobt 11:42:48 <coopserver> *** Game paused (connecting clients) 11:42:56 <coopserver> *** tyteen4a03 has joined 11:42:57 <coopserver> *** Game unpaused (connecting clients) 11:43:27 <coopserver> *** tyteen4a03 has left the game (general timeout) 11:52:59 *** Fuco has quit IRC 11:53:02 *** Fuco has joined #openttdcoop 11:53:02 *** ChanServ sets mode: +v Fuco 11:54:59 *** glubothemad has joined #openttdcoop 11:55:45 <tyteen4a03> !pw 11:55:45 <coopserver> tyteen4a03: forked 11:56:00 <coopserver> *** Game paused (connecting clients) 11:56:08 <coopserver> *** tyteen4a03 has joined 11:56:09 <coopserver> *** Game unpaused (connecting clients) 12:01:03 <coopserver> <plonka> ' 12:01:06 <coopserver> <plonka> @ 12:01:11 <coopserver> <plonka> @admin 12:01:18 <Plonka> @admin 12:01:22 <Plonka> !amin 12:01:25 <Plonka> !admin 12:01:39 <Plonka> v are you there? 12:01:55 <Plonka> !help 12:01:55 <coopserver> Plonka: http://wiki.openttdcoop.org/Soap 12:02:23 <coopserver> <plonka> !admin 12:02:24 <coopserver> *** plonka has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 12:02:45 *** Maraxus has joined #openttdcoop 12:02:45 *** ChanServ sets mode: +o Maraxus 12:03:19 <Maraxus> !password 12:03:19 <coopserver> Maraxus: finder 12:03:33 <coopserver> *** Game paused (connecting clients) 12:03:38 <coopserver> *** Maraxus has joined 12:03:39 <coopserver> *** Game unpaused (connecting clients) 12:03:47 <coopserver> <plonka> mar need help badlyu 12:03:55 <coopserver> <Maraxus> what's up 12:04:03 <coopserver> <plonka> check !!trains here 12:04:23 <coopserver> <plonka> trains going through bb01 wont chose third rail 12:04:31 <coopserver> <plonka> and i cvan't igure out why 12:05:46 <tyteen4a03> I noticed a while ago too, thought you were doing something upstream 12:06:34 <coopserver> <plonka> i found why iothink 12:06:46 <coopserver> <plonka> !!!here 12:06:54 <coopserver> <plonka> loads of unconnected track 12:07:26 <coopserver> <tyteen4a03> they are not connected to the lines though 12:07:47 <coopserver> <plonka> yeah but xcheck the lines that are coonected 12:07:47 <coopserver> <Maraxus> that's not the issue since there is a 4->2 further from the station 12:08:22 <tyteen4a03> yeah the unconnected tracks are isolated 12:08:25 <coopserver> <plonka> !!these twolines 12:08:44 <tyteen4a03> yes they merge just next to Y South 12:08:47 <tyteen4a03> has been like that 12:08:47 <coopserver> <plonka> aren't balanced to sideline hub 1 12:08:50 <coopserver> <plonka> 14 12:09:14 <tyteen4a03> SLH14 has nothing to do with oil maze... 12:09:56 <coopserver> <plonka> but it has everything to do with y stations 12:10:08 <coopserver> <plonka> abd meyers chuck 12:10:16 <tyteen4a03> those go through SLH02 12:10:32 <coopserver> <plonka> umm 12:10:34 <coopserver> <plonka> ok 12:11:06 <coopserver> <plonka> then i've no idea whats wrong 12:11:10 <tyteen4a03> I'm not sure if somebody's going to expand oil maze actually 12:11:28 <coopserver> <plonka> i've even run dumby trains to find the problem 12:11:38 <coopserver> <plonka> and they work upto !!this plit 12:11:41 <coopserver> <plonka> split 12:11:49 <coopserver> <plonka> then turn right insted of left 12:13:36 <coopserver> <Maraxus> the problem is at !problem 12:13:55 <coopserver> <Maraxus> maybe 12:14:01 <coopserver> <plonka> nope 12:14:17 <tyteen4a03> I'm a bit confused why the combo is a 2way 12:14:38 <coopserver> <plonka> !trains should go this way mar 12:14:53 <coopserver> <plonka> where ty? 12:14:58 <tyteen4a03> !problem 12:15:07 <tyteen4a03> the train goes exit -> combo -> normal 12:15:22 <coopserver> <plonka> where? 12:15:34 <tyteen4a03> oh maraxus deleted the sign 12:15:45 <tyteen4a03> !!problem? 12:16:04 <coopserver> <plonka> no ty that's a prio 12:16:29 <tyteen4a03> first time seeing a prio like that 12:17:02 <coopserver> <plonka> there's about 100 of those prios on this saved game :) 12:17:13 <tyteen4a03> definitely a space saver 12:17:28 <coopserver> <plonka> 2 way exit > 2 way combo > entry signal on split line 12:17:44 <coopserver> <plonka> yeah good space saver or good for short trains 12:18:56 <coopserver> <plonka> !!!watch here 12:19:23 <coopserver> <plonka> train 206 12:19:28 <coopserver> <plonka> plz watch it 12:20:24 <coopserver> <plonka> weird it's working now 12:20:39 <coopserver> <tyteen4a03> tried a full length? 12:20:53 <coopserver> <plonka> but 12:21:13 <coopserver> <plonka> nope m,ight that made a differance? 12:21:22 <tyteen4a03> just throwing ideas out there 12:21:56 <coopserver> *** tyteen4a03 has left the game (Leaving) 12:22:01 <tyteen4a03> need sleep, good luck 12:22:15 <coopserver> <plonka> thx good night :) 12:22:48 *** StarLite has joined #openttdcoop 12:22:48 *** ChanServ sets mode: +o StarLite 12:23:28 <coopserver> <plonka> ok this is crazy lol 12:24:44 <coopserver> <plonka> train 1582 12:24:53 <coopserver> <plonka> 1528 sorry 12:25:32 <coopserver> <plonka> so if we force a train to split right it gets there np 12:25:47 <coopserver> <plonka> but if we give it choice 12:25:51 <coopserver> <plonka> it ignores it :/ 12:29:33 <coopserver> <Maraxus> there - only way is to force the trains to go there 12:30:34 <coopserver> <plonka> but be some bug>? 12:30:39 <coopserver> <plonka> must be 12:31:27 <coopserver> <Maraxus> pathfinder calculates best route and if some route has much more penalty than the other it might ignore it 12:32:12 <coopserver> <plonka> I thought pre signal overuled that? 12:32:40 <coopserver> <plonka> as in a a red exit signal = path score of zero 12:32:53 <coopserver> <plonka> a bit like 2 way eol 12:33:11 <coopserver> <Maraxus> don't know - I do know that pbs to 2 way can solve it 12:33:32 <coopserver> <plonka> yeah it's a strange one 12:33:48 <coopserver> <plonka> we need v or another dev to take a look 12:34:01 <coopserver> <Maraxus> yes 12:35:43 <coopserver> <Maraxus> was V going to expand oil_maze? 12:35:58 <coopserver> <plonka> i doubt it 12:36:06 <coopserver> <plonka> hes not here this week 12:36:25 <coopserver> <plonka> he told me that yesterday 12:37:18 <coopserver> <Maraxus> ah - well if he does later some of those industries near it needs to go 12:37:42 <coopserver> <plonka> yep :/ 12:39:53 *** wicope has quit IRC 12:40:43 <coopserver> <plonka> afk for food 12:40:46 <coopserver> *** plonka has joined spectators 12:45:01 *** wicope has joined #openttdcoop 13:00:22 <coopserver> *** Maraxus has joined spectators 13:00:23 <coopserver> *** Game paused (number of players) 13:12:59 *** Osai has quit IRC 13:13:11 *** Osai has joined #openttdcoop 13:51:26 *** ChrisM has quit IRC 14:24:31 *** KWKdesign has joined #openttdcoop 14:34:58 *** KWKdesign has quit IRC 14:35:14 *** KWKdesign has joined #openttdcoop 15:34:40 *** MDGrein_ has joined #openttdcoop 15:38:32 <coopserver> *** Maraxus has joined company #1 15:38:33 <coopserver> *** Game unpaused (number of players) 15:40:38 *** MDGrein has quit IRC 15:40:38 *** MDGrein_ is now known as MDGrein 15:51:11 <coopserver> *** Maraxus has left the game (Leaving) 15:51:12 <coopserver> *** Game paused (number of players) 15:51:16 *** Maraxus has quit IRC 16:04:11 *** Sheogorath has quit IRC 16:04:12 *** Sheogorath has joined #openttdcoop 16:16:31 *** Progman has joined #openttdcoop 16:22:13 *** Kwaku has joined #openttdcoop 16:35:30 *** Jam35_ is now known as Jam35 16:45:38 <coopserver> *** Game still paused (connecting clients, number of players) 16:45:41 <coopserver> *** Jam35 has joined 16:45:42 <coopserver> *** Game still paused (number of players) 16:49:56 <coopserver> *** Jam35 has joined company #1 16:49:57 <coopserver> *** Game unpaused (number of players) 16:49:59 <coopserver> <Jam35> hello 16:51:05 <coopserver> <Jam35> there is no way from !X! to !Y! that is why trains ignore that choice 16:51:16 <coopserver> *** Jam35 has joined spectators 16:51:17 <coopserver> *** Game paused (number of players) 16:52:19 <coopserver> *** Jam35 has joined company #1 16:52:20 <coopserver> *** Game unpaused (number of players) 16:53:48 <coopserver> *** Jam35 has joined spectators 16:53:49 <coopserver> *** Game paused (number of players) 17:08:31 <coopserver> *** plonka has joined company #1 17:08:32 <coopserver> *** Game unpaused (number of players) 17:08:34 <coopserver> <plonka> hey jam 17:08:40 *** glubothemad has quit IRC 17:09:44 <coopserver> <plonka> nope jam 17:09:50 <coopserver> <plonka> it's connected to y 17:10:00 <coopserver> <plonka> to get to y they go through slh02 17:11:53 <coopserver> *** plonka has joined spectators 17:11:54 <coopserver> *** Game paused (number of players) 17:12:38 <coopserver> *** Jam35 has joined company #1 17:12:39 <coopserver> *** Game unpaused (number of players) 17:19:37 <coopserver> *** plonka has joined company #1 17:20:30 <coopserver> <plonka> jam? 17:20:36 <coopserver> <Jam35> yeah 17:20:44 <coopserver> <plonka> stupid problem eh? 17:21:17 <coopserver> <plonka> mar ty and i spent an hour earlier trying to figure it out, but no joy :( 17:21:37 <coopserver> <Jam35> i guess the penalty is just too high on that line 17:22:29 <coopserver> <plonka> see mar said that, but should red exit mean path score of zero or 1? 17:22:49 <coopserver> <plonka> so provied one is green it should take it? 17:23:02 <coopserver> <Jam35> you'd think 17:23:09 <coopserver> <Jam35> I made it 2 way for now 17:23:47 <coopserver> <plonka> we need v or another dev to check it 17:23:55 <coopserver> <plonka> but v isn't here this week :/ 17:25:19 <coopserver> <plonka> afk for food 17:25:23 <coopserver> *** plonka has joined spectators 17:25:37 <coopserver> <Jam35> MSH 05 and BBH 12 have large detour compared to the other lines 17:26:21 <coopserver> *** Jam35 has joined spectators 17:26:22 <coopserver> *** Game paused (number of players) 17:39:34 <Kwaku> '!password 17:39:51 <Kwaku> !password 17:39:51 <coopserver> Kwaku: demand 17:40:09 <coopserver> *** Game still paused (connecting clients, number of players) 17:40:15 <coopserver> *** Player has joined 17:40:16 <coopserver> *** Game still paused (number of players) 17:40:17 <coopserver> *** Game unpaused (number of players) 17:47:17 <coopserver> *** Player has left the game (Leaving) 17:47:18 <coopserver> *** Game paused (number of players) 17:47:24 *** Kwaku has quit IRC 18:25:14 *** liq3 has quit IRC 18:39:05 <coopserver> <plonka> that maybe the reason 18:39:20 <coopserver> <plonka> but if it is i think the code should be changed 18:39:59 <coopserver> <plonka> so that if an exit signal is red it choses a green one no matter what 18:40:06 <coopserver> *** plonka has joined company #1 18:40:07 <coopserver> *** Game unpaused (number of players) 18:40:56 <coopserver> <Jam35> dangerous because sometimes there will be no valid route there 18:41:44 <coopserver> <plonka> yeah well obviously if there's no valid route it choses red to highlight a problem 18:42:03 <coopserver> <plonka> but if there's a valid route it should chose green no matter what imo 18:42:38 <coopserver> <plonka> tbf i always thought that was the point of presignals 18:43:03 <coopserver> <plonka> to make trains take routes with higher penalties do to the o0ther way being blocked 18:43:24 <coopserver> <Jam35> there could be penalty settings that improve this situation 18:43:45 <coopserver> <Jam35> the penalty for the route is higher than heading for a red signal 18:43:49 <coopserver> <Jam35> see .cfg 18:44:07 <coopserver> <Jam35> all of the pathfinder settings are there 18:44:46 <coopserver> <plonka> how do i find the cfg? 18:44:56 <coopserver> <Jam35> in ottd folder 18:46:15 <coopserver> <Jam35> or possibly documents/ottd 18:46:21 <coopserver> <plonka> ah ok 18:46:43 <coopserver> <plonka> yeah it's there 18:47:04 <coopserver> <Jam35> all the stuff starting yapf.rail 18:49:22 <coopserver> <plonka> in there it states 18:49:32 <coopserver> <plonka> first red exit = 10000 penalty 18:49:52 <coopserver> <plonka> so it can't be due to those detours 18:50:11 <coopserver> <plonka> as surely the other way wont have a penalty of over 10k? 18:51:48 <coopserver> *** Jam35 has joined company #1 18:52:47 <coopserver> <Jam35> look !here 18:52:56 <coopserver> <Jam35> and check the problem split now 18:53:23 <coopserver> <Jam35> just a test 18:53:26 <coopserver> <Jam35> got it? 18:53:34 <coopserver> <plonka> watching split 18:53:51 <coopserver> <plonka> yep 18:53:58 <coopserver> <plonka> spil works now 18:53:59 <coopserver> <Jam35> they look fine? 18:54:07 <coopserver> <Jam35> ok back to !Here 18:54:26 <coopserver> <plonka> so it's something wrong between !here and bbh01 18:54:45 <coopserver> <Jam35> sec !here2 18:55:07 <coopserver> <plonka> yep same issue there 18:58:06 <coopserver> <plonka> who devs this game beside v, just planetmaker? 18:59:39 <coopserver> <Jam35> look at choice now 18:59:52 <coopserver> <Jam35> V is not a dev, he makes newgrf 19:00:23 <coopserver> <plonka> ah 19:00:31 <coopserver> <plonka> yeah choice works now 19:01:00 <Jam35> http://www.openttd.org/en/contact 19:01:08 <Jam35> these people ^ 19:01:18 <Jam35> many of whom are in this channel 19:01:54 <coopserver> <plonka> yeah i knew plaetmaker was one 19:02:08 <coopserver> <plonka> ill go see if he's online on the forum and pm him 19:03:05 <coopserver> <Jam35> see what I did at XXX (x2) 19:03:21 <coopserver> <Jam35> by missing out that section 19:04:44 <coopserver> <Jam35> now they are one way 19:04:52 <coopserver> <Jam35> signals at the choice 19:05:03 <coopserver> <Jam35> the large detour is skipped, although badly 19:05:13 <coopserver> <Jam35> but it is shorter 19:05:32 <coopserver> <plonka> weird 19:06:09 <coopserver> <Jam35> trains end up on the same track 19:06:17 <coopserver> <Jam35> just without that loop 19:06:26 <coopserver> <Jam35> before and after MSH 05 19:07:07 *** Maraxus has joined #openttdcoop 19:07:07 *** ChanServ sets mode: +o Maraxus 19:07:10 <coopserver> <Jam35> it is like, 50 extra tiles to travel 19:07:43 <coopserver> <Jam35> that is my only, unscientific, answer 19:07:54 <coopserver> <Jam35> I don't know enough about the PF 19:08:41 <coopserver> <Jam35> can you see the point though? 19:09:22 <coopserver> <plonka> yeah i can 19:09:29 <coopserver> <plonka> but if you're right 19:09:35 <coopserver> <plonka> i think it's stupid 19:11:36 <coopserver> <plonka> planet maker is online 19:11:38 <coopserver> <plonka> hangon 19:11:56 <coopserver> <Jam35> simply by skipping that section makes the difference 19:12:16 <coopserver> <Jam35> only explanation is that something there, or all of it is the problem :) 19:14:12 <coopserver> <plonka> yep it seems so 19:14:19 <coopserver> <plonka> i've pmed planetmaker 19:14:26 <coopserver> <plonka> lets see if he appears 19:16:05 <coopserver> <plonka> bbh10 needs an upgrade 19:16:44 <Maraxus> !password 19:16:44 <coopserver> Maraxus: strgen 19:16:55 <coopserver> *** Game paused (connecting clients) 19:17:00 <coopserver> *** Maraxus has joined 19:17:01 <coopserver> *** Game unpaused (connecting clients) 19:17:08 <Jam35> I'm not sure pathfinder is his expertise but another opinion can't hurt 19:17:40 <coopserver> <plonka> i posted on the forum too 19:17:47 <coopserver> <plonka> mentioning pathfinding 19:17:58 <coopserver> <plonka> so hopefully someone clued up comes in 19:18:58 <coopserver> <plonka> slyf has responed 19:19:09 <coopserver> <plonka> can do as he says as im not sure how to 19:19:20 <coopserver> <plonka> something about upload a save file 19:19:25 <coopserver> <plonka> brb 19:20:29 <Jam35> you have dropbox? 19:20:53 <coopserver> <plonka> nope 19:21:01 <coopserver> <plonka> never heard of it 19:21:07 <Jam35> get dropbox? :D 19:21:19 <coopserver> <plonka> what's it do? 19:21:35 <Jam35> gives you some space to upload stuff 19:21:39 <Jam35> and share 19:21:54 <Jam35> it's free n easy 19:22:44 <Plonka> ok 19:22:59 <Plonka> how do i switch channel on this thing? 19:23:31 <Jam35> type /join #channel 19:24:22 <Plonka> thx 19:26:20 <Jam35> if they tell you it's the huge detour i'd be interesred to see the calculation 19:26:36 <Jam35> ok semi-big :) 19:27:06 <Plonka> yep me two 19:29:02 <coopserver> <Maraxus> someone needs to learn something about terraforming - for an example on what not to do see shageluk halt 19:34:51 <coopserver> <Jam35> I hacked a line in at MSH05 19:34:55 <coopserver> <Jam35> seems to fix it 19:35:33 <coopserver> <Jam35> how did that mine even get there? 19:35:39 <coopserver> <Jam35> Shageluk: Halt 19:36:05 <coopserver> <Maraxus> good question 19:41:28 <coopserver> *** Jam35 has joined spectators 19:41:38 <coopserver> <Jam35> lurkor mode 19:41:57 <coopserver> <Maraxus> anything to expand before we up train limit? 19:42:23 <coopserver> <plonka> everything looks ok but 19:42:34 <coopserver> <plonka> id probably avoid adding more food trains 19:43:07 <coopserver> <plonka> oild goods should be able to handle a bunch though 19:43:23 *** luaduck has quit IRC 19:43:34 <coopserver> <Maraxus> looks like it 19:43:56 <coopserver> <Maraxus> !rcon set max_trains 2222 19:44:25 <Maraxus> !rcon set max_trains 2222 19:44:48 <coopserver> <Maraxus> there - a few hundred more trains 19:45:52 <coopserver> <plonka> sweet 19:45:57 <coopserver> <plonka> over 2k trains nopw 19:52:10 *** luaduck has joined #openttdcoop 19:52:12 <Plonka> <@Alberth> not an expert, but valid route does not imply a train will take it [20:48] <@Alberth> it has to be sufficient in length compared to the other routes [20:49] <@Alberth> ie a train may decide it's faster to wait for another exit to clear than to take the detour 19:52:59 <Plonka> <Plonka> well ok if that's true then that's probably what it is [20:50] <Plonka> as that other route is slightly longer [20:51] <Plonka> but it's not as if it's twice as long or anything [20:51] <Plonka> and it's the first time i've ever seen it happen so just seem weird 20:00:46 <V453000> wtf did zou dudes do :D screenshoty? :P 20:01:02 <Plonka> stupid trains 20:01:13 <Plonka> won't do as they're told :P 20:01:32 <Plonka> basically 20:01:44 <Plonka> trains are ignoring green xexit signals 20:01:52 <Plonka> and choosing a red one 20:02:28 <Plonka> the green signal is a slightly longer route but meh not like it's double the length 20:05:23 <V453000> trains cant ignroe green exit, they can only find the red not good enough :P 20:06:52 *** Klanticus has quit IRC 20:07:06 <V453000> !password 20:07:06 <coopserver> V453000: ludvig 20:07:41 <coopserver> *** Game paused (connecting clients) 20:07:51 <coopserver> *** V453000 has joined 20:07:52 <coopserver> *** Game unpaused (connecting clients) 20:07:55 <coopserver> <V453000> where 20:08:04 <Plonka> you mean the trains are so selectively stupid that they can't spot the red a centimetre in front of it's face and only this red? 20:08:22 <coopserver> <plonka> !!trains dont like 20:08:51 <coopserver> *** V453000 has left the game (general timeout) 20:09:00 <V453000> bad connection, I load savegame :P 20:09:04 <V453000> or I will pause 20:09:07 <V453000> lets try 20:09:08 <V453000> !password 20:09:08 <coopserver> V453000: ludvig 20:09:09 <coopserver> <plonka> ok 20:09:21 <coopserver> *** Game paused (connecting clients) 20:09:29 <V453000> !pause 20:09:30 <coopserver> *** Game still paused (manual, connecting clients) 20:09:32 <coopserver> *** V453000 has joined 20:09:33 <coopserver> *** Game still paused (manual) 20:09:43 <coopserver> <plonka> first check !fixed 20:10:01 <coopserver> <V453000> that looks like some forgotten connection? 20:10:19 <coopserver> <plonka> that's a hack that "fixes" the issue 20:10:20 <coopserver> <V453000> quite strange though 20:10:29 <coopserver> <plonka> if you remove that hack 20:10:42 <coopserver> <plonka> trains at !!train here don't like 20:10:52 <coopserver> <plonka> start choosing red over green exit signal 20:11:11 <coopserver> <V453000> well it is possible, the 2way exit penalty isnt endless :) 20:11:41 <coopserver> <plonka> no forget the the 2 way signals too 20:11:47 <coopserver> <plonka> they should be 1 way 20:12:04 <coopserver> <plonka> they are just 2 way as we've all sorts to fix it 20:12:07 <coopserver> <V453000> 2way signals fail as well? 20:12:19 <coopserver> <plonka> no 20:12:22 <coopserver> <V453000> k 20:12:25 <coopserver> <V453000> hm lets see 20:12:31 <coopserver> <plonka> if you change the 2 exit signals to 2 way 20:12:37 <coopserver> <plonka> then it works perfect 20:12:47 <coopserver> <plonka> but one way are ignored 20:13:05 <coopserver> <plonka> it's trains that are going to y and oil maze that break 20:13:14 <coopserver> <plonka> coal trains work fine 20:13:28 <coopserver> <V453000> it is definitely something in the tracks 20:13:58 <coopserver> <plonka> if you force trains to take that right split by discxoneccting the left one 20:14:07 <coopserver> <plonka> they get to their target ok 20:14:11 <coopserver> <V453000> hm okay 20:14:23 <V453000> !rcon set yapf.rail_firstred_exit_penalty 20:14:24 <coopserver> Current value for 'yapf.rail_firstred_exit_penalty' is: '10000' (min: 0, max: 1000000) 20:14:44 <V453000> hm 20:15:11 <coopserver> <plonka> that third rail does a slight detour around msh05 20:15:24 <coopserver> <plonka> so long as you bypass that detour it works 20:15:26 <coopserver> <V453000> well slight should not be 10 000 penalty value :) 20:15:40 <coopserver> <plonka> yes 20:15:50 <coopserver> <plonka> i saw that in cgf 20:16:44 <coopserver> <V453000> idk, but every time I found an issue like this, there was always some reason for it as a mistake in the tracks 20:17:03 <V453000> !setdef 20:17:03 <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 20:17:05 <coopserver> <plonka> yep we've rulled that out 100% 20:17:54 <coopserver> <V453000> what does !! these two lines mean? 20:18:38 <coopserver> <plonka> they are oil maze stations entry? 20:18:53 <coopserver> <plonka> which oil maze trains wont use 20:18:56 <coopserver> <V453000> right 20:19:17 <coopserver> <V453000> that is considerably wtf yeah 20:19:43 <coopserver> <plonka> yep and all y stations are connected through slh02 20:19:52 <coopserver> <V453000> I noticed that yeah 20:19:59 <coopserver> <plonka> all signals are fine 20:20:08 <coopserver> <plonka> check by jam, mar, ty and myself 20:20:22 <coopserver> <plonka> we've even created new trains behind the split 20:20:27 <coopserver> <plonka> and they get there ok 20:20:42 <coopserver> <V453000> question is if some other cfg value isnt too high 20:21:08 <coopserver> <plonka> yeah maybe 20:21:31 <coopserver> <V453000> though !fixed does not make any sense at all 20:21:59 <coopserver> <plonka> all it does is allows trains to leave the 3rd rail 20:22:05 <coopserver> <plonka> and join the second one 20:22:18 <coopserver> <V453000> but it leads to the same? 20:22:24 <coopserver> <plonka> yes 20:22:31 <coopserver> <V453000> yeah thats wtf 20:22:44 <coopserver> <V453000> that should not even do anything 20:22:56 <coopserver> <V453000> except more splits for lost trains 20:23:01 <coopserver> <V453000> but it shouldnt even matter at this spot 20:24:53 <coopserver> <V453000> I suppose you guys are sure that those trains werent lost since they got to some destination :) 20:25:15 <coopserver> <plonka> 100% not lost 20:25:35 <coopserver> <plonka> every single maze or y train chooses red everytime 20:25:56 <coopserver> <plonka> i've watched that split for like 2 hours intotal today lol 20:26:37 <coopserver> <plonka> it does it at other splits too 20:26:44 <coopserver> <plonka> but only for that 3rd rail 20:27:12 <coopserver> <V453000> what if we try to swap the rails 20:27:14 <coopserver> <plonka> see !!and here x2 and !!it happens here too 20:27:49 <coopserver> <plonka> how so? 20:28:01 <coopserver> <V453000> idk, somewhere 20:28:16 <coopserver> <plonka> how do you mean 20:28:17 <coopserver> <V453000> just breaking the LLLL and re-connecting in different manner 20:28:29 <coopserver> <V453000> like line 1 connects to line 4, ... 20:28:47 <coopserver> <V453000> or creating a pathfinder trap nest which "equalizes" all 4 20:28:55 <coopserver> <V453000> ofc it is just hax but idk if it can help to find the issue 20:29:02 <coopserver> <V453000> it is definitely very weird. 20:29:22 <coopserver> <plonka> we think we've found twhere the issues is 20:29:28 <coopserver> <plonka> we just can't see the issue 20:29:37 <coopserver> <V453000> where at? 20:29:41 <coopserver> <plonka> if you goto msh05 20:30:12 <coopserver> <plonka> it's somewhere on msh05 on the third rail starting at sign 3rd plonka 20:30:27 <coopserver> <plonka> and ending at ending 20:30:40 <coopserver> <plonka> we think it's somewhere in there 20:31:43 <coopserver> <plonka> well considering the coal trains work 20:31:46 <coopserver> <V453000> hm 20:31:56 <coopserver> <plonka> it must be after the coal station split too 20:31:58 <coopserver> <V453000> 10 slopes alone is +2000 penalty 20:32:13 <coopserver> <V453000> that isnt so much 20:32:50 <coopserver> <plonka> do downhill counter act that effect for a net result? 20:32:51 <coopserver> <V453000> yeah value is fiŠne 20:32:54 <coopserver> <V453000> nopŠe 20:33:11 <coopserver> <V453000> I dont think they do 20:33:26 <coopserver> <V453000> but lets try to pf trap it? 20:33:43 <coopserver> <plonka> yeah can you do it? 20:34:13 <coopserver> <V453000> sure 20:34:21 <V453000> !auto 20:34:22 <coopserver> *** Game unpaused (manual) 20:34:35 <V453000> !rcon set min_client_count 20:34:36 <coopserver> 'min_client_count' is an unknown setting. 20:37:25 <coopserver> <V453000> like that right 20:37:39 <coopserver> <V453000> still !fixed makes no sense xD 20:37:41 <coopserver> <plonka> im not sure 20:37:54 <coopserver> <plonka> i understand !fixed 20:38:05 <coopserver> <plonka> i don't understand what you've built lol 20:38:12 <coopserver> <V453000> a shortcut 20:38:16 <coopserver> <V453000> simulated shortcut 20:38:22 <coopserver> <V453000> which trains cant take bue see it 20:38:45 <coopserver> <plonka> oh so whats the poin of it? 20:38:49 <coopserver> <plonka> point 20:38:54 <coopserver> <V453000> pathfinder sees the short path 20:39:06 <coopserver> <plonka> right oh 20:39:09 <coopserver> <V453000> but trains will not travel threre because the 2way is blocking them from doing that 20:39:26 <coopserver> <V453000> they dont know that from afar though :) 20:39:31 <coopserver> <V453000> so it is still the short path 20:39:42 <coopserver> <plonka> ok then ill start the test 20:39:45 <coopserver> <V453000> I disconnected !fixed 20:39:55 <coopserver> <plonka> ok 20:40:08 <coopserver> <plonka> yep it's working 20:40:13 <coopserver> <V453000> with this I basically removed the detour of bridges/climbing or whatever else 20:40:38 <coopserver> <plonka> nope u disconnected the wrong thig i think 20:40:58 <coopserver> <V453000> at !fixed? 20:41:12 <coopserver> <V453000> both should be equal 20:41:50 <coopserver> <plonka> trains can still get from 3 to 2 20:42:02 <coopserver> <plonka> and thats what they're doing 20:42:19 <coopserver> <V453000> mark \š an 2 please :P 20:42:25 <coopserver> <V453000> 3 and 2 20:43:40 <coopserver> <V453000> right 20:44:03 <coopserver> <plonka> we don't want them switching 20:44:11 <coopserver> <plonka> we want them to stay on 3 20:44:41 <coopserver> <V453000> I see 20:44:56 <coopserver> <V453000> but then 3rd is now allowed to pathfinder through the trap 20:45:04 <coopserver> <V453000> so theoreticallz line 2 is the un-desired one? 20:45:24 <coopserver> <plonka> well i dunno 20:45:29 <coopserver> <V453000> which alone is wtf 20:45:40 <coopserver> <V453000> that probably doesnt make sense 20:45:43 <coopserver> <V453000> hm 20:45:49 <coopserver> <plonka> yep this whole thing is seriously strange 20:46:00 <coopserver> <V453000> disconnecting trap 20:46:31 <coopserver> <V453000> dont see breaking yet 20:46:41 <coopserver> <plonka> they wont 20:46:48 <coopserver> <plonka> cos they can switch to 2 20:47:04 <coopserver> <plonka> disconnect the switch to 2 and they will 20:47:05 <coopserver> <V453000> removed that too now 20:47:18 <coopserver> <V453000> I see 20:47:42 <coopserver> <V453000> well they decide between 3 and 1 20:47:49 <coopserver> <V453000> while 1 is a lot shorter than 3 20:47:59 <coopserver> <V453000> see if the trap helps now 20:48:06 <coopserver> <V453000> it does 20:48:26 <coopserver> <V453000> they prefer 1 but if full they go to 3 20:48:42 <coopserver> <V453000> which does make sense 20:49:02 <coopserver> <plonka> eveb with a red exit? 20:49:15 <coopserver> <V453000> have a look :) it works now 20:49:19 <coopserver> <V453000> only with the pf trap enabled 20:49:25 <coopserver> <V453000> 3->2 closed 20:49:46 <coopserver> <plonka> yep so it does :0 20:50:10 <coopserver> <V453000> I dont know for which reason but it looks to me like the detour at MSH05 is simply too much 20:50:23 <coopserver> <V453000> some combination of slope, length, perhaps also bridges or curves 20:50:44 <coopserver> <V453000> could be even something added further along the line 20:50:45 <coopserver> <V453000> like 20:50:59 <coopserver> <V453000> if we made all tracks equal at !X 20:51:04 <coopserver> <V453000> perhaps that would solve it too 20:51:18 <coopserver> <V453000> if you look at BBH 12, there is another detour 20:51:21 <coopserver> <V453000> it could be just additive 20:51:37 <coopserver> <plonka> yeah that's what jam said 20:51:41 <coopserver> <V453000> somehow it probably just adds up to 100 000 20:51:48 <coopserver> <V453000> 10* 20:52:09 <coopserver> <plonka> it's just ive bvuilt like this in loads offline games myself and i've never seen it happen before :/ 20:52:20 <coopserver> <V453000> yeah 20:52:25 <coopserver> <V453000> it could be some combination 20:52:43 <coopserver> <plonka> also while you're hereim going to try something 20:52:44 <coopserver> <V453000> for example, I am not sure but I think CL2 still is handled as penalized curve by the pathfinder ... totally unsure about that though 20:52:54 <coopserver> <V453000> CL1 definitely is 20:53:17 <coopserver> <plonka> so even with 2tl trains cure 2 is a penalty? 20:53:46 <coopserver> <V453000> right so probably just "curve penalty" for no matter how long curve, every turning 20:53:58 <coopserver> <V453000> that adds another 100 per every curve 20:54:19 <coopserver> <V453000> train length does not matter in path finding, except at "too short platforms" 20:54:33 <coopserver> <V453000> at least not that I am aware of, anywhere 20:54:39 <coopserver> <plonka> ok 20:54:44 <coopserver> <V453000> reading the cfg values does not suggest that either 20:54:58 <coopserver> <V453000> the more I read into it the more i Think it is possible 20:55:03 <coopserver> <V453000> many curves, many slopes 20:55:07 <coopserver> <V453000> the length itself 20:55:11 <coopserver> <V453000> bridges 20:55:31 <coopserver> <plonka> ok :/ 20:55:39 <coopserver> <plonka> can you watch the spli a sec 20:55:45 <coopserver> <plonka> im going to try something 20:55:57 <coopserver> <V453000> ok there probably is no bridge penalty but if the bridge is elevated then there is slope penalty 20:56:04 <coopserver> <V453000> press V to open viewport :P 20:56:14 <coopserver> <V453000> but yes I can 20:56:25 <coopserver> <plonka> top tip that is :D 20:56:54 *** happpy_ has joined #openttdcoop 20:56:56 <coopserver> <V453000> I spent whole days and weeks fixing similar things in pzg2013 :P 20:57:15 <coopserver> <V453000> stuff working here 20:57:31 <happpy_> !password 20:57:31 <coopserver> happpy_: notice 20:57:39 <coopserver> <plonka> well !!check here 20:57:42 <coopserver> *** Game paused (connecting clients) 20:57:51 <coopserver> *** happy train sport has joined 20:57:52 <coopserver> *** Game unpaused (connecting clients) 20:58:10 <coopserver> <plonka> yep it doesn't matter 20:58:16 <coopserver> <plonka> i've just seen it work 20:58:24 <coopserver> <plonka> so no need to ask you :P 20:58:32 <coopserver> <V453000> :P 20:59:07 <coopserver> *** happy train sport has left the game (Leaving) 20:59:08 <coopserver> <plonka> hi happy 20:59:10 <coopserver> <V453000> well, to conclude it is probably a rather lucky situation when a line is not given choices to change lines, and gets expnasions by detours 20:59:10 <happpy_> hi 20:59:17 <happpy_> how things 20:59:31 <coopserver> <plonka> good thanks 20:59:32 <coopserver> <V453000> which, by simple math just adds up :) 20:59:36 <coopserver> <V453000> hihi 20:59:54 <coopserver> <plonka> yeah 21:00:09 <coopserver> <V453000> I think penalty per rail is 100 21:00:10 <coopserver> <V453000> slope 200 21:00:11 <coopserver> <plonka> can we increase the penalty for red exits? 21:00:33 <coopserver> *** V453000 has left the game (general timeout) 21:00:47 <happpy_> the game is a bit to slow for me i am at my frend so bt grate job on the net werk 21:00:48 <V453000> !password 21:00:48 <coopserver> V453000: render 21:00:48 <V453000> yes :P 21:01:00 <coopserver> <plonka> how are you happy? 21:01:02 <V453000> !rcon set yapf.rail_firstred_exit_penalty 21:01:03 <coopserver> Current value for 'yapf.rail_firstred_exit_penalty' is: '10000' (min: 0, max: 1000000) 21:01:08 <coopserver> <plonka> yes it looks awesome 21:01:15 <happpy_> good thanks 21:01:16 <V453000> !rcon set yapf.rail_firstred_exit_penalty 40000 21:01:20 <V453000> 40k now 21:01:29 <coopserver> *** Game paused (connecting clients) 21:01:30 <coopserver> <plonka> sweet v thanks 21:01:45 <coopserver> *** V453000 has joined 21:01:46 <coopserver> *** Game unpaused (connecting clients) 21:01:53 <coopserver> <V453000> hm 21:02:04 <coopserver> <V453000> if you look, MSH 05 adds about 40 tiles of straight track 21:02:14 <coopserver> <V453000> so like 4000 of penalty plus 2000 on slopes 21:02:31 <coopserver> *** V453000 has left the game (general timeout) 21:02:46 <coopserver> <plonka> yeah then that must be it 21:02:56 <coopserver> <plonka> the openalty increase has worked 21:03:48 <V453000> yeah 21:04:01 <V453000> s 21:04:01 <V453000> BBH 12 has about extra 20 tiles 21:04:04 <V453000> so like 2000 21:04:07 <V453000> and a few slopes 21:04:14 <V453000> and a bit of curves 21:04:19 <V453000> so that probably does exceed 10k in total 21:04:36 <coopserver> <plonka> alright 21:04:46 <coopserver> <plonka> at least we found the issue 21:05:03 <V453000> yeah ... as I said, it would be for the first time that this kind of issue would be a bug 21:05:11 <V453000> from what I have seen in the x years 21:06:01 <coopserver> <plonka> well 21:06:10 <coopserver> <plonka> time too add moar trains :D 21:06:14 <V453000> (: 21:06:33 <V453000> PS ... I think my config with which I created savegames had 20k penalty for firstred exits :P or more 21:06:39 <V453000> maybe the 40k even 21:06:56 *** wicope has quit IRC 21:07:24 <coopserver> <plonka> omn your offline games? 21:08:08 <V453000> I havent really played offline games since the first year I played openttd, but I created maps for welcome server and public server for many years :) 21:08:22 <V453000> game uses data from the save 21:08:38 <coopserver> <plonka> i see 21:08:40 <happpy_> yep u doo nice map v 21:10:02 <V453000> still, even with 10k it usually is enough, with longer trains like at least TL3 you do not make as many curves, detours are smaller, and often people build more choices on the ML ..."often" ... :) 21:10:15 <V453000> so mainly a cute edge case, but it makes sense in the end :D 21:10:30 *** Progman has quit IRC 21:10:31 <V453000> the many hill levels with more stuff helps too 21:10:44 <coopserver> <plonka> ok :) 21:11:05 <V453000> anyway, I am like 800 km from home, got to go sleep :D 21:11:13 <V453000> njoy and do moar mayhem :P 21:11:27 <coopserver> <plonka> good night and thanks :) 21:11:34 <V453000> you are welcome, glad to help :) 21:11:46 <happpy_> k gn v 21:12:22 <coopserver> <Maraxus> I'm off as well - gn 21:12:27 <happpy_> gn 21:12:30 <coopserver> <plonka> gn mar o/ 21:12:32 <coopserver> *** Maraxus has left the game (Leaving) 21:13:01 *** Maraxus has quit IRC 21:14:09 <happpy_> !date 21:14:09 <coopserver> Aug 18 2603 21:14:37 <happpy_> so how the net werk going plonka 21:14:52 <coopserver> <plonka> it's 1337 pal 21:14:58 <coopserver> <plonka> overe 2k trains 21:15:03 <coopserver> <plonka> no jams 21:15:09 <happpy_> nice 21:15:13 <coopserver> <plonka> almost al llll,rrrr 21:15:18 <happpy_> woo 21:15:43 <coopserver> <plonka> much better than last game 21:15:43 <V453000> :) 21:15:49 <happpy_> i was going to doo ade mor train line on my but its to late now 21:15:52 <V453000> go 3k to break PS record :P 21:15:57 <V453000> @records 21:15:58 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 3000 (PZG#21) - ( 5000 (PZG#2013) logic net) | Single cargo type output: 204,614 (PZG#2013) | World Pop: 6,150,671 (PSG#201) | PublicServer:Archive - Hall of Fame - #openttdcoop Wiki - http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame 21:16:10 <V453000> but that was TL3 :) biggur 21:16:17 <V453000> and asiastars are considerably more shitty :D 21:16:28 <coopserver> <plonka> heh 21:16:33 <happpy_> he he 21:16:54 <coopserver> <plonka> has welcome server rest? 21:17:00 <V453000> but yeah if you beat that I swear I will take vengeance and beat it back :P 21:17:07 <V453000> idk :) 21:17:19 <coopserver> <plonka> how many of 3k trains were stuck in oveflows? P 21:17:22 <V453000> guess not unless start was 2205 :D 21:17:30 <V453000> none really 21:17:41 <coopserver> <plonka> ok :o 21:17:50 <V453000> with strong trains, the network could probably handle 5000 21:18:05 <coopserver> <plonka> yeah combine cycle rules 21:18:06 <V453000> but original asiastar is just not good :D 21:18:19 <V453000> duke nut ems would be enough :P 21:18:30 <coopserver> <plonka> slugs? 21:18:41 <V453000> or slugs :) anything of the sort 21:19:01 <coopserver> <plonka> they are cheating though :P 21:19:13 <V453000> idk what has highest train density, definitely superstrong, but idk how the rest sorts out 21:19:38 <V453000> for train count you could say any well accelerating train is cheating 21:19:53 <V453000> transported amount, not really 21:20:09 <V453000> but then you could be moving cargo point to point and have huge cargo transported amount 21:20:18 <coopserver> <plonka> yep 21:20:20 <V453000> as I like to say, numbers dont describe games well 21:20:27 <V453000> 5k trains hints things though :P 21:20:33 <coopserver> <plonka> :D 21:20:39 <coopserver> <plonka> oh yes 21:20:50 <coopserver> <plonka> maraxus asked if you were expanding oil maze 21:21:00 <coopserver> <plonka> or planned ot 21:21:20 <V453000> well I didnt manage to do it and I will be back on friday ... might have a bit of time tomorrow but shitty wifi here and probably not that much time either :d 21:21:37 <V453000> if you guys just add add-ons next to it by station walking, I can expand it "to my desire" on friday 21:21:59 <coopserver> <plonka> ok 21:22:01 <V453000> I wanted to do it but if you dudez find a way to make it nicely, go ahead :) no problems at all 21:22:40 <V453000> it should be moderately easy, I would just make 2 more rings, one for each line, and some final exit from those lines back to the center of the maze again, to the overflow 21:22:53 <V453000> one cant do anything majorly creative there unless bombing middle 21:23:10 <coopserver> <plonka> ill let mar do it 21:23:17 <coopserver> <plonka> it's beyond me :P 21:24:02 <V453000> :D as you wish 21:24:05 <V453000> good night :P 21:24:09 <coopserver> <plonka> gn 21:24:19 <happpy_> gn 21:34:35 *** LadyHawk has quit IRC 21:34:42 *** LadyHawk has joined #openttdcoop 21:37:03 <coopserver> <Jam35> so upping the first red exit penalty fixed it ? 21:37:16 <coopserver> <plonka> yes 21:37:23 <coopserver> <Jam35> hm 21:37:27 <coopserver> <plonka> 40k penalty now :) 21:37:41 <coopserver> <plonka> it was to do with those 2 detours 21:37:59 <coopserver> <plonka> and the fact thjey have many slopes and cl2 or less 21:38:46 <coopserver> <plonka> v did a calc and there was about 9k in straight track and slopes 21:39:20 <coopserver> <plonka> so cl on top with just prolly pushed it over 10k 21:40:02 <coopserver> <Jam35> ok, well it's fixed, I can sleep :) 21:40:07 <coopserver> <Jam35> gn 21:40:14 <coopserver> <plonka> hehe gn @:) 21:40:20 <coopserver> *** Jam35 has left the game (Leaving) 21:41:03 *** Jam35 is now known as Jam35_ 21:41:48 *** StarLite has quit IRC 22:04:41 <happpy_> plonka ar u ther 22:04:47 <coopserver> <plonka> sure 22:05:49 <happpy_> if the welcome server restart can i join your company be cours i will not have time to play much in till saterday 22:06:25 <happpy_> i be back home on that day or sunday 22:06:34 <coopserver> <plonka> yeah sure 22:06:39 <happpy_> thanks 22:06:49 <coopserver> <plonka> i couldn't join that server for most of today though 22:07:03 <coopserver> <plonka> i couldn't find it on the server list 22:07:05 <happpy_> yer i see 22:07:10 <coopserver> <plonka> even though it was up 22:07:17 <happpy_> heem 22:07:22 <coopserver> <plonka> have you had that issue? 22:07:41 <happpy_> i am on the welcome server 22:07:48 <coopserver> <plonka> i've noticed a pattern in it too 22:08:07 <coopserver> <plonka> he laster serv i played one was welcome server 22:08:23 <coopserver> <plonka> then next time i start up i can't find ps 22:08:29 <coopserver> <plonka> and vice versa 22:08:34 <coopserver> <plonka> it's weird 22:08:46 <happpy_> mite be your internet mite be stop or sume thin 22:09:09 <happpy_> doo the ip for it u get the server 22:09:19 <happpy_> or whont ever it is 22:10:16 <Plonka> how do i join with ip? 22:10:43 <Plonka> is it a console command? 22:10:56 <happpy_> i think so 22:12:47 <coopserver> <plonka> yeah ok it's connect then ip 22:12:53 <coopserver> <plonka> ill do that next time 22:13:02 <happpy_> yep 22:13:07 <happpy_> k 22:16:18 <coopserver> <plonka> has troy or anson not been on either? 22:20:51 *** KWKdesign has quit IRC 22:23:10 *** LSky` has quit IRC 22:25:44 <happpy_> nop 22:25:58 <happpy_> just me on for the larst 3 days 22:26:19 <happpy_> anson dont play much 22:26:28 <coopserver> <plonka> i wonder if anson is pissed off with me 22:26:43 <coopserver> <plonka> or maybe i was right and he thinks it bothers me? 22:26:48 <coopserver> <plonka> which it doesn't 22:27:13 <coopserver> <plonka> i asked him if he suffered from asperbs syndrome 22:27:29 <coopserver> <plonka> and if this game was his special interest 22:27:35 <happpy_> i dont think so he dus a robort war game or suem thin like that 22:27:55 <coopserver> <plonka> ok 22:28:12 <coopserver> <plonka> it's just whenere i ask him something that could be answered yes or no 22:28:20 <coopserver> <plonka> he writes an essay 22:28:26 <coopserver> <plonka> then when he's done 22:28:33 <happpy_> heem 22:28:46 <coopserver> <plonka> he writes another essay about a simlar related topic :) 22:29:04 <coopserver> <plonka> onlt the day after i asked him that 22:29:09 <happpy_> k i was not on thtat day 22:29:16 <coopserver> <plonka> jam asked him a question 22:29:31 <coopserver> <plonka> and he pasted tons of stuff from the wiki 22:29:48 <coopserver> <plonka> jam said well a simple yes or no wouldhave done :P 22:29:57 <happpy_> k 22:30:15 <coopserver> <plonka> i almiost wrote myself don't get me started on anson and his explanations lol 22:30:29 <happpy_> heem 22:31:59 <coopserver> <plonka> how come u don't play on this server? 22:32:45 <happpy_> i am not a pro and been ding sume ov my old games i have not play years a go 22:33:12 <coopserver> <plonka> dude im not pro amd i play here :P 22:33:25 <happpy_> yer i no 22:33:32 <coopserver> <plonka> your overflows are way better than mine 22:33:44 <coopserver> <plonka> so you could at least built those on all pickups 22:33:52 <happpy_> yer thats jam35 for u he tech me 22:34:16 <coopserver> <plonka> yeah he tught me simple ones 22:34:23 <happpy_> it tork a ver lone time to get it right 22:34:34 <coopserver> <plonka> next time im going to learn fancy release ones 22:34:38 <coopserver> <plonka> yeah i bet 22:35:01 <happpy_> but its ver good when u doo it r 22:35:04 <happpy_> right 22:35:21 <coopserver> <plonka> yeah i can imagine 22:35:30 <coopserver> <plonka> so what games u been playing? 22:36:19 <happpy_> crash bandicoot team racing 22:36:41 <coopserver> <plonka> is that like mario kart? 22:36:47 <happpy_> yep 22:36:57 <happpy_> duke3d 22:37:19 <coopserver> <plonka> damn mario kart on snes was the first propper multiplayer game i played 22:37:25 <coopserver> <plonka> used to hammer it 22:37:27 <happpy_> and themho 22:37:37 <happpy_> them hospital 22:37:49 <coopserver> <plonka> duke 3d was the first lan game on pc i used to play 22:38:04 <coopserver> <plonka> used to hammer that too at lan parties 22:38:17 <happpy_> and this game Total Annihilation 22:38:32 <coopserver> <plonka> im here to kick ass and chew bubblegum, damn im all out of gum 22:38:47 <coopserver> <plonka> theme hospital hehh 22:38:52 <happpy_> and command and conquer generals shockwave 22:38:52 <coopserver> <plonka> i used to play that too 22:39:08 <happpy_> nice 22:39:11 <coopserver> <plonka> used to play that at lan parties 22:39:27 <coopserver> <plonka> all command and conquers from red alert 1 onwards 22:39:30 <happpy_> command and conquer generals shockwave is the best 22:39:51 <coopserver> <plonka> red alert 2 was my fave cc 22:40:26 <coopserver> <plonka> how old are you happy? 22:41:16 <happpy_> i hade sume won arsk me that all i can say i can play poker 22:41:32 <coopserver> <plonka> lol what? 22:42:04 <coopserver> <plonka> just wondering if you're into the original duke 3d 22:42:18 <coopserver> <plonka> or did you mean the new duke nukem? 22:42:40 <happpy_> no old duke3d 22:42:50 <happpy_> not the new wons 22:43:00 <coopserver> <plonka> so you must be at least as old as i am then 22:43:05 <coopserver> <plonka> or not far off 22:43:35 <coopserver> <plonka> myust have been born in the 80's 22:43:51 <happpy_> all most but not 80 22:44:06 <coopserver> <plonka> so 70;s? 22:44:33 <happpy_> nop to far back 22:44:40 <happpy_> in 90 year 22:45:03 <coopserver> <plonka> how did you ever get into playing duke nukem 3d then? 22:45:38 <happpy_> my dad got it whwn we had the ferst pc 22:45:48 <happpy_> we hade the lot 22:45:58 <coopserver> <plonka> aha i see :) 22:46:25 <happpy_> ther a game like crash team race 22:46:33 <happpy_> but i for got the namw 22:46:41 <happpy_> name 22:46:56 <coopserver> <plonka> umm lets see 22:47:24 <coopserver> <plonka> only one i know is mario kart 22:47:29 <happpy_> i think its roadcage or sume thin like that 22:48:07 <coopserver> <plonka> nope never heard of it 22:48:13 <coopserver> <plonka> google hasn't either :/ 22:48:33 <happpy_> i can not tip it right 22:49:02 <coopserver> <plonka> keyboard gnomes? 22:49:27 <happpy_> got it 22:49:29 <happpy_> Rollcage 22:51:18 <coopserver> <plonka> looks boring compared to mario kart 22:51:34 <coopserver> <plonka> crash looks way more fun too 22:52:03 <happpy_> but the stuf for it lok 22:52:08 <happpy_> looks good 22:52:28 <coopserver> <plonka> what stuff? 22:52:36 <happpy_> the weperns 22:52:46 <coopserver> <plonka> ah 22:52:48 <happpy_> i play halo games 22:52:55 <happpy_> dun all 4 22:53:03 <coopserver> <plonka> only one 1 and 2 22:53:15 <happpy_> just wate for the vb 5 won 22:53:27 <coopserver> <plonka> used to hammer one on lan parties on xbox too 22:53:47 <coopserver> <plonka> whens that released? 22:54:13 <happpy_> https://www.youtube.com/watch?v=blW40AVWX 22:54:38 <happpy_> at the end ov the year 22:55:12 <Plonka> video doesn't exist :/ 22:55:27 <happpy_> wate i doo it a gen 22:55:58 <happpy_> https://www.youtube.com/watch?v=blW40AVWXrE7 22:57:08 <coopserver> <plonka> go masterchief 22:57:31 <happpy_> can not wate looks good 22:57:31 <coopserver> <plonka> does halo get released on pc? 22:57:43 <happpy_> heem not shor 22:57:57 <happpy_> i think so 22:58:17 <happpy_> bu its beter on x boxs won 22:59:14 <coopserver> <plonka> nope no pc release for 5 22:59:25 <coopserver> <plonka> means i wont play it :p 22:59:31 <happpy_> k 22:59:33 <coopserver> <plonka> but 22:59:35 <coopserver> <plonka> On March 25, 2015, 343 Industries announced Halo Online, a free-to-play Halo multiplayer game for Windows. 22:59:38 <happpy_> i let u no how it is 22:59:50 <coopserver> <plonka> it's crap cos it's on a console :P 22:59:59 <happpy_> will true 23:00:05 <happpy_> but i dont cer 23:00:12 <coopserver> <plonka> with shitty 720p graphics and 25 frams per second grr 23:00:25 <happpy_> heem 23:00:34 <happpy_> its how u in stall it 23:01:02 <coopserver> <plonka> doesn't matter what you do 23:01:11 <happpy_> heem k 23:01:13 <coopserver> <plonka> frames per sec and resolution will be poor 23:01:20 <happpy_> heem k 23:01:26 <coopserver> <plonka> i have 2 gpus in my pc 23:01:39 <coopserver> <plonka> and each one cost the price of a xbox one 23:02:02 <coopserver> <plonka> that's why consoles are poop for graphics :/ 23:02:08 <coopserver> <plonka> not enough horsepower 23:02:23 <happpy_> yep 23:02:44 <happpy_> whont is your favert cartoon tv u like years a go 23:02:57 <coopserver> <plonka> lets see 23:03:39 <coopserver> <plonka> cities of gold, muppet babies, cops, mask, visionaries, thunder cats, uleseyes 23:03:54 <coopserver> <plonka> err 23:04:04 <coopserver> <plonka> chipandale rescuse rangers 23:04:08 <coopserver> <plonka> ducktales 23:04:27 <happpy_> ar nice 23:04:38 <happpy_> jurassic park operation genesis is i play on 23:05:00 <coopserver> <plonka> WHATS THAT? 23:05:04 <coopserver> <plonka> oops caps 23:05:30 <happpy_> u doo the park 23:05:56 <coopserver> <plonka> i do the park? 23:06:07 <coopserver> <plonka> are you on drugs? 23:06:33 <coopserver> <plonka> oh wait 23:06:42 <coopserver> <plonka> its a game on sega genesis? 23:06:59 <happpy_> https://www.youtube.com/watch?v=0taMRoKO9RY 23:06:59 <Webster> Title: Jurassic Park: Operation Genesis trailer, Length: 1m 26s, Views: 1244266, Likes: 847 23:08:48 <coopserver> <plonka> wow ok no wonder inever heard of it 23:08:55 <coopserver> <plonka> it came out in 2003 23:08:59 <happpy_> my favert cartoon is pokemon and sonic 23:09:07 <coopserver> <plonka> the peak of my partying and drug taking days :P 23:09:22 <happpy_> yer its ver hard game 23:09:54 <coopserver> <plonka> pokemon gotta catch em all 23:10:00 <happpy_> yep 23:10:06 <coopserver> <plonka> never seen sonic 23:10:13 <coopserver> <plonka> cartoon that is 23:10:34 <coopserver> <plonka> modern catoons are crap anyway 23:10:38 <happpy_> yer sonic x 23:10:42 <coopserver> <plonka> always a lesson to be learnt 23:10:56 <happpy_> i am wate for www 23:11:11 <happpy_> i am wate for this web sit to up dat 23:11:16 <coopserver> <plonka> in the 80s and early 90s it was all about blowing up the bad guys or stabbing em with swords lol 23:11:34 <coopserver> <plonka> what website? 23:11:56 <happpy_> http://pokemonepisode.org/ 23:11:57 <Webster> Title: Watch Pokemon Episodes Movies & Videos Online (at pokemonepisode.org) 23:12:06 <coopserver> <plonka> oh 23:12:40 <coopserver> <plonka> check out some older stuff like cops 23:12:43 <coopserver> <plonka> or mask 23:12:51 <coopserver> <plonka> or thunder cats 23:12:57 <coopserver> <plonka> or visionaries 23:12:57 <happpy_> yer i see them 23:13:16 <coopserver> <plonka> i still watchem from time to time 23:13:27 <happpy_> and igoing to start on starwas clon wars 23:13:35 <coopserver> <plonka> ive have complete cities of gold and dungeons and dragons on dvd 23:13:43 <happpy_> nice 23:13:59 <coopserver> <plonka> yeah i might watch those too 23:14:05 <coopserver> <plonka> all 5 series on blu 23:14:08 <coopserver> <plonka> but 23:14:19 <happpy_> ther got a new pikemon movie 23:14:32 <coopserver> <plonka> on amazon reviews they say don't buy as there's a fault with season 5 23:14:50 <coopserver> <plonka> thought pokemon quit ages ago 23:15:02 <coopserver> <plonka> if you like comedy cartoons 23:15:08 <happpy_> pokemon movie 18 is coume soon 23:15:27 <happpy_> nop ther doing the pokemon xy now 23:15:34 <coopserver> <plonka> then some good olides are top cat, yogi bear, mr magoo and johny bravo 23:15:45 <happpy_> yep see them 23:15:55 <coopserver> <plonka> pokemon 18? 23:16:05 <coopserver> <plonka> 18 movies or an adult version? 23:17:26 <happpy_> https://www.youtube.com/watch?v=8Hfc100Kz7c 23:17:26 <Webster> Title: Pokémon Movie XY 18 - New Trailer, Length: 1m 21s, Views: 226095, Likes: 1206 23:17:34 <coopserver> <plonka> oh anotther cartoon i forget the name of 23:17:41 <happpy_> yep 23:17:47 <coopserver> <plonka> where dick dasterdly always wants to catch the pgion 23:17:55 <happpy_> its cume out in jpan ferst 23:18:22 <Plonka> 18 movies is crazy lol 23:18:27 <happpy_> yep 23:18:48 <Plonka> https://www.youtube.com/watch?v=sj6-LG5VpGk 23:18:48 <Webster> Title: Stop the Pigeon Intro Opening, Length: 1m 14s, Views: 348359, Likes: 918 23:19:18 <Plonka> or road runner 23:19:29 <happpy_> yep see them 23:19:29 <Plonka> yeah road runner was cool as hell 23:19:33 <happpy_> yep 23:19:39 <happpy_> ver good 23:19:42 <Plonka> or speedy gonzales 23:19:46 <happpy_> yep 23:19:52 <Plonka> super ted 23:19:56 <happpy_> yep 23:20:24 <Plonka> gummy bears 23:20:28 <happpy_> can not wate for the pokemon xy 18 move 23:20:39 <happpy_> yep 23:20:58 <Plonka> how many have u seen? 23:21:09 <Plonka> banana man 23:21:09 <happpy_> all iv them 23:21:19 <happpy_> all ov them 23:22:05 <coopserver> <plonka> damn 23:22:14 <coopserver> <plonka> inspector gadget 23:23:00 <happpy_> and i am at pokemon seson 11 23:23:03 <happpy_> yep 23:23:17 <coopserver> <plonka> damn 23:23:24 <coopserver> <plonka> oh how could i forget 23:23:26 <coopserver> <plonka> Jayce and the Wheeled Warriors 23:23:42 <coopserver> <plonka> and teenage mutant ninja turtles 23:24:18 <Plonka> right then 23:24:23 <happpy_> but i stop so ther can get the larst 4 in the 17seson and the wons inb the 18 23:24:25 <Plonka> it's bedtime 23:24:29 <Plonka> good night happy 23:24:32 <happpy_> gn 23:24:37 <happpy_> yep se htem 23:24:38 <happpy_> them 23:24:43 <Plonka> hehe nice 23:24:54 <Plonka> o/ 23:25:27 <coopserver> *** plonka has left the game (Leaving) 23:25:28 <coopserver> *** Game paused (number of players) 23:25:36 *** happpy_ has left #openttdcoop 23:32:55 *** Plonka has quit IRC 23:43:25 <Sylf> !pw 23:43:25 <coopserver> Sylf: states 23:43:52 <coopserver> *** Game still paused (connecting clients, number of players) 23:43:56 <coopserver> *** Sylf has joined 23:43:57 <coopserver> *** Game still paused (number of players) 23:47:24 <coopserver> *** Sylf has left the game (Leaving)