Config
Log for #openttdcoop on 28th April 2015:
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00:05:35  *** LadyHawk has quit IRC
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09:44:25  <tyteen4a03> !pw
09:44:25  <coopserver> tyteen4a03: qwerty
09:44:53  <tyteen4a03> !pw
09:44:53  <coopserver> tyteen4a03: andrew
09:45:01  <coopserver> *** Game still paused (connecting clients, number of players)
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11:46:09  <Plonka> !pw
11:46:09  <coopserver> Plonka: deemed
11:46:15  <coopserver> *** Game still paused (connecting clients, number of players)
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11:55:23  <tyteen4a03> !pw
11:55:23  <coopserver> tyteen4a03: deemed
11:55:30  <coopserver> *** Game paused (connecting clients)
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11:55:55  <coopserver> <plonka> hi ty
11:55:57  <coopserver> <tyteen4a03> hi
12:34:16  <coopserver> <tyteen4a03> test
12:35:10  <coopserver> *** tyteen4a03 has left the game (Leaving)
12:36:48  <tyteen4a03> !pw
12:36:48  <coopserver> tyteen4a03: issues
12:36:56  <coopserver> *** Game paused (connecting clients)
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12:42:37  <coopserver> <plonka> what's wrong ty?
12:43:18  <coopserver> <tyteen4a03> just testing connection
12:43:34  <coopserver> <plonka> ah ok :)
12:57:41  <coopserver> *** plonka has left the game (general timeout)
12:58:23  <Plonka> !pw
12:58:23  <coopserver> Plonka: sounds
13:05:07  *** Plonka_ has joined #openttdcoop
13:05:10  <Plonka_> !pw
13:05:10  <coopserver> Plonka_: ailist
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13:06:42  *** ChanServ sets mode: +o tneo
13:08:49  <coopserver> *** tyteen4a03 has left the game (Leaving)
13:08:50  <coopserver> *** Game paused (number of players)
13:13:23  <Plonka_> !pw
13:13:23  <coopserver> Plonka_: ailist
13:15:53  <Plonka_> i think the server is dead
13:18:53  <Plonka_> !pw
13:18:53  <coopserver> Plonka_: bother
13:19:05  <coopserver> *** Game still paused (connecting clients, number of players)
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13:37:26  <tyteen4a03> !pw
13:37:26  <coopserver> tyteen4a03: common
13:56:12  <tyteen4a03> !pw
13:56:12  <coopserver> tyteen4a03: orders
13:56:18  <coopserver> *** Game paused (connecting clients)
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13:59:56  <coopserver> <plonka> did the server die earlier ty or was it something at my end?
14:00:07  <coopserver> <tyteen4a03> no idea
14:01:13  <coopserver> <plonka> so you didnt' kick booted off and couldn't reconect for about 10 mins about 30 minsago?
14:01:47  <coopserver> <tyteen4a03> no
14:02:07  <coopserver> <plonka> weird
14:02:09  <coopserver> <plonka> ok
14:31:51  <coopserver> *** tyteen4a03 has left the game (Leaving)
15:06:48  <Goddesen> !ip
15:06:48  <coopserver> Goddesen: publicserver-new.openttdcoop.org:3983
15:07:54  <Goddesen> server offline?
15:08:18  <coopserver> <plonka> it looked it from mt end for about 10 mins
15:08:38  <coopserver> <plonka> but every thing seems fine now
15:17:58  <Goddesen> hmm.
15:17:59  <coopserver> *** plonka has joined spectators
15:18:00  <coopserver> *** Game paused (number of players)
15:18:03  <Goddesen> can't find it in the browser
15:18:28  <coopserver> <plonka> hang on a sec
15:18:40  <coopserver> *** plonka has left the game (Leaving)
15:19:10  <Plonka_> ip is 5.9.88.188
15:19:16  <Plonka_> !pw
15:19:16  <coopserver> Plonka_: itrpos
15:19:55  <coopserver> *** Game still paused (connecting clients, number of players)
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15:22:03  <Goddesen> seems to be back up now
15:23:49  <Goddesen> doesn't seem to respond on my trunk client, but release works fine
15:23:50  <Goddesen> bleh
15:23:56  <Goddesen> whatever, maybe later :)
15:24:13  <coopserver> <plonka> ok :)
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16:07:20  <tyteen4a03> !pw
16:07:20  <coopserver> tyteen4a03: hardly
16:07:34  <tyteen4a03> !pw
16:07:34  <coopserver> tyteen4a03: hardly
16:07:41  <coopserver> *** Game paused (connecting clients)
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16:08:57  <coopserver> <plonka> welcome back ty
16:09:02  <tyteen4a03> hi
16:13:10  <coopserver> *** tyteen4a03 has left the game (general timeout)
16:13:34  <tyteen4a03> !pw
16:13:34  <coopserver> tyteen4a03: inland
16:13:46  <coopserver> *** Game paused (connecting clients)
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16:34:51  *** Jam35_ is now known as Jam35
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16:46:52  <plonka> !pw
16:46:52  <coopserver> plonka: scatoi
16:47:01  <coopserver> *** Game paused (connecting clients)
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16:47:37  <coopserver> <plonka> ty
16:47:45  <coopserver> <tyteen4a03> yeah?
16:47:56  <coopserver> <plonka> how come you've remerged !!this?
16:48:10  <coopserver> <tyteen4a03> I'm not done with it
16:48:35  <coopserver> <plonka> ok :)
16:49:17  <coopserver> <tyteen4a03> I was expanding SLH02 and went off to do rl stuff, then I completely forgot about it
16:49:39  <coopserver> <plonka> ah i see
17:02:25  <coopserver> <plonka> just connect 1 to 1 and 2 to 2?
17:02:36  <coopserver> <tyteen4a03> huh?
17:02:44  <coopserver> <plonka> see the signs i made
17:02:50  <coopserver> <plonka> where ur building
17:03:00  <coopserver> <tyteen4a03> er
17:03:16  <coopserver> <tyteen4a03> yes thats what I am doing
17:03:34  <coopserver> <plonka> umm doesn't look like it
17:04:53  <coopserver> <tyteen4a03> might not look like it but it's a WIP
17:05:20  <coopserver> <plonka> what'sa wip?
17:05:27  <coopserver> <tyteen4a03> work in progress
17:05:34  <coopserver> <plonka> ah o k:)
17:12:32  *** liq3 has quit IRC
17:13:43  <coopserver> <plonka> have you finished yet ty?
17:13:46  <coopserver> <tyteen4a03> no
17:14:05  <coopserver> <plonka> ok cos currently there's a load of balancing issues
17:21:27  <coopserver> <tyteen4a03> uh
17:21:37  <coopserver> <plonka> ?
17:21:41  <coopserver> <tyteen4a03> I'm still doing things
17:21:53  <coopserver> <plonka> yes im just keeping taffic moving
17:28:44  <coopserver> <tyteen4a03> ok I think I am done with the south side
17:33:58  *** RapidKL has joined #openttdcoop
17:35:57  <RapidKL> !password
17:35:57  <coopserver> RapidKL: threat
17:36:03  <coopserver> *** Game paused (connecting clients)
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17:36:18  <coopserver> <plonka> ok
17:36:58  <coopserver> <tyteen4a03> I'm fixing the 3rd and 4th up later
17:37:03  <coopserver> <tyteen4a03> *tunnel
17:37:27  <coopserver> <plonka> 3rd and 4th what?
17:37:40  <coopserver> <plonka> no trains can acces
17:37:42  <coopserver> <plonka> h
17:37:47  <coopserver> <plonka> he wood drop or oveflow
17:37:53  <coopserver> <plonka> wood pick up sorry
17:38:04  <coopserver> <tyteen4a03> I'm reconnecting wood pickup to elsewhere
17:39:18  <coopserver> <tyteen4a03> yeah, it's crappy but it'll work
17:39:42  <coopserver> <plonka> !this linecan't get to wood pickup
17:40:32  <coopserver> *** RapidKL has left the game (general timeout)
17:41:22  <coopserver> <tyteen4a03> yeah the wood pickup should be connected to the merged line, sorry :P
17:43:15  *** Maraxus has joined #openttdcoop
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17:43:35  <tyteen4a03> anything broken?
17:43:50  <coopserver> <plonka> not that i can see
17:43:53  <coopserver> <tyteen4a03> great
17:44:02  <coopserver> <plonka> im adding some choice !!here though
17:44:34  <coopserver> <tyteen4a03> yeah please
17:45:52  <coopserver> <plonka> there that should work well
17:54:13  <V453000> yowatup
17:54:26  <coopserver> <plonka> /wave
17:54:47  <V453000> !password
17:54:47  <coopserver> V453000: toread
17:54:52  <coopserver> *** Game paused (connecting clients)
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17:55:19  <coopserver> <V453000> so what is breaking? :P
17:55:37  <coopserver> <plonka> nothing atm i dont think :)
17:56:26  <coopserver> <plonka> mar's overflow is broke
17:56:28  <coopserver> <plonka> grr
17:56:33  <coopserver> <plonka> i fixed it once
17:56:39  <coopserver> <plonka> and he's changed it back
17:57:55  <coopserver> <tyteen4a03> I think Shageluk West needs an overflow as well
17:58:01  <coopserver> <tyteen4a03> dunno how to build one
17:58:21  <coopserver> <plonka> here ill show u as mine are simple
17:58:41  <coopserver> <plonka> go to shagaluk west
17:59:12  <coopserver> <V453000> plonka: !choice should be as close as possible to the bridges ... in this case the connection is so little used that it does not matter
17:59:15  <coopserver> <tyteen4a03> uh huh
17:59:23  <coopserver> <V453000> even just 1 line instead of 2 would be fine there :)
17:59:51  <coopserver> <plonka> that's ty building
18:00:44  <coopserver> <tyteen4a03> for simplicity's sake I will remove Shageluk Valley's extra 2 platforms
18:01:01  <coopserver> *** V453000 has left the game (general timeout)
18:03:19  <V453000> !password
18:03:19  <coopserver> V453000: laying
18:03:45  <coopserver> *** Game paused (connecting clients)
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18:04:44  <coopserver> <tyteen4a03> ah right
18:05:03  <coopserver> <tyteen4a03> I think I understand overflows now
18:05:08  <coopserver> <tyteen4a03> thanks
18:05:29  <coopserver> <plonka> make sure you split just before the two way signal
18:05:43  <coopserver> <plonka> when it splits
18:05:49  <coopserver> <plonka> it goes into a reverser
18:06:08  <coopserver> <plonka> make sure the reverser has the arrow head
18:06:32  <coopserver> <plonka> after it turns in the reverser it goes into a depot
18:06:55  <coopserver> <plonka> then the exit signal stops trains leaving the depot at will
18:07:12  <coopserver> <plonka> otherwise it can jam like maraxuss just did
18:07:28  <Maraxus> !password
18:07:28  <coopserver> Maraxus: laying
18:07:35  <coopserver> <plonka> that's all there is to it :)
18:07:50  <coopserver> *** Game paused (connecting clients)
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18:07:56  <coopserver> *** Maraxus has joined
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18:08:18  <coopserver> <Maraxus> hi
18:08:23  <coopserver> <plonka> mar i had to !fix this
18:08:27  <coopserver> <plonka> hi :)
18:08:59  <coopserver> <plonka> trains were getting stuck in between the depot and the next signals
18:09:09  <coopserver> <plonka> and it locked up the overflow
18:09:29  <coopserver> <Maraxus> hmm - it might still break, but let's see
18:09:48  <coopserver> <plonka> ok
18:09:55  <coopserver> <plonka> im afk for 30 mins
18:10:02  <coopserver> <plonka> keep watching it
18:20:47  *** RapidKL has quit IRC
18:24:42  <tyteen4a03> can someone add 3rd and 4th to !needs 3rd/4th? :)
18:25:14  <tyteen4a03> the oilfield is pretty busy
18:25:53  <coopserver> <Maraxus> doesn't matter too much as long as we can't expand oil drop
18:26:03  <tyteen4a03> eh
18:26:12  <tyteen4a03> partially my fault
18:26:58  <tyteen4a03> I can probably get rid of some industries around it
18:28:28  <coopserver> <Maraxus> that is the only way to expand it unless doing some big landfilling
18:30:02  <coopserver> *** tyteen4a03 has left the game (Leaving)
18:30:05  <tyteen4a03> !pw
18:30:05  <coopserver> tyteen4a03: pngapi
18:30:17  <coopserver> *** Game paused (connecting clients)
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18:30:32  <tyteen4a03> the server's password corpus has some interesting entries
18:36:41  <tyteen4a03> ok, I've gotten rid pretty much everything surrounding oil maze
18:36:56  <tyteen4a03> meyers chuck woods can also be gone according to the needs
18:38:04  <coopserver> <Maraxus> that should be ok to keep
18:38:56  <coopserver> <plonka> mar if they aren't exit signals
18:39:06  <coopserver> <plonka> trains can leave leave the depot
18:39:14  <coopserver> <plonka> and get stuck in between
18:39:22  <coopserver> <Maraxus> if they are exit signal they can't enter the depoi
18:39:42  <coopserver> <Maraxus> the combo signal before the depot will be red
18:40:17  <Jam35> !pw
18:40:17  <coopserver> Jam35: pngapi
18:40:20  <coopserver> <plonka> oops
18:40:27  <coopserver> *** Game paused (connecting clients)
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18:40:32  <coopserver> <plonka> why is that cmoby needed ?
18:40:33  <coopserver> <Jam35> lo
18:40:39  <coopserver> *** Jam35 has joined company #1
18:40:40  <coopserver> <plonka> hi :)
18:41:10  <coopserver> <Jam35> where are we looking?
18:41:13  <coopserver> <plonka> wont that work instead?
18:41:17  <coopserver> <Maraxus> to check the waiting bays so trains don't try to leave the depot in the wrong direction
18:41:19  <coopserver> <plonka> !fix this
18:41:30  <tyteen4a03> if there aren't more industries beyond meyers chuck woods SLH14 can be simplified\
18:41:33  <coopserver> <plonka> !fixed this sorry
18:42:12  <coopserver> <Jam35> the combo tells the depot if there is free bay
18:42:18  <coopserver> <Jam35> is the theory :)
18:42:29  <coopserver> <plonka> the combo was !here
18:42:45  <coopserver> <plonka> like so
18:43:13  <coopserver> <plonka> but trains were getting stuck and blocking depto off
18:44:47  <coopserver> <Jam35> the yellow is prio track so approaching trains get priority over depot
18:44:58  <coopserver> <Jam35> the red is extra condition
18:45:02  <coopserver> <Jam35> is bay free
18:45:09  <tyteen4a03> the sideline to Y east and Y transfer can also be moved to go thru Y Woods
18:45:35  <coopserver> <plonka> yeah but jam
18:45:44  <coopserver> <plonka> @!fixed this
18:45:52  <coopserver> <plonka> the way the signals are now
18:46:01  <coopserver> <plonka> causes the depot to jam
18:46:11  <coopserver> <plonka> thus the pickup and drop jams
18:46:19  <coopserver> <Jam35> it's not jamming
18:46:24  <coopserver> <plonka> ive had to fox it twice
18:46:29  <coopserver> <Jam35> trains enter depot
18:46:37  <coopserver> <Jam35> it might if lost train gets in there
18:46:50  <coopserver> <Jam35> it does not obey normal rules
18:46:51  <coopserver> <plonka> that might be the cause then :)
18:47:14  <coopserver> <plonka> yes then prolly a stupid lost train
18:48:29  <coopserver> <plonka> sory ty
18:48:34  <coopserver> <plonka> was busy with something
18:49:03  <coopserver> <plonka> oh yeah mar
18:49:25  <coopserver> <plonka> v says we can upgrade oil maze
18:49:37  <coopserver> <plonka> he was going to but didn't have time
18:49:52  <coopserver> <plonka> he'll do it on friday maybe
18:49:57  <coopserver> <plonka> if no one else has
18:50:10  <tyteen4a03> when the gold mine dies you can move the sideline
18:50:20  <coopserver> <Maraxus> I'm making room for it now
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18:50:44  <coopserver> <plonka> ok
18:51:19  <tyteen4a03> oh right, Maraxus has The Magic Bulldozer
18:51:44  <coopserver> <plonka> nope i don't think so
18:51:58  <tyteen4a03> if ops don't have it, I'm not sure who does
18:52:10  <coopserver> <plonka> nobody :(
18:52:45  <coopserver> <Maraxus> magic bulldozer is an in-game cheat we usually only use in pax games
18:54:26  <coopserver> <tyteen4a03> ah
18:56:32  <coopserver> <Jam35> do we want to bulldoze stuff offline? I can do it
18:56:51  <tyteen4a03> nah, they'll die eventually
18:56:56  <coopserver> <Jam35> sign what you want vanished
18:57:03  <coopserver> <Jam35> yeah eventually
18:57:12  <tyteen4a03> well the two statuses in meyers chuck and y
18:57:19  <coopserver> <Jam35> stuff with high production already will take a long time
18:57:21  <tyteen4a03> no idea how it got there
18:58:48  <coopserver> <plonka> i think that's it jam
18:59:02  <coopserver> <Jam35> are we all happy with that?
18:59:09  <tyteen4a03> oh, we don't need to move the sideline to Y Transfer?
18:59:54  <tyteen4a03> there are two die?s I'm not sure of
19:00:22  <coopserver> <Jam35> they can die
19:00:35  <coopserver> <Jam35> alright don't build i'm gonna save
19:00:43  <coopserver> *** tyteen4a03 has left the game (Leaving)
19:00:53  <coopserver> *** Jam35 has left the game (Leaving)
19:02:10  <coopserver> *** Maraxus has left the game (Leaving)
19:04:29  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/OTTDC%20%20ltd%2C%2011th%20Apr%202647.sav
19:04:29  <coopserver> Starting download...
19:04:34  <coopserver> Savegame successfully downloaded
19:04:37  <Jam35> !rcon ls
19:04:38  <coopserver> 0) .. (Parent directory)
19:04:39  <coopserver> 1) OTTDC%20%20ltd%2C%2011th%20Apr%202647.sav
19:04:40  <coopserver> 2) psg_295_start_9.sav
19:04:41  <coopserver> 3) psg_295_start_8.sav
19:04:42  <coopserver> 4) psg_295_start_7.sav
19:04:43  <coopserver> Jam35: You have 72 more messages. Type !less to view them
19:04:46  <Jam35> !rcon load 1
19:04:47  <coopserver> Starting new game
19:04:51  <coopserver> *** plonka has left the game (connection lost)
19:04:52  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221)
19:04:53  <coopserver> *** Game paused (number of players)
19:04:57  <tyteen4a03> !pw
19:04:57  <coopserver> tyteen4a03: rivers
19:05:07  <coopserver> *** Game still paused (connecting clients, number of players)
19:05:14  <coopserver> *** tyteen4a03 has joined
19:05:14  <coopserver> *** Game still paused (connecting clients)
19:05:16  <coopserver> *** Jam35 has joined
19:05:17  <coopserver> *** Game unpaused (connecting clients)
19:05:19  <tyteen4a03> danke
19:05:46  <coopserver> *** Jam35 has left the game (Leaving)
19:06:36  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/OTTDC%20%20ltd%2C%2011th%20Apr%202647.sav
19:06:36  <coopserver> Starting download...
19:06:39  <coopserver> Savegame successfully downloaded
19:06:44  <Jam35> !rcon load 1
19:06:45  <coopserver> Starting new game
19:06:46  <coopserver> *** tyteen4a03 has left the game (connection lost)
19:06:47  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221)
19:06:48  <coopserver> *** Game paused (number of players)
19:06:51  <tyteen4a03> !pw
19:06:51  <coopserver> tyteen4a03: merges
19:06:54  <tyteen4a03> merges
19:06:59  <coopserver> *** Game still paused (connecting clients, number of players)
19:07:05  <coopserver> *** tyteen4a03 has joined
19:07:06  <coopserver> *** Game still paused (number of players)
19:07:10  <coopserver> *** Game still paused (connecting clients, number of players)
19:07:13  <coopserver> *** Jam35 has joined
19:07:14  <coopserver> *** Game still paused (number of players)
19:07:19  <Jam35> forgot start pos.
19:07:32  <coopserver> *** Jam35 has joined company #1
19:07:33  <coopserver> *** Game unpaused (number of players)
19:07:39  <coopserver> *** tyteen4a03 has joined company #1
19:22:31  <Maraxus> !password
19:22:31  <coopserver> Maraxus: thrown
19:22:56  <coopserver> *** Game paused (connecting clients)
19:23:01  <coopserver> *** Maraxus has joined
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19:27:13  <coopserver> *** Maraxus has left the game (Leaving)
19:27:14  <plonka> !pw
19:27:15  <coopserver> plonka: thrown
19:27:19  <Maraxus> gn
19:27:24  <coopserver> *** Game paused (connecting clients)
19:27:26  <coopserver> *** plonka has joined
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19:38:34  <happpy_> is eney   admin    got  a  minte
19:40:56  <happpy_> its  k    JAM   fixs  the  problem
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20:02:48  <coopserver> <plonka> there are way too many industries attached to slh 08
20:02:59  <coopserver> <plonka> checkout the jam over there
20:03:45  <tyteen4a03> it needs a 2nd indeed
20:03:54  <coopserver> <plonka> 16 industires in total
20:04:04  <coopserver> <plonka> a second line is pointless
20:04:08  <tycoondemon> is autopilot maintained?
20:04:16  <coopserver> <plonka> as slh 08 can't handle any more traffic :(
20:04:47  <tyteen4a03> any proposals?
20:05:11  <coopserver> <plonka> just moving the split as far back as possible for the right hand turn at slh 08
20:05:11  <tycoondemon> !dl win64
20:05:14  <coopserver> tycoondemon: http://binaries.openttd.org/nightlies/trunk/r27221/openttd-trunk-r27221-windows-win64.zip
20:05:34  <coopserver> <plonka> ill do that now
20:06:41  <tycoondemon> lol NUTS is a large grf
20:08:09  <tycoondemon> !password
20:08:09  <coopserver> tycoondemon: leaved
20:08:14  <coopserver> *** Game paused (connecting clients)
20:08:18  <coopserver> *** tycoondemon has joined
20:08:19  <coopserver> *** Game unpaused (connecting clients)
20:11:10  <coopserver> <plonka> some trains are going to get lost but oh well
20:11:34  <tycoondemon> can you guys'pc handle this network?
20:11:48  <coopserver> <plonka> yep very easily :)
20:12:02  <tycoondemon> what processor do you have?
20:12:35  <coopserver> <plonka> i7 @ 4 gig, 2x680 gpu and 6 gig of ram all water cooled
20:12:49  <tyteen4a03> just 6 gig of RAM?
20:13:02  <coopserver> <plonka> yeah don't need anymore for gaming
20:13:24  <coopserver> <plonka> as games now use vram on the gpu
20:13:25  <tycoondemon> hmmm
20:13:34  <tycoondemon> well i think its the game resolution
20:13:49  <tyteen4a03> tycoondemon, try increasing the sprite cache
20:13:51  <tycoondemon> smaller windows has more fluent
20:14:39  <tycoondemon> can I set this in game?
20:15:00  <tyteen4a03> only in openttd.cfg
20:15:55  <tycoondemon> okay
20:16:08  <tycoondemon> i have 2650 by 1440 resolution
20:17:44  <coopserver> *** tycoondemon has left the game (Leaving)
20:18:48  <V453000> hi tycoondemon :)
20:18:52  <V453000> :( heleft
20:18:59  <tyteen4a03> heh
20:19:12  <tycoondemon> nah
20:19:15  <coopserver> <plonka> pc can't handle the network :(
20:19:16  <tycoondemon> setting the sprite
20:19:18  <coopserver> <plonka> oh
20:19:31  <tycoondemon> !password
20:19:31  <coopserver> tycoondemon: affect
20:19:36  <coopserver> *** Game paused (connecting clients)
20:19:40  <coopserver> *** tycoondemon has joined
20:19:41  <coopserver> *** Game unpaused (connecting clients)
20:19:50  <coopserver> <tycoondemon> and hi mr. V
20:20:16  <coopserver> <tycoondemon> it seems to be more fluent
20:20:31  <tyteen4a03> somebody told me the maximum is 512, not sure if it's still the case
20:20:44  <coopserver> <tycoondemon> I set it to 1024
20:20:50  <coopserver> <tycoondemon> but I dont know if it capped
20:21:44  <coopserver> <tycoondemon> aaaaah, NUTS is higher graphics, it explains nuts size!
20:22:49  <V453000> gg :)
20:22:58  <V453000> only some vehicles though :P
20:23:02  <V453000> not nearly all yet
20:23:14  <V453000> nyway I grfo
20:23:15  <V453000> gnite
20:23:36  <tyteen4a03> tyteen4a03, yeah, max is still 512
20:24:10  <coopserver> <tycoondemon> gnite MR VEEEEEE!!!
20:24:56  <tycoondemon> i think the high grapgics nuts also contribute to the ufluent feel
20:25:42  <tycoondemon> i have to sleep, gnight and gg an hf everyone!
20:25:47  <coopserver> *** tycoondemon has left the game (connection lost)
20:29:01  <coopserver> <plonka> gn
20:29:09  <tyteen4a03> same :P
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20:55:18  <coopserver> *** Jam35 has left the game (Leaving)
20:55:24  <Jam35> cya
20:55:37  <coopserver> *** tyteen4a03 has left the game (Leaving)
20:55:56  *** Jam35 is now known as Jam35_
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21:07:50  <coopserver> <plonka> gn jam
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21:28:18  <happpy_> hi
21:28:25  <coopserver> <plonka> yo
21:29:10  <happpy_> we  got  a  new  game   on  the  welcome  server
21:29:40  <coopserver> <plonka> swee t
21:29:46  <coopserver> <plonka> ill be on tomorrow
21:29:51  <coopserver> <plonka> bedtime soon
21:30:19  <happpy_> but   jam try  to  the  1  map  will  not  load  so   mark  larst  map  the won i dun that  farm  net werk on
21:30:22  <happpy_> k
21:30:24  <happpy_> np
21:30:31  <happpy_> join me  if u like
21:30:39  <coopserver> <plonka> yeah i will
21:30:40  <happpy_> i got  factorey  and wood
21:31:09  <coopserver> <plonka> ok
21:32:01  <happpy_> u  can  change    the wood  drop  of  to  refin   won
21:32:35  <coopserver> <plonka> alright
21:33:19  <happpy_> i  will  not  bee  on  in  till   late  to mor  so
21:33:37  <coopserver> <plonka> what time's late?
21:34:58  <happpy_> heem  will  help  my  frend  so   mite  be  6  a  cloke  at  night
21:36:56  <coopserver> <plonka> ok
21:37:34  <happpy_> got  87  trains
21:38:09  <coopserver> <plonka> nice :)
21:41:37  <happpy_> 96  nice
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21:51:36  <coopserver> <plonka> wee
21:51:49  <coopserver> <plonka> sorry keep disappearing as  my gran is kicking off
21:52:19  <happpy_> np
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22:16:43  <coopserver> <plonka> fucking gran is like a wild animal
22:16:51  <coopserver> <plonka> we could use a straight jacket
22:21:04  <happpy_> lol
22:22:54  <happpy_> now  got  122
22:23:02  <happpy_> trains
22:23:17  <coopserver> <plonka> nice
22:23:23  <coopserver> <plonka> ill come join u a mo
22:23:27  <happpy_> k
22:23:37  <coopserver> <plonka> i can't goto to bed while she's kicking off
22:23:54  <happpy_> lol
22:24:06  <happpy_> sleep    pil
22:24:26  <coopserver> <plonka> she's drugged up to hell already
22:24:34  <coopserver> <plonka> haonestly
22:24:35  <happpy_> lol
22:24:38  <happpy_>   k
22:24:50  <coopserver> <plonka> she has about 4 docile pills per day and 2 sleepers
22:25:00  <coopserver> <plonka> they keep her calm most of the time
22:25:00  <happpy_> ar  i dee
22:25:07  <happpy_> i  see
22:25:28  <coopserver> <plonka> but when she gets going it can take her hours to calm down :/
22:26:09  <happpy_> ar  i see
23:42:49  <happpy_> k  thanks   sylf
23:43:09  <happpy_> leve  a   sign  for  jam  that u fixs  that map
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