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Log for #openttdcoop on 1st May 2015:
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00:42:45  *** [1]Mark has joined #openttdcoop
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07:11:05  <tycoondemon> Jam35_ https://dl.dropboxusercontent.com/u/51134233/fff3.png i like that one better
07:11:40  <tycoondemon> flat is just plain boring
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07:17:53  <V453000> I think even that is way too flat
07:18:07  <tycoondemon> yes, but its better than flat
07:18:12  <V453000> if you have a desert  that is 100% flat, it feels less weird than that tbh
07:18:46  <tycoondemon> i liked the old desert land in ttd, you had flat desert and hilly woods
07:19:02  <Mark> hiya
07:19:03  <tycoondemon> I wish terragenesis had that landscape type
07:19:39  <V453000> hynube
07:20:31  <Mark> that still works with terragen doesnt it
07:21:32  <tycoondemon> no its is the "original" map generator, but it doesnt look nice on big maps
07:21:43  <Mark> yeah its just half and half
07:21:55  <Mark> orig gen is horrible imho
07:22:13  <tycoondemon> especially on big maps
07:22:40  <tycoondemon> and I dont know if it is the same as the real original ttd
07:22:46  <Mark> !pw
07:22:46  <coopserver> Mark: popped
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07:22:56  <Mark> it should be
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07:23:17  <coopserver> <Mark> laggy
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07:24:05  <coopserver> <Mark> thats better
07:24:21  <coopserver> <Mark> got too heavy for me
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07:32:46  <tyteen4a03> !pw
07:32:46  <coopserver> tyteen4a03: rezlib
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11:28:12  <tyteen4a03> !pw
11:28:12  <coopserver> tyteen4a03: nvargs
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11:29:13  <tyteen4a03> !pw
11:29:13  <coopserver> tyteen4a03: nvargs
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11:30:53  <plonka> !pw
11:30:53  <coopserver> plonka: nvargs
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11:31:21  <tyteen4a03> !rcon max_trains
11:31:35  <tyteen4a03> eh
11:31:45  <coopserver> <plonka> /wave
11:31:52  <tyteen4a03> hey
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12:13:37  <coopserver> <plonka> !admin
12:13:38  <coopserver> *** plonka has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
12:13:56  <plonka> please increase max trains
12:15:33  <V453000> @op plonka
12:15:45  *** V453000 sets mode: +o plonka
12:15:48  <V453000> gogo :P
12:15:52  <V453000>  !rcon set max_trains
12:16:10  <coopserver> <plonka> thx :)
12:16:22  <coopserver> <plonka> wait
12:16:34  <coopserver> <plonka> are u saying i can sex max trains num?
12:16:38  <coopserver> <plonka> set
12:16:41  <V453000> yes
12:16:49  <coopserver> <plonka> aha thanks :)
12:17:08  <coopserver> <plonka> `
12:17:15  <V453000> in irc :)
12:17:39  <plonka> !rcon set max_trains
12:17:40  <coopserver> Current value for 'max_trains' is: '2400' (min: 0, max: 5000)
12:17:54  <plonka> !rcon set max_trains 2500
12:18:22  <plonka> !rcon set max_trains
12:18:23  <coopserver> Current value for 'max_trains' is: '2500' (min: 0, max: 5000)
12:18:26  <V453000> !password
12:18:26  <coopserver> V453000: priest
12:18:31  <plonka> sweet thx again
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12:18:47  <coopserver> <V453000> yw :)
12:22:03  <coopserver> <V453000> should start doing something about maze :)
12:22:20  <coopserver> <plonka> yeah if you can
12:22:35  <coopserver> <plonka> i've just expanded the wood drop
12:22:40  <coopserver> <V453000> :)
12:23:54  <coopserver> <V453000> still looks nice :)
12:24:52  <coopserver> <plonka> yeah i tried to be a bit more creative than i usually do for drops
12:25:09  <coopserver> <plonka> mainly thanks to inspiration from you guys :D
12:25:46  <coopserver> <V453000> xd
12:26:10  <coopserver> <V453000> it is always good to try to keep the style/idea of the stuff when making it bigger :) if possible
12:27:01  <coopserver> <plonka> yeah i like things to look uniform myself
12:27:26  <coopserver> <plonka> its just my stuff is usually uniform and boring lol
12:27:46  <coopserver> <V453000> more variety comes with experience :)
12:28:39  <coopserver> <plonka> yeah
12:29:03  <coopserver> <V453000> I should get some rail trains to 32bpp
12:29:50  <coopserver> <plonka> as in diesel electric etc?
12:29:53  <coopserver> <V453000> ye
12:30:03  <coopserver> <plonka> yeah that'd be fun
12:30:16  <coopserver> <plonka> steam are my fave trains
12:30:28  <coopserver> <V453000> steam is hell to make models for but yeah also those :D
12:30:58  <coopserver> <plonka> yeah steam puffing out running around hill side just looks so cool imo
12:31:58  <coopserver> <plonka> is it the steam puffs that make moddling them dificult?
12:32:06  <coopserver> <V453000> nah
12:32:21  <coopserver> <V453000> the only real problem is that steam trains have a lot of objects and are complex to make :)
12:32:30  <coopserver> <V453000> also to make them look good, the bottom wheel system is good to animate
12:32:38  <coopserver> <V453000> which doesnt make it any simpler :P
12:32:52  <coopserver> <plonka> ok
12:36:42  <tyteen4a03> !Pw
12:36:42  <coopserver> tyteen4a03: assert
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12:38:28  <tyteen4a03> !rcon get max_trains
12:38:32  <tyteen4a03> hm
12:38:34  <tyteen4a03> oh erll
12:38:35  <tyteen4a03> *well
12:39:30  <coopserver> *** tyteen4a03 has left the game (general timeout)
12:39:38  <coopserver> <plonka> whats wrong ty?
12:39:56  <tyteen4a03> nothing, just can't see max_trains with rcon commands :P
12:40:14  <tyteen4a03> !Pw
12:40:15  <coopserver> tyteen4a03: hstdin
12:40:16  <coopserver> <plonka> 2500 currenly
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12:40:35  <coopserver> <plonka> but be careful how many add and where to
12:40:51  <coopserver> <plonka> makes sure all hub on route are blockage free
12:40:57  <coopserver> <plonka> etc
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12:43:47  <tyteen4a03> !Pw
12:43:47  <coopserver> tyteen4a03: mixing
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12:51:25  <tyteen4a03> the lag strikes again :(
13:40:35  *** Maraxus has joined #openttdcoop
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13:40:49  <Maraxus> !password
13:40:49  <coopserver> Maraxus: aligns
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13:44:12  <coopserver> <Maraxus> interesting - someone chose to ignore that no-more-trains-to-factory sign
13:44:27  <coopserver> <plonka> umm :/
13:44:49  <coopserver> <plonka> which trains?
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13:45:00  <coopserver> <Maraxus> unless I'm mistaken atko mines is new
13:45:30  <coopserver> <plonka> that goes to gold drop no?
13:45:36  <tyteen4a03> !pw
13:45:36  <coopserver> tyteen4a03: aligns
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13:45:54  <coopserver> <Maraxus> at !here
13:46:12  <tyteen4a03> that's been there for a while
13:46:31  <tyteen4a03> it was before the sign iirc
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13:47:35  <coopserver> <plonka> looking in train list i can't see any new trains for factory from 2300 onwards so i think it must be old
13:49:04  <coopserver> <Maraxus> new trains can have lower numbers since they fill up spots when other trains are removed
13:49:23  <coopserver> <plonka> yes i just thought that myself lol
13:50:04  <coopserver> <Maraxus> but anyway as long as stuff doesn't break I'll leave it there
13:50:08  <tyteen4a03> I built it, and I don't remember adding any more trains since it was built, before the sign
13:50:23  <tyteen4a03> go on and remove it, the other 2 industries died anyway
13:50:26  <coopserver> <plonka> @ both ok :
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15:00:25  <tyteen4a03> !pw
15:00:25  <coopserver> tyteen4a03: rescan
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15:08:48  <tyteen4a03> !pw
15:08:48  <coopserver> tyteen4a03: textid
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15:10:14  <tyteen4a03> !pw
15:10:14  <coopserver> tyteen4a03: textid
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15:23:33  <tyteen4a03> Who built the yakutat <-> medfra pax route?
15:23:49  <coopserver> <plonka> not me
15:25:04  <coopserver> <plonka> has it broke somethng?
15:25:12  <tyteen4a03> no, just wondering
15:25:17  <tyteen4a03> it's a ship route
15:29:47  <tyteen4a03> I might as well build ship routes to replace the helicoper that serves 3 oilfields :)
15:30:34  <coopserver> <Maraxus> gold now has 3rd out
15:31:25  <tyteen4a03> danke
15:32:33  <coopserver> <Maraxus> will probably need better balancing later, but it works for now
15:33:59  <coopserver> <plonka> i just aded a 3rd rail in to bbh12 and donbe some balancing so expect better through put to gold mine now
15:51:47  *** Jam35_ is now known as Jam35
16:04:06  <Jam35> !pw
16:04:06  <coopserver> Jam35: causes
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16:04:21  <Jam35> sup
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16:14:24  <tyteen4a03> danke
16:14:26  <tyteen4a03> !pw
16:14:26  <coopserver> tyteen4a03: groups
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16:19:30  <coopserver> <plonka> in oil maze tgere's a wp whicch all good trains go through
16:19:44  <coopserver> <plonka> can anyone tell me if it's important and why?
16:19:50  <tyteen4a03> ask V :)
16:20:01  <coopserver> <plonka> is he here?
16:20:09  <coopserver> <plonka> yes he is
16:20:12  <coopserver> <plonka> :D
16:22:21  <tyteen4a03> is he expanding oil maze?
16:22:30  <coopserver> <plonka> he already has
16:22:39  <coopserver> <plonka> i have just connected the extension
16:22:42  <V453000> simple, to make sure that some platforms are reserved for unload only
16:23:23  <coopserver> <plonka> see that's what i thought
16:23:40  <coopserver> <plonka> but your extension didn't take that into account
16:23:48  <V453000> I didnt complete it yet
16:23:53  <coopserver> <plonka> oh
16:24:02  <coopserver> <plonka> now u tell me :P
16:24:44  <coopserver> <plonka> oh well it's connected up now and working better but not 100% due to that issue
16:24:52  <coopserver> <plonka> ill just leave it
16:25:11  <coopserver> <plonka> you can fix it propper once u finish it
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16:41:06  <plonka> !rcon set max_trains
16:41:07  <coopserver> Current value for 'max_trains' is: '2500' (min: 0, max: 5000)
16:41:25  <plonka> !rcon set max_trains 2600
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16:55:28  <Vinnie> !dl win64
16:55:29  <coopserver> Vinnie: http://binaries.openttd.org/nightlies/trunk/r27221/openttd-trunk-r27221-windows-win64.zip
17:05:07  <Vinnie> !password
17:05:07  <coopserver> Vinnie: weekly
17:05:19  <coopserver> *** Game paused (connecting clients)
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17:05:24  <coopserver> <Vinnie> hello
17:06:12  <V453000> hy
17:06:39  <coopserver> <plonka> /wave
17:09:14  <coopserver> <Vinnie> looks so done already
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17:38:56  <tyteen4a03> !pw
17:38:56  <coopserver> tyteen4a03: bfirst
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18:09:12  <coopserver> <plonka> 5 guys here i come
18:09:16  <coopserver> <plonka> cya later
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18:09:19  <tyteen4a03> bye
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19:39:37  <V453000> !password
19:39:37  <coopserver> V453000: pooled
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19:39:52  <coopserver> <V453000> watup
19:40:12  <coopserver> <V453000> bitch Y needed a rubber plantation :(
20:00:07  <coopserver> *** Vinnie has left the game (Leaving)
20:00:14  <Vinnie> cya tommorow
20:00:18  <coopserver> <V453000> cya
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20:00:29  <coopserver> <Maraxus> cu
20:00:51  <coopserver> <V453000> sooo how about more goods trains for oil? :P
20:02:47  <coopserver> <Maraxus> might be okay, although !here might become a problem/challenge
20:04:00  <coopserver> <V453000> hm
20:04:32  <coopserver> <V453000> problem is further ahead I think
20:05:11  <coopserver> <V453000> could be MSH 05
20:05:24  <coopserver> <V453000> "end 4th pl"
20:06:43  <coopserver> <Maraxus> I agree
20:09:46  <coopserver> <V453000> k on merge :D
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20:22:28  <coopserver> <Jam35> @!fixme
20:22:39  <coopserver> <Jam35> why is a rubber train there is better question
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20:26:35  <coopserver> <V453000> MSH 05->BBH 14 better now
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20:34:08  <Mark> hello
20:34:14  <V453000> yo
20:34:20  <coopserver> <Jam35> ola
20:34:26  <coopserver> <Maraxus> hi
20:34:42  <Mark> !pw
20:34:42  <coopserver> Mark: marker
20:34:46  <coopserver> *** Game paused (connecting clients)
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20:34:55  <coopserver> <V453000> hynube
20:35:04  <coopserver> <Mark> :>
20:38:37  <coopserver> <V453000> idk about you others, but I think this game is getting to a nice finish :)
20:38:55  <coopserver> <Mark> absolutely
20:39:16  <coopserver> <V453000> I dont really feel like expanding anymore tbh
20:39:20  <coopserver> <Mark> bbh04 is slightly jammy
20:39:44  <coopserver> <V453000> yeah ugly join before split there too
20:39:59  <coopserver> <Mark> oh yea
20:40:02  <coopserver> <Mark> that is ugly
20:42:36  <coopserver> <Mark> i only wish we could limit primary production
20:42:43  <coopserver> <V453000> is rather easy to code
20:43:09  <coopserver> <Mark> a 256/month limit would make much nicer networks i think
20:43:28  <coopserver> <V453000> it would be reasonable yes
20:45:09  <coopserver> *** Mark has left the game (general timeout)
20:45:18  <coopserver> <V453000> jb4s at BBH 04 fixed
20:47:27  <coopserver> <Jam35> what is !this?
20:47:36  <coopserver> <Jam35> someone doing something there?
20:47:41  <coopserver> <V453000> not me
20:47:45  <coopserver> *** tyteen4a03 has joined company #1
20:48:26  <coopserver> <Jam35> I don't get it
20:48:49  <tyteen4a03> 5th -> 1st.. wat?
20:48:57  <coopserver> <Jam35> seems fairly pointless
20:49:11  <tyteen4a03> it seems like we do have a fifth
20:49:38  <tyteen4a03> does it make it turn left?
20:49:48  <tyteen4a03> to MSH04 I mean
20:50:07  <coopserver> <Jam35> yeah but merges with a full line first
20:50:14  * tyteen4a03 shrugs
20:50:21  <coopserver> <Jam35> like, they share the same split
20:50:36  <coopserver> *** V453000 has left the game (Leaving)
20:50:45  <V453000> gnyte
20:50:49  <tyteen4a03> bye
20:50:52  <coopserver> <Jam35> bb
20:50:53  <coopserver> <Maraxus> gn
20:55:07  <coopserver> <Maraxus> I'm off - gn
20:55:10  *** wicope has quit IRC
20:55:11  <coopserver> <Jam35> cya
20:55:14  <coopserver> *** Maraxus has left the game (Leaving)
20:55:19  *** Maraxus has quit IRC
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21:09:02  <coopserver> *** Jam35 has joined spectators
21:10:30  *** [1]Mark has joined #openttdcoop
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21:17:28  *** [1]Mark is now known as Mark
21:32:49  <coopserver> *** Jam35 has left the game (Leaving)
21:36:05  <coopserver> *** tyteen4a03 has left the game (Leaving)
21:36:06  <coopserver> *** Game paused (number of players)
21:41:50  *** Progman has quit IRC
22:07:58  *** happpy_ has joined #openttdcoop
22:08:05  <happpy_> !players
22:08:05  <coopserver> happpy_: The server is empty, noone is connected. Feel free to remedy this situation
22:08:11  *** happpy_ has left #openttdcoop
22:10:38  *** [1]Mark has joined #openttdcoop
22:17:32  *** Mark has quit IRC
22:17:32  *** [1]Mark is now known as Mark
22:17:57  *** Jam35 is now known as Jam35_
22:27:46  <tyteen4a03> !pw
22:27:46  <coopserver> tyteen4a03: wakeup
22:27:57  <coopserver> *** Game still paused (connecting clients, number of players)
22:28:03  <coopserver> *** tyteen4a03 has joined
22:28:04  <coopserver> *** Game still paused (number of players)
22:28:05  <coopserver> *** Game unpaused (number of players)
23:10:46  *** [1]Mark has joined #openttdcoop
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23:17:42  *** [1]Mark is now known as Mark

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