Log for #openttdcoop on 22nd May 2015:
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00:14:51  *** Aziroshin has quit IRC
00:31:44  *** Aziroshin has joined #openttdcoop
00:44:00  <Sylf> !pw
00:44:00  <coopserver> Sylf: popped
00:44:09  <coopserver> *** Game still paused (connecting clients, number of players)
00:44:12  <coopserver> *** S has joined
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00:45:54  <coopserver> *** S has left the game (Leaving)
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07:50:54  *** Mark has joined #openttdcoop
07:50:54  *** Webster sets mode: +o Mark
07:51:07  <Mark> hello
07:53:18  <Mark> !pw
07:53:18  <coopserver> Mark: growth
07:53:26  <V453000> yonube
07:53:27  <coopserver> *** Game still paused (connecting clients, number of players)
07:53:32  <coopserver> *** Mark has joined
07:53:33  <coopserver> *** Game still paused (number of players)
07:53:34  <coopserver> *** Game unpaused (number of players)
07:53:38  <V453000> desync will be fixed tonight :) just waiting for openttd release
07:53:43  <V453000> !pw
07:53:43  <coopserver> V453000: months
07:53:47  <Mark> nice
07:53:59  <coopserver> <Mark> your plan wins
07:54:16  <V453000> iz half yours
07:54:27  <V453000> !pw
07:54:28  <coopserver> V453000: beside
07:54:44  <coopserver> <Mark> what an honour
07:54:52  <coopserver> <Mark> lets build it then
07:54:55  <V453000> WTF
07:54:56  <V453000> !pw
07:54:57  <coopserver> V453000: subspr
07:55:00  <V453000> seriously
07:55:08  <coopserver> *** Game paused (connecting clients)
07:55:10  <coopserver> *** V453000 has joined
07:55:11  <coopserver> *** Game unpaused (connecting clients)
07:55:14  <Mark> !pw
07:55:14  <coopserver> Mark: subspr
07:55:20  <Mark> why does that change so quickly?
07:55:27  <coopserver> <V453000> ask me not
07:55:30  <Mark> is supposed to be every 5 mins isnt it?
07:55:36  <coopserver> <V453000> k lets fuck up some mL
07:55:46  <coopserver> <Mark> lets do it
07:56:11  <coopserver> 'V453000' reported an error and is closing its connection (desync error)
07:56:12  <coopserver> *** V453000 has left the game (desync error)
07:56:13  <coopserver> 'Mark' reported an error and is closing its connection (desync error)
07:56:14  <V453000> !pw
07:56:14  <coopserver> *** Mark has left the game (desync error)
07:56:15  <coopserver> *** Game paused (number of players)
07:56:16  <coopserver> V453000: subspr
07:56:24  <coopserver> *** Game still paused (connecting clients, number of players)
07:56:26  <coopserver> *** V453000 has joined
07:56:27  <coopserver> *** Game still paused (connecting clients)
07:56:29  <coopserver> *** Mark has joined
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07:56:53  <coopserver> <V453000> ooo mofo read my blog bout expanding
07:56:55  <coopserver> <V453000> :P
07:57:07  <coopserver> 'V453000' reported an error and is closing its connection (desync error)
07:57:08  <coopserver> *** V453000 has left the game (desync error)
07:57:09  <coopserver> 'Mark' reported an error and is closing its connection (desync error)
07:57:10  <coopserver> *** Mark has left the game (desync error)
07:57:10  <V453000> !pw
07:57:11  <coopserver> *** Game paused (number of players)
07:57:11  <V453000> yeah
07:57:12  <coopserver> V453000: subspr
07:57:15  <V453000> btw, it is industries
07:57:22  <coopserver> *** Game still paused (connecting clients, number of players)
07:57:23  <V453000> lets pause the game and allow pause on build
07:57:27  <coopserver> *** Mark has joined
07:57:28  <coopserver> *** Game still paused (number of players)
07:57:29  <coopserver> *** Game unpaused (number of players)
07:58:02  <V453000> !pw
07:58:03  <coopserver> V453000: subspr
07:58:16  <coopserver> *** Game paused (connecting clients)
07:58:25  <coopserver> *** V453000 has joined
07:58:26  <coopserver> *** Game unpaused (connecting clients)
07:58:27  <coopserver> 'V453000' reported an error and is closing its connection (desync error)
07:58:28  <coopserver> *** V453000 has left the game (desync error)
07:58:29  <coopserver> 'Mark' reported an error and is closing its connection (desync error)
07:58:30  <coopserver> *** Mark has left the game (desync error)
07:58:31  <coopserver> *** Game paused (number of players)
07:58:35  <Mark> omg
07:58:36  <V453000> !rcon set command_pause_level
07:58:37  <coopserver> Current value for 'command_pause_level' is: '1' (min: 0, max: 3)
07:58:40  <V453000> !rcon set command_pause_level 3
07:58:41  <coopserver> ERROR: This command/variable is not available during network games.
07:58:49  <V453000> yeah I will just reload with this
07:59:21  <Mark> have you even published that blog post?
07:59:24  <V453000> !pw
07:59:24  <coopserver> V453000: subspr
07:59:32  <V453000> not yet, no time for example game->images
07:59:37  <coopserver> *** Game still paused (connecting clients, number of players)
07:59:39  <coopserver> *** V453000 has joined
07:59:40  <coopserver> *** Game still paused (number of players)
07:59:41  <coopserver> *** Game unpaused (number of players)
07:59:59  <coopserver> *** V453000 has left the game (Leaving)
08:00:00  <coopserver> *** Game paused (number of players)
08:01:08  <V453000> btw, idk if pause building doesnt desync on itself :D
08:01:52  <V453000> !getsave
08:01:53  <coopserver> Starting download...
08:01:57  <coopserver> Savegame successfully downloaded
08:01:58  <V453000> !rcon ls
08:01:59  <coopserver> 0) .. (Parent directory)
08:02:00  <coopserver> 1) autosave/ (Directory)
08:02:01  <coopserver> 2) uploads/ (Directory)
08:02:02  <coopserver> 3) desyncstart.sav
08:02:03  <coopserver> 4) game.sav
08:02:03  <V453000> !rcon cd 2
08:02:05  <coopserver> V453000: You have 5 more messages. Type !less to view them
08:02:06  <V453000> !rcon load 1
08:02:07  <coopserver> Starting new game
08:02:15  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27288)
08:02:39  <V453000> !pw
08:02:40  <coopserver> *** Game still paused (manual, number of players)
08:02:41  <coopserver> V453000: import
08:02:51  <V453000> ok
08:02:53  <V453000> !pw
08:02:53  <coopserver> V453000: priest
08:03:00  <coopserver> *** Game still paused (manual, connecting clients, number of players)
08:03:02  <coopserver> *** V453000 has joined
08:03:03  <coopserver> *** Game still paused (manual, number of players)
08:03:04  <coopserver> *** Game still paused (manual)
08:03:17  <V453000> Taede: the thing went totally nuts in changing passwords :D
08:03:21  <V453000> Mark: join the fuck up
08:03:37  <Mark> !pw
08:03:38  <coopserver> Mark: spends
08:03:46  <coopserver> *** Game still paused (manual, connecting clients)
08:03:51  <coopserver> *** Mark has joined
08:03:52  <coopserver> *** Game still paused (manual)
08:04:13  <coopserver> <Mark> you could have cheated some money while you did that
08:04:18  <coopserver> <V453000> iz nuf
08:04:24  <coopserver> <Mark> 21m?
08:04:40  <coopserver> <V453000> ok maybe isnt :D
08:05:17  <coopserver> <Mark> you know the good things about timezones
08:05:50  <coopserver> <V453000> you fuck sheep while I am having lunch?
08:05:58  <Mark> :D
08:06:09  <Mark> i drink beer while youre having breakfast
08:06:23  <Mark> although that could happen in the same timezone too
08:06:55  <coopserver> <V453000> how does a timezone change what you do in the morning? :D
08:07:01  <coopserver> <V453000> oh while me
08:07:02  <coopserver> <V453000> k
08:07:03  <coopserver> <V453000> legit
08:07:50  <coopserver> <V453000> Sorry Brenfingburg
08:07:55  <coopserver> <V453000> uded
08:14:15  <coopserver> <V453000> careful about hills our trains hate climbing
08:14:34  <coopserver> <Mark> k
08:14:39  <coopserver> <V453000> not k
08:14:56  <coopserver> <V453000> you are supposed to say how the fuck does superstrong have issues with hills
08:15:07  <coopserver> <Mark> :D
08:15:09  <coopserver> <V453000> and you just accept my bullshit
08:15:12  <coopserver> <Mark> yeah why
08:15:13  <coopserver> <V453000> booring
08:15:25  <coopserver> <V453000> because they dont I just told you because you cant test it while paused :D
08:15:31  <coopserver> <Mark> :D
08:15:33  <coopserver> <Mark> oh
08:15:38  <coopserver> <Mark> sorry i didnt bite :D
08:15:49  <coopserver> <V453000> :(
08:20:16  <coopserver> <V453000> so TL9 refit station usez
08:20:26  <coopserver> <V453000> hmmm
08:32:01  <coopserver> <Mark> looks like no desyncs
08:54:16  <coopserver> <V453000> yeah
08:54:32  <coopserver> <V453000> omgwtf
08:55:10  <coopserver> <V453000> 2many signals :P
08:55:35  <coopserver> <V453000> b4d
08:58:05  <coopserver> <Mark> thanks for working that out
08:58:23  <coopserver> <Mark> i usually just leave them untill something breaks
08:59:18  <coopserver> <V453000> nube
08:59:20  <coopserver> <V453000> I gtg
08:59:21  <coopserver> <V453000> cya
08:59:22  <coopserver> *** V453000 has left the game (Leaving)
08:59:34  <coopserver> <Mark> bye
09:01:22  <coopserver> *** Mark has left the game (Leaving)
09:01:23  <coopserver> *** Game still paused (manual, number of players)
09:02:00  *** lol has joined #openttdcoop
09:02:14  <lol> !pw
09:02:15  <coopserver> lol: metric
09:02:16  <lol> hi
09:02:31  <lol> !pw
09:02:31  <coopserver> lol: broken
09:02:41  <coopserver> *** Game still paused (manual, connecting clients, number of players)
09:02:44  <coopserver> *** lol has joined
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09:13:58  *** Mark has quit IRC
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09:22:35  <coopserver> *** lol has left the game (Leaving)
09:22:36  <coopserver> *** Game still paused (manual, number of players)
09:26:56  *** lol has quit IRC
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09:54:56  <solatis> hmm is the current public server offline?
09:55:02  <solatis> i can only see the welcome server
09:55:21  <solatis> @quickstart
09:55:22  <Webster> Quickstart - #openttdcoop Wiki -
09:57:05  <solatis> !password
09:57:06  <coopserver> solatis: origin
10:00:09  <solatis> is the ip, right ?
10:01:30  <solatis> ah, wrong port
10:06:16  *** Aziroshin has quit IRC
10:11:04  *** StarLite has joined #openttdcoop
10:11:04  *** ChanServ sets mode: +o StarLite
10:12:51  <V453000> !pw
10:12:51  <coopserver> V453000: pylons
10:12:57  <V453000> you have the right revision solatis ?
10:12:59  <V453000> !dl
10:13:00  <coopserver> V453000: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
10:13:01  <coopserver> V453000:
10:13:05  <V453000> !ip
10:13:06  <coopserver> V453000:
10:19:27  *** Klanticus has joined #openttdcoop
10:28:54  <solatis> i'm running trunk rxxxx88 yes
10:29:15  <solatis> password 'origin' doesnt appear to work for the public server
10:30:51  <V453000> !pw
10:30:52  <coopserver> V453000: fences
10:30:52  <^Spike^> !pw
10:30:53  <coopserver> ^Spike^: fences
10:30:55  <V453000> it changes :)
10:30:56  <^Spike^> it can change :)
10:31:19  <solatis> ah
10:31:31  <coopserver> *** Game still paused (manual, connecting clients, number of players)
10:31:39  <coopserver> *** solatis has joined
10:31:40  <coopserver> *** Game still paused (manual, number of players)
10:31:44  <solatis> i'm in \o/
10:32:03  <V453000> welcome :)
10:33:41  <coopserver> *** solatis has left the game (Leaving)
10:33:54  <solatis> great
10:34:03  <solatis> now i'm probably just going to spectate for a while
10:39:34  <V453000> @stage Building
10:39:34  *** Webster changes topic to "Cooperative OpenTTD | PSG297 (r27288) | STAGE: Building | New players, use @quickstart and !help | | TS3:"
10:49:44  <V453000> !pw
10:49:45  <coopserver> V453000: moving
10:49:49  <coopserver> *** Game still paused (manual, connecting clients, number of players)
10:49:51  <coopserver> *** V453000 has joined
10:49:52  <coopserver> *** Game still paused (manual, number of players)
10:49:53  <coopserver> *** Game still paused (manual)
10:50:02  <coopserver> <V453000> hoyo
10:52:19  <^Spike^> solatis: that until someone says: Build a SLH ;)
10:52:27  <^Spike^> best way to learn is just do it solatis
10:52:28  <V453000> OR ELSE
10:52:29  <V453000> :)
10:52:37  <^Spike^> making mistakes is not an issue everybody has to learn
10:52:42  <^Spike^> and rebuilding is the most fun part :D
10:53:13  <solatis> ^Spike^: i know
10:53:54  <solatis> i think the best thing for me is to just build small parts and then look whether others improve upon it
10:54:09  <^Spike^> V does this plan have some SLHs?
10:54:25  <coopserver> <V453000> of course but it doesnt have ML yet :) just started
10:54:29  <^Spike^> :)
10:54:40  <^Spike^> solatis: at some point just try to build a SLH
10:54:47  <^Spike^> it's a rather "small" part of a network
10:54:54  <solatis> building SLHs is the most fun part :)
10:55:03  <solatis> especially solving bottlenecks in SLHs
10:55:05  <coopserver> <V453000> good :D want a place to try now?
10:55:08  <^Spike^> :D
10:55:21  <solatis> not just yet, almost ready for dinner here
10:55:26  <coopserver> <V453000> kayZ
10:56:25  <solatis> some of these SLHs in the junctionary are pretty epic
10:56:44  <coopserver> <V453000> the junctionary is the show-off page :P
10:56:50  <coopserver> <V453000> many do not get to such stage
10:56:56  <coopserver> <V453000> or, later in the game
10:57:52  <solatis> you mean the V453000 show-off page :)
10:57:58  <coopserver> <V453000> xd
10:58:10  <coopserver> <V453000> that is just how it ends when you build here for years :P
10:58:15  <solatis> haha
10:58:25  <solatis> well i've been playing ttd for 25+ years now
10:58:38  <coopserver> <V453000> great :)
10:58:50  <coopserver> <V453000> hm isnt the game 21 years old? :P
10:59:24  <solatis> hmm
10:59:27  <solatis> i'm 32 now
10:59:40  <solatis> and i remember being around 10 years old playing ttd in my parents' basement
10:59:42  <coopserver> <V453000> 1994 TTO, 1996 TTD
11:00:10  <coopserver> <V453000> unless I am wrong which is always an option
11:00:29  <solatis> 1994, apparently
11:00:30  <solatis> ok
11:01:51  <solatis> so, in that case, 20 years
11:02:10  <coopserver> <V453000> good nuff
11:02:12  <coopserver> <V453000> :)
11:02:53  <coopserver> <V453000> though I would say playing TTO/TTD/OpenTTD is a diferent category to playing on openttdcoop :D
11:02:56  <coopserver> <V453000> :P
11:03:01  <coopserver> <V453000> madness happens
11:04:19  <solatis> yeah
11:04:21  <solatis> i know
11:04:31  <solatis> i've been trying to simulate madness in my single player efforts
11:04:37  <solatis> suffice to say, i'm probably not mad enough
11:04:37  <coopserver> <V453000> :D perfect
11:04:56  <coopserver> <V453000> never too late to join :)
11:09:16  <coopserver> <V453000> yay first station
11:13:09  <coopserver> <V453000> that island line, so much beauty :D
11:35:48  <solatis> !pw
11:35:48  <coopserver> solatis: window
11:36:09  <coopserver> *** Game still paused (manual, connecting clients)
11:36:22  <coopserver> *** solatis has joined
11:36:23  <coopserver> *** Game still paused (manual)
11:36:25  <coopserver> <V453000> heyo :)
11:36:33  <coopserver> <solatis> in game chat is relayed to irc?
11:36:38  <coopserver> <V453000> yes :)
11:36:50  <coopserver> <solatis> awesome
11:37:00  <coopserver> <solatis> have some 15 minute job i can help out on?
11:37:03  <coopserver> <V453000> it is, means you can talk to people without opening the game :)
11:37:13  <coopserver> <V453000> all over the map are signs of bought land
11:37:19  <coopserver> <V453000> that is where LL_______RR ML goes
11:40:53  <solatis> ehrm, stupid question, but LL / RR stands for left / right (the direction) ?
11:41:33  <V453000> yeah sorry :)
11:41:47  <coopserver> <solatis> no its ok, i just have some catching up to do on the terminology
11:41:57  <coopserver> <V453000> is normal :)
11:45:50  <coopserver> <solatis> the signs with bought land indicate the direction that the MH should follow
11:45:52  <coopserver> <solatis> ?
11:45:57  <coopserver> <solatis> ML*
11:46:22  <coopserver> <solatis> (i'm looking at BBH 02 right now)
12:01:04  <coopserver> <solatis> well i've made some progress connecting BBH 02 with BBH 03
12:01:17  <coopserver> <solatis> the least i could do :)
12:01:19  <coopserver> <V453000> looks right
12:01:27  <coopserver> <V453000> but they should be a bit futher apartr
12:01:34  <coopserver> <solatis> ok
12:01:40  <coopserver> <V453000> plan says focus on expandability -leave space
12:01:41  <coopserver> <solatis> i'll refactor when i get back
12:01:46  <coopserver> <V453000> it is quite important :)
12:01:47  <coopserver> <V453000> sure
12:01:51  <coopserver> <V453000> no rush
12:01:55  <coopserver> <solatis> got it!
12:02:00  <coopserver> *** solatis has left the game (Leaving)
12:04:48  <^Spike^> @glossary
12:04:48  *** lol has joined #openttdcoop
12:04:48  <Webster> ^Spike^: Available definitions: 2cc, ap, avignon, b2b, bananas, basesets, bbh, boost, cl, coop, distantjoin, ecs, eol, eyecandy, firs, fpp, h2h, ice, is2, isr, lb, lc, ll, ml, mm, msh, msrn, nars, newgrf, nuts, pax, pbs, pf, pj1k, prio, ps, psb, psg, pz, pzg, roro, rv, sbahn, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttrs, ttt, ukrs, wwottdgd, yapf, yapp, and yarrs
12:04:49  <lol> !pw
12:04:49  <coopserver> lol: revere
12:04:53  <^Spike^> damn not what i expected :)
12:05:00  <^Spike^> there is a wiki page with all the terms aswell :)
12:05:01  <V453000> XD
12:05:04  <V453000> lol
12:05:14  <^Spike^> and i'm too lazy to find it cause i also sort of need to work
12:05:21  <V453000> idk how it is called anymore
12:05:22  <lol> !pw
12:05:23  <coopserver> lol: smooth
12:05:28  <^Spike^> @terms
12:05:33  <coopserver> *** Game still paused (manual, connecting clients)
12:05:34  <^Spike^> @wiki
12:05:35  <coopserver> *** lol has joined
12:05:36  <coopserver> *** Game still paused (manual)
12:05:36  <Webster> Search - #openttdcoop Wiki - <text>) -- Returns the URL quoted form of the text.
12:05:42  <^Spike^> @wiki slh
12:05:43  <Webster> Sideline Hub - #openttdcoop Wiki -
12:05:43  <V453000>
12:05:46  <^Spike^> that :)
12:06:04  <coopserver> <lol> hi
12:07:23  <coopserver> <lol> isn't the hub mark made nr. 6?
12:07:48  <coopserver> <V453000> is
12:10:20  <coopserver> <lol> is a train 9 tiles long?
12:10:30  <^Spike^> oeh tl9 map? :)
12:10:50  <coopserver> <lol> i'm not sure so i'm asking
12:11:13  <V453000> yes. :)
12:11:21  <V453000> ^Spike^: CL 1.5, power of nuts :P
12:11:39  <coopserver> <lol> what is minimum length of a turn then?
12:11:46  <coopserver> <V453000> I will show
12:11:54  <^Spike^> ah :)
12:12:19  <coopserver> <V453000> see !CL 1,5
12:12:35  <coopserver> <lol> i see
12:13:47  <coopserver> <lol> and this game is cl 1,5
12:14:00  <coopserver> <lol> ?
12:14:05  <coopserver> <V453000> aye
12:14:18  <coopserver> <V453000> plan says TL9 X E Qt R - CL 1,5
12:16:03  <coopserver> <lol> is my hub too small?
12:20:19  <coopserver> <lol> what is min speed of a bridg?
12:20:22  <coopserver> <lol> e
12:21:02  <coopserver> <V453000> our trains go only 134kmh
12:21:10  <coopserver> <V453000> so dont worry about slow bridges :)
12:21:15  <coopserver> <V453000> unless you use the slowest ones ofc
12:21:26  <coopserver> <V453000> it is kind of ok size
12:21:37  <coopserver> <V453000> with the merges it will be just fine
12:23:16  <coopserver> <lol> something like this is the idea?
12:24:39  <coopserver> *** lol has left the game (Leaving)
12:24:44  *** lol has quit IRC
12:24:51  <coopserver> <V453000> it is an option yes
12:25:03  <coopserver> <V453000> could use some improvements but system is fine
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12:42:10  <solatis> !pw
12:42:10  <coopserver> solatis: usable
12:42:15  <coopserver> *** Game still paused (manual, connecting clients)
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12:42:35  <coopserver> *** Game still paused (manual)
12:45:15  <coopserver> <solatis> how many tiles should I aim for between LL and RR ?
12:48:58  <coopserver> <V453000> yeah that looks great
12:49:17  <coopserver> <solatis> i figured better to overdo it this time :)
12:49:20  <coopserver> <V453000> 10-20 is all fine, as it fits
12:49:35  <coopserver> <V453000> you will see that space is missing when we expand :D
12:50:02  <coopserver> <solatis> i know that from first hand experience, but i guess i haven't seen the orders of magnitude that you guys expand to yet
12:50:55  <coopserver> <V453000> depends how much people play a game :)
12:51:00  <coopserver> <V453000> sometimes more, sometimes less
12:51:11  <coopserver> <V453000> pro zone game 21 is a good example of what can happen
12:51:22  <coopserver> <V453000> more games too but this just comes to mind
12:51:24  <coopserver> <solatis> ill look at it
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12:52:51  <lol> !pw
12:52:51  <coopserver> lol: prices
12:52:59  <coopserver> *** Game still paused (manual, connecting clients)
12:53:01  <coopserver> *** lol has joined
12:53:02  <coopserver> *** Game still paused (manual)
12:53:20  <coopserver> <lol> sorry i'm leaving a lot
12:53:25  <coopserver> <lol> but i don't have a lot of time
12:53:30  <coopserver> <lol> why is game paused?
12:54:57  <coopserver> <V453000> the current revision is broken and industries cause desync
12:55:00  <coopserver> <V453000> pausing and allowing building works
12:55:07  <coopserver> <V453000> tonight there will be a fix
12:55:13  <coopserver> <lol> k
12:55:19  <coopserver> <V453000> it isnt a big problem until we get trains :)
12:55:30  <coopserver> <solatis> do you guys make up these MLHs on the fly or are there patterns you guys follow ?
12:55:47  <coopserver> <solatis> (looking at lol making BBH 02 now)
12:56:07  <coopserver> <V453000> it is much simpler than you might think
12:56:16  <coopserver> <lol> i am new here so i copy what mark made
12:56:18  <coopserver> <V453000> you just connect things to each other, there arent that many options
12:56:23  <coopserver> <lol> and i am learning from it
12:56:24  <coopserver> <solatis> haha
12:56:33  <coopserver> <solatis> that sounds like something Yogi Berra could have said
12:57:16  <coopserver> <solatis> "it's all very simple: you just look at the problem, solve it, and then you're done"
12:57:36  <coopserver> <lol> lol
13:00:09  <solatis> a "drop" station means an unloading station ?
13:00:17  <coopserver> <lol> yes
13:00:23  <solatis> so when i see a "candy floss drop", it means an unloading station ?
13:00:50  <coopserver> <solatis> (even though there isn't any accepting industry around yet?)
13:08:00  <coopserver> <lol> maybe also a pickup later in the game
13:08:12  <coopserver> <lol> industrie can be build if station is ready
13:08:20  <coopserver> <solatis> got it
13:08:22  <coopserver> <lol> otherwise you might build it in the wrong place
13:08:33  <coopserver> <solatis> yeah
13:08:43  <coopserver> <solatis> have to get used to the openttdcoop way of thinking
13:08:53  <coopserver> <V453000> careful about stations, they are refit stations
13:08:54  <coopserver> <solatis> i usually build my stations around industry, this is the other way around :)
13:09:05  <coopserver> <V453000> means trains unload, go to depot to refit cargo to product, and pick up the product
13:09:08  <coopserver> <solatis> what do you mean V?
13:09:13  <coopserver> <solatis> ah
13:09:20  <coopserver> <V453000> see @@ABR11
13:09:21  <Webster> Advanced Building Revue 11: Refit Stations at #openttdcoop -
13:09:22  <coopserver> <solatis> in that case i'll copy your design
13:09:29  <coopserver> <V453000> that is also fine
13:13:24  <coopserver> *** lol has left the game (Leaving)
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13:14:09  *** ChanServ sets mode: +o Maraxus
13:14:19  <lol> i cannot open savegame from last public server game
13:14:24  <lol> can you open that file?
13:15:02  <lol> !pw
13:15:03  <coopserver> lol: locate
13:15:16  <coopserver> *** Game still paused (manual, connecting clients)
13:15:18  <coopserver> *** lol has joined
13:15:19  <coopserver> *** Game still paused (manual)
13:17:19  <coopserver> *** solatis has left the game (Leaving)
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13:28:38  <Plonka> !pw
13:28:38  <coopserver> Plonka: walked
13:28:45  <coopserver> *** Game still paused (manual, connecting clients)
13:28:46  <coopserver> *** plonka has joined
13:28:47  <coopserver> *** Game still paused (manual)
13:29:31  <coopserver> <plonka> poop!
13:30:12  <coopserver> <lol> what is it?
13:30:18  <solatis> poop?
13:30:18  <coopserver> <plonka> poop is martian for hello btw :p
13:30:21  <solatis> thats dirty
13:30:38  <solatis> i thought 'marklar' was hello in martian
13:30:50  <coopserver> <plonka> possibly
13:30:54  <coopserver> <plonka> im no expert :)
13:31:02  <solatis> it was a south park reference :)
13:31:09  <coopserver> <plonka> aha
13:31:26  <coopserver> <plonka> not seen that episode :/
13:31:35  <solatis> it's great
13:31:45  <solatis> they meet aliens, and the only words the aliens can say is 'marklar'
13:32:08  <coopserver> <plonka> lol
13:32:13  <coopserver> <plonka> i do love sp
13:32:24  <solatis> i think they sent starvin marvin to the aliens
13:32:27  <coopserver> <lol> i will leave
13:32:41  <coopserver> <plonka> no lol stay :P
13:32:43  <coopserver> *** lol has left the game (Leaving)
13:32:47  <coopserver> <plonka> bb lol
13:32:54  <lol> bye
13:33:14  <coopserver> <plonka> what described reminds me of team america and derka derka
13:33:23  <solatis> haha
13:33:35  <solatis> yeah it's no coincidence it's by the same authors
13:33:57  <coopserver> <plonka> yep those two guys come up with some good stuff
13:35:44  <coopserver> <V453000> yo plonka wat up
13:35:51  <coopserver> <plonka> howdy v
13:35:56  <coopserver> <V453000> hm I should cheat some more money :D soon
13:36:08  <coopserver> <plonka> goof idea :)
13:36:19  <coopserver> <plonka> stupid f
13:39:16  <solatis> i've been very reluctant to terraform so far, only with a station
13:39:24  <solatis> whats the etiquette wrt terraforming?
13:39:39  <coopserver> <plonka> as much as u need
13:39:48  <coopserver> <plonka> not as much as u want
13:40:00  <solatis> sounds great
13:40:03  <solatis> !pw
13:40:03  <coopserver> solatis: useful
13:40:21  <coopserver> *** Game still paused (manual, connecting clients)
13:40:48  <coopserver> *** solatis has joined
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13:43:32  <coopserver> <V453000> huge note
13:43:36  <coopserver> <V453000> if you clone something
13:43:42  <coopserver> <V453000> make sure you clone all distances right
13:43:46  <coopserver> <solatis> use control
13:43:55  <coopserver> <V453000> see my station
13:44:07  <coopserver> <solatis> ohh i think i did tl7
13:44:08  <coopserver> <V453000> it is extremely vital for the red parts to be 1* train length waiting spot
13:44:18  <coopserver> <V453000> 6 actually
13:44:28  <coopserver> <V453000> there is one extra signal
13:44:29  <coopserver> <solatis> stupid me
13:46:02  <coopserver> <solatis> 12 tracks platform length 9 for stations right?
13:47:50  <coopserver> <solatis> i think i got it right now
13:48:08  <coopserver> *** solatis has left the game (Leaving)
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13:51:43  <coopserver> <V453000> yeah bu
13:51:44  <coopserver> <V453000> :d
13:51:50  <coopserver> <V453000> needs signals and the depot lengths are borken
14:21:34  <Taede> !threads
14:21:35  <coopserver> Taede: I have spawned 1 thread; 11 threads are still currently active: MainThread,,,,,,,,,, and SoapPollingThread.
14:21:50  <Taede> thatll bewhy its crazy with pws
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14:27:48  <coopserver> <plonka> v
14:27:54  <coopserver> <plonka> need cash plz
14:29:01  <coopserver> <plonka> @admin
14:29:04  <coopserver> <plonka> !admin
14:29:05  <coopserver> *** plonka has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
14:29:15  <coopserver> <plonka> need some cash yo
14:33:01  <Plonka> v453000
14:33:20  <Plonka> v453000
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14:55:36  <pewz> !dl
14:55:36  <coopserver> pewz: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
14:55:37  <coopserver> pewz:
14:55:56  <V453000> kay :D sec
14:56:08  <coopserver> *** V453000 has left the game (Leaving)
14:56:15  <coopserver> <plonka> finally :)
14:56:26  <pewz> !download source
14:56:26  <coopserver> pewz:
14:58:37  <V453000> btw who the fuck made the company name :D
14:58:42  <V453000> !getsave
14:58:43  <coopserver> Starting download...
14:58:47  <coopserver> Savegame successfully downloaded
14:58:47  <V453000> !rcon ls
14:58:49  <coopserver> 0) .. (Parent directory)
14:58:50  <coopserver> 1) Not%20in%20the%20Face%20TT%20LTD%2C%201st%20Mar%202120sadffsd.s
14:58:51  <coopserver> 2) Not%20in%20the%20Face%20TT%20LTD%2C%201st%20Mar%202120.sav
14:58:52  <coopserver> 3) psg297start2.sav
14:58:53  <coopserver> 4) psg297start1.sav
14:58:53  <V453000> !rcon load 1
14:58:55  <coopserver> V453000: You have 85 more messages. Type !less to view them
14:58:55  <V453000> gogogogog
14:58:56  <coopserver> Starting new game
14:58:56  <V453000> $$$$$$$
14:59:00  <coopserver> *** plonka has left the game (connection lost)
14:59:01  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27288)
14:59:24  <coopserver> *** Game still paused (manual, number of players)
14:59:26  <Plonka> thx
14:59:44  <Plonka> !pw
14:59:44  <coopserver> Plonka: values
15:00:06  <Plonka> !pw
15:00:06  <coopserver> Plonka: bought
15:00:17  <coopserver> *** Game still paused (manual, connecting clients, number of players)
15:00:18  <coopserver> *** plonka has joined
15:00:20  <coopserver> *** Game still paused (manual, number of players)
15:00:20  <coopserver> *** Game still paused (manual)
15:05:59  <Goddesen> !newgrf
15:06:10  <Goddesen> !help
15:06:11  <coopserver> Goddesen:
15:06:14  <Goddesen> !grf
15:06:14  <coopserver> Goddesen:
15:09:20  <Goddesen> !pw
15:09:21  <coopserver> Goddesen: gained
15:09:34  <coopserver> *** Game still paused (manual, connecting clients)
15:09:35  <coopserver> *** Godde has joined
15:09:36  <coopserver> *** Game still paused (manual)
15:17:03  <Maraxus> !pw
15:17:03  <coopserver> Maraxus: slovak
15:17:07  *** liq3 has quit IRC
15:17:11  <coopserver> *** Game still paused (manual, connecting clients)
15:17:14  <coopserver> *** Maraxus has joined
15:17:15  <coopserver> *** Game still paused (manual)
15:17:24  <coopserver> <plonka> hello
15:17:25  <coopserver> *** Godde has left the game (Leaving)
15:17:27  <coopserver> <Maraxus> hi
15:19:59  <coopserver> *** Maraxus has joined company #1
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15:33:19  <ars> !download
15:33:19  <coopserver> ars: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
15:33:20  <coopserver> ars:
15:39:33  *** Max| has quit IRC
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15:44:47  <ars> Hi)
15:44:54  <ars> !password
15:44:54  <coopserver> ars: manner
15:45:15  <ars> !password
15:45:16  <coopserver> ars: amount
15:45:24  <coopserver> *** Game still paused (manual, connecting clients)
15:45:26  <coopserver> *** ars has joined
15:45:27  <coopserver> *** Game still paused (manual)
15:46:06  <coopserver> <plonka> hello ars
15:46:11  <coopserver> <ars> Hi
15:50:34  <coopserver> <ars> Nice plan)
15:50:53  <coopserver> <plonka> yeah
15:51:00  <coopserver> <plonka> now get building :P
15:52:10  <coopserver> <ars> When will we can build?
15:52:24  <coopserver> <plonka> now
15:52:36  <coopserver> <ars> )
15:52:53  <coopserver> <plonka> just goto a hub sign or station sign and build, build, build :D
15:53:05  <coopserver> <ars> Ok)
15:54:11  <coopserver> <ars> Where are you from?
15:54:21  <coopserver> <plonka> leeds uk
15:54:35  <coopserver> <ars> Russia
15:55:01  <coopserver> <plonka> the beauty of the internet
15:55:13  <coopserver> <ars> )
15:55:17  <coopserver> <plonka> people from all over world meet up to play ottd :D
15:56:30  <coopserver> <ars> I can`t speak English well(((
15:57:03  <coopserver> <plonka> ive understood you so far
15:57:22  <coopserver> <plonka> and your english is better than my russian :P
15:57:28  <coopserver> <ars> How old are you?
15:57:35  <coopserver> <ars> )
15:57:38  <Goddesen> !pw
15:57:38  <coopserver> Goddesen: bubble
15:57:40  <coopserver> <plonka> 34
15:57:48  <coopserver> *** Game still paused (manual, connecting clients)
15:57:49  <V453000> 666
15:57:49  <coopserver> *** Godde has joined
15:57:50  <coopserver> *** Game still paused (manual)
15:58:02  <coopserver> <ars> Hi
15:58:05  <coopserver> <plonka> wow v's older than i am :D
15:58:28  <coopserver> <plonka> hi godde
15:58:37  <coopserver> <Godde> hiyo
15:58:43  <coopserver> <Godde> just stopping by to have a look
15:58:55  <coopserver> *** plonka has joined spectators
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15:59:44  <coopserver> *** Godde has left the game (Leaving)
16:10:27  <coopserver> <ars> ops...
16:10:37  <coopserver> <plonka> ?
16:13:41  <coopserver> <ars> Bad...
16:14:10  <coopserver> <plonka> whats wrong with it ars?
16:14:26  <coopserver> <ars> Look
16:15:20  *** Max| has joined #openttdcoop
16:15:21  <coopserver> <plonka> oh you meant the curve length?
16:15:25  <coopserver> <plonka> and s bend?
16:15:33  *** Jam35_ is now known as Jam35
16:15:52  <coopserver> <plonka> yes im not used to building with long trains
16:16:00  <Jam35> !pw
16:16:00  <coopserver> Jam35: laying
16:16:05  <coopserver> *** Game still paused (manual, connecting clients)
16:16:06  <coopserver> *** Jam35 has joined
16:16:07  <coopserver> *** Game still paused (manual)
16:16:12  <coopserver> <plonka> hey jam
16:16:19  <coopserver> <Jam35> heyhey
16:16:21  <coopserver> <ars> Hi Jam35
16:16:26  <coopserver> <Jam35> hihi
16:16:28  <coopserver> <Maraxus> hi
16:16:40  <coopserver> <Jam35> also :)
16:18:02  <coopserver> <Jam35> oh build whilst paused
16:18:13  <coopserver> <Jam35> still desyncing
16:18:25  <coopserver> <plonka> i haven't today so far
16:18:40  <coopserver> <Jam35> that's why the pause I mean
16:18:41  <coopserver> <plonka> i did about 30 times yesterday though
16:18:48  <coopserver> <plonka> oh
16:19:08  <coopserver> <plonka> so pausing "fixes" it?
16:19:09  <coopserver> <Jam35> whatya doin?
16:19:15  <coopserver> <Jam35> I guess
16:19:21  <coopserver> <plonka> just built a huge hub
16:19:34  <coopserver> <Jam35> mhm
16:19:37  <coopserver> <plonka> left loads of room for expansion
16:19:40  <coopserver> <plonka> as per plan
16:20:17  <coopserver> <Jam35> bah who needs it :P
16:20:28  <coopserver> <plonka> v does? :p
16:20:40  <coopserver> <Jam35> what a noob
16:20:56  <coopserver> <plonka> hehe
16:21:51  <coopserver> <Jam35> do you have orange/red or white RAWR landscape?
16:22:04  <coopserver> <plonka> orange/red
16:22:13  <coopserver> <plonka> tf and buldoze bits are brown
16:22:20  <coopserver> <Jam35> i had to disable the static newgrf
16:22:35  <coopserver> <Jam35> could not handle mars industies like that, with RAWR
16:22:58  <coopserver> <plonka> why what colout should land be?
16:22:59  <coopserver> <ars> I want to build BBH 03)
16:23:09  <coopserver> <Jam35> mars is orange
16:23:12  <coopserver> <plonka> build it then :p
16:23:21  <coopserver> <Jam35> but RAWR overwrites it
16:23:29  <coopserver> <plonka> to white?
16:23:31  <coopserver> <Jam35> becomes like toyland in stable
16:23:36  <coopserver> <Jam35> white ish t=yeah
16:23:43  <coopserver> <plonka> ok
16:27:12  <coopserver> *** Maraxus has joined spectators
16:36:13  <solatis> !pw
16:36:13  <coopserver> solatis: widget
16:36:51  <solatis> !pw
16:36:51  <coopserver> solatis: looped
16:37:26  <coopserver> *** Game still paused (manual, connecting clients)
16:37:53  <coopserver> *** solatis has joined
16:37:54  <coopserver> *** Game still paused (manual)
16:38:03  <coopserver> <plonka> wb solatis
16:39:54  <coopserver> *** solatis has left the game (Leaving)
16:44:58  <coopserver> <plonka> like this watch
16:45:40  <coopserver> *** Jam35 has joined company #1
16:45:47  <coopserver> <plonka> like so
16:47:52  *** solatis has quit IRC
16:56:05  <coopserver> <plonka> yes that will work :)_
16:58:56  <coopserver> <ars> Normal?
16:59:18  <coopserver> <plonka> there thats good
16:59:31  <coopserver> <plonka> now install prios
16:59:45  <coopserver> <ars> Ok
17:00:06  *** solatis has joined #openttdcoop
17:05:33  <coopserver> <plonka> oh
17:05:40  <coopserver> <plonka> wht was it?
17:06:05  <solatis> !pw
17:06:05  <coopserver> solatis: master
17:06:15  <coopserver> <ars> Ok,,,
17:06:20  <coopserver> *** Game still paused (manual, connecting clients)
17:06:28  <coopserver> *** solatis has joined
17:06:29  <coopserver> *** Game still paused (manual)
17:06:40  <coopserver> <plonka> wb again solatis :P
17:07:32  <coopserver> <ars> (
17:10:01  <coopserver> <solatis> ty :)
17:12:18  <coopserver> *** solatis has left the game (Leaving)
17:13:06  <coopserver> <ars> Normal?
17:14:26  <coopserver> *** Maraxus has joined company #1
17:16:07  <coopserver> <plonka> now move split back
17:16:11  <coopserver> <plonka> like this
17:17:13  <coopserver> <plonka> yep that will work :)
17:17:54  <coopserver> <plonka> fixed
17:17:55  <coopserver> <plonka> :)
17:20:36  <coopserver> <ars> Normal?
17:20:50  <coopserver> <plonka> yes looks good
17:21:15  <coopserver> <plonka> wait i spotted a problem
17:21:29  <coopserver> <plonka> no wait nevermind
17:21:51  <coopserver> <plonka> just dont forget
17:22:00  <coopserver> <plonka> you need !this track to turn left
17:22:33  <coopserver> <ars> Ok
17:22:37  <coopserver> <ars> look
17:23:21  <coopserver> <plonka> yep you can do that if  you like
17:24:13  <coopserver> <ars> As to the Moscow Ring Road
17:24:17  <coopserver> <plonka> doesn't really matter how it's built so long as certain principles are followed
17:24:21  <coopserver> <plonka> lol :)
17:25:42  <coopserver> <plonka> !these waiting bays still aren't long enough
17:31:02  <coopserver> <plonka> afk a moment
17:32:05  *** lol has joined #openttdcoop
17:32:08  <lol> !pw
17:32:08  <coopserver> lol: trucks
17:32:18  <coopserver> *** Game still paused (manual, connecting clients)
17:32:20  <coopserver> *** lol has joined
17:32:21  <coopserver> *** Game still paused (manual)
17:33:06  <coopserver> <ars> Hi lol
17:33:12  <coopserver> <lol> hello
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17:38:38  <coopserver> <plonka> wait ars
17:39:00  <coopserver> <plonka> !these lines need double tunnels
17:39:29  <coopserver> <ars> I can`t make
17:39:44  <coopserver> <plonka> lets see
17:39:56  <coopserver> <ars> Stop
17:40:40  <coopserver> <Jam35> can I unpause for 3 seconds? :)
17:40:50  <coopserver> <lol> i think you can try
17:40:52  <coopserver> <ars> Ok
17:40:56  <coopserver> <lol> maybe we all disconnect
17:41:02  <coopserver> <Jam35> yeah
17:41:11  <coopserver> <plonka> go for it
17:41:19  <coopserver> <Jam35> !unpause
17:41:39  *** ChanServ sets mode: +o Jam35
17:41:47  <Jam35> !unpause
17:41:48  <coopserver> *** Game unpaused (manual)
17:41:50  <Jam35> !pause
17:41:51  <coopserver> *** Game paused (manual)
17:41:59  <coopserver> <Jam35> done
17:42:02  <coopserver> <Jam35> phew :P
17:42:08  <coopserver> <plonka> sweet
17:42:45  <coopserver> <plonka> wait ars
17:43:00  <coopserver> <plonka> move all !this
17:43:17  <coopserver> <lol> if you split do you have to take care that trains doesn't block split?
17:43:30  <coopserver> <lol> or can you make that better when game is running?
17:43:43  <coopserver> <plonka> because if not you run the risk of merging before split
17:43:57  <coopserver> <plonka> yes lol
17:44:17  <coopserver> <plonka> create signal gaps accordingly so trains can't block split etc
17:44:28  <coopserver> <lol> but then you have a big signal gap
17:44:46  <coopserver> <lol> so if they can merge into mainline at once you miss a chance to merge
17:44:59  <coopserver> <plonka> yep that's ok so long as split goes to same location
17:45:06  <coopserver> <lol> k
17:45:35  <coopserver> <plonka> just don't make the signal gap any bigger than 1tl really and should be ok
17:45:40  <coopserver> <plonka> wait ars
17:45:58  <coopserver> <plonka> !move it !to here
17:46:01  <coopserver> <ars> Wait!
17:46:16  <coopserver> <plonka> ok
17:46:17  <coopserver> <lol> do you see sign:this ok?
17:48:06  <coopserver> <plonka> so long as !move it lines merge after the mainline splits it's ok
17:48:46  <coopserver> <ars> wait!!!
17:49:13  <coopserver> <plonka> lol show me where u mean with this split
17:49:22  <coopserver> <lol> it has sign this ok?
17:49:55  <coopserver> <plonka> jsut keep building ars
17:50:10  <coopserver> <plonka> then i can see what you're trying to do
17:51:52  <coopserver> <plonka> yeah a gap of 7 is fine for 9 train length
17:51:59  <coopserver> <lol> k
17:52:01  <coopserver> <plonka> no wait
17:52:02  <coopserver> <lol> thanks
17:52:19  <coopserver> <plonka> that gap should be about 10
17:52:34  <coopserver> <plonka> otherwise a train might pull in
17:52:39  <coopserver> <lol> which gap?
17:52:48  <coopserver> <plonka> this ok? sign
17:52:59  <coopserver> <plonka> u have a gap of 7
17:53:11  <coopserver> <lol> i know that one
17:53:15  <coopserver> <plonka> that can let in a train and cut off the plit
17:53:25  <coopserver> <plonka> if the other split clears first
17:53:31  <coopserver> <plonka> then it's a needless blockage
17:53:35  <coopserver> <lol> but if you count from mainline merger
17:53:50  <coopserver> <lol> it is 17 tiles
17:53:55  <coopserver> <plonka> no forget the merger one sec
17:54:03  <coopserver> <plonka> where the split starts
17:54:20  <coopserver> <plonka> from the exit signal to the next signal is a gap of 7
17:54:21  <coopserver> <lol> so it has a free place for 2 trains and they will block the signal so exitsignal stays red
17:54:30  <coopserver> <lol> yes
17:54:42  <coopserver> <plonka> well the number of trains it can hold doesn't matter
17:54:58  <coopserver> <plonka> what matters is the last train dones't potentially cut of the split
17:55:36  <coopserver> <plonka> ah yeah
17:55:38  <coopserver> <plonka> i see
17:55:40  <coopserver> <plonka> yeah
17:55:43  <coopserver> <plonka> its ok
17:55:58  <coopserver> <lol> thanks for looking
17:56:03  <coopserver> <plonka> cos last train goes beyound the last block signal
17:56:11  <coopserver> <lol> yes
17:56:18  <coopserver> <lol> i like you are understanding it
17:56:30  <coopserver> <plonka> yep i get u now
17:56:34  <coopserver> <plonka> and it's ok :)
17:56:37  <coopserver> <ars> BB
17:56:47  <coopserver> <plonka> later ars
17:57:02  <coopserver> *** ars has left the game (Leaving)
17:58:17  <coopserver> <lol> i think it is finished
17:58:51  <coopserver> <plonka> check !needs prios
17:59:16  <coopserver> <lol> full prio?
17:59:24  <coopserver> <plonka> prios probably need to be about 1 tl
17:59:26  <coopserver> <plonka> yes
17:59:35  <coopserver> <lol> so what i have now?
17:59:46  <coopserver> <plonka> one and two lines both have choice
18:00:06  <coopserver> <plonka> do you know how to build prios?
18:00:21  <coopserver> <lol> like i build at mainline merging?
18:00:27  <coopserver> <plonka> yes
18:00:33  <coopserver> <plonka> or
18:00:46  <coopserver> <plonka> you can add a split to the other 2 lines
18:00:47  <coopserver> <lol> so it need and prio with lengte +/- 13?
18:01:07  <coopserver> <plonka> prio length should probably be about 9
18:01:20  <coopserver> <plonka> we are using slow and strong trains
18:01:30  <coopserver> <plonka> so one tl should be enough
18:02:09  <coopserver> <lol> do you see sign !your exit?
18:02:13  <coopserver> <lol> you don't have prio there
18:02:31  <coopserver> <plonka> yeah that's becaise all lines split
18:02:41  <coopserver> <plonka> so all line have choice to all lines
18:02:53  <coopserver> <lol> but mine has too
18:03:29  <coopserver> <plonka> those 2 have no choice
18:03:35  <coopserver> <plonka> so they need prios
18:03:38  <coopserver> <plonka> or choice
18:03:48  <coopserver> <plonka> afk for 15 mins
18:03:59  *** ars has quit IRC
18:04:07  <coopserver> <lol> i'm building choice now
18:09:35  <coopserver> <lol> big station jams
18:10:20  <coopserver> *** lol has left the game (Leaving)
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19:44:22  <Taede> !playercount
19:44:22  <coopserver> Taede: There are currently 1 players and 2 spectators, making a total of 3 clients connected
19:44:56  <Taede> !whoami
19:44:57  <coopserver> Taede: I don't recognize you.
19:45:13  <Taede> !reload Soap
19:45:13  <coopserver> Disconnected from #openttdcoop - Public Server (
19:45:15  <coopserver> Connecting...
19:45:21  <coopserver> Taede: The operation succeeded.
19:45:22  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27288)
19:45:33  <Taede> !threads
19:45:33  <coopserver> Taede: I have spawned 1 thread; 13 threads are still currently active: MainThread,,,,,,,,,,,, and SoapPollingThread.
19:45:39  <Taede> !quit
19:45:41  *** coopserver has quit IRC
19:46:42  *** coopserver has joined #openttdcoop
19:46:42  *** ChanServ sets mode: +o coopserver
19:46:51  <coopserver> Connected to #openttdcoop - Public Server ( (Version r27288)
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20:16:52  <coopserver> *** Jam35 has joined company #1
20:32:38  <Taede> !reload Soap
20:32:38  <coopserver> Disconnected from #openttdcoop - Public Server (
20:32:39  <coopserver> Connecting...
20:32:45  <coopserver> Taede: The operation succeeded.
20:32:46  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27288)
20:37:54  <coopserver> *** Maraxus has left the game (Leaving)
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20:42:22  *** Progman_ is now known as Progman
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21:20:56  <coopserver> *** Jam35 has joined spectators
21:46:57  <coopserver> *** Jam35 has left the game (Leaving)
22:35:32  <coopserver> *** plonka has left the game (Leaving)
22:35:33  <coopserver> *** Game still paused (manual, number of players)
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23:34:37  *** Jam35 is now known as Jam35_
23:52:52  <Sylf> !pw
23:52:52  <coopserver> Sylf: indtid
23:53:07  <coopserver> *** Game still paused (manual, connecting clients, number of players)
23:53:10  <coopserver> *** S has joined
23:53:11  <coopserver> *** Game still paused (manual, number of players)
23:55:21  <coopserver> *** S has left the game (Leaving)
23:55:32  <coopserver> *** Game still paused (manual, connecting clients, number of players)
23:55:35  <coopserver> *** S has joined
23:55:36  <coopserver> *** Game still paused (manual, number of players)
23:56:26  <Sylf> !rcon scrollto
23:56:27  <coopserver> - Center the screen on a given tile.
23:56:28  <coopserver> - Usage: 'scrollto <tile>' or 'scrollto <x> <y>'
23:56:29  <coopserver> - Numbers can be either decimal (34161) or hexadecimal (0x4a5B).
23:56:37  <Sylf> :/ no current value
23:57:03  <Sylf> !rcon scrollto 0x1F309
23:57:07  <coopserver> *** S has left the game (Leaving)
23:57:17  <coopserver> *** Game still paused (manual, connecting clients, number of players)
23:57:20  <coopserver> *** S has joined
23:57:21  <coopserver> *** Game still paused (manual, number of players)
23:57:37  <Sylf> good enough
23:57:41  <coopserver> *** S has left the game (Leaving)

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