Log for #openttdcoop on 23rd May 2015:
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01:57:44  *** liq3 has joined #openttdcoop
03:36:15  *** solatis has joined #openttdcoop
03:59:14  <solatis> !whoami
03:59:14  <coopserver> solatis: I don't recognize you.
03:59:36  <solatis> !pw
03:59:36  <coopserver> solatis: latent
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04:49:23  <solatis> ok i've just finished my first real contribution, the candy floss drop station
04:49:33  <solatis> since it's my first contribution, it might be a good idea if someone else reviews it
04:50:19  <solatis> but i'm fairly certain i've done a good copycat job of V453000's station :)
05:37:23  <solatis> !pw
05:37:23  <coopserver> solatis: orders
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05:55:25  <solatis> !whoami
05:55:25  <coopserver> solatis: I don't recognize you.
05:59:53  *** ars has joined #openttdcoop
06:00:13  <ars> !pw
06:00:13  <coopserver> ars: rapids
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06:00:40  <coopserver> <solatis> hi ars
06:01:00  <coopserver> <ars> Hi
06:13:51  <coopserver> *** ars has left the game (Leaving)
06:39:40  <Sylf> !pw
06:39:40  <coopserver> Sylf: runway
06:39:47  <coopserver> *** Game still paused (manual, connecting clients)
06:39:50  <coopserver> *** S has joined
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06:39:53  <coopserver> *** S has changed his/her name to Sylf
06:40:05  <coopserver> <solatis> hi
06:40:23  <coopserver> <Sylf> ello
06:41:20  <coopserver> <Sylf> some tight corners, missing way point in front of depots
06:41:39  <coopserver> <solatis> where are you looking at ?
06:41:56  <coopserver> <Sylf> battery drop and candyfloss drop
06:42:10  <coopserver> <solatis> ok
06:42:17  <coopserver> <Sylf> also, be careful with the waiting bay sizes in front of platforms
06:42:51  <coopserver> <solatis> have it be at least 9 tracks long you mean ?
06:43:29  <coopserver> <Sylf> sort of
06:43:44  <coopserver> <Sylf> too small of space is obvious
06:43:51  <coopserver> <solatis> yeah got it
06:43:52  <coopserver> <Sylf> but too many signals is also bad
06:44:16  <coopserver> <solatis> ah it is the goal to make the waiting bay hold exactly 1 train ?
06:44:26  <coopserver> <solatis> as in, not more signals than necessary
06:44:58  <coopserver> <Sylf> you can have some signals
06:45:24  <coopserver> <Sylf> you can study TOFFEE DROP entrance
06:47:19  <coopserver> <Sylf> size of space between the station and depot is also carefully made
06:47:28  <coopserver> <Sylf> and the signals around the depot
06:47:37  <coopserver> <solatis> to fit exactly 1 train ?
06:47:54  <coopserver> <Sylf> yes, and note the exit signal next to the depot
06:48:39  <coopserver> <solatis> i can see pre-signals at V45300's station
06:48:45  <coopserver> <solatis> i don't see exit-signals ?
06:48:51  <coopserver> <solatis> (near the depots)
06:49:06  <coopserver> *** Sylf has joined company #1
06:50:23  <coopserver> <solatis> anyway, i understand your points, will improve upon it later
06:54:02  *** [1]Mark has joined #openttdcoop
06:54:10  <[1]Mark> hello
06:54:24  *** [1]Mark is now known as Mark
06:54:26  <Mark> !pw
06:54:26  <coopserver> Mark: trying
06:54:32  <coopserver> <solatis> hi mark
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06:54:48  <coopserver> <Mark> what up
06:58:19  <coopserver> *** Sylf has left the game (Leaving)
06:58:28  <Sylf> yikes, 2am already
06:58:38  <coopserver> <Mark> :)
07:02:45  <coopserver> *** solatis has left the game (Leaving)
07:51:25  <V453000> yoyo
07:51:33  <coopserver> <Mark> yoho
07:51:54  <V453000> we should update
07:51:58  <V453000> or did someone already?
07:51:59  <coopserver> <Mark> yes
07:52:01  <coopserver> <Mark> no
07:52:03  <coopserver> <Mark> do it
07:52:23  <V453000> !update
07:52:23  <coopserver> Starting update...
07:52:32  <V453000> should fix the desyncs :)
07:52:47  <Mark> what was the cause?
07:52:59  <V453000> industries doing weird shit
07:53:07  <V453000> I thought so tbh :)
07:53:13  <coopserver> Game successfully updated
07:53:14  <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly
07:53:15  <coopserver> Server Shutting down
07:53:16  <coopserver> Disconnected from #openttdcoop - Public Server (
07:53:17  <V453000> in the changelog was "added maximum of industries"
07:53:20  <V453000> or something like that
07:53:32  <V453000> they had some wrong owner or builder or idk what, something along those lines
07:53:44  <coopserver> Server is starting
07:53:45  <V453000> which would explain why the pax game wasnt desyncing, too
07:54:32  <Mark> right
07:55:22  <V453000> hm "Server is starting" :D
07:55:42  <Mark> !dl win64
07:55:42  <coopserver> Not connected!!
07:55:47  <Mark> !!
07:56:24  <V453000> f4g
07:59:34  <solatis> !pw
07:59:34  <coopserver> Not connected!!
08:00:51  <Mark> solatis: were updating
08:00:55  <Mark> or attempting to
08:01:33  <V453000> Taede: :D
08:01:40  <V453000> halp
08:02:40  <solatis> i know
08:03:00  * solatis doesnt like waiting
08:03:23  <solatis> does that mean i'll have to update my client to a new nightly ?
08:03:51  <Mark> yes
08:03:54  <Mark> the old one is bugged
08:03:59  <Mark> desyncs un unpause
08:03:59  <solatis> got it
08:04:02  <solatis> downloading
08:05:22  <Mark> V whats going on
08:05:24  <Mark> you noob
08:06:09  <V453000> idk the server is just stuck or something
08:06:16  <V453000> fixing of fix in progress? :D
08:09:07  <V453000> hm
08:09:18  <V453000> !reload soap
08:09:18  <coopserver> V453000: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
08:09:20  <V453000> yeah
08:12:01  <solatis> !pw
08:12:02  <coopserver> Not connected!!
08:12:14  <solatis> hmm the server does seem to be responding / online
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08:12:24  *** ChanServ sets mode: +o Mucht
08:20:26  <V453000> sight
08:20:28  <V453000> -t
08:20:32  <V453000> !update
08:20:32  <coopserver> Starting update...
08:20:35  <V453000> lol wat
08:20:51  <coopserver> Game successfully updated
08:20:56  <V453000> :D LMFAO
08:21:35  <V453000> !pw
08:21:35  <coopserver> Not connected!!
08:21:37  <V453000> hm
08:21:40  <V453000> !apconnect
08:21:40  <coopserver> Connecting...
08:22:41  <solatis> !pw
08:22:41  <coopserver> Not connected!!
08:22:47  <solatis> I SAID !pw !
08:38:06  *** Jam35_ is now known as Jam35
08:38:58  <Mark> im off
08:39:02  <Mark> byebye
08:40:45  <Jam35> gn
08:40:49  <Jam35> !dl
08:40:49  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
08:40:50  <coopserver> Not connected!!
08:41:17  <Mark> V's trying to update the server
08:41:22  <Mark> but he managed to get it stuck
08:41:37  <Jam35> :D
08:41:41  <Jam35> ok
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08:43:37  *** ChanServ sets mode: +o Maraxus
08:45:17  <Maraxus> !info
08:45:17  <coopserver> Not connected!!
08:45:20  <solatis> !pw
08:45:20  <coopserver> Not connected!!
08:47:02  <coopserver> Connecting...
08:47:04  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27291)
08:47:12  <Jam35> !pw
08:47:12  <coopserver> Jam35: friend
08:47:23  <Jam35> !dl
08:47:23  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
08:47:25  <coopserver> Jam35:
08:47:26  <Maraxus> !revision
08:47:26  <coopserver> Maraxus: Game version is r27291. Use Download <os-version> to get a direct download link.
08:47:32  <Maraxus> !info
08:47:32  <coopserver> Maraxus: #openttdcoop - Public Server (, Version: r27291, date: Mar 02 2120, map size: 512x512, address:
08:47:39  <Jam35> skillz
08:48:05  <coopserver> *** Game still paused (manual, connecting clients, number of players)
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08:48:27  <coopserver> <solatis> victory \o/
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08:49:37  <Jam35> !auto
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08:50:05  <Maraxus> !pw
08:50:06  <coopserver> Maraxus: friend
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09:26:55  <coopserver> <solatis> ok i think i've optimized candy floss drop enough, there are now long enough tracks for queueing
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09:53:28  <Plonka> !dl
09:53:29  <coopserver> Plonka: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
09:53:30  <coopserver> Plonka:
09:54:34  <Plonka> !pw
09:54:34  <coopserver> Plonka: deltax
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09:55:34  <coopserver> <Jam35> morning
09:55:51  <coopserver> <plonka> yo
09:55:54  <coopserver> <Maraxus> hi
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10:33:31  <coopserver> <plonka> anyone there?
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11:01:02  <coopserver> <Jam35> yes
11:04:35  <Plonka> if you look at mark's hub
11:04:45  <Plonka> he's also built a load of transfer stations
11:05:00  <Plonka> is there any perticular reason for it?
11:05:12  <Plonka> marks slh that is
11:06:00  <coopserver> <Jam35> they aren't next to any particular industry
11:06:19  <coopserver> <Jam35> looks like he plans to drop stuff there with RVs
11:06:38  <coopserver> <plonka> ok
11:07:02  <coopserver> <plonka> i was just making sure it wasn't something in the plan
11:07:10  <coopserver> <plonka> and that i had to do the same
11:07:49  <coopserver> <Jam35> no any way as long as you include refit somewhere on the sideline for secondaries
11:08:34  <coopserver> <plonka> ok
11:08:46  <coopserver> <Jam35> which I guess is why Mark has made it this way
11:09:01  <coopserver> <Jam35> he can refit at all of his drops
11:09:27  <coopserver> <Jam35> and does not have to worry about fitting them next to industries
11:09:42  <coopserver> <Jam35> bring the stuff from anywhere by road
11:09:57  <coopserver> <plonka> alright
11:10:11  <coopserver> <plonka> i've built 2 slh hubs
11:10:15  <coopserver> <plonka> but no stations
11:10:41  <coopserver> <plonka> im waiting till the network is finished pretty much before i add some
11:10:55  <coopserver> <plonka> that way it's no biggie if the industry dies
11:11:36  <coopserver> *** plonka has joined company #1
11:11:37  <coopserver> *** Game unpaused (number of players)
11:11:44  <coopserver> <Jam35> well, if the drop is built already you can add those industries
11:11:48  <coopserver> <Jam35> the ML is complete
11:12:24  <coopserver> <plonka> ok
11:16:12  <coopserver> <plonka> jam?
11:16:19  <coopserver> <Jam35> y
11:17:13  <coopserver> <plonka> can we just make drops for secondries at any town?
11:17:31  <coopserver> <plonka> obviously a town on the same hub as the priamry?
11:17:47  <coopserver> <Jam35> yes
11:18:01  <coopserver> <plonka> ok
11:18:29  <coopserver> <Jam35> toy shop can be further away from town
11:19:08  <coopserver> <Jam35> up to you,  whether you separate or make one large etc
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11:19:24  <coopserver> <plonka> ok
11:39:52  <coopserver> <Jam35> I don't get what you're up to
11:40:21  <coopserver> <plonka> those long stations are for the secondaries
11:40:34  <coopserver> <plonka> the short ones are for the transfer trains
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11:41:13  <coopserver> <Jam35> but the stuff goes to the town no?
11:42:01  <coopserver> <Jam35> are you transferring all primary cargoes on that station too?
11:42:05  <coopserver> <plonka> from flafingbourne mines goes candyflos to FB valley and it's transfered
11:42:19  <coopserver> <plonka> yeah i was going to
11:42:38  <coopserver> <plonka> wont it be big eough?
11:43:03  <coopserver> <Jam35> I wouldn't think so, depends how many primaries get connected
11:43:25  <coopserver> <plonka> i was going to do 3
11:43:46  <coopserver> <Jam35> hm ok, plan states good service all primaries
11:43:55  <coopserver> <Jam35> which could be ok here
11:44:25  <coopserver> <plonka> what does good servie to all primaries mean exaclty?
11:44:38  <coopserver> <Jam35> take most cargo
11:45:03  <coopserver> <plonka> so im ok doing what im doing or not?
11:45:12  <coopserver> <plonka> i can add some rvs too
11:45:14  <coopserver> <Jam35> I guess excellent station rating and above
11:45:20  <coopserver> <Jam35> idk your call :)
11:45:26  <coopserver> <Jam35> might work
11:45:36  <coopserver> <plonka> ok ill keep going
11:45:43  <coopserver> <Jam35> hope nobody adds something :P
11:45:47  <coopserver> <plonka> and add rvs if needed
11:45:49  <coopserver> <plonka> hehe
11:46:31  <coopserver> <Jam35> I mean you could make the drop RORO, then refit then continue on to primary
11:46:56  <solatis> !pw
11:46:56  <coopserver> solatis: ndebug
11:47:01  <coopserver> <Jam35> you dont strictly need the transfersbut is ok
11:47:19  <coopserver> <plonka> ill do that @ my other slh
11:47:20  <solatis> !pw
11:47:20  <coopserver> solatis: manage
11:47:31  <coopserver> <Jam35> knp
11:47:34  <coopserver> *** Game paused (connecting clients)
11:47:40  <coopserver> *** solatis has joined
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11:48:53  <coopserver> <plonka> gm sol :)
11:49:07  <coopserver> <solatis> good evening :)
11:49:31  <coopserver> <plonka> ah ok :)
11:49:36  <coopserver> <solatis> this is the first time i'm participating, so please slap me in the face when i'm doing something wrong
11:49:40  <coopserver> <Jam35> afternoon
11:50:03  <coopserver> <plonka> oh yeah it's 1pm :/
11:50:14  <coopserver> <solatis> 7pm   here :)
11:50:30  <coopserver> <plonka> where is here?
11:50:45  <coopserver> <solatis> i'm dutch, but living in cambodia for > 1 year now
11:51:06  <coopserver> <plonka> wow ok
11:51:30  <coopserver> <plonka> how come u moved there?
11:51:44  <coopserver> <solatis> i was tired of the rat race back home
11:51:57  <coopserver> <solatis> now i do freelance consultancy / software engineering from a low-cost country
11:52:05  <coopserver> <solatis> work for european software vendors
11:52:19  <coopserver> <plonka> sweet
11:52:25  <coopserver> <solatis> pretty awesome actually, i have an 8h work week now :)
11:53:17  <coopserver> <plonka> better than 35/40 or more :)
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11:59:59  <coopserver> <Jam35> meh, V signals overwrite the blue light semaphores :/
12:01:12  <coopserver> <solatis> Jam35 what did you mean with "removed signals TL>9" ?
12:01:28  <coopserver> *** Jam35 has joined company #1
12:01:53  <coopserver> <Jam35> these are 9 tiles
12:02:02  <coopserver> <Jam35> the blue track?
12:02:07  <coopserver> <solatis> ah
12:02:21  <coopserver> <Jam35> so if a signal is beyond that train approaches
12:02:26  <coopserver> <Jam35> not idead
12:02:28  <coopserver> <solatis> so if a train is waiting for the depot, the train that's in the station doesn't leave ?
12:02:30  <coopserver> <Jam35> ideal*
12:02:49  <coopserver> <solatis> otherwise you get a cascading queuing problem
12:03:07  <coopserver> <Jam35> if there is a signal at red part for instance
12:03:15  <coopserver> <Jam35> train tries to leave depot blocking it
12:03:38  <coopserver> <solatis> yeah i see
12:03:48  <coopserver> <solatis> then you can get a gridlock
12:03:53  <coopserver> <Jam35> if the exit signal is red, it stays in allowing next one to enter
12:04:07  <coopserver> <Jam35> until platform frees at least
12:04:16  <coopserver> <solatis> i understand
12:04:24  <coopserver> <plonka> is 2weol borked?
12:04:27  <coopserver> <Jam35> that is wrong
12:04:45  <coopserver> <Jam35> train will not enter because of the entry/combo exit
12:04:50  <coopserver> <solatis> yes
12:05:18  <coopserver> <Jam35> this prevents stacking in the depots but this is still better
12:05:51  <coopserver> <Jam35> or is it? :D
12:06:05  <coopserver> <solatis> time will tell :)
12:06:27  <coopserver> <Jam35> we need the exit to be green really ?
12:06:48  <coopserver> <plonka> arg piss off!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111
12:07:02  <Jam35> !setdef
12:07:02  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
12:07:04  <coopserver> <solatis> i guess ill need to see everything at scale to fully understand the bottlenecks
12:07:12  <coopserver> <plonka> candyflos mine disapears like 2 seconds before first train arrives
12:07:29  <coopserver> <Maraxus> just fund it
12:07:32  <Jam35> wait a sec
12:07:45  <Jam35> !rcon set raw_industry_construction 1
12:07:49  <Jam35> fund it
12:07:52  <coopserver> <plonka> thanks jam
12:08:07  <Jam35> ok?
12:08:17  <Jam35> !rcon set raw_industry_construction 2
12:08:22  <coopserver> <plonka> or maraxus
12:08:36  <coopserver> <plonka> whoever altered industy settings
12:08:40  <coopserver> <plonka> :)
12:10:53  <coopserver> <Jam35> removing bus MM
12:15:24  <coopserver> <plonka> jam plz check orders of train 11
12:16:23  <coopserver> <plonka> i think they are wrong
12:16:43  <coopserver> <Jam35> you refit to CF twice
12:16:49  <coopserver> <solatis> is there a console quick command to turn off the blue messages about trains having no schedule ?
12:17:48  <coopserver> <Jam35> I think the setting is advice/info on company vehicles
12:18:11  <coopserver> <Jam35> info in filter string finds it
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12:18:30  <coopserver> <plonka> check orders again plz
12:18:53  <coopserver> <solatis> ok i think that worked
12:19:21  <coopserver> <Jam35> too many orders
12:19:28  <coopserver> <Jam35> Flafingbourne
12:19:44  <coopserver> <Jam35> remove 9 & 10?
12:19:51  <coopserver> <solatis> what happens if i put a pre-signal with a path signal instead of an exit signal ?
12:20:05  <coopserver> <Jam35> not much, where?
12:21:01  <coopserver> <solatis> look at candy floss
12:21:16  <coopserver> <Jam35> ok
12:21:19  <coopserver> <solatis> i was thinking about maybe splitting these two lanes with pre-signals
12:21:37  <coopserver> <solatis> at the red spot put a pre-signal
12:22:17  <coopserver> <solatis> and then remove the connection of both lanes at the green tracks
12:22:53  <coopserver> <Jam35> ok the red part
12:22:59  <coopserver> <Jam35> that is the same as this
12:23:23  <coopserver> <Jam35> at least practically no difference
12:23:26  <coopserver> <solatis> but if i remove the connection
12:23:34  <coopserver> <Jam35> either or
12:23:40  <coopserver> <Jam35> the are independent
12:23:50  <coopserver> <solatis> like i do now, they are independent lanes
12:23:55  <coopserver> <solatis> is this any better?
12:24:11  <coopserver> <Jam35> different is all , less choice now
12:24:18  <coopserver> <Jam35> but you remove the X
12:24:31  <coopserver> <Jam35> which may be beneficial
12:24:45  <coopserver> <solatis> it might speed up throughput, not?
12:25:13  <coopserver> <Jam35> look like it works fine like that
12:25:26  <coopserver> <solatis> like this, or like the original situation ?
12:25:30  <coopserver> <Jam35> now
12:25:37  <coopserver> <solatis> i think i'm gonna keep it like this
12:25:48  <coopserver> <solatis> to give it a personal swing instead of blindly cloning V :)
12:26:16  <coopserver> <Jam35> use that to make your own comparison
12:26:29  <coopserver> <solatis> exactly, it's a nice benchmark
12:32:38  <coopserver> <plonka> thx jam
12:32:52  <coopserver> <plonka> sorry got sidelined with my gran
12:35:09  <coopserver> <Jam35> ok, SLH between BBH04 & 05 or on the Cola Drop line nr Suntburg
12:35:36  <coopserver> <Jam35> I think it might end up close to the BBHs
13:01:43  <coopserver> <plonka> yeah jam there's one major flaw in my design
13:02:01  <coopserver> <solatis> its made by humans?
13:02:06  <coopserver> <plonka> I cant just set off a bunch of trains and let the overflow catch them
13:02:19  <coopserver> <plonka> at one cargo might block the other
13:02:28  <coopserver> <plonka> yeah sol :D
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13:12:49  <V453000> !dl
13:12:49  <coopserver> V453000: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
13:12:50  <coopserver> V453000:
13:12:57  <V453000> !dl win64
13:12:57  <coopserver> V453000:
13:16:11  <coopserver> <solatis> i think battery drop is done
13:16:18  <V453000> !pw
13:16:18  <coopserver> V453000: namely
13:16:45  <coopserver> *** Game paused (connecting clients)
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13:16:49  <coopserver> <V453000> yo
13:16:51  <coopserver> <solatis> hi V
13:16:57  <coopserver> <plonka> hey
13:16:59  <coopserver> <Maraxus> hi V
13:17:28  <coopserver> <V453000> that design is pretty dangerous Maraxus
13:17:48  <coopserver> <V453000> at sugar
13:18:06  <coopserver> <Maraxus> in what way?
13:18:33  <coopserver> <V453000> when train enters depot, for a tiny period of time the 2way is green
13:18:38  <coopserver> <V453000> can fail
13:18:54  <coopserver> <V453000> and making the entrance PBS isnt a big problem
13:19:23  <coopserver> <V453000> plonka you can use different trains for TL3 if you want :D
13:19:47  <coopserver> <Jam35> hi
13:19:51  <coopserver> <V453000> hi
13:19:54  <coopserver> <plonka> well too late now
13:20:04  <coopserver> <plonka> but good to know for future :)
13:20:05  <coopserver> <V453000> just saying :) not a problem
13:20:09  <coopserver> <V453000> and you can always autoreplace
13:20:19  <coopserver> <plonka> you're right i can
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13:20:23  <coopserver> <plonka> and i will :)
13:21:27  <coopserver> <Jam35> do my (cola drop) depots work?
13:21:41  <coopserver> <V453000> it is quite dangerous
13:21:44  <coopserver> <V453000> but they should
13:21:49  <coopserver> <V453000> and they might stack
13:21:54  <coopserver> <Jam35> yeah
13:22:05  <coopserver> <V453000> in other words, I wouldnt build it this way
13:23:10  <coopserver> <Jam35> ok so how to change without redoing the whole entry? ;D
13:23:23  <coopserver> <V453000> that is what I am trying to see now
13:25:24  <coopserver> <V453000> if nothing else I would at least swap waypoint and 2way PBS
13:26:24  <coopserver> <V453000> hm
13:27:12  <coopserver> <V453000> just leave it and see I guess
13:27:31  <coopserver> <Jam35> if it starts to stack I guess I'll change it
13:27:47  <coopserver> <V453000> yeah
13:27:56  <coopserver> <V453000> btw who built plastic? plonka?
13:28:05  <coopserver> <plonka> nope
13:28:12  <coopserver> <Maraxus> just something I'm trying to do
13:28:36  <coopserver> <V453000> know the stack-proof presignalling?
13:29:07  <coopserver> <Maraxus> I do now
13:29:08  <coopserver> <V453000> it is probably not super necessary here, but I would do it just to be safe
13:29:22  <coopserver> <V453000> the front line of depots could have it if you swap their positions :)
13:29:57  <coopserver> <Maraxus> :)
13:30:29  <coopserver> <V453000> both kinds work
13:30:49  <coopserver> <V453000> combo is slower to react because train has to empty loading platform in order to let another train go to depot
13:31:03  <coopserver> <V453000> so just exit is fine I think
13:31:20  <coopserver> <Maraxus> I'll try that then
13:31:21  <coopserver> <V453000> in my station I use combo because the bay is not a platform, it is faster
13:31:25  <coopserver> <V453000> and I need reliability there
13:31:55  <coopserver> <V453000> in this case I would use exit, because it already makes 2 trains come out of depot for one coming into it - in case it starts stacking even by jam
13:32:07  <coopserver> <V453000> it is described in ABR11, at least some basic idea of it
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13:32:50  <coopserver> <Maraxus> will industries die in toyland?
13:33:10  <coopserver> <V453000> why wouldnt they
13:33:15  <coopserver> <V453000> the industry mechanics are the same
13:33:30  <coopserver> <V453000> I think toy shops never die but that is like power plants
13:33:43  <coopserver> <V453000> or banks
13:33:49  <coopserver> <Maraxus> so sweets factories close eventually?
13:33:54  <coopserver> <V453000> definitely yes
13:34:11  <coopserver> <V453000> btw at sugar I would do this
13:34:29  <coopserver> <V453000> and remove block signals after depots
13:35:08  <coopserver> <V453000> say if I was annoying (:
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13:35:27  <coopserver> <Maraxus> any help is appreciated, as always :)
13:35:50  <coopserver> <V453000> :)
13:36:36  <coopserver> <V453000> :))
13:36:40  <coopserver> <plonka> :/
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13:52:19  <coopserver> <Maraxus> plastic drop readyish
13:52:33  <coopserver> <V453000> :)
14:15:25  <coopserver> <V453000> lol I think I have a new idea
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15:00:25  <coopserver> <plonka> why wont my cola trains transfer the cola?
15:00:35  <coopserver> <plonka> train 47
15:00:36  <coopserver> <V453000> they are probably lazy
15:00:46  <coopserver> <V453000> same station
15:00:53  <coopserver> <V453000> no
15:01:08  <coopserver> <V453000> different station in orders
15:01:31  <coopserver> <V453000> there
15:01:32  <coopserver> <plonka> thx :D
15:01:34  <coopserver> <V453000> yw
15:09:55  <coopserver> <plonka> why is train 11 stuck?
15:10:33  <coopserver> <V453000> there
15:10:36  <coopserver> <plonka> now train 40
15:10:53  <coopserver> <V453000> red exit signal?
15:11:10  <coopserver> <plonka> so how do i stop it blocking?
15:11:30  <coopserver> <V453000> well
15:11:54  <coopserver> <V453000> you could do this to prevent the depot to stack trains
15:12:02  <coopserver> <V453000> helps if you get more bubble platforms
15:15:54  <coopserver> <plonka> so there's no way to stop trains stcking in depots?
15:16:13  <coopserver> <V453000> of course there are
15:16:14  <coopserver> <V453000> ?
15:17:07  <coopserver> <plonka> so how do i stop a train entering the drop pltform if it's adjacent pickup one is has a train in it?
15:17:30  <coopserver> <V453000> you had it there, you just called it stuck?
15:17:51  <coopserver> <plonka> nope that one allowed a train into the drop platform
15:18:03  <coopserver> <plonka> so it was still stuck
15:18:13  <coopserver> <plonka> just in the platform rather than depot
15:18:22  <coopserver> <V453000> ah so you just cared about the one train in the drop platform
15:18:43  <coopserver> <plonka> yeah like after a train has refit and is loading
15:18:57  <coopserver> <plonka> i want the drop platform it shares to say full too
15:19:04  <coopserver> <V453000> right
15:19:15  <coopserver> <V453000> well sure you can do that with presignal station entrance
15:19:37  <coopserver> <plonka> show me how plz
15:20:40  <coopserver> <V453000> this way
15:20:44  <coopserver> <V453000> just combo sequence
15:20:58  <coopserver> <plonka> excellent
15:21:01  <coopserver> <plonka> thx aalot
15:21:23  <coopserver> <V453000> yw
15:24:34  <solatis> !pw
15:24:34  <coopserver> solatis: lenght
15:24:55  <coopserver> *** Game paused (connecting clients)
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15:25:44  <coopserver> *** Game paused (connecting clients)
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15:27:53  <coopserver> <V453000> this is going to be sick
15:28:21  <coopserver> <plonka> what is?
15:28:27  <coopserver> <V453000> my station
15:28:38  <coopserver> <plonka> which one?
15:28:45  <solatis> !pw
15:28:45  <coopserver> solatis: lenght
15:28:46  <coopserver> <V453000> cant miss it :D
15:29:01  <coopserver> *** Game paused (connecting clients)
15:29:14  <coopserver> <plonka> grendtown valley?
15:29:18  <coopserver> <V453000> aye
15:29:25  <coopserver> *** solatis has joined
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15:29:40  <coopserver> <plonka> hi sol
15:29:43  <coopserver> <V453000> hy
15:29:57  <coopserver> <solatis> hi
15:34:20  <coopserver> *** solatis has left the game (Leaving)
15:34:46  <coopserver> <Jam35> there is a signal under Grendtown Waypoint #2 sign
15:34:50  <coopserver> <Jam35> on the pf trap
15:35:16  <coopserver> <V453000> thanks
15:35:19  <coopserver> <V453000> what a bitch
15:35:27  <coopserver> <Jam35> hard to spot that :)
15:35:34  <coopserver> <V453000> yrah
15:35:35  <coopserver> <V453000> yeah
15:36:13  <coopserver> <Jam35> that sugar mine is just awesome
15:36:20  <coopserver> <V453000> why? :D
15:36:29  <coopserver> <Jam35> sarcasm :P
15:36:33  <coopserver> <V453000> :)
15:36:38  <coopserver> *** Maraxus has joined spectators
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15:37:54  <coopserver> <plonka> can you noobs start adding some plz
15:38:16  <coopserver> <plonka> if you haven't noticed we are almost out of cash again :P
15:40:46  <coopserver> <V453000> :D
15:40:57  <coopserver> <V453000> btw calling people noobs isnt very nice ;)
15:41:12  <coopserver> <V453000> but yeah, get stuff running :)
15:41:35  <coopserver> <Jam35> nothing to do with the Dutch style TF then? :)
15:41:43  <coopserver> <plonka> i think it's ok to call non noobs
15:41:51  <coopserver> <V453000> ah right :)
15:41:53  <coopserver> <plonka> i wouldn't call a noob a noob though :P
15:42:02  <coopserver> <V453000> :D k
15:42:05  <coopserver> <V453000> me iz nube
15:42:17  <coopserver> <Jam35> bitch is a bitch? :P
15:42:48  <coopserver> <plonka> ah trains still get stuck
15:43:19  <coopserver> <plonka> when one goes in a depot for a split second a waiting train goes post the entry signal and jams
15:44:13  <coopserver> <Jam35> add track logic to the depot section?
15:44:18  <coopserver> <Jam35> good luck ! :)
15:44:49  <coopserver> <plonka> i need more than luck
15:45:01  <coopserver> <plonka> since i habe no clue about logic
15:45:09  <coopserver> <plonka> id need devine intervention :P
15:45:15  <coopserver> *** Jam35 has joined company #1
15:45:19  <coopserver> <V453000> no you need more practice with signals :P
15:45:37  <coopserver> <plonka> you did these signals :P
15:45:42  <coopserver> <plonka> but you are right
15:45:51  <coopserver> <plonka> i do need practice with em
15:46:36  <coopserver> <Jam35> one done
15:46:52  <coopserver> <Jam35> now find nice pattern for the rest? :)
15:47:09  <coopserver> <plonka> u are meant to do the hard ones :P
15:47:26  <coopserver> <Jam35> just showing you what is needed
15:47:34  <coopserver> <plonka> thx :)
15:47:38  <coopserver> <Jam35> I think that works
15:47:53  <coopserver> <plonka> why are some of my trains loading in unloading bays ?
15:49:08  <coopserver> <plonka> no jam
15:49:14  <coopserver> <plonka> your way doesn't work
15:49:20  <coopserver> <V453000> as always
15:49:22  <coopserver> <V453000> !!!
15:49:43  <coopserver> <plonka> it's letting train into unloading bays when the shared loading bay is full :/
15:50:08  <coopserver> <Jam35> too much signal
15:54:21  <coopserver> <plonka> well i guess i just have to wait until i produce so much primary
15:54:27  <coopserver> <plonka> that i have no queue
15:54:31  <Jam35> why
15:54:33  <Jam35> di
15:54:40  <coopserver> <Jam35> ffs
15:54:55  <coopserver> <Jam35> why did the train just go through that signa;?
15:55:12  <coopserver> <plonka> what train,  which signl?
15:55:20  <coopserver> <Jam35> It was stopped at entry for a while
15:55:31  <coopserver> <plonka> it's when a trains enters the depot
15:55:33  <coopserver> <Jam35> the suddenly decided to go towards combo
15:55:45  <coopserver> <plonka> for a split second the entry turns green
15:55:51  <coopserver> <Jam35> I did not notice the train in platform
15:56:00  <coopserver> <Jam35> thought it was stationary
15:56:30  <coopserver> <Jam35> maybe I was looking opposite side
15:56:41  <coopserver> <plonka> must have been yep
15:57:15  <coopserver> <Jam35> can you not let them in to unload?
15:57:30  <coopserver> <Jam35> was there a problem with that?
15:57:46  <coopserver> <plonka> how id like it to work is
15:58:00  <coopserver> <plonka> load bay full= unload bay full
15:58:21  <coopserver> <plonka> entry signal say red until both a loading and unloading bay is empty
15:58:31  <coopserver> <plonka> then let the overflow catch the queue
15:58:53  <coopserver> <plonka> but im guessing while it might be possibly in theory
15:59:01  <coopserver> <plonka> there's no room here to do it?
15:59:07  <coopserver> <Jam35> you need space yes
15:59:35  <coopserver> <Jam35> even if train enters depot that would give green too no?
16:00:11  <coopserver> <plonka> yes a train leaving unload and going into depot causes entry to turn green
16:00:17  <coopserver> <plonka> id prefer it not to
16:00:28  <coopserver> <plonka> as it can cuase trains to needlessly get stuck
16:00:32  <coopserver> <Jam35> so you need to detect the whole section and have the signals for stackproof depot
16:00:50  <coopserver> <plonka> ok
16:01:16  <coopserver> <plonka> has anyone done that already in this game?
16:01:24  <coopserver> <Jam35> nope
16:01:54  <coopserver> *** plonka has left the game (general timeout)
16:02:17  <Plonka> who died
16:02:22  <Plonka> me or the server?
16:02:38  <Plonka> !pw
16:02:38  <coopserver> Plonka: csmall
16:02:45  <coopserver> *** Game paused (connecting clients)
16:02:47  <coopserver> *** plonka has joined
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16:13:27  <coopserver> <plonka> there i've bodged it
16:13:50  <coopserver> <plonka> it's still not adequate due to not being able to reach one plform after the entry
16:13:56  <coopserver> <plonka> but it's better than nothing
16:14:37  <coopserver> <V453000> I will have a look later :) now to finish this
16:14:54  <coopserver> <plonka> not fair
16:15:01  <coopserver> <plonka> you stole my hell theme :P
16:15:09  <coopserver> <V453000> you stole my slugs
16:15:12  <coopserver> <V453000> 1-1
16:15:17  <coopserver> <plonka> rofl
16:15:38  <coopserver> <V453000> hm water tf :D
16:17:57  <coopserver> *** Jam35 has joined spectators
16:21:25  <coopserver> <plonka> there i found an easy solution
16:21:39  <coopserver> <plonka> and it now sort of works as intendended
16:21:52  <coopserver> <V453000> :)
16:27:02  <coopserver> <V453000> good
16:27:05  <coopserver> <V453000> my shit is ready to go
16:27:07  <coopserver> <V453000> :D
16:27:15  <coopserver> <V453000> now to add things
16:27:31  <coopserver> <plonka> that is one crazy station
16:28:04  <coopserver> <V453000> wait till you see it operate :)
16:29:13  <coopserver> <plonka> you are doing pax?
16:29:21  <coopserver> <V453000> wait and see :)
16:29:37  <coopserver> <plonka> be quick whatever u do
16:29:42  <coopserver> <plonka> we are skint!
16:29:53  <coopserver> <V453000> just need to do orders now
16:29:58  <coopserver> <V453000> it is fine
16:35:57  <coopserver> <V453000> g00d
16:36:00  <coopserver> <V453000> now just the orders from drops
16:36:32  <coopserver> <plonka> alrdy 39 orders lol
16:37:08  <coopserver> <V453000> Maraxus didnt do waypoints in front of depots xd well it will work
16:37:37  <coopserver> <plonka> :/
16:40:21  <coopserver> <V453000> ok I think it is done
16:41:45  <coopserver> <V453000> 500k for one train XD
16:41:46  <coopserver> <V453000> fuck
16:42:00  <coopserver> <V453000> and i forgot load order
16:42:01  <coopserver> <V453000> gg
16:42:15  <coopserver> <Jam35> I was wondering how that worked :D
16:44:20  <coopserver> <Jam35> thought I was missing something to get to order 1
16:44:31  <coopserver> <V453000> nop
16:45:38  <coopserver> <V453000> k
16:47:06  <coopserver> <V453000> lol exactly 2 trains = 1 pax train
16:47:10  <coopserver> <V453000> that wasnt even intentional
16:47:15  <coopserver> <V453000> awsum
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16:47:41  <coopserver> <V453000> ah
16:47:42  <coopserver> <V453000> fak
16:48:24  <coopserver> <V453000> k
16:48:25  <coopserver> <V453000> :D
16:48:31  <coopserver> <V453000> industries and more pax now
16:51:40  <coopserver> *** Jam35 has joined company #1
16:52:08  <coopserver> <Jam35> oof 4mil for sweet fac
16:52:13  <coopserver> *** Jam35 has joined spectators
16:52:22  <coopserver> <V453000> want to cheat?
16:52:28  <coopserver> <Jam35> toffee not accepting
16:52:35  <coopserver> <Jam35> it can wait i guess
16:52:38  <coopserver> <V453000> can you cheat $?
16:52:41  <coopserver> <V453000> we could all use it
16:52:47  <coopserver> <V453000> I dont have my dropbox here
16:52:58  <coopserver> <Jam35> k sec
16:53:12  <coopserver> *** Jam35 has left the game (Leaving)
16:54:09  <Jam35> !getsave
16:54:10  <coopserver> Starting download...
16:54:14  <coopserver> Savegame successfully downloaded
16:54:14  <Jam35> !rcon ls
16:54:15  <coopserver> 0) .. (Parent directory)
16:54:16  <coopserver> 1) autosave/ (Directory)
16:54:17  <coopserver> 2) uploads/ (Directory)
16:54:18  <coopserver> 3) desyncstart.sav
16:54:19  <coopserver> 4) game.sav
16:54:20  <coopserver> Jam35: You have 5 more messages. Type !less to view them
16:54:22  <Jam35> !rcon cd 2
16:54:24  <Jam35> !rcon ls
16:54:25  <coopserver> 0) .. (Parent directory)
16:54:26  <coopserver> 1) Not%20in%20the%20Face%20TT%20LTD%2C%201st%20Sep%202154.sav
16:54:27  <coopserver> 2) Not%20in%20the%20Face%20TT%20LTD%2C%201st%20Mar%202120sadffsd.s
16:54:28  <coopserver> 3) Not%20in%20the%20Face%20TT%20LTD%2C%201st%20Mar%202120.sav
16:54:29  <coopserver> 4) psg297start2.sav
16:54:30  <coopserver> Jam35: You have 86 more messages. Type !less to view them
16:54:31  <Jam35> !rcon load 1
16:54:32  <coopserver> Starting new game
16:54:37  <coopserver> *** plonka has left the game (connection lost)
16:54:38  <coopserver> *** Maraxus has left the game (connection lost)
16:54:39  <coopserver> *** V453000 has left the game (connection lost)
16:54:40  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27291)
16:54:40  <V453000> !pw
16:54:41  <coopserver> *** Game paused (number of players)
16:54:42  <coopserver> V453000: object
16:54:52  <coopserver> *** Game still paused (connecting clients, number of players)
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16:54:54  <coopserver> *** Game still paused (connecting clients)
16:54:55  <coopserver> *** Jam35 has joined
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16:54:57  <coopserver> <V453000> ty <3
16:55:03  <coopserver> <Jam35> kk
16:55:40  <coopserver> *** plonka has left the game (connection lost)
16:55:41  <coopserver> *** Maraxus has left the game (connection lost)
16:59:23  <V453000> !rcon set found_town
16:59:24  <coopserver> Current value for 'found_town' is: '0' (min: 0, max: 2)
16:59:26  <V453000> !rcon set found_town 2
17:01:17  <V453000> !rcon set found_town 0
17:01:21  <Plonka> !pw
17:01:21  <coopserver> Plonka: object
17:01:29  <coopserver> *** Game paused (connecting clients)
17:01:30  <coopserver> *** plonka has joined
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17:01:58  <V453000> !rcon set town_growth_rate 4
17:03:11  <coopserver> <V453000> oh
17:03:13  <coopserver> <V453000> shet
17:03:16  <coopserver> <V453000> :D
17:03:17  <coopserver> <V453000> ok
17:03:57  <Maraxus> !pw
17:03:57  <coopserver> Maraxus: shades
17:04:09  <coopserver> *** Jam35 has joined company #1
17:04:20  <coopserver> *** Game paused (connecting clients)
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17:10:09  <coopserver> <Jam35> 170 mil spent already :))
17:10:23  <coopserver> <V453000> trains cost shit :)
17:11:00  <coopserver> <Jam35> at least there is some income now
17:11:07  <coopserver> *** Jam35 has joined spectators
17:14:23  <coopserver> <V453000> :>
17:21:55  <coopserver> <V453000> moar millions to the toilet
17:30:51  <coopserver> <V453000> <3 universal wagon :D
17:39:47  <coopserver> <plonka> mar does your platic drop have a toy facotry?
17:39:56  <coopserver> <V453000> nope
17:40:00  <coopserver> <V453000> make it in the water
17:40:03  <coopserver> <V453000> easy to relocate :P
17:40:09  <coopserver> <plonka> just tried to
17:40:14  <coopserver> <plonka> but it says one per town
17:40:15  <coopserver> <V453000> canals first
17:40:19  <coopserver> <V453000> o
17:40:38  <V453000> !rcon set multiple_industry_per_town
17:40:39  <coopserver> Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1)
17:40:42  <V453000> !rcon set multiple_industry_per_town 1
17:40:46  <coopserver> <plonka> thx
17:40:55  <V453000> !rcon set multiple_industry_per_town 0
17:42:06  <coopserver> <Maraxus> all drop have indstries now
17:42:09  <V453000> !rcon set fund_industry
17:42:10  <coopserver> 'fund_industry' is an unknown setting.
17:42:20  <coopserver> <plonka> ok
17:42:42  <V453000> !rcon set raw_industry_construction 2
17:42:49  <V453000> !rcon set raw_industry_construction 1
17:49:26  <coopserver> <plonka> what wagons can slugs use?
17:52:18  <coopserver> <plonka> maglev only
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17:54:06  <lol> !pw
17:54:06  <coopserver> lol: uphill
17:55:08  <lol> !pw
17:55:08  <coopserver> lol: redone
17:55:16  <coopserver> *** Game paused (connecting clients)
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17:55:26  <coopserver> <lol> hi
17:55:32  <coopserver> <plonka> hello
17:55:39  <coopserver> <Maraxus> hi
17:56:21  <coopserver> <lol> all trains have same orders?
17:57:02  <coopserver> <plonka> how'd u mean?
17:57:28  <coopserver> <lol> i see already
17:57:36  <coopserver> <plonka> ok
17:57:41  <coopserver> <lol> i wanted to know or all trains in the game have the same orders
17:57:48  <coopserver> <lol> trains at the ml i mean
17:57:50  <coopserver> <plonka> nope :P
17:57:59  <coopserver> <lol> but you can see in the groups
17:58:04  <coopserver> <plonka> if u want something to do
17:58:14  <coopserver> <plonka> yo u can develope my slh03
17:58:27  <coopserver> <lol> where?
17:58:41  <coopserver> <plonka> find sign for slh03
17:58:44  <coopserver> <lol> what does it need to have?
17:58:54  <coopserver> <plonka> there's 3 towns near by
17:59:03  <coopserver> <plonka> windinghatten,  grentway
17:59:08  <coopserver> <plonka> and tetburg
17:59:17  <coopserver> <lol> i see
17:59:19  <coopserver> <plonka> make one of them your town
17:59:28  <coopserver> <plonka> build a station there
17:59:32  <coopserver> <plonka> a refit one
17:59:43  <coopserver> <plonka> then either transfer stuff to it
17:59:51  <coopserver> <plonka> and move on to drops
17:59:57  <coopserver> <plonka> or
18:00:11  <coopserver> <plonka> do all stations a refit
18:00:26  <coopserver> <plonka> and use same trains to pick primaries, secondaries
18:00:29  <coopserver> <plonka> and return
18:00:38  <coopserver> <lol> secondairies?
18:01:02  <coopserver> <plonka> secondaries are industries that require material *(primaries) to make stuff
18:01:08  <coopserver> <lol> i understand
18:01:25  <coopserver> <lol> but we unload at the planned stations don't we?
18:01:31  <coopserver> <plonka> just have a look around at what other#s  have to
18:01:36  <coopserver> <plonka> we've all done different
18:01:40  <coopserver> <plonka> but all work
18:01:45  <coopserver> <plonka> yes that's right
18:01:58  <coopserver> <plonka> after dropping off at main stations
18:02:02  <coopserver> <plonka> trains refit
18:02:11  <coopserver> <plonka> then bring something back with them
18:02:47  <coopserver> <lol> so my own station has its own groups of trains
18:03:11  <coopserver> <plonka> wellmost those groups on the list are my groups
18:03:21  <coopserver> <plonka> it's just how i like to group stuff
18:03:34  <coopserver> <plonka> gorup yours differently if u like a guess
18:03:40  <coopserver> <plonka> so long as it makes sense
18:03:55  <coopserver> <plonka> or do a v special
18:04:00  <coopserver> <plonka> and gorup nothing :P
18:12:23  <coopserver> <V453000> o
18:12:32  <coopserver> <lol> it is me
18:13:01  <coopserver> <V453000> groupd :P
18:13:07  <coopserver> <plonka> :D
18:13:39  <coopserver> <V453000> having majority of trains as 1 order group helped there ;)
18:14:03  <coopserver> <plonka> how so?
18:14:16  <coopserver> <V453000> put one train in group -> add all shared vehicles
18:14:34  <coopserver> <plonka> ok
18:20:07  <coopserver> *** Maraxus has joined spectators
18:21:46  <coopserver> <V453000> out of $ again :D
18:21:51  <coopserver> <plonka> :/
18:27:39  <coopserver> <lol> can trains climb all hills without slowing down?
18:27:49  <coopserver> <plonka> probably yes
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18:37:39  <coopserver> <lol> trains load fast?
18:37:58  <coopserver> <plonka> umm not sure
18:39:40  <coopserver> <V453000> the train class is SUPERSTRONG, please dont ask if they can climb hills :P
18:40:08  <coopserver> <V453000> loading speed is 20% per tick
18:40:10  <coopserver> <lol> for transfers you can pick trains you like?
18:40:20  <coopserver> <plonka> yes
18:40:39  <coopserver> <V453000> sure no reason to put limitations to people there :)
18:42:00  <coopserver> <lol> do you see trains 27 order3
18:42:31  <coopserver> <V453000> should be this I guess
18:42:39  <coopserver> <lol> i think too
18:42:49  <coopserver> <V453000> and waypoint before depot
18:50:29  <coopserver> <lol> 3th gen universal wagon?
18:50:42  <coopserver> <V453000> for rail  vehicles is best
18:50:58  <coopserver> <V453000> ah for mL
18:50:59  <coopserver> <V453000> yes
19:13:51  <coopserver> <V453000> monies drying out :D
19:14:03  <coopserver> <plonka> decent imcome now though
19:14:08  <coopserver> <V453000> yez
19:14:16  <coopserver> <lol> i'm not building but thinking right now
19:14:28  <coopserver> <lol> it is very hard
19:14:55  <coopserver> <plonka> we will help if needed
19:14:58  <coopserver> <lol> i would like to have something like hell but then a bit original
19:15:02  <coopserver> <V453000> lol please dont use PBS everywhere or I will go signal nazi mode :D
19:15:20  <coopserver> <V453000> hell is completely new design :)
19:19:24  <coopserver> <lol> what is the area my station has to cover plonka?
19:19:36  <coopserver> <lol> where do you make a new sideline?
19:19:40  <coopserver> <V453000> whatever area you feel like :) something reasonable
19:20:00  <coopserver> <lol> so i can take from north -west edge?
19:20:02  <coopserver> <V453000> I would say do not go over ML there
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19:20:19  <coopserver> <V453000> outside the ML make new SLHs
19:20:24  <coopserver> <lol> but i did already
19:20:33  <coopserver> <V453000> thats okay
19:20:51  <coopserver> <lol> that is between mainline ;)_
19:20:53  <coopserver> <plonka> if u want you can do this
19:21:00  <coopserver> <V453000> I am just telling hints not brutal rules which cannot be bent
19:21:21  <coopserver> <lol> i understanod
19:21:37  <coopserver> <lol> i think i got how to do something like hell but different
19:22:06  <coopserver> <V453000> looking forward to see it
19:23:24  <coopserver> <plonka> there i moved the ml for u
19:23:31  <coopserver> <plonka> more stuff you now
19:23:40  <coopserver> <plonka> look north of your station
19:23:43  <coopserver> <V453000> yeah, there wont be any SLH anyway
19:23:48  <coopserver> <V453000> so the lines can be close
19:28:15  <coopserver> <lol> what do you think of this
19:28:25  <coopserver> <lol> green line blocks the plastic way
19:28:31  <coopserver> <lol> so they head another line
19:28:40  <coopserver> <V453000> why would you block them there
19:28:43  <coopserver> <lol> but they always pass the plastic waypoint
19:28:52  <coopserver> <V453000> right
19:29:10  <coopserver> <lol> this is how you stations works too isn't it?
19:29:22  <coopserver> <V453000> no, not at all
19:29:35  <coopserver> <V453000> hell in a nutshell:
19:29:38  <coopserver> <lol> but do you think it will work
19:30:27  <coopserver> <V453000> trains pick up passengers, they go through waypoint. After waypoint they try to search for appropriate depot. if they did not split yet, they will not find depot and skip to next order because they see no depot. If they did split, they reverse and then pass waypoint, and search for depot - which they succeed
19:30:36  <coopserver> <V453000> rest is just normal pickup/go drop/return/ ...
19:30:53  <coopserver> *** V453000 has left the game (general timeout)
19:30:55  <V453000> dont ask will it work, try it :P
19:31:01  <V453000> it wont do wonders, I am afraid
19:31:47  <V453000> anyway, I got to go for today
19:31:50  <V453000> so good night :)
19:31:58  <coopserver> <plonka> good night v
19:33:23  <coopserver> <lol> it will enter now
19:33:29  <coopserver> <lol> so we can see what it will do
19:34:39  <coopserver> <lol> and it doesn't work
19:34:54  <coopserver> <plonka> lol's station needs a station walk so it accepts fizzy drinks
19:35:34  <coopserver> <plonka> do you know what a station walk is?
19:35:40  <coopserver> <lol> yes
19:35:43  <coopserver> <plonka> ok
19:35:47  <coopserver> <lol> stationspreading
19:35:48  <coopserver> <plonka> yes
19:35:58  <Sylf> !pw
19:35:58  <coopserver> Sylf: floods
19:36:09  <Sylf> doooooods
19:36:15  <Sylf> !dl
19:36:15  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
19:36:16  <coopserver> Sylf:
19:36:22  <coopserver> <plonka> hi sylf
19:36:47  <coopserver> <lol> i'm having troubles with authority
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19:37:08  <coopserver> <plonka> do you know the tree trick?
19:37:11  <Sylf> bitchslap em
19:37:15  <coopserver> <lol> bomb and rebuild?
19:37:20  <coopserver> <plonka> yep
19:37:22  <Sylf> we're the authority here
19:37:25  <coopserver> *** Game paused (connecting clients)
19:37:27  <coopserver> <plonka> or sylfs method :D
19:37:28  <coopserver> *** Sylf has joined
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19:37:44  <coopserver> <Sylf> omg what's this HELL
19:37:52  <coopserver> <plonka> good question
19:38:10  <coopserver> <plonka> v never builds anything us mortals can understand :/
19:38:21  <coopserver> <Sylf> wait... what? pax?
19:38:36  <coopserver> <plonka> yeah from i can tell it does everything
19:39:16  <coopserver> <Sylf> hmmm
19:39:28  <coopserver> <Sylf> everyone's making this into feeder refit game?
19:39:40  <coopserver> <plonka> looks like it
19:39:55  <coopserver> <Sylf> meh.
19:40:09  <coopserver> <plonka> don't have to transfer though
19:40:21  <coopserver> <Sylf> yeah.
19:40:59  <coopserver> <Sylf> oh.
19:41:10  <coopserver> <Sylf> what is this hell order
19:41:12  *** lol has quit IRC
19:41:33  <coopserver> <plonka> be damned if i know :P
19:42:17  <coopserver> <Sylf> I think I'll build something simple
19:44:33  <coopserver> <lol> what else then feeder refit?
19:44:45  <coopserver> <Sylf> refit.
19:44:50  <coopserver> <plonka> well you can just refit
19:45:00  <coopserver> <lol> mark build that i think
19:45:04  <coopserver> <lol> slh01
19:45:11  <coopserver> <plonka> nope he's transfer too
19:45:17  <coopserver> <plonka> but using road vehicles
19:45:38  <coopserver> <lol> i'm going to do some expirementing in singleplayer
19:45:53  <coopserver> <Sylf> oooooh
19:45:54  <coopserver> <plonka> ok lol habe fun
19:45:57  <coopserver> <Sylf> <3 plastic drop
19:46:23  <coopserver> <plonka> yeah mar builds some good stuff
19:46:58  <coopserver> <Sylf> SLH2 looks fun
19:47:23  <coopserver> <plonka> yeah that's all my concoction lol
19:47:43  <coopserver> <Sylf> yeah, the central town-strangler station cluster
19:48:00  <coopserver> <plonka> yep it's worked well
19:53:23  <coopserver> *** Sylf has joined company #1
20:01:07  <coopserver> *** Maraxus has joined company #1
20:10:25  <coopserver> *** Maraxus has left the game (Leaving)
20:10:42  *** Maraxus has quit IRC
20:23:22  <coopserver> *** lol has left the game (Leaving)
20:55:31  *** Mark has joined #openttdcoop
20:55:31  *** Webster sets mode: +o Mark
20:55:40  <Mark> hello
20:55:51  <Mark> !dl win64
20:55:51  <coopserver> Mark:
20:56:27  *** Mark changes topic to "Cooperative OpenTTD | PSG297 (r27291) | STAGE: Building | New players, use @quickstart and !help | | TS3:"
20:57:12  <Mark> !pw
20:57:12  <coopserver> Mark: reopen
20:57:15  <coopserver> *** Game paused (connecting clients)
20:57:21  <coopserver> *** Mark has joined
20:57:22  <coopserver> *** Game unpaused (connecting clients)
20:58:24  <coopserver> <Mark> these trains are pretty cool
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21:00:37  <coopserver> <plonka> tep superstrong
21:03:04  <Mark> !rcon set raw_industry_construction 2
21:04:09  <coopserver> <Mark> hm we dont really have the money for prospecting
21:04:23  <coopserver> <Mark> it used to be way cheaper?
21:04:34  <coopserver> <Sylf> welcome to inflation
21:05:07  <Mark> !rcon set inflation 0
21:05:10  <Mark> !setdef
21:05:10  <coopserver> Mark: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
21:05:24  <coopserver> <Mark> should have just turned it off
21:06:40  *** solatis` has joined #openttdcoop
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21:24:37  <coopserver> *** Jam35 has joined company #1
21:24:41  <coopserver> <Jam35> oioi
21:24:47  <coopserver> <plonka> yo
21:26:26  *** Progman has joined #openttdcoop
21:35:34  <coopserver> *** plonka has left the game (general timeout)
21:44:23  <Mark> !rcon set roadveh_slope_steepness 0
21:45:12  <coopserver> *** Sylf has left the game (Leaving)
21:45:14  <Mark> !rcon set roadveh_slope_steepness 1
21:45:26  <Mark> !rcon set roadveh_slope_steepness 0
21:45:36  <Mark> !rcon set roadveh_acceleration_model 1
22:05:15  <Sylf> !pw
22:05:15  <coopserver> Sylf: leaved
22:05:19  <coopserver> *** Game paused (connecting clients)
22:05:22  <coopserver> *** Sylf has joined
22:05:23  <coopserver> *** Game unpaused (connecting clients)
22:05:24  <Plonka> !pw
22:05:24  <coopserver> Plonka: leaved
22:05:30  <coopserver> *** Game paused (connecting clients)
22:05:31  <Sylf> that's a word?
22:05:31  <coopserver> *** plonka has joined
22:05:32  <coopserver> *** Game unpaused (connecting clients)
22:05:34  <Sylf> leaved?
22:05:42  <coopserver> <Jam35> @ !here
22:06:03  <Jam35> leafed as in a book
22:06:08  <Jam35> leaved seems weird
22:06:18  <coopserver> <plonka> jam
22:06:26  <coopserver> <plonka> that's happened now about 7 times
22:06:34  <coopserver> <plonka> always with toffee trains only
22:06:46  <coopserver> <plonka> always same place too
22:07:05  <coopserver> <plonka> it first happened while sylf was building his hub
22:07:21  <coopserver> <plonka> so i though some lines were disconected for a second
22:07:38  <coopserver> <plonka> but it's happned so many times now that something must be wrong
22:07:45  <coopserver> <plonka> but ive no idea what
22:08:13  <coopserver> <plonka> look it's done it again
22:09:56  <coopserver> <Sylf> force one of those train out and see what happens
22:10:05  <coopserver> <Sylf> you can see what's wrong that way
22:10:09  <coopserver> *** Sylf has joined company #1
22:10:16  <coopserver> <plonka> what seems to happen is
22:10:23  <coopserver> <plonka> toffee train breaks
22:10:25  <coopserver> <Sylf> let's follow train 203
22:10:28  <coopserver> <plonka> gets corrected
22:10:29  <coopserver> <Jam35> looks like a backwards signal issue but can't see one
22:10:45  <coopserver> <plonka> after being corrected works for 1` trip as normal
22:10:50  <coopserver> <plonka> then breaks again
22:11:12  <coopserver> <plonka> i've set a wp after the suger pick
22:11:19  <coopserver> <plonka> to force toffe trains there
22:11:37  <coopserver> <plonka> lets see if they still break and go elsewhere
22:12:37  *** keoz has quit IRC
22:13:20  <coopserver> <Sylf> I saw 1 backward signal @ slh4, but not related
22:13:44  <coopserver> <plonka> alsmot certain it's not a signal
22:13:55  <coopserver> <plonka> as once corrected the trains work for one trip
22:14:01  <coopserver> <plonka> but 1 trip only
22:14:22  <coopserver> <Sylf> here goes train 200
22:14:33  <coopserver> <Mark> all good
22:14:38  <coopserver> <plonka> isn't there some types of junctions that without wps can cause trains to get lost?
22:15:08  <coopserver> <plonka> im sure i read that on the wiki once
22:15:10  <coopserver> <Mark> there used to be with the old pf but thats ages ago
22:15:20  <coopserver> <plonka> ok
22:18:31  <coopserver> *** Sylf has left the game (Leaving)
22:24:40  <coopserver> <Jam35> Mark are you at SLH 01 sugar transfer?
22:24:56  <coopserver> <Jam35> cos rail is broken
22:31:11  <coopserver> <Mark> oh woops
22:31:13  <coopserver> <Mark> thanks
22:35:22  <coopserver> <plonka> can someone pause stable while happy connects
22:35:23  <coopserver> <plonka> plz
22:36:31  <coopserver> <Jam35> I like V's order abuse
22:37:09  <coopserver> <Mark> what where
22:37:14  <coopserver> <Jam35> HELL
22:37:34  <coopserver> <Jam35> the fact that trains ignore go to depot order if they can't find one
22:37:57  <coopserver> <Jam35> so if load % is zero they must have refitted
22:38:19  <coopserver> <Jam35> only he would think of that shit :D
22:38:55  <coopserver> <Mark> yeah
22:39:02  <coopserver> <Mark> not even going to try to get my head around it
22:39:12  <coopserver> <Jam35> and where are the pax? lost in the depot :)
22:39:20  <coopserver> <Mark> heh
22:43:37  <coopserver> <plonka> i rarely underatnd anything he builds lol
22:43:59  <coopserver> <plonka> but this one is by far the worst i seen yet
22:44:06  <coopserver> <Jam35> :D
22:44:26  <coopserver> <Jam35> you'd have to know every game mechanic in such detail then combine it
22:45:19  <coopserver> <plonka> i wonder how long iy will take until all his trains are moving
22:45:36  <coopserver> <plonka> 130 trains in that station :/
22:45:39  <coopserver> <Jam35> so you don't get this?
22:45:54  <coopserver> <plonka> i don't understand his station
22:45:57  <coopserver> <plonka> no
22:45:58  <coopserver> <Jam35> explain or not? :)
22:46:03  <coopserver> <plonka> sure
22:46:15  <coopserver> <Jam35> ok, so trains first load pax
22:46:25  <coopserver> <Jam35> they always retry to load them
22:46:31  <coopserver> <Jam35> with the pax wp
22:46:42  <coopserver> <Jam35> so they have >0 load percentage
22:46:56  <coopserver> *** Mark has joined spectators
22:46:59  <coopserver> <Jam35> they definitely have some passengers
22:47:01  <coopserver> *** Mark has joined company #1
22:47:19  <coopserver> <Jam35> then they head for the waypoints
22:47:54  <coopserver> <Jam35> the mini stations are penalties so they try to turn
22:48:11  <coopserver> <Jam35> but two way will say no  if full
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22:48:41  <coopserver> <Jam35> once they reach the first waypoin in their list they go to depot
22:48:57  <coopserver> <Jam35> but if there is no visible depot they skip the order
22:49:14  <coopserver> <Jam35> if they can see a depot they must have reversed
22:49:28  <coopserver> <Jam35> and the load percentage is zero
22:49:35  <coopserver> <Jam35> because they got refitted
22:50:46  <coopserver> <Jam35> it's a way of making them refit to the correct cargo depending on which turning nthey made
22:51:31  <coopserver> <plonka> so if they turn at hell 4 sugar
22:51:36  <coopserver> <plonka> they refit to sugar?
22:51:41  <coopserver> <Jam35> yeah
22:51:49  <coopserver> <plonka> but toffee if they turn there?
22:51:55  <coopserver> <Jam35> exactly
22:52:10  <coopserver> <plonka> i think v has played this game too much rofl
22:52:28  <coopserver> <plonka> he must dream about everytime he sleeps
22:52:59  <coopserver> <Jam35> it's taking a pretty obscure mechanic of train behaviour and making it an advantage :)
22:54:27  <Sylf> you play the game for years and years... and you start to see crazy stuff
22:55:51  <coopserver> <plonka> yep it seems so :D
22:56:56  <coopserver> <plonka> well it seems my wp fixed the toffee trains
22:57:01  <coopserver> *** Mark has joined spectators
22:57:20  <coopserver> <plonka> so it looks like something in sugar pick was attracting them somehow
22:57:34  <coopserver> <Jam35> yeah but why is it needed ?
22:57:47  <coopserver> <plonka> be dammed if i know :/
22:57:57  <coopserver> <Jam35> does
22:58:04  <coopserver> <Jam35> :D me too atm
22:58:41  <coopserver> <Jam35> you changed my PBS :)
22:58:47  <coopserver> <Jam35> at your overflow
22:59:07  <coopserver> <Jam35> oh you took out signal in the bay
22:59:25  <coopserver> <Jam35> it was blocking
22:59:46  <coopserver> <plonka> yep i saw
23:00:51  <coopserver> <plonka> have u seen my soloution for my earlier problem?
23:01:32  <coopserver> <plonka> i found i need 1 combie/entry per station block
23:01:50  <coopserver> <plonka> then 1 extra combie that's needed for when i add new trains
23:02:11  <coopserver> <plonka> due to way the orders work for new trains
23:02:27  <coopserver> <plonka> it's causes an situation where the extra combie is needed
23:02:30  <coopserver> <Jam35> so it closes before second train can get in?
23:02:38  <coopserver> <plonka> yes
23:02:49  <coopserver> <Jam35> hm interesting
23:03:00  <coopserver> <plonka> the faster trains go in and out of the station
23:03:17  <coopserver> <plonka> the more combies are needed to block the incoming train
23:03:34  <coopserver> <plonka> like if 4 enter the depot quite close together
23:03:37  <coopserver> <plonka> or 3
23:03:57  <coopserver> <plonka> the train will go past 3 combies and get blocked by the final one
23:04:09  <coopserver> <Jam35> seems like it works
23:04:18  <coopserver> <Jam35> and why not :)
23:04:21  <coopserver> <plonka> so it only gets in once 12 full block is cleared
23:04:27  <coopserver> <plonka> yeah it's works sweet
23:04:35  <coopserver> <plonka> 1 full block
23:06:48  <coopserver> <Jam35> bedtime soon I think gn
23:06:52  <coopserver> *** Jam35 has left the game (Leaving)
23:06:55  <coopserver> <plonka> gn
23:15:56  <coopserver> <plonka> train 2 heading to cola drop
23:16:10  <coopserver> <plonka> has entered my bubbles and candy station
23:16:35  <coopserver> <plonka> it's one of v's crazy trains
23:34:10  *** Jam35 is now known as Jam35_
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23:58:43  <coopserver> *** Mark has left the game (general timeout)

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