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Log for #openttdcoop on 24th May 2015:
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00:07:38  *** Mark has quit IRC
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01:10:22  <coopserver`> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r27291)
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01:22:23  <Plonka> hi ty
01:22:28  <Plonka> !pw
01:22:28  <coopserver> Plonka: korean
01:23:04  <Plonka> !dl
01:23:04  <coopserver> Plonka: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
01:23:05  <coopserver> Plonka: http://www.openttd.org/en/download-trunk/r27291
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01:28:16  <Plonka> !dl
01:28:16  <coopserver> Plonka: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
01:28:17  <coopserver> Plonka: http://www.openttd.org/en/download-trunk/r27291
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01:29:05  <Anson> !dl
01:29:05  <coopserver> Anson: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
01:29:06  <coopserver> Anson: http://www.openttd.org/en/download-trunk/r27291
01:29:24  <Anson> now it works here, but still problems with the other irc channel
01:29:53  <Plonka> ok
01:29:58  <Plonka> if all else fails
01:30:05  <Plonka> goto ottd.com
01:30:16  <Plonka> then download stable page
01:30:27  <Plonka> then look at top left for download nightly link
01:31:47  <Sylf> which other channel are you in?
01:31:57  <Sylf> I don't see you in #openttdcoop.stable
01:32:12  <Plonka> anson and i are both in here and stable
01:32:36  <Plonka> oh you're right
01:32:37  <Sylf> not anson in the irc channel
01:33:11  <Plonka> but nowhere does it say he left the channel either
01:33:40  <Anson> i somehow got a # at the end, thus am in openttdcoop.stable# now :-)
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01:35:41  <Anson> !password
01:35:41  <coopserver> Anson: loaded
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01:36:21  <coopserver> <plonka> now look at hell station
01:36:27  <coopserver> <Anson> ahhhh ... the lava burnt my eyes :-)
01:36:28  <coopserver> <plonka> and try to work it out :D
01:36:33  <coopserver> <plonka> lol
01:36:54  <coopserver> <Anson> need to take a break first ... can't sit any longer
01:37:09  <coopserver> <plonka> grr
01:37:15  <coopserver> <plonka> im oiff to bed then
01:37:29  <coopserver> <plonka> let me know tomorrow how if u worked the station out
01:38:02  <coopserver> <Anson> back from hospital for 2 days now ... need to take breaks now and then from sitting etc
01:38:12  <coopserver> <plonka> np
01:40:25  <coopserver> <Anson> looks insane
01:40:32  <coopserver> <plonka> it is :P
01:40:41  <coopserver> <plonka> but it has a special way of working
01:40:47  <coopserver> <plonka> if u can work it out
01:41:02  <coopserver> <plonka> look at the train orders Oo
01:41:12  <coopserver> <plonka> 69 orders with many conditional
01:41:18  <coopserver> <Anson> no matter how, but if V built it, it has to wok :-)
01:41:37  <coopserver> <plonka> unless it an overflow
01:41:58  <coopserver> <plonka> not last game but the game before and the game before that i had to fix his overflows :P
01:42:42  <coopserver> <Anson> he can build overflows ... but they are probably too simple and his concentration is lacking on them :-)
01:42:57  <coopserver> <plonka> haha probably
01:50:37  <coopserver> <Anson> can we please get an option to show WP names at every copy of the WP ? :-) :-) .-)
01:51:06  <coopserver> <plonka> what use is that?
01:52:03  <coopserver> <Anson> to see where all the WPs are ... like the alternating series of "hell transfer" with all the "hell-x-type"
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01:56:21  <jaydodge1975> hello anyone home, ;)
01:56:35  <Sylf> yo
01:56:35  <coopserver> <plonka> hello :)
01:56:47  <coopserver> <plonka> im just about to go to bed
01:56:52  <coopserver> <plonka> its 3am here
01:57:04  <jaydodge1975> lol, chat was kind of dead
01:57:27  <jaydodge1975> it's early yet for bed, lol mind you only 8 here
01:57:51  <Plonka> mountin usa?
01:58:15  <jaydodge1975> not usa but yes -7 montin time
01:58:37  <Plonka> ok
01:58:55  <Plonka> must be canadian then?
01:59:55  <jaydodge1975> just wondering I'm new to openttd been playing it for a while now been many many year and bring back a lot of time wasted just like the org game but do you know  anyting about the 32bpp setup
02:00:22  <Sylf> it's better to ask general openttd questions in #openttd
02:00:22  <jaydodge1975> yes I'm a Canadian, from Alberta
02:00:23  <Plonka> slyf might
02:00:46  <Sylf> what about 32bpp do you want to know?
02:01:19  <jaydodge1975> if there's anyting other then this zbase like I've seen in some screen shots
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02:02:16  <Sylf> there's yeti, nuts, pineapple trains, 32bpp chinese buses and trains
02:02:36  <Sylf> and what's that V's landscape set?
02:02:57  <Plonka> idunno :/
02:03:35  <Plonka> im off to bed though
02:03:40  <Plonka> that i do know :)
02:03:43  <Plonka> good night
02:03:51  <coopserver> *** plonka has left the game (Leaving)
02:03:52  <coopserver> *** Game paused (number of players)
02:04:33  <Sylf> RAWR.
02:04:52  <jaydodge1975> just so far I like pineapple trains wish he had more done but looking for more to and zbase looks a little chezzy but I've seen some nice work just can't find the set or every thing points to things being removed in ver 1.1 not sure if there was a 32bpp ver that was stand alone
02:05:13  <jaydodge1975> night Plonka have a good one
02:05:41  <coopserver> <Anson> are you waiting for the Grendtown Sugar Mine to die ?  (just lloking at the third tunnel below hell)
02:05:47  <jaydodge1975> don't really like RAWR like some of it but not all
02:06:31  <Sylf> I just don't like 32bpp graphics in openttd, so I don't pay much attention
02:07:39  <Sylf> GRVTS had 32bpp version
02:07:51  <jaydodge1975> okay no worries and ya I didn't at first just playing around and seeing what's out there and if it's worth it I started playing with it to see the signals better trying to get stuff to work right
02:07:53  <Sylf> never released for in-game content downloader though
02:08:34  <Sylf> Nothing beats the original windows graphics set from transport tycoon delux as far as signals go
02:09:09  <Sylf> maybe there are some signal sets that I'm not familiar with that's just as good
02:09:17  <jaydodge1975> ya I can't find my old copy, lol
02:10:03  <jaydodge1975> forgot about the dam game for years till my son downloaded it, now I think I'm hooked worse then before
02:10:25  <jaydodge1975> and then looking at openttdcoop stuff dam, lol
02:10:56  <Sylf> google for Owen's Transport Tycoon
02:11:04  <Sylf> you might be able to find the orignal graphics
02:11:48  *** Plonka has quit IRC
02:11:53  <jaydodge1975> ya I seen a link but I don't have very stable internet and didn't get it I'm able to get online with a laptop better then my main rig but can't find the link anymore
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02:33:38  <Sylf> !pw
02:33:38  <coopserver> Sylf: theory
02:33:43  <coopserver> *** Game still paused (connecting clients, number of players)
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02:47:25  <jaydodge1975> Hello again is there anything special to get to see the server as online like it is showing on the website
02:48:45  *** Mark has quit IRC
02:48:46  <Sylf> which website?
02:49:30  <jaydodge1975> main page of openttdcoop by the ts3 sever widget
02:49:50  <jaydodge1975> or is it offline and just not showing there
02:50:48  <Sylf> openttdcoop welcome server is there - you need version 1.5.1 RC1
02:51:18  <Sylf> public server needs some work before you can get connected
02:51:24  <Sylf> @quickstart
02:51:25  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
02:51:37  <Sylf> as described there
02:51:47  <jaydodge1975> openttd-trunk-r27291-windows-win64 is the right copy is it not
02:51:57  <coopserver> <Sylf> yes
02:52:31  <jaydodge1975> yes been trying but it says that it's offline, but thanks for the link, might just be my internet
02:57:53  <coopserver> <Anson> hallo ... was studying the orders and all the hacks ... i think i got most of how it works ...
02:59:01  <coopserver> <Anson> but now stuck ... is it intended that trains drop batteries, then refit to toys and don't pick up any toys since the station (batt drop) doesn't get any toys from the factory ?
02:59:47  <coopserver> <Sylf> HELL trains only or all trains servicing batteries?
03:00:13  <coopserver> <Anson> the trains with 68 orders from hell
03:01:31  <coopserver> <Anson> but looking at the station, i never see any toys, there is no rating for toys, and production of toys at the factory is 1600 (0% transported)
03:02:31  <coopserver> <Anson> thus it looks as if no trains from anywhere are taking toys
03:03:50  <coopserver> <Anson> at plastic drop, trains drop plastic, refit to toys and also properly load toys
03:05:00  <coopserver> <Sylf> that should fix that problem
03:06:06  <coopserver> <Anson> didn't see what you changed !?
03:06:32  <coopserver> <Anson> moved the single station tile to get catchment area ?
03:06:39  <coopserver> <Sylf> I moved 1 tile station closer to the toy factory
03:07:14  <coopserver> <Anson> hehe, then i understood how it works :-)
03:08:55  <coopserver> <Anson> the other drop stations seem to work properly and it was only a problem at that one battery drop station
03:10:55  <coopserver> <Anson> took me a while to see that helltransfer stations are penalties, correct ?
03:11:16  <coopserver> <Sylf> I think so
03:11:24  <coopserver> <Sylf> I haven't studied that station in details
03:13:42  <coopserver> <Anson> also a nice trick to send pax to hell as a flag :-) ... when pax are destroyed by refitting, the refit was successfull and cargo is loaded and delivered, but it they survive trains try the next type of cargo
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03:42:25  <coopserver> <Anson> cola is piling up a bit in hell ... very few trains reach the 6th type of cargo ...
03:43:28  <coopserver> <Anson> same probably applies to the 7th type too (bubbles), but is less noticeable since there are less bubbles than cola
03:58:52  <coopserver> <Anson> Sylf, are you actively doing RV traffic ? ... there are candy cars waiting at PlinfingwayMines, but never load anything ... and PlinfingwayEasthas batteries piling up
03:59:15  <coopserver> <Sylf> I'm working on SLH6
03:59:25  <coopserver> <Sylf> Not doing anything else right now
04:02:12  <solatis`> !pw
04:02:12  <coopserver> solatis`: procid
04:02:34  <coopserver> *** Game paused (connecting clients)
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04:03:54  <coopserver> <solatis> hi guys
04:04:04  <coopserver> <Anson> hallo
04:05:21  <coopserver> *** Anson has joined company #1
04:09:57  <coopserver> <solatis> geez a lot has changed in the past 12h :)
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05:07:57  *** Webster sets mode: +o Mark
05:07:57  <Mark> !pw
05:07:57  <coopserver> Mark: little
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05:08:16  <coopserver> <Mark> hello again
05:08:23  <coopserver> <Anson> hallo
05:09:35  <coopserver> <Anson> I'm just testing whether i understood the hell orders correctly :-) ... stopped 4 trains to get more trains to the cargo types 4-7 ...
05:10:41  <coopserver> <Anson> thre seem to be not enough trains to get the cola and bubbles without stopping some trains at types 1-4
05:10:57  <coopserver> <Mark> dont ask me
05:11:04  <coopserver> <Mark> i havent tried to figure out how it works
05:11:32  <coopserver> <Anson> some really bad tricks :-) ... but the principle is very simple
05:12:51  <coopserver> <Anson> i have unstopped the trains again ... all back to normal, just like it was before
05:12:59  <Mark> !rcon set raw_industry_construction 1
05:13:30  <coopserver> <Anson> are you interested in a short summary how HELL works ?
05:13:52  <coopserver> <Mark> not really thanks
05:14:29  <Mark> !rcon set raw_industry_construction 2
05:14:41  <coopserver> <Mark> jam did a pretty good one earlier
05:14:48  <coopserver> <Mark> and im sure i can figure it out by myself ;)
05:16:29  <coopserver> <Anson> i figured it out myself too ... after i recognized that the waypoints have many copies which of course have no labels, and that the series of stations with name HellTransfer are no stations but penalties
05:29:48  <Mark> !rcon set max_roadveh 1000
05:41:23  <coopserver> <Mark> wtf
05:41:28  <coopserver> <Mark> the cola truck doesnt take cola
05:41:40  <coopserver> <Mark> just pax
05:45:47  <coopserver> <Anson> there might be a small design flaw with HELL trains : too few trains leave high type numbers (7-bubbles, 6-cola, 5-toffee, etc) piling up, and too many (without overflow depot) might cause a jam or deadlock
05:46:48  <coopserver> <Anson> i added 9 trains (now 107), and still cola and toffee are piling up a bit
05:48:16  <coopserver> <Anson> (5k cola, 1400 toffee)
06:06:06  <coopserver> *** Mark has joined spectators
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06:15:01  <V453000> !pw
06:15:01  <coopserver> V453000: vararg
06:15:22  <V453000> !pw
06:15:22  <coopserver> V453000: vararg
06:15:42  <V453000> !pw
06:15:42  <coopserver> V453000: vararg
06:15:51  <coopserver> *** Game paused (connecting clients)
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06:15:57  <coopserver> <V453000> yo
06:16:03  <coopserver> <Anson> hallo
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06:16:40  <coopserver> <Anson> after some work, i think i understand how hell works ... nice job, V !!!
06:16:44  <coopserver> <V453000> :
06:16:46  <coopserver> <V453000> :)
06:17:23  <coopserver> <Anson> took a while until i saw that "Hell Transfer" are no stations, but penalties
06:18:21  <coopserver> <Anson> currently i am watching the trains, and a possible problem with the slots for higher type numbers
06:18:46  <coopserver> <V453000> you mean there isnt enough trains for the mall
06:18:52  <coopserver> <Anson> too many trains already could enter the first types 1-4 and thus toffee, cola and bubbles were piling up
06:18:54  <coopserver> <V453000> quite simple issue :) just throughput
06:19:25  <coopserver> <Anson> i added 9 trains and now the piles VERY slowly decrease ...
06:20:00  <coopserver> <Anson> but with too many trains, where do they go if they fill the big loop from one side to the other and back to the first ?
06:21:48  <coopserver> *** V453000 has left the game (general timeout)
06:22:08  <V453000> yeah but I can add some form of overflow to overcome that
06:22:44  <coopserver> <Anson> i think that would be needed and nice if you do it (even when you don't like overflows too much :-)
06:24:24  <coopserver> <Anson> with the 9 trains that i added, it now took a few hours to decrease the piles from 3k+ cola and 1300 toffee to 1400 cola and no toffee
06:25:28  <coopserver> <Anson> manually adjusting the number of trains is possible on this server, but needs permanent watching by someone (while there is no depot yet)
06:28:19  <V453000> !pw
06:28:19  <coopserver> V453000: usable
06:28:34  <coopserver> *** Game paused (connecting clients)
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06:28:49  <coopserver> <V453000> yeah probably
06:28:58  <coopserver> <V453000> the refit depots should work as a kind of overflow already
06:28:59  <coopserver> <V453000> but yes
06:32:56  <coopserver> <Anson> you mean the refit depots at "HELL refit" ? (btw: is that waypoint needed/used at all ?)
06:33:35  <coopserver> <Anson> they would only be some buffer, and filling the loop might still cause a deadlock
06:33:43  <coopserver> <V453000> it can yeah
06:33:54  <coopserver> <V453000> lets see how it goes
06:34:03  <coopserver> <V453000> no time to change it now but eventually i might :)
06:34:14  <coopserver> <Anson> the network would be safe when those depots take trains, but no option to avoid a deadlock in the loop
06:36:46  <coopserver> <Anson> are you waiting for Grendtown Sugar Mine to die ?
06:37:12  <coopserver> <V453000> no how could it :)
06:38:10  <coopserver> <Anson> isn't there an option to use super dynamite (by an admin) ?
06:38:20  <coopserver> <V453000> no, never was
06:38:32  <coopserver> <V453000> we just go to single player, enable magic dozer, save, reload
06:38:43  <coopserver> <V453000> the game cant recognize who is admin, all are just clients
06:39:50  <coopserver> <Anson> !pause
06:39:55  <coopserver> <Anson> !auto
06:40:24  <coopserver> <Anson> those commands no longer work (neither here nor on the other server) ... on purpose or by accident ?
06:40:37  <coopserver> <V453000> probably just because soap doesnt have them
06:40:46  <coopserver> <V453000> while autopilot did
06:43:15  <coopserver> <Anson> hehe, seems that i had a very long pause sometime :-)
06:43:57  <coopserver> <Anson> all piles are gone now ... let's see how it works out when all trains have returned to hell
06:47:01  <coopserver> <V453000> :d
06:47:12  <coopserver> <V453000> get well
06:47:17  <coopserver> <Anson> afk now for a bit, will see whether hell still works when i return :-)
06:52:39  <coopserver> <Anson> should there be PBS at all platforms (at sign "? PBS ...?"), or only at the "inner" platforms to force trains to the outer platforms and maybe avoid wait times for leaving trains ?
06:53:06  <coopserver> <V453000> on all of course
06:53:20  <coopserver> <V453000> it is for cases when trains reverse at the waypoint multiple times so they wouldnt reserve the exit
06:55:40  <coopserver> <Anson> true ... that case needs them everywhere ... for the low price of occasionally a train waiting to merge later (next to the first HELLtransfer) and thus blocking the X for some moments
06:59:32  <coopserver> <V453000> which doesnt even matter with low traffic ;)
06:59:46  <coopserver> <V453000> *with high
07:18:03  <coopserver> <Anson> back ... hell still works ... and going afk again for a bit longer ... do you need a second player online ?
07:18:11  <coopserver> <V453000> nope :)
07:18:16  <coopserver> <V453000> take care
07:18:19  <coopserver> *** Anson has joined spectators
07:18:28  <coopserver> <Anson> CU l8r
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07:45:20  <Mark> hello
07:45:21  <Mark> !pw
07:45:21  <coopserver> Mark: drives
07:45:24  <coopserver> <V453000> hyhy
07:45:30  <coopserver> *** Game paused (connecting clients)
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07:45:45  <coopserver> <V453000> wat up
07:46:09  <coopserver> <Mark> why cant you just build a normal sideline like normal people
07:46:18  <coopserver> <V453000> it is perfectly normal
07:46:37  <coopserver> <Mark> its brilliant
07:46:42  <coopserver> <V453000> yeah :)
07:48:25  <coopserver> <Mark> makes one wonder if its possible to do on a network wide scale
07:49:17  <coopserver> <V453000> hm
07:49:33  <coopserver> <V453000> idk but it would be tons more feasible to do with purr/meow trick like last game
07:49:41  <coopserver> <Mark> yes
07:50:24  <coopserver> <V453000> I guess you could
07:50:33  <coopserver> <V453000> somewhat
07:51:10  <coopserver> <V453000> you would just need to have all of the waypoints in orders, for every refit
07:51:25  <coopserver> <V453000> but since it doesnt matter how far apart the waypoints are, it would work
07:51:31  <coopserver> <Mark> yeah
07:51:37  <coopserver> <Mark> have one massive order list for all trains
07:51:45  <coopserver> <V453000> yarr
07:51:54  <coopserver> <V453000> srnw with full load orders :>
07:51:58  <coopserver> <V453000> for all cargoes
07:51:59  <coopserver> <Mark> yes
07:52:00  <coopserver> <V453000> no big deal
07:52:01  <coopserver> <Mark> no dummies
07:53:05  <coopserver> <V453000> with the purr trick it is quite trivial actually
07:53:50  <coopserver> <Mark> cola trucks cant load cola
07:54:05  <coopserver> <V453000> wat
07:54:11  <coopserver> <Mark> they take pax
07:54:12  <coopserver> <V453000> well I know busses carry cola here
07:54:14  <coopserver> <Mark> is a bug
07:54:17  <coopserver> <V453000> k then itis swappe
07:54:18  <coopserver> <Mark> oh really?
07:54:19  <coopserver> <V453000> use busses
07:54:22  <coopserver> <Mark> :D
07:54:28  <coopserver> <V453000> hm nope
07:54:40  <coopserver> <Mark> nothing takes cola
07:55:00  <coopserver> <V453000> yeah
07:55:04  <coopserver> <V453000> fuck your RVs :>
07:55:08  <coopserver> <Mark> :(
07:55:26  <coopserver> <V453000> just add trains for cola I guess :D
07:55:43  <coopserver> <Mark> dont take ive got a cola wells anyway
07:57:13  <coopserver> <V453000> and there goes overflow for stuf
07:58:06  *** Jam35_ is now known as Jam35
08:03:42  <coopserver> <Mark> nice
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08:05:12  <coopserver> <V453000> candy crush :D
08:05:20  <coopserver> <V453000> my dumb design :D
08:06:09  <coopserver> <Mark> is jamming
08:06:13  <coopserver> <V453000> I fixed it now
08:06:20  <coopserver> <V453000> it has to have some platforms only for loading
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08:18:31  *** ChanServ sets mode: +o Maraxus
08:19:26  <Maraxus> !pw
08:19:26  <coopserver> Maraxus: sortof
08:19:36  <coopserver> *** Game paused (connecting clients)
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08:20:13  <coopserver> <V453000> hyhyhy
08:20:17  <coopserver> <Maraxus> hi
08:20:47  <coopserver> <V453000> I like how the plastic drop weaves the entrance/exit thanks to the refit depot swapping platforms :)
08:20:53  <coopserver> <V453000> nicely combined :)
08:21:06  <coopserver> <Maraxus> ty :)
08:36:20  <Mark> !pw
08:36:20  <coopserver> Mark: square
08:36:25  <coopserver> *** Game paused (connecting clients)
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08:37:34  <coopserver> <V453000> omg nub back
08:37:42  <coopserver> <V453000> :>
08:37:45  <coopserver> <V453000> wb
08:37:46  <coopserver> <Mark> :>
08:57:28  <Jam35> !pw
08:57:28  <coopserver> Jam35: lptstr
08:57:37  <coopserver> *** Game paused (connecting clients)
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08:57:41  <coopserver> <V453000> yo
08:57:49  <coopserver> <Jam35> morning :)))
08:57:55  <coopserver> <Maraxus> hi
08:58:11  <coopserver> <Mark> hello
09:01:41  <coopserver> *** Jam35 has joined company #1
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09:20:41  <coopserver> <V453000> no SL from Jam666 ? :P
09:21:04  <coopserver> <Jam35> SLH 666 WIP
09:21:29  <coopserver> <V453000> :>
09:21:50  <coopserver> <V453000> bring hell
09:23:15  <coopserver> <Jam35> not too expandable atm
09:23:41  <coopserver> <Jam35> ish I suppose
09:26:27  <coopserver> <V453000> mhm
09:26:34  <coopserver> <V453000> can probably be solved
09:42:23  <coopserver> <V453000> you should totes do something utterly wtf Jam666
09:43:54  <coopserver> <Jam35> I can't think of anything clever
09:44:18  <coopserver> <V453000> =0
09:44:35  <coopserver> <V453000> hm I could build a meow/purr srnw feeder :>
09:45:18  <coopserver> <Jam35> hm, wanted to avoid transfers
09:45:43  <coopserver> <V453000> I will rebuild my nut ems
09:45:54  <coopserver> <V453000> they arent wtf enough
09:57:53  <coopserver> *** Maraxus has joined spectators
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10:24:22  <Plonka> #1pw
10:24:25  <Plonka> !pw
10:24:25  <coopserver> Plonka: albert
10:24:30  <coopserver> *** Game paused (connecting clients)
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10:25:06  <coopserver> <plonka> morning all
10:25:16  <coopserver> <Jam35> hi
10:25:45  <Taede> !dl lin64
10:25:45  <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r27291/openttd-trunk-r27291-linux-generic-amd64.tar.xz
10:28:34  <Taede> !pw
10:28:34  <coopserver> Taede: script
10:28:46  <coopserver> *** Game paused (connecting clients)
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10:29:19  <coopserver> <V453000> heyo
10:29:23  <coopserver> <Taede> ello
10:29:32  <coopserver> <plonka> o/
10:31:45  <coopserver> <V453000> not enuf hell
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10:33:25  <shnupz> !password
10:33:25  <coopserver> shnupz: oceans
10:33:57  <shnupz> does anybody have a link to the toyland to mars grf, it isn't in the official database
10:34:04  <coopserver> <V453000> the grf pack
10:34:09  <V453000> !grf
10:34:09  <coopserver> V453000: http://wiki.openttdcoop.org/GRF
10:34:14  <shnupz> is there an official pack now?
10:34:16  <shnupz> oh boy
10:35:03  <shnupz> I really should play more OTTD, its been so long that I've forgotten how to do basic prios
10:35:11  <coopserver> <V453000> :)
10:35:18  <coopserver> <V453000> it comes back quickly :P
10:37:17  <shnupz> I hope so
10:37:39  <shnupz> are there mountians on the server?
10:37:44  <coopserver> <V453000> a bit
10:37:48  <shnupz> I really want to fuck around with mountains
10:37:53  <coopserver> <V453000> lol
10:37:57  <shnupz> been waiting so long for them to be implemented :)
10:39:47  <Mark> V453000: heres someone from my world^
10:39:53  <coopserver> <V453000> :)
10:39:57  <Mark> !pw
10:39:57  <coopserver> Mark: resets
10:40:05  <coopserver> *** Game paused (connecting clients)
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10:46:01  <shnupz> all these downloads are giving me a feeling of suspense
10:46:29  <shnupz> will I join to find a beautiful clusterfuck or a perfectly ordered, amazing trian system?
10:46:43  <coopserver> <V453000> something way worse
10:46:52  <Taede> lava and brimstone
10:47:12  <shnupz> w-worse than a clusterfuck?
10:47:21  <shnupz> inb4 road vehicles only
10:47:25  <coopserver> <V453000> :xd
10:47:46  <coopserver> <V453000> wtf does inb4 even mean
10:51:12  <coopserver> <Mark> V whats going on
10:51:18  <coopserver> <V453000> ?
10:51:26  <coopserver> <Mark> your feeder network is gone
10:51:30  <coopserver> <V453000> it was not mad enough
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10:51:38  <coopserver> <Mark> k :D
10:51:39  <coopserver> <V453000> I want to do the purr srnw as feeder
10:52:12  <coopserver> <V453000> will have just 2 order groups then
10:52:18  <coopserver> <V453000> the old ones were so hard to manage!
10:52:31  <coopserver> <V453000> the benefits will be insane
10:52:38  <coopserver> <Mark> rvs are pretty cool too
10:52:45  <coopserver> <V453000> nope
10:53:01  <coopserver> <V453000> do RV SRNW :P it is possible
10:53:10  <coopserver> <Mark> i bet it is
10:53:23  <coopserver> <Mark> or ship srnw
10:53:30  <coopserver> <Mark> ima do a ship HELL
10:53:33  <coopserver> <V453000> xd
10:54:06  <coopserver> <V453000> people will ship their pants from that
10:54:13  <coopserver> <Mark> :)
10:54:25  <shnupz> !password
10:54:25  <coopserver> shnupz: planes
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10:55:33  <shnupz_> password didn't work :(
10:55:35  <shnupz_> !pass
10:55:38  <shnupz_> !password
10:55:38  <coopserver> shnupz_: toctal
10:55:46  <coopserver> <Mark> it changes
10:55:50  <coopserver> *** Game paused (connecting clients)
10:56:04  <shnupz_> I know
10:56:05  <coopserver> *** Player has joined
10:56:06  <shnupz_> I was just slow
10:56:06  <coopserver> *** Game unpaused (connecting clients)
10:56:08  <coopserver> <V453000> yo
10:56:44  <coopserver> <Player> !name shnupz
10:56:45  <coopserver> *** Player has changed his/her name to shnupz
10:57:08  <coopserver> <shnupz> holy shit this lag
10:57:17  <coopserver> <V453000> I see no lag
10:57:25  <coopserver> <shnupz> my laptop is screaming in pain
10:57:31  <coopserver> <shnupz> not internet lag
10:58:26  <coopserver> *** shnupz has left the game (Leaving)
11:00:17  *** shnupz__ has joined #openttdcoop
11:00:19  <shnupz__> ok take 2
11:00:29  <shnupz__> I was copying a lot of files
11:00:36  <shnupz__> !password
11:00:36  <coopserver> shnupz__: toctal
11:01:10  <coopserver> *** Game paused (connecting clients)
11:01:25  <coopserver> *** Player has joined
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11:01:36  <coopserver> <Player> much nicer now
11:01:40  <coopserver> <V453000> :)
11:01:41  <coopserver> <Player> !name shnupz
11:01:42  <coopserver> *** Player has changed his/her name to shnupz
11:02:02  <coopserver> <shnupz> still running very slow
11:02:10  <coopserver> <shnupz> zooming out is hell
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11:03:39  <coopserver> <Jam35> V I don't get how they full load without dummies
11:04:01  <coopserver> <V453000> which part dont you get
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11:04:07  <coopserver> <V453000> it is the same as hell
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11:04:13  <coopserver> <V453000> same as the Sbahn I had last game
11:04:14  <coopserver> <Jam35> how to full load :D
11:04:20  <coopserver> <shnupz> where is the setting to turn off smoke particles
11:04:22  <coopserver> <V453000> just more elegant and with refit this time
11:04:31  <coopserver> <V453000> or you mean RV srnw full load?
11:04:38  <coopserver> <Jam35> remind me
11:04:41  <coopserver> <Jam35> no MEOW
11:05:08  <coopserver> <V453000> normally
11:05:15  <coopserver> <V453000> they just do have the order of full load
11:05:30  <coopserver> <V453000> if split (red waypoint = speed X), then go to station and full load
11:05:31  <coopserver> <V453000> easy
11:06:15  <coopserver> <shnupz> welp
11:06:25  <coopserver> <shnupz> looks like my laptop can't handle all this spaghetti
11:06:44  <coopserver> <V453000> there is only 550 trains, that is not much
11:06:47  <coopserver> <Mark> its not really that bad yet
11:06:54  <coopserver> <shnupz> this is a shit laptop
11:07:02  <coopserver> <Mark> so is mine but it works fine
11:07:13  <coopserver> <V453000> I have bad laptop too
11:07:45  <coopserver> <Mark> well im off
11:07:47  <coopserver> <Mark> goodnight
11:07:51  <coopserver> <Jam35> cyas
11:07:54  <coopserver> <V453000> sleep well
11:08:00  <coopserver> *** Mark has left the game (Leaving)
11:08:02  <coopserver> <shnupz> wow
11:08:08  <coopserver> <shnupz> I can't believe I just did that
11:08:18  <coopserver> <shnupz> had it on power saving mode the whole time
11:08:22  <coopserver> <V453000> XD just wanted to say
11:08:59  <coopserver> *** Taede has left the game (Leaving)
11:09:03  <coopserver> <shnupz> runs fine now. Trains stop and start quite a bit but I think thats just my ping
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11:10:54  <coopserver> *** shnupz has joined company #1
11:11:15  <__Fellini__> !pw
11:11:15  <coopserver> __Fellini__: forces
11:11:22  <coopserver> *** Game paused (connecting clients)
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11:11:47  <coopserver> <__Fellini__> hi
11:11:51  <coopserver> <V453000> hello
11:12:04  <coopserver> <__Fellini__> =D
11:12:18  <coopserver> <__Fellini__> i know, happpy tell me
11:12:27  <coopserver> <plonka> ok :)
11:12:40  <coopserver> *** __Fellini__ has joined company #1
11:13:38  <coopserver> <V453000> oh yeah meow shiz
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11:16:25  <coopserver> <shnupz> where is the action/building at right now? I won't join in until I am confident in my skills again, but I always like to watch :)
11:17:15  <coopserver> <V453000> I am setting up new feeders for HELL
11:18:02  <coopserver> <shnupz> goddamn
11:18:07  <coopserver> <shnupz> hell is no exaggeration
11:18:40  <coopserver> <V453000> :>
11:20:41  <coopserver> <shnupz> is everything being red/yellow part of the challenge here
11:20:44  <coopserver> <shnupz> or unintentional
11:20:57  <coopserver> <V453000> what do you mean red yellow
11:21:27  <coopserver> <shnupz> yellow company colour + tracks the same colour as the ground
11:21:34  <coopserver> <shnupz> it would suck to be colourblind
11:21:47  <coopserver> <V453000> xd it doesnt matter which colour you use
11:23:27  <coopserver> <shnupz> you going to connect that battery farm and toffee quarry to the feeder line?
11:23:40  <coopserver> <V453000> yes
11:24:32  <coopserver> <Jam35> this does not work at all
11:24:47  <coopserver> <V453000> 2headed
11:24:48  <coopserver> <Jam35> like 10% of the time :D
11:24:52  <coopserver> <V453000> not changing speed properly
11:25:01  <coopserver> <Jam35> feck
11:25:04  <coopserver> <V453000> you would need both engine ends to be on the correct colours
11:25:06  <coopserver> <V453000> probably doable
11:34:32  <coopserver> <Jam35> ok it won't let me enter 132 as max speed
11:34:38  <coopserver> <Jam35> auto corrects to 133
11:34:59  <coopserver> <shnupz> whoa
11:35:07  <coopserver> <shnupz> since when can you build directly over water
11:35:21  <coopserver> <shnupz> doesn't it have to be at least 1 unit in height
11:35:23  <coopserver> <shnupz> ?
11:35:50  <coopserver> <Jam35> you build canals there then remove them
11:37:29  <coopserver> <V453000> yeah :p
11:40:51  <coopserver> *** __Fellini__ has left the game (Leaving)
11:42:07  <coopserver> <shnupz> how the hell are you building so fast
11:42:15  <coopserver> <shnupz> do you have all the shortcuts memorised?
11:42:22  <coopserver> <V453000> yes?
11:43:01  <coopserver> <V453000> the hotkeys make quite good sense so they are easy to learn
11:43:34  <coopserver> <shnupz> one day I will be sanic
11:43:36  <coopserver> <shnupz> one day
11:43:37  <coopserver> <shnupz> ;_;
11:43:50  <coopserver> <V453000> sanic?
11:44:03  <coopserver> <shnupz> its a reference
11:44:06  <coopserver> <shnupz> nevermind
11:44:15  <coopserver> <V453000> right :D
11:44:19  <coopserver> <Jam35> gotta go fast :)
11:44:35  <coopserver> <shnupz> :)
11:46:19  <coopserver> <Jam35> argh
11:46:37  <coopserver> <Jam35> I dont understand why they ignore orders
11:46:47  <coopserver> <V453000> I will check later
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11:54:23  <coopserver> <Jam35> got it, needed TL +1 to register the speed with these cabooses
11:54:34  <coopserver> <V453000> :)
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12:29:05  <coopserver> <Jam35> gonna chop some wood
12:29:20  <coopserver> <V453000> if you know what I mean
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13:18:15  <Jam35> !rcon set allow_town_roads
13:18:16  <coopserver> Current value for 'allow_town_roads' is: 'on' (min: 0, max: 1)
13:20:14  <V453000> yeah turn that off :D
13:20:20  <Jam35> !rcon set allow_town_roads 0
13:20:21  <coopserver> ERROR: This command/variable is not available during network games.
13:20:25  <Jam35> k
13:20:28  <Jam35> :D
13:24:58  <coopserver> *** Jam35 has joined company #1
13:36:51  <coopserver> <V453000> hell iz meowy nao
13:38:06  <coopserver> <Jam35> so I see
13:38:50  <coopserver> <Jam35> yes that makes more sense now, the yes/no sequentially works nice
13:39:00  <coopserver> <V453000> yes, best in a loop
13:39:06  <coopserver> <V453000> the parking lot last game was nice but hm :)
13:42:27  <coopserver> <V453000> looks like it works
13:42:51  <coopserver> <Jam35> so many orders: one small mistake :)
13:42:57  <coopserver> <Jam35> not yet though
13:43:16  <coopserver> <V453000> all stations look ok
13:43:21  <coopserver> <V453000> so it should be good
13:47:05  <coopserver> *** Jam35 has joined spectators
13:47:10  <V453000> !rcon set town_growth_rate 0
13:53:48  <coopserver> *** Maraxus has joined spectators
13:53:49  <coopserver> <V453000> ok now I am happy with hell
13:58:21  <coopserver> <V453000> back later :)
13:58:22  <coopserver> *** V453000 has left the game (Leaving)
13:58:25  <coopserver> <plonka> o/
15:01:49  <solatis`> hmz i think i'm going to have to resign from openttdcoop -- the lag here from the other end of the world is too bad to make playing bearable
15:02:11  <solatis`> about 1 fps i'm getting here :/
15:02:18  <coopserver> <plonka> sucks :/
15:03:32  <solatis`> yeah probably due to the way openttd is designed
15:03:46  <solatis`> so i don't think there are some settings i can easily tweak
15:04:04  <coopserver> <plonka> what cpu ddo you have?
15:04:39  <solatis`> good enough, i have been playing 5000+ trains in single player
15:04:58  <solatis`> also, i can download any openttdcoop savegame and run it fine
15:05:02  <solatis`> so it's not my hardware
15:05:05  <solatis`> it's just bad lag
15:05:39  <coopserver> <plonka> is it you who lives in cambodia?
15:05:49  <solatis`> yep :)
15:06:20  <coopserver> <plonka> i bet internet speeds out there are poor right?
15:06:31  <solatis`> nah it's pretty good actually, i have 2mbit full duplex
15:06:50  <solatis`> it's just that if i ping the server ip, my ping is 400ms
15:07:17  <coopserver> <plonka> 2 megabit is way poor
15:07:26  <solatis`> oh!
15:07:29  <solatis`> then that might be it
15:07:55  <solatis`> i didn't figure openttd would eat a lot of bandwidth
15:07:55  <coopserver> <plonka> the backbone structre to handle that isn't very capable either
15:08:06  <coopserver> <plonka> it's doesn't
15:08:08  <coopserver> <plonka> but
15:08:35  <coopserver> *** Maraxus has joined company #1
15:08:39  <coopserver> <plonka> the backbone structure trough cambodia and neighbnouring countries will be weak
15:08:51  <coopserver> <plonka> so it will bottle neck
15:08:52  <solatis`> ah you mean the uplinks
15:09:03  <coopserver> <plonka> are you on satalite?
15:09:06  <solatis`> yep
15:09:07  <solatis`> wimax
15:09:19  <coopserver> <plonka> that's probably even worse :/
15:09:21  <solatis`> but pinging google gives me a ping of 20ms, for example
15:09:37  <coopserver> <plonka> which google?
15:09:51  <solatis`> the mirror in cambodia, most likely :)
15:10:00  <coopserver> <plonka> yeah exactly :)
15:10:09  <solatis`> yeah you are absolutely spot on
15:10:11  <coopserver> <plonka> this server is in germany
15:10:18  <solatis`> i saw that
15:10:36  <coopserver> <plonka> to get here your signal will have to bounce around 7 several satalites to get there
15:10:38  <solatis`> anyway, at the moment i cannot even log in anymore, due to map download taking too long :(
15:10:55  <solatis`> i think it goes through fibre ?
15:11:22  <coopserver> <plonka> what up to satalite,  back to somewhere near by then fibre?
15:11:39  <solatis`> i believe there's fibre from the capital to bangkok
15:12:21  <coopserver> <plonka> right well somewhere between you and germany there must be a weak link in infastructure
15:12:23  <coopserver> <plonka> like
15:12:32  <coopserver> <plonka> gaming doesn't use much bw
15:12:34  <coopserver> <plonka> but
15:12:46  <coopserver> <plonka> when i was on 2meg gaming on cs
15:12:47  <solatis`> no, but the packet loss somewhere is huge
15:13:01  <coopserver> <plonka> i would get like 800 ping
15:13:12  <coopserver> <plonka> then every upgrade i had i got lower
15:13:17  <coopserver> <plonka> now on 40 meg
15:13:22  <coopserver> <plonka> i get almost zero
15:13:34  <coopserver> <plonka> but it's not my speed increase that does it
15:13:47  <solatis`> it's the uplink
15:13:50  <coopserver> <plonka> it's the countries infastructure that also had to be upgraded too
15:13:55  <solatis`> yeah
15:13:58  <coopserver> <plonka> that's where the gains come
15:14:03  <coopserver> <plonka> yeah exactly
15:14:04  <solatis`> i'm originally from the netherlands
15:14:10  <solatis`> i love being close to AMS-IX :)
15:14:29  <coopserver> <plonka> ams? = amstadam? something
15:14:36  <solatis`> amsterdam, yes
15:14:43  <solatis`> it's essentially a peering paradise
15:15:03  <coopserver> <plonka> yeah you'd get good pings there for sure
15:15:48  <solatis`> anyway, i think i was a bit overly optimistic when i thought i could play openttd on servers at the other end of the globe
15:15:57  <solatis`> i don't think that's a design goal the developers had in mind :)
15:16:09  <coopserver> <plonka> lol nope
15:17:52  <V453000> !pw
15:17:52  <coopserver> V453000: hurray
15:18:03  <coopserver> *** Game paused (connecting clients)
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15:18:08  <coopserver> <V453000> yoyo
15:18:20  <coopserver> <plonka> hi :)
15:18:27  <coopserver> <Maraxus> hi
15:18:33  <coopserver> <V453000> wat new
15:18:59  <coopserver> <plonka> everytime i try to upgrade a hub
15:19:12  <coopserver> <plonka> the spawning gods spanw something there
15:19:18  <coopserver> <V453000> xd
15:20:51  <coopserver> *** V453000 has left the game (connection lost)
15:21:00  <V453000> !pw
15:21:00  <coopserver> V453000: hurray
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15:23:25  <V453000> !rcon set raw_industry_construction 1
15:23:36  <V453000> !rcon set raw_industry_construction 2
15:38:06  <Sylf> !pw
15:38:06  <coopserver> Sylf: yellow
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15:38:20  <coopserver> <V453000> hi :)
15:38:25  <coopserver> <Sylf> ello
15:38:33  <coopserver> <plonka> \o
15:39:14  <coopserver> <Sylf> oh, these towns are building roads themselves
15:39:35  <coopserver> <V453000> I turned growth off
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15:41:00  <coopserver> <V453000> how does Sylf fancy a bit of hell ? :)
15:41:46  <coopserver> <Sylf> that spells headache trying to decode the whole thing
15:43:03  <coopserver> <Sylf> oh, you switched hell feeder to MEOW
15:43:09  <coopserver> <V453000> yarr
15:44:07  <coopserver> <V453000> gtg
15:44:11  <coopserver> <V453000> laterz
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15:44:15  <coopserver> <plonka> bb
15:44:28  <coopserver> <Maraxus> I'm off too - cu
15:44:34  <coopserver> <plonka> tara
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15:57:54  <coopserver> <Sylf> plonka, I'm going to play with SLH2 bubbles overflow
15:58:06  <coopserver> <plonka> sure np
15:58:18  <coopserver> <Sylf> too many trains using the overflow, it's harming the system than helping
15:58:39  <coopserver> <plonka> ok
16:10:53  <coopserver> <Sylf> D:  what's a SLH1 train doing in SLH2  damn
16:11:23  <coopserver> <plonka> yep a couple of times i've found v's trains in there also
16:11:40  <coopserver> <plonka> but like the toffee thing
16:11:47  <coopserver> <plonka> i couldn't find anything wrong
16:13:34  <coopserver> <Sylf> I ended up changing more of signals than the overflow itself
16:14:01  <coopserver> <plonka> no worries
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16:17:29  <coopserver> <Sylf> these slh1 trucks... look like ants or mites or something
16:17:46  <coopserver> <plonka> haha yeah
16:38:30  <coopserver> <Sylf> unnecessarily complex: accomplished
16:38:52  <coopserver> <plonka> where?
16:38:58  <coopserver> <Sylf> Wentbridge
16:39:35  <coopserver> <plonka> nice :)
16:41:53  <coopserver> <plonka> 3rd rail from bbh5 to slh02 complete
16:41:57  <coopserver> <plonka> afk a sec
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16:55:13  <coopserver> <plonka> umm food
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17:24:05  <coopserver> <V453000> am bek
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17:24:15  <coopserver> <plonka> :)
17:24:31  <coopserver> <V453000> jam somewhere or simply not enough ehll trains?
17:24:34  <coopserver> <V453000> hell*
17:24:58  <coopserver> <plonka> i added a 3rd rail
17:25:04  <coopserver> <plonka> to a few hubs
17:25:10  <coopserver> <plonka> so prolly not enough trains
17:25:17  <coopserver> <plonka> but don't quote me :P
17:25:27  <coopserver> <V453000> adding moarzor
17:25:38  <coopserver> <plonka> go go go
17:30:36  <coopserver> <V453000> fak
17:30:45  <coopserver> <V453000> this kind of injection is not very fortunate
17:31:41  <coopserver> <plonka> plz dont break hell :/
17:31:54  <coopserver> <V453000> wont break it
17:31:57  <coopserver> <V453000> just improve bits :)
17:32:05  <coopserver> <V453000> the pax depots are being an issue
17:32:20  <coopserver> <plonka> ok
17:41:19  <coopserver> <V453000> yay 2295 production
17:41:20  <coopserver> <V453000> fml
17:41:32  <coopserver> <plonka> weeee
17:42:16  <coopserver> *** V453000 has left the game (general timeout)
17:42:22  <V453000> !pw
17:42:22  <coopserver> V453000: nocomp
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17:45:45  <V453000> !pw
17:45:45  <coopserver> V453000: nocomp
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17:59:14  <Plonka> !pw
17:59:14  <coopserver> Plonka: relays
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17:59:44  <coopserver> <V453000> need way moar pax
18:00:19  <coopserver> <plonka> /shakeshead
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18:01:08  *** ChanServ sets mode: +o Maraxus
18:02:18  <Maraxus> !pw
18:02:18  <coopserver> Maraxus: shares
18:02:29  <coopserver> *** Game paused (connecting clients)
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18:02:44  <coopserver> <plonka> wb mar
18:02:53  <coopserver> <V453000> y000
18:02:56  <coopserver> <Maraxus> hi
18:18:04  <coopserver> <V453000> I will need to remove some primaries from hell eventually
18:18:11  <coopserver> <V453000> probably :)
18:18:23  <coopserver> <plonka> heh
18:24:13  <coopserver> *** V453000 has left the game (general timeout)
18:24:21  <V453000> !pw
18:24:21  <coopserver> V453000: dimmed
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18:43:32  <coopserver> <V453000> yay normal SL how rare these days :P
18:43:43  <coopserver> <V453000> all hail Sylf
18:43:54  <coopserver> <Sylf> :P
18:48:11  <coopserver> <V453000> depots suck balls with TL9
19:04:35  <coopserver> <V453000> it would really help to limit industry production at like 1000
19:04:39  <coopserver> <V453000> more is just pointless
19:04:49  <coopserver> <V453000> Sylf do you think it would be hard to code?
19:04:55  <coopserver> <Sylf> no
19:04:58  <coopserver> <Sylf> should be easy
19:05:07  <coopserver> <V453000> could you do it? :D
19:05:27  <coopserver> <Sylf> yeah, I'll give it a try
19:05:46  <coopserver> <V453000> it would be amazing, the 2295 is just retarded
19:06:57  <coopserver> <Sylf> I have 2 ideas, which I want to do both
19:07:07  <coopserver> <Sylf> one as a patch for opengfx+ industries
19:07:33  <coopserver> <Sylf> one as a replacement of standard industries, including the toyland
19:17:40  <coopserver> <V453000> I guess ogfx+ industries could include toyland too
19:17:48  <Anson> !pw
19:17:48  <coopserver> Anson: church
19:18:02  <coopserver> *** Game paused (connecting clients)
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19:18:12  <coopserver> <Anson> hallo
19:18:16  <coopserver> <V453000> hy
19:18:20  <coopserver> <plonka> hi anson
19:18:21  <coopserver> <Maraxus> hi
19:18:27  <coopserver> <Anson> LOL ... the current password really fits this map :-)
19:19:01  <coopserver> *** V453000 has left the game (general timeout)
19:19:08  <coopserver> <plonka> what is it?
19:19:08  <V453000> sdf
19:19:09  <V453000> !pw
19:19:10  <coopserver> V453000: church
19:19:20  <coopserver> *** Game paused (connecting clients)
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19:19:26  <coopserver> <Anson> church !!!!
19:19:52  <coopserver> <Anson> you need a church to go to hell :-)
19:20:01  <coopserver> <plonka> aha i see ;)
19:21:36  <o11c> okay, now I'm curious
19:23:16  <coopserver> *** Game paused (connecting clients)
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19:23:28  <coopserver> <o11c> ah
19:23:54  <coopserver> <o11c> initial view is zoomed out, that's bad
19:24:38  <coopserver> <o11c> hm, even zoomed in I have terrible CPU usage
19:24:44  <coopserver> *** o11c has left the game (general timeout)
19:25:06  <o11c> why does this game use so much client-side CPU?
19:25:20  <coopserver> <V453000> cause it calculates everything
19:25:37  * o11c mutters about his 3 unused cores
19:26:21  <coopserver> <Anson> if everything would be calculated serverside only, you would need a lot of bandwidth for updating so many trains all the time, and then the cpu still would have to work a lot to display that data
19:33:19  <coopserver> <V453000> plonka: do you want to add 3rd split to SLH 02 from SLH 04? :)
19:33:27  <coopserver> <V453000> at !x
19:33:46  <coopserver> <plonka> yeah i will after i've eaten :)
19:33:54  <coopserver> <V453000> kayz
19:39:52  <coopserver> <plonka> there it's done
19:39:57  <coopserver> <V453000> :) ty
19:40:23  <coopserver> <plonka> right now i go eat :)
19:40:26  <coopserver> <plonka> bbiab
19:40:52  <coopserver> <V453000> njoy :D
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19:55:14  <V453000> gnyte
19:55:46  <coopserver> <Maraxus> gn
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20:45:10  <coopserver> <plonka> wee
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21:20:17  <Plonka> msg/ nickserv identify mastertzar Plonka
21:20:23  *** Plonka is now known as Guest6290
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21:31:08  <coopserver> <Anson> hallo, masterzar ! :-)
21:31:17  <coopserver> <plonka> yep
21:31:24  <coopserver> <plonka> secondtime i've done that lol
21:31:58  <coopserver> <Anson> yesterday you had suggested that i look at the nice hellish orders :-)
21:32:15  <coopserver> <plonka> yep and?
21:32:29  <coopserver> <Anson> i did and after a bit of thinking i found out how it works ... a really hellish method is used :-)
21:32:54  <coopserver> <Anson> pax are sent to hell just as a flag whether a train could be refitted ...
21:33:23  <coopserver> <Anson> and "sent to hell" doesn't mean to the station, but it means KILLED :-)
21:34:50  <coopserver> <Anson> refitting a train deletes the old cargo, thus pax are killed, and that is taken as flag that the train could be refitted
21:36:02  <coopserver> <Anson> my biggest problem in understanding was to see that there are 6 copies of each waypoint (only one has the label shown), and that the stations "hell transfer" are no real stations, but penalties
21:36:35  <coopserver> <Anson> the rest was easy to understand
21:37:27  <coopserver> <plonka> yeah
21:37:40  <coopserver> <plonka> penalties make the trains want to turn
21:37:49  <coopserver> <plonka> but if a train is there already
21:38:08  <coopserver> <plonka> 2weol makes it go straight on
21:38:20  <coopserver> <plonka> but the best bit is
21:38:21  <coopserver> <Anson> after V added a lot more trains and the overflows, i had another look at it today, and found that the trains are too slow :
21:38:46  <coopserver> <plonka> if refits to a different cargo depending on which turn it takes
21:39:00  <coopserver> <plonka> toffee turn = refit to toffee
21:39:03  <coopserver> <Anson> if there are enough resources waiting at station hell, they enter so fast on the first 4 types that no trains are left for types 5-7
21:39:10  <coopserver> <plonka> sugar turn refit to sugar etc
21:39:25  <coopserver> <plonka> oh :/
21:39:32  <coopserver> <plonka> maybe he just needs more trains
21:39:42  <coopserver> <plonka> to deplete stock pile
21:40:00  <coopserver> <Anson> no, there are enough trains ... just watch trains that are passing type 1
21:40:35  <coopserver> <Anson> the first train enters 1, the second enters 2, third 3, fourth 4, and the fifth train already finds an empty bay for type 1 again
21:41:14  <coopserver> <plonka> there's trains in 567 now
21:41:39  <coopserver> <Anson> thus only the first 4 types are always handled, and the other bays get trains only when one of the first four has to wait for more resources and thus blocks its bay
21:41:57  <coopserver> <plonka> yeah that's what i just said
21:42:07  <coopserver> <plonka> add more trains to deplete stockpile
21:42:17  <coopserver> <plonka> so platforms are blocked
21:42:22  <coopserver> <Anson> no, you said "more trains" ... that is not the problem
21:42:33  <coopserver> <plonka> yes
21:42:44  <coopserver> <plonka> adding more trains
21:42:56  <coopserver> <plonka> will fill up platforms and depelete stockpile
21:43:04  <coopserver> <Anson> there is a permanent supply of more trains, but they are too slow and thus the first bay is empty again when four trains have passed
21:43:05  <coopserver> <plonka> keep trains in platforms lonmger
21:43:39  <coopserver> <plonka> well there's trains in 567 now?
21:44:10  <coopserver> <Anson> exactly : when trains are waiting longer in the platforms in the middle, trains can get to bays 5,6,7 ... but that doesn't happen with enough resources available and doing full loads quickly all the time
21:44:53  <coopserver> <plonka> ok
21:46:28  <coopserver> <Anson> and it's not a matter of slowly entering and leaving the refit depots either ... if they would enter and leave faster, it would even be worse, since trains would free up the bays even faster
21:47:49  <coopserver> <plonka> ok
21:49:13  <coopserver> <Anson> add up all cargo from all types ... then see how many trains are needed to transport it all
21:50:27  <coopserver> <Anson> more trains would be a solution, but not the pure number of trains, but instead faster access, eg a third or even fourth side to hell, letting twice as many trains enter in the same time
21:50:43  <coopserver> <Anson> throughput is the limit, nit number of trains
21:52:48  <coopserver> <plonka> ok
21:55:05  <coopserver> <Anson> hehe, have a look at the exit lane ... a gigantic queue which keeps platforms in HELL blocked
21:57:25  <coopserver> <plonka> yep
22:02:26  <coopserver> <Anson> different trains are needed ... i just had a look at what is used now :
22:04:22  <coopserver> <Anson> cargo is delivered on two maxed out lanes with trains that have speed 188 and 350 capacity, and is transported from hell with trains that have 560 capacity (with quite some extra length) and speed only 133
22:06:13  <Plonka> ok
22:21:39  <coopserver> <Anson> no idea which trains could be used to replace them ... they are currently the best "superstrong" engines ... monorail or maglev would be faster with same or more power and TE, but also only 30 or 22 capacity per wagon instead of 35, and thus not much better for high throughput
22:27:20  *** Progman has quit IRC
22:32:15  <coopserver> <Anson> on one side, we already have a double lane for the exit ... should i try building a double lane for the exit on the other side too ? ... i have lots of lag
22:34:46  <Plonka> :/
22:35:31  <coopserver> <plonka> right im off to bed
22:35:35  <coopserver> <plonka> good night
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23:24:44  <coopserver> <Anson> in case anybody is reading on irc : finished doubling the second exit from HELL, improving throughput a lot
23:25:27  <coopserver> <Anson> but the entry would need the same treatment, and that would be some terribly complicated work to double all those bays and logic
23:28:59  <coopserver> <Anson> faster trains might help, but they currently are the best "superstrong", and faster trains would have lower capacity, reducing the good effects, maybe even make it worse

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