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00:07:38 *** Mark has quit IRC 00:57:49 *** tyteen4a03 has quit IRC 01:05:45 *** tyteen4a03 has joined #openttdcoop 01:10:11 *** coopserver` has joined #openttdcoop 01:10:11 *** ChanServ sets mode: +o coopserver` 01:10:22 <coopserver`> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r27291) 01:10:25 *** BiG_FISHBOT_ has joined #openttdcoop 01:10:40 *** Mark has joined #openttdcoop 01:10:40 *** Webster sets mode: +o Mark 01:11:32 *** condac_ has joined #openttdcoop 01:13:57 *** Indiana_ has joined #openttdcoop 01:14:07 *** tyteen4a03 has quit IRC 01:14:07 *** glevans2 has quit IRC 01:14:07 *** BiG_FISHBOT has quit IRC 01:14:07 *** coopserver has quit IRC 01:14:07 *** Anson has quit IRC 01:14:07 *** condac has quit IRC 01:14:07 *** avdg has quit IRC 01:14:07 *** Indiana has quit IRC 01:14:10 *** Indiana_ is now known as Indiana 01:16:00 *** coopserver` is now known as coopserver 01:16:00 *** BiG_FISHBOT_ is now known as BiG_FISHBOT 01:20:39 *** tyteen4a03 has joined #openttdcoop 01:22:23 <Plonka> hi ty 01:22:28 <Plonka> !pw 01:22:28 <coopserver> Plonka: korean 01:23:04 <Plonka> !dl 01:23:04 <coopserver> Plonka: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 01:23:05 <coopserver> Plonka: http://www.openttd.org/en/download-trunk/r27291 01:25:25 *** Anson has joined #openttdcoop 01:28:16 <Plonka> !dl 01:28:16 <coopserver> Plonka: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 01:28:17 <coopserver> Plonka: http://www.openttd.org/en/download-trunk/r27291 01:28:39 *** glevans2 has joined #openttdcoop 01:29:05 <Anson> !dl 01:29:05 <coopserver> Anson: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 01:29:06 <coopserver> Anson: http://www.openttd.org/en/download-trunk/r27291 01:29:24 <Anson> now it works here, but still problems with the other irc channel 01:29:53 <Plonka> ok 01:29:58 <Plonka> if all else fails 01:30:05 <Plonka> goto ottd.com 01:30:16 <Plonka> then download stable page 01:30:27 <Plonka> then look at top left for download nightly link 01:31:47 <Sylf> which other channel are you in? 01:31:57 <Sylf> I don't see you in #openttdcoop.stable 01:32:12 <Plonka> anson and i are both in here and stable 01:32:36 <Plonka> oh you're right 01:32:37 <Sylf> not anson in the irc channel 01:33:11 <Plonka> but nowhere does it say he left the channel either 01:33:40 <Anson> i somehow got a # at the end, thus am in openttdcoop.stable# now :-) 01:34:00 *** Anson has quit IRC 01:34:15 *** Anson has joined #openttdcoop 01:35:41 <Anson> !password 01:35:41 <coopserver> Anson: loaded 01:36:02 <coopserver> *** Game paused (connecting clients) 01:36:04 <coopserver> *** Anson has joined 01:36:05 <coopserver> *** Game unpaused (connecting clients) 01:36:21 <coopserver> <plonka> now look at hell station 01:36:27 <coopserver> <Anson> ahhhh ... the lava burnt my eyes :-) 01:36:28 <coopserver> <plonka> and try to work it out :D 01:36:33 <coopserver> <plonka> lol 01:36:54 <coopserver> <Anson> need to take a break first ... can't sit any longer 01:37:09 <coopserver> <plonka> grr 01:37:15 <coopserver> <plonka> im oiff to bed then 01:37:29 <coopserver> <plonka> let me know tomorrow how if u worked the station out 01:38:02 <coopserver> <Anson> back from hospital for 2 days now ... need to take breaks now and then from sitting etc 01:38:12 <coopserver> <plonka> np 01:40:25 <coopserver> <Anson> looks insane 01:40:32 <coopserver> <plonka> it is :P 01:40:41 <coopserver> <plonka> but it has a special way of working 01:40:47 <coopserver> <plonka> if u can work it out 01:41:02 <coopserver> <plonka> look at the train orders Oo 01:41:12 <coopserver> <plonka> 69 orders with many conditional 01:41:18 <coopserver> <Anson> no matter how, but if V built it, it has to wok :-) 01:41:37 <coopserver> <plonka> unless it an overflow 01:41:58 <coopserver> <plonka> not last game but the game before and the game before that i had to fix his overflows :P 01:42:42 <coopserver> <Anson> he can build overflows ... but they are probably too simple and his concentration is lacking on them :-) 01:42:57 <coopserver> <plonka> haha probably 01:50:37 <coopserver> <Anson> can we please get an option to show WP names at every copy of the WP ? :-) :-) .-) 01:51:06 <coopserver> <plonka> what use is that? 01:52:03 <coopserver> <Anson> to see where all the WPs are ... like the alternating series of "hell transfer" with all the "hell-x-type" 01:54:56 *** jaydodge1975 has joined #openttdcoop 01:56:21 <jaydodge1975> hello anyone home, ;) 01:56:35 <Sylf> yo 01:56:35 <coopserver> <plonka> hello :) 01:56:47 <coopserver> <plonka> im just about to go to bed 01:56:52 <coopserver> <plonka> its 3am here 01:57:04 <jaydodge1975> lol, chat was kind of dead 01:57:27 <jaydodge1975> it's early yet for bed, lol mind you only 8 here 01:57:51 <Plonka> mountin usa? 01:58:15 <jaydodge1975> not usa but yes -7 montin time 01:58:37 <Plonka> ok 01:58:55 <Plonka> must be canadian then? 01:59:55 <jaydodge1975> just wondering I'm new to openttd been playing it for a while now been many many year and bring back a lot of time wasted just like the org game but do you know anyting about the 32bpp setup 02:00:22 <Sylf> it's better to ask general openttd questions in #openttd 02:00:22 <jaydodge1975> yes I'm a Canadian, from Alberta 02:00:23 <Plonka> slyf might 02:00:46 <Sylf> what about 32bpp do you want to know? 02:01:19 <jaydodge1975> if there's anyting other then this zbase like I've seen in some screen shots 02:01:48 *** liq3 has joined #openttdcoop 02:02:16 <Sylf> there's yeti, nuts, pineapple trains, 32bpp chinese buses and trains 02:02:36 <Sylf> and what's that V's landscape set? 02:02:57 <Plonka> idunno :/ 02:03:35 <Plonka> im off to bed though 02:03:40 <Plonka> that i do know :) 02:03:43 <Plonka> good night 02:03:51 <coopserver> *** plonka has left the game (Leaving) 02:03:52 <coopserver> *** Game paused (number of players) 02:04:33 <Sylf> RAWR. 02:04:52 <jaydodge1975> just so far I like pineapple trains wish he had more done but looking for more to and zbase looks a little chezzy but I've seen some nice work just can't find the set or every thing points to things being removed in ver 1.1 not sure if there was a 32bpp ver that was stand alone 02:05:13 <jaydodge1975> night Plonka have a good one 02:05:41 <coopserver> <Anson> are you waiting for the Grendtown Sugar Mine to die ? (just lloking at the third tunnel below hell) 02:05:47 <jaydodge1975> don't really like RAWR like some of it but not all 02:06:31 <Sylf> I just don't like 32bpp graphics in openttd, so I don't pay much attention 02:07:39 <Sylf> GRVTS had 32bpp version 02:07:51 <jaydodge1975> okay no worries and ya I didn't at first just playing around and seeing what's out there and if it's worth it I started playing with it to see the signals better trying to get stuff to work right 02:07:53 <Sylf> never released for in-game content downloader though 02:08:34 <Sylf> Nothing beats the original windows graphics set from transport tycoon delux as far as signals go 02:09:09 <Sylf> maybe there are some signal sets that I'm not familiar with that's just as good 02:09:17 <jaydodge1975> ya I can't find my old copy, lol 02:10:03 <jaydodge1975> forgot about the dam game for years till my son downloaded it, now I think I'm hooked worse then before 02:10:25 <jaydodge1975> and then looking at openttdcoop stuff dam, lol 02:10:56 <Sylf> google for Owen's Transport Tycoon 02:11:04 <Sylf> you might be able to find the orignal graphics 02:11:48 *** Plonka has quit IRC 02:11:53 <jaydodge1975> ya I seen a link but I don't have very stable internet and didn't get it I'm able to get online with a laptop better then my main rig but can't find the link anymore 02:23:59 *** jaydodge1975 has quit IRC 02:31:35 *** liq3 has quit IRC 02:33:38 <Sylf> !pw 02:33:38 <coopserver> Sylf: theory 02:33:43 <coopserver> *** Game still paused (connecting clients, number of players) 02:33:45 <coopserver> *** Sylf has joined 02:33:46 <coopserver> *** Game still paused (number of players) 02:35:30 <coopserver> *** Sylf has joined company #1 02:35:31 <coopserver> *** Game unpaused (number of players) 02:36:51 *** liq3 has joined #openttdcoop 02:45:07 *** jaydodge1975 has joined #openttdcoop 02:47:25 <jaydodge1975> Hello again is there anything special to get to see the server as online like it is showing on the website 02:48:45 *** Mark has quit IRC 02:48:46 <Sylf> which website? 02:49:30 <jaydodge1975> main page of openttdcoop by the ts3 sever widget 02:49:50 <jaydodge1975> or is it offline and just not showing there 02:50:48 <Sylf> openttdcoop welcome server is there - you need version 1.5.1 RC1 02:51:18 <Sylf> public server needs some work before you can get connected 02:51:24 <Sylf> @quickstart 02:51:25 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 02:51:37 <Sylf> as described there 02:51:47 <jaydodge1975> openttd-trunk-r27291-windows-win64 is the right copy is it not 02:51:57 <coopserver> <Sylf> yes 02:52:31 <jaydodge1975> yes been trying but it says that it's offline, but thanks for the link, might just be my internet 02:57:53 <coopserver> <Anson> hallo ... was studying the orders and all the hacks ... i think i got most of how it works ... 02:59:01 <coopserver> <Anson> but now stuck ... is it intended that trains drop batteries, then refit to toys and don't pick up any toys since the station (batt drop) doesn't get any toys from the factory ? 02:59:47 <coopserver> <Sylf> HELL trains only or all trains servicing batteries? 03:00:13 <coopserver> <Anson> the trains with 68 orders from hell 03:01:31 <coopserver> <Anson> but looking at the station, i never see any toys, there is no rating for toys, and production of toys at the factory is 1600 (0% transported) 03:02:31 <coopserver> <Anson> thus it looks as if no trains from anywhere are taking toys 03:03:50 <coopserver> <Anson> at plastic drop, trains drop plastic, refit to toys and also properly load toys 03:05:00 <coopserver> <Sylf> that should fix that problem 03:06:06 <coopserver> <Anson> didn't see what you changed !? 03:06:32 <coopserver> <Anson> moved the single station tile to get catchment area ? 03:06:39 <coopserver> <Sylf> I moved 1 tile station closer to the toy factory 03:07:14 <coopserver> <Anson> hehe, then i understood how it works :-) 03:08:55 <coopserver> <Anson> the other drop stations seem to work properly and it was only a problem at that one battery drop station 03:10:55 <coopserver> <Anson> took me a while to see that helltransfer stations are penalties, correct ? 03:11:16 <coopserver> <Sylf> I think so 03:11:24 <coopserver> <Sylf> I haven't studied that station in details 03:13:42 <coopserver> <Anson> also a nice trick to send pax to hell as a flag :-) ... when pax are destroyed by refitting, the refit was successfull and cargo is loaded and delivered, but it they survive trains try the next type of cargo 03:27:58 *** jaydodge1975 has quit IRC 03:42:25 <coopserver> <Anson> cola is piling up a bit in hell ... very few trains reach the 6th type of cargo ... 03:43:28 <coopserver> <Anson> same probably applies to the 7th type too (bubbles), but is less noticeable since there are less bubbles than cola 03:58:52 <coopserver> <Anson> Sylf, are you actively doing RV traffic ? ... there are candy cars waiting at PlinfingwayMines, but never load anything ... and PlinfingwayEasthas batteries piling up 03:59:15 <coopserver> <Sylf> I'm working on SLH6 03:59:25 <coopserver> <Sylf> Not doing anything else right now 04:02:12 <solatis`> !pw 04:02:12 <coopserver> solatis`: procid 04:02:34 <coopserver> *** Game paused (connecting clients) 04:03:06 <coopserver> *** Game unpaused (connecting clients) 04:03:20 <coopserver> *** Game paused (connecting clients) 04:03:48 <coopserver> *** solatis has joined 04:03:49 <coopserver> *** Game unpaused (connecting clients) 04:03:54 <coopserver> <solatis> hi guys 04:04:04 <coopserver> <Anson> hallo 04:05:21 <coopserver> *** Anson has joined company #1 04:09:57 <coopserver> <solatis> geez a lot has changed in the past 12h :) 04:20:00 <coopserver> *** solatis has left the game (Leaving) 04:27:13 <coopserver> *** Sylf has left the game (Leaving) 05:07:57 *** Mark has joined #openttdcoop 05:07:57 *** Webster sets mode: +o Mark 05:07:57 <Mark> !pw 05:07:57 <coopserver> Mark: little 05:08:04 <coopserver> *** Game paused (connecting clients) 05:08:14 <coopserver> *** Mark has joined 05:08:15 <coopserver> *** Game unpaused (connecting clients) 05:08:16 <coopserver> <Mark> hello again 05:08:23 <coopserver> <Anson> hallo 05:09:35 <coopserver> <Anson> I'm just testing whether i understood the hell orders correctly :-) ... stopped 4 trains to get more trains to the cargo types 4-7 ... 05:10:41 <coopserver> <Anson> thre seem to be not enough trains to get the cola and bubbles without stopping some trains at types 1-4 05:10:57 <coopserver> <Mark> dont ask me 05:11:04 <coopserver> <Mark> i havent tried to figure out how it works 05:11:32 <coopserver> <Anson> some really bad tricks :-) ... but the principle is very simple 05:12:51 <coopserver> <Anson> i have unstopped the trains again ... all back to normal, just like it was before 05:12:59 <Mark> !rcon set raw_industry_construction 1 05:13:30 <coopserver> <Anson> are you interested in a short summary how HELL works ? 05:13:52 <coopserver> <Mark> not really thanks 05:14:29 <Mark> !rcon set raw_industry_construction 2 05:14:41 <coopserver> <Mark> jam did a pretty good one earlier 05:14:48 <coopserver> <Mark> and im sure i can figure it out by myself ;) 05:16:29 <coopserver> <Anson> i figured it out myself too ... after i recognized that the waypoints have many copies which of course have no labels, and that the series of stations with name HellTransfer are no stations but penalties 05:29:48 <Mark> !rcon set max_roadveh 1000 05:41:23 <coopserver> <Mark> wtf 05:41:28 <coopserver> <Mark> the cola truck doesnt take cola 05:41:40 <coopserver> <Mark> just pax 05:45:47 <coopserver> <Anson> there might be a small design flaw with HELL trains : too few trains leave high type numbers (7-bubbles, 6-cola, 5-toffee, etc) piling up, and too many (without overflow depot) might cause a jam or deadlock 05:46:48 <coopserver> <Anson> i added 9 trains (now 107), and still cola and toffee are piling up a bit 05:48:16 <coopserver> <Anson> (5k cola, 1400 toffee) 06:06:06 <coopserver> *** Mark has joined spectators 06:06:35 <coopserver> *** Mark has left the game (general timeout) 06:15:01 <V453000> !pw 06:15:01 <coopserver> V453000: vararg 06:15:22 <V453000> !pw 06:15:22 <coopserver> V453000: vararg 06:15:42 <V453000> !pw 06:15:42 <coopserver> V453000: vararg 06:15:51 <coopserver> *** Game paused (connecting clients) 06:15:53 <coopserver> *** V453000 has joined 06:15:54 <coopserver> *** Game unpaused (connecting clients) 06:15:57 <coopserver> <V453000> yo 06:16:03 <coopserver> <Anson> hallo 06:16:10 *** wicope has joined #openttdcoop 06:16:40 <coopserver> <Anson> after some work, i think i understand how hell works ... nice job, V !!! 06:16:44 <coopserver> <V453000> : 06:16:46 <coopserver> <V453000> :) 06:17:23 <coopserver> <Anson> took a while until i saw that "Hell Transfer" are no stations, but penalties 06:18:21 <coopserver> <Anson> currently i am watching the trains, and a possible problem with the slots for higher type numbers 06:18:46 <coopserver> <V453000> you mean there isnt enough trains for the mall 06:18:52 <coopserver> <Anson> too many trains already could enter the first types 1-4 and thus toffee, cola and bubbles were piling up 06:18:54 <coopserver> <V453000> quite simple issue :) just throughput 06:19:25 <coopserver> <Anson> i added 9 trains and now the piles VERY slowly decrease ... 06:20:00 <coopserver> <Anson> but with too many trains, where do they go if they fill the big loop from one side to the other and back to the first ? 06:21:48 <coopserver> *** V453000 has left the game (general timeout) 06:22:08 <V453000> yeah but I can add some form of overflow to overcome that 06:22:44 <coopserver> <Anson> i think that would be needed and nice if you do it (even when you don't like overflows too much :-) 06:24:24 <coopserver> <Anson> with the 9 trains that i added, it now took a few hours to decrease the piles from 3k+ cola and 1300 toffee to 1400 cola and no toffee 06:25:28 <coopserver> <Anson> manually adjusting the number of trains is possible on this server, but needs permanent watching by someone (while there is no depot yet) 06:28:19 <V453000> !pw 06:28:19 <coopserver> V453000: usable 06:28:34 <coopserver> *** Game paused (connecting clients) 06:28:36 <coopserver> *** V453000 has joined 06:28:38 <coopserver> *** Game unpaused (connecting clients) 06:28:49 <coopserver> <V453000> yeah probably 06:28:58 <coopserver> <V453000> the refit depots should work as a kind of overflow already 06:28:59 <coopserver> <V453000> but yes 06:32:56 <coopserver> <Anson> you mean the refit depots at "HELL refit" ? (btw: is that waypoint needed/used at all ?) 06:33:35 <coopserver> <Anson> they would only be some buffer, and filling the loop might still cause a deadlock 06:33:43 <coopserver> <V453000> it can yeah 06:33:54 <coopserver> <V453000> lets see how it goes 06:34:03 <coopserver> <V453000> no time to change it now but eventually i might :) 06:34:14 <coopserver> <Anson> the network would be safe when those depots take trains, but no option to avoid a deadlock in the loop 06:36:46 <coopserver> <Anson> are you waiting for Grendtown Sugar Mine to die ? 06:37:12 <coopserver> <V453000> no how could it :) 06:38:10 <coopserver> <Anson> isn't there an option to use super dynamite (by an admin) ? 06:38:20 <coopserver> <V453000> no, never was 06:38:32 <coopserver> <V453000> we just go to single player, enable magic dozer, save, reload 06:38:43 <coopserver> <V453000> the game cant recognize who is admin, all are just clients 06:39:50 <coopserver> <Anson> !pause 06:39:55 <coopserver> <Anson> !auto 06:40:24 <coopserver> <Anson> those commands no longer work (neither here nor on the other server) ... on purpose or by accident ? 06:40:37 <coopserver> <V453000> probably just because soap doesnt have them 06:40:46 <coopserver> <V453000> while autopilot did 06:43:15 <coopserver> <Anson> hehe, seems that i had a very long pause sometime :-) 06:43:57 <coopserver> <Anson> all piles are gone now ... let's see how it works out when all trains have returned to hell 06:47:01 <coopserver> <V453000> :d 06:47:12 <coopserver> <V453000> get well 06:47:17 <coopserver> <Anson> afk now for a bit, will see whether hell still works when i return :-) 06:52:39 <coopserver> <Anson> should there be PBS at all platforms (at sign "? PBS ...?"), or only at the "inner" platforms to force trains to the outer platforms and maybe avoid wait times for leaving trains ? 06:53:06 <coopserver> <V453000> on all of course 06:53:20 <coopserver> <V453000> it is for cases when trains reverse at the waypoint multiple times so they wouldnt reserve the exit 06:55:40 <coopserver> <Anson> true ... that case needs them everywhere ... for the low price of occasionally a train waiting to merge later (next to the first HELLtransfer) and thus blocking the X for some moments 06:59:32 <coopserver> <V453000> which doesnt even matter with low traffic ;) 06:59:46 <coopserver> <V453000> *with high 07:18:03 <coopserver> <Anson> back ... hell still works ... and going afk again for a bit longer ... do you need a second player online ? 07:18:11 <coopserver> <V453000> nope :) 07:18:16 <coopserver> <V453000> take care 07:18:19 <coopserver> *** Anson has joined spectators 07:18:28 <coopserver> <Anson> CU l8r 07:37:36 *** Progman has joined #openttdcoop 07:45:20 <Mark> hello 07:45:21 <Mark> !pw 07:45:21 <coopserver> Mark: drives 07:45:24 <coopserver> <V453000> hyhy 07:45:30 <coopserver> *** Game paused (connecting clients) 07:45:37 <coopserver> *** Mark has joined 07:45:38 <coopserver> *** Game unpaused (connecting clients) 07:45:45 <coopserver> <V453000> wat up 07:46:09 <coopserver> <Mark> why cant you just build a normal sideline like normal people 07:46:18 <coopserver> <V453000> it is perfectly normal 07:46:37 <coopserver> <Mark> its brilliant 07:46:42 <coopserver> <V453000> yeah :) 07:48:25 <coopserver> <Mark> makes one wonder if its possible to do on a network wide scale 07:49:17 <coopserver> <V453000> hm 07:49:33 <coopserver> <V453000> idk but it would be tons more feasible to do with purr/meow trick like last game 07:49:41 <coopserver> <Mark> yes 07:50:24 <coopserver> <V453000> I guess you could 07:50:33 <coopserver> <V453000> somewhat 07:51:10 <coopserver> <V453000> you would just need to have all of the waypoints in orders, for every refit 07:51:25 <coopserver> <V453000> but since it doesnt matter how far apart the waypoints are, it would work 07:51:31 <coopserver> <Mark> yeah 07:51:37 <coopserver> <Mark> have one massive order list for all trains 07:51:45 <coopserver> <V453000> yarr 07:51:54 <coopserver> <V453000> srnw with full load orders :> 07:51:58 <coopserver> <V453000> for all cargoes 07:51:59 <coopserver> <Mark> yes 07:52:00 <coopserver> <V453000> no big deal 07:52:01 <coopserver> <Mark> no dummies 07:53:05 <coopserver> <V453000> with the purr trick it is quite trivial actually 07:53:50 <coopserver> <Mark> cola trucks cant load cola 07:54:05 <coopserver> <V453000> wat 07:54:11 <coopserver> <Mark> they take pax 07:54:12 <coopserver> <V453000> well I know busses carry cola here 07:54:14 <coopserver> <Mark> is a bug 07:54:17 <coopserver> <V453000> k then itis swappe 07:54:18 <coopserver> <Mark> oh really? 07:54:19 <coopserver> <V453000> use busses 07:54:22 <coopserver> <Mark> :D 07:54:28 <coopserver> <V453000> hm nope 07:54:40 <coopserver> <Mark> nothing takes cola 07:55:00 <coopserver> <V453000> yeah 07:55:04 <coopserver> <V453000> fuck your RVs :> 07:55:08 <coopserver> <Mark> :( 07:55:26 <coopserver> <V453000> just add trains for cola I guess :D 07:55:43 <coopserver> <Mark> dont take ive got a cola wells anyway 07:57:13 <coopserver> <V453000> and there goes overflow for stuf 07:58:06 *** Jam35_ is now known as Jam35 08:03:42 <coopserver> <Mark> nice 08:04:38 *** tycoondemon2 has joined #openttdcoop 08:05:12 <coopserver> <V453000> candy crush :D 08:05:20 <coopserver> <V453000> my dumb design :D 08:06:09 <coopserver> <Mark> is jamming 08:06:13 <coopserver> <V453000> I fixed it now 08:06:20 <coopserver> <V453000> it has to have some platforms only for loading 08:10:02 *** tycoondemon has quit IRC 08:15:06 <coopserver> *** Mark has left the game (general timeout) 08:18:31 *** Maraxus has joined #openttdcoop 08:18:31 *** ChanServ sets mode: +o Maraxus 08:19:26 <Maraxus> !pw 08:19:26 <coopserver> Maraxus: sortof 08:19:36 <coopserver> *** Game paused (connecting clients) 08:19:40 <coopserver> *** Maraxus has joined 08:19:41 <coopserver> *** Game unpaused (connecting clients) 08:20:13 <coopserver> <V453000> hyhyhy 08:20:17 <coopserver> <Maraxus> hi 08:20:47 <coopserver> <V453000> I like how the plastic drop weaves the entrance/exit thanks to the refit depot swapping platforms :) 08:20:53 <coopserver> <V453000> nicely combined :) 08:21:06 <coopserver> <Maraxus> ty :) 08:36:20 <Mark> !pw 08:36:20 <coopserver> Mark: square 08:36:25 <coopserver> *** Game paused (connecting clients) 08:36:31 <coopserver> *** Mark has joined 08:36:32 <coopserver> *** Game unpaused (connecting clients) 08:37:34 <coopserver> <V453000> omg nub back 08:37:42 <coopserver> <V453000> :> 08:37:45 <coopserver> <V453000> wb 08:37:46 <coopserver> <Mark> :> 08:57:28 <Jam35> !pw 08:57:28 <coopserver> Jam35: lptstr 08:57:37 <coopserver> *** Game paused (connecting clients) 08:57:38 <coopserver> *** Jam35 has joined 08:57:39 <coopserver> *** Game unpaused (connecting clients) 08:57:41 <coopserver> <V453000> yo 08:57:49 <coopserver> <Jam35> morning :))) 08:57:55 <coopserver> <Maraxus> hi 08:58:11 <coopserver> <Mark> hello 09:01:41 <coopserver> *** Jam35 has joined company #1 09:11:39 <coopserver> *** Mark has joined spectators 09:13:58 <coopserver> *** Mark has left the game (general timeout) 09:20:41 <coopserver> <V453000> no SL from Jam666 ? :P 09:21:04 <coopserver> <Jam35> SLH 666 WIP 09:21:29 <coopserver> <V453000> :> 09:21:50 <coopserver> <V453000> bring hell 09:23:15 <coopserver> <Jam35> not too expandable atm 09:23:41 <coopserver> <Jam35> ish I suppose 09:26:27 <coopserver> <V453000> mhm 09:26:34 <coopserver> <V453000> can probably be solved 09:42:23 <coopserver> <V453000> you should totes do something utterly wtf Jam666 09:43:54 <coopserver> <Jam35> I can't think of anything clever 09:44:18 <coopserver> <V453000> =0 09:44:35 <coopserver> <V453000> hm I could build a meow/purr srnw feeder :> 09:45:18 <coopserver> <Jam35> hm, wanted to avoid transfers 09:45:43 <coopserver> <V453000> I will rebuild my nut ems 09:45:54 <coopserver> <V453000> they arent wtf enough 09:57:53 <coopserver> *** Maraxus has joined spectators 10:24:03 *** Plonka has joined #openttdcoop 10:24:22 <Plonka> #1pw 10:24:25 <Plonka> !pw 10:24:25 <coopserver> Plonka: albert 10:24:30 <coopserver> *** Game paused (connecting clients) 10:24:33 <coopserver> *** plonka has joined 10:24:34 <coopserver> *** Game unpaused (connecting clients) 10:25:06 <coopserver> <plonka> morning all 10:25:16 <coopserver> <Jam35> hi 10:25:45 <Taede> !dl lin64 10:25:45 <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r27291/openttd-trunk-r27291-linux-generic-amd64.tar.xz 10:28:34 <Taede> !pw 10:28:34 <coopserver> Taede: script 10:28:46 <coopserver> *** Game paused (connecting clients) 10:28:47 <coopserver> *** Taede has joined 10:28:48 <coopserver> *** Game unpaused (connecting clients) 10:29:19 <coopserver> <V453000> heyo 10:29:23 <coopserver> <Taede> ello 10:29:32 <coopserver> <plonka> o/ 10:31:45 <coopserver> <V453000> not enuf hell 10:33:23 *** shnupz has joined #openttdcoop 10:33:25 <shnupz> !password 10:33:25 <coopserver> shnupz: oceans 10:33:57 <shnupz> does anybody have a link to the toyland to mars grf, it isn't in the official database 10:34:04 <coopserver> <V453000> the grf pack 10:34:09 <V453000> !grf 10:34:09 <coopserver> V453000: http://wiki.openttdcoop.org/GRF 10:34:14 <shnupz> is there an official pack now? 10:34:16 <shnupz> oh boy 10:35:03 <shnupz> I really should play more OTTD, its been so long that I've forgotten how to do basic prios 10:35:11 <coopserver> <V453000> :) 10:35:18 <coopserver> <V453000> it comes back quickly :P 10:37:17 <shnupz> I hope so 10:37:39 <shnupz> are there mountians on the server? 10:37:44 <coopserver> <V453000> a bit 10:37:48 <shnupz> I really want to fuck around with mountains 10:37:53 <coopserver> <V453000> lol 10:37:57 <shnupz> been waiting so long for them to be implemented :) 10:39:47 <Mark> V453000: heres someone from my world^ 10:39:53 <coopserver> <V453000> :) 10:39:57 <Mark> !pw 10:39:57 <coopserver> Mark: resets 10:40:05 <coopserver> *** Game paused (connecting clients) 10:40:10 <coopserver> *** Mark has joined 10:40:11 <coopserver> *** Game unpaused (connecting clients) 10:46:01 <shnupz> all these downloads are giving me a feeling of suspense 10:46:29 <shnupz> will I join to find a beautiful clusterfuck or a perfectly ordered, amazing trian system? 10:46:43 <coopserver> <V453000> something way worse 10:46:52 <Taede> lava and brimstone 10:47:12 <shnupz> w-worse than a clusterfuck? 10:47:21 <shnupz> inb4 road vehicles only 10:47:25 <coopserver> <V453000> :xd 10:47:46 <coopserver> <V453000> wtf does inb4 even mean 10:51:12 <coopserver> <Mark> V whats going on 10:51:18 <coopserver> <V453000> ? 10:51:26 <coopserver> <Mark> your feeder network is gone 10:51:30 <coopserver> <V453000> it was not mad enough 10:51:34 *** StarLite has joined #openttdcoop 10:51:34 *** ChanServ sets mode: +o StarLite 10:51:38 <coopserver> <Mark> k :D 10:51:39 <coopserver> <V453000> I want to do the purr srnw as feeder 10:52:12 <coopserver> <V453000> will have just 2 order groups then 10:52:18 <coopserver> <V453000> the old ones were so hard to manage! 10:52:31 <coopserver> <V453000> the benefits will be insane 10:52:38 <coopserver> <Mark> rvs are pretty cool too 10:52:45 <coopserver> <V453000> nope 10:53:01 <coopserver> <V453000> do RV SRNW :P it is possible 10:53:10 <coopserver> <Mark> i bet it is 10:53:23 <coopserver> <Mark> or ship srnw 10:53:30 <coopserver> <Mark> ima do a ship HELL 10:53:33 <coopserver> <V453000> xd 10:54:06 <coopserver> <V453000> people will ship their pants from that 10:54:13 <coopserver> <Mark> :) 10:54:25 <shnupz> !password 10:54:25 <coopserver> shnupz: planes 10:55:27 *** shnupz_ has joined #openttdcoop 10:55:33 <shnupz_> password didn't work :( 10:55:35 <shnupz_> !pass 10:55:38 <shnupz_> !password 10:55:38 <coopserver> shnupz_: toctal 10:55:46 <coopserver> <Mark> it changes 10:55:50 <coopserver> *** Game paused (connecting clients) 10:56:04 <shnupz_> I know 10:56:05 <coopserver> *** Player has joined 10:56:06 <shnupz_> I was just slow 10:56:06 <coopserver> *** Game unpaused (connecting clients) 10:56:08 <coopserver> <V453000> yo 10:56:44 <coopserver> <Player> !name shnupz 10:56:45 <coopserver> *** Player has changed his/her name to shnupz 10:57:08 <coopserver> <shnupz> holy shit this lag 10:57:17 <coopserver> <V453000> I see no lag 10:57:25 <coopserver> <shnupz> my laptop is screaming in pain 10:57:31 <coopserver> <shnupz> not internet lag 10:58:26 <coopserver> *** shnupz has left the game (Leaving) 11:00:17 *** shnupz__ has joined #openttdcoop 11:00:19 <shnupz__> ok take 2 11:00:29 <shnupz__> I was copying a lot of files 11:00:36 <shnupz__> !password 11:00:36 <coopserver> shnupz__: toctal 11:01:10 <coopserver> *** Game paused (connecting clients) 11:01:25 <coopserver> *** Player has joined 11:01:26 <coopserver> *** Game unpaused (connecting clients) 11:01:36 <coopserver> <Player> much nicer now 11:01:40 <coopserver> <V453000> :) 11:01:41 <coopserver> <Player> !name shnupz 11:01:42 <coopserver> *** Player has changed his/her name to shnupz 11:02:02 <coopserver> <shnupz> still running very slow 11:02:10 <coopserver> <shnupz> zooming out is hell 11:02:28 *** shnupz has quit IRC 11:03:39 <coopserver> <Jam35> V I don't get how they full load without dummies 11:04:01 <coopserver> <V453000> which part dont you get 11:04:02 *** __Fellini__ has joined #openttdcoop 11:04:07 <coopserver> <V453000> it is the same as hell 11:04:08 *** shnupz_ has quit IRC 11:04:13 <coopserver> <V453000> same as the Sbahn I had last game 11:04:14 <coopserver> <Jam35> how to full load :D 11:04:20 <coopserver> <shnupz> where is the setting to turn off smoke particles 11:04:22 <coopserver> <V453000> just more elegant and with refit this time 11:04:31 <coopserver> <V453000> or you mean RV srnw full load? 11:04:38 <coopserver> <Jam35> remind me 11:04:41 <coopserver> <Jam35> no MEOW 11:05:08 <coopserver> <V453000> normally 11:05:15 <coopserver> <V453000> they just do have the order of full load 11:05:30 <coopserver> <V453000> if split (red waypoint = speed X), then go to station and full load 11:05:31 <coopserver> <V453000> easy 11:06:15 <coopserver> <shnupz> welp 11:06:25 <coopserver> <shnupz> looks like my laptop can't handle all this spaghetti 11:06:44 <coopserver> <V453000> there is only 550 trains, that is not much 11:06:47 <coopserver> <Mark> its not really that bad yet 11:06:54 <coopserver> <shnupz> this is a shit laptop 11:07:02 <coopserver> <Mark> so is mine but it works fine 11:07:13 <coopserver> <V453000> I have bad laptop too 11:07:45 <coopserver> <Mark> well im off 11:07:47 <coopserver> <Mark> goodnight 11:07:51 <coopserver> <Jam35> cyas 11:07:54 <coopserver> <V453000> sleep well 11:08:00 <coopserver> *** Mark has left the game (Leaving) 11:08:02 <coopserver> <shnupz> wow 11:08:08 <coopserver> <shnupz> I can't believe I just did that 11:08:18 <coopserver> <shnupz> had it on power saving mode the whole time 11:08:22 <coopserver> <V453000> XD just wanted to say 11:08:59 <coopserver> *** Taede has left the game (Leaving) 11:09:03 <coopserver> <shnupz> runs fine now. Trains stop and start quite a bit but I think thats just my ping 11:09:43 *** Max| has quit IRC 11:09:48 *** Max| has joined #openttdcoop 11:10:54 <coopserver> *** shnupz has joined company #1 11:11:15 <__Fellini__> !pw 11:11:15 <coopserver> __Fellini__: forces 11:11:22 <coopserver> *** Game paused (connecting clients) 11:11:24 <coopserver> *** __Fellini__ has joined 11:11:25 <coopserver> *** Game unpaused (connecting clients) 11:11:47 <coopserver> <__Fellini__> hi 11:11:51 <coopserver> <V453000> hello 11:12:04 <coopserver> <__Fellini__> =D 11:12:18 <coopserver> <__Fellini__> i know, happpy tell me 11:12:27 <coopserver> <plonka> ok :) 11:12:40 <coopserver> *** __Fellini__ has joined company #1 11:13:38 <coopserver> <V453000> oh yeah meow shiz 11:16:02 *** Mark has quit IRC 11:16:25 <coopserver> <shnupz> where is the action/building at right now? I won't join in until I am confident in my skills again, but I always like to watch :) 11:17:15 <coopserver> <V453000> I am setting up new feeders for HELL 11:18:02 <coopserver> <shnupz> goddamn 11:18:07 <coopserver> <shnupz> hell is no exaggeration 11:18:40 <coopserver> <V453000> :> 11:20:41 <coopserver> <shnupz> is everything being red/yellow part of the challenge here 11:20:44 <coopserver> <shnupz> or unintentional 11:20:57 <coopserver> <V453000> what do you mean red yellow 11:21:27 <coopserver> <shnupz> yellow company colour + tracks the same colour as the ground 11:21:34 <coopserver> <shnupz> it would suck to be colourblind 11:21:47 <coopserver> <V453000> xd it doesnt matter which colour you use 11:23:27 <coopserver> <shnupz> you going to connect that battery farm and toffee quarry to the feeder line? 11:23:40 <coopserver> <V453000> yes 11:24:32 <coopserver> <Jam35> this does not work at all 11:24:47 <coopserver> <V453000> 2headed 11:24:48 <coopserver> <Jam35> like 10% of the time :D 11:24:52 <coopserver> <V453000> not changing speed properly 11:25:01 <coopserver> <Jam35> feck 11:25:04 <coopserver> <V453000> you would need both engine ends to be on the correct colours 11:25:06 <coopserver> <V453000> probably doable 11:34:32 <coopserver> <Jam35> ok it won't let me enter 132 as max speed 11:34:38 <coopserver> <Jam35> auto corrects to 133 11:34:59 <coopserver> <shnupz> whoa 11:35:07 <coopserver> <shnupz> since when can you build directly over water 11:35:21 <coopserver> <shnupz> doesn't it have to be at least 1 unit in height 11:35:23 <coopserver> <shnupz> ? 11:35:50 <coopserver> <Jam35> you build canals there then remove them 11:37:29 <coopserver> <V453000> yeah :p 11:40:51 <coopserver> *** __Fellini__ has left the game (Leaving) 11:42:07 <coopserver> <shnupz> how the hell are you building so fast 11:42:15 <coopserver> <shnupz> do you have all the shortcuts memorised? 11:42:22 <coopserver> <V453000> yes? 11:43:01 <coopserver> <V453000> the hotkeys make quite good sense so they are easy to learn 11:43:34 <coopserver> <shnupz> one day I will be sanic 11:43:36 <coopserver> <shnupz> one day 11:43:37 <coopserver> <shnupz> ;_; 11:43:50 <coopserver> <V453000> sanic? 11:44:03 <coopserver> <shnupz> its a reference 11:44:06 <coopserver> <shnupz> nevermind 11:44:15 <coopserver> <V453000> right :D 11:44:19 <coopserver> <Jam35> gotta go fast :) 11:44:35 <coopserver> <shnupz> :) 11:46:19 <coopserver> <Jam35> argh 11:46:37 <coopserver> <Jam35> I dont understand why they ignore orders 11:46:47 <coopserver> <V453000> I will check later 11:47:51 *** __Fellini__ has quit IRC 11:51:21 <coopserver> *** shnupz has left the game (Leaving) 11:54:23 <coopserver> <Jam35> got it, needed TL +1 to register the speed with these cabooses 11:54:34 <coopserver> <V453000> :) 11:57:40 *** shnupz__ has quit IRC 12:28:58 <coopserver> *** Jam35 has joined spectators 12:29:05 <coopserver> <Jam35> gonna chop some wood 12:29:20 <coopserver> <V453000> if you know what I mean 12:40:37 *** wicope_ has joined #openttdcoop 12:41:39 *** wicope has quit IRC 12:59:14 <coopserver> *** Maraxus has joined company #1 13:18:15 <Jam35> !rcon set allow_town_roads 13:18:16 <coopserver> Current value for 'allow_town_roads' is: 'on' (min: 0, max: 1) 13:20:14 <V453000> yeah turn that off :D 13:20:20 <Jam35> !rcon set allow_town_roads 0 13:20:21 <coopserver> ERROR: This command/variable is not available during network games. 13:20:25 <Jam35> k 13:20:28 <Jam35> :D 13:24:58 <coopserver> *** Jam35 has joined company #1 13:36:51 <coopserver> <V453000> hell iz meowy nao 13:38:06 <coopserver> <Jam35> so I see 13:38:50 <coopserver> <Jam35> yes that makes more sense now, the yes/no sequentially works nice 13:39:00 <coopserver> <V453000> yes, best in a loop 13:39:06 <coopserver> <V453000> the parking lot last game was nice but hm :) 13:42:27 <coopserver> <V453000> looks like it works 13:42:51 <coopserver> <Jam35> so many orders: one small mistake :) 13:42:57 <coopserver> <Jam35> not yet though 13:43:16 <coopserver> <V453000> all stations look ok 13:43:21 <coopserver> <V453000> so it should be good 13:47:05 <coopserver> *** Jam35 has joined spectators 13:47:10 <V453000> !rcon set town_growth_rate 0 13:53:48 <coopserver> *** Maraxus has joined spectators 13:53:49 <coopserver> <V453000> ok now I am happy with hell 13:58:21 <coopserver> <V453000> back later :) 13:58:22 <coopserver> *** V453000 has left the game (Leaving) 13:58:25 <coopserver> <plonka> o/ 15:01:49 <solatis`> hmz i think i'm going to have to resign from openttdcoop -- the lag here from the other end of the world is too bad to make playing bearable 15:02:11 <solatis`> about 1 fps i'm getting here :/ 15:02:18 <coopserver> <plonka> sucks :/ 15:03:32 <solatis`> yeah probably due to the way openttd is designed 15:03:46 <solatis`> so i don't think there are some settings i can easily tweak 15:04:04 <coopserver> <plonka> what cpu ddo you have? 15:04:39 <solatis`> good enough, i have been playing 5000+ trains in single player 15:04:58 <solatis`> also, i can download any openttdcoop savegame and run it fine 15:05:02 <solatis`> so it's not my hardware 15:05:05 <solatis`> it's just bad lag 15:05:39 <coopserver> <plonka> is it you who lives in cambodia? 15:05:49 <solatis`> yep :) 15:06:20 <coopserver> <plonka> i bet internet speeds out there are poor right? 15:06:31 <solatis`> nah it's pretty good actually, i have 2mbit full duplex 15:06:50 <solatis`> it's just that if i ping the server ip, my ping is 400ms 15:07:17 <coopserver> <plonka> 2 megabit is way poor 15:07:26 <solatis`> oh! 15:07:29 <solatis`> then that might be it 15:07:55 <solatis`> i didn't figure openttd would eat a lot of bandwidth 15:07:55 <coopserver> <plonka> the backbone structre to handle that isn't very capable either 15:08:06 <coopserver> <plonka> it's doesn't 15:08:08 <coopserver> <plonka> but 15:08:35 <coopserver> *** Maraxus has joined company #1 15:08:39 <coopserver> <plonka> the backbone structure trough cambodia and neighbnouring countries will be weak 15:08:51 <coopserver> <plonka> so it will bottle neck 15:08:52 <solatis`> ah you mean the uplinks 15:09:03 <coopserver> <plonka> are you on satalite? 15:09:06 <solatis`> yep 15:09:07 <solatis`> wimax 15:09:19 <coopserver> <plonka> that's probably even worse :/ 15:09:21 <solatis`> but pinging google gives me a ping of 20ms, for example 15:09:37 <coopserver> <plonka> which google? 15:09:51 <solatis`> the mirror in cambodia, most likely :) 15:10:00 <coopserver> <plonka> yeah exactly :) 15:10:09 <solatis`> yeah you are absolutely spot on 15:10:11 <coopserver> <plonka> this server is in germany 15:10:18 <solatis`> i saw that 15:10:36 <coopserver> <plonka> to get here your signal will have to bounce around 7 several satalites to get there 15:10:38 <solatis`> anyway, at the moment i cannot even log in anymore, due to map download taking too long :( 15:10:55 <solatis`> i think it goes through fibre ? 15:11:22 <coopserver> <plonka> what up to satalite, back to somewhere near by then fibre? 15:11:39 <solatis`> i believe there's fibre from the capital to bangkok 15:12:21 <coopserver> <plonka> right well somewhere between you and germany there must be a weak link in infastructure 15:12:23 <coopserver> <plonka> like 15:12:32 <coopserver> <plonka> gaming doesn't use much bw 15:12:34 <coopserver> <plonka> but 15:12:46 <coopserver> <plonka> when i was on 2meg gaming on cs 15:12:47 <solatis`> no, but the packet loss somewhere is huge 15:13:01 <coopserver> <plonka> i would get like 800 ping 15:13:12 <coopserver> <plonka> then every upgrade i had i got lower 15:13:17 <coopserver> <plonka> now on 40 meg 15:13:22 <coopserver> <plonka> i get almost zero 15:13:34 <coopserver> <plonka> but it's not my speed increase that does it 15:13:47 <solatis`> it's the uplink 15:13:50 <coopserver> <plonka> it's the countries infastructure that also had to be upgraded too 15:13:55 <solatis`> yeah 15:13:58 <coopserver> <plonka> that's where the gains come 15:14:03 <coopserver> <plonka> yeah exactly 15:14:04 <solatis`> i'm originally from the netherlands 15:14:10 <solatis`> i love being close to AMS-IX :) 15:14:29 <coopserver> <plonka> ams? = amstadam? something 15:14:36 <solatis`> amsterdam, yes 15:14:43 <solatis`> it's essentially a peering paradise 15:15:03 <coopserver> <plonka> yeah you'd get good pings there for sure 15:15:48 <solatis`> anyway, i think i was a bit overly optimistic when i thought i could play openttd on servers at the other end of the globe 15:15:57 <solatis`> i don't think that's a design goal the developers had in mind :) 15:16:09 <coopserver> <plonka> lol nope 15:17:52 <V453000> !pw 15:17:52 <coopserver> V453000: hurray 15:18:03 <coopserver> *** Game paused (connecting clients) 15:18:06 <coopserver> *** V453000 has joined 15:18:07 <coopserver> *** Game unpaused (connecting clients) 15:18:08 <coopserver> <V453000> yoyo 15:18:20 <coopserver> <plonka> hi :) 15:18:27 <coopserver> <Maraxus> hi 15:18:33 <coopserver> <V453000> wat new 15:18:59 <coopserver> <plonka> everytime i try to upgrade a hub 15:19:12 <coopserver> <plonka> the spawning gods spanw something there 15:19:18 <coopserver> <V453000> xd 15:20:51 <coopserver> *** V453000 has left the game (connection lost) 15:21:00 <V453000> !pw 15:21:00 <coopserver> V453000: hurray 15:21:13 <coopserver> *** Game paused (connecting clients) 15:21:15 <coopserver> *** V453000 has joined 15:21:16 <coopserver> *** Game unpaused (connecting clients) 15:23:25 <V453000> !rcon set raw_industry_construction 1 15:23:36 <V453000> !rcon set raw_industry_construction 2 15:38:06 <Sylf> !pw 15:38:06 <coopserver> Sylf: yellow 15:38:11 <coopserver> *** Game paused (connecting clients) 15:38:15 <coopserver> *** Sylf has joined 15:38:16 <coopserver> *** Game unpaused (connecting clients) 15:38:20 <coopserver> <V453000> hi :) 15:38:25 <coopserver> <Sylf> ello 15:38:33 <coopserver> <plonka> \o 15:39:14 <coopserver> <Sylf> oh, these towns are building roads themselves 15:39:35 <coopserver> <V453000> I turned growth off 15:39:42 <coopserver> *** Sylf has joined company #1 15:41:00 <coopserver> <V453000> how does Sylf fancy a bit of hell ? :) 15:41:46 <coopserver> <Sylf> that spells headache trying to decode the whole thing 15:43:03 <coopserver> <Sylf> oh, you switched hell feeder to MEOW 15:43:09 <coopserver> <V453000> yarr 15:44:07 <coopserver> <V453000> gtg 15:44:11 <coopserver> <V453000> laterz 15:44:14 <coopserver> *** V453000 has joined spectators 15:44:15 <coopserver> <plonka> bb 15:44:28 <coopserver> <Maraxus> I'm off too - cu 15:44:34 <coopserver> <plonka> tara 15:44:35 <coopserver> *** Maraxus has left the game (Leaving) 15:45:42 *** Maraxus has quit IRC 15:57:54 <coopserver> <Sylf> plonka, I'm going to play with SLH2 bubbles overflow 15:58:06 <coopserver> <plonka> sure np 15:58:18 <coopserver> <Sylf> too many trains using the overflow, it's harming the system than helping 15:58:39 <coopserver> <plonka> ok 16:10:53 <coopserver> <Sylf> D: what's a SLH1 train doing in SLH2 damn 16:11:23 <coopserver> <plonka> yep a couple of times i've found v's trains in there also 16:11:40 <coopserver> <plonka> but like the toffee thing 16:11:47 <coopserver> <plonka> i couldn't find anything wrong 16:13:34 <coopserver> <Sylf> I ended up changing more of signals than the overflow itself 16:14:01 <coopserver> <plonka> no worries 16:16:37 *** fair_ has joined #openttdcoop 16:17:29 <coopserver> <Sylf> these slh1 trucks... look like ants or mites or something 16:17:46 <coopserver> <plonka> haha yeah 16:38:30 <coopserver> <Sylf> unnecessarily complex: accomplished 16:38:52 <coopserver> <plonka> where? 16:38:58 <coopserver> <Sylf> Wentbridge 16:39:35 <coopserver> <plonka> nice :) 16:41:53 <coopserver> <plonka> 3rd rail from bbh5 to slh02 complete 16:41:57 <coopserver> <plonka> afk a sec 16:47:03 *** solatis` has quit IRC 16:47:15 *** solatis` has joined #openttdcoop 16:55:13 <coopserver> <plonka> umm food 17:23:28 <coopserver> *** Anson has left the game (general timeout) 17:24:05 <coopserver> <V453000> am bek 17:24:13 <coopserver> *** V453000 has joined company #1 17:24:15 <coopserver> <plonka> :) 17:24:31 <coopserver> <V453000> jam somewhere or simply not enough ehll trains? 17:24:34 <coopserver> <V453000> hell* 17:24:58 <coopserver> <plonka> i added a 3rd rail 17:25:04 <coopserver> <plonka> to a few hubs 17:25:10 <coopserver> <plonka> so prolly not enough trains 17:25:17 <coopserver> <plonka> but don't quote me :P 17:25:27 <coopserver> <V453000> adding moarzor 17:25:38 <coopserver> <plonka> go go go 17:30:36 <coopserver> <V453000> fak 17:30:45 <coopserver> <V453000> this kind of injection is not very fortunate 17:31:41 <coopserver> <plonka> plz dont break hell :/ 17:31:54 <coopserver> <V453000> wont break it 17:31:57 <coopserver> <V453000> just improve bits :) 17:32:05 <coopserver> <V453000> the pax depots are being an issue 17:32:20 <coopserver> <plonka> ok 17:41:19 <coopserver> <V453000> yay 2295 production 17:41:20 <coopserver> <V453000> fml 17:41:32 <coopserver> <plonka> weeee 17:42:16 <coopserver> *** V453000 has left the game (general timeout) 17:42:22 <V453000> !pw 17:42:22 <coopserver> V453000: nocomp 17:42:30 <coopserver> *** Game paused (connecting clients) 17:42:35 <coopserver> *** V453000 has joined 17:42:36 <coopserver> *** Game unpaused (connecting clients) 17:43:23 <coopserver> *** V453000 has left the game (general timeout) 17:45:45 <V453000> !pw 17:45:45 <coopserver> V453000: nocomp 17:45:52 <coopserver> *** Game paused (connecting clients) 17:45:57 <coopserver> *** V453000 has joined 17:45:58 <coopserver> *** Game unpaused (connecting clients) 17:58:38 <coopserver> *** plonka has left the game (general timeout) 17:59:14 <Plonka> !pw 17:59:14 <coopserver> Plonka: relays 17:59:21 <coopserver> *** Game paused (connecting clients) 17:59:22 <coopserver> *** plonka has joined 17:59:23 <coopserver> *** Game unpaused (connecting clients) 17:59:44 <coopserver> <V453000> need way moar pax 18:00:19 <coopserver> <plonka> /shakeshead 18:01:08 *** Maraxus has joined #openttdcoop 18:01:08 *** ChanServ sets mode: +o Maraxus 18:02:18 <Maraxus> !pw 18:02:18 <coopserver> Maraxus: shares 18:02:29 <coopserver> *** Game paused (connecting clients) 18:02:33 <coopserver> *** Maraxus has joined 18:02:34 <coopserver> *** Game unpaused (connecting clients) 18:02:44 <coopserver> <plonka> wb mar 18:02:53 <coopserver> <V453000> y000 18:02:56 <coopserver> <Maraxus> hi 18:18:04 <coopserver> <V453000> I will need to remove some primaries from hell eventually 18:18:11 <coopserver> <V453000> probably :) 18:18:23 <coopserver> <plonka> heh 18:24:13 <coopserver> *** V453000 has left the game (general timeout) 18:24:21 <V453000> !pw 18:24:21 <coopserver> V453000: dimmed 18:24:32 <coopserver> *** Game paused (connecting clients) 18:24:35 <coopserver> *** V453000 has joined 18:24:36 <coopserver> *** Game unpaused (connecting clients) 18:29:39 *** liq3 has quit IRC 18:40:58 *** Mucht has quit IRC 18:43:32 <coopserver> <V453000> yay normal SL how rare these days :P 18:43:43 <coopserver> <V453000> all hail Sylf 18:43:54 <coopserver> <Sylf> :P 18:48:11 <coopserver> <V453000> depots suck balls with TL9 19:04:35 <coopserver> <V453000> it would really help to limit industry production at like 1000 19:04:39 <coopserver> <V453000> more is just pointless 19:04:49 <coopserver> <V453000> Sylf do you think it would be hard to code? 19:04:55 <coopserver> <Sylf> no 19:04:58 <coopserver> <Sylf> should be easy 19:05:07 <coopserver> <V453000> could you do it? :D 19:05:27 <coopserver> <Sylf> yeah, I'll give it a try 19:05:46 <coopserver> <V453000> it would be amazing, the 2295 is just retarded 19:06:57 <coopserver> <Sylf> I have 2 ideas, which I want to do both 19:07:07 <coopserver> <Sylf> one as a patch for opengfx+ industries 19:07:33 <coopserver> <Sylf> one as a replacement of standard industries, including the toyland 19:17:40 <coopserver> <V453000> I guess ogfx+ industries could include toyland too 19:17:48 <Anson> !pw 19:17:48 <coopserver> Anson: church 19:18:02 <coopserver> *** Game paused (connecting clients) 19:18:07 <coopserver> *** Anson has joined 19:18:08 <coopserver> *** Game unpaused (connecting clients) 19:18:12 <coopserver> <Anson> hallo 19:18:16 <coopserver> <V453000> hy 19:18:20 <coopserver> <plonka> hi anson 19:18:21 <coopserver> <Maraxus> hi 19:18:27 <coopserver> <Anson> LOL ... the current password really fits this map :-) 19:19:01 <coopserver> *** V453000 has left the game (general timeout) 19:19:08 <coopserver> <plonka> what is it? 19:19:08 <V453000> sdf 19:19:09 <V453000> !pw 19:19:10 <coopserver> V453000: church 19:19:20 <coopserver> *** Game paused (connecting clients) 19:19:22 <coopserver> *** V453000 has joined 19:19:23 <coopserver> *** Game unpaused (connecting clients) 19:19:26 <coopserver> <Anson> church !!!! 19:19:52 <coopserver> <Anson> you need a church to go to hell :-) 19:20:01 <coopserver> <plonka> aha i see ;) 19:21:36 <o11c> okay, now I'm curious 19:23:16 <coopserver> *** Game paused (connecting clients) 19:23:21 <coopserver> *** o11c has joined 19:23:22 <coopserver> *** Game unpaused (connecting clients) 19:23:28 <coopserver> <o11c> ah 19:23:54 <coopserver> <o11c> initial view is zoomed out, that's bad 19:24:38 <coopserver> <o11c> hm, even zoomed in I have terrible CPU usage 19:24:44 <coopserver> *** o11c has left the game (general timeout) 19:25:06 <o11c> why does this game use so much client-side CPU? 19:25:20 <coopserver> <V453000> cause it calculates everything 19:25:37 * o11c mutters about his 3 unused cores 19:26:21 <coopserver> <Anson> if everything would be calculated serverside only, you would need a lot of bandwidth for updating so many trains all the time, and then the cpu still would have to work a lot to display that data 19:33:19 <coopserver> <V453000> plonka: do you want to add 3rd split to SLH 02 from SLH 04? :) 19:33:27 <coopserver> <V453000> at !x 19:33:46 <coopserver> <plonka> yeah i will after i've eaten :) 19:33:54 <coopserver> <V453000> kayz 19:39:52 <coopserver> <plonka> there it's done 19:39:57 <coopserver> <V453000> :) ty 19:40:23 <coopserver> <plonka> right now i go eat :) 19:40:26 <coopserver> <plonka> bbiab 19:40:52 <coopserver> <V453000> njoy :D 19:54:56 <coopserver> *** V453000 has left the game (general timeout) 19:55:11 <coopserver> *** Sylf has left the game (Leaving) 19:55:14 <V453000> gnyte 19:55:46 <coopserver> <Maraxus> gn 20:03:40 <coopserver> *** Anson has joined company #1 20:03:48 <coopserver> *** Maraxus has left the game (Leaving) 20:04:22 *** Maraxus has quit IRC 20:05:58 *** wicope_ has quit IRC 20:33:58 *** StarLite has quit IRC 20:45:10 <coopserver> <plonka> wee 21:03:59 <coopserver> *** Jam35 has left the game (Leaving) 21:07:04 *** solatis`` has joined #openttdcoop 21:12:54 *** solatis` has quit IRC 21:19:33 *** Plonka has quit IRC 21:19:46 *** Plonka has joined #openttdcoop 21:20:17 <Plonka> msg/ nickserv identify mastertzar Plonka 21:20:23 *** Plonka is now known as Guest6290 21:20:33 *** Guest6290 is now known as Plonka 21:31:08 <coopserver> <Anson> hallo, masterzar ! :-) 21:31:17 <coopserver> <plonka> yep 21:31:24 <coopserver> <plonka> secondtime i've done that lol 21:31:58 <coopserver> <Anson> yesterday you had suggested that i look at the nice hellish orders :-) 21:32:15 <coopserver> <plonka> yep and? 21:32:29 <coopserver> <Anson> i did and after a bit of thinking i found out how it works ... a really hellish method is used :-) 21:32:54 <coopserver> <Anson> pax are sent to hell just as a flag whether a train could be refitted ... 21:33:23 <coopserver> <Anson> and "sent to hell" doesn't mean to the station, but it means KILLED :-) 21:34:50 <coopserver> <Anson> refitting a train deletes the old cargo, thus pax are killed, and that is taken as flag that the train could be refitted 21:36:02 <coopserver> <Anson> my biggest problem in understanding was to see that there are 6 copies of each waypoint (only one has the label shown), and that the stations "hell transfer" are no real stations, but penalties 21:36:35 <coopserver> <Anson> the rest was easy to understand 21:37:27 <coopserver> <plonka> yeah 21:37:40 <coopserver> <plonka> penalties make the trains want to turn 21:37:49 <coopserver> <plonka> but if a train is there already 21:38:08 <coopserver> <plonka> 2weol makes it go straight on 21:38:20 <coopserver> <plonka> but the best bit is 21:38:21 <coopserver> <Anson> after V added a lot more trains and the overflows, i had another look at it today, and found that the trains are too slow : 21:38:46 <coopserver> <plonka> if refits to a different cargo depending on which turn it takes 21:39:00 <coopserver> <plonka> toffee turn = refit to toffee 21:39:03 <coopserver> <Anson> if there are enough resources waiting at station hell, they enter so fast on the first 4 types that no trains are left for types 5-7 21:39:10 <coopserver> <plonka> sugar turn refit to sugar etc 21:39:25 <coopserver> <plonka> oh :/ 21:39:32 <coopserver> <plonka> maybe he just needs more trains 21:39:42 <coopserver> <plonka> to deplete stock pile 21:40:00 <coopserver> <Anson> no, there are enough trains ... just watch trains that are passing type 1 21:40:35 <coopserver> <Anson> the first train enters 1, the second enters 2, third 3, fourth 4, and the fifth train already finds an empty bay for type 1 again 21:41:14 <coopserver> <plonka> there's trains in 567 now 21:41:39 <coopserver> <Anson> thus only the first 4 types are always handled, and the other bays get trains only when one of the first four has to wait for more resources and thus blocks its bay 21:41:57 <coopserver> <plonka> yeah that's what i just said 21:42:07 <coopserver> <plonka> add more trains to deplete stockpile 21:42:17 <coopserver> <plonka> so platforms are blocked 21:42:22 <coopserver> <Anson> no, you said "more trains" ... that is not the problem 21:42:33 <coopserver> <plonka> yes 21:42:44 <coopserver> <plonka> adding more trains 21:42:56 <coopserver> <plonka> will fill up platforms and depelete stockpile 21:43:04 <coopserver> <Anson> there is a permanent supply of more trains, but they are too slow and thus the first bay is empty again when four trains have passed 21:43:05 <coopserver> <plonka> keep trains in platforms lonmger 21:43:39 <coopserver> <plonka> well there's trains in 567 now? 21:44:10 <coopserver> <Anson> exactly : when trains are waiting longer in the platforms in the middle, trains can get to bays 5,6,7 ... but that doesn't happen with enough resources available and doing full loads quickly all the time 21:44:53 <coopserver> <plonka> ok 21:46:28 <coopserver> <Anson> and it's not a matter of slowly entering and leaving the refit depots either ... if they would enter and leave faster, it would even be worse, since trains would free up the bays even faster 21:47:49 <coopserver> <plonka> ok 21:49:13 <coopserver> <Anson> add up all cargo from all types ... then see how many trains are needed to transport it all 21:50:27 <coopserver> <Anson> more trains would be a solution, but not the pure number of trains, but instead faster access, eg a third or even fourth side to hell, letting twice as many trains enter in the same time 21:50:43 <coopserver> <Anson> throughput is the limit, nit number of trains 21:52:48 <coopserver> <plonka> ok 21:55:05 <coopserver> <Anson> hehe, have a look at the exit lane ... a gigantic queue which keeps platforms in HELL blocked 21:57:25 <coopserver> <plonka> yep 22:02:26 <coopserver> <Anson> different trains are needed ... i just had a look at what is used now : 22:04:22 <coopserver> <Anson> cargo is delivered on two maxed out lanes with trains that have speed 188 and 350 capacity, and is transported from hell with trains that have 560 capacity (with quite some extra length) and speed only 133 22:06:13 <Plonka> ok 22:21:39 <coopserver> <Anson> no idea which trains could be used to replace them ... they are currently the best "superstrong" engines ... monorail or maglev would be faster with same or more power and TE, but also only 30 or 22 capacity per wagon instead of 35, and thus not much better for high throughput 22:27:20 *** Progman has quit IRC 22:32:15 <coopserver> <Anson> on one side, we already have a double lane for the exit ... should i try building a double lane for the exit on the other side too ? ... i have lots of lag 22:34:46 <Plonka> :/ 22:35:31 <coopserver> <plonka> right im off to bed 22:35:35 <coopserver> <plonka> good night 22:35:48 <coopserver> *** plonka has left the game (Leaving) 22:44:09 *** Plonka has quit IRC 22:52:00 *** Plonks has joined #openttdcoop 23:00:59 *** Plonks has quit IRC 23:21:13 *** Jam35 is now known as Jam35_ 23:24:44 <coopserver> <Anson> in case anybody is reading on irc : finished doubling the second exit from HELL, improving throughput a lot 23:25:27 <coopserver> <Anson> but the entry would need the same treatment, and that would be some terribly complicated work to double all those bays and logic 23:28:59 <coopserver> <Anson> faster trains might help, but they currently are the best "superstrong", and faster trains would have lower capacity, reducing the good effects, maybe even make it worse