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00:06:29 <glevans2> !pw 00:06:29 <coopserver> glevans2: naming 00:06:36 <coopserver> *** Game still paused (connecting clients, number of players) 00:06:40 <coopserver> *** glevans2 has joined 00:06:41 <coopserver> *** Game still paused (number of players) 00:07:38 <coopserver> *** glevans2 has joined company #1 00:07:39 <coopserver> *** Game unpaused (number of players) 00:08:24 <coopserver> *** glevans2 has joined spectators 00:08:25 <coopserver> *** Game paused (number of players) 00:08:32 <coopserver> *** glevans2 has left the game (Leaving) 01:19:58 *** Volatar has quit IRC 02:10:10 *** liq3 has joined #openttdcoop 06:49:56 *** LSky` has joined #openttdcoop 07:35:54 *** lol has joined #openttdcoop 07:35:57 <lol> !pw 07:35:57 <coopserver> lol: frosch 07:36:09 <coopserver> *** Game still paused (connecting clients, number of players) 07:36:13 <coopserver> *** lol has joined 07:36:14 <coopserver> *** Game still paused (number of players) 07:36:15 <coopserver> *** Game unpaused (number of players) 07:49:29 *** Volatar has joined #openttdcoop 08:07:08 *** [1]Mark has joined #openttdcoop 08:10:04 *** LSky` has quit IRC 08:30:19 *** [2]Mark has joined #openttdcoop 08:35:11 *** [1]Mark has quit IRC 08:40:23 *** [2]Mark has quit IRC 08:52:50 *** Hiddenfunstuff has joined #openttdcoop 08:59:56 <coopserver> *** lol has left the game (Leaving) 08:59:57 <coopserver> *** Game paused (number of players) 09:05:42 *** lol has quit IRC 09:26:52 *** Volatar has quit IRC 09:42:25 *** LSky` has joined #openttdcoop 10:28:55 *** lol has joined #openttdcoop 10:28:56 <lol> !pw 10:28:56 <coopserver> lol: rename 10:29:03 <coopserver> *** Game still paused (connecting clients, number of players) 10:29:06 <coopserver> *** lol has joined 10:29:07 <coopserver> *** Game still paused (number of players) 10:29:08 <coopserver> *** Game unpaused (number of players) 10:50:33 *** avdg has joined #openttdcoop 10:51:14 <coopserver> *** lol has left the game (Leaving) 10:51:15 <coopserver> *** Game paused (number of players) 11:08:21 *** luaduck has quit IRC 11:26:38 *** Volatar has joined #openttdcoop 11:48:19 *** Klanticus has joined #openttdcoop 12:46:57 *** StarLite has joined #openttdcoop 12:46:57 *** ChanServ sets mode: +o StarLite 12:57:06 *** luaduck has joined #openttdcoop 13:03:26 <lol> !pw 13:03:26 <coopserver> lol: arrays 13:03:36 <coopserver> *** Game still paused (connecting clients, number of players) 13:03:39 <coopserver> *** lol has joined 13:03:40 <coopserver> *** Game still paused (number of players) 13:03:41 <coopserver> *** Game unpaused (number of players) 13:43:12 <coopserver> *** lol has left the game (Leaving) 13:43:13 <coopserver> *** Game paused (number of players) 13:45:35 *** Plonka has joined #openttdcoop 13:48:10 <Plonka> !pw 13:48:10 <coopserver> Plonka: throws 13:48:20 <coopserver> *** Game still paused (connecting clients, number of players) 13:48:23 <coopserver> *** plonka has joined 13:48:24 <coopserver> *** Game still paused (number of players) 13:48:25 <coopserver> *** Game unpaused (number of players) 14:11:41 *** Starbud has joined #openttdcoop 14:11:47 <Starbud> !pw 14:11:47 <coopserver> Starbud: outway 14:14:21 <Plonka> oh star bud 14:14:28 <Plonka> starbud 14:14:39 <Plonka> you need a different version to play on here 14:14:43 <Plonka> type !dl 14:15:49 <Plonka> you will also need to download the new grf pack from here 14:15:50 <Plonka> http://wiki.openttdcoop.org/GRF 14:15:50 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 14:20:59 <Starbud> oh, hehe, was it that simple, i went to openttd.org and did some typing to get an older nightly 14:21:28 <Plonka> yep evertytime they update just type !dl here :) 14:21:38 <Starbud> i managet to get in and i get a green dot and can join but the password i got seems to be wrong 14:21:50 <Starbud> sweet :) 14:22:08 <Plonka> !pw 14:22:08 <coopserver> Plonka: covers 14:22:17 <Starbud> got to test it 14:22:21 <Starbud> !dl 14:22:21 <coopserver> Starbud: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 14:22:22 <coopserver> Starbud: http://www.openttd.org/en/download-trunk/r27291 14:22:23 <Plonka> pw changes very often 14:22:36 <Plonka> !pw 14:22:36 <coopserver> Plonka: covers 14:22:42 <coopserver> *** Game paused (connecting clients) 14:22:49 <coopserver> *** Starbud has joined 14:22:50 <coopserver> *** Game unpaused (connecting clients) 14:22:53 <coopserver> <Starbud> hi 14:22:56 <coopserver> <plonka> welcome starbud 14:23:18 <coopserver> <Starbud> thanks, seems the password change after a little while 14:23:31 <coopserver> <plonka> yeh every few minutes i think 14:23:55 <coopserver> <Starbud> good security to keep destroyers away 14:24:07 <coopserver> <plonka> checkout "hell station" 14:24:15 <coopserver> <plonka> is that extreme enough for you? :P 14:24:27 <coopserver> <plonka> yeah apparently they've never had a destroyer in here 14:24:51 <coopserver> <plonka> i think destroyers just look for non porcted servers and companys 14:24:57 <coopserver> <plonka> easy targets as it were 14:25:39 <coopserver> <Starbud> yes, makes sense 14:25:54 <coopserver> <Starbud> the hell station i sure do like :) 14:27:05 <coopserver> <Starbud> seems i need to go home to play this map because it lags alittle bit, needs my clocked computer with faster mamory 14:27:22 <coopserver> <Starbud> works well when zoomed in but if i zoom out 14:28:05 <coopserver> <plonka> yeah this server gets hetic 14:28:18 <coopserver> <plonka> 2 games ago we had 2600 trains running 14:28:34 <coopserver> <Starbud> me like :) 14:29:06 *** lol has quit IRC 14:29:08 <coopserver> <plonka> yep some crazy stuff gets built on here :D 14:29:17 <coopserver> <plonka> brb 14:29:19 <coopserver> <Starbud> V45000 is a person right? 14:30:08 *** cornjuliox2 has joined #openttdcoop 14:31:49 <coopserver> <plonka> yes 14:32:26 <coopserver> <plonka> if u see a sign endning in something like /maraxus 14:32:29 <coopserver> <Starbud> seems terraforming is supposed to be kept to a minimum right? 14:32:31 <coopserver> <plonka> that's a person 14:32:46 <coopserver> <plonka> we sign everything we build or change 14:32:59 <coopserver> <plonka> unless wothwise stated in the game plan 14:33:07 <coopserver> <plonka> you can tf as much as you need 14:33:10 <coopserver> <Starbud> okay 14:33:14 <coopserver> <plonka> but not as much as you want 14:33:21 <coopserver> <Starbud> ah okey 14:33:25 <coopserver> <Starbud> okay 14:33:47 <coopserver> <plonka> so basiclly if you NEED to alter land to fit in some construction 14:33:50 <coopserver> <plonka> you can 14:34:06 <coopserver> <Starbud> not like when i play for just myself when i flatten everything in my way to make network extremly efficient 14:34:37 <coopserver> <Starbud> and i usually delete both industries and towns when playing my self 14:35:04 <coopserver> <plonka> town destruction is ok here if it's needed 14:35:23 <coopserver> <plonka> but only if there's no way to work around it 14:35:25 <coopserver> <Starbud> okay i'll ask when i do something big 14:35:40 <coopserver> <plonka> be careful when adding trains too 14:35:42 <coopserver> <Starbud> ok, i think i got the general idea :) 14:35:42 *** cornjuliox3 has joined #openttdcoop 14:36:10 <coopserver> <plonka> anything you do build or change leave a sign say what you did and /starbud :) 14:36:12 <coopserver> <Starbud> not to make too much trains 14:36:28 <coopserver> <Starbud> i'll do that :) 14:36:45 <coopserver> <plonka> yeah 2 games ago i put signs up saying now more trains to certian hubs or stations 14:36:52 <coopserver> <plonka> and someone ignored it 14:37:05 <coopserver> <Starbud> i bet i will get an opinion eventually if it is liked by the oter players too at some point 14:37:06 <coopserver> <plonka> they added 200 new trains and half them went though those hubs 14:37:16 *** cornjuliox has quit IRC 14:37:23 <coopserver> <plonka> those trains killed the hubs and jammed the entire network lol 14:37:42 <coopserver> <Starbud> yes that is a problem 14:38:12 <coopserver> <Starbud> just a few trains too moch can halt the major parts of a network 14:38:52 <coopserver> <plonka> yep especially when your hunbs all connect to make a huge roundabout or many pittle rounds abouts like that game did 14:40:14 <coopserver> <Starbud> fist of all i will look around toget an idea of the network 14:40:43 <coopserver> <plonka> tbh there's not a lot left to do in this game 14:40:50 <coopserver> <plonka> except maybe add trains 14:41:12 <coopserver> <plonka> the south east side is where most developing is needed 14:41:21 <coopserver> <Starbud> okay 14:41:37 <coopserver> <plonka> there's still scope there to upgrade from ll,rr to llll,rrrr 14:42:26 *** cornjuliox2 has quit IRC 14:45:15 <coopserver> <Starbud> i really dont know where north or east is 14:45:52 <coopserver> <Starbud> is bbh07 in the south? 14:46:18 <coopserver> <plonka> bbh01-slh05-bbh07 could do with all being made fully lll,rrr 14:46:23 <coopserver> <plonka> yes it is :) 14:46:56 <coopserver> <Starbud> ok, so bbh01=east ? 14:47:06 <coopserver> <plonka> yep 14:47:43 <coopserver> <Starbud> good, the corners are placed in either south east west or north? 14:47:52 <coopserver> <Starbud> not the long sides 14:48:10 <coopserver> <plonka> yep 14:48:30 <coopserver> <Starbud> :) thankie 14:49:18 <coopserver> <plonka> oh bbh07 is already lll,rrr 14:49:26 <coopserver> <plonka> even almost llll,rrrr 14:49:32 <coopserver> <plonka> just needs connecting 14:49:47 <coopserver> <plonka> then extending to slh05 14:49:58 <coopserver> <Starbud> is there a reason why depots are placed after some stations? 14:50:22 <coopserver> <plonka> yep we keep deopts in visible on this server 14:50:44 <coopserver> <Starbud> they dont seem to be invisible at all 14:50:46 <coopserver> <plonka> usually at least 14:50:54 <coopserver> <plonka> nope always 14:51:04 <coopserver> <Starbud> i can see them :D 14:51:16 <coopserver> <Starbud> sounds like i miss somet point here 14:51:31 <coopserver> <plonka> heh invis means trains can't see them when general pathfinding 14:51:58 <coopserver> <plonka> they are hiden behind stations which trains can't see until they go through the stations 14:52:00 <coopserver> <Starbud> oh 14:52:03 <coopserver> <plonka> or 14:52:11 <coopserver> <plonka> they are hidden behind reversers 14:52:22 <coopserver> <Starbud> does it have something to do with performance of the pathfinder? 14:53:00 <coopserver> <plonka> what it does is if you need to auto renew trains or wagons or send trains to depots for any reasons 14:53:14 <coopserver> <plonka> it stops them not going to depots that aren't on their route 14:53:34 <coopserver> <plonka> so trains don't end u where they shouldnt 14:53:50 <coopserver> <Starbud> i tried something once, placing waypoints after stations like on some of these stations on this server, then i could get them to go in to the station at full speed and make a turnaround and just move one tile in a slow speed 14:53:56 <coopserver> <Starbud> is that the idea here? 14:54:16 <coopserver> <plonka> no how it's workin here is 14:54:29 <coopserver> <plonka> trains goto priamry and pick up a resource 14:54:35 <coopserver> <plonka> they goto the drop 14:54:40 <coopserver> <plonka> drop the cargo 14:54:45 <coopserver> <plonka> then they refit 14:54:53 <coopserver> <plonka> pick up a secondary cargo 14:55:06 <coopserver> <plonka> then take it back from where they came from 14:55:20 <coopserver> <plonka> so both journeys they are caryying carho 14:55:31 <coopserver> <Starbud> aaah, i see, good idea 14:55:47 <coopserver> <plonka> yep :) 14:56:01 <coopserver> <Starbud> altho it goes against my felling but i'm ok with it :) 14:56:13 <coopserver> <plonka> hehe don't worry 14:56:27 <coopserver> <Starbud> i dont worry, i can live with it 14:56:44 <coopserver> <plonka> every game on this server is completely different in terms what cargo we carry and how it's carried 14:56:51 <coopserver> <Starbud> out of a network load point of wiew it's a good thing 14:57:42 <coopserver> <plonka> yep 14:58:10 <coopserver> <Starbud> i like the maze around gruntway woods 15:00:36 <coopserver> <plonka> yep it's cool 15:05:37 <coopserver> <Starbud> i think i see something i can do 15:05:52 <coopserver> <Starbud> will be alot of work 15:06:17 <coopserver> <Starbud> the use of signals are bery good on this server 15:06:21 <coopserver> <Starbud> very 15:07:19 <coopserver> <Starbud> i just noticed something, there are no loadbalancers here right? 15:12:15 <coopserver> <plonka> nope 15:12:27 <coopserver> <plonka> all balancing is generally built into the hubs 15:13:03 <coopserver> <plonka> sometimes in some gates counter not gates are built 15:13:09 <coopserver> <Starbud> i need to learn this system better before i start to build stuff 15:13:25 <coopserver> <plonka> so like it makes 5 trains turn left and then 1 turn right etc 15:14:25 <coopserver> <Starbud> counters, is it what i think it is then it's a feature i have been having a desire for for a long time :) 15:14:50 <coopserver> <Starbud> can you show me a counter? 15:15:14 <coopserver> <plonka> it's basically a complex logic system that forces x number of trains to turn one way 15:15:20 <coopserver> <plonka> and x to turn another 15:15:29 <coopserver> <plonka> hang on a sec 15:15:46 <coopserver> <Starbud> ok :) 15:16:19 <coopserver> <plonka> google ottdcoop public server archive 15:16:39 <coopserver> <plonka> click games 291-300 15:17:02 <coopserver> <plonka> 3rg game down has plenty of not gates and counters :) 15:17:27 <coopserver> <plonka> just load it up and have a look at the big stations 15:27:23 <coopserver> <Starbud> ยง 15:27:39 <coopserver> <plonka> ? 15:27:45 <coopserver> <Starbud> typo 15:27:52 <coopserver> <plonka> k lol 15:28:24 <coopserver> <Starbud> are the counters made by signals and logic engine in combination? 15:28:36 <coopserver> <Starbud> or ist it a signals or like a waypoint? 15:28:44 <coopserver> <Starbud> a signal 15:29:04 <coopserver> <plonka> https://wiki.openttdcoop.org/Logic 15:29:15 <coopserver> <plonka> made like that with gates and logic trains 15:29:43 <coopserver> <plonka> have you loaded that game up yet? 15:30:13 <coopserver> <Starbud> yes i was looking for it and couldnt find anythin out of the ordinary, i was just looking for the wrong thing 15:30:19 <coopserver> <Starbud> but now i understand 15:30:26 <coopserver> <Starbud> what you meant by a counter 15:30:45 <coopserver> <plonka> over the east side at food pickup i think 15:30:56 <coopserver> <plonka> that logic system counts the number of trains 15:30:59 <coopserver> <Starbud> thought it was something i could place like a waypoint that selected where the trains should go 15:31:14 <coopserver> <plonka> nope 15:31:21 <coopserver> <Starbud> :) got it 15:31:40 <coopserver> <plonka> the logic gates make say 6 trains go through one specific signal 15:31:47 <coopserver> <plonka> after the 6th goes through it 15:31:53 <coopserver> <plonka> that siganl changes to red 15:32:00 <coopserver> <plonka> and another changes to green 15:32:04 <coopserver> <Starbud> works for me 15:32:12 <coopserver> <plonka> making the 7th train go the other way :) 15:32:27 <coopserver> <plonka> it's clever stuff :) 15:32:33 <coopserver> <Starbud> it is 15:32:46 <coopserver> <plonka> it's also why i like playing here 15:32:55 <coopserver> <Starbud> :) 15:32:57 <coopserver> <plonka> some of the stuff that gets built is insne 15:33:19 <coopserver> <plonka> like the hell station on this game 15:33:24 <coopserver> <plonka> click a train 15:33:26 <coopserver> <Starbud> i'd say intelligent stuff are built :) 15:33:30 <coopserver> <plonka> and check the orders 15:33:33 <coopserver> <plonka> herhe yeah 15:33:41 <coopserver> <plonka> like 69 possible orders 15:33:57 <coopserver> <Starbud> yes i saw that 15:34:07 <coopserver> <Starbud> really extensive list 15:34:29 <coopserver> <plonka> somehow with all those orders trains refit to different cargos depending what platform they enter the stations 15:34:50 <coopserver> <plonka> plike platform one is batteries 15:34:54 <coopserver> <Starbud> very well done 15:34:58 <coopserver> <plonka> platform 2 is plastic etc 15:35:03 <coopserver> <plonka> yes 15:35:16 <coopserver> <plonka> it's all radnom what platforms they enter 15:35:22 <coopserver> <plonka> but when they do 15:35:28 <coopserver> <plonka> they know what to refit to 15:35:35 <coopserver> <Starbud> want to hire someone intelligent go here and ask :D 15:35:50 <coopserver> <plonka> haha yes 15:36:32 <coopserver> <Starbud> but is there a chance that some cargo dont get picked up sometimes? 15:36:56 <coopserver> <plonka> nope not really 15:37:02 <coopserver> <plonka> see i will try to explain 15:37:05 <coopserver> <Starbud> oki :) 15:37:30 <coopserver> <plonka> it's starts off with a passenger pickup but that part i don't understand 15:37:48 <coopserver> <plonka> but once it drop them off and refits it heads into the cargo station 15:38:07 *** Progman has joined #openttdcoop 15:38:19 <coopserver> <plonka> the little stations along the route are penalties which makes a train want to turn off track into station 15:38:43 <coopserver> <plonka> but if a train is in there the 2 way signal will be red 15:38:51 <coopserver> <plonka> that stops the train from turning in 15:39:08 <coopserver> <plonka> so it keeps goin along that line until it finds a gap 15:39:16 <coopserver> <plonka> when it turns in 15:39:36 <coopserver> <plonka> depending what turn it takes, it cganes to a certain cargo 15:39:43 <coopserver> <plonka> like i already described 15:39:57 <coopserver> <plonka> but im not sure how it knows what cargo 15:40:12 <coopserver> <plonka> you'd need to ask v or jam for that 15:40:39 <coopserver> <plonka> so the trains just keep running along looking for a space then turning 15:40:52 <coopserver> <plonka> so intheroy all cargo should be collected 15:40:56 <coopserver> <plonka> well most of it 15:40:57 <Hiddenfunstuff> people? 15:41:14 <coopserver> <plonka> hello 15:41:18 <Hiddenfunstuff> o/ 15:41:44 <Hiddenfunstuff> Just quick question, how ll,rr mainline should be built so it kinda balances itself out? 15:42:11 <coopserver> <plonka> give choice at the merges to both lines 15:42:14 <coopserver> <plonka> or 15:42:28 <coopserver> <plonka> no wait 15:42:45 <coopserver> <plonka> give choice to both lines at the merges with prio to lines without choice 15:42:48 <coopserver> <plonka> or 15:42:59 <coopserver> <Starbud> hi hidden 15:43:03 <coopserver> <plonka> at the mergers give choice to all merging lines 15:43:05 <Hiddenfunstuff> o/ 15:43:09 <coopserver> <plonka> and no prios 15:43:26 <coopserver> <Starbud> i'm at the moment trying to figure it out 15:43:32 <coopserver> <Starbud> got a good idea 15:43:33 <coopserver> <plonka> if you join this game now i can show you 15:43:37 <coopserver> <Starbud> but not finished yet 15:43:52 <Hiddenfunstuff> I'm sitting in singleplayer getting used to the game again after updating from 0.7 to 1.5.1 15:44:22 <Hiddenfunstuff> Got an mainline that is maxed out and now in process of adding more rails going both direction. 15:44:30 <coopserver> <Starbud> why did you play 0.7? :) 15:44:46 <Hiddenfunstuff> Because we forgotten the game on hard drive and just found it recently from there again 15:44:52 <coopserver> <Starbud> how many in with? 15:44:57 <coopserver> <Starbud> width 15:45:10 <coopserver> <Starbud> oh i see 15:45:30 <Hiddenfunstuff> width? 15:45:43 <coopserver> <plonka> think he means number of lines? 15:45:45 <coopserver> <Starbud> i remember one could run tha game faster it hink when on turbo on the earlier versions 15:45:46 <coopserver> <plonka> ll,rr 15:46:02 <Hiddenfunstuff> Just 2 per direction for now.,. 15:46:02 <coopserver> <Starbud> yes how many nuber of lines? 15:46:07 <coopserver> <Starbud> okay 15:46:26 <coopserver> <plonka> the easiet way is 15:46:38 <coopserver> <plonka> im aussumung your junction is 3 way? 15:46:43 <coopserver> <Starbud> i was thinking you had played for 6 years and made 440 lines next to each other :D 15:46:43 <Hiddenfunstuff> 4 way 15:47:09 <coopserver> <plonka> 4 way is way trickier 15:47:26 <coopserver> <plonka> for ll,rr id stick to 3 way until you get the idea 15:47:33 <coopserver> <Starbud> it is 15:47:49 <Hiddenfunstuff> the problem i have is the straight parts.. 15:47:54 <Hiddenfunstuff> more than the junctions 15:47:59 <coopserver> <Starbud> that is why i prefer to do designs that i can copy into infinity 15:48:12 <coopserver> <Starbud> scalable designs 15:48:19 <coopserver> <Starbud> :) 15:48:36 <coopserver> <Starbud> but it rwquire magic buldozer 15:48:42 <coopserver> <Starbud> require 15:48:50 <Hiddenfunstuff> every time i expand the mainline sideways with more tracks.. The damn pathfinding still sticks most of the time to 1 track rather than using the another 15:49:48 <coopserver> <plonka> the way to even out load 15:50:00 <coopserver> <plonka> is give merging tracks a split before merge 15:50:10 <coopserver> <plonka> then merge to different tracks 15:51:28 <coopserver> <plonka> if they merge to tracks that don't split 15:51:38 <coopserver> <plonka> give the nonspliting tracks prio 15:51:48 <coopserver> <Starbud> i have been using a solution that spread trains to the first avaliable track even on 16 tracks, but it takes alot of space 15:52:02 <Hiddenfunstuff> space is not a problem 15:52:05 <coopserver> <plonka> if all merging tracks split before merge with choice to different tracks 15:52:10 <coopserver> <plonka> then give non prio 15:52:41 <coopserver> <Starbud> a matrix 15:52:46 <coopserver> <Starbud> sort of 15:53:48 <Hiddenfunstuff> do you have something like that built on the server? 15:53:52 <coopserver> <Starbud> i was thinking of switching electronics when i built it the first time 15:54:09 <coopserver> <plonka> yes everything we build here is built like that 15:54:24 <coopserver> <plonka> if you join this game i will show you 15:54:29 <Hiddenfunstuff> might come and pop up to see how its done 15:54:45 <coopserver> <Starbud> no, but i found an early version i made and put on tt-forums the other day, i'll paste it in the irc channel 15:54:51 <Plonka> type !dl 15:54:57 <Plonka> for correct version 15:55:05 <Plonka> type !newgrf 15:55:13 <Plonka> to get the newgrf pack 15:55:21 <Hiddenfunstuff> I think i got the newgrfs already and the version aswell 15:55:23 <Plonka> type !pw for password 15:55:36 <Plonka> ok sweet :) 15:55:43 <Starbud> http://www.tt-forums.net/download/file.php?id=66530&sid=e0421476799c404931bc6c16c6887cbb 15:55:52 <Hiddenfunstuff> is it the public server? 15:56:01 <Plonka> yeah star bud that's some crazy junction 15:56:19 <Plonka> thats the server name yes 15:56:40 <Hiddenfunstuff> !dl 15:56:40 <coopserver> Hiddenfunstuff: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 15:56:41 <coopserver> Hiddenfunstuff: http://www.openttd.org/en/download-trunk/r27291 15:56:41 <Starbud> no signals at that point 15:57:03 <Starbud> and couldnt do diagonal tracks under bridges back then 15:57:26 <Plonka> that junction is like 8 lines and 8 direction or 16 line 4 way which ever way you look at it 15:57:46 <Hiddenfunstuff> !newgrf 15:58:15 <Plonka> http://wiki.openttdcoop.org/GRF 15:58:21 <Starbud> yes 15:58:23 <Plonka> download from there 15:58:42 <Plonka> there's no choice to the merges though right? 15:58:50 <Starbud> can do a better one today 15:59:06 <Plonka> like inside lane always goes to inside lane? 16:02:17 <Starbud> no choices that's true, that part is done trough a loadbalancer at the merge, the way i'ts working is that the signals are exactly 16 tiles apart and the trains 16 tiles too, that way they never stop unless they make a turn in a junction, later versions have proper signalling waiting for a free slot and caches for each track in the intersection 16:02:47 <Starbud> once on the main system the train should never stop 16:02:56 <Plonka> ok once you've perfected it 16:03:08 <Plonka> you can email the save game to me 16:03:21 <Plonka> i'd like to see it in action 16:03:25 *** Jam35_ is now known as Jam35 16:03:34 <Plonka> hi jam 16:04:08 <Starbud> if it does all trains behind will stop quite fast and they will also start with in a few seconds, all of them :) 16:04:48 <Starbud> i'l try to remember that, i bet i will want to show it :) 16:05:11 <Plonka> yep i can't wait :) 16:05:40 <Plonka> how long did it take you to build? 16:06:46 <Hiddenfunstuff> where that grf pack is supposed to be dumped to? 16:06:47 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 16:07:07 <Plonka> umm 16:07:30 *** Plonka has quit IRC 16:07:36 <Starbud> finishing that idea took 3 days i think, but i used frostregens first copy&paste to build it 16:07:41 *** Plonka has joined #openttdcoop 16:08:12 <Plonka> i think on windows 7 it's document>ottd>newgrf 16:08:22 <Plonka> but don't quote me on that :P 16:08:47 <Starbud> he even helped me making a bigger copybuffer :) 16:09:03 <Hiddenfunstuff> that folder seems to be totally empty 16:09:29 <Plonka> well im almost certain that's where this stuff blelongs 16:09:35 <Plonka> who did star 16:09:44 <Plonka> i closed window by accident 16:09:51 <Plonka> so mi missed your response 16:10:13 <Starbud> hidden, seems i got my version from http://ftp.snt.utwente.nl/pub/games/openttd/binaries/nightlies/trunk/r27291/openttd-trunk-r27291-windows-win64.zip 16:10:14 <Jam35> newgrf is a good place to put that 16:10:24 <Jam35> all manually added stuff can go there 16:10:37 <Jam35> downloaded content has it's own folder 16:10:55 <Starbud> worked right away, might have downloaded some grfs 16:11:03 <Hiddenfunstuff> content_download/newgrf has zip files that been downloaded from the ingame client 16:11:08 <Jam35> *ingame downloaded 16:11:18 <Hiddenfunstuff> but the /openttd/newgrf is empty 16:11:28 <Jam35> it's the first thing you added 16:11:42 <Plonka> newGRFs are to be placed in C:\My Documents\newgrf (Windows 95, 98, ME) C:\Documents and Settings\<username>\My Documents\OpenTTD\newgrf (Windows 2000, XP) C:\Users\<username>\Documents\OpenTTD\newgrf (Windows Vista, 7) ~/.openttd/newgrf (Linux, BSD) ~/Documents/OpenTTD/newgrf (OSX) 16:12:42 <Plonka> ^that's why the newgrf pack goes 16:12:53 <Plonka> depending on what is u use 16:13:00 <Plonka> os* 16:13:53 <Hiddenfunstuff> hmph.. doesnt show up ingame 16:14:19 <Plonka> once u put the new grfs in that folder 16:14:28 <Plonka> you should be able to join this server 16:14:45 <Starbud> time for me to make some food 16:14:54 <Plonka> enjoy stabud 16:14:57 <Hiddenfunstuff> I'm missing an toyland2mars one 16:15:31 <Plonka> new grfs wont appear in saved game btw 16:15:47 <Hiddenfunstuff> trying to join the server? 16:15:50 <Plonka> toyland to mars is included in the new grf pack i sent you 16:16:08 <Plonka> go here 16:16:10 <Plonka> http://wiki.openttdcoop.org/GRF 16:16:17 <Plonka> diwnload section 16:16:23 <Plonka> download it 16:16:40 <Plonka> then extract to corect folder 16:16:58 <Plonka> then join server 16:17:33 <Hiddenfunstuff> !pw 16:17:33 <coopserver> Hiddenfunstuff: ndebug 16:17:44 <coopserver> *** Game paused (connecting clients) 16:17:44 <Plonka> !pw 16:17:45 <coopserver> Plonka: ndebug 16:17:47 <coopserver> *** Funstuff has joined 16:17:48 <coopserver> *** Game unpaused (connecting clients) 16:17:55 <coopserver> <Funstuff> \o/ 16:17:58 <coopserver> <plonka> hi funn stuff 16:18:10 <coopserver> <plonka> right then 16:18:11 <coopserver> <Funstuff> RIP fps 16:18:17 <coopserver> <plonka> zoom in 16:18:49 <coopserver> <plonka> open sign list 16:18:55 <coopserver> <plonka> look for !!here 16:19:19 <coopserver> <Funstuff> ok.. 16:19:32 <coopserver> <plonka> this junctioned started out as ll,rr 16:19:42 <coopserver> <plonka> now it's more but the principle is the same 16:19:50 <coopserver> <plonka> at that merger 16:20:07 <coopserver> <plonka> see how one set of line come from nw 16:20:14 <coopserver> <plonka> and one comes from se 16:20:19 <coopserver> <plonka> to join togethjer 16:20:38 <coopserver> <plonka> !here the line split 16:21:01 <coopserver> <Funstuff> Oh i see 16:21:19 <coopserver> <plonka> right once the lines split 16:21:25 <coopserver> <plonka> one goes to left track 16:21:31 <coopserver> <plonka> the other goes to right track 16:21:39 <coopserver> <plonka> further up the line 16:21:57 <coopserver> <plonka> because both directions of mergingh lines split 16:22:03 <coopserver> <plonka> you don't need prios 16:22:12 <coopserver> <plonka> because all lines have a choice 16:22:44 <coopserver> <plonka> now look for sign !!here2 16:23:24 <coopserver> <plonka> at this merger only 1 direction of incoming lines split 16:23:54 <coopserver> <plonka> again splits are found at !here 16:24:11 <coopserver> <plonka> but since the other lines don't split 16:24:17 <coopserver> <plonka> they get priority 16:24:55 <coopserver> <plonka> so if a train has no choice but to follow one track give it prioity 16:25:11 <coopserver> <plonka> because the other trains join have a split, thus a choice 16:25:31 <coopserver> <plonka> they will split up onto different rack as a gap apprears in prioed trains 16:25:53 <coopserver> <plonka> the buissier your lines get 16:26:10 <coopserver> <plonka> the more effective your traffic should split to other lines 16:26:24 <coopserver> <Funstuff> Hmm yeah.. 16:26:58 <coopserver> <Funstuff> I usually end up overloading the rails with trains to a point theres a traffic jam from the destination to the loading point 16:27:46 <coopserver> <plonka> once you get the hang of splitting before merging that should go away 16:27:53 <coopserver> <Funstuff> Yeah 16:28:32 <coopserver> <Funstuff> just trying to figure out this priority thing 16:28:35 <coopserver> <plonka> well atleast until you need a 3rd, 4th or 5th line 16:28:57 <coopserver> <plonka> there's verious different ways to build prios 16:29:11 <coopserver> <plonka> but ill show you the simplist one 16:29:19 <coopserver> <plonka> let me find a space 16:29:49 <coopserver> <plonka> ok find !!here 3 16:31:51 <coopserver> <plonka> once a train hist start of prio 16:32:01 <coopserver> <plonka> that entry signal turns red 16:32:32 <coopserver> <plonka> so it stops trains merging in front of it 16:32:57 <coopserver> <plonka> how long your prio needs to be depends on train length and max te 16:33:13 <coopserver> <plonka> good accelerating trains can have shorter prios 16:33:37 <coopserver> <plonka> probably always better to first test with one train length 16:33:47 <coopserver> <plonka> and make longer or shorter as needed 16:33:48 <coopserver> <Funstuff> yeah 16:34:01 <coopserver> <plonka> brb a sec 16:35:49 <coopserver> <plonka> righ im back 16:35:59 <coopserver> <plonka> i'll show u an ll,rr merge 16:36:02 <coopserver> <plonka> with prio 16:40:24 <coopserver> <plonka> there you go 16:40:39 <coopserver> <plonka> #so now the merging line both split 16:40:52 <coopserver> <plonka> the lines they merge to don't 16:40:54 <coopserver> <plonka> split 16:40:58 <coopserver> <plonka> so they get prio 16:41:21 <coopserver> <plonka> a train will hit the split and go one way 16:41:28 <coopserver> <plonka> the next train the next 16:41:39 <coopserver> <plonka> merge with the other splitting line 16:41:48 <coopserver> <plonka> then take turns at join at the prio 16:42:07 <coopserver> <Funstuff> ahaa.. 16:42:20 <coopserver> <plonka> trains alway follow path of least resitance 16:42:31 <coopserver> <plonka> so at first it might look like it's not working 16:42:41 <coopserver> <plonka> cos they eep chosing one line 16:42:53 <coopserver> <plonka> but as the lines get busier 16:43:03 <coopserver> <plonka> they start to split more efficently 16:43:19 <coopserver> <plonka> and load the lines up more evenly 16:44:39 <coopserver> <Funstuff> now to adapt this into my situation.. 16:45:02 <coopserver> <plonka> for a 4 way junction it will be amazingly hard for you 16:45:09 <coopserver> <plonka> i would start with 3 16:45:21 <coopserver> <Funstuff> It might not be pretty.. But i'll do it 16:45:32 <coopserver> <plonka> once you can do upto llll,rrrr then id try a 4 16:45:42 <coopserver> <plonka> well good luck what ever 16:45:49 <coopserver> <plonka> bring me some screen shots 16:45:58 <coopserver> <Funstuff> perhaps.. 16:46:00 <coopserver> <plonka> cos i can't do 4 way junctions 16:46:11 <coopserver> <plonka> we not last time i tried anyway :) 16:46:24 <coopserver> <plonka> ive improved alot since then so maybe i can now 16:46:27 <coopserver> <Funstuff> I got one 6 way junction aswell.. 16:46:41 <coopserver> <plonka> ll,rr? 16:46:46 <coopserver> <Funstuff> nah.. single tracks 16:46:58 <coopserver> <plonka> yeah that i could do 16:46:59 <coopserver> <Funstuff> right now the whole mainline is just l,r 16:47:03 <coopserver> <plonka> same with 4 way 16:47:30 <coopserver> <plonka> ok dual mainline it a completely different kettle of fish :) 16:47:38 <coopserver> <Funstuff> yep 16:47:43 <coopserver> <plonka> then even more so for 3,4,5,6 lines etc 16:47:58 <coopserver> <Funstuff> need a dual mainline.. got like half map lenght traffic jam on it 16:48:09 <coopserver> <plonka> lol 16:49:09 <coopserver> <plonka> you should come play here and/or on the wolcome server 16:49:16 <coopserver> <Funstuff> Dont worry.. I been in the edge of insanity many times.. 16:49:23 <coopserver> <Funstuff> maybe once i learn to junction 16:49:35 <coopserver> <plonka> everyone here is hopefull and will show you how to junction :P 16:49:42 <coopserver> <Funstuff> my games usually lasts for centuries so.. 16:49:48 <coopserver> <Funstuff> not sure how i will do in couple years 16:49:54 <coopserver> <Funstuff> millenias even 16:50:08 <coopserver> <plonka> well this game is 2458 now 16:50:09 <coopserver> <Funstuff> longest game i played was something 8000 years 16:50:13 <coopserver> <plonka> wow 16:50:26 <Hiddenfunstuff> actually might have a screenshot or 2 16:50:32 <coopserver> <plonka> when 10 people all contribute building 16:50:40 <coopserver> <plonka> you don't need 1000's of years 16:51:37 <Hiddenfunstuff> http://i.imgur.com/U58KVKy.png < before i turned off my game.. 16:52:00 <Plonka> nice :D 16:52:27 <Hiddenfunstuff> this is what happens when you forgot to turn off the server.. 16:53:04 <Plonka> in that game did you transport everything? 16:53:10 <Hiddenfunstuff> about yeah 16:54:00 <Plonka> ok 16:54:03 <Hiddenfunstuff> had there a rrr,lll mainline 16:54:12 <Plonka> ill show u another way of balancing load 16:54:22 <Plonka> yeah i saw 16:54:37 <coopserver> <plonka> go back to !!here 3 16:55:12 <coopserver> <plonka> you ready? 16:55:38 <Hiddenfunstuff> yh 16:55:59 <coopserver> <plonka> ok that 3 platform station i just built 16:56:03 <coopserver> <plonka> imagine it's 9 16:56:13 <coopserver> <plonka> and you have tripple mainline 16:57:01 <coopserver> <Funstuff> isnt that like one of most inefficient station designs? 16:57:10 <coopserver> <plonka> yes 16:57:26 <coopserver> <plonka> im just showing you a simple way how to blance load 16:57:28 <coopserver> <Funstuff> yeah 16:57:35 <coopserver> <plonka> the entry is not the important part 16:57:44 <coopserver> <plonka> the exit is the importtant part 16:57:53 <coopserver> <plonka> if we had more space 16:57:58 <coopserver> <plonka> id show you propperly 16:58:03 <coopserver> <plonka> but we don't seo grr 16:58:24 <coopserver> <plonka> or wait ill show u like this 16:58:51 <coopserver> <plonka> like imagine thats a 9 splatform station 16:58:58 <coopserver> <Funstuff> yeah 16:59:01 <coopserver> <plonka> an every 3 platforms are like that 16:59:12 <coopserver> <plonka> so each mainline has choice to 3 platforms 16:59:15 <coopserver> <Funstuff> yeah 16:59:20 <coopserver> <plonka> when they exit 16:59:22 <coopserver> <Funstuff> thats how i actually build larger stations right now 16:59:26 <coopserver> <plonka> don't give them choice 16:59:28 <coopserver> <plonka> ok 16:59:36 <coopserver> <plonka> so platform one 16:59:43 <coopserver> <plonka> goes to ml exit one 17:00:45 <coopserver> <plonka> so now all trains entering on mainline 1 will split 17:00:55 <coopserver> <plonka> and leave on mainline 1, 2 or 3 17:01:12 <coopserver> <plonka> then connect pltform 4 to mainline exit 1 17:01:21 <coopserver> <plonka> platform 5 to mle2 17:01:30 <coopserver> <plonka> pltform 6 to ml exit 3 17:01:40 <coopserver> <plonka> so gaian all trains entery on ml 2 split 17:01:47 <coopserver> <plonka> and exit on different mainlines 17:01:54 <coopserver> <plonka> add infinitium 17:02:59 <coopserver> <plonka> like so 17:03:14 <coopserver> <Funstuff> I see 17:03:21 <coopserver> <plonka> that will splitthe load on different lines 17:03:22 <coopserver> <Funstuff> A bit different kind exit than i usually use 17:03:48 <coopserver> <Funstuff> when i build large stations, i group them in like 3 or 4 platform groups.. then those groups have their own entry and exit 17:04:02 <coopserver> <Funstuff> wait.. derp 17:04:10 <coopserver> <plonka> and thats why you have some lines full and some expmty 17:04:11 <coopserver> <Funstuff> thats exactly whats in here 17:04:27 <coopserver> <Funstuff> mostly because they enter the single mainline eventually 17:04:33 <coopserver> <plonka> yeah that's because this game is a refit game 17:04:52 <coopserver> <plonka> the more option you build into hubs and station exits 17:05:04 <coopserver> <plonka> the more the load should equalise 17:05:07 <coopserver> <plonka> in theory 17:05:40 <coopserver> <plonka> you're constanlt making trains switch lines to fill in gaps rather than letting them stick to one line 17:05:54 <coopserver> <plonka> = a more equalised load 17:07:44 <coopserver> <Funstuff> now i shall try to work that little.. expansion to the mainline 17:08:09 <coopserver> <plonka> yep good luck 17:08:20 <coopserver> <plonka> and be sure to play here and the welcome server 17:08:26 <coopserver> <plonka> you will learn lots 17:08:27 <coopserver> <plonka> :D 17:08:59 <Hiddenfunstuff> the one addon in welcome server i do not like 17:09:24 <coopserver> <plonka> yeti? 17:09:28 <Hiddenfunstuff> indeed 17:09:36 <Hiddenfunstuff> the damn worker thing ruins it 17:09:49 <coopserver> <plonka> it's not yeti every game 17:09:58 <Hiddenfunstuff> well currently it has it.. i think 17:10:05 <coopserver> <plonka> yep it does 17:10:09 <coopserver> <plonka> i like yeti 17:10:13 <coopserver> <plonka> i didn't at first 17:10:22 <Hiddenfunstuff> well its pain to start the game.. 17:10:27 <coopserver> <plonka> but once u learn how to play i think it's awesome 17:10:28 <Hiddenfunstuff> atleast if you even try to haul cargo 17:10:39 <Hiddenfunstuff> gotta start with airplanes or passengers 17:10:53 <coopserver> <plonka> nah you don't 17:11:03 <coopserver> <plonka> you can start with yeti :P 17:11:14 <Hiddenfunstuff> yes you can, but you'll be stuck with really low production rates 17:11:15 <coopserver> <plonka> i fialed at it first couple of times 17:11:36 <coopserver> <plonka> yep 17:11:42 <coopserver> <plonka> untill you get food 17:11:49 <coopserver> <plonka> then building mats 17:11:54 <coopserver> <plonka> then grow your town 17:12:06 <coopserver> <plonka> that's the idea of it i think 17:12:23 <coopserver> <plonka> i think none yeti is too easy 17:12:26 <Hiddenfunstuff> tried the newgrf setup that is in the server in singleplayer.. got pissed off at it in 20 mins and went back to FIRS 17:12:46 <coopserver> <plonka> yep firs is good 17:12:51 <Hiddenfunstuff> yep 17:12:56 <coopserver> <plonka> as is ecs 17:13:00 <Hiddenfunstuff> yep 17:13:47 <Hiddenfunstuff> also block signals seems to be the thing to put on everywhere where you dont use combo signals 17:14:15 <coopserver> <plonka> how'd you mean? 17:14:31 <Hiddenfunstuff> block signals on straight boring runs on the tracks 17:14:37 <Hiddenfunstuff> or is there other signal type you can use 17:14:49 <coopserver> <plonka> nope just block signals 17:14:56 <coopserver> <plonka> some people use pbs 17:15:01 <coopserver> <plonka> but thats stupid 17:15:15 <coopserver> <plonka> it increases cpu load by a massive amount 17:15:17 <Hiddenfunstuff> right now we have path signals.. though i see no problem using them (yet) 17:15:22 <coopserver> <plonka> and offeres nothing 17:15:55 <coopserver> <plonka> trust me path signals where not needed needlessly increases cpu usage 17:16:01 <Hiddenfunstuff> ah 17:16:03 <coopserver> <plonka> by a lot 17:16:15 <Hiddenfunstuff> hmm.. client CPU usage 35% 17:16:25 <Hiddenfunstuff> might use those block signals from now on 17:16:40 <coopserver> <plonka> everytime a trains passes through a block signal it's a simple yes/no 17:16:52 <coopserver> <plonka> for pbs it recalculates the whole route ithink 17:17:06 <coopserver> <plonka> but it might not be a problem offline 17:17:11 <Hiddenfunstuff> probably not 17:17:19 <coopserver> <plonka> but online you could potenial bog down a server 17:17:22 <Hiddenfunstuff> hmm atleast i can build priority lines.. 17:17:37 <Hiddenfunstuff> and seems to be working just like it should 17:17:57 <coopserver> <plonka> sweet :) 17:18:39 <coopserver> <plonka> well time for me to go eat 17:18:44 <coopserver> <plonka> be back in a bit 17:18:53 <Jam35> !pw 17:18:53 <coopserver> Jam35: tricky 17:19:00 <coopserver> *** Game paused (connecting clients) 17:19:02 <coopserver> *** Jam35 has joined 17:19:03 <coopserver> *** Game unpaused (connecting clients) 17:19:14 <coopserver> *** Funstuff has left the game (Leaving) 17:20:18 <coopserver> *** Jam35 has joined company #1 17:28:40 *** Progman has quit IRC 17:29:44 <coopserver> <plonka> oh hi jam 17:29:47 <coopserver> <plonka> fucking great 17:29:51 <coopserver> <plonka> food#'s burnt 17:30:08 <Hiddenfunstuff> sadface 17:30:15 <coopserver> <plonka> :/ 17:30:49 <coopserver> <plonka> i think maraxus has broken a junction too :/ 17:33:06 <coopserver> <Jam35> hello :)) 17:33:14 <coopserver> <Jam35> semi here sorry 17:33:39 <coopserver> <Jam35> which? 17:33:41 <coopserver> <plonka> check !!!here 17:34:04 <coopserver> <plonka> before i had all choice to all with pre sighnals and pbs mixture 17:34:09 <coopserver> <plonka> now it's just pbs 17:34:21 <coopserver> <plonka> but there's gaps of like 12 tiles now 17:34:30 <coopserver> <plonka> before the next train can decide 17:35:11 <coopserver> <Jam35> you can put signals (2 way) at the end of where train would wait 17:35:18 <coopserver> <Jam35> but not beyond 17:35:23 <coopserver> <Jam35> if possible that is 17:36:03 <coopserver> <Jam35> yeah, he's just made several lines share the same choices for space reasons 17:37:38 <coopserver> <Jam35> signals are pretty much best as possible anyway 17:37:49 <Hiddenfunstuff> looking through the wiki for stuff.. Now i understand why you havnt really mastered the 4 ways.. Also the specification "Chaotic" is quite self explaining.. 17:38:42 <coopserver> <plonka> i had presignals with further splits down the line 17:38:49 <coopserver> <plonka> so all had chocice to all 17:38:53 <coopserver> <plonka> and it worked 17:39:00 <coopserver> <plonka> im not sure why he changed it 17:39:08 <coopserver> <plonka> but now there's a hge queue 17:39:23 <coopserver> <plonka> anyway foods burnt 17:39:29 <coopserver> <plonka> so im off to mcdonalds 17:39:33 *** Volatar has quit IRC 17:39:34 <coopserver> <plonka> and pick gran up 17:39:38 <coopserver> <plonka> bb later 17:39:58 <coopserver> <Jam35> k bb 17:39:59 <coopserver> <plonka> oh hidden 17:40:06 <coopserver> <plonka> some people he can do 4 way 17:40:15 <coopserver> <plonka> even like llll,rrrr 4 way 17:40:21 <coopserver> <plonka> it's just me who can't :P 17:40:43 <coopserver> <plonka> look in the 4 way junction section on the wiki for some amazing 4 way hubs 17:40:54 <coopserver> <plonka> none of which i built :P 17:56:25 <coopserver> *** Jam35 has joined spectators 17:57:08 <Jam35> unless he has 14 companies don't worry 17:57:18 <Jam35> it's not like we will use them up even 17:57:41 <Jam35> wrong channel ^^ :) 18:00:15 <Hiddenfunstuff> hmm.. in dual mainline parts.. should there be lane changers? 18:08:15 <V453000> watup 18:08:30 <V453000> Hiddenfunstuff: yes, anything multitrack will need mergers 18:09:31 <Hiddenfunstuff> yeah,.. just trying to figure out how to make them 18:10:04 <V453000> btw "have not mastered 4way junctions" is not very appropriate or accurate 18:10:33 <Hiddenfunstuff> yeah, noticed it afterwards 18:12:02 <V453000> !pw 18:12:02 <coopserver> V453000: scales 18:12:10 <coopserver> *** Game paused (connecting clients) 18:12:14 <coopserver> *** V453000 has joined 18:12:15 <coopserver> *** Game unpaused (connecting clients) 18:12:16 <coopserver> <V453000> sup 18:12:26 <coopserver> <V453000> k what a surprise hell borken again 18:12:53 <Hiddenfunstuff> isnt that map quite a hellish already with red sea etc 18:13:05 <coopserver> <V453000> hell is a specific area here :P 18:13:11 <Hiddenfunstuff> ah 18:15:08 *** Maraxus has joined #openttdcoop 18:15:08 *** ChanServ sets mode: +o Maraxus 18:24:16 <coopserver> *** V453000 has left the game (general timeout) 18:24:34 *** liq3 has quit IRC 18:25:25 <V453000> ass 18:26:17 <Maraxus> !pw 18:26:17 <coopserver> Maraxus: annual 18:26:30 <coopserver> *** Game paused (connecting clients) 18:26:34 <coopserver> *** Maraxus has joined 18:26:35 <coopserver> *** Game unpaused (connecting clients) 18:32:19 <coopserver> *** Maraxus has joined spectators 18:42:11 <coopserver> *** Maraxus has left the game (Leaving) 18:42:13 *** Maraxus has quit IRC 18:47:16 <Hiddenfunstuff> One side expanded, now on to the other one.. No idea does the shifters work at all but.. atleast they flashing pretty lights 18:58:35 *** tyteen4a03 has quit IRC 19:07:06 *** tyteen4a03 has joined #openttdcoop 19:14:54 *** Volatar has joined #openttdcoop 19:27:24 *** lol has joined #openttdcoop 19:27:25 <lol> !pw 19:27:25 <coopserver> lol: copper 19:27:33 <coopserver> *** Game paused (connecting clients) 19:27:35 <Plonka> can someone pause stable while fellinin joins 19:27:38 <Plonka> plz 19:27:38 <coopserver> *** lol has joined 19:27:39 <coopserver> *** Game unpaused (connecting clients) 19:27:40 <coopserver> <lol> hi 19:28:01 <Plonka> jam35 19:28:06 <Plonka> hi lol 19:28:09 <coopserver> <lol> hi 19:28:56 <Jam35> helloo 19:29:02 <Jam35> wot 19:29:10 <Plonka> pause stable plz 19:29:16 <Plonka> while fellini joins 19:30:21 <coopserver> <lol> what can i build? 19:32:41 <coopserver> *** plonka has left the game (Leaving) 19:38:51 *** Plonka has quit IRC 19:43:52 *** Progman has joined #openttdcoop 20:07:46 <coopserver> *** Jam35 has left the game (Leaving) 20:11:06 <coopserver> *** lol has left the game (Leaving) 20:13:13 <coopserver> *** Starbud has left the game (Leaving) 20:13:14 <coopserver> *** Game paused (number of players) 20:16:18 *** lol has quit IRC 20:19:24 <Hiddenfunstuff> has anybody come up with way to sort trains by their speed? 20:22:13 <Starbud> i remember someone making trains overtake eachother and therby making some kind of fastlane 20:22:26 <Starbud> not sure where i saw it but i bet it was on the wiki 20:22:44 <Hiddenfunstuff> Now i'm facing that sort problem.. the empty trains which go faster are stuck behind the loaded trains 20:24:34 *** Jam35 is now known as Jam35_ 20:26:56 <Starbud> the quickfix, need to either have a very powerful engine that quickly goes up to speed 20:27:30 <Starbud> can also have alittel bit of more space behind each trains to cope with it 20:27:40 <Starbud> alittle 20:27:46 <Hiddenfunstuff> hmm 20:28:23 <Hiddenfunstuff> it just bothers me that the empty train is accelerating, stoppping, accelerating, stopping behind the slower train 20:28:32 <Starbud> slowfix is to rebuild the entire network 20:28:45 <Hiddenfunstuff> to? 20:29:03 <Starbud> separating slow and fast trains 20:29:13 <Hiddenfunstuff> Yeah, but how would you separate them 20:29:26 <Hiddenfunstuff> preferably without using waypoints and directing them by the orders 20:30:01 <Starbud> when empty you send them using waypoints trough one set of waypoints, the full onse trough another set of waypoints 20:30:28 <Hiddenfunstuff> .. yeah 20:30:44 <Starbud> i'm not that good with signals, i think that's the thing i lack good skill of 20:34:38 <Starbud> maybe i could figure something out but i dont feel so good and still i need to write some emails 20:34:41 <Starbud> for work' 20:34:53 <Hiddenfunstuff> paperworks a bitch 20:35:15 <Starbud> indeed it is, all paper should be banned :D 20:35:18 <Starbud> or burned 20:35:57 <Hiddenfunstuff> I dont run into much paperwork, But when i do have paper in hand.. it has important details in it 20:36:10 <Hiddenfunstuff> pun not intended 20:45:02 <Starbud> intresting, what type of work do you do? 20:45:25 <Starbud> sounds like you run some big company 20:54:41 *** Aziroshin has quit IRC 21:01:53 *** tyteen4a03 has quit IRC 21:04:09 *** Aziroshin has joined #openttdcoop 21:06:01 <Hiddenfunstuff> its hard building hubs when you are tired 21:26:11 *** Progman has quit IRC 21:46:31 *** Starbud has quit IRC 21:50:55 *** StarLite has quit IRC 22:17:08 *** Klanticus has quit IRC 23:00:47 *** Hiddenfunstuff has quit IRC 23:16:12 *** LSky` has quit IRC