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Log for #openttdcoop on 2nd June 2015:
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05:15:56  <Webster> (002) [605603526673350656] @OpenTTDNews> OpenTTD 1.5.1 has been released. Have fun! http://t.co/SPDDziEEt4
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07:41:20  <Mark> !pw
07:41:20  <coopserver> Mark: deltay
07:41:31  <coopserver> *** Game still paused (connecting clients, number of players)
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07:43:22  <V453000> OMGHIM
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07:44:13  <coopserver> <Mark> laggy
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07:44:48  <coopserver> <Mark> maybe cause some retard used a shit tonne of trucks
07:45:36  <V453000> idk who have that possibly been
07:45:42  <V453000> *could :)
07:46:20  <coopserver> <Mark> time for a new game yet?
07:47:01  <V453000> I guess it might be yeah
07:47:44  <coopserver> <Mark> how about a 256^2 game?
07:51:33  <V453000> all for it
07:52:39  <coopserver> *** Mark has left the game (general timeout)
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07:53:05  <Mark> wtf happened to terragen?
07:53:22  <V453000> changed
07:53:26  <Mark> making really weird maps
07:53:44  <V453000> yeah you need to learn it a gain a bit :)
07:54:44  <Mark> omg
07:54:48  <Mark> who do i complain to?
07:55:18  <Mark> meh
07:55:26  <Mark> thats fucked
07:55:39  <V453000> idk I get kind of okay maps
07:55:46  <V453000> if I play with the settings a little bit
07:55:53  <V453000> I bet you put some retarded settings
07:56:20  <Mark> smooth/rough hardly seems to change anything
07:56:32  <Mark> except there are 1 tile pocks all over the map
07:57:18  <V453000> turn off variety distribution?
07:57:59  <Mark> tried that
07:59:21  <Mark> im gonna find an old version and use that
08:01:11  <V453000> XD
08:01:13  <V453000> also a solution
08:01:22  <V453000> just hope nothing borks
08:02:22  <Mark> https://dl.dropboxusercontent.com/u/55719170/Unnamed%2C%206th%20Jan%202100.png
08:02:28  <Mark> https://dl.dropboxusercontent.com/u/55719170/Unnamed%2C%2018th%20Jan%202100.png
08:02:34  <Mark> theyre with the same settings
08:02:45  <Mark> thats rediculous
08:03:00  <V453000> I personally change the max map height quite low
08:03:02  <V453000> like 20 or such
08:03:15  <V453000> the generator does more retarded things with higher settings I think
08:04:21  <Mark> doesnt seem to make much difference
08:04:25  <Mark> why :(
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16:19:28  <happpy> !players
16:19:28  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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18:05:27  <Maraxus> !pw
18:05:28  <coopserver> Maraxus: buflen
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18:25:29  <Jam35> !rules
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19:26:55  <happpy> !players
19:26:55  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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20:25:19  <Plonka> pw
20:25:24  <Plonka> !pw
20:25:24  <coopserver> Plonka: oldest
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23:40:57  <Sylf> Any objection to ending this map now?
23:41:08  <Sylf> Not that I have any idea for the next game, but this one seems to be done
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23:49:50  *** [1]Mark is now known as Mark
23:49:55  <Mark> Sylf: seems done to me
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23:52:41  <Mark> if you feel like archiving it i'll make a new map
23:52:57  <Sylf> I'll archive it after the jog
23:53:30  <Mark> !save
23:53:43  <Sylf> or you do it :)
23:53:50  <Mark> might do
23:54:03  <Mark> @op
23:54:03  *** Webster sets mode: +o Mark
23:54:06  <Mark> !save
23:54:07  <coopserver> Saving map...
23:54:08  <coopserver> Map successfully saved to game.sav
23:54:12  <Mark> !transfer
23:54:12  <coopserver> Mark: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in ofs-transfersave.py. Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument
23:54:22  <Mark> !transfer 297 game.sav
23:54:22  <coopserver> Mark: Attempting to transfer game.sav
23:54:25  <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_297_Final.sav
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