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Log for #openttdcoop on 6th June 2015:
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04:38:30  <coopserver> *** tyteen4a03 has left the game (general timeout)
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05:00:30  *** Webster sets mode: +o Mark
05:04:12  <Mark> hi
05:04:29  <Mark> !pw
05:04:29  <coopserver> Mark: sizeof
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05:52:44  <Maraxus> !pw
05:52:44  <coopserver> Maraxus: lovely
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06:24:32  <tyteen4a03> !pw
06:24:32  <coopserver> tyteen4a03: easily
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06:44:10  <Mark> tyteen4a03: have a read of this http://wiki.openttdcoop.org/Merging_Tracks
06:44:58  <coopserver> <Mark> think you can do a proper 4-2 merger?
06:45:15  <coopserver> <Mark> it'll be easier if you move the ML split further east
06:45:25  <coopserver> *** tyteen4a03 has left the game (connection lost)
06:46:09  <tyteen4a03> Mark, hmm... not sure, supposed to head out really soon
06:46:19  <coopserver> <Mark> ok...
06:46:25  <tyteen4a03> and internet just briefly died on me, yay
06:46:27  <tyteen4a03> !pw
06:46:27  <coopserver> tyteen4a03: inside
06:46:39  <coopserver> *** Game paused (connecting clients)
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06:46:49  <coopserver> <Mark> next time if you want to expand something, try to do it properly rather than just hacking something in
06:47:05  <coopserver> <Mark> you're not going to learn anything this way
06:47:14  <tyteen4a03> ok
06:47:22  <coopserver> <Mark> always feel free to ask people to help you out
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09:29:07  *** Jam35_ is now known as Jam35
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12:10:20  <lol> !pw
12:10:20  <coopserver> lol: unpack
12:10:28  <coopserver> *** Game paused (connecting clients)
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12:10:34  <tyteen4a03> lol, see notes
12:10:44  <tyteen4a03> it's around the diamond you built
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12:11:59  <coopserver> <lol> i see
12:12:06  <coopserver> <lol> the trains i didn't make
12:13:42  <tyteen4a03> anyways I think the diamond mines around there is too close to the BBH, which may prevent the hub from expansion
12:14:20  <coopserver> <lol> at that way you get creative building isn't it?
12:14:57  <tyteen4a03> well one of the mines you serve is right in the middle of a ML
12:15:22  <coopserver> <lol> we can let that one die
12:15:32  <coopserver> <lol> and keep the other one
12:16:08  <coopserver> <lol> what need to be build more?
12:16:23  <tyteen4a03> look around I guess
12:42:36  <coopserver> *** lol has left the game (Leaving)
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14:19:16  <Maraxus> !pw
14:19:16  <coopserver> Maraxus: hidden
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14:58:55  <Plonka> .msg nickserv identify mastertzar Plonka
14:59:09  <Plonka> crap
14:59:13  <tyteen4a03> oops
14:59:19  <Plonka> :P
14:59:29  <tyteen4a03> your nickserv password is Plonka.. really? :P
14:59:42  <Plonka> nope :P
14:59:53  <Plonka> my user name is plonka :D
15:00:32  <Plonka> !players
15:00:32  <coopserver> Plonka: There are currently 1 players and 0 spectators, making a total of 1 clients connected
15:00:41  <tyteen4a03> Plonka, right, it's the reverse on OFTC
15:00:55  <tyteen4a03> on esper it is /ns identify [user] password
15:01:21  <Plonka> i see
15:14:17  <coopserver> *** tyteen4a03 has left the game (general timeout)
15:14:18  <coopserver> *** Game paused (number of players)
15:14:23  <tyteen4a03> !pw
15:14:23  <coopserver> tyteen4a03: totype
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16:32:43  <Sylf> Always, always use the server status window to identify with nickserv, or use the query window
16:32:50  <Sylf> and you'll never have an accident
16:33:03  <Sylf> or use a dedicated irc client, and save the password with it, and have it auto identify yourself
16:39:23  <Taede> or better yet, use ssl and certfp to identify
16:39:37  <Taede> no msging nickserv required
17:20:47  <Sylf> :o   yeah, that's better
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17:43:14  <happpy> !players
17:43:14  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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18:46:36  <Maraxus> !pw
18:46:36  <coopserver> Maraxus: browse
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18:59:41  <maxtimbo> !passworde
18:59:44  <maxtimbo> !password
18:59:44  <coopserver> maxtimbo: checks
18:59:57  <coopserver> *** Game paused (connecting clients)
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21:14:41  *** Webster sets mode: +o Mark
21:16:30  <Mark> hello
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21:33:09  <Plonka> thanks for the tips sylf and teade
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21:49:03  <Mark> !pw
21:49:03  <coopserver> Mark: stable
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