Config
Log for #openttdcoop on 11th June 2015:
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00:51:51  <mari_kiri> How many trains do we have now?
00:53:12  <Sylf> !info
00:53:12  <coopserver> Sylf: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27291, date: Jun 10 2442, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
00:54:04  <Sylf> 960
01:06:44  <mari_kiri> Sweet
01:39:04  *** bootmii has joined #openttdcoop
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01:40:55  <bootmii> !pw
01:40:55  <coopserver> bootmii: barren
01:43:34  <bootmii> !pw
01:43:34  <coopserver> bootmii: anyone
01:45:12  <bootmii> !ip
01:45:12  <coopserver> bootmii: publicserver-new.openttdcoop.org:3983
01:45:46  <bootmii> @ip
01:47:18  <maxtimbo> !pw
01:47:19  <coopserver> maxtimbo: anyone
01:47:22  <bootmii> !pw
01:47:22  <coopserver> bootmii: anyone
01:47:27  <coopserver> *** Game still paused (connecting clients, number of players)
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01:48:40  <coopserver> <Player> !name maxtimbo
01:48:41  <coopserver> *** Player has changed his/her name to maxtimbo
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02:02:11  <Yum> !password
02:02:11  <coopserver> Yum: object
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02:06:04  <coopserver> <bootmii> mainline at the top right of the map
02:06:26  <coopserver> <Yum> miaze + fruit drop
02:06:52  <coopserver> <Yum> maize
02:09:43  <coopserver> <bootmii> thanks
02:09:47  <coopserver> <Yum> :)
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02:22:50  <bootmii> !pw
02:22:50  <coopserver> bootmii: source
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02:29:09  <coopserver> <bootmii> why do we often buiild right on the edge of the map?
02:29:33  <coopserver> <Yum> i dunno
02:29:37  <coopserver> <Yum> hmm
02:29:38  <maxtimbo> bootmii, did you talk to Mark?
02:30:03  <coopserver> <Yum> probally since after we cover eges whole center is available
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02:31:53  <bootmii> !pw
02:31:53  <coopserver> bootmii: unpack
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02:38:45  <bootmii_> !pw
02:38:45  <coopserver> bootmii_: closer
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05:20:27  <tyteen4a03> !pw
05:20:27  <coopserver> tyteen4a03: pretty
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05:22:25  <tyteen4a03> maxtimbo, I guess he didn't
05:22:45  <maxtimbo> Did he make ugly tracks?
05:23:29  <maxtimbo> !pw
05:23:29  <coopserver> maxtimbo: cmdstr
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05:23:55  <coopserver> <Player> !name maxtimbo
05:23:56  <coopserver> *** Player has changed his/her name to maxtimbo
05:24:59  <tyteen4a03> look at the load balancer
05:25:10  <tyteen4a03> and the entrance of the 2nd
05:25:10  <coopserver> <maxtimbo> oh I'm looking at it
05:25:17  <tyteen4a03> (near /lol)
05:26:44  <tyteen4a03> it really causes more jams than before
05:27:29  <tyteen4a03> I hope caps will do
05:27:42  <coopserver> <maxtimbo> haha maybe...
05:29:08  <coopserver> *** tyteen4a03 has left the game (Leaving)
05:29:10  <tyteen4a03> !pw
05:29:10  <coopserver> tyteen4a03: errors
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05:29:30  <tyteen4a03> good, it is visible on entry
05:29:34  <tyteen4a03> now he has no excuse
05:30:14  <coopserver> <maxtimbo> Wonder what other 'improvements he tried to impliment...
05:31:07  <tyteen4a03> his friend made an unnecessary lane switch
05:31:22  <coopserver> <maxtimbo> I really muddled that food/water/diamond drop. I'm really glad mark was there to help me.
05:31:34  <tyteen4a03> mmm
05:31:41  <tyteen4a03> the other day someone made a tunnel that went from nowhere to nowhere near my tracks
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05:32:17  <maxtimbo> you're signing with t4?
05:32:21  <tyteen4a03> yes
05:34:15  <coopserver> <maxtimbo> This is the first game I have participated in ...
05:34:27  <tyteen4a03> I have no idea what yum is doing !here
05:35:15  <coopserver> <maxtimbo> I think he is trying to do a bit of load balancing
05:35:27  <tyteen4a03> uh, to the same lane?
05:35:45  <coopserver> <maxtimbo> yeah I don't get it either
05:38:36  <coopserver> <tyteen4a03> entry does need better load balancing though
05:38:42  <coopserver> <maxtimbo> I just made a tiny signal improvement. I think it helped a lot
05:39:12  <coopserver> <maxtimbo> look !here
05:39:37  <tyteen4a03> hm
05:40:00  <coopserver> <maxtimbo> Yeah, This station seems to be the big problem
05:40:17  <coopserver> <maxtimbo> Rather, these two stations
05:41:35  <coopserver> <maxtimbo> Well whatever we just did seems to have helped a lot
05:42:02  <tyteen4a03> I just added missing presignals to food/water drop set 1
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07:25:49  <tyteen4a03> maxtimbo, this time he hooked water to the mainline
07:27:29  <maxtimbo> Trying to work on my hubs in my single player game. I get so frustrated. Hubs are my weakest point
07:27:34  <maxtimbo> !pw
07:27:34  <coopserver> maxtimbo: expire
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07:28:06  <tyteen4a03> I don't touch the MLs because of the same reason :P
07:28:20  <coopserver> <Player> !name maxtimbo
07:28:21  <coopserver> *** Player has changed his/her name to maxtimbo
07:29:47  <tyteen4a03> did you do something near maize fruit drop?
07:29:48  <maxtimbo> I've been playing for so long I feel like i should be a little better at it haha
07:29:52  <tyteen4a03> or was it one of yum's
07:30:16  <coopserver> <maxtimbo> That janky little bridge
07:30:33  <tyteen4a03> suddenly everything's jamming again
07:30:41  <coopserver> <maxtimbo> Yeah. My thought was to alieviate a little traffice.
07:31:01  <coopserver> <maxtimbo> But I don't think it makes any difference
07:31:04  <tyteen4a03> waiting bay for that bridge is not long enough
07:31:13  <tyteen4a03> it was blocking other trains
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07:31:50  <coopserver> <maxtimbo> Yeah, That whole area is a bit of a conundrum
07:33:29  <coopserver> <maxtimbo> I want a slug that wears a top hat...
07:33:44  <coopserver> <maxtimbo> I would name him alfred
07:39:31  <V453000> haha
07:40:25  <maxtimbo> "Hey Alfred, pass the salt! oooohhhh. Dead Alfred :-("
07:43:46  <maxtimbo> When does a Coop game decide it's over?
07:55:35  *** Mark has joined #openttdcoop
07:55:41  <Mark> hello
07:55:49  <coopserver> <maxtimbo> hi
07:55:50  <Mark> !pw
07:55:51  <coopserver> Mark: buffer
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07:58:16  <coopserver> <Mark> maxtimbo: mind if i make some changes to goods drop entry?
07:58:30  <coopserver> <maxtimbo> By all means
07:58:39  <coopserver> <Mark> i'll show you what i had in mind for it
08:02:22  <coopserver> <maxtimbo> Do you have hotkeys set for different signals?
08:02:30  <coopserver> <Mark> no
08:02:40  <coopserver> <Mark> is that possible?
08:02:47  <coopserver> <maxtimbo> Wishful thinking...
08:02:51  <coopserver> <Mark> :D
08:03:55  <coopserver> <maxtimbo> aw man I see exactly what you're doing
08:04:48  <coopserver> <Mark> you want to finish up?
08:04:52  <coopserver> <Mark> ill be back shortly
08:04:54  <coopserver> <Mark> have to go for a bit
08:05:31  <tyteen4a03> maxtimbo, I think I broke !prio
08:05:57  <coopserver> *** Mark has left the game (Leaving)
08:06:01  <mari_kiri> Sup, might as well jump in
08:06:07  <tyteen4a03> oh nevermind
08:06:21  <mari_kiri> !pw
08:06:21  <coopserver> mari_kiri: sorter
08:06:25  <coopserver> *** Game paused (connecting clients)
08:06:29  <coopserver> <maxtimbo> yeah, that ain't quite right
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08:06:52  <tyteen4a03> gonna head out
08:08:01  <coopserver> <mari_kiri> Woohoo, 982 trains
08:10:24  <coopserver> <mari_kiri> Also whoever sorted out the maize+fruit drop, nice work
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08:15:33  <coopserver> <mari_kiri> Huge jam at MSH04
08:15:53  <coopserver> <mari_kiri> And by at I mean ending at
08:16:24  <coopserver> <maxtimbo> Yeah. look at Maize fruit food at the top corner
08:17:19  <coopserver> <maxtimbo> !This is the big problem
08:18:05  <coopserver> <maxtimbo> When Maize + Fruit drop gets jammed on that line it backs -everything- up
08:18:19  <coopserver> <maxtimbo> at sign !This
08:19:05  <coopserver> <maxtimbo> watch it for a couple of minutes and it will happen
08:19:33  <coopserver> <mari_kiri> What, !This will jam, or the track will clean up?
08:19:52  <coopserver> <maxtimbo> It will jam
08:20:05  <coopserver> <mari_kiri> The main jam's cleared but there's a few frozen trains
08:20:58  <coopserver> <mari_kiri> What's the reason for the prio being in favour of the injected rather than the straight?
08:21:19  <coopserver> <maxtimbo> Where?
08:21:25  <coopserver> <maxtimbo> At !this?
08:21:36  <coopserver> <mari_kiri> At !That
08:21:42  <coopserver> <maxtimbo> lol
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08:22:39  <coopserver> <maxtimbo> I couldn't tell you. That's Mark's work
08:24:20  <coopserver> <maxtimbo> Likely because there is so much traffic leaving that station
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09:23:11  <maxtimbo> Damn jams. I'm going to bed
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09:34:20  <Maraxus> !pw
09:34:20  <coopserver> Maraxus: reinit
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09:55:44  <Mark> !pw
09:55:44  <coopserver> Mark: extent
09:55:53  <coopserver> *** Game still paused (connecting clients, number of players)
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09:55:58  <Mark> hello again
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12:01:45  *** Jam35_ is now known as Jam35
12:15:32  <tyteen4a03> !pw
12:15:32  <coopserver> tyteen4a03: groups
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14:03:04  <Yum> !password
14:03:04  <coopserver> Yum: become
14:03:10  *** Yum has quit IRC
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14:04:47  <coopserver> <tyteen4a03> Yum, don't build anything and go on IRC
14:04:59  <coopserver> <tyteen4a03> you are supposed to stay on IRC at all times when in game
14:05:46  *** Yum has joined #openttdcoop
14:07:56  <tyteen4a03> Yum, Mark isn't here but I'll say it anyways: Please stop hooking up industries to random places, and building half-baked routes
14:08:31  <tyteen4a03> Yum, please read the Game Progression guide on https://wiki.openttdcoop.org/Quickstart
14:09:06  *** Yum has quit IRC
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14:12:07  <tyteen4a03> Yum, specifically, the Basic Networking sections about how the map's network works
14:12:34  *** Yum has quit IRC
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14:37:49  <planetmaker> yes, please stay on IRC in this channel as long as you play on this server...
14:38:41  <Jam35> !Pw
14:38:41  <coopserver> Jam35: cssize
14:38:50  <coopserver> *** Game paused (connecting clients)
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14:39:00  <coopserver> <Jam35> hi
14:39:03  <tyteen4a03> hey
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15:51:53  <bootmii> !pw
15:51:53  <coopserver> bootmii: vastly
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15:53:50  <bootmii> hey t4/sylf/mark, what do we need to build next?
15:54:57  <bootmii> is anyone awake?
15:55:15  <bootmii> tyteen/jam35, what do we need to build next?
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15:55:41  <planetmaker> bootmii, the map usually has a plan as to how it should look
15:55:50  <coopserver> <Jam35> idk , I'm ecpanding SLH 05 though
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15:59:11  <bootmii> !pw
15:59:11  <coopserver> bootmii: costly
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15:59:47  <bootmii> hi, what do we need to build?
16:00:13  <coopserver> <Jam35> read back IRC
16:00:34  <bootmii> i was offline the last couple minutes
16:01:21  <Jam35> Im expanding SLH 05, just about done
16:01:29  <Jam35> other than that, idk
16:01:41  <Jam35> expanding busy areas is my thought
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16:08:22  <bootmii> hi?
16:08:22  <coopserver> *** bootmii has left the game (general timeout)
16:08:31  <bootmii> !pw
16:08:31  <coopserver> bootmii: values
16:08:35  <coopserver> <Jam35> hello
16:08:41  <coopserver> *** Game paused (connecting clients)
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16:20:55  <coopserver> <bootmii> There's a 2->1 into an RR_R at SLH06/MSH02.
16:22:19  <coopserver> <Jam35> because 4th is not built yet
16:23:05  <coopserver> <bootmii> Do I have permission to build it?
16:23:41  <coopserver> <Jam35> it is a temporary measure to keep trains from getting lost whilst expanding
16:23:47  <coopserver> <Jam35> don't ask me :)
16:24:03  <coopserver> <Jam35> idk the problem from before
16:24:51  <coopserver> <Jam35> I would start at BBH 04
16:25:02  <coopserver> <Jam35> and work backwards
16:25:24  <coopserver> <Jam35> keeping in mind that beyond MSH 04 is only 2 lines out
16:26:28  <coopserver> <Jam35> so the 4th must connect SW of BBH 04 and NW of MSH 04 with choices/nergers to lines there
16:27:13  <coopserver> <bootmii> ok.
16:27:27  <coopserver> <Jam35> specifically you need to build 2 x 2+3->4
16:28:23  <coopserver> <Jam35> sorry 1x 4+4 ->2 and 1x 4+3->2
16:28:38  <coopserver> *** bootmii has left the game (general timeout)
16:28:40  <coopserver> <Jam35> it may be wise to increase output lines as you do so
16:29:55  <coopserver> <Jam35> test
16:33:20  <bootmii> !pw
16:33:20  <bootmii> ...wow.
16:33:20  <bootmii> !pw
16:33:20  <coopserver> bootmii: newsel
16:33:20  <bootmii> !pw
16:33:20  <Jam35> test
16:33:20  <Jam35> myeah
16:33:20  <Jam35> not seeing chat in IRC or vice-versa
16:33:20  <bootmii> ok, good.
16:33:20  <Jam35> !help
16:33:20  <Jam35> oh... :)
16:33:20  <Jam35> 2 minutes later
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16:33:21  <coopserver> bootmii: newsel
16:33:22  <coopserver> bootmii: newsel
16:33:24  <coopserver> Jam35: http://wiki.openttdcoop.org/Soap
16:33:55  <Jam35> some delay there :)
16:34:02  <Jam35> not now it seems
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16:38:00  <Jam35> !rcon set max_trains
16:38:01  <coopserver> Current value for 'max_trains' is: '982' (min: 0, max: 5000)
16:38:24  <Jam35> !rcon set max_trains 1222
16:41:09  <Jam35> !rcon set tunnel_length
16:41:10  <coopserver> 'tunnel_length' is an unknown setting.
16:41:15  <Jam35> !rcon set max_tunnel_length
16:41:16  <coopserver> Current value for 'max_tunnel_length' is: '64' (min: 1, max: 4096)
16:41:32  <Jam35> !rcon set max_tunnel_length 1024
16:41:33  <coopserver> ERROR: This command/variable is not available during network games.
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16:48:20  <bootmii> !pw
16:48:20  <coopserver> bootmii: routed
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16:49:35  <bootmii> !pw
16:49:36  <coopserver> bootmii: routed
16:53:53  <bootmii> hello?
16:54:28  <bootmii> !pw
16:54:29  <coopserver> bootmii: studio
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16:57:53  <bootmii> hello?
16:58:37  <bootmii> !pw
16:58:37  <coopserver> bootmii: filler
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18:35:14  <Jam35> !rcon move 777 255
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18:46:04  <Yum> !password
18:46:04  <coopserver> Yum: packed
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19:38:09  <Yum> hi
19:39:33  <Yum> nobody is here probally
19:40:06  <Yum> :/
19:44:25  <Jam35> vaguely
19:56:35  <V453000> yo humanz
19:56:53  <V453000> !pw
19:56:53  <coopserver> V453000: curves
19:57:06  <V453000> sdf
19:57:08  <V453000> !dl win64
19:57:09  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27291/openttd-trunk-r27291-windows-win64.zip
19:57:40  <V453000> !pw
19:57:40  <coopserver> V453000: modulo
19:57:47  <coopserver> *** Game paused (connecting clients)
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19:58:30  <coopserver> <V453000> nice game :)
19:58:53  <coopserver> <V453000> 1600 trains gogo :P
19:59:07  <Jam35> ello
19:59:12  <coopserver> <V453000> hy
20:00:50  <coopserver> <Jam35> requires effort :)
20:01:26  <Yum> 1600  trains lol
20:02:06  <coopserver> <V453000> yeah, effort; but it is doable with some good management of what goes where
20:02:24  <coopserver> <V453000> clearly want to avoid expanding the LLLL_RRRR :D
20:02:46  <coopserver> <V453000> -as much as possible- :> not entirely
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20:03:56  <coopserver> <Yum> ugh bad fruit plantation spot
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20:08:33  <Plonka> !players
20:08:33  <coopserver> Plonka: There are currently 2 players and 2 spectators, making a total of 4 clients connected
20:08:59  *** Plonka is now known as Guest1294
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20:14:16  <coopserver> <Yum> this new bondhall fruit plantation i funded i just got some trains at
20:14:37  <coopserver> <Yum> directly other side of map from food plant
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20:16:03  <coopserver> <V453000> I am not sure we actually need more industries
20:16:05  <coopserver> <V453000> probably nope
20:16:11  <coopserver> <Yum> why not
20:16:13  <coopserver> <V453000> loads waiting everywhere
20:16:25  <coopserver> <V453000> just browse through the stations
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20:30:52  <Plonka> !pw
20:30:52  <coopserver> Plonka: obtain
20:31:02  <coopserver> *** Game paused (connecting clients)
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20:31:09  <coopserver> <Yum> hi plonka
20:31:19  <coopserver> <plonka> hello yum :)
20:31:25  <coopserver> <Yum> :)
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20:36:42  <V453000> I got to gtfo
20:36:43  <V453000> gnight
20:36:47  <coopserver> <plonka> gnight
20:36:49  <coopserver> <Yum> gn
20:36:50  <coopserver> <Yum> sw
20:38:13  <coopserver> <plonka> aww poop
20:38:18  <coopserver> <Yum> what
20:38:20  <coopserver> <plonka> nothing for me to do :/
20:38:31  <V453000> wat?
20:38:37  <V453000> expand shit :P
20:38:53  <coopserver> <plonka> umm
20:39:00  <coopserver> <Yum> channing well fruit plantation do it if you can
20:39:20  <coopserver> <Yum> imporve stuff
20:46:49  <coopserver> <plonka> dude im building there :P
20:47:00  <coopserver> <Yum> just trying to help
20:48:17  <Maraxus> !pw
20:48:17  <coopserver> Maraxus: stefan
20:48:29  <coopserver> *** Game paused (connecting clients)
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20:48:40  <coopserver> <plonka> hi maraxus
20:48:44  <coopserver> <Maraxus> hi
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20:51:19  <V453000> yoyo
20:51:25  <V453000> not sleeping yet :P
20:51:30  <Yum> lol
20:51:46  <Yum> yosaid yowee going to sleep
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21:43:22  <Yum> !pw
21:43:22  <coopserver> Yum: totype
21:47:32  <coopserver> <plonka> well bedtime for me
21:47:37  <coopserver> <plonka> good night yum
21:47:45  <coopserver> *** plonka has left the game (Leaving)
21:47:55  <coopserver> <Yum> :)
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22:20:56  <mari_kiri> Topic says "STAGE: Building", what's the stage after that?
22:21:29  <coopserver> <Yum> i dunno
22:21:49  <hylje> finishing -> new game
22:34:00  <mari_kiri> Ah righty
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23:10:03  <mari_kiri> !pw
23:10:03  <coopserver> mari_kiri: follow
23:10:06  <coopserver> *** Game paused (connecting clients)
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23:11:51  <coopserver> <mari_kiri> Oh goodie, we've hit the 1000 train mark
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23:12:03  <coopserver> <Yum> yep
23:12:13  <qd> g'evening
23:12:23  <coopserver> <mari_kiri> Meow
23:12:38  <coopserver> <Yum> this water train is going the wrong way
23:12:43  <coopserver> <Yum> dumb driver alert
23:12:54  <coopserver> <Yum> just went trough food plant drop
23:12:58  <coopserver> <Yum> this water train
23:13:23  <coopserver> <mari_kiri> Hmm, how many trains should I have on the two stations I set up?
23:13:33  <coopserver> <Yum> 5
23:13:36  <coopserver> <mari_kiri> Should I just leave that question to those who are more experienced?
23:13:39  <coopserver> <Yum> if newer industry
23:13:46  <coopserver> <mari_kiri> I have 1 per platform
23:14:01  <coopserver> <Yum> sign the station
23:14:05  <coopserver> <Yum> s
23:14:10  <coopserver> <mari_kiri> They are signed
23:14:26  <coopserver> <Yum> bondhall and bruworth
23:14:54  <coopserver> <mari_kiri> Also who is the one teleporting stuff
23:15:06  <coopserver> <Yum> lots of people
23:15:12  <coopserver> <Yum> mostly t4
23:17:16  <coopserver> <mari_kiri> OK, seems someone's shoved in more trains for the stations
23:17:29  <coopserver> <Yum> this water train is going right way i think
23:18:13  <coopserver> <Yum> yes good job water train
23:18:21  <coopserver> <Yum> you went the right way
23:18:24  <coopserver> <Yum> and made 8k
23:19:11  <coopserver> <Yum> well this way is not the quickest but still works to get back water train
23:19:30  <coopserver> <Yum> well it could be the quickest
23:19:59  <coopserver> <mari_kiri> Welp, some trains have broken the 255 year mark
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23:41:20  <Sylf> !pw
23:41:20  <coopserver> Sylf: errnum
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