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00:06:44 *** [1]Mark has joined #openttdcoop 00:11:36 *** Mark has quit IRC 00:11:36 *** [1]Mark is now known as Mark 00:31:38 *** Hiddenfunstuff has quit IRC 00:35:10 <Sylf> !pw 00:35:10 <coopserver> Sylf: queues 00:35:16 <coopserver> *** Game still paused (connecting clients, number of players) 00:35:19 <coopserver> *** fsck has joined 00:35:20 <coopserver> *** Game still paused (number of players) 00:35:25 <coopserver> *** fsck has joined company #1 00:35:26 <coopserver> *** Game unpaused (number of players) 00:50:48 <coopserver> *** fsck has left the game (Leaving) 00:50:49 <coopserver> *** Game paused (number of players) 02:13:36 *** maxtimbo has joined #openttdcoop 02:13:42 <maxtimbo> !pw 02:13:42 <coopserver> maxtimbo: closes 02:13:55 <coopserver> *** Game still paused (connecting clients, number of players) 02:13:58 <coopserver> *** Player has joined 02:13:59 <coopserver> *** Game still paused (number of players) 02:14:15 <coopserver> <Player> !name maxtimbo 02:14:16 <coopserver> *** Player has changed his/her name to maxtimbo 02:14:47 <maxtimbo> !help 02:14:47 <coopserver> maxtimbo: http://wiki.openttdcoop.org/Soap 02:15:34 <maxtimbo> !vehicles 02:15:34 <coopserver> maxtimbo: Total vehicles per type: Rail: 1320, Road: 0, Water: 0, Air: 0 02:16:02 <maxtimbo> !info 02:16:02 <coopserver> maxtimbo: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27291, date: Sep 14 2571, clients connected: 1, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 02:19:49 <coopserver> *** maxtimbo has joined company #1 02:19:50 <coopserver> *** Game unpaused (number of players) 02:27:43 *** fair_ has joined #openttdcoop 02:57:39 <coopserver> *** maxtimbo has left the game (Leaving) 02:57:40 <coopserver> *** Game paused (number of players) 03:05:39 *** maxtimbo has quit IRC 03:16:45 *** fair_ has quit IRC 04:28:39 *** Progman has joined #openttdcoop 04:28:42 *** Progman has quit IRC 04:41:54 <Mark> !pw 04:41:55 <coopserver> Mark: couple 04:42:01 <coopserver> *** Game still paused (connecting clients, number of players) 04:42:06 <coopserver> *** Mark has joined 04:42:07 <coopserver> *** Game still paused (number of players) 04:42:08 <coopserver> *** Game unpaused (number of players) 05:01:58 <coopserver> *** Mark has joined spectators 05:01:59 <coopserver> *** Game paused (number of players) 05:21:34 *** bootmii has joined #openttdcoop 05:21:39 <bootmii> !pw 05:21:39 <coopserver> bootmii: yellow 05:21:47 <coopserver> *** Game still paused (connecting clients, number of players) 05:21:57 <coopserver> *** bootmii has joined 05:21:58 <coopserver> *** Game still paused (number of players) 05:21:59 <coopserver> *** Game unpaused (number of players) 05:22:16 <coopserver> <bootmii> hey mark the last commit was like 11 days ago 05:22:28 <coopserver> <bootmii> has openttd been abandoned? 05:23:48 <coopserver> *** Mark has left the game (general timeout) 05:25:57 *** [1]Mark has joined #openttdcoop 05:26:00 <[1]Mark> !pw 05:26:00 <coopserver> [1]Mark: punish 05:26:06 <coopserver> *** Game paused (connecting clients) 05:26:12 <coopserver> *** Mark has joined 05:26:13 <coopserver> *** Game unpaused (connecting clients) 05:26:41 <[1]Mark> i doubt its been abandonded 05:27:00 *** Mark is now known as Guest1503 05:27:00 *** [1]Mark is now known as Mark 05:27:51 <coopserver> <Mark> bootmii: can you please make sure you understand our building code before building anything? 05:28:00 <coopserver> <Mark> if you're unsure, ask someone 05:28:08 <coopserver> <bootmii> sure 05:28:13 <coopserver> <Mark> thank you 05:28:41 <coopserver> <bootmii> i know cl>1 and sd=2 05:28:56 <bootmii> but how do i prio? 05:29:03 <coopserver> <Mark> theres a bit more to it 05:29:10 <bootmii> like? 05:29:30 <Mark> http://wiki.openttdcoop.org/Priority 05:29:54 <coopserver> <Mark> theres a lot of info on the wiki 05:30:41 <Mark> http://wiki.openttdcoop.org/Main_Page 05:30:46 *** Guest1503 has quit IRC 05:30:56 <Mark> start by reading the basic networking in the basic building concepts area 05:48:50 <coopserver> <bootmii> i have a shitty 1280x800 wth 1gb ram and a celeron 05:51:46 <coopserver> *** bootmii has left the game (general timeout) 05:52:07 <bootmii> !pw 05:52:07 <coopserver> bootmii: strcpy 05:52:12 <coopserver> *** Game paused (connecting clients) 05:52:19 <coopserver> *** bootmii has joined 05:52:20 <coopserver> *** Game unpaused (connecting clients) 05:52:54 *** Max|_ has quit IRC 05:53:50 <bootmii> why is the game so slow? 05:54:01 <coopserver> <Mark> what do you mean 05:54:30 <coopserver> <Mark> probably because of the crappy pc you meantioned before 05:55:57 *** Max| has joined #openttdcoop 05:57:30 <coopserver> *** bootmii has left the game (Leaving) 06:01:28 *** Space__ has quit IRC 06:06:13 <coopserver> *** Mark has joined spectators 06:06:14 <coopserver> *** Game paused (number of players) 07:06:07 <bootmii> !pw 07:06:07 <coopserver> bootmii: alikes 07:06:15 <coopserver> *** Game still paused (connecting clients, number of players) 07:06:33 <coopserver> *** bootmii has joined 07:06:34 <coopserver> *** Game still paused (number of players) 07:06:35 <coopserver> *** Game unpaused (number of players) 07:19:08 <coopserver> *** bootmii has left the game (Leaving) 07:19:09 <coopserver> *** Game paused (number of players) 07:34:24 *** bootmii_ has joined #openttdcoop 07:39:13 <coopserver> *** Mark has left the game (general timeout) 07:41:13 *** bootmii has quit IRC 07:50:01 *** Mark has quit IRC 08:01:27 *** wicope has joined #openttdcoop 08:48:10 *** Mark has joined #openttdcoop 08:48:11 *** Webster sets mode: +o Mark 08:48:38 *** LSky` has joined #openttdcoop 08:56:16 *** Mark has quit IRC 09:03:53 *** LSky` has quit IRC 09:10:54 *** fair_ has joined #openttdcoop 09:33:37 *** bootmii has joined #openttdcoop 09:40:26 *** bootmii_ has quit IRC 09:40:42 *** Jam35_ is now known as Jam35 10:23:08 *** Progman has joined #openttdcoop 10:25:28 *** Hiddenfunstuff has joined #openttdcoop 10:48:14 <fair_> !pw 10:48:14 <coopserver> fair_: outbuf 10:48:19 <coopserver> *** Game still paused (connecting clients, number of players) 10:48:22 <coopserver> *** fair has joined 10:48:22 <coopserver> *** Game still paused (number of players) 10:57:28 *** Plonka has joined #openttdcoop 10:59:16 <coopserver> *** fair has left the game (Leaving) 11:00:56 *** Progman has quit IRC 11:13:17 *** bootmii_ has joined #openttdcoop 11:19:51 *** bootmii has quit IRC 12:02:27 *** tyteen4a02 has joined #openttdcoop 12:02:48 <tyteen4a02> !clients 12:02:52 <tyteen4a02> !players 12:02:52 <coopserver> tyteen4a02: The server is empty, noone is connected. Feel free to remedy this situation 12:05:47 *** bootmii has joined #openttdcoop 12:12:01 *** bootmii_ has quit IRC 12:15:33 *** StarLite has joined #openttdcoop 12:15:33 *** ChanServ sets mode: +o StarLite 12:17:34 *** StarLite has quit IRC 13:28:29 *** tyteen4a02 has quit IRC 13:31:48 *** bootmii_ has joined #openttdcoop 13:38:43 *** bootmii has quit IRC 13:42:10 *** StarLite has joined #openttdcoop 13:42:10 *** ChanServ sets mode: +o StarLite 13:44:29 *** bootmii__ has joined #openttdcoop 13:51:56 *** bootmii_ has quit IRC 14:06:43 *** Rane has joined #openttdcoop 14:54:00 *** Rane has quit IRC 14:58:40 <fair_> hi there ! 15:03:26 *** bootmii__ has quit IRC 15:07:40 *** Maraxus has joined #openttdcoop 15:07:40 *** ChanServ sets mode: +o Maraxus 15:08:00 <Maraxus> !pw 15:08:00 <coopserver> Maraxus: layout 15:08:46 <coopserver> *** Game still paused (connecting clients, number of players) 15:08:48 <coopserver> *** Maraxus has joined 15:08:49 <coopserver> *** Game still paused (number of players) 15:10:48 <fair_> hi Maraxus 15:10:53 <Maraxus> hi 15:11:08 <fair_> how are you ? 15:11:32 <Maraxus> I'm fine, you? 15:12:31 <fair_> pretty good so far =) I have a question for an openttdcoop-pro xD .. do you have a few minutes and are willing to maybe give me an answer ? 15:12:55 <Maraxus> yes 15:14:30 <fair_> thanks :D I am working on a game script, that is very similiar to the competetive game scripts used by BTPro and n-ice and all those... however, I want to encourage players to build proper networks that are more similiar to the openttdcoop building style than the fast-style mostly found on those other servers 15:15:01 <fair_> so the question would be: do you know what things distinguish good networks from bad networks in terms of pure numbers ? 15:15:18 <fair_> as in, what could one use to measure how effective a network is 15:17:49 <Maraxus> for passenger games percentage of transported passengers in a city - for a reasonable city network it should be at least 50% 15:18:58 <Maraxus> for cargo games you can make all sort of reasonable and unreasonable networks and get good numbers anyway 15:19:11 *** Plonka has quit IRC 15:20:16 <Maraxus> might use transportation-percentage for cargo games as an indicator 15:20:49 <fair_> ah thanks, the passenger thing is a good hint .. as for cargo .. yea, I fail to come up with anything ... however, there should be an observable difference between good and bad networks ... I was even thinking about cargo-delivered/rail-piece .. as a measure of cargo flow 15:21:20 <fair_> hmm.. I can do point to point connections, that transport 90% of an industry 15:21:33 <Maraxus> exactly 15:22:39 <fair_> hmm :/ 15:28:44 <coopserver> *** Maraxus has left the game (Leaving) 15:46:18 <Razaekel> !help 15:46:18 <coopserver> Razaekel: http://wiki.openttdcoop.org/Soap 15:46:37 <Razaekel> !revision 15:46:37 <coopserver> Razaekel: Game version is r27291. Use Download <os-version> to get a direct download link. 15:47:00 <Razaekel> !download win64 15:47:00 <coopserver> Razaekel: http://binaries.openttd.org/nightlies/trunk/r27291/openttd-trunk-r27291-windows-win64.zip 15:48:48 <Razaekel> !pw 15:48:48 <coopserver> Razaekel: langid 15:48:57 <coopserver> *** Game still paused (connecting clients, number of players) 15:48:59 <coopserver> *** Razaekel has joined 15:49:00 <coopserver> *** Game still paused (number of players) 15:49:01 <coopserver> *** Game unpaused (number of players) 15:49:08 <coopserver> *** Razaekel has joined spectators 15:49:09 <coopserver> *** Game paused (number of players) 15:58:17 <coopserver> *** Razaekel has left the game (Leaving) 16:12:46 *** liq3 has quit IRC 16:26:03 *** fair_ has quit IRC 17:06:06 *** Progman has joined #openttdcoop 17:07:33 *** Maraxus has quit IRC 17:40:45 <Jam35> !pw 17:40:45 <coopserver> Jam35: sample 17:40:51 <coopserver> *** Game still paused (connecting clients, number of players) 17:40:52 <coopserver> *** Jam35 has joined 17:40:53 <coopserver> *** Game still paused (number of players) 17:43:34 <coopserver> *** Jam35 has joined company #1 17:43:35 <coopserver> *** Game unpaused (number of players) 17:48:03 <coopserver> *** Jam35 has left the game (Leaving) 17:48:04 <coopserver> *** Game paused (number of players) 18:48:45 *** StarLite has quit IRC 19:11:40 *** Rane has joined #openttdcoop 19:13:46 *** EyeMWing has joined #openttdcoop 19:15:07 *** Rane has quit IRC 20:03:31 *** wicope has quit IRC 20:24:33 *** lol has joined #openttdcoop 20:24:36 <lol> !pe 20:24:39 <lol> !pw 20:24:39 <coopserver> lol: unused 20:24:49 <coopserver> *** Game still paused (connecting clients, number of players) 20:24:52 <coopserver> *** lol has joined 20:24:53 <coopserver> *** Game still paused (number of players) 20:24:54 <coopserver> *** Game unpaused (number of players) 20:33:47 *** Mark has joined #openttdcoop 20:33:47 *** Webster sets mode: +o Mark 20:34:12 <Mark> hi 20:34:13 <Mark> !pw 20:34:13 <coopserver> Mark: newone 20:34:15 <coopserver> <lol> hi 20:34:23 <coopserver> *** Game paused (connecting clients) 20:34:30 <coopserver> *** Mark has joined 20:34:31 <coopserver> *** Game unpaused (connecting clients) 20:34:58 <coopserver> <lol> i don't like the flow at slh 05 20:35:05 <coopserver> <lol> but it is a very compact hub 20:35:36 <coopserver> <Mark> yeah 20:35:42 <coopserver> <Mark> not enough outgoing ML really 20:36:09 <coopserver> <Mark> and that SL has gotten too big 20:36:34 <coopserver> <Mark> WAY too big 20:36:54 <coopserver> <lol> why does pbs cause a train to stop when it can drive on? 20:37:01 <coopserver> <lol> just for a very short moment 20:37:16 <coopserver> <Mark> yeah it does that 20:37:19 <coopserver> <Mark> not sure why 20:37:22 <Mark> !setdef 20:37:22 <coopserver> Mark: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 20:37:45 <coopserver> <Mark> might be better now 20:38:37 <coopserver> <lol> i was just suggesting that 20:40:26 <coopserver> <lol> less slowdown from hills and waiting bay? 20:40:55 <Sylf> !pw 20:40:55 <coopserver> Sylf: listen 20:41:02 <coopserver> <Mark> was hoping to have room for a buffer 20:41:08 <coopserver> *** Game paused (connecting clients) 20:41:09 <coopserver> <Mark> but its still a tile short 20:41:11 <coopserver> *** fsck has joined 20:41:12 <coopserver> *** Game unpaused (connecting clients) 20:41:25 <coopserver> <Mark> its a bit better now anyway 20:41:34 <coopserver> <lol> yeah 20:41:44 <coopserver> <lol> maybe we can make some more trains 20:42:05 <coopserver> <lol> and it w 20:42:09 <coopserver> <Mark> we should sort goods drop out first 20:42:40 <coopserver> *** Game paused (connecting clients) 20:42:41 <coopserver> *** Jam35 has joined 20:42:42 <coopserver> *** Game unpaused (connecting clients) 20:42:44 <coopserver> <fsck> GOODS DROP has been ugly 20:42:49 <coopserver> <Jam35> hio 20:42:56 <coopserver> <fsck> !name Sylf 20:42:57 <coopserver> *** fsck has changed his/her name to Sylf 20:43:01 <coopserver> <Mark> hey Jam :) 20:43:05 <coopserver> <Mark> and Sylf 20:43:12 <coopserver> <lol> hi 20:43:16 <coopserver> <Mark> goods drop could lost half its platforms 20:43:19 <coopserver> <Mark> it has way too many 20:44:28 <coopserver> *** Sylf has joined company #1 20:44:47 <coopserver> <lol> maybe we can clone some more 20:45:03 <coopserver> <Sylf> ? 20:45:04 <coopserver> <lol> becuase i too doubled the exit to refnery at slh5 20:46:03 <coopserver> <Sylf> BBH01 is missing a connection, I think 20:46:14 <coopserver> <Sylf> from !tempish to north 20:46:24 <coopserver> <Sylf> the outer line 20:46:35 <coopserver> <lol> tempish is from north i think 20:46:42 <coopserver> <Mark> it sure is 20:46:48 <coopserver> <Mark> missing that link 20:47:07 <coopserver> <lol> the easiest one ther is 20:50:43 <coopserver> <Sylf> that is one popular line that was missing 20:56:08 <coopserver> <lol> do you see sign here at bbh4? 20:56:24 <coopserver> <lol> why first merge everything and later split off crowded lines 20:56:41 <coopserver> <lol> why no shortcut for the trains that don't split off 20:56:55 <coopserver> <lol> the ones that come from msh 03 20:57:50 <coopserver> <Sylf> what does that line do? 20:57:51 <coopserver> <lol> i build now what i meant 20:57:55 <coopserver> <Mark> not pretty 20:58:07 <coopserver> <lol> and if you make bend larger 20:59:08 <coopserver> <lol> like this 20:59:10 <coopserver> <Sylf> really, what does that connection do? 20:59:21 <coopserver> <Mark> its a bypass for food drop 20:59:45 <coopserver> <Sylf> I still don't get it 20:59:46 <coopserver> <lol> so some trains that don't need to go to the drop can pass the most crowded part of the ml 21:00:23 <coopserver> <Sylf> I think there is a better way to make that split though 21:00:32 <coopserver> <Sylf> that split kills the waiting space 21:01:15 <coopserver> <Mark> the proper way would be just to add a MLfor that short section 21:01:32 <coopserver> <Mark> which merges into the station entry and joins the ML after the split 21:01:46 <coopserver> <Mark> bypasses are ugly 21:02:06 <coopserver> <lol> we can make that too 21:02:17 <coopserver> <lol> but that makes it hard to balance the station 21:02:33 <coopserver> <Mark> not really 21:02:39 <coopserver> <Mark> just a 1-4 21:03:17 <coopserver> <Sylf> bah 21:03:29 <coopserver> <Sylf> this too is ugly 21:03:36 <coopserver> <lol> it isn't finished 21:03:39 <coopserver> <Mark> yeah 21:03:45 <coopserver> <Mark> bypasses are always ugly 21:03:53 <coopserver> <Mark> make stuff extremely confusing 21:04:56 <coopserver> <Sylf> that's a bad split too 21:05:26 <coopserver> <Mark> it'd be less effort to add the extra ML 21:05:30 <coopserver> <Mark> and much cleaner 21:05:32 <coopserver> <Sylf> yup 21:05:43 <coopserver> *** Jam35 has joined company #1 21:05:47 <coopserver> <lol> so delete everything 21:05:56 <coopserver> <lol> ? 21:06:58 *** Progman has quit IRC 21:08:15 *** bootmii has joined #openttdcoop 21:08:17 <bootmii> !pw 21:08:17 <coopserver> bootmii: aligns 21:08:39 <coopserver> *** Game paused (connecting clients) 21:09:04 <coopserver> *** bootmii has joined 21:09:05 <coopserver> *** Game unpaused (connecting clients) 21:09:22 <coopserver> <lol> good evening 21:09:42 <coopserver> <bootmii> hi 21:09:48 <coopserver> <bootmii> 2:10 here 21:10:00 <coopserver> *** Mark has left the game (general timeout) 21:10:50 <coopserver> <bootmii> since when does a sideline get prio over a 2->1 ML output? 21:11:14 <coopserver> <lol> do you mean at food? 21:11:33 <coopserver> *** Game paused (connecting clients) 21:11:40 <coopserver> *** Mark has joined 21:11:41 <coopserver> *** Game unpaused (connecting clients) 21:11:43 <coopserver> <bootmii> at goods 21:11:57 <coopserver> <Mark> its not a sideline is it 21:12:08 <coopserver> *** bootmii has left the game (general timeout) 21:12:12 <coopserver> <Mark> and the busier lane gets priority if it needs it 21:12:52 <bootmii> !pw 21:12:52 <coopserver> bootmii: netbsd 21:12:52 <bootmii> I said !pw 21:13:11 <lol> you got a pw 21:13:55 <coopserver> <lol> why do you use 2-way after a pbs/ 21:13:57 <coopserver> <lol> ? 21:14:14 <coopserver> <Sylf> it plays on 2way eol 21:14:40 <coopserver> <lol> but now it has a huge signalgap 21:14:44 *** bootmii has quit IRC 21:14:56 <coopserver> <Sylf> where? 21:15:04 <coopserver> <lol> at that split 21:15:07 <coopserver> <lol> but i have to leave 21:15:16 <coopserver> <Sylf> no 21:15:18 <coopserver> <lol> see sign gap 21:15:19 <coopserver> <Sylf> that gap is fine 21:15:32 <coopserver> <Sylf> gaps are part of balancer 21:16:47 *** bootmii has joined #openttdcoop 21:16:49 <bootmii> am i back i take it? 21:16:51 <bootmii> !pw 21:16:52 <coopserver> bootmii: netbsd 21:17:06 <coopserver> *** Game paused (connecting clients) 21:17:11 <coopserver> *** bootmii has joined 21:17:12 <coopserver> *** lol has left the game (Leaving) 21:17:13 <coopserver> *** Game unpaused (connecting clients) 21:18:52 <coopserver> *** bootmii has left the game (general timeout) 21:19:05 <bootmii> !pw 21:19:05 <coopserver> bootmii: netbsd 21:19:14 <coopserver> *** Game paused (connecting clients) 21:19:20 <coopserver> *** bootmii has joined 21:19:34 <coopserver> *** Game unpaused (connecting clients) 21:21:14 *** lol has quit IRC 21:22:29 <coopserver> *** bootmii has left the game (general timeout) 21:24:39 *** bootmii has quit IRC 21:31:18 <coopserver> *** Mark has left the game (Leaving) 21:40:00 <coopserver> *** Jam35 has left the game (Leaving) 22:01:21 <coopserver> [udp] advertising to the master server is failing 22:06:00 <coopserver> *** Sylf has left the game (Leaving) 22:06:01 <coopserver> *** Game paused (number of players) 22:39:50 *** Hiddenfunstuff has quit IRC 23:14:25 *** Jam35 is now known as Jam35_ 23:29:52 *** Rejf has joined #openttdcoop 23:31:17 *** avdg has quit IRC 23:49:47 *** Rejf has left #openttdcoop