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00:17:41 *** bootmii has joined #openttdcoop 00:17:43 <bootmii> !pw 00:17:43 <coopserver> bootmii: toread 00:18:01 <coopserver> *** Game still paused (connecting clients, number of players) 00:18:19 <coopserver> *** bootmii has joined 00:18:19 <coopserver> *** Game still paused (number of players) 00:18:20 <coopserver> *** Game unpaused (number of players) 00:19:09 <bootmii> guys what do we need to build? 00:19:19 <bootmii> there's like 48 other people on this channel 00:19:29 <bootmii> why aren't you speaking up? 00:29:52 <coopserver> <bootmii> game running at 2fps 00:31:55 <coopserver> <bootmii> when are they putting cbh into trunk? 00:35:02 <coopserver> <bootmii> fucking lag 00:36:32 *** liq3 has joined #openttdcoop 00:42:43 <coopserver> <bootmii> CPPU- 00:45:23 <mari_kiri> Meow 00:45:43 <mari_kiri> !pw 00:45:43 <coopserver> mari_kiri: loaded 00:45:47 <coopserver> *** Game paused (connecting clients) 00:45:51 <coopserver> *** mari_kiri has joined 00:45:52 <coopserver> *** Game unpaused (connecting clients) 00:46:02 <coopserver> <mari_kiri> What's your zoom level btw? 00:46:14 <coopserver> <bootmii> 1:1 00:46:20 <coopserver> <mari_kiri> I can go one below fully zoomed out before it slows down 00:46:44 <coopserver> <bootmii> mine's normal zoom 00:46:58 <Mark> !pw 00:46:58 <coopserver> Mark: loaded 00:47:14 <coopserver> *** Game paused (connecting clients) 00:47:20 <coopserver> *** Mark has joined 00:47:21 <coopserver> *** Game unpaused (connecting clients) 00:47:22 <coopserver> <Mark> hi 00:47:30 <coopserver> <bootmii> and yes, i do have 1-2fps, in case you're wondering. 00:47:34 <coopserver> <Mark> bootmii: use set zoom_min 2 00:48:02 <coopserver> <bootmii> i'm on 1x n ormal zoom 00:48:27 <coopserver> <Mark> you need a new pc then 00:48:31 <coopserver> <Mark> cause this game isnt heavy at all 00:48:37 <coopserver> <mari_kiri> Well it kinda is 00:48:43 <coopserver> <mari_kiri> Wait, this specific game of OTTD? 00:48:49 <coopserver> <Mark> this specific map 00:49:01 <coopserver> <Mark> its a small map, no rvs, no ships, no planes 00:49:03 <coopserver> <Mark> slow trains 00:49:05 <coopserver> <mari_kiri> There's a few different renderers you can use 00:49:06 <coopserver> <Mark> should be fine 00:49:19 <coopserver> <mari_kiri> Well, "blitters" 00:49:50 <coopserver> <bootmii> okay, what's the best blitter for an entry-level 2005 business laptop? 00:50:24 <coopserver> <mari_kiri> Try either 8bpp-optimized or 32bpp-sse2, *maybe* 32bpp-optimized 00:50:45 <coopserver> <mari_kiri> You do have your system set up to use 24bit or 32bit gfx, right? 00:51:13 <coopserver> <mari_kiri> Because if not you'll be stuck with the 8bpp blitters as 24->16 conversion is pretty slow 00:51:28 <coopserver> <mari_kiri> Do "openttd --help" for a list 00:51:53 <coopserver> <bootmii> it is running in truecolor, but i'm not using zbbase graphics. 00:53:09 <coopserver> <mari_kiri> There's a chance you have SSE2, if not then your best bet is probably 32bpp-optimized 00:53:28 <coopserver> *** bootmii has left the game (Leaving) 00:53:46 <coopserver> <mari_kiri> My old laptop has SSSE3 o... oh hey, another crash 00:53:56 <coopserver> <mari_kiri> RIP train 8 ;_; 00:54:16 <coopserver> <mari_kiri> Bondhall Transfer to OIL DROP 00:55:05 <bootmii> it's a core 2 duo t7300 @ 2ghz w/ 999.5 mb of ram 00:55:58 <bootmii> well then 00:56:05 <mari_kiri> 2007 apparently 00:56:05 <bootmii> apparently it supports sse3 (!) 00:57:05 <mari_kiri> And SSE4 00:57:15 <mari_kiri> AFAIK 00:57:24 <mari_kiri> Might be total crap though 00:57:41 <mari_kiri> But it's 64-bit capable therefore automatically supports SSE2 00:58:11 <mari_kiri> It does do SSSE3 apparently, according to this page that isn't newegg 00:58:21 <mari_kiri> So try 32bpp-ssse3 01:03:16 <mari_kiri> "openttd -b 32bpp-ssse3" is the commandline AFAIK 01:04:28 <coopserver> <Mark> omg 01:05:01 <coopserver> <mari_kiri> ...two crashes? 01:05:08 <coopserver> <Mark> 3 01:05:14 <coopserver> <mari_kiri> Yecch 01:05:30 <coopserver> <Mark> reworking goods drop 01:05:38 <coopserver> <mari_kiri> It's basically software that people write for Windows! 01:05:53 <coopserver> <mari_kiri> Because people like to blame Windows for everything but the crashes are usually badly-written software 01:06:13 <coopserver> <mari_kiri> Although their APIs are terrible in comparison with glorious POSIX 01:07:02 <coopserver> <mari_kiri> Hmm, for a particular X there I believe there's room for a bridge 01:07:07 <bootmii> !pw 01:07:07 <coopserver> bootmii: hstdin 01:07:12 <coopserver> <Mark> im still working on it 01:07:16 <coopserver> *** Game paused (connecting clients) 01:07:36 <coopserver> *** bootmii has joined 01:07:37 <coopserver> *** Game unpaused (connecting clients) 01:08:00 <coopserver> <Mark> omg 01:08:08 <coopserver> <mari_kiri> tada.wav 01:08:18 <coopserver> <mari_kiri> Actually y'know what I'm going to play that right here right now 01:08:37 <coopserver> <bootmii> hey look, no lag whatsoever 01:09:00 <coopserver> <bootmii> oh and i got ttd sound/gfx from the freegameempire version 01:09:22 <coopserver> <mari_kiri> Yeah that's right, playing tada.wav in a Windows 3.1 VM repeatedly right now 01:10:21 <coopserver> <mari_kiri> OK that's enough, suspended the VM now 01:10:22 <coopserver> <bootmii> remember when you said there needed to be double bridges on the S-SE path? 01:10:35 <coopserver> <bootmii> well, it's ALMOST complete 01:11:08 <coopserver> <bootmii> we just need a way toreconfigurethe exit 01:11:17 <coopserver> <Mark> yes 01:11:24 <coopserver> <Mark> rebuild is tempting 01:11:38 <coopserver> <Mark> although its working fine atm 01:12:18 <coopserver> <bootmii> have most of the track lying around in case you want to do something about it 01:12:24 <Sylf> !pw 01:12:24 <coopserver> Sylf: offset 01:12:28 <coopserver> *** Game paused (connecting clients) 01:12:31 <coopserver> *** fsck has joined 01:12:32 <coopserver> *** Game unpaused (connecting clients) 01:12:36 <coopserver> <bootmii> hello fsck 01:12:47 <coopserver> <Mark> Sylf ;) 01:13:01 <coopserver> <fsck> ha 01:13:11 <coopserver> <fsck> GOODS DROP looks so much better now 01:13:14 <coopserver> <fsck> !name Sylf 01:13:16 <coopserver> *** fsck has changed his/her name to Sylf 01:13:31 <coopserver> <Mark> yeah i simplified and cleaned up... 01:13:46 <coopserver> <Mark> exit could do with some love 01:14:01 <coopserver> <Mark> go 3rd to oil ref going too 01:14:10 <coopserver> <Sylf> with so few platforms, yes, that exit is too overengineered 01:14:30 <coopserver> <Mark> no need to have more platforms really 01:14:39 <coopserver> <Sylf> I noticed earlier, BBH6->MSH5 has 4 lines, but the other way only has 2 lines 01:14:42 <coopserver> <Mark> even afully loaded ML of slugs hardly needs more than 4 platforms 01:14:51 <coopserver> <Mark> yeah 01:14:52 <coopserver> <Sylf> but it looks fine right now 01:14:57 <coopserver> <Mark> it does need expansion 01:15:03 <coopserver> <Mark> probably 01:15:47 <coopserver> *** Sylf has joined company #1 01:15:58 <coopserver> <Mark> did you do the 5th from BBH04 to food drop? 01:16:52 <coopserver> <Sylf> oops... I cleaned something up a bit too much 01:17:30 <coopserver> <bootmii> aaaaaah 01:18:12 <coopserver> <bootmii> still lag 01:19:10 <coopserver> <Mark> cant wait for smaller primaries :P 01:19:20 <Sylf> I got great progress today 01:19:32 <coopserver> <bootmii> can't wait for a BEARABLE fps 01:19:40 <coopserver> <Mark> nice 01:19:48 <coopserver> <Mark> even the current version looks playable to me 01:19:49 <coopserver> <Sylf> we can't help with the fps 01:19:53 <coopserver> <mari_kiri> And here I am playing Secret Agent like a boss... SUCH a good game 01:20:10 <coopserver> <Sylf> yeah, the current version is great for a much longer games than the welcome server 01:20:11 <coopserver> <mari_kiri> As for your FPS, another thing you could try is shrinking your window 01:20:13 <coopserver> <bootmii> i meant frames per second 01:20:50 <coopserver> <mari_kiri> BTW Secret Agent isn't a First Person Shooter so I wasn't making that joke 01:21:30 <coopserver> <bootmii> okay i'm in 640x480 01:22:03 <coopserver> <bootmii> NOW it's silky smooth 01:22:25 <coopserver> <bootmii> actually forget i said that 01:23:01 <coopserver> <mari_kiri> Clearly you need to believe in the power of glorious Mode 13h 01:23:06 <coopserver> <mari_kiri> (320x200 8bpp) 01:23:08 <Sylf> are you in full screen mode, or just maximized 01:23:21 <coopserver> <bootmii> full screEeNn 01:23:31 <Sylf> full screen mode has been terrible for me 01:23:47 <Sylf> maximized or other sized windowed mode works much better for me 01:23:52 <coopserver> <mari_kiri> Full screen is for people who cannot into tiling window managers 01:23:58 <coopserver> <mari_kiri> Or decent drivers 01:24:22 <coopserver> <mari_kiri> And I know for a fact that Intel GPUs, at least 965 and up, can handle window mode gfx JUST fine 01:24:56 <coopserver> <mari_kiri> (I've read the docs and actually implemented mem->screen hw accelerated blit) 01:25:18 <coopserver> <bootmii> i have intel integrated on-cpu graphics 01:25:31 <coopserver> <Sylf> graphic chips don't matter much with this game 01:25:32 <coopserver> <mari_kiri> Yes, Intel 965 01:25:36 <coopserver> <mari_kiri> And yeah 01:25:51 <coopserver> <mari_kiri> It's got the right facilities to be of no issue whatsoever 01:25:59 <coopserver> <bootmii> and it's still lagging! 01:26:09 <coopserver> <mari_kiri> Which means you're hitting a CPU issue 01:26:19 <coopserver> *** Mark has left the game (general timeout) 01:26:39 <bootmii> okay, so my 2GHz Intel Core CPU is a problem? 01:26:57 <bootmii> it's running on realtime priority 01:27:05 <Sylf> copy/paste your openttd.cfg to https://paste.openttdcoop.org/ 01:27:12 <Sylf> we can see if anything can be helped 01:27:16 <bootmii> will do 01:27:28 <coopserver> *** bootmii has left the game (Leaving) 01:30:28 <bootmii> https://paste.openttdcoop.org/pjkfjqbw6 01:30:52 <bootmii> sylf? 01:30:56 <bootmii> mark? 01:31:04 <Sylf> gimme a minute while I read through it 01:31:07 <bootmii> mari_kiri? 01:31:17 <coopserver> <mari_kiri> One moment please! 01:32:22 <Sylf> bootmii, go edit your post - it has some passwords 01:32:28 *** [1]Mark has joined #openttdcoop 01:33:19 <[1]Mark> !pw 01:33:20 <coopserver> [1]Mark: behave 01:33:27 <coopserver> *** Game paused (connecting clients) 01:33:34 <coopserver> *** Mark has joined 01:33:35 <coopserver> *** Game unpaused (connecting clients) 01:33:51 *** Mark has quit IRC 01:33:51 *** [1]Mark is now known as Mark 01:34:14 <Sylf> config looks pretty good 01:34:20 <bootmii> sylf: done. those weren't my real pws anyway. 01:36:19 <bootmii> okay, sylf, can you tell me what might be the problem? 01:37:35 <Sylf> Probably the CPU. 01:37:46 <Sylf> 2GHz probably isn't powerful enough 01:38:05 <bootmii> what are you guys running at? 01:38:08 <coopserver> <mari_kiri> 2GHz is definitely powerful enough, it'd have more to do with the CPU revision 01:38:14 <coopserver> <mari_kiri> I'm running at 2.5GHz and it's smooth as 01:38:25 <coopserver> <mari_kiri> 2 core x 2 HT, dunno if OTTD uses multithreading? 01:38:33 <bootmii> it doesn't 01:38:40 <coopserver> <mari_kiri> Then again I have an i5-2450M (sandy bridge) 01:38:41 <Sylf> It does 01:39:01 <coopserver> <mari_kiri> Is it used by the blitter? 01:39:02 <Sylf> But not like people think it should. 01:39:20 <Sylf> Blitter doesn't matter much as far as I can tell anymore 01:40:13 <coopserver> *** mari_kiri has left the game (Leaving) 01:40:23 <bootmii> so you're telling me i should just get a haswell i3/5/7? 01:41:00 <coopserver> <Sylf> who's at SLH01? 01:41:04 <coopserver> <Mark> me 01:41:10 <coopserver> <Sylf> hrm 01:43:37 <coopserver> <Mark> horrible merge 01:43:44 <coopserver> <Sylf> I have an idea there 01:47:10 <coopserver> <Sylf> that's the basic idea 01:47:18 <bootmii> should i just get a haswell i3/5/7? 01:48:15 <coopserver> <Mark> that SL has just gotten too big 01:48:17 <coopserver> <Mark> like all others 01:49:46 <bootmii> yeah, restart? 01:57:33 <coopserver> *** Mark has left the game (general timeout) 02:05:20 <coopserver> *** Sylf has joined spectators 02:05:21 <coopserver> *** Game paused (number of players) 02:05:47 <Sylf> why is it that I end up the only player left several times a day... 02:05:50 <coopserver> *** Sylf has left the game (Leaving) 02:31:08 <mari_kiri> Get an i5 if you want something grunty 02:31:20 <mari_kiri> i7 is useless in most cases 02:31:34 <mari_kiri> Well, the "step up to an i7" is pretty much useless 02:45:06 *** fair_ has joined #openttdcoop 03:22:21 *** bootmii_ has joined #openttdcoop 03:29:41 *** bootmii has quit IRC 03:59:06 *** bootmii has joined #openttdcoop 04:05:13 *** bootmii_ has quit IRC 04:18:31 *** Mark has quit IRC 04:21:05 *** Mark has joined #openttdcoop 04:21:05 *** Webster sets mode: +o Mark 04:23:40 *** bootmii_ has joined #openttdcoop 04:30:33 *** bootmii has quit IRC 05:31:44 *** maxtimbo has joined #openttdcoop 05:33:27 <maxtimbo> !vehicles 05:33:27 <coopserver> maxtimbo: Total vehicles per type: Rail: 1295, Road: 0, Water: 0, Air: 0 05:33:54 <maxtimbo> !pw 05:33:54 <coopserver> maxtimbo: smooth 05:33:59 <coopserver> *** Game still paused (connecting clients, number of players) 05:34:02 <coopserver> *** Player has joined 05:34:03 <coopserver> *** Game still paused (number of players) 05:34:19 <coopserver> <Player> !name maxtimbo 05:34:20 <coopserver> *** Player has changed his/her name to maxtimbo 05:37:04 <coopserver> *** maxtimbo has joined company #1 05:37:05 <coopserver> *** Game unpaused (number of players) 05:45:04 <coopserver> *** maxtimbo has left the game (Leaving) 05:45:05 <coopserver> *** Game paused (number of players) 05:53:07 *** bootmii__ has joined #openttdcoop 06:00:31 *** bootmii_ has quit IRC 06:20:35 *** bootmii_ has joined #openttdcoop 06:22:16 *** wicope has joined #openttdcoop 06:25:36 *** bootmii__ has quit IRC 06:25:40 *** bootmii has joined #openttdcoop 06:27:32 *** bootmii__ has joined #openttdcoop 06:30:08 *** Maraxus has joined #openttdcoop 06:30:08 *** ChanServ sets mode: +o Maraxus 06:30:58 *** bootmii_ has quit IRC 06:34:01 *** bootmii has quit IRC 06:40:04 *** Progman has joined #openttdcoop 06:46:16 <maxtimbo> !pw 06:46:16 <coopserver> maxtimbo: endptr 06:46:26 <coopserver> *** Game still paused (connecting clients, number of players) 06:46:28 <coopserver> *** maxtimbo has joined 06:46:29 <coopserver> *** Game still paused (number of players) 06:46:51 <coopserver> *** maxtimbo has left the game (Leaving) 07:05:15 *** [1]Mark has joined #openttdcoop 07:11:09 *** Mark has quit IRC 07:11:09 *** [1]Mark is now known as Mark 07:41:10 *** Maraxus has quit IRC 07:48:19 <maxtimbo> !players 07:48:19 <coopserver> maxtimbo: The server is empty, noone is connected. Feel free to remedy this situation 07:50:21 *** MaxtimboTab has joined #openttdcoop 07:50:59 *** maxtimbo has quit IRC 08:27:27 *** Jam35_ is now known as Jam35 09:36:16 *** Mark has quit IRC 09:52:40 *** Hiddenfunstuff has joined #openttdcoop 11:01:09 *** StarLite has joined #openttdcoop 11:01:09 *** ChanServ sets mode: +o StarLite 11:28:48 *** StarLite has quit IRC 13:53:34 *** leg has joined #openttdcoop 13:53:37 <leg> hi :) 13:53:52 <leg> I am having some trouble running autopilot. When I run it I get this error http://sprunge.us/BLSU? 13:54:33 <leg> I would love if someone could help me with this :) 14:01:26 <leg> Found the issue. [autopilot] command was not pointing to an executable :) 14:01:30 *** leg has quit IRC 14:25:58 *** liq3 has quit IRC 14:48:13 *** StarLite has joined #openttdcoop 14:48:13 *** ChanServ sets mode: +o StarLite 15:09:07 *** bootmii has joined #openttdcoop 15:15:58 *** Maraxus has joined #openttdcoop 15:15:58 *** ChanServ sets mode: +o Maraxus 15:16:13 *** bootmii__ has quit IRC 15:35:51 *** keoz has joined #openttdcoop 15:45:15 <Maraxus> !pw 15:45:15 <coopserver> Maraxus: shifts 15:45:37 <coopserver> *** Game still paused (connecting clients, number of players) 15:45:41 <coopserver> *** Maraxus has joined 15:45:42 <coopserver> *** Game still paused (number of players) 15:48:19 <coopserver> *** Maraxus has left the game (Leaving) 15:48:23 *** Maraxus has quit IRC 15:51:27 *** LSky` has joined #openttdcoop 16:01:36 *** LSky` has quit IRC 16:37:38 *** bootmii_ has joined #openttdcoop 16:43:26 *** bootmii has quit IRC 16:55:08 *** bootmii has joined #openttdcoop 17:01:13 *** bootmii_ has quit IRC 17:15:53 *** bootmii_ has joined #openttdcoop 17:21:26 *** bootmii has quit IRC 17:30:40 *** bootmii has joined #openttdcoop 17:33:31 *** bootmii__ has joined #openttdcoop 17:35:28 *** bootmii_ has quit IRC 17:40:13 *** bootmii has quit IRC 17:45:13 *** bootmii__ has quit IRC 18:18:39 *** Maraxus has joined #openttdcoop 18:18:39 *** ChanServ sets mode: +o Maraxus 18:32:00 *** avdg has joined #openttdcoop 18:32:26 *** LSky` has joined #openttdcoop 18:51:56 *** Maraxus has quit IRC 19:49:03 *** fair_ has quit IRC 19:56:07 *** StarLite has quit IRC 19:58:20 *** maxtimbo has joined #openttdcoop 19:58:27 <maxtimbo> !players 19:58:27 <coopserver> maxtimbo: The server is empty, noone is connected. Feel free to remedy this situation 20:12:25 <Sylf> !ip 20:12:26 <coopserver> Sylf: publicserver-new.openttdcoop.org:3983 20:12:50 <Sylf> !pw 20:12:50 <coopserver> Sylf: safest 20:12:55 <coopserver> *** Game still paused (connecting clients, number of players) 20:12:58 <coopserver> *** Player has joined 20:12:59 <coopserver> *** Game still paused (number of players) 20:13:00 <coopserver> *** Game unpaused (number of players) 20:16:54 <coopserver> *** Player has left the game (Leaving) 20:16:55 <coopserver> *** Game paused (number of players) 20:35:10 *** keoz has quit IRC 20:58:53 *** Jam35 is now known as Jam35_ 21:36:57 *** wicope has quit IRC 21:45:14 *** Progman has quit IRC 21:46:18 *** maxtimbo has quit IRC 23:12:53 *** Hiddenfunstuff has quit IRC 23:18:14 *** maxtimbo has joined #openttdcoop 23:20:35 *** maxtimbo has quit IRC 23:20:46 *** maxtimbo has joined #openttdcoop 23:24:39 <maxtimbo> !players 23:24:39 <coopserver> maxtimbo: The server is empty, noone is connected. Feel free to remedy this situation 23:24:46 <maxtimbo> !vehicles 23:24:46 <coopserver> maxtimbo: Total vehicles per type: Rail: 1295, Road: 0, Water: 0, Air: 0 23:52:04 *** liq3 has joined #openttdcoop