Log for #openttdcoop on 20th June 2015:
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01:24:37  *** LadyHawk- has joined #openttdcoop
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01:58:10  <MaxtimboTab> @whoami
01:58:10  <Webster> MaxtimboTab: I don't recognize you.
01:58:57  <MaxtimboTab> @coin
01:58:57  <Webster> MaxtimboTab: heads
02:00:04  <MaxtimboTab> Sxx
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02:22:16  <MaxtimboTab> !vehicles
02:22:16  <coopserver> MaxtimboTab: Total vehicles per type: Rail: 1500, Road: 0, Water: 0, Air: 0
02:41:38  <Sylf> @stage Finalize
02:41:38  *** Webster changes topic to "Cooperative OpenTTD | PSG298 (r27291) | STAGE: Finalize | New players, use @quickstart and !help | | TS3:"
02:41:41  <Sylf> !save
02:41:42  <coopserver> Saving map...
02:41:43  <coopserver> Map successfully saved to game.sav
02:41:55  <Sylf> !transfer 298 game.sav
02:41:55  <coopserver> Sylf: Attempting to transfer game.sav
02:42:00  <coopserver> Transfer done. File now at
02:42:09  <Sylf> !contentupdate
02:42:09  <coopserver> Sylf: Performing content update
02:42:10  <coopserver> Content server connection established
02:42:14  <Sylf> !contents
02:42:31  <Sylf> !content
02:42:32  <coopserver> Downloading 10 file(s) (1326782 bytes)
02:42:53  <Sylf> !rescan
02:42:53  <coopserver> Sylf: Scanning content directories
02:43:31  <Sylf> !pw
02:43:31  <coopserver> Sylf: tfloat
02:43:36  <coopserver> Content server connection closed
02:43:39  <coopserver> Sylf: Rescan completed
02:43:42  <coopserver> *** Game still paused (connecting clients, number of players)
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02:54:04  <Sylf> !update
02:54:04  <coopserver> Starting update...
02:55:01  <coopserver> Game successfully updated
02:55:02  <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly
02:55:03  <coopserver> Server Shutting down
02:55:04  <coopserver> Disconnected from #openttdcoop - Public Server (
02:55:27  <Sylf> !start
02:55:30  <coopserver> Server is starting
02:55:31  <coopserver> Server is starting...
02:56:12  <Sylf> !apconnect
02:56:12  <coopserver> Connecting...
02:56:13  <coopserver> Connection failed
02:56:27  <Sylf> !apconnect
02:56:27  <coopserver> Connecting...
02:56:29  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27299)
02:56:38  *** Sylf changes topic to "Cooperative OpenTTD | PSG298 (r27299) | STAGE: Finalize | New players, use @quickstart and !help | | TS3:"
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04:39:59  <TimTaab> !players
04:39:59  <coopserver> TimTaab: The server is empty, noone is connected. Feel free to remedy this situation
04:40:06  <TimTaab> !vehicles
04:40:06  <coopserver> TimTaab: Total vehicles per type: Rail: 1500, Road: 0, Water: 0, Air: 0
04:44:11  *** TimTaab is now known as maxtimboTablet
04:44:20  <maxtimboTablet> Any on?
04:44:34  <Sylf> 'sup?
04:44:51  <maxtimboTablet> What happens during finalize stage?
04:45:01  <Sylf> someone makes the next map
04:45:30  <maxtimboTablet> Do we clean up trains, depots, etc?
04:45:34  <Sylf> no
04:45:40  <Sylf> game's already been archived
04:45:47  <maxtimboTablet> Ah.
04:46:12  <Sylf> someone probably sent some excess trains to some depots
04:46:18  <Sylf> but I didn't clean those up or do anything
04:46:20  <maxtimboTablet> That was my first game. It was fun. What's next?
04:46:28  <Sylf> Dunno.
04:46:42  <maxtimboTablet> Ah I was thinking I should have done it myself.
04:46:42  <Sylf> It's for anyone to decide
04:46:56  <maxtimboTablet> It kind of erked me.
04:47:34  <maxtimboTablet> Well that's cool. But you have to be a part of the inner circle to make a new game?
04:47:41  <Sylf> I want to play a game with Smaller Mines newgrf, and test it thoroughly
04:47:46  <Sylf> nope.
04:48:06  <Sylf> Anyone can make a map, and share the empty .sav file with the inner circle
04:48:43  <maxtimboTablet> I haven't seen that grf. Also, aren't you a member?
04:48:50  <Sylf> yes
04:48:59  <Sylf> and it's the new grf that I'm writing right now
04:49:13  <Sylf> It's in a playable state, but it's not heavily tested yet
04:49:30  <maxtimboTablet> Ha cool. Good stuff. What.... Is it?
04:50:11  <Sylf> It's nothing new, as far as game-play goes.  But it is a type of industry replacement set.
04:50:32  <Sylf> The default primary industries can produce up to 2200 or so units of cargo per month, and that's just too much
04:50:41  <Sylf> so I'm capping their production to something much lower
04:51:14  <maxtimboTablet> Makes sense.
04:51:30  <Sylf> Other than the lower max production limit, they should be very similar to the default industries.
04:52:04  <maxtimboTablet> Unless there are many mines next to each other it doesn't make sense for them to produce that much
04:52:35  <maxtimboTablet> I'm surprised that isn't a setting already.
04:53:18  <Sylf> This newgrf is exactly the reason why it's not a setting yet :P  If you can do it as a plug-in, no need to hard code it
04:53:51  <maxtimboTablet> Then again, I'm surprised all the time by this game. The most robust, diverse community in a game I've ever seen.
04:54:04  <Sylf> The way this code is written, people can hack it a bit to allow production to go up to something crazy huge like 20000-30000 range, I think.
04:54:34  <Sylf> This code, as in the code for this newgrf
04:55:12  <maxtimboTablet> I wish I knew how to hack anything in this game. I would probably make a crazy amount of hot keys.
04:56:48  <maxtimboTablet> And diagonal bridges and tunnels, and the ability to cross rails at diagonal over streets.
04:57:15  <maxtimboTablet> Ah well. Rant over. Life is.
04:59:04  <maxtimboTablet> Any ideas for the next game?
04:59:23  <maxtimboTablet> Besides the obvious...
04:59:35  <Sylf> make the curved station
04:59:36  <Webster> Title: 切石駅 - Wikipedia (at
05:00:55  <Sylf> hmm, next game...
05:01:17  <Sylf> I'm out of ideas, so I was waiting for people to come up with something
05:01:27  <maxtimboTablet> I'm tempted to say snrw. Because it's fascinating.
05:02:04  <Sylf> small mines is great for srnw
05:02:10  <maxtimboTablet> Is your grf all mines, diamond, coal, etc.
05:02:37  <Sylf> not just mines
05:02:52  <Sylf> all mines, oil wells, rigs, plantations, farms, water source
05:03:01  <Sylf> anything that produce anything on its own
05:03:03  <maxtimboTablet> Very smart.
05:03:21  <Sylf> the current version doesn't handle temperate and arctic farms yet
05:03:44  <maxtimboTablet> Desert. Cool.
05:04:37  <maxtimboTablet> What if we did an island map with sectioned off primaries.
05:04:57  <maxtimboTablet> Not island exactly.
05:05:11  <maxtimboTablet> But more like pods.
05:05:44  <Sylf>
05:05:47  <Sylf> See that game.
05:06:00  <Sylf> We devided a map into 6 areas
05:06:13  <Sylf> That's the pod idea you're thinking about?
05:06:32  <maxtimboTablet> I'll pop onto my computer.
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05:10:35  <maxtimbo> Sylf, yeah. like that
05:10:56  <maxtimbo> Except more sectioned off areas
05:13:10  <maxtimbo> Imagine psg 200 with a little less water with the plan of psg 287
05:13:53  <maxtimbo> !pw
05:13:53  <coopserver> maxtimbo: lookup
05:14:34  <maxtimbo> !dl
05:14:34  <coopserver> maxtimbo: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
05:14:35  <coopserver> maxtimbo:
05:14:44  <maxtimbo> !dl lin64
05:14:44  <coopserver> maxtimbo:
05:15:46  <maxtimbo> !pw
05:15:46  <coopserver> maxtimbo: lookup
05:15:55  <coopserver> *** Game still paused (connecting clients, number of players)
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05:16:52  <coopserver> <maxtimbo> Ugh, so many small things that erk me still in this game
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06:21:38  <Sylf> !contentupdate
06:21:38  <coopserver> Sylf: Performing content update
06:21:39  <coopserver> Content server connection established
06:21:47  <Sylf> !content
06:21:48  <coopserver> Downloading 0 file(s) (0 bytes)
06:22:34  <Sylf> !contentupdate
06:22:34  <coopserver> Sylf: Performing content update
06:22:42  <Sylf> !content
06:22:43  <coopserver> Downloading 6 file(s) (235607 bytes)
06:23:39  <coopserver> Content server connection closed
06:24:21  <Sylf> !rescan
06:24:21  <coopserver> Sylf: Scanning content directories
06:24:55  <coopserver> Sylf: Rescan completed
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07:58:59  <mari_kiri> !dl source
07:58:59  <coopserver> mari_kiri:
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08:03:23  <mari_kiri> !pw
08:03:23  <coopserver> mari_kiri: effort
08:03:26  <coopserver> *** Game still paused (connecting clients, number of players)
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08:05:06  <mari_kiri> !pw
08:05:06  <coopserver> mari_kiri: effort
08:05:09  <coopserver> *** Game still paused (connecting clients, number of players)
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08:05:44  <coopserver> <mari_kiri> Hmm, is it me or is the server a bit choked down now?
08:10:32  <coopserver> <mari_kiri> Welp, there's a jam that's overflowed into the ML and it's not a main station
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08:13:16  <coopserver> <mari_kiri> Seems someone's just spammed Bondhall Mines with way too many trains
08:30:01  <coopserver> <mari_kiri> Right, who the hell spammed the crap out of stations with trains?
08:35:14  <coopserver> <mari_kiri> Well those train crashes seem to fix it a bit
08:35:29  <coopserver> <mari_kiri> I think that's about 5 trains crashed out
08:35:31  <coopserver> <mari_kiri> now
08:36:01  <coopserver> <mari_kiri> I don't think you need 20 odd trains serving a diamond mine that's not really getting that well fed to be blunt
08:38:54  <coopserver> <mari_kiri> Still got 8 trains serving this station so all good
08:39:51  <coopserver> <mari_kiri> Back to the same place that has an arseload of trans more than it should and it's bogged again
08:41:33  <coopserver> <mari_kiri> There's a slight chance that's fixed now
08:42:24  <coopserver> <mari_kiri> So yeah, if someone can find some NOT ALREADY CLUTTERED stations to add 7 trains to, we'll be back up to 1500
08:42:39  <coopserver> <mari_kiri> 15 was completely unnecessary for this diamond mine
08:44:05  <coopserver> <mari_kiri> Also 32 trains to Bondhall Mines is pretty stupid given such a slow rate
08:47:59  <coopserver> <mari_kiri> Next person to add trains to Bondhall Mines gets One FREE Butter Knife Castration
08:49:55  <coopserver> <mari_kiri> Oh for fuck sakes.
08:50:04  <coopserver> <mari_kiri> Bondhall Transfer has 59 trains.
08:50:33  <coopserver> <mari_kiri> On the plus side at least the oil wells it serves pumps out enough to empty it SOMETIMES
08:53:37  <coopserver> <mari_kiri> But yeah, I'm going to shut this... but Bondhall Mines has too many trains for its output.
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12:54:04  <lol> !pw
12:54:04  <coopserver> lol: paquet
12:55:09  <lol> !pw
12:55:09  <coopserver> lol: paquet
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12:56:34  <lol> hi
13:07:27  <coopserver> <lol> who deleted a lot of cheater platorms?
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14:45:07  <maxtimbo> !pw
14:45:07  <coopserver> maxtimbo: exited
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14:59:28  <maxtimbo> !pw
14:59:28  <coopserver> maxtimbo: unless
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15:09:04  <Jam35> !dl
15:09:04  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
15:09:05  <coopserver> Jam35:
15:10:14  <Jam35> !pw
15:10:14  <coopserver> Jam35: unless
15:10:20  <coopserver> *** Game paused (connecting clients)
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15:10:50  <coopserver> <Jam35> hi
15:10:58  <coopserver> <maxtimbo> hello
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15:18:14  <coopserver> <maxtimbo> Sylf has already archived this game...
15:18:34  <coopserver> <Jam35> yes ty
15:18:47  <coopserver> <maxtimbo> I'm deleting excessive trains
15:19:01  <coopserver> *** Jam35 has joined spectators
15:19:27  <coopserver> <Jam35> ok but it won't be saved
15:19:49  <coopserver> <maxtimbo> I know. :(
15:19:52  <Sylf> we can re-archive it
15:20:18  <coopserver> <maxtimbo> It's annoying to see something like 90 trains for a primary
15:20:40  <Sylf> if there are quick fixes you want and can make, go ahead and make them
15:20:52  <coopserver> <maxtimbo> diggity down
15:26:00  <coopserver> <Jam35> I see a couple of things, but they won't be quick
15:26:12  <coopserver> <Jam35> not the worst as is
15:28:54  <coopserver> <maxtimbo> Is there a way to get a list of depots?
15:31:45  <Jam35> not afaik
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15:43:33  <coopserver> <maxtimbo> I have freed up a lot of trains if you want to add some to primaries that don't have enough. may be difficult
15:45:54  <Sylf> train max isn't an issue for him
15:46:02  <Sylf> He can raise the limit if he wants :D
15:46:30  <Sylf> !dl
15:46:31  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
15:46:32  <coopserver> Sylf:
15:46:56  <coopserver> <maxtimbo> oh train limit isn't my issue either. It's balancing primaries.
15:47:16  <Sylf> !pw
15:47:17  <coopserver> Sylf: addref
15:47:18  <coopserver> <maxtimbo> some stations have 50+ trains while others have just 1
15:47:22  <coopserver> *** Game paused (connecting clients)
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15:47:39  <coopserver> *** fsck has changed his/her name to Sylf
15:48:02  <coopserver> <Sylf> I'm less concerned with that kind of balance
15:48:28  <coopserver> *** Sylf has joined company #1
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15:49:23  <coopserver> <maxtimbo> I dig it. I'm quite as good at this game yet, so I'm trying to fix things that I can.
15:50:03  <coopserver> <Sylf> I'm actually worried that if we add trains where the rest of the area can't handle the traffic, we'll have bigger problems to fix
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16:04:54  <coopserver> <maxtimbo> ok I'm done
16:05:03  <coopserver> *** maxtimbo has left the game (Leaving)
16:05:04  <coopserver> *** Game paused (number of players)
16:06:19  <coopserver> <Sylf> maxtimbo, you have some strange use of presignals
16:06:46  <maxtimbo> how so?
16:07:03  <maxtimbo> I thought I had a grasp on them :-\
16:07:25  <coopserver> <Sylf> it may not be you
16:07:38  <coopserver> <Sylf> but I see presignals at splits, not at balancers
16:07:45  <maxtimbo> !pw
16:07:45  <coopserver> maxtimbo: method
16:07:46  <coopserver> <Sylf> I mean
16:07:51  <coopserver> *** Game still paused (connecting clients, number of players)
16:07:53  <coopserver> <Sylf> At splits that are not balancers
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16:08:51  <coopserver> <Sylf> I'm going to place !presignals signs
16:08:57  <coopserver> <maxtimbo> ok
16:09:33  <coopserver> <maxtimbo> That is my work.
16:10:13  <coopserver> <maxtimbo> I always thought they needed to be at splits like that
16:10:46  <coopserver> <Sylf> You only want presignals where you want trains to wait in front of splits
16:10:53  <coopserver> <Sylf> at those places, we don't care
16:11:00  <coopserver> <maxtimbo> right
16:11:10  <coopserver> <Sylf> trains will choose the only path they can take to reach the destination
16:11:35  <coopserver> *** maxtimbo has joined company #1
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16:13:01  <coopserver> <maxtimbo> So, splits like ML bridge/tunnels or station entry I would use presignals
16:13:28  <coopserver> <maxtimbo> But splits where the train will already go one way or the other it is pointless
16:13:35  <coopserver> <Sylf> the double bridges on ML doesn't matter really.
16:13:45  <coopserver> <Sylf> The splits at hubs do matter
16:14:13  <coopserver> <maxtimbo> huh... I always thought the ML bridge did...
16:14:38  <coopserver> <Sylf> it's very common, and some other members may argue against me on that
16:15:03  <coopserver> <Sylf> anyway.
16:15:07  <coopserver> <Sylf> archive.  new game.
16:15:11  <coopserver> <maxtimbo> cool
16:15:18  <Sylf> !save
16:15:18  <coopserver> *** maxtimbo has left the game (Leaving)
16:15:19  <coopserver> Saving map...
16:15:20  <coopserver> Map successfully saved to game.sav
16:16:19  <Sylf> !transfer 298 game.sav
16:16:19  <coopserver> Sylf: Attempting to transfer game.sav
16:16:20  <coopserver> Transfer done. File now at
16:43:12  <maxtimbo> Sylf, I would like to one day be a member. The third step says I should join the wiki. Is it presumptuous to ask now?
17:05:39  <Jam35> I'm not too sure which members can give you an account
17:05:53  <Jam35> planetmaker and ^Spike^ probably
17:05:58  <Jam35> and some others
17:08:42  <maxtimbo> should I pm them?
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17:17:30  <Sylf> That guide to membership is outdated
17:17:53  <Sylf> Just play many games and show what you're made of
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17:39:12  <Hiddenfunstuff> when is a new game starting?
17:41:45  <Sylf> When someone creates a new map
17:42:05  <Sylf> Someone! Anyone! Give us a map!
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18:13:07  <Jam35> !contentupdate
18:13:24  *** ChanServ sets mode: +o Jam35
18:13:26  <Jam35> !contentupdate
18:13:26  <coopserver> Jam35: Performing content update
18:13:27  <coopserver> Content server connection established
18:13:49  <Jam35> !content
18:13:50  <coopserver> Downloading 0 file(s) (0 bytes)
18:14:32  <coopserver> Content server connection closed
18:14:51  <Jam35> too soon?
18:14:56  <Jam35> !contentupdate
18:14:56  <coopserver> Jam35: Performing content update
18:14:57  <coopserver> Content server connection established
18:15:59  <coopserver> Content server connection closed
18:16:06  <Jam35> !content
18:16:07  <coopserver> Downloading 0 file(s) (0 bytes)
18:16:12  <Jam35> k
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18:44:31  <maxtimbo> !pw
18:44:31  <coopserver> maxtimbo: vector
18:44:45  <coopserver> *** Game paused (connecting clients)
18:44:54  <coopserver> *** maxtimbo has joined
18:44:55  <coopserver> *** Game unpaused (connecting clients)
18:45:01  <coopserver> *** maxtimbo has left the game (Leaving)
18:50:44  <Sylf> !contentupdate
18:50:44  <coopserver> Sylf: Performing content update
18:50:45  <coopserver> Content server connection established
18:50:54  <Sylf> !content
18:50:55  <coopserver> Downloading 1 file(s) (9559 bytes)
18:51:31  <Sylf> !rescan
18:51:31  <coopserver> Sylf: Scanning content directories
18:52:15  <coopserver> Content server connection closed
18:52:19  <coopserver> Sylf: Rescan completed
18:52:35  <coopserver> *** Jam35 has left the game (general timeout)
18:52:37  <coopserver> *** Sylf has left the game (general timeout)
18:52:38  <coopserver> *** Game paused (number of players)
19:09:07  <maxtimbo> I have a hieghtmap
19:09:25  <maxtimbo> to whom do I send it?
19:14:50  <maxtimbo> Well I have to go to work. So i'm just going to drop this here
19:14:51  <maxtimbo>!Ak9kTAiY!d88XKYxsGSMTjzyjr0hJVNfi_9LxosOgzBlv1DYCzSs
19:14:52  <Webster> Title: MEGA (at
19:14:56  <maxtimbo> !vehicles
19:14:56  <coopserver> maxtimbo: Total vehicles per type: Rail: 1345, Road: 0, Water: 0, Air: 0
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19:38:47  <tyteen4a03> !pw
19:38:47  <coopserver> tyteen4a03: remote
19:39:01  <tyteen4a03> !dl osx
19:39:01  <coopserver> tyteen4a03:
19:39:38  <tyteen4a03> !pw
19:39:38  <coopserver> tyteen4a03: remote
19:39:42  <coopserver> *** Game still paused (connecting clients, number of players)
19:39:49  <coopserver> *** tyteen4a03 has joined
19:39:50  <coopserver> *** Game still paused (number of players)
19:39:51  <coopserver> *** Game unpaused (number of players)
20:14:13  <coopserver> *** tyteen4a03 has left the game (Leaving)
20:14:14  <coopserver> *** Game paused (number of players)
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21:10:43  <bootmii> !dl
21:10:43  <coopserver> bootmii: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
21:10:44  <coopserver> bootmii:
21:10:48  <bootmii> !dl win32
21:10:48  <coopserver> bootmii:
21:15:28  <bootmii> !ip
21:15:28  <coopserver> bootmii:
21:15:39  <bootmii> !pw
21:15:39  <coopserver> bootmii: merges
21:15:45  <coopserver> *** Game still paused (connecting clients, number of players)
21:16:07  <bootmii> I know you play from 11 to 6
21:16:09  <coopserver> *** bootmii has joined
21:16:10  <coopserver> *** Game still paused (number of players)
21:16:11  <coopserver> *** Game unpaused (number of players)
21:16:11  <bootmii> So how about this
21:16:53  <bootmii> how about we restart
21:17:21  <coopserver> *** bootmii has left the game (general timeout)
21:17:22  <coopserver> *** Game paused (number of players)
21:17:39  <bootmii> !pw
21:17:39  <coopserver> bootmii: merges
21:17:48  <coopserver> *** Game still paused (connecting clients, number of players)
21:17:55  <coopserver> *** bootmii has joined
21:17:56  <coopserver> *** Game still paused (number of players)
21:17:57  <coopserver> *** Game unpaused (number of players)
21:21:54  <coopserver> *** bootmii has left the game (general timeout)
21:21:55  <coopserver> *** Game paused (number of players)
21:22:18  <bootmii> how about we start over
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21:48:17  <Jam35> The game is archived and I have a WIP map unless someone else loads one first
21:48:36  <Jam35> that will be tomorrow for me though, now 11pm
22:06:34  <bootmii> where are you from?\
22:06:41  <bootmii> i'm pacific daylight time
22:10:14  *** Jam35 is now known as Jam35_
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22:12:09  <MaxtimboMobile> Jam, I posted a height map earlier.
22:12:28  <MaxtimboMobile> You can see it in the log.
22:12:48  <MaxtimboMobile> It's a 1024^2 map.
22:16:09  <MaxtimboMobile> What all do we need in the map for it to be playable?
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