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01:24:37 *** LadyHawk- has joined #openttdcoop 01:28:08 *** LadyHawk has quit IRC 01:28:10 *** LadyHawk- is now known as LadyHawk 01:57:24 *** MaxtimboTab has joined #openttdcoop 01:58:10 <MaxtimboTab> @whoami 01:58:10 <Webster> MaxtimboTab: I don't recognize you. 01:58:57 <MaxtimboTab> @coin 01:58:57 <Webster> MaxtimboTab: heads 02:00:04 <MaxtimboTab> Sxx 02:17:50 *** liq3 has joined #openttdcoop 02:22:16 <MaxtimboTab> !vehicles 02:22:16 <coopserver> MaxtimboTab: Total vehicles per type: Rail: 1500, Road: 0, Water: 0, Air: 0 02:41:38 <Sylf> @stage Finalize 02:41:38 *** Webster changes topic to "Cooperative OpenTTD | PSG298 (r27291) | STAGE: Finalize | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 02:41:41 <Sylf> !save 02:41:42 <coopserver> Saving map... 02:41:43 <coopserver> Map successfully saved to game.sav 02:41:55 <Sylf> !transfer 298 game.sav 02:41:55 <coopserver> Sylf: Attempting to transfer game.sav 02:42:00 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_298_Final.sav 02:42:09 <Sylf> !contentupdate 02:42:09 <coopserver> Sylf: Performing content update 02:42:10 <coopserver> Content server connection established 02:42:14 <Sylf> !contents 02:42:31 <Sylf> !content 02:42:32 <coopserver> Downloading 10 file(s) (1326782 bytes) 02:42:53 <Sylf> !rescan 02:42:53 <coopserver> Sylf: Scanning content directories 02:43:31 <Sylf> !pw 02:43:31 <coopserver> Sylf: tfloat 02:43:36 <coopserver> Content server connection closed 02:43:39 <coopserver> Sylf: Rescan completed 02:43:42 <coopserver> *** Game still paused (connecting clients, number of players) 02:43:46 <coopserver> *** fsck has joined 02:43:47 <coopserver> *** Game still paused (number of players) 02:54:04 <Sylf> !update 02:54:04 <coopserver> Starting update... 02:55:01 <coopserver> Game successfully updated 02:55:02 <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly 02:55:03 <coopserver> Server Shutting down 02:55:04 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 02:55:27 <Sylf> !start 02:55:30 <coopserver> Server is starting 02:55:31 <coopserver> Server is starting... 02:56:12 <Sylf> !apconnect 02:56:12 <coopserver> Connecting... 02:56:13 <coopserver> Connection failed 02:56:27 <Sylf> !apconnect 02:56:27 <coopserver> Connecting... 02:56:29 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27299) 02:56:38 *** Sylf changes topic to "Cooperative OpenTTD | PSG298 (r27299) | STAGE: Finalize | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 03:06:41 *** TimTaab has joined #openttdcoop 03:06:41 *** MaxtimboTab has quit IRC 04:39:59 <TimTaab> !players 04:39:59 <coopserver> TimTaab: The server is empty, noone is connected. Feel free to remedy this situation 04:40:06 <TimTaab> !vehicles 04:40:06 <coopserver> TimTaab: Total vehicles per type: Rail: 1500, Road: 0, Water: 0, Air: 0 04:44:11 *** TimTaab is now known as maxtimboTablet 04:44:20 <maxtimboTablet> Any on? 04:44:34 <Sylf> 'sup? 04:44:51 <maxtimboTablet> What happens during finalize stage? 04:45:01 <Sylf> someone makes the next map 04:45:30 <maxtimboTablet> Do we clean up trains, depots, etc? 04:45:34 <Sylf> no 04:45:40 <Sylf> game's already been archived 04:45:47 <maxtimboTablet> Ah. 04:46:12 <Sylf> someone probably sent some excess trains to some depots 04:46:18 <Sylf> but I didn't clean those up or do anything 04:46:20 <maxtimboTablet> That was my first game. It was fun. What's next? 04:46:28 <Sylf> Dunno. 04:46:42 <maxtimboTablet> Ah I was thinking I should have done it myself. 04:46:42 <Sylf> It's for anyone to decide 04:46:56 <maxtimboTablet> It kind of erked me. 04:47:34 <maxtimboTablet> Well that's cool. But you have to be a part of the inner circle to make a new game? 04:47:41 <Sylf> I want to play a game with Smaller Mines newgrf, and test it thoroughly 04:47:46 <Sylf> nope. 04:48:06 <Sylf> Anyone can make a map, and share the empty .sav file with the inner circle 04:48:43 <maxtimboTablet> I haven't seen that grf. Also, aren't you a member? 04:48:50 <Sylf> yes 04:48:59 <Sylf> and it's the new grf that I'm writing right now 04:49:13 <Sylf> It's in a playable state, but it's not heavily tested yet 04:49:30 <maxtimboTablet> Ha cool. Good stuff. What.... Is it? 04:50:11 <Sylf> It's nothing new, as far as game-play goes. But it is a type of industry replacement set. 04:50:32 <Sylf> The default primary industries can produce up to 2200 or so units of cargo per month, and that's just too much 04:50:41 <Sylf> so I'm capping their production to something much lower 04:51:14 <maxtimboTablet> Makes sense. 04:51:30 <Sylf> Other than the lower max production limit, they should be very similar to the default industries. 04:52:04 <maxtimboTablet> Unless there are many mines next to each other it doesn't make sense for them to produce that much 04:52:35 <maxtimboTablet> I'm surprised that isn't a setting already. 04:53:18 <Sylf> This newgrf is exactly the reason why it's not a setting yet :P If you can do it as a plug-in, no need to hard code it 04:53:51 <maxtimboTablet> Then again, I'm surprised all the time by this game. The most robust, diverse community in a game I've ever seen. 04:54:04 <Sylf> The way this code is written, people can hack it a bit to allow production to go up to something crazy huge like 20000-30000 range, I think. 04:54:34 <Sylf> This code, as in the code for this newgrf 04:55:12 <maxtimboTablet> I wish I knew how to hack anything in this game. I would probably make a crazy amount of hot keys. 04:56:48 <maxtimboTablet> And diagonal bridges and tunnels, and the ability to cross rails at diagonal over streets. 04:57:15 <maxtimboTablet> Ah well. Rant over. Life is. 04:59:04 <maxtimboTablet> Any ideas for the next game? 04:59:23 <maxtimboTablet> Besides the obvious... 04:59:35 <Sylf> make the curved station https://ja.wikipedia.org/wiki/%E5%88%87%E7%9F%B3%E9%A7%85#/media/File:Kiriishi-sta.jpg 04:59:36 <Webster> Title: 切石駅 - Wikipedia (at ja.wikipedia.org) 05:00:55 <Sylf> hmm, next game... 05:01:17 <Sylf> I'm out of ideas, so I was waiting for people to come up with something 05:01:27 <maxtimboTablet> I'm tempted to say snrw. Because it's fascinating. 05:02:04 <Sylf> small mines is great for srnw 05:02:10 <maxtimboTablet> Is your grf all mines, diamond, coal, etc. 05:02:37 <Sylf> not just mines 05:02:52 <Sylf> all mines, oil wells, rigs, plantations, farms, water source 05:03:01 <Sylf> anything that produce anything on its own 05:03:03 <maxtimboTablet> Very smart. 05:03:21 <Sylf> the current version doesn't handle temperate and arctic farms yet 05:03:44 <maxtimboTablet> Desert. Cool. 05:04:37 <maxtimboTablet> What if we did an island map with sectioned off primaries. 05:04:57 <maxtimboTablet> Not island exactly. 05:05:11 <maxtimboTablet> But more like pods. 05:05:44 <Sylf> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_281_-_290#gameid_287 05:05:47 <Sylf> See that game. 05:06:00 <Sylf> We devided a map into 6 areas 05:06:13 <Sylf> That's the pod idea you're thinking about? 05:06:32 <maxtimboTablet> I'll pop onto my computer. 05:07:33 *** MaxtimboTab has joined #openttdcoop 05:07:33 *** maxtimboTablet has quit IRC 05:10:00 *** maxtimbo has joined #openttdcoop 05:10:35 <maxtimbo> Sylf, yeah. like that 05:10:56 <maxtimbo> Except more sectioned off areas 05:13:10 <maxtimbo> Imagine psg 200 with a little less water with the plan of psg 287 05:13:53 <maxtimbo> !pw 05:13:53 <coopserver> maxtimbo: lookup 05:14:34 <maxtimbo> !dl 05:14:34 <coopserver> maxtimbo: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 05:14:35 <coopserver> maxtimbo: http://www.openttd.org/en/download-trunk/r27299 05:14:44 <maxtimbo> !dl lin64 05:14:44 <coopserver> maxtimbo: http://binaries.openttd.org/nightlies/trunk/r27299/openttd-trunk-r27299-linux-generic-amd64.tar.xz 05:15:46 <maxtimbo> !pw 05:15:46 <coopserver> maxtimbo: lookup 05:15:55 <coopserver> *** Game still paused (connecting clients, number of players) 05:15:57 <coopserver> *** maxtimbo has joined 05:15:58 <coopserver> *** Game still paused (number of players) 05:16:52 <coopserver> <maxtimbo> Ugh, so many small things that erk me still in this game 05:18:34 <coopserver> *** maxtimbo has left the game (Leaving) 05:25:29 *** LSky` has joined #openttdcoop 05:28:27 *** maxtimbo has quit IRC 05:44:32 *** liq3 has quit IRC 06:21:38 <Sylf> !contentupdate 06:21:38 <coopserver> Sylf: Performing content update 06:21:39 <coopserver> Content server connection established 06:21:47 <Sylf> !content 06:21:48 <coopserver> Downloading 0 file(s) (0 bytes) 06:22:34 <Sylf> !contentupdate 06:22:34 <coopserver> Sylf: Performing content update 06:22:42 <Sylf> !content 06:22:43 <coopserver> Downloading 6 file(s) (235607 bytes) 06:23:39 <coopserver> Content server connection closed 06:24:21 <Sylf> !rescan 06:24:21 <coopserver> Sylf: Scanning content directories 06:24:55 <coopserver> Sylf: Rescan completed 06:37:23 *** TimTaab has joined #openttdcoop 06:37:23 *** MaxtimboTab has quit IRC 06:56:51 *** Maraxus has joined #openttdcoop 06:56:51 *** ChanServ sets mode: +o Maraxus 07:39:14 *** Progman has joined #openttdcoop 07:51:52 *** cornjuliox2 has joined #openttdcoop 07:58:40 *** cornjuliox has quit IRC 07:58:59 <mari_kiri> !dl source 07:58:59 <coopserver> mari_kiri: http://binaries.openttd.org/nightlies/trunk/r27299/openttd-trunk-r27299-source.tar.xz 08:01:26 *** Maraxus has quit IRC 08:03:23 <mari_kiri> !pw 08:03:23 <coopserver> mari_kiri: effort 08:03:26 <coopserver> *** Game still paused (connecting clients, number of players) 08:03:31 <coopserver> *** mari_kiri has joined 08:03:32 <coopserver> *** Game still paused (number of players) 08:03:33 <coopserver> *** Game unpaused (number of players) 08:04:43 <coopserver> *** mari_kiri has left the game (Leaving) 08:04:44 <coopserver> *** Game paused (number of players) 08:05:06 <mari_kiri> !pw 08:05:06 <coopserver> mari_kiri: effort 08:05:09 <coopserver> *** Game still paused (connecting clients, number of players) 08:05:22 <coopserver> *** mari_kiri has joined 08:05:23 <coopserver> *** Game still paused (number of players) 08:05:24 <coopserver> *** Game unpaused (number of players) 08:05:44 <coopserver> <mari_kiri> Hmm, is it me or is the server a bit choked down now? 08:10:32 <coopserver> <mari_kiri> Welp, there's a jam that's overflowed into the ML and it's not a main station 08:11:08 *** liq3 has joined #openttdcoop 08:13:16 <coopserver> <mari_kiri> Seems someone's just spammed Bondhall Mines with way too many trains 08:30:01 <coopserver> <mari_kiri> Right, who the hell spammed the crap out of stations with trains? 08:35:14 <coopserver> <mari_kiri> Well those train crashes seem to fix it a bit 08:35:29 <coopserver> <mari_kiri> I think that's about 5 trains crashed out 08:35:31 <coopserver> <mari_kiri> now 08:36:01 <coopserver> <mari_kiri> I don't think you need 20 odd trains serving a diamond mine that's not really getting that well fed to be blunt 08:38:54 <coopserver> <mari_kiri> Still got 8 trains serving this station so all good 08:39:51 <coopserver> <mari_kiri> Back to the same place that has an arseload of trans more than it should and it's bogged again 08:41:33 <coopserver> <mari_kiri> There's a slight chance that's fixed now 08:42:24 <coopserver> <mari_kiri> So yeah, if someone can find some NOT ALREADY CLUTTERED stations to add 7 trains to, we'll be back up to 1500 08:42:39 <coopserver> <mari_kiri> 15 was completely unnecessary for this diamond mine 08:44:05 <coopserver> <mari_kiri> Also 32 trains to Bondhall Mines is pretty stupid given such a slow rate 08:47:59 <coopserver> <mari_kiri> Next person to add trains to Bondhall Mines gets One FREE Butter Knife Castration 08:49:55 <coopserver> <mari_kiri> Oh for fuck sakes. 08:50:04 <coopserver> <mari_kiri> Bondhall Transfer has 59 trains. 08:50:33 <coopserver> <mari_kiri> On the plus side at least the oil wells it serves pumps out enough to empty it SOMETIMES 08:53:37 <coopserver> <mari_kiri> But yeah, I'm going to shut this... but Bondhall Mines has too many trains for its output. 08:53:59 <coopserver> *** mari_kiri has left the game (Leaving) 08:53:59 <coopserver> *** Game paused (number of players) 09:02:12 *** Maraxus has joined #openttdcoop 09:02:12 *** ChanServ sets mode: +o Maraxus 09:25:02 *** Hiddenfunstuff has joined #openttdcoop 09:59:45 *** Progman has quit IRC 11:01:11 *** Jam35_ is now known as Jam35 11:35:20 *** Aziroshin has quit IRC 11:36:34 *** Aziroshin has joined #openttdcoop 12:19:26 *** Aziroshin has quit IRC 12:36:04 *** Aziroshin has joined #openttdcoop 12:54:03 *** lol has joined #openttdcoop 12:54:04 <lol> !pw 12:54:04 <coopserver> lol: paquet 12:55:09 <lol> !pw 12:55:09 <coopserver> lol: paquet 12:55:15 <coopserver> *** Game still paused (connecting clients, number of players) 12:55:18 <coopserver> *** lol has joined 12:55:19 <coopserver> *** Game still paused (number of players) 12:55:20 <coopserver> *** Game unpaused (number of players) 12:55:54 *** StarLite has joined #openttdcoop 12:55:54 *** ChanServ sets mode: +o StarLite 12:56:34 <lol> hi 13:07:27 <coopserver> <lol> who deleted a lot of cheater platorms? 13:26:51 <coopserver> *** lol has left the game (Leaving) 13:26:52 <coopserver> *** Game paused (number of players) 13:30:05 *** Aziroshin_ has joined #openttdcoop 13:33:11 *** lol has quit IRC 13:37:26 *** Aziroshin has quit IRC 14:07:45 *** Aziroshin has joined #openttdcoop 14:10:28 *** Aziroshin_ has quit IRC 14:45:03 *** maxtimbo has joined #openttdcoop 14:45:07 <maxtimbo> !pw 14:45:07 <coopserver> maxtimbo: exited 14:45:26 <coopserver> *** Game still paused (connecting clients, number of players) 14:45:28 <coopserver> *** maxtimbo has joined 14:45:29 <coopserver> *** Game still paused (number of players) 14:45:30 <coopserver> *** Game unpaused (number of players) 14:47:30 *** dr_gonzo has joined #openttdcoop 14:48:00 *** dr_gonzo is now known as Guest2274 14:59:14 <coopserver> *** maxtimbo has left the game (general timeout) 14:59:15 <coopserver> *** Game paused (number of players) 14:59:28 <maxtimbo> !pw 14:59:28 <coopserver> maxtimbo: unless 14:59:37 <coopserver> *** Game still paused (connecting clients, number of players) 14:59:41 <coopserver> *** maxtimbo has joined 14:59:42 <coopserver> *** Game still paused (number of players) 14:59:43 <coopserver> *** Game unpaused (number of players) 15:03:16 *** Aziroshin_ has joined #openttdcoop 15:09:04 <Jam35> !dl 15:09:04 <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 15:09:05 <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r27299 15:10:14 <Jam35> !pw 15:10:14 <coopserver> Jam35: unless 15:10:20 <coopserver> *** Game paused (connecting clients) 15:10:22 <coopserver> *** Jam35 has joined 15:10:23 <coopserver> *** Game unpaused (connecting clients) 15:10:36 *** Aziroshin has quit IRC 15:10:50 <coopserver> <Jam35> hi 15:10:58 <coopserver> <maxtimbo> hello 15:17:32 <coopserver> *** Jam35 has joined company #1 15:18:14 <coopserver> <maxtimbo> Sylf has already archived this game... 15:18:34 <coopserver> <Jam35> yes ty 15:18:47 <coopserver> <maxtimbo> I'm deleting excessive trains 15:19:01 <coopserver> *** Jam35 has joined spectators 15:19:27 <coopserver> <Jam35> ok but it won't be saved 15:19:49 <coopserver> <maxtimbo> I know. :( 15:19:52 <Sylf> we can re-archive it 15:20:18 <coopserver> <maxtimbo> It's annoying to see something like 90 trains for a primary 15:20:40 <Sylf> if there are quick fixes you want and can make, go ahead and make them 15:20:52 <coopserver> <maxtimbo> diggity down 15:26:00 <coopserver> <Jam35> I see a couple of things, but they won't be quick 15:26:12 <coopserver> <Jam35> not the worst as is 15:28:54 <coopserver> <maxtimbo> Is there a way to get a list of depots? 15:31:45 <Jam35> not afaik 15:41:55 *** liq3 has quit IRC 15:43:33 <coopserver> <maxtimbo> I have freed up a lot of trains if you want to add some to primaries that don't have enough. may be difficult 15:45:54 <Sylf> train max isn't an issue for him 15:46:02 <Sylf> He can raise the limit if he wants :D 15:46:30 <Sylf> !dl 15:46:31 <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 15:46:32 <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r27299 15:46:56 <coopserver> <maxtimbo> oh train limit isn't my issue either. It's balancing primaries. 15:47:16 <Sylf> !pw 15:47:17 <coopserver> Sylf: addref 15:47:18 <coopserver> <maxtimbo> some stations have 50+ trains while others have just 1 15:47:22 <coopserver> *** Game paused (connecting clients) 15:47:25 <coopserver> *** fsck has joined 15:47:26 <coopserver> *** Game unpaused (connecting clients) 15:47:39 <coopserver> *** fsck has changed his/her name to Sylf 15:48:02 <coopserver> <Sylf> I'm less concerned with that kind of balance 15:48:28 <coopserver> *** Sylf has joined company #1 15:48:35 <coopserver> *** Sylf has joined spectators 15:49:23 <coopserver> <maxtimbo> I dig it. I'm quite as good at this game yet, so I'm trying to fix things that I can. 15:50:03 <coopserver> <Sylf> I'm actually worried that if we add trains where the rest of the area can't handle the traffic, we'll have bigger problems to fix 15:52:08 *** ChrisB has joined #openttdcoop 15:52:41 *** Guest2274 has quit IRC 15:54:00 *** ChrisB has quit IRC 16:04:54 <coopserver> <maxtimbo> ok I'm done 16:05:03 <coopserver> *** maxtimbo has left the game (Leaving) 16:05:04 <coopserver> *** Game paused (number of players) 16:06:19 <coopserver> <Sylf> maxtimbo, you have some strange use of presignals 16:06:46 <maxtimbo> how so? 16:07:03 <maxtimbo> I thought I had a grasp on them :-\ 16:07:25 <coopserver> <Sylf> it may not be you 16:07:38 <coopserver> <Sylf> but I see presignals at splits, not at balancers 16:07:45 <maxtimbo> !pw 16:07:45 <coopserver> maxtimbo: method 16:07:46 <coopserver> <Sylf> I mean 16:07:51 <coopserver> *** Game still paused (connecting clients, number of players) 16:07:53 <coopserver> <Sylf> At splits that are not balancers 16:07:54 <coopserver> *** maxtimbo has joined 16:07:55 <coopserver> *** Game still paused (number of players) 16:08:35 <coopserver> *** Sylf has joined company #1 16:08:36 <coopserver> *** Game unpaused (number of players) 16:08:51 <coopserver> <Sylf> I'm going to place !presignals signs 16:08:57 <coopserver> <maxtimbo> ok 16:09:33 <coopserver> <maxtimbo> That is my work. 16:10:13 <coopserver> <maxtimbo> I always thought they needed to be at splits like that 16:10:46 <coopserver> <Sylf> You only want presignals where you want trains to wait in front of splits 16:10:53 <coopserver> <Sylf> at those places, we don't care 16:11:00 <coopserver> <maxtimbo> right 16:11:10 <coopserver> <Sylf> trains will choose the only path they can take to reach the destination 16:11:35 <coopserver> *** maxtimbo has joined company #1 16:11:54 <coopserver> *** maxtimbo has joined spectators 16:13:01 <coopserver> <maxtimbo> So, splits like ML bridge/tunnels or station entry I would use presignals 16:13:28 <coopserver> <maxtimbo> But splits where the train will already go one way or the other it is pointless 16:13:35 <coopserver> <Sylf> the double bridges on ML doesn't matter really. 16:13:45 <coopserver> <Sylf> The splits at hubs do matter 16:14:13 <coopserver> <maxtimbo> huh... I always thought the ML bridge did... 16:14:38 <coopserver> <Sylf> it's very common, and some other members may argue against me on that 16:15:03 <coopserver> <Sylf> anyway. 16:15:07 <coopserver> <Sylf> archive. new game. 16:15:11 <coopserver> <maxtimbo> cool 16:15:18 <Sylf> !save 16:15:18 <coopserver> *** maxtimbo has left the game (Leaving) 16:15:19 <coopserver> Saving map... 16:15:20 <coopserver> Map successfully saved to game.sav 16:16:19 <Sylf> !transfer 298 game.sav 16:16:19 <coopserver> Sylf: Attempting to transfer game.sav 16:16:20 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_298_Final.sav 16:43:12 <maxtimbo> Sylf, I would like to one day be a member. The third step says I should join the wiki. Is it presumptuous to ask now? 17:05:39 <Jam35> I'm not too sure which members can give you an account 17:05:53 <Jam35> planetmaker and ^Spike^ probably 17:05:58 <Jam35> and some others 17:08:42 <maxtimbo> should I pm them? 17:09:32 *** StarLite has quit IRC 17:17:12 *** maxtimbo has quit IRC 17:17:30 <Sylf> That guide to membership is outdated 17:17:53 <Sylf> Just play many games and show what you're made of 17:37:04 *** MaxtimboMobile has joined #openttdcoop 17:39:12 <Hiddenfunstuff> when is a new game starting? 17:41:45 <Sylf> When someone creates a new map 17:42:05 <Sylf> Someone! Anyone! Give us a map! 17:44:41 *** MaxtimboMobile has quit IRC 17:44:55 *** MaxtimboMobile has joined #openttdcoop 18:08:38 *** MaxtimboMobile has quit IRC 18:11:16 *** wicope has joined #openttdcoop 18:13:07 <Jam35> !contentupdate 18:13:24 *** ChanServ sets mode: +o Jam35 18:13:26 <Jam35> !contentupdate 18:13:26 <coopserver> Jam35: Performing content update 18:13:27 <coopserver> Content server connection established 18:13:49 <Jam35> !content 18:13:50 <coopserver> Downloading 0 file(s) (0 bytes) 18:14:32 <coopserver> Content server connection closed 18:14:51 <Jam35> too soon? 18:14:56 <Jam35> !contentupdate 18:14:56 <coopserver> Jam35: Performing content update 18:14:57 <coopserver> Content server connection established 18:15:59 <coopserver> Content server connection closed 18:16:06 <Jam35> !content 18:16:07 <coopserver> Downloading 0 file(s) (0 bytes) 18:16:12 <Jam35> k 18:43:46 *** maxtimbo has joined #openttdcoop 18:44:31 <maxtimbo> !pw 18:44:31 <coopserver> maxtimbo: vector 18:44:45 <coopserver> *** Game paused (connecting clients) 18:44:54 <coopserver> *** maxtimbo has joined 18:44:55 <coopserver> *** Game unpaused (connecting clients) 18:45:01 <coopserver> *** maxtimbo has left the game (Leaving) 18:50:44 <Sylf> !contentupdate 18:50:44 <coopserver> Sylf: Performing content update 18:50:45 <coopserver> Content server connection established 18:50:54 <Sylf> !content 18:50:55 <coopserver> Downloading 1 file(s) (9559 bytes) 18:51:31 <Sylf> !rescan 18:51:31 <coopserver> Sylf: Scanning content directories 18:52:15 <coopserver> Content server connection closed 18:52:19 <coopserver> Sylf: Rescan completed 18:52:35 <coopserver> *** Jam35 has left the game (general timeout) 18:52:37 <coopserver> *** Sylf has left the game (general timeout) 18:52:38 <coopserver> *** Game paused (number of players) 19:09:07 <maxtimbo> I have a hieghtmap 19:09:25 <maxtimbo> to whom do I send it? 19:14:50 <maxtimbo> Well I have to go to work. So i'm just going to drop this here 19:14:51 <maxtimbo> https://mega.co.nz/#!Ak9kTAiY!d88XKYxsGSMTjzyjr0hJVNfi_9LxosOgzBlv1DYCzSs 19:14:52 <Webster> Title: MEGA (at mega.co.nz) 19:14:56 <maxtimbo> !vehicles 19:14:56 <coopserver> maxtimbo: Total vehicles per type: Rail: 1345, Road: 0, Water: 0, Air: 0 19:23:50 *** maxtimbo has quit IRC 19:38:47 <tyteen4a03> !pw 19:38:47 <coopserver> tyteen4a03: remote 19:39:01 <tyteen4a03> !dl osx 19:39:01 <coopserver> tyteen4a03: http://binaries.openttd.org/nightlies/trunk/r27299/openttd-trunk-r27299-macosx-universal.zip 19:39:38 <tyteen4a03> !pw 19:39:38 <coopserver> tyteen4a03: remote 19:39:42 <coopserver> *** Game still paused (connecting clients, number of players) 19:39:49 <coopserver> *** tyteen4a03 has joined 19:39:50 <coopserver> *** Game still paused (number of players) 19:39:51 <coopserver> *** Game unpaused (number of players) 20:14:13 <coopserver> *** tyteen4a03 has left the game (Leaving) 20:14:14 <coopserver> *** Game paused (number of players) 21:06:09 *** Maraxus has quit IRC 21:10:38 *** bootmii has joined #openttdcoop 21:10:43 <bootmii> !dl 21:10:43 <coopserver> bootmii: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 21:10:44 <coopserver> bootmii: http://www.openttd.org/en/download-trunk/r27299 21:10:48 <bootmii> !dl win32 21:10:48 <coopserver> bootmii: http://binaries.openttd.org/nightlies/trunk/r27299/openttd-trunk-r27299-windows-win32.zip 21:15:28 <bootmii> !ip 21:15:28 <coopserver> bootmii: publicserver-new.openttdcoop.org:3983 21:15:39 <bootmii> !pw 21:15:39 <coopserver> bootmii: merges 21:15:45 <coopserver> *** Game still paused (connecting clients, number of players) 21:16:07 <bootmii> I know you play from 11 to 6 21:16:09 <coopserver> *** bootmii has joined 21:16:10 <coopserver> *** Game still paused (number of players) 21:16:11 <coopserver> *** Game unpaused (number of players) 21:16:11 <bootmii> So how about this 21:16:53 <bootmii> how about we restart 21:17:21 <coopserver> *** bootmii has left the game (general timeout) 21:17:22 <coopserver> *** Game paused (number of players) 21:17:39 <bootmii> !pw 21:17:39 <coopserver> bootmii: merges 21:17:48 <coopserver> *** Game still paused (connecting clients, number of players) 21:17:55 <coopserver> *** bootmii has joined 21:17:56 <coopserver> *** Game still paused (number of players) 21:17:57 <coopserver> *** Game unpaused (number of players) 21:21:54 <coopserver> *** bootmii has left the game (general timeout) 21:21:55 <coopserver> *** Game paused (number of players) 21:22:18 <bootmii> how about we start over 21:46:44 *** Progman has joined #openttdcoop 21:48:17 <Jam35> The game is archived and I have a WIP map unless someone else loads one first 21:48:36 <Jam35> that will be tomorrow for me though, now 11pm 22:06:34 <bootmii> where are you from?\ 22:06:41 <bootmii> i'm pacific daylight time 22:10:14 *** Jam35 is now known as Jam35_ 22:11:36 *** MaxtimboMobile has joined #openttdcoop 22:12:09 <MaxtimboMobile> Jam, I posted a height map earlier. 22:12:28 <MaxtimboMobile> You can see it in the log. 22:12:48 <MaxtimboMobile> It's a 1024^2 map. 22:16:09 <MaxtimboMobile> What all do we need in the map for it to be playable? 22:20:16 *** MaxtimboMobile has quit IRC 22:22:50 *** MaxtimboMobile has joined #openttdcoop 22:23:26 *** MaxtimboMobile has quit IRC 22:23:36 *** Progman has quit IRC 22:28:05 *** Hiddenfunstuff has quit IRC 23:20:29 *** wicope has quit IRC 23:26:49 *** LSky` has quit IRC