Log for #openttdcoop on 22nd June 2015:
Times are UTC Toggle Colours
00:05:25  <coopserver> *** Saladan0 has left the game (Leaving)
00:05:26  <coopserver> *** Game paused (number of players)
01:11:31  <Sylf> eh
01:11:35  * Sylf flattered
01:11:56  <Saladan0> Haha, actually im pretty sure you were pretty pissed off
01:12:04  <Saladan0> The noobie ruining everything
01:12:35  <Sylf> mustn't have been bad at all if I was
01:12:47  <Sylf> I remember you, but not in negative way
01:13:23  <Saladan0> Well, I have a new job that has pretty long hours, but id like to hop back on and try again when I can
01:13:27  <Saladan0> this game can be so satisfying
01:15:32  <Sylf> !pw
01:15:32  <coopserver> Sylf: simple
01:15:44  <coopserver> *** Game still paused (connecting clients, number of players)
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01:16:27  <coopserver> <Sylf> XD  Did Jam use the scenario signs for "Stage:Planning"?
01:16:34  <coopserver> <Sylf> We can't edit that sign easily
01:19:13  <Saladan0> Think we will get to the building stage today?
01:19:19  <Saladan0> Or is that later this week?
01:19:20  <coopserver> <Sylf> no
01:19:23  <coopserver> <Sylf> later
01:20:04  <coopserver> <Sylf> someone said he/she wanted to see SRNW...  I think I'll submit an srnw plan later
01:21:14  <coopserver> *** Sylf has joined company #1
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01:35:19  <coopserver> *** Sylf has left the game (Leaving)
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02:17:42  *** bootmii has joined #openttdcoop
02:18:39  <bootmii> !pw
02:18:39  <coopserver> bootmii: french
02:19:37  <bootmii> hello?
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02:21:56  <bootmii_> hi liq3
02:22:05  <bootmii_> !pw
02:22:05  <coopserver> bootmii_: tricks
02:22:12  <coopserver> *** Game still paused (connecting clients, number of players)
02:22:45  <coopserver> *** Game still paused (number of players)
02:23:40  <bootmii_> !pw
02:23:40  <coopserver> bootmii_: tricks
02:23:50  <coopserver> *** Game still paused (connecting clients, number of players)
02:24:23  <coopserver> *** Game still paused (number of players)
02:24:34  <bootmii_> !pw
02:24:34  <coopserver> bootmii_: tricks
02:24:43  <coopserver> *** Game still paused (connecting clients, number of players)
02:25:15  <coopserver> *** Game still paused (number of players)
02:25:34  <bootmii_> !pw
02:25:34  <coopserver> bootmii_: tricks
02:25:40  <coopserver> *** Game still paused (connecting clients, number of players)
02:26:13  <coopserver> *** Game still paused (number of players)
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02:27:06  <coopserver> *** Game still paused (number of players)
02:27:38  *** bootmii has quit IRC
02:27:40  <bootmii_> !pw
02:27:40  <coopserver> bootmii_: points
02:27:49  <coopserver> *** Game still paused (connecting clients, number of players)
02:28:10  <coopserver> *** bootmii has joined
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02:28:42  <bootmii_> we're still planning?
02:30:10  <bootmii_> I came around to Jam35's plan after making a halfassed one of my own
02:31:07  <bootmii_> so yeah
02:31:12  <bootmii_> where is everyone?
02:31:50  <bootmii_> if you
02:31:56  <bootmii_> re not afk please anser
02:35:02  <bootmii_> There's only one oilfield on the whole map, oil is NOT going to be playable here
02:36:06  <bootmii_> I'm sorry the oil reliance just kills it for me
02:36:24  <bootmii_> i'm joining sylf's camp now, i kinda owe him one anyway
02:42:12  <bootmii_> there. i set up a votesystem
02:46:30  <coopserver> *** bootmii has left the game (Leaving)
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02:57:49  *** maxtimbo has joined #openttdcoop
02:58:15  <maxtimbo> !players
02:58:15  <coopserver> maxtimbo: The server is empty, noone is connected. Feel free to remedy this situation
02:59:04  <maxtimbo> !pw
02:59:04  <coopserver> maxtimbo: dotted
02:59:09  <coopserver> *** Game still paused (connecting clients, number of players)
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03:00:32  <coopserver> *** maxtimbo has joined company #1
03:00:33  <coopserver> *** Game unpaused (number of players)
03:08:47  <mari_kiri> Ooh, new game
03:10:31  <mari_kiri> !server
03:10:31  <coopserver> mari_kiri:
03:10:40  <mari_kiri> !ip
03:10:40  <coopserver> mari_kiri:
03:10:52  <bootmii_> !pw
03:10:52  <coopserver> bootmii_: solved
03:11:53  <mari_kiri> !pw
03:11:53  <coopserver> mari_kiri: pngapi
03:11:57  <coopserver> *** Game paused (connecting clients)
03:12:01  <coopserver> *** mari_kiri has joined
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03:13:07  <coopserver> <mari_kiri> Just got to empty a dishwasher
03:14:17  <coopserver> <mari_kiri> There is a lot of: gold, wood, wheat
03:14:30  <coopserver> <mari_kiri> Oh and coal and livestock
03:14:32  <coopserver> <maxtimbo> lost of stuff everywhere
03:14:40  <coopserver> <maxtimbo> Got a plan in mind?
03:14:41  <coopserver> <mari_kiri> Apparently very little oil judging by the scrollback
03:14:52  <coopserver> <mari_kiri> Probably not wise of me to whip up the plans
03:15:09  <coopserver> <mari_kiri> Step one of my personal plan though is sort out this dishwasher
03:15:15  <coopserver> *** mari_kiri has joined spectators
03:15:16  <coopserver> <maxtimbo> Eh, what's the worst that could happen?
03:16:01  <coopserver> <mari_kiri> Spaghetti mainline clogged up by useless terminus stations with an arseload of trains
03:18:22  <Sylf> we'll end up funding more industries as needed
03:18:31  <Sylf> not having enough oil wells isn't a concern
03:19:02  <coopserver> <maxtimbo> I submit my plan
03:19:11  <coopserver> <maxtimbo> idea...
03:20:25  <coopserver> *** maxtimbo has joined spectators
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03:23:13  <maxtimbo> If my plan wins, do I have to build the, I guess you would call it, rough draft?
03:23:21  <coopserver> <mari_kiri> Back
03:23:33  <Sylf> not necessarily
03:23:47  <coopserver> <mari_kiri> Found Jam's plan, looks interesting
03:24:46  <maxtimbo> Yeah, I'm pretty torn between all the plans posted.
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03:25:18  <coopserver> <mari_kiri> "service subsity offered" "paused"
03:25:20  <coopserver> <mari_kiri> Wat
03:25:40  <Sylf> !pw
03:25:40  <coopserver> Sylf: begins
03:25:55  <coopserver> *** Game still paused (connecting clients, number of players)
03:25:58  <coopserver> *** Sylf has joined
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03:27:53  <coopserver> <Sylf> If you do 5 SRNW like that, I see a problem
03:28:12  <coopserver> <Sylf> Gold and Coal don't produce secondary cargo
03:28:33  <coopserver> <Sylf> Wood produce paper, which will somehow need to be turned into goods before taken to city
03:28:35  <coopserver> <maxtimbo> Make transfer stations to bring to pax
03:28:55  <coopserver> <Sylf> and that last leg - goods and food to city - won't be srnw
03:29:11  <coopserver> <Sylf> and food takes 2 inputs, livestocks and wheat, so the balance is off
03:29:40  <coopserver> <Sylf> better split them to wheat and livestocks cells
03:30:00  <coopserver> *** maxtimbo has joined company #1
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03:35:18  <coopserver> <maxtimbo> Might be a little intense for this small map
03:35:39  <coopserver> <Sylf> this is the biggest map size that coop will ever play
03:36:15  <coopserver> <maxtimbo> really? I've downloaded archived games that were pretty big...
03:36:16  <coopserver> <Sylf> anything bigger gets too cpu intensive
03:36:25  <coopserver> <maxtimbo> maybe they just felt big
03:36:39  <coopserver> <Sylf> there were 1024x1024 maps in the past
03:36:50  <coopserver> <Sylf> but we didn't put 1000+ trains on one map back then
03:37:13  <coopserver> <Sylf> nowadays we can see 2000-3000 trains on maps this size
03:37:24  <coopserver> <maxtimbo> any SNRW would be 1000+ trains for sure
03:38:43  <coopserver> <Sylf> BTW, if you set a TL, CL is never bigger than TL
03:39:03  <coopserver> <maxtimbo> ah.
03:39:16  <coopserver> <Sylf> CL that is shorter than TL are only set when the trains are slow enough that they can take short curves without slowing down
03:39:17  <coopserver> <maxtimbo> thought it was TL + .5 min
03:39:42  <coopserver> *** Sylf has joined company #1
03:44:32  <coopserver> <Sylf> what would the epicenter look like?
03:44:45  <coopserver> <Sylf> will pax and cargo trains share the rails?
03:45:14  <coopserver> <Sylf> will there be 1 food plant?
03:45:18  <coopserver> <maxtimbo> Probably 4 to 5 small towns combined
03:46:51  <coopserver> <Sylf> if we want an actual pax network, we'll want more than 4-5 towns
03:47:09  <coopserver> <Sylf> or else they'l become 1 big town that'll basically have local pax network
03:47:45  <coopserver> <Sylf> maybe not.  I dunno.
03:48:20  <coopserver> <maxtimbo> it's an idea
03:48:35  <coopserver> <maxtimbo> just throwing stuff at the wall to see what might stick
03:48:42  <coopserver> <Sylf> for a plan like that, you will need to draw the rough draft lines of networks and borders
03:49:12  <coopserver> <maxtimbo> I'll try it in a private game
03:49:17  <coopserver> <Sylf> Do specify which trains to use
03:49:34  <coopserver> <maxtimbo> Bring it when I have something more solid
03:49:42  <coopserver> <Sylf> NO!
03:49:50  <coopserver> <Sylf> you really should have left it there
03:50:01  <coopserver> <Sylf> you'll never learn unless you take the criticisms
03:50:37  <coopserver> <maxtimbo> but i don't have answers to your questions...
03:50:42  <coopserver> <Sylf> :P
03:50:59  <coopserver> <maxtimbo> And it isn't likely I could draw a solid rough draft
03:51:02  <coopserver> <mari_kiri> I'd put the rails back in just so others can see at least the somewhat revised version
03:51:09  <coopserver> <Sylf> Having to answer them teaches you what sort of details that needs to go into plans :)
03:54:01  <coopserver> <maxtimbo> sorry. I didn't mean to act so butt hurt
03:58:28  <coopserver> <maxtimbo> I've never built a successful PAX/ICE
03:58:55  <coopserver> <maxtimbo> I've no idea what a successful one would look like
03:58:57  <coopserver> <Sylf> ICE is actually stupidly easy.  You'll see.  It's the local SBahn that's not easy.
03:59:24  <coopserver> <mari_kiri> I *think* I've done PAX/ICE on Simutrans although by road rather than train
03:59:40  <coopserver> <Sylf> Meh.  Even the entire coop game can fail.
04:00:19  <coopserver> <Sylf> When my Valentines Day "Love is in the air" game plan failed face flat on the ground... that was </3
04:00:20  <coopserver> <maxtimbo> I'm always afraid of stepping on a cities toes to where it doesn't grow anymore
04:00:39  <coopserver> <maxtimbo> What game is that?
04:01:00  <coopserver> <Sylf> it's a toyland game with Heart-shape hub screen shot
04:01:05  <coopserver> <maxtimbo> I felt like the PAX game a couple of games ago was pretty rough looking
04:01:41  <coopserver> <Sylf> it wasn't bad
04:02:07  <coopserver> <Sylf> it's just that shift-main-line started breaking at such high speed
04:03:05  <coopserver> <Sylf> that's the zoomed-in view?
04:03:09  <coopserver> <maxtimbo> yeah
04:03:54  <coopserver> <maxtimbo> really, only four secondaries feed to houses, right?
04:04:32  <coopserver> <Sylf> towns accept goods, food, mail, pax and gold
04:04:48  <coopserver> <Sylf> goods come from wood and oil
04:05:00  <coopserver> <Sylf> food comes from livestocks and wheat
04:05:04  <coopserver> <Sylf> if that 's what you mean
04:05:13  <coopserver> <maxtimbo> right right
04:05:29  <coopserver> <maxtimbo> I never think about mail
04:09:26  <coopserver> <Sylf> use waypoint to mimic stations if you need to
04:09:46  <coopserver> <maxtimbo> I hate dealing with cities
04:13:25  <coopserver> <maxtimbo> Oh crap I need to do a quiz
04:13:35  <coopserver> *** maxtimbo has joined spectators
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04:13:45  <coopserver> *** Game paused (number of players)
04:13:46  <coopserver> <maxtimbo> I'll be back in a bit
04:13:55  <coopserver> *** maxtimbo has left the game (Leaving)
04:14:02  <coopserver> <Sylf> I'll check in tomorrow then
04:14:10  <coopserver> *** Sylf has left the game (Leaving)
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04:15:21  <maxtimbo> Fuuuuuu I missed it
04:16:22  <maxtimbo> !pw
04:16:22  <coopserver> maxtimbo: nested
04:16:27  <coopserver> *** Game still paused (connecting clients, number of players)
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04:22:36  <bootmii> !pw
04:22:36  <coopserver> bootmii: deemed
04:22:44  <coopserver> *** Game paused (connecting clients)
04:22:58  <bootmii> hey max
04:23:06  <coopserver> *** bootmii has joined
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04:23:12  <coopserver> <maxtimbo> sup
04:26:00  <coopserver> <maxtimbo> Why?
04:26:08  <coopserver> <maxtimbo> What are you doing?
04:26:18  <coopserver> <bootmii> only one oil well on the whole map
04:26:29  <coopserver> <maxtimbo> Doesn't matter
04:26:38  <coopserver> <maxtimbo> We can easily fund oil wells
04:27:04  <coopserver> <bootmii> okay then
04:28:09  <coopserver> <bootmii> yeah
04:28:22  <coopserver> <bootmii> wood is a VERY long chain in this climate
04:28:24  <coopserver> <bootmii> BUT
04:28:29  <coopserver> <bootmii> it'll be fine
04:28:58  <coopserver> <bootmii> we can prospect oil all over the place
04:31:23  <coopserver> <bootmii> i vote maxtimbo
04:32:03  <Sylf> please don't place "vote here" type of signs randomly
04:32:10  <coopserver> <bootmii> alright
04:32:19  <coopserver> <bootmii> how do we vote then?
04:32:25  <Sylf> members will place a voting booth
04:32:35  <coopserver> <bootmii> ok
04:33:16  <coopserver> <bootmii> maxtimbo: tl/cl?
04:33:33  <Sylf> train length/curve length
04:33:58  <coopserver> <maxtimbo> I don't have CL indicated. But TL is
04:34:27  <Sylf> Oh, did you delete the TL signs?
04:34:35  <coopserver> <bootmii> no
04:34:41  <coopserver> <maxtimbo> No they're still up
04:34:42  <coopserver> <bootmii> but what curve length
04:35:14  <Sylf> actually, curve length is determined by trains' max speed
04:35:23  <Sylf> so do pick what trains will be used
04:36:06  <coopserver> <maxtimbo> Slower train = tighter CL and faster = TL, basically?
04:36:24  <Sylf> yup
04:40:57  <Sylf> sorry maxtimbo, your plan might be broken because of a bug in the newgrf
04:41:22  <Sylf> all the livestock farms will die off
04:41:51  <coopserver> <maxtimbo> Not a big deal
04:42:23  <coopserver> <maxtimbo> I'm hashing this out now and I will screenshot it and play it in a private game to test it anyway
04:44:58  <coopserver> <maxtimbo> Do you think a train that is powered by uranium with food as cargo is a bad idea?
04:45:16  <coopserver> <maxtimbo> I think the people may all get sick...
04:46:29  <Sylf> :P
04:46:45  <Sylf> But Duke NUT'em is always a good choice
04:47:33  <coopserver> <maxtimbo> I've been trying to draw a 3d model of it but my laptop keeps crashing
04:47:51  <coopserver> <maxtimbo> Need to get a new PC ....
04:48:10  <coopserver> <maxtimbo> one day o_0
04:51:55  <Sylf> !contentupdate
04:51:56  <coopserver> Sylf: Performing content update
04:51:57  <coopserver> Content server connection established
04:52:03  <Sylf> !content
04:52:04  <coopserver> Downloading 1 file(s) (9679 bytes)
04:52:14  <Sylf> !players
04:52:14  <coopserver> Sylf: Client 88 (Orange) is maxtimbo, in company 1 (PSG #299)
04:52:15  <coopserver> Sylf: Client 90 (Orange) is bootmii, in company 1 (PSG #299)
04:53:04  <coopserver> Content server connection closed
04:53:10  <coopserver> <maxtimbo> Ok. I think that will do
04:53:13  <coopserver> *** maxtimbo has joined spectators
04:53:16  <Sylf> !save
04:53:17  <coopserver> Saving map...
04:53:18  <coopserver> Map successfully saved to game.sav
04:53:23  <Sylf> !rescan
04:53:23  <coopserver> Sylf: Scanning content directories
04:53:44  <bootmii> huh?
04:54:01  <coopserver> *** maxtimbo has left the game (Leaving)
04:54:07  <coopserver> Sylf: Rescan completed
04:54:24  <coopserver> *** bootmii has left the game (general timeout)
04:54:25  <coopserver> *** Game paused (number of players)
04:54:33  <bootmii> !pw
04:54:33  <coopserver> bootmii: slowly
04:54:41  <coopserver> *** Game still paused (connecting clients, number of players)
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04:55:35  <coopserver> *** maxtimbo has left the game (Leaving)
04:55:41  <bootmii> Nooooo!
04:55:56  <Sylf> !rcon pwd
04:55:57  <coopserver> /home/openttd/svn-publicserver/server/save/uploads/
04:56:01  <Sylf> !rcon cd ..
04:56:06  <Sylf> !rcon load 1
04:56:07  <coopserver> 1: Not a savegame.
04:56:13  <Sylf> !pw
04:56:13  <coopserver> Sylf: slowly
04:56:14  <maxtimbo> I took my screenshots
04:56:16  <Sylf> !rcon ls
04:56:17  <coopserver> 0) .. (Parent directory)
04:56:18  <coopserver> 1) autosave/ (Directory)
04:56:19  <coopserver> 2) uploads/ (Directory)
04:56:20  <coopserver> 3) PSG299Restart.sav
04:56:21  <coopserver> 4) desyncstart.sav
04:56:22  <coopserver> Sylf: You have 5 more messages. Type !less to view them
04:56:24  <Sylf> !rcon load 3
04:56:25  <coopserver> Starting new game
04:56:27  <coopserver> *** bootmii has left the game (connection lost)
04:56:28  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27299)
04:56:29  <coopserver> *** Game paused (number of players)
04:56:42  <Sylf> !pw
04:56:42  <coopserver> Sylf: arrows
04:56:45  <bootmii> !pw
04:56:45  <coopserver> bootmii: arrows
04:56:55  <Sylf> !pw
04:56:55  <coopserver> Sylf: refund
04:57:02  <coopserver> *** Game still paused (connecting clients, number of players)
04:57:05  <coopserver> *** Sylf has joined
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04:57:17  <bootmii> !pw
04:57:17  <coopserver> bootmii: refund
04:57:22  <coopserver> *** Game still paused (connecting clients, number of players)
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04:57:40  <bootmii> so yeah
04:57:49  <coopserver> *** Game paused (connecting clients)
04:57:50  <bootmii> when do we get to vote?
04:57:51  <coopserver> *** maxtimbo has joined
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04:57:57  <bootmii> hey everyone
04:58:48  <maxtimbo> So, did you update grfs just now?
04:58:54  <coopserver> <Sylf> yes
04:59:20  <coopserver> *** Sylf has left the game (Leaving)
04:59:26  <bootmii> ok
04:59:32  <bootmii> so how about this
04:59:35  <Sylf> ok, at least one other critical bug is fixed
04:59:41  <bootmii> we have 3 plans
04:59:51  <bootmii> can we vote on them yet?
05:00:03  <Sylf> when a voting booth is created.
05:00:04  <coopserver> <maxtimbo> calm down bootmii
05:00:14  <Sylf> just wait for one.
05:00:19  <Sylf> I'm heading out now though
05:00:26  <maxtimbo> later
05:00:38  <coopserver> *** bootmii has left the game (Leaving)
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05:02:55  <Sylf> !pw
05:02:55  <coopserver> Sylf: refund
05:02:59  <Sylf> one change of plan...
05:03:04  <coopserver> *** Game still paused (connecting clients, number of players)
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05:03:15  <coopserver> *** Sylf has joined company #1
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05:03:37  <V453000> XD
05:04:02  <coopserver> *** Sylf has left the game (Leaving)
05:04:03  <coopserver> *** Game paused (number of players)
05:04:14  <Sylf> ok, plan updated :P
05:04:25  <V453000> hyhy
05:04:30  <maxtimbo> hello\
05:04:33  <V453000> !dl win64
05:04:33  <coopserver> V453000:
05:05:47  <maxtimbo> !pw
05:05:47  <coopserver> maxtimbo: refund
05:06:09  <maxtimbo> !pw
05:06:09  <coopserver> maxtimbo: ingame
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05:11:49  <Sylf> meh.  that latest edit of the plan is still bad.  I'll update it tomorrow
05:12:22  <V453000> !pw
05:12:22  <coopserver> V453000: volume
05:13:18  <V453000> volume
05:13:19  <V453000> asdf
05:13:22  <coopserver> *** Game still paused (connecting clients, number of players)
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05:13:30  <coopserver> <V453000> y000
05:14:00  <coopserver> <V453000> TRTL
05:14:28  <mari_kiri> Ohai
05:14:55  <V453000> hy
05:15:13  <maxtimbo> !pw
05:15:13  <coopserver> maxtimbo: volume
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05:15:33  <coopserver> <maxtimbo> hello
05:15:36  <coopserver> <V453000> hi
05:16:14  <coopserver> <V453000> honestly, your plan is very complicated
05:16:23  <coopserver> <V453000> just orientating in it is hard quest
05:16:25  <coopserver> <maxtimbo> I know o_0
05:17:03  <coopserver> <maxtimbo> Sylf and I were talking about it. Too much could go wrong
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05:17:17  <coopserver> <V453000> kind of :)
05:17:21  <coopserver> <maxtimbo> I just hashed it out anyway
05:18:39  <coopserver> <maxtimbo> I like Jam's plan better.
05:18:51  <coopserver> <maxtimbo> But I thought I might throw an idea up
05:19:03  <coopserver> <maxtimbo> Just to get involved
05:20:08  <coopserver> <V453000> both are nice :)
05:20:49  <coopserver> <maxtimbo> I'm going to play with this idea of mine in a private game and refine it there
05:22:12  <coopserver> <V453000> the biggest problem is that you generally cannot just tell one kind of primaries to be born around your e.g. wheat srnw ring
05:22:24  <coopserver> <V453000> so you would have to do a lot of travelling from that
05:23:27  <coopserver> <maxtimbo> I would use the funding of industries a lot
05:23:46  <coopserver> <V453000> second, using various kinds of trains should have a reason in my opinion, here peopole would just get furhter confused
05:24:10  <coopserver> <V453000> industry funding works but is kind of a weird solution :)
05:24:24  <coopserver> <V453000> especially with the newgrf smaller mines, you need more of them :)
05:25:03  <coopserver> <maxtimbo> I chose the trains cause I fidured they look cool...
05:25:09  <coopserver> <V453000> and most people would probably find it awkward because the network is suddenly more artificial, with normal SLs it feels more "natural"
05:25:13  <coopserver> <V453000> sure
05:25:26  <coopserver> <V453000> I would just pick ie one for primaries, one for goods, one for passengers
05:25:30  <coopserver> <V453000> one for each cargo is insane
05:25:47  <coopserver> <V453000> if I want nice train variety, I just write there "engine choice up to builder"
05:25:58  <coopserver> <maxtimbo> oh cool
05:26:04  <coopserver> <V453000> people like that, it brings some nice options, and it is simple to "obey"
05:26:08  <coopserver> <maxtimbo> I'll keep that in mind
05:26:16  <coopserver> <V453000> if people choose poorly, you just tell them on the fly
05:31:39  <coopserver> *** maxtimbo has left the game (Leaving)
05:32:11  <maxtimbo> I've been drawing maps
05:32:23  <maxtimbo> Where can I send them for play?
05:33:42  <V453000> tough question to answer
05:33:51  <V453000> just contact Sylf or Jam35, they load a new map mostly
05:34:47  <maxtimbo> ok
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06:13:24  <Maraxus> !pw
06:13:24  <coopserver> Maraxus: signum
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07:46:36  <tyteen4a03> !pw
07:46:36  <coopserver> tyteen4a03: relies
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15:32:58  <maxtimbo> !pw
15:32:58  <coopserver> maxtimbo: halved
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15:49:21  <Maraxus> !pw
15:49:21  <coopserver> Maraxus: volume
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16:08:36  *** Jam35_ is now known as Jam35
16:09:52  <Jam35> !pw
16:09:52  <coopserver> Jam35: denied
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16:20:10  <Jam35> !getsave
16:20:10  <coopserver> Starting download...
16:20:14  <coopserver> Savegame successfully downloaded
16:20:23  <Jam35> !rcon ls
16:20:24  <coopserver> 0) .. (Parent directory)
16:20:25  <coopserver> 1) autosave/ (Directory)
16:20:26  <coopserver> 2) uploads/ (Directory)
16:20:27  <coopserver> 3) PSG299Restart.sav
16:20:28  <coopserver> 4) desyncstart.sav
16:20:29  <coopserver> Jam35: You have 5 more messages. Type !less to view them
16:20:30  <Jam35> !rcon cd 2
16:20:33  <Jam35> !rcon ls
16:20:35  <coopserver> 0) .. (Parent directory)
16:20:36  <coopserver> 1) PSG%20%23299%2C%2029th%20Sep%202080.sav
16:20:37  <coopserver> 2) PSG299_Start.sav
16:20:38  <coopserver> 3) psg_298_start2.sav
16:20:39  <coopserver> 4) psg_298_start.sav
16:20:40  <coopserver> Jam35: You have 90 more messages. Type !less to view them
16:20:41  <Jam35> !rcon load 1
16:20:42  <coopserver> Starting new game
16:20:49  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27299)
16:20:50  <coopserver> *** Game still paused (manual, number of players)
16:21:06  <Jam35> !pw
16:21:07  <coopserver> Jam35: caused
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16:21:12  <coopserver> *** Jam35 has joined
16:21:13  <coopserver> *** Game still paused (manual, number of players)
16:21:26  <Jam35> !setdef
16:21:26  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
16:21:30  <Jam35> !auto
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17:06:51  <lol> !pw
17:06:51  <coopserver> lol: buyout
17:07:16  <coopserver> *** Game still paused (connecting clients, number of players)
17:07:27  <lol> hi
17:07:27  <coopserver> *** lol has joined
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17:07:52  <coopserver> <Jam35> hi
17:10:09  <coopserver> <lol> can i make a own plan if i like?
17:10:28  <coopserver> <Jam35> sure
17:11:06  <coopserver> <lol> I like your idea for ML layout
17:11:59  <coopserver> <Jam35> idk if it has been tried before but it seems different than the norm
17:12:17  <coopserver> <lol> i like the mines newgrf
17:12:53  <coopserver> <Jam35> I think we are here to test the shit out of it :)
17:13:04  <coopserver> <Jam35> make that break
17:13:15  <coopserver> <lol> i saw it was used at welcome server too
17:15:01  <coopserver> <lol> from your plan you get some really big hubs
17:15:46  <coopserver> <Jam35> not really, they only have certain connections
17:16:05  <coopserver> <Jam35> should not make them much bigger than normal bbh
17:16:09  <coopserver> <Jam35> if at all
17:16:18  <coopserver> <lol> if you use your plan a train from print works to paper goods has to make a long way
17:16:23  <coopserver> <lol> which can be shorter
17:16:47  <coopserver> <lol> with a normal ML
17:17:39  <coopserver> <lol> what is FPP?
17:17:46  <coopserver> <Jam35> food processing
17:17:57  <coopserver> <lol> you need a food drop
17:18:04  <coopserver> <Jam35> I don't have a food drop
17:18:10  <coopserver> <Jam35> hm :)
17:18:56  <coopserver> *** Jam35 has joined company #1
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17:41:19  <coopserver> <lol> sa
17:41:28  <coopserver> <lol> do mental trains change speed?
17:41:35  <coopserver> <lol> power*
17:41:42  <coopserver> <Jam35> no, power
17:42:00  <coopserver> <lol> it does at this server?
17:42:06  <coopserver> <Jam35> it's no big deal
17:42:12  <coopserver> <Jam35> yes
17:43:04  <coopserver> <lol> so brain disease for ML wouldn't be a bad choice?
17:43:39  <coopserver> <Jam35> it would be better to choose top train in it's class
17:43:48  <coopserver> <Jam35> in this case brainmelter
17:44:06  <coopserver> <lol> but you picked that one already
17:44:30  <coopserver> <Jam35> does not matter
17:44:38  <coopserver> <Jam35> or choose another up to you :)
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17:44:59  <coopserver> <lol> i like a different one i think
17:45:05  <coopserver> <Jam35> your plan, state brain disease if you like
17:46:02  <coopserver> <lol> but to choose a not top train gives it a bad chance for the voting
17:46:32  <coopserver> <Jam35> if people consider that, maybe
17:47:09  <coopserver> <lol> i pick the brainmelter
17:47:11  <coopserver> <Jam35> I only chose it for its fairly short CL
17:47:26  <coopserver> <Jam35> else I would choose slugs again :)
17:47:32  <coopserver> <Jam35> but we just did that
17:47:45  <coopserver> <Jam35> it's just the way I want to play
17:48:02  <coopserver> <Jam35> and I like the faces
17:48:09  <coopserver> <Jam35> :)
17:48:34  <coopserver> <lol> what wagon does it need?
17:48:41  <coopserver> <Jam35> mono
17:49:16  <coopserver> <lol> where can you see what cl it needs?
17:50:08  <Jam35>
17:51:45  <coopserver> <lol> and brainmelter is maglev?
17:51:55  <coopserver> <Jam35> mono
17:52:31  <coopserver> *** Jam35 has joined company #1
17:52:53  <coopserver> <lol> but then max is 180 km/h
17:53:21  <coopserver> <Jam35> has tilt
17:53:46  <coopserver> <Jam35> test it by your plan
17:53:53  <coopserver> <lol> i see it
17:55:39  <coopserver> *** lol has joined spectators
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17:55:50  <coopserver> <lol> can you vote if you have made a plan yourself
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17:57:09  <coopserver> <Jam35> is that a 6 way hub? :)
17:57:31  <coopserver> <lol> no
17:57:37  <coopserver> <lol> i build it a bit compact
17:58:14  <coopserver> <Jam35> I think you should clarify what's going on there
17:58:25  <coopserver> <lol> see it a bit like this
17:58:53  <coopserver> <Jam35> 2 bbh's quite close to each other
17:59:08  <coopserver> <Jam35> or well, as you see fit
18:00:28  <coopserver> <lol> do you think others will understand now?
18:00:46  <coopserver> <Jam35> that's fine
18:01:29  <coopserver> *** Jam35 has joined spectators
18:01:33  <coopserver> <Jam35> afk...
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18:13:43  <coopserver> <lol> me too
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18:22:45  <jacobthe4gaming> Hey I got a question
18:23:07  <jacobthe4gaming> Where can I download the verisons and newgrf for the public server?
18:23:15  <jacobthe4gaming> !admin
18:23:19  <Jam35> !dl
18:23:19  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
18:23:20  <coopserver> Jam35:
18:23:23  <Jam35> !grf
18:23:23  <coopserver> Jam35:
18:23:31  <jacobthe4gaming> Thanks Jam.
18:23:37  <Jam35> kk
18:24:07  <Jam35> you won't need the grf pack for this game
18:24:08  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
18:24:14  <Jam35> but it's handy all the same
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18:26:00  <jacobthe4gaming> kk
18:26:09  <jacobthe4gaming> Hey max!
18:26:16  <jacobthe4gaming> (I know some people here)
18:27:48  <jacobthe4gaming> !help
18:27:48  <coopserver> jacobthe4gaming:
18:28:56  <jacobthe4gaming> What is the ip?
18:29:02  <Jam35> !ip
18:29:02  <coopserver> Jam35:
18:29:11  <jacobthe4gaming> thank you
18:29:17  <Jam35> :))
18:31:28  <Jam35> little known (maybe) fact: you can copy pasta that in openttd (CTRL+V)
18:31:51  <jacobthe4gaming> it is true
18:32:07  <jacobthe4gaming> I did it that way.
18:33:29  <jacobthe4gaming> !password
18:33:29  <coopserver> jacobthe4gaming: pushes
18:34:51  <jacobthe4gaming> HELP!
18:34:52  <Webster> Title: Gyazo - b1371f844eee2f4c0f63541ee1ad30f4.png (at
18:35:19  <hylje> download new openttd
18:35:35  <jacobthe4gaming> ...
18:35:38  <hylje> you're on version 27315 coop is at 27299
18:35:50  <jacobthe4gaming> I got it from the command...........
18:36:00  <hylje> !dl
18:36:00  <coopserver> hylje: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
18:36:01  <coopserver> hylje:
18:36:27  <jacobthe4gaming> Thanks.
18:42:42  <V453000> !pw
18:42:42  <coopserver> V453000: fsspec
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18:43:07  <coopserver> <V453000> hi
18:43:36  <coopserver> <V453000> Jam35: sell me your plan
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18:45:58  <Maraxus> !pw
18:45:58  <coopserver> Maraxus: fsspec
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18:46:27  <Jam35> sell how?
18:46:33  <Jam35> you like it or not :)
18:47:45  <Jam35> yes some trains have long way round
18:47:57  <jacobthe4gaming> !pw
18:47:57  <coopserver> jacobthe4gaming: fsspec
18:48:04  <Jam35> depending on SL i guess
18:48:21  <jacobthe4gaming> !ip
18:48:21  <coopserver> jacobthe4gaming:
18:48:34  <coopserver> <lol> hi B
18:48:34  <Jam35> secondaries are pretty ok
18:48:36  <coopserver> <lol> V*
18:49:20  <coopserver> <lol> exept printing works to paper goods
18:49:26  <coopserver> <lol> and paper mill to printing works
18:49:42  <coopserver> <Jam35> it weaves
18:49:46  <coopserver> <Jam35> so what? :)
18:49:52  <coopserver> <Jam35> it makes money
18:49:58  <coopserver> <V453000> well you and Sylf both have good plans, I am asking you to convince me why vote fer ye
18:50:05  <coopserver> <lol> you need more trains but that is good for statistics
18:50:47  <coopserver> <V453000> pffft statistics :D
18:50:53  <coopserver> <lol> i would switch print works and power drop
18:51:04  <coopserver> <V453000> it doesnt Really matter how efficient trains are, they still have to be somewhere on the network
18:51:09  <coopserver> <lol> and paper mill and refnery
18:51:17  <coopserver> <Jam35> I think you should vote for Sylf or else he might not code your shit :P
18:51:27  <coopserver> <V453000> so train count reflects size of network :) which is the most interesting thing to "measure"
18:51:31  <coopserver> <V453000> VALID POINT
18:51:34  <coopserver> <V453000> POLITICS
18:51:43  <coopserver> <lol> it is hard to make them not weaving
18:51:53  <coopserver> <V453000> Sylf wants to use turtles
18:51:56  <coopserver> <V453000> you cant challenge that
18:51:59  <coopserver> <lol> becuase if i want to fix it you have to change a lot
18:52:07  <coopserver> <Jam35> I made the plan up on the spot as a demo for bootmii
18:53:20  <Jam35> we can enforce it's usage next game anyway :P
18:53:24  <Jam35> or 301
18:53:40  <coopserver> <lol> 300 has to be a special one
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18:54:27  <Jam35> I thought of redoing PS game #1 but, no disrespect, the plan kind of sucks :)
18:54:55  <coopserver> <lol> the idea is nice
18:55:02  <coopserver> <lol> even if plan was good
18:55:27  <Jam35> could still be done, 4 way in the middle and ring
18:56:03  <Jam35> this time no Chimaera :)
18:56:13  <coopserver> <lol> i haven't seen the game
18:56:16  <coopserver> <lol> yet
18:56:35  <Jam35> or TF
18:56:36  <V453000> chimera is terrible but it is kind of fun
18:57:06  <Jam35> and realistic accel may make it work better
18:57:12  <V453000> lolno
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18:58:25  <Jam35> bbl
19:00:45  <lol> i like to see that game
19:00:58  <lol> psg1
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19:04:40  <lol> map of psg1 is suitable for the plan of jams
19:05:11  *** Progman has quit IRC
19:05:13  *** Progman_ is now known as Progman
19:25:33  <coopserver> *** lol has joined company #1
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20:35:04  <bootmii> !pw
20:35:04  <coopserver> bootmii: leaved
20:35:12  <coopserver> *** Game still paused (connecting clients, number of players)
20:35:45  <coopserver> *** Game still paused (number of players)
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20:41:46  <bootmii> !PW
20:41:46  <coopserver> bootmii: returs
20:41:52  <coopserver> *** Game still paused (connecting clients, number of players)
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20:43:11  <coopserver> *** V453000 has left the game (Leaving)
20:43:20  <V453000> hi :) just going to bed
20:43:23  <V453000> forgot I had it open :P
20:50:22  <bootmii> @stage voting
20:50:22  *** Webster changes topic to "Cooperative OpenTTD | PSG299 (r27299) | STAGE: voting | New players, use @quickstart and !help | | TS3:"
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20:53:01  <bootmii> hi p3tiny
20:53:10  <p3tiny> hello guys
20:53:34  <bootmii> so yeah
20:53:58  <bootmii> p3tiny, have you been on the public server before?
20:54:17  <p3tiny> yep
20:54:21  <p3tiny> jsut havent been online for a bit
20:54:30  <bootmii> story of my life too
20:54:38  <p3tiny> im not in game anyway, just checking in :)
20:54:43  <bootmii> anyway you should be able to log in
20:54:50  <bootmii> just type !pw
20:55:43  <bootmii> if you can customize timestamps you should have them in MM:SS form
20:56:17  <bootmii> people live in different time zones
20:56:48  <bootmii> anyway, feel free to go to the voting board and vote on a plan
20:56:56  <p3tiny> k, ill check public to see what's everyone up to :)
20:57:10  <bootmii> !pw
20:57:10  <coopserver> bootmii: halved
20:59:05  <bootmii> it's 2pm here, should be about 10 or 11 for you
21:01:50  <coopserver> <bootmii> hi
21:06:51  <bootmii> why is it that so many people are logged in and not set to away but don't seem to be responding?
21:09:10  <bootmii> @seen Jam35
21:09:10  <Webster> bootmii: Jam35 was last seen in #openttdcoop 2 hours, 10 minutes, and 45 seconds ago: <Jam35> bbl
21:09:31  <bootmii> @seen
21:09:31  <Webster> bootmii: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself.
21:09:35  <bootmii> @seen Sylf
21:09:35  <Webster> bootmii: Sylf was last seen in #openttdcoop 15 hours, 57 minutes, and 46 seconds ago: <Sylf> meh.  that latest edit of the plan is still bad.  I'll update it tomorrow
21:10:17  <bootmii> yeah though
21:10:24  <bootmii> where is everybody?
21:10:29  <bootmii> @seen Ammler
21:10:29  <Webster> bootmii: Ammler was last seen in #openttdcoop 8 weeks, 5 days, 5 hours, 25 minutes, and 48 seconds ago: <Ammler> !info
21:10:35  <bootmii> @seen fonsinch
21:10:35  <Webster> bootmii: I have not seen fonsinch.
21:10:53  <bootmii> @seen Anson
21:10:53  <Webster> bootmii: Anson was last seen in #openttdcoop 1 week, 3 days, 20 hours, 25 minutes, and 44 seconds ago: <Anson> !pw
21:11:13  <bootmii> @seen BiG_FISH
21:11:13  <Webster> bootmii: I have not seen BiG_FISH.
21:11:26  <bootmii> @seen BiG_FISHBOT
21:11:26  <Webster> bootmii: BiG_FISHBOT was last seen in #openttdcoop 21 weeks, 2 days, 14 hours, 33 minutes, and 1 second ago: <BiG_FISHBOT> eyecancer: You have literary talent that you should take pains to develop.
21:11:48  <bootmii> @seen Fuco_
21:11:48  <Webster> bootmii: I have not seen Fuco_.
21:12:01  <bootmii> @seen mari_kiri
21:12:01  <Webster> bootmii: mari_kiri was last seen in #openttdcoop 15 hours, 57 minutes, and 32 seconds ago: <mari_kiri> Ohai
21:12:10  <bootmii> @seen Max|
21:12:10  <Webster> bootmii: Max| was last seen in #openttdcoop 2 years, 14 weeks, 0 days, 3 hours, 56 minutes, and 59 seconds ago: <Max|> !password
21:12:29  <bootmii> @seen tyteen4a03
21:12:29  <Webster> bootmii: tyteen4a03 was last seen in #openttdcoop 13 hours, 25 minutes, and 53 seconds ago: <tyteen4a03> !pw
21:14:13  <Jam35> 90% of people here are hardcore lurkers
21:14:22  <Jam35> let them lurk :)
21:14:37  <Jam35> and the majority will not join the game
21:14:47  <Jam35> but have other reasons to be in the channel
21:14:56  <Jam35> like they are devs or such
21:15:01  <bootmii> yeah :)
21:15:31  *** anderson has joined #openttdcoop
21:15:40  <bootmii> but until a plan wins the vote I can't start building
21:15:53  <Jam35> it will be 2 or 3 days usually
21:16:16  <bootmii> Really? Because there's a voting board.
21:16:24  <Jam35> a plan will not win with 1 person voting
21:16:30  <bootmii> What
21:16:37  <bootmii> s peak hour for this server anyway
21:17:33  <Jam35> not today apparently
21:17:56  <bootmii> at what time of day are the most players online\
21:18:28  <Jam35> euro time is an hour or two either side of now
21:19:02  <Jam35> which seems to be the peak
21:20:38  *** anderson has quit IRC
21:22:12  <Jam35> stable server is pretty dead too and that is quite busy usually
21:22:26  <Jam35> more so than here on average
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21:24:30  *** Jam35 is now known as Jam35_
21:28:25  <bootmii> hey maxtimbo
21:28:33  <bootmii> glad to see you
21:28:40  <bootmii> i voted for your plan
21:29:35  <maxtimbo> oh don't vote for my plan. it's awful
21:30:00  <maxtimbo> Voting must be up...
21:30:25  <bootmii> yep
21:30:26  <maxtimbo> !pw
21:30:26  <coopserver> maxtimbo: failer
21:30:33  <coopserver> *** Game paused (connecting clients)
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21:31:26  <coopserver> <bootmii> you don't like your plan?
21:31:38  <coopserver> <bootmii> okay
21:31:43  <coopserver> <bootmii> i can see why
21:32:16  <coopserver> <maxtimbo> it was an idea. I will refine it...
21:33:03  <coopserver> *** maxtimbo has joined company #1
21:33:19  <coopserver> <bootmii> oh hey maxtimbo
21:33:27  <coopserver> *** maxtimbo has left the game (Leaving)
21:33:45  <maxtimbo> just putting my vote in.
21:36:01  <bootmii> ok
21:37:42  <bootmii> i have a lot of free time, it's just not when anyone else is playing
21:40:32  <bootmii> i'll wait till the end of the month then logout
21:40:52  <coopserver> *** bootmii has left the game (Leaving)
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21:45:36  *** happpy has joined #openttdcoop
21:45:51  <happpy> !players
21:45:51  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
21:56:42  *** Max| has joined #openttdcoop
21:58:02  <happpy> hi max
22:00:47  *** maxtimbo has quit IRC
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22:03:53  <happpy> hi alll
22:09:08  *** bootmii has quit IRC
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23:05:13  *** ChanServ sets mode: +v Fuco
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23:38:04  <bootmii_> !pw
23:38:04  <coopserver> bootmii_: asking
23:38:13  <coopserver> *** Game still paused (connecting clients, number of players)
23:38:45  <coopserver> *** Game still paused (number of players)
23:39:04  <bootmii_> !pw
23:39:04  <coopserver> bootmii_: asking
23:39:09  <coopserver> *** Game still paused (connecting clients, number of players)
23:39:24  <coopserver> *** bootmii has joined
23:39:25  <coopserver> *** Game still paused (number of players)
23:39:26  <coopserver> *** Game unpaused (number of players)
23:39:50  <bootmii_> hi
23:39:57  <bootmii_> ???
23:40:15  <bootmii_> @seen Sylf
23:40:15  <Webster> bootmii_: Sylf was last seen in #openttdcoop 18 hours, 28 minutes, and 26 seconds ago: <Sylf> meh.  that latest edit of the plan is still bad.  I'll update it tomorrow
23:40:39  <bootmii_> @logs
23:40:39  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
23:56:34  <bootmii_> wanna know why 16 versions came out so quickly
23:56:38  <bootmii_> like 3 days ago
23:56:42  <bootmii_> megaupdate
23:56:58  <bootmii_> wanted to reaffirm that openttd was very much alive

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