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00:05:25 <coopserver> *** Saladan0 has left the game (Leaving) 00:05:26 <coopserver> *** Game paused (number of players) 01:11:31 <Sylf> eh 01:11:35 * Sylf flattered 01:11:56 <Saladan0> Haha, actually im pretty sure you were pretty pissed off 01:12:04 <Saladan0> The noobie ruining everything 01:12:35 <Sylf> mustn't have been bad at all if I was 01:12:47 <Sylf> I remember you, but not in negative way 01:13:23 <Saladan0> Well, I have a new job that has pretty long hours, but id like to hop back on and try again when I can 01:13:27 <Saladan0> this game can be so satisfying 01:15:32 <Sylf> !pw 01:15:32 <coopserver> Sylf: simple 01:15:44 <coopserver> *** Game still paused (connecting clients, number of players) 01:15:48 <coopserver> *** Sylf has joined 01:15:49 <coopserver> *** Game still paused (number of players) 01:16:27 <coopserver> <Sylf> XD Did Jam use the scenario signs for "Stage:Planning"? 01:16:34 <coopserver> <Sylf> We can't edit that sign easily 01:19:13 <Saladan0> Think we will get to the building stage today? 01:19:19 <Saladan0> Or is that later this week? 01:19:20 <coopserver> <Sylf> no 01:19:23 <coopserver> <Sylf> later 01:20:04 <coopserver> <Sylf> someone said he/she wanted to see SRNW... I think I'll submit an srnw plan later 01:21:14 <coopserver> *** Sylf has joined company #1 01:21:15 <coopserver> *** Game unpaused (number of players) 01:35:19 <coopserver> *** Sylf has left the game (Leaving) 01:35:20 <coopserver> *** Game paused (number of players) 02:17:42 *** bootmii has joined #openttdcoop 02:18:39 <bootmii> !pw 02:18:39 <coopserver> bootmii: french 02:19:37 <bootmii> hello? 02:20:07 *** bootmii_ has joined #openttdcoop 02:21:49 *** liq3 has joined #openttdcoop 02:21:56 <bootmii_> hi liq3 02:22:05 <bootmii_> !pw 02:22:05 <coopserver> bootmii_: tricks 02:22:12 <coopserver> *** Game still paused (connecting clients, number of players) 02:22:45 <coopserver> *** Game still paused (number of players) 02:23:40 <bootmii_> !pw 02:23:40 <coopserver> bootmii_: tricks 02:23:50 <coopserver> *** Game still paused (connecting clients, number of players) 02:24:23 <coopserver> *** Game still paused (number of players) 02:24:34 <bootmii_> !pw 02:24:34 <coopserver> bootmii_: tricks 02:24:43 <coopserver> *** Game still paused (connecting clients, number of players) 02:25:15 <coopserver> *** Game still paused (number of players) 02:25:34 <bootmii_> !pw 02:25:34 <coopserver> bootmii_: tricks 02:25:40 <coopserver> *** Game still paused (connecting clients, number of players) 02:26:13 <coopserver> *** Game still paused (number of players) 02:26:33 <coopserver> *** Game still paused (connecting clients, number of players) 02:27:06 <coopserver> *** Game still paused (number of players) 02:27:38 *** bootmii has quit IRC 02:27:40 <bootmii_> !pw 02:27:40 <coopserver> bootmii_: points 02:27:49 <coopserver> *** Game still paused (connecting clients, number of players) 02:28:10 <coopserver> *** bootmii has joined 02:28:11 <coopserver> *** Game still paused (number of players) 02:28:12 <coopserver> *** Game unpaused (number of players) 02:28:42 <bootmii_> we're still planning? 02:30:10 <bootmii_> I came around to Jam35's plan after making a halfassed one of my own 02:31:07 <bootmii_> so yeah 02:31:12 <bootmii_> where is everyone? 02:31:50 <bootmii_> if you 02:31:56 <bootmii_> re not afk please anser 02:35:02 <bootmii_> There's only one oilfield on the whole map, oil is NOT going to be playable here 02:36:06 <bootmii_> I'm sorry the oil reliance just kills it for me 02:36:24 <bootmii_> i'm joining sylf's camp now, i kinda owe him one anyway 02:42:12 <bootmii_> there. i set up a votesystem 02:46:30 <coopserver> *** bootmii has left the game (Leaving) 02:46:31 <coopserver> *** Game paused (number of players) 02:57:49 *** maxtimbo has joined #openttdcoop 02:58:15 <maxtimbo> !players 02:58:15 <coopserver> maxtimbo: The server is empty, noone is connected. Feel free to remedy this situation 02:59:04 <maxtimbo> !pw 02:59:04 <coopserver> maxtimbo: dotted 02:59:09 <coopserver> *** Game still paused (connecting clients, number of players) 02:59:12 <coopserver> *** maxtimbo has joined 02:59:13 <coopserver> *** Game still paused (number of players) 03:00:32 <coopserver> *** maxtimbo has joined company #1 03:00:33 <coopserver> *** Game unpaused (number of players) 03:08:47 <mari_kiri> Ooh, new game 03:10:31 <mari_kiri> !server 03:10:31 <coopserver> mari_kiri: reticulum.oftc.net 03:10:40 <mari_kiri> !ip 03:10:40 <coopserver> mari_kiri: publicserver-new.openttdcoop.org:3983 03:10:52 <bootmii_> !pw 03:10:52 <coopserver> bootmii_: solved 03:11:53 <mari_kiri> !pw 03:11:53 <coopserver> mari_kiri: pngapi 03:11:57 <coopserver> *** Game paused (connecting clients) 03:12:01 <coopserver> *** mari_kiri has joined 03:12:02 <coopserver> *** Game unpaused (connecting clients) 03:13:07 <coopserver> <mari_kiri> Just got to empty a dishwasher 03:14:17 <coopserver> <mari_kiri> There is a lot of: gold, wood, wheat 03:14:30 <coopserver> <mari_kiri> Oh and coal and livestock 03:14:32 <coopserver> <maxtimbo> lost of stuff everywhere 03:14:40 <coopserver> <maxtimbo> Got a plan in mind? 03:14:41 <coopserver> <mari_kiri> Apparently very little oil judging by the scrollback 03:14:52 <coopserver> <mari_kiri> Probably not wise of me to whip up the plans 03:15:09 <coopserver> <mari_kiri> Step one of my personal plan though is sort out this dishwasher 03:15:15 <coopserver> *** mari_kiri has joined spectators 03:15:16 <coopserver> <maxtimbo> Eh, what's the worst that could happen? 03:16:01 <coopserver> <mari_kiri> Spaghetti mainline clogged up by useless terminus stations with an arseload of trains 03:18:22 <Sylf> we'll end up funding more industries as needed 03:18:31 <Sylf> not having enough oil wells isn't a concern 03:19:02 <coopserver> <maxtimbo> I submit my plan 03:19:11 <coopserver> <maxtimbo> idea... 03:20:25 <coopserver> *** maxtimbo has joined spectators 03:20:26 <coopserver> *** Game paused (number of players) 03:23:13 <maxtimbo> If my plan wins, do I have to build the, I guess you would call it, rough draft? 03:23:21 <coopserver> <mari_kiri> Back 03:23:33 <Sylf> not necessarily 03:23:47 <coopserver> <mari_kiri> Found Jam's plan, looks interesting 03:24:46 <maxtimbo> Yeah, I'm pretty torn between all the plans posted. 03:24:57 *** bootmii_ has quit IRC 03:25:18 <coopserver> <mari_kiri> "service subsity offered" "paused" 03:25:20 <coopserver> <mari_kiri> Wat 03:25:40 <Sylf> !pw 03:25:40 <coopserver> Sylf: begins 03:25:55 <coopserver> *** Game still paused (connecting clients, number of players) 03:25:58 <coopserver> *** Sylf has joined 03:25:59 <coopserver> *** Game still paused (number of players) 03:27:53 <coopserver> <Sylf> If you do 5 SRNW like that, I see a problem 03:28:12 <coopserver> <Sylf> Gold and Coal don't produce secondary cargo 03:28:33 <coopserver> <Sylf> Wood produce paper, which will somehow need to be turned into goods before taken to city 03:28:35 <coopserver> <maxtimbo> Make transfer stations to bring to pax 03:28:55 <coopserver> <Sylf> and that last leg - goods and food to city - won't be srnw 03:29:11 <coopserver> <Sylf> and food takes 2 inputs, livestocks and wheat, so the balance is off 03:29:40 <coopserver> <Sylf> better split them to wheat and livestocks cells 03:30:00 <coopserver> *** maxtimbo has joined company #1 03:30:01 <coopserver> *** Game unpaused (number of players) 03:35:18 <coopserver> <maxtimbo> Might be a little intense for this small map 03:35:39 <coopserver> <Sylf> this is the biggest map size that coop will ever play 03:36:15 <coopserver> <maxtimbo> really? I've downloaded archived games that were pretty big... 03:36:16 <coopserver> <Sylf> anything bigger gets too cpu intensive 03:36:25 <coopserver> <maxtimbo> maybe they just felt big 03:36:39 <coopserver> <Sylf> there were 1024x1024 maps in the past 03:36:50 <coopserver> <Sylf> but we didn't put 1000+ trains on one map back then 03:37:13 <coopserver> <Sylf> nowadays we can see 2000-3000 trains on maps this size 03:37:24 <coopserver> <maxtimbo> any SNRW would be 1000+ trains for sure 03:38:43 <coopserver> <Sylf> BTW, if you set a TL, CL is never bigger than TL 03:39:03 <coopserver> <maxtimbo> ah. 03:39:16 <coopserver> <Sylf> CL that is shorter than TL are only set when the trains are slow enough that they can take short curves without slowing down 03:39:17 <coopserver> <maxtimbo> thought it was TL + .5 min 03:39:42 <coopserver> *** Sylf has joined company #1 03:44:32 <coopserver> <Sylf> what would the epicenter look like? 03:44:45 <coopserver> <Sylf> will pax and cargo trains share the rails? 03:45:14 <coopserver> <Sylf> will there be 1 food plant? 03:45:18 <coopserver> <maxtimbo> Probably 4 to 5 small towns combined 03:46:51 <coopserver> <Sylf> if we want an actual pax network, we'll want more than 4-5 towns 03:47:09 <coopserver> <Sylf> or else they'l become 1 big town that'll basically have local pax network 03:47:45 <coopserver> <Sylf> maybe not. I dunno. 03:48:20 <coopserver> <maxtimbo> it's an idea 03:48:35 <coopserver> <maxtimbo> just throwing stuff at the wall to see what might stick 03:48:42 <coopserver> <Sylf> for a plan like that, you will need to draw the rough draft lines of networks and borders 03:49:12 <coopserver> <maxtimbo> I'll try it in a private game 03:49:17 <coopserver> <Sylf> Do specify which trains to use 03:49:34 <coopserver> <maxtimbo> Bring it when I have something more solid 03:49:42 <coopserver> <Sylf> NO! 03:49:50 <coopserver> <Sylf> you really should have left it there 03:50:01 <coopserver> <Sylf> you'll never learn unless you take the criticisms 03:50:37 <coopserver> <maxtimbo> but i don't have answers to your questions... 03:50:42 <coopserver> <Sylf> :P 03:50:59 <coopserver> <maxtimbo> And it isn't likely I could draw a solid rough draft 03:51:02 <coopserver> <mari_kiri> I'd put the rails back in just so others can see at least the somewhat revised version 03:51:09 <coopserver> <Sylf> Having to answer them teaches you what sort of details that needs to go into plans :) 03:54:01 <coopserver> <maxtimbo> sorry. I didn't mean to act so butt hurt 03:58:28 <coopserver> <maxtimbo> I've never built a successful PAX/ICE 03:58:55 <coopserver> <maxtimbo> I've no idea what a successful one would look like 03:58:57 <coopserver> <Sylf> ICE is actually stupidly easy. You'll see. It's the local SBahn that's not easy. 03:59:24 <coopserver> <mari_kiri> I *think* I've done PAX/ICE on Simutrans although by road rather than train 03:59:40 <coopserver> <Sylf> Meh. Even the entire coop game can fail. 04:00:19 <coopserver> <Sylf> When my Valentines Day "Love is in the air" game plan failed face flat on the ground... that was </3 04:00:20 <coopserver> <maxtimbo> I'm always afraid of stepping on a cities toes to where it doesn't grow anymore 04:00:39 <coopserver> <maxtimbo> What game is that? 04:01:00 <coopserver> <Sylf> it's a toyland game with Heart-shape hub screen shot 04:01:05 <coopserver> <maxtimbo> I felt like the PAX game a couple of games ago was pretty rough looking 04:01:41 <coopserver> <Sylf> it wasn't bad 04:02:07 <coopserver> <Sylf> it's just that shift-main-line started breaking at such high speed 04:03:05 <coopserver> <Sylf> that's the zoomed-in view? 04:03:09 <coopserver> <maxtimbo> yeah 04:03:54 <coopserver> <maxtimbo> really, only four secondaries feed to houses, right? 04:04:32 <coopserver> <Sylf> towns accept goods, food, mail, pax and gold 04:04:48 <coopserver> <Sylf> goods come from wood and oil 04:05:00 <coopserver> <Sylf> food comes from livestocks and wheat 04:05:04 <coopserver> <Sylf> if that 's what you mean 04:05:13 <coopserver> <maxtimbo> right right 04:05:29 <coopserver> <maxtimbo> I never think about mail 04:09:26 <coopserver> <Sylf> use waypoint to mimic stations if you need to 04:09:46 <coopserver> <maxtimbo> I hate dealing with cities 04:13:25 <coopserver> <maxtimbo> Oh crap I need to do a quiz 04:13:35 <coopserver> *** maxtimbo has joined spectators 04:13:44 <coopserver> *** Sylf has joined spectators 04:13:45 <coopserver> *** Game paused (number of players) 04:13:46 <coopserver> <maxtimbo> I'll be back in a bit 04:13:55 <coopserver> *** maxtimbo has left the game (Leaving) 04:14:02 <coopserver> <Sylf> I'll check in tomorrow then 04:14:10 <coopserver> *** Sylf has left the game (Leaving) 04:14:11 <coopserver> *** mari_kiri has left the game (Leaving) 04:15:21 <maxtimbo> Fuuuuuu I missed it 04:16:22 <maxtimbo> !pw 04:16:22 <coopserver> maxtimbo: nested 04:16:27 <coopserver> *** Game still paused (connecting clients, number of players) 04:16:31 <coopserver> *** maxtimbo has joined 04:16:32 <coopserver> *** Game still paused (number of players) 04:16:33 <coopserver> *** Game unpaused (number of players) 04:22:23 *** bootmii has joined #openttdcoop 04:22:36 <bootmii> !pw 04:22:36 <coopserver> bootmii: deemed 04:22:44 <coopserver> *** Game paused (connecting clients) 04:22:58 <bootmii> hey max 04:23:06 <coopserver> *** bootmii has joined 04:23:07 <coopserver> *** Game unpaused (connecting clients) 04:23:12 <coopserver> <maxtimbo> sup 04:26:00 <coopserver> <maxtimbo> Why? 04:26:08 <coopserver> <maxtimbo> What are you doing? 04:26:18 <coopserver> <bootmii> only one oil well on the whole map 04:26:29 <coopserver> <maxtimbo> Doesn't matter 04:26:38 <coopserver> <maxtimbo> We can easily fund oil wells 04:27:04 <coopserver> <bootmii> okay then 04:28:09 <coopserver> <bootmii> yeah 04:28:22 <coopserver> <bootmii> wood is a VERY long chain in this climate 04:28:24 <coopserver> <bootmii> BUT 04:28:29 <coopserver> <bootmii> it'll be fine 04:28:58 <coopserver> <bootmii> we can prospect oil all over the place 04:31:23 <coopserver> <bootmii> i vote maxtimbo 04:32:03 <Sylf> please don't place "vote here" type of signs randomly 04:32:10 <coopserver> <bootmii> alright 04:32:19 <coopserver> <bootmii> how do we vote then? 04:32:25 <Sylf> members will place a voting booth 04:32:35 <coopserver> <bootmii> ok 04:33:16 <coopserver> <bootmii> maxtimbo: tl/cl? 04:33:33 <Sylf> train length/curve length 04:33:58 <coopserver> <maxtimbo> I don't have CL indicated. But TL is 04:34:27 <Sylf> Oh, did you delete the TL signs? 04:34:35 <coopserver> <bootmii> no 04:34:41 <coopserver> <maxtimbo> No they're still up 04:34:42 <coopserver> <bootmii> but what curve length 04:35:14 <Sylf> actually, curve length is determined by trains' max speed 04:35:23 <Sylf> so do pick what trains will be used 04:36:06 <coopserver> <maxtimbo> Slower train = tighter CL and faster = TL, basically? 04:36:24 <Sylf> yup 04:40:57 <Sylf> sorry maxtimbo, your plan might be broken because of a bug in the newgrf 04:41:22 <Sylf> all the livestock farms will die off 04:41:51 <coopserver> <maxtimbo> Not a big deal 04:42:23 <coopserver> <maxtimbo> I'm hashing this out now and I will screenshot it and play it in a private game to test it anyway 04:44:58 <coopserver> <maxtimbo> Do you think a train that is powered by uranium with food as cargo is a bad idea? 04:45:16 <coopserver> <maxtimbo> I think the people may all get sick... 04:46:29 <Sylf> :P 04:46:45 <Sylf> But Duke NUT'em is always a good choice 04:47:33 <coopserver> <maxtimbo> I've been trying to draw a 3d model of it but my laptop keeps crashing 04:47:51 <coopserver> <maxtimbo> Need to get a new PC .... 04:48:10 <coopserver> <maxtimbo> one day o_0 04:51:55 <Sylf> !contentupdate 04:51:56 <coopserver> Sylf: Performing content update 04:51:57 <coopserver> Content server connection established 04:52:03 <Sylf> !content 04:52:04 <coopserver> Downloading 1 file(s) (9679 bytes) 04:52:14 <Sylf> !players 04:52:14 <coopserver> Sylf: Client 88 (Orange) is maxtimbo, in company 1 (PSG #299) 04:52:15 <coopserver> Sylf: Client 90 (Orange) is bootmii, in company 1 (PSG #299) 04:53:04 <coopserver> Content server connection closed 04:53:10 <coopserver> <maxtimbo> Ok. I think that will do 04:53:13 <coopserver> *** maxtimbo has joined spectators 04:53:16 <Sylf> !save 04:53:17 <coopserver> Saving map... 04:53:18 <coopserver> Map successfully saved to game.sav 04:53:23 <Sylf> !rescan 04:53:23 <coopserver> Sylf: Scanning content directories 04:53:44 <bootmii> huh? 04:54:01 <coopserver> *** maxtimbo has left the game (Leaving) 04:54:07 <coopserver> Sylf: Rescan completed 04:54:24 <coopserver> *** bootmii has left the game (general timeout) 04:54:25 <coopserver> *** Game paused (number of players) 04:54:33 <bootmii> !pw 04:54:33 <coopserver> bootmii: slowly 04:54:41 <coopserver> *** Game still paused (connecting clients, number of players) 04:54:50 <coopserver> *** maxtimbo has joined 04:54:52 <coopserver> *** bootmii has joined 04:54:53 <coopserver> *** Game still paused (number of players) 04:54:54 <coopserver> *** Game unpaused (number of players) 04:55:35 <coopserver> *** maxtimbo has left the game (Leaving) 04:55:41 <bootmii> Nooooo! 04:55:56 <Sylf> !rcon pwd 04:55:57 <coopserver> /home/openttd/svn-publicserver/server/save/uploads/ 04:56:01 <Sylf> !rcon cd .. 04:56:06 <Sylf> !rcon load 1 04:56:07 <coopserver> 1: Not a savegame. 04:56:13 <Sylf> !pw 04:56:13 <coopserver> Sylf: slowly 04:56:14 <maxtimbo> I took my screenshots 04:56:16 <Sylf> !rcon ls 04:56:17 <coopserver> 0) .. (Parent directory) 04:56:18 <coopserver> 1) autosave/ (Directory) 04:56:19 <coopserver> 2) uploads/ (Directory) 04:56:20 <coopserver> 3) PSG299Restart.sav 04:56:21 <coopserver> 4) desyncstart.sav 04:56:22 <coopserver> Sylf: You have 5 more messages. Type !less to view them 04:56:24 <Sylf> !rcon load 3 04:56:25 <coopserver> Starting new game 04:56:27 <coopserver> *** bootmii has left the game (connection lost) 04:56:28 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27299) 04:56:29 <coopserver> *** Game paused (number of players) 04:56:42 <Sylf> !pw 04:56:42 <coopserver> Sylf: arrows 04:56:45 <bootmii> !pw 04:56:45 <coopserver> bootmii: arrows 04:56:55 <Sylf> !pw 04:56:55 <coopserver> Sylf: refund 04:57:02 <coopserver> *** Game still paused (connecting clients, number of players) 04:57:05 <coopserver> *** Sylf has joined 04:57:06 <coopserver> *** Game still paused (number of players) 04:57:17 <bootmii> !pw 04:57:17 <coopserver> bootmii: refund 04:57:22 <coopserver> *** Game still paused (connecting clients, number of players) 04:57:33 <coopserver> *** bootmii has joined 04:57:34 <coopserver> *** Game still paused (number of players) 04:57:35 <coopserver> *** Game unpaused (number of players) 04:57:40 <bootmii> so yeah 04:57:49 <coopserver> *** Game paused (connecting clients) 04:57:50 <bootmii> when do we get to vote? 04:57:51 <coopserver> *** maxtimbo has joined 04:57:52 <coopserver> *** Game unpaused (connecting clients) 04:57:57 <bootmii> hey everyone 04:58:48 <maxtimbo> So, did you update grfs just now? 04:58:54 <coopserver> <Sylf> yes 04:59:20 <coopserver> *** Sylf has left the game (Leaving) 04:59:26 <bootmii> ok 04:59:32 <bootmii> so how about this 04:59:35 <Sylf> ok, at least one other critical bug is fixed 04:59:41 <bootmii> we have 3 plans 04:59:51 <bootmii> can we vote on them yet? 05:00:03 <Sylf> when a voting booth is created. 05:00:04 <coopserver> <maxtimbo> calm down bootmii 05:00:14 <Sylf> just wait for one. 05:00:19 <Sylf> I'm heading out now though 05:00:26 <maxtimbo> later 05:00:38 <coopserver> *** bootmii has left the game (Leaving) 05:00:39 <coopserver> *** Game paused (number of players) 05:00:40 <coopserver> *** maxtimbo has left the game (Leaving) 05:00:45 *** bootmii has quit IRC 05:02:55 <Sylf> !pw 05:02:55 <coopserver> Sylf: refund 05:02:59 <Sylf> one change of plan... 05:03:04 <coopserver> *** Game still paused (connecting clients, number of players) 05:03:06 <coopserver> *** Sylf has joined 05:03:07 <coopserver> *** Game still paused (number of players) 05:03:15 <coopserver> *** Sylf has joined company #1 05:03:16 <coopserver> *** Game unpaused (number of players) 05:03:37 <V453000> XD 05:04:02 <coopserver> *** Sylf has left the game (Leaving) 05:04:03 <coopserver> *** Game paused (number of players) 05:04:14 <Sylf> ok, plan updated :P 05:04:25 <V453000> hyhy 05:04:30 <maxtimbo> hello\ 05:04:33 <V453000> !dl win64 05:04:33 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27299/openttd-trunk-r27299-windows-win64.zip 05:05:47 <maxtimbo> !pw 05:05:47 <coopserver> maxtimbo: refund 05:06:09 <maxtimbo> !pw 05:06:09 <coopserver> maxtimbo: ingame 05:06:19 <coopserver> *** Game still paused (connecting clients, number of players) 05:06:22 <coopserver> *** maxtimbo has joined 05:06:23 <coopserver> *** Game still paused (number of players) 05:08:27 <coopserver> *** maxtimbo has left the game (Leaving) 05:11:49 <Sylf> meh. that latest edit of the plan is still bad. I'll update it tomorrow 05:12:22 <V453000> !pw 05:12:22 <coopserver> V453000: volume 05:13:18 <V453000> volume 05:13:19 <V453000> asdf 05:13:22 <coopserver> *** Game still paused (connecting clients, number of players) 05:13:25 <coopserver> *** V453000 has joined 05:13:26 <coopserver> *** Game still paused (number of players) 05:13:30 <coopserver> <V453000> y000 05:14:00 <coopserver> <V453000> TRTL 05:14:28 <mari_kiri> Ohai 05:14:55 <V453000> hy 05:15:13 <maxtimbo> !pw 05:15:13 <coopserver> maxtimbo: volume 05:15:20 <coopserver> *** Game still paused (connecting clients, number of players) 05:15:22 <coopserver> *** maxtimbo has joined 05:15:23 <coopserver> *** Game still paused (number of players) 05:15:33 <coopserver> <maxtimbo> hello 05:15:36 <coopserver> <V453000> hi 05:16:14 <coopserver> <V453000> honestly, your plan is very complicated 05:16:23 <coopserver> <V453000> just orientating in it is hard quest 05:16:25 <coopserver> <maxtimbo> I know o_0 05:17:03 <coopserver> <maxtimbo> Sylf and I were talking about it. Too much could go wrong 05:17:13 *** LSky` has joined #openttdcoop 05:17:17 <coopserver> <V453000> kind of :) 05:17:21 <coopserver> <maxtimbo> I just hashed it out anyway 05:18:39 <coopserver> <maxtimbo> I like Jam's plan better. 05:18:51 <coopserver> <maxtimbo> But I thought I might throw an idea up 05:19:03 <coopserver> <maxtimbo> Just to get involved 05:20:08 <coopserver> <V453000> both are nice :) 05:20:49 <coopserver> <maxtimbo> I'm going to play with this idea of mine in a private game and refine it there 05:22:12 <coopserver> <V453000> the biggest problem is that you generally cannot just tell one kind of primaries to be born around your e.g. wheat srnw ring 05:22:24 <coopserver> <V453000> so you would have to do a lot of travelling from that 05:23:27 <coopserver> <maxtimbo> I would use the funding of industries a lot 05:23:46 <coopserver> <V453000> second, using various kinds of trains should have a reason in my opinion, here peopole would just get furhter confused 05:24:10 <coopserver> <V453000> industry funding works but is kind of a weird solution :) 05:24:24 <coopserver> <V453000> especially with the newgrf smaller mines, you need more of them :) 05:25:03 <coopserver> <maxtimbo> I chose the trains cause I fidured they look cool... 05:25:09 <coopserver> <V453000> and most people would probably find it awkward because the network is suddenly more artificial, with normal SLs it feels more "natural" 05:25:13 <coopserver> <V453000> sure 05:25:26 <coopserver> <V453000> I would just pick ie one for primaries, one for goods, one for passengers 05:25:30 <coopserver> <V453000> one for each cargo is insane 05:25:47 <coopserver> <V453000> if I want nice train variety, I just write there "engine choice up to builder" 05:25:58 <coopserver> <maxtimbo> oh cool 05:26:04 <coopserver> <V453000> people like that, it brings some nice options, and it is simple to "obey" 05:26:08 <coopserver> <maxtimbo> I'll keep that in mind 05:26:16 <coopserver> <V453000> if people choose poorly, you just tell them on the fly 05:31:39 <coopserver> *** maxtimbo has left the game (Leaving) 05:32:11 <maxtimbo> I've been drawing maps 05:32:23 <maxtimbo> Where can I send them for play? 05:33:42 <V453000> tough question to answer 05:33:51 <V453000> just contact Sylf or Jam35, they load a new map mostly 05:34:47 <maxtimbo> ok 06:03:21 <coopserver> *** V453000 has left the game (general timeout) 06:12:53 *** Maraxus has joined #openttdcoop 06:12:53 *** ChanServ sets mode: +o Maraxus 06:13:24 <Maraxus> !pw 06:13:24 <coopserver> Maraxus: signum 06:13:47 <coopserver> *** Game still paused (connecting clients, number of players) 06:13:51 <coopserver> *** Maraxus has joined 06:13:52 <coopserver> *** Game still paused (number of players) 06:19:22 <coopserver> *** Maraxus has left the game (Leaving) 06:19:24 *** Maraxus has quit IRC 06:53:47 *** Razaekal has quit IRC 06:54:12 *** wicope has joined #openttdcoop 07:02:22 *** Razaekel has joined #openttdcoop 07:46:36 <tyteen4a03> !pw 07:46:36 <coopserver> tyteen4a03: relies 07:46:43 <coopserver> *** Game still paused (connecting clients, number of players) 07:46:48 <coopserver> *** tyteen4a03 has joined 07:46:49 <coopserver> *** Game still paused (number of players) 07:46:50 <coopserver> *** Game unpaused (number of players) 07:49:37 <coopserver> *** tyteen4a03 has left the game (Leaving) 07:49:38 <coopserver> *** Game paused (number of players) 07:53:40 *** maxtimbo has quit IRC 08:28:35 *** Plonka has joined #openttdcoop 08:29:07 *** Plonka is now known as Guest2485 08:29:13 *** Guest2485 is now known as Plonka 08:45:39 *** Plonka has quit IRC 08:54:26 *** glubothemad has joined #openttdcoop 10:56:09 *** Klanticus has joined #openttdcoop 14:04:21 *** Klanticus_ has joined #openttdcoop 14:08:03 *** Klanticus has quit IRC 14:20:44 *** liq3 has quit IRC 15:14:58 *** LadyHawk- has joined #openttdcoop 15:20:33 *** LadyHawk has quit IRC 15:20:33 *** LadyHawk- is now known as LadyHawk 15:32:19 *** LadyHawk has quit IRC 15:32:45 *** maxtimbo has joined #openttdcoop 15:32:58 <maxtimbo> !pw 15:32:58 <coopserver> maxtimbo: halved 15:33:28 <coopserver> *** Game still paused (connecting clients, number of players) 15:33:31 <coopserver> *** maxtimbo has joined 15:33:32 <coopserver> *** Game still paused (number of players) 15:34:10 <coopserver> *** maxtimbo has left the game (Leaving) 15:35:22 *** Maraxus has joined #openttdcoop 15:35:22 *** ChanServ sets mode: +o Maraxus 15:42:05 *** maxtimbo has quit IRC 15:43:17 *** StarLite has joined #openttdcoop 15:43:17 *** ChanServ sets mode: +o StarLite 15:49:21 <Maraxus> !pw 15:49:21 <coopserver> Maraxus: volume 15:49:33 <coopserver> *** Game still paused (connecting clients, number of players) 15:49:37 <coopserver> *** Maraxus has joined 15:49:38 <coopserver> *** Game still paused (number of players) 15:51:00 <coopserver> *** Maraxus has left the game (Leaving) 15:51:08 *** Maraxus has quit IRC 15:59:01 *** argoneus_ has quit IRC 15:59:05 *** argoneus has joined #openttdcoop 16:00:40 *** argoneus has quit IRC 16:00:43 *** argoneus has joined #openttdcoop 16:08:36 *** Jam35_ is now known as Jam35 16:09:52 <Jam35> !pw 16:09:52 <coopserver> Jam35: denied 16:10:00 <coopserver> *** Game still paused (connecting clients, number of players) 16:10:02 <coopserver> *** Jam35 has joined 16:10:03 <coopserver> *** Game still paused (number of players) 16:10:16 <coopserver> *** Jam35 has joined company #1 16:10:17 <coopserver> *** Game unpaused (number of players) 16:14:15 <coopserver> *** Jam35 has left the game (Leaving) 16:14:16 <coopserver> *** Game paused (number of players) 16:17:04 *** argoneus has quit IRC 16:17:08 *** argoneus has joined #openttdcoop 16:20:10 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PSG%20%23299%2C%2029th%20Sep%202080.sav 16:20:10 <coopserver> Starting download... 16:20:14 <coopserver> Savegame successfully downloaded 16:20:23 <Jam35> !rcon ls 16:20:24 <coopserver> 0) .. (Parent directory) 16:20:25 <coopserver> 1) autosave/ (Directory) 16:20:26 <coopserver> 2) uploads/ (Directory) 16:20:27 <coopserver> 3) PSG299Restart.sav 16:20:28 <coopserver> 4) desyncstart.sav 16:20:29 <coopserver> Jam35: You have 5 more messages. Type !less to view them 16:20:30 <Jam35> !rcon cd 2 16:20:33 <Jam35> !rcon ls 16:20:35 <coopserver> 0) .. (Parent directory) 16:20:36 <coopserver> 1) PSG%20%23299%2C%2029th%20Sep%202080.sav 16:20:37 <coopserver> 2) PSG299_Start.sav 16:20:38 <coopserver> 3) psg_298_start2.sav 16:20:39 <coopserver> 4) psg_298_start.sav 16:20:40 <coopserver> Jam35: You have 90 more messages. Type !less to view them 16:20:41 <Jam35> !rcon load 1 16:20:42 <coopserver> Starting new game 16:20:49 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27299) 16:20:50 <coopserver> *** Game still paused (manual, number of players) 16:21:06 <Jam35> !pw 16:21:07 <coopserver> Jam35: caused 16:21:11 <coopserver> *** Game still paused (manual, connecting clients, number of players) 16:21:12 <coopserver> *** Jam35 has joined 16:21:13 <coopserver> *** Game still paused (manual, number of players) 16:21:26 <Jam35> !setdef 16:21:26 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 16:21:30 <Jam35> !auto 16:21:31 <coopserver> *** Game still paused (number of players) 16:22:10 <coopserver> *** Jam35 has joined company #1 16:22:11 <coopserver> *** Game unpaused (number of players) 16:26:41 *** maxtimbo has joined #openttdcoop 16:27:27 <coopserver> *** Jam35 has joined spectators 16:27:28 <coopserver> *** Game paused (number of players) 16:55:56 *** Progman has joined #openttdcoop 16:58:12 *** maxtimbo has quit IRC 17:06:44 *** p3tiny has joined #openttdcoop 17:06:49 *** lol has joined #openttdcoop 17:06:51 <lol> !pw 17:06:51 <coopserver> lol: buyout 17:07:16 <coopserver> *** Game still paused (connecting clients, number of players) 17:07:27 <lol> hi 17:07:27 <coopserver> *** lol has joined 17:07:28 <coopserver> *** Game still paused (number of players) 17:07:52 <coopserver> <Jam35> hi 17:10:09 <coopserver> <lol> can i make a own plan if i like? 17:10:28 <coopserver> <Jam35> sure 17:11:06 <coopserver> <lol> I like your idea for ML layout 17:11:59 <coopserver> <Jam35> idk if it has been tried before but it seems different than the norm 17:12:17 <coopserver> <lol> i like the mines newgrf 17:12:53 <coopserver> <Jam35> I think we are here to test the shit out of it :) 17:13:04 <coopserver> <Jam35> make that break 17:13:15 <coopserver> <lol> i saw it was used at welcome server too 17:15:01 <coopserver> <lol> from your plan you get some really big hubs 17:15:46 <coopserver> <Jam35> not really, they only have certain connections 17:16:05 <coopserver> <Jam35> should not make them much bigger than normal bbh 17:16:09 <coopserver> <Jam35> if at all 17:16:18 <coopserver> <lol> if you use your plan a train from print works to paper goods has to make a long way 17:16:23 <coopserver> <lol> which can be shorter 17:16:47 <coopserver> <lol> with a normal ML 17:17:39 <coopserver> <lol> what is FPP? 17:17:46 <coopserver> <Jam35> food processing 17:17:57 <coopserver> <lol> you need a food drop 17:18:04 <coopserver> <Jam35> I don't have a food drop 17:18:10 <coopserver> <Jam35> hm :) 17:18:56 <coopserver> *** Jam35 has joined company #1 17:18:57 <coopserver> *** Game unpaused (number of players) 17:20:45 <coopserver> *** lol has joined company #1 17:20:55 <coopserver> *** Jam35 has joined spectators 17:22:21 *** p3tiny has quit IRC 17:30:28 *** glubothemad has quit IRC 17:41:19 <coopserver> <lol> sa 17:41:28 <coopserver> <lol> do mental trains change speed? 17:41:35 <coopserver> <lol> power* 17:41:42 <coopserver> <Jam35> no, power 17:42:00 <coopserver> <lol> it does at this server? 17:42:06 <coopserver> <Jam35> it's no big deal 17:42:12 <coopserver> <Jam35> yes 17:43:04 <coopserver> <lol> so brain disease for ML wouldn't be a bad choice? 17:43:39 <coopserver> <Jam35> it would be better to choose top train in it's class 17:43:48 <coopserver> <Jam35> in this case brainmelter 17:44:06 <coopserver> <lol> but you picked that one already 17:44:30 <coopserver> <Jam35> does not matter 17:44:38 <coopserver> <Jam35> or choose another up to you :) 17:44:51 *** maxtimbo has joined #openttdcoop 17:44:59 <coopserver> <lol> i like a different one i think 17:45:05 <coopserver> <Jam35> your plan, state brain disease if you like 17:46:02 <coopserver> <lol> but to choose a not top train gives it a bad chance for the voting 17:46:32 <coopserver> <Jam35> if people consider that, maybe 17:47:09 <coopserver> <lol> i pick the brainmelter 17:47:11 <coopserver> <Jam35> I only chose it for its fairly short CL 17:47:26 <coopserver> <Jam35> else I would choose slugs again :) 17:47:32 <coopserver> <Jam35> but we just did that 17:47:45 <coopserver> <Jam35> it's just the way I want to play 17:48:02 <coopserver> <Jam35> and I like the faces 17:48:09 <coopserver> <Jam35> :) 17:48:34 <coopserver> <lol> what wagon does it need? 17:48:41 <coopserver> <Jam35> mono 17:49:16 <coopserver> <lol> where can you see what cl it needs? 17:50:08 <Jam35> http://wiki.openttdcoop.org/Max_Curve_Speed 17:51:45 <coopserver> <lol> and brainmelter is maglev? 17:51:55 <coopserver> <Jam35> mono 17:52:31 <coopserver> *** Jam35 has joined company #1 17:52:53 <coopserver> <lol> but then max is 180 km/h 17:53:21 <coopserver> <Jam35> has tilt 17:53:46 <coopserver> <Jam35> test it by your plan 17:53:53 <coopserver> <lol> i see it 17:55:39 <coopserver> *** lol has joined spectators 17:55:44 <coopserver> *** Jam35 has joined spectators 17:55:45 <coopserver> *** Game paused (number of players) 17:55:50 <coopserver> <lol> can you vote if you have made a plan yourself 17:56:35 <coopserver> *** lol has joined company #1 17:56:36 <coopserver> *** Game unpaused (number of players) 17:56:45 <coopserver> *** Jam35 has joined company #1 17:57:09 <coopserver> <Jam35> is that a 6 way hub? :) 17:57:31 <coopserver> <lol> no 17:57:37 <coopserver> <lol> i build it a bit compact 17:58:14 <coopserver> <Jam35> I think you should clarify what's going on there 17:58:25 <coopserver> <lol> see it a bit like this 17:58:53 <coopserver> <Jam35> 2 bbh's quite close to each other 17:59:08 <coopserver> <Jam35> or well, as you see fit 18:00:28 <coopserver> <lol> do you think others will understand now? 18:00:46 <coopserver> <Jam35> that's fine 18:01:29 <coopserver> *** Jam35 has joined spectators 18:01:33 <coopserver> <Jam35> afk... 18:11:29 <coopserver> *** lol has joined spectators 18:11:30 <coopserver> *** Game paused (number of players) 18:13:43 <coopserver> <lol> me too 18:22:30 *** jacobthe4gaming has joined #openttdcoop 18:22:45 <jacobthe4gaming> Hey I got a question 18:23:07 <jacobthe4gaming> Where can I download the verisons and newgrf for the public server? 18:23:15 <jacobthe4gaming> !admin 18:23:19 <Jam35> !dl 18:23:19 <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 18:23:20 <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r27299 18:23:23 <Jam35> !grf 18:23:23 <coopserver> Jam35: http://wiki.openttdcoop.org/GRF 18:23:31 <jacobthe4gaming> Thanks Jam. 18:23:37 <Jam35> kk 18:24:07 <Jam35> you won't need the grf pack for this game 18:24:08 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 18:24:14 <Jam35> but it's handy all the same 18:24:25 *** maxtimbo has quit IRC 18:26:00 <jacobthe4gaming> kk 18:26:09 <jacobthe4gaming> Hey max! 18:26:16 <jacobthe4gaming> (I know some people here) 18:27:48 <jacobthe4gaming> !help 18:27:48 <coopserver> jacobthe4gaming: http://wiki.openttdcoop.org/Soap 18:28:56 <jacobthe4gaming> What is the ip? 18:29:02 <Jam35> !ip 18:29:02 <coopserver> Jam35: publicserver-new.openttdcoop.org:3983 18:29:11 <jacobthe4gaming> thank you 18:29:17 <Jam35> :)) 18:31:28 <Jam35> little known (maybe) fact: you can copy pasta that in openttd (CTRL+V) 18:31:51 <jacobthe4gaming> it is true 18:32:07 <jacobthe4gaming> I did it that way. 18:33:29 <jacobthe4gaming> !password 18:33:29 <coopserver> jacobthe4gaming: pushes 18:34:51 <jacobthe4gaming> HELP! http://gyazo.com/b1371f844eee2f4c0f63541ee1ad30f4 18:34:52 <Webster> Title: Gyazo - b1371f844eee2f4c0f63541ee1ad30f4.png (at gyazo.com) 18:35:19 <hylje> download new openttd 18:35:35 <jacobthe4gaming> ... 18:35:38 <hylje> you're on version 27315 coop is at 27299 18:35:50 <jacobthe4gaming> I got it from the command........... 18:36:00 <hylje> !dl 18:36:00 <coopserver> hylje: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 18:36:01 <coopserver> hylje: http://www.openttd.org/en/download-trunk/r27299 18:36:27 <jacobthe4gaming> Thanks. 18:42:42 <V453000> !pw 18:42:42 <coopserver> V453000: fsspec 18:42:59 *** Maraxus has joined #openttdcoop 18:42:59 *** ChanServ sets mode: +o Maraxus 18:43:03 <coopserver> *** Game still paused (connecting clients, number of players) 18:43:05 <coopserver> *** V453000 has joined 18:43:06 <coopserver> *** Game still paused (number of players) 18:43:07 <coopserver> <V453000> hi 18:43:36 <coopserver> <V453000> Jam35: sell me your plan 18:45:19 *** lol has quit IRC 18:45:58 <Maraxus> !pw 18:45:58 <coopserver> Maraxus: fsspec 18:46:10 <coopserver> *** Game still paused (connecting clients, number of players) 18:46:14 <coopserver> *** Maraxus has joined 18:46:15 <coopserver> *** Game still paused (number of players) 18:46:27 <Jam35> sell how? 18:46:33 <Jam35> you like it or not :) 18:47:45 <Jam35> yes some trains have long way round 18:47:57 <jacobthe4gaming> !pw 18:47:57 <coopserver> jacobthe4gaming: fsspec 18:48:04 <Jam35> depending on SL i guess 18:48:21 <jacobthe4gaming> !ip 18:48:21 <coopserver> jacobthe4gaming: publicserver-new.openttdcoop.org:3983 18:48:34 <coopserver> <lol> hi B 18:48:34 <Jam35> secondaries are pretty ok 18:48:36 <coopserver> <lol> V* 18:49:20 <coopserver> <lol> exept printing works to paper goods 18:49:26 <coopserver> <lol> and paper mill to printing works 18:49:42 <coopserver> <Jam35> it weaves 18:49:46 <coopserver> <Jam35> so what? :) 18:49:52 <coopserver> <Jam35> it makes money 18:49:58 <coopserver> <V453000> well you and Sylf both have good plans, I am asking you to convince me why vote fer ye 18:50:05 <coopserver> <lol> you need more trains but that is good for statistics 18:50:47 <coopserver> <V453000> pffft statistics :D 18:50:53 <coopserver> <lol> i would switch print works and power drop 18:51:04 <coopserver> <V453000> it doesnt Really matter how efficient trains are, they still have to be somewhere on the network 18:51:09 <coopserver> <lol> and paper mill and refnery 18:51:17 <coopserver> <Jam35> I think you should vote for Sylf or else he might not code your shit :P 18:51:27 <coopserver> <V453000> so train count reflects size of network :) which is the most interesting thing to "measure" 18:51:31 <coopserver> <V453000> VALID POINT 18:51:34 <coopserver> <V453000> POLITICS 18:51:43 <coopserver> <lol> it is hard to make them not weaving 18:51:53 <coopserver> <V453000> Sylf wants to use turtles 18:51:56 <coopserver> <V453000> you cant challenge that 18:51:59 <coopserver> <lol> becuase if i want to fix it you have to change a lot 18:52:07 <coopserver> <Jam35> I made the plan up on the spot as a demo for bootmii 18:53:20 <Jam35> we can enforce it's usage next game anyway :P 18:53:24 <Jam35> or 301 18:53:40 <coopserver> <lol> 300 has to be a special one 18:54:22 *** lol has joined #openttdcoop 18:54:27 <Jam35> I thought of redoing PS game #1 but, no disrespect, the plan kind of sucks :) 18:54:55 <coopserver> <lol> the idea is nice 18:55:02 <coopserver> <lol> even if plan was good 18:55:27 <Jam35> could still be done, 4 way in the middle and ring 18:56:03 <Jam35> this time no Chimaera :) 18:56:13 <coopserver> <lol> i haven't seen the game 18:56:16 <coopserver> <lol> yet 18:56:35 <Jam35> or TF 18:56:36 <V453000> chimera is terrible but it is kind of fun 18:57:06 <Jam35> and realistic accel may make it work better 18:57:12 <V453000> lolno 18:58:21 <coopserver> *** Jam35 has left the game (Leaving) 18:58:25 <Jam35> bbl 19:00:45 <lol> i like to see that game 19:00:58 <lol> psg1 19:01:27 *** Progman_ has joined #openttdcoop 19:04:40 <lol> map of psg1 is suitable for the plan of jams 19:05:11 *** Progman has quit IRC 19:05:13 *** Progman_ is now known as Progman 19:25:33 <coopserver> *** lol has joined company #1 19:25:34 <coopserver> *** Game unpaused (number of players) 19:27:29 <coopserver> *** lol has joined spectators 19:27:30 <coopserver> *** Game paused (number of players) 19:28:45 <coopserver> *** lol has left the game (Leaving) 19:28:49 *** lol has quit IRC 19:30:04 *** jacobthe4gaming has quit IRC 20:06:48 *** StarLite has quit IRC 20:25:22 *** Progman has quit IRC 20:30:29 <coopserver> *** Maraxus has left the game (Leaving) 20:30:34 *** Maraxus has quit IRC 20:34:04 *** Razaekal has joined #openttdcoop 20:34:04 *** Razaekel is now known as Guest2553 20:34:04 *** bootmii has joined #openttdcoop 20:34:04 *** Razaekal is now known as Razaekel 20:35:04 <bootmii> !pw 20:35:04 <coopserver> bootmii: leaved 20:35:12 <coopserver> *** Game still paused (connecting clients, number of players) 20:35:45 <coopserver> *** Game still paused (number of players) 20:37:28 *** Guest2553 has quit IRC 20:41:46 <bootmii> !PW 20:41:46 <coopserver> bootmii: returs 20:41:52 <coopserver> *** Game still paused (connecting clients, number of players) 20:42:12 <coopserver> *** bootmii has joined 20:42:13 <coopserver> *** Game still paused (number of players) 20:42:14 <coopserver> *** Game unpaused (number of players) 20:43:11 <coopserver> *** V453000 has left the game (Leaving) 20:43:20 <V453000> hi :) just going to bed 20:43:23 <V453000> forgot I had it open :P 20:50:22 <bootmii> @stage voting 20:50:22 *** Webster changes topic to "Cooperative OpenTTD | PSG299 (r27299) | STAGE: voting | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 20:51:33 *** p3tiny has joined #openttdcoop 20:53:01 <bootmii> hi p3tiny 20:53:10 <p3tiny> hello guys 20:53:34 <bootmii> so yeah 20:53:58 <bootmii> p3tiny, have you been on the public server before? 20:54:17 <p3tiny> yep 20:54:21 <p3tiny> jsut havent been online for a bit 20:54:30 <bootmii> story of my life too 20:54:38 <p3tiny> im not in game anyway, just checking in :) 20:54:43 <bootmii> anyway you should be able to log in 20:54:50 <bootmii> just type !pw 20:55:43 <bootmii> if you can customize timestamps you should have them in MM:SS form 20:56:17 <bootmii> people live in different time zones 20:56:48 <bootmii> anyway, feel free to go to the voting board and vote on a plan 20:56:56 <p3tiny> k, ill check public to see what's everyone up to :) 20:57:10 <bootmii> !pw 20:57:10 <coopserver> bootmii: halved 20:59:05 <bootmii> it's 2pm here, should be about 10 or 11 for you 21:01:50 <coopserver> <bootmii> hi 21:06:51 <bootmii> why is it that so many people are logged in and not set to away but don't seem to be responding? 21:09:10 <bootmii> @seen Jam35 21:09:10 <Webster> bootmii: Jam35 was last seen in #openttdcoop 2 hours, 10 minutes, and 45 seconds ago: <Jam35> bbl 21:09:31 <bootmii> @seen 21:09:31 <Webster> bootmii: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself. 21:09:35 <bootmii> @seen Sylf 21:09:35 <Webster> bootmii: Sylf was last seen in #openttdcoop 15 hours, 57 minutes, and 46 seconds ago: <Sylf> meh. that latest edit of the plan is still bad. I'll update it tomorrow 21:10:17 <bootmii> yeah though 21:10:24 <bootmii> where is everybody? 21:10:29 <bootmii> @seen Ammler 21:10:29 <Webster> bootmii: Ammler was last seen in #openttdcoop 8 weeks, 5 days, 5 hours, 25 minutes, and 48 seconds ago: <Ammler> !info 21:10:35 <bootmii> @seen fonsinch 21:10:35 <Webster> bootmii: I have not seen fonsinch. 21:10:53 <bootmii> @seen Anson 21:10:53 <Webster> bootmii: Anson was last seen in #openttdcoop 1 week, 3 days, 20 hours, 25 minutes, and 44 seconds ago: <Anson> !pw 21:11:13 <bootmii> @seen BiG_FISH 21:11:13 <Webster> bootmii: I have not seen BiG_FISH. 21:11:26 <bootmii> @seen BiG_FISHBOT 21:11:26 <Webster> bootmii: BiG_FISHBOT was last seen in #openttdcoop 21 weeks, 2 days, 14 hours, 33 minutes, and 1 second ago: <BiG_FISHBOT> eyecancer: You have literary talent that you should take pains to develop. 21:11:48 <bootmii> @seen Fuco_ 21:11:48 <Webster> bootmii: I have not seen Fuco_. 21:12:01 <bootmii> @seen mari_kiri 21:12:01 <Webster> bootmii: mari_kiri was last seen in #openttdcoop 15 hours, 57 minutes, and 32 seconds ago: <mari_kiri> Ohai 21:12:10 <bootmii> @seen Max| 21:12:10 <Webster> bootmii: Max| was last seen in #openttdcoop 2 years, 14 weeks, 0 days, 3 hours, 56 minutes, and 59 seconds ago: <Max|> !password 21:12:29 <bootmii> @seen tyteen4a03 21:12:29 <Webster> bootmii: tyteen4a03 was last seen in #openttdcoop 13 hours, 25 minutes, and 53 seconds ago: <tyteen4a03> !pw 21:14:13 <Jam35> 90% of people here are hardcore lurkers 21:14:22 <Jam35> let them lurk :) 21:14:37 <Jam35> and the majority will not join the game 21:14:47 <Jam35> but have other reasons to be in the channel 21:14:56 <Jam35> like they are devs or such 21:15:01 <bootmii> yeah :) 21:15:31 *** anderson has joined #openttdcoop 21:15:40 <bootmii> but until a plan wins the vote I can't start building 21:15:53 <Jam35> it will be 2 or 3 days usually 21:16:16 <bootmii> Really? Because there's a voting board. 21:16:24 <Jam35> a plan will not win with 1 person voting 21:16:30 <bootmii> What 21:16:37 <bootmii> s peak hour for this server anyway 21:17:33 <Jam35> not today apparently 21:17:56 <bootmii> at what time of day are the most players online\ 21:18:28 <Jam35> euro time is an hour or two either side of now 21:19:02 <Jam35> which seems to be the peak 21:20:38 *** anderson has quit IRC 21:22:12 <Jam35> stable server is pretty dead too and that is quite busy usually 21:22:26 <Jam35> more so than here on average 21:24:10 *** maxtimbo has joined #openttdcoop 21:24:30 *** Jam35 is now known as Jam35_ 21:28:25 <bootmii> hey maxtimbo 21:28:33 <bootmii> glad to see you 21:28:40 <bootmii> i voted for your plan 21:29:35 <maxtimbo> oh don't vote for my plan. it's awful 21:30:00 <maxtimbo> Voting must be up... 21:30:25 <bootmii> yep 21:30:26 <maxtimbo> !pw 21:30:26 <coopserver> maxtimbo: failer 21:30:33 <coopserver> *** Game paused (connecting clients) 21:30:36 <coopserver> *** maxtimbo has joined 21:30:37 <coopserver> *** Game unpaused (connecting clients) 21:31:26 <coopserver> <bootmii> you don't like your plan? 21:31:38 <coopserver> <bootmii> okay 21:31:43 <coopserver> <bootmii> i can see why 21:32:16 <coopserver> <maxtimbo> it was an idea. I will refine it... 21:33:03 <coopserver> *** maxtimbo has joined company #1 21:33:19 <coopserver> <bootmii> oh hey maxtimbo 21:33:27 <coopserver> *** maxtimbo has left the game (Leaving) 21:33:45 <maxtimbo> just putting my vote in. 21:36:01 <bootmii> ok 21:37:42 <bootmii> i have a lot of free time, it's just not when anyone else is playing 21:40:32 <bootmii> i'll wait till the end of the month then logout 21:40:52 <coopserver> *** bootmii has left the game (Leaving) 21:40:53 <coopserver> *** Game paused (number of players) 21:43:44 *** Max| has quit IRC 21:44:42 *** happpy has joined #openttdcoop 21:45:36 *** happpy has joined #openttdcoop 21:45:51 <happpy> !players 21:45:51 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 21:56:42 *** Max| has joined #openttdcoop 21:58:02 <happpy> hi max 22:00:47 *** maxtimbo has quit IRC 22:02:26 *** bootmii_ has joined #openttdcoop 22:03:53 <happpy> hi alll 22:09:08 *** bootmii has quit IRC 22:11:28 *** happpy has quit IRC 22:15:49 *** Anson has quit IRC 22:16:24 *** wicope has quit IRC 22:46:02 *** p3tiny has quit IRC 23:00:06 *** Fuco_ has quit IRC 23:05:13 *** Fuco has joined #openttdcoop 23:05:13 *** ChanServ sets mode: +v Fuco 23:10:38 *** maxtimbo has joined #openttdcoop 23:38:04 <bootmii_> !pw 23:38:04 <coopserver> bootmii_: asking 23:38:13 <coopserver> *** Game still paused (connecting clients, number of players) 23:38:45 <coopserver> *** Game still paused (number of players) 23:39:04 <bootmii_> !pw 23:39:04 <coopserver> bootmii_: asking 23:39:09 <coopserver> *** Game still paused (connecting clients, number of players) 23:39:24 <coopserver> *** bootmii has joined 23:39:25 <coopserver> *** Game still paused (number of players) 23:39:26 <coopserver> *** Game unpaused (number of players) 23:39:50 <bootmii_> hi 23:39:57 <bootmii_> ??? 23:40:15 <bootmii_> @seen Sylf 23:40:15 <Webster> bootmii_: Sylf was last seen in #openttdcoop 18 hours, 28 minutes, and 26 seconds ago: <Sylf> meh. that latest edit of the plan is still bad. I'll update it tomorrow 23:40:39 <bootmii_> @logs 23:40:39 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 23:56:34 <bootmii_> wanna know why 16 versions came out so quickly 23:56:38 <bootmii_> like 3 days ago 23:56:42 <bootmii_> megaupdate 23:56:58 <bootmii_> wanted to reaffirm that openttd was very much alive