Log for #openttdcoop on 27th June 2015:
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00:01:51  <coopserver> <mari_kiri> I can see how to link C to A but there's not much room for a prio
00:03:14  <coopserver> <plonka> paper drop should have more platforms
00:03:26  <coopserver> <plonka> for 3 lines it needs 9 platforms at least
00:03:50  <coopserver> <mari_kiri> Ah righty, there's a reason I call this "preliminary"
00:03:53  <coopserver> <plonka> but you might be better off merging the middle entry line to the other two lines
00:04:00  <coopserver> <plonka> and having 6 platforms
00:04:04  <coopserver> <mari_kiri> Sounds good
00:11:04  <coopserver> <__Fellini__> lol
00:11:05  <coopserver> <plonka> thats as much as i can do now tonight :/
00:11:06  <coopserver> <__Fellini__> dood
00:11:13  <coopserver> <plonka> ?
00:11:16  <coopserver> <__Fellini__> im not build that bbh
00:11:32  <coopserver> <plonka> you signled it and built a merger
00:11:58  <coopserver> <__Fellini__> very little help for this bbh
00:12:00  <coopserver> <__Fellini__> =D
00:12:13  <coopserver> <plonka> you helped = u get credit :P
00:12:24  <coopserver> <mari_kiri> Why build a house with a missing brick?
00:12:38  <coopserver> <plonka> good qyestion lol
00:12:40  <coopserver> <mari_kiri> Heck, I went into this with a very basic and not very efficient station
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00:13:23  <coopserver> <plonka> ok im off to bed
00:13:29  <coopserver> <__Fellini__> k
00:13:31  <coopserver> <__Fellini__> gn
00:13:35  <coopserver> <plonka> pqper mill needs doing
00:13:38  <coopserver> <mari_kiri> Cya plonk
00:13:43  <coopserver> <plonka> the hub for it is complete
00:13:56  <coopserver> <plonka> just needs the stations adding
00:14:02  <coopserver> <plonka> good night :)
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00:17:00  <bootmii> !pw
00:17:00  <coopserver> bootmii: counts
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00:17:46  <coopserver> <mari_kiri> That *should* be signalled, I'm grabbing lunch now
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00:43:13  <coopserver> <mari_kiri> Quick note, you'll want that to be two stations
00:43:32  <coopserver> <bootmii> yeah :(
00:43:35  <coopserver> <mari_kiri> One for wood drop, one for paper pickup
00:43:45  <coopserver> <bootmii> oh god
00:43:57  <coopserver> <bootmii> stupid farm
00:44:32  <coopserver> <mari_kiri> If you want to get rid of something, apparently marking it with that helps
00:44:44  <coopserver> <mari_kiri> Someone usually fixes it when they get around to it
00:44:45  <coopserver> <bootmii> XD
00:44:51  <coopserver> <bootmii>
00:44:55  <coopserver> <bootmii> it's an industry
00:45:00  <coopserver> <mari_kiri> Admin hackery
00:45:03  <coopserver> <bootmii> oh
00:45:29  <coopserver> <bootmii> ftm tho, this setup "should work"
00:46:26  <coopserver> <bootmii> how much do slopes slow down brainmelters?
00:46:31  <coopserver> <mari_kiri> No idea
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00:57:01  <coopserver> <bootmii> oh yeah
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02:05:18  <maxtimbo> hello
02:05:49  <maxtimbo> !pw
02:05:49  <coopserver> maxtimbo: throws
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02:15:07  <maxtimbo> any on?
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06:58:03  <Maraxus> !pw
06:58:04  <coopserver> Maraxus: refuse
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07:40:36  <__Fellini__> !pw
07:40:36  <coopserver> __Fellini__: planes
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08:37:03  <Jam35> !pw
08:37:03  <coopserver> Jam35: assure
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09:30:09  <Plonka> !pw
09:30:09  <coopserver> Plonka: lenght
09:30:24  <Plonka> !pw
09:30:24  <coopserver> Plonka: lenght
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09:36:15  <coopserver> <Jam35> morning
09:36:21  <coopserver> <plonka> hi jam :)
09:38:21  <coopserver> <Jam35> need SL's
09:38:32  <coopserver> <Jam35> main stuff is done almost
09:39:08  <coopserver> <plonka> yep ill be adding some today
09:39:26  <coopserver> <plonka> ill get fellini to too if he appears
09:43:20  <coopserver> <plonka> grrr bootmii tfed out a ton of water thaT wasn't needed :/
09:43:58  <coopserver> <plonka> oh yeah and last night he built a single tunnel on ml that was like 15 long
09:44:13  <coopserver> <plonka> when i told him he couldn't leave it like that
09:44:20  <coopserver> <plonka> he said fine and logged out Oo
09:47:14  <coopserver> <Jam35> he won't learn that way
09:47:51  <coopserver> <plonka> yep i soke on irc with him
09:48:05  <coopserver> <plonka> i asked him to come back and id help him
09:48:21  <coopserver> <plonka> but all he said nope ive built bad, im not coming back
09:51:59  <Plonka> @gap
09:51:59  <Webster> Plonka: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
09:52:09  <Plonka> @gap 5
09:52:09  <Webster> Plonka: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
10:03:10  <coopserver> <plonka> jam can u add oveflows to paper and food pickups plz
10:03:36  <coopserver> <Jam35> hmm...:)
10:04:04  <coopserver> <Jam35> food is not that easy in the space
10:04:54  <coopserver> <Jam35> the tunnels right by the entry make it difficult
10:05:22  <coopserver> <Jam35> prio would go right there
10:06:38  <coopserver> <Jam35> and how to merge back from overflow to inner track?
10:12:29  <coopserver> <plonka> umm i dunno :P
10:12:50  <coopserver> <plonka> i thought id left enough space, but i guess not :/
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10:13:44  <coopserver> <plonka> i can move the pickup platforms and exit merger further NE if that helps?
10:14:23  <coopserver> <plonka> or can move the last 2 pltforms further SE to create a gap?
10:16:15  <coopserver> <Jam35> 1st option is better imo but up to you
10:16:19  <coopserver> <Jam35> leave it til needed
10:16:35  <coopserver> <plonka> ok
10:16:48  <coopserver> <Jam35> you should build the overflow anyway :)
10:16:58  <Maraxus> !pw
10:16:58  <coopserver> Maraxus: comply
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10:17:19  <coopserver> <Jam35> hm yeah also
10:17:20  <coopserver> <plonka> first i need to learn fancy release single track :p
10:17:26  <coopserver> <Jam35> hi
10:17:30  <coopserver> <Maraxus> hi
10:17:31  <coopserver> <plonka> then ill learn duble
10:17:37  <coopserver> <Jam35> where to split to reverser
10:17:46  <coopserver> <plonka> hello mar
10:19:14  <coopserver> <Jam35> double is the same except depot has 2 choices
10:19:26  <coopserver> <Jam35> logic is a bit more complicated i guess
10:21:17  <coopserver> <plonka> yeah that's why id prefer to learn single first
10:36:41  <coopserver> <plonka> jam need help with !this prio
10:36:57  <coopserver> <plonka> want prio to start !here
10:37:22  <coopserver> <Jam35> dun
10:37:26  <coopserver> <plonka> aha i though that but wasn't sure
10:37:28  <coopserver> <plonka> thx
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10:52:03  <coopserver> <plonka> are we using slow sylf's slow grow industries?
10:52:18  <coopserver> <plonka> not sure why i typed slow 2 times :/
10:52:59  <coopserver> <Jam35> its set at 500 max atm
10:53:27  <coopserver> <plonka> ok
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10:54:15  <[FR]Syl59> !download
10:54:15  <coopserver> [FR]Syl59: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
10:54:16  <coopserver> [FR]Syl59:
11:02:06  <coopserver> <plonka> chck sign !!/who
11:02:07  <coopserver> <plonka> :/
11:02:23  <coopserver> <plonka> im guessing bootmii
11:03:59  <Jam35> looks like he wants to live up to his name
11:04:09  <coopserver> <plonka> lol
11:07:14  <[FR]Syl59> !password
11:07:14  <coopserver> [FR]Syl59: folded
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11:07:49  <coopserver> <[FR]Syl59> Hi there
11:07:52  <coopserver> <Jam35> hi Syl
11:08:03  <coopserver> <Maraxus> hi
11:09:51  <coopserver> <plonka> hello
11:11:33  <coopserver> <[FR]Syl59> Do you need help building something ? :)
11:11:45  <coopserver> <plonka> always :p
11:11:46  <coopserver> <Jam35> Sidelines! :)
11:12:18  <coopserver> <Jam35> and corresponding hub ofc
11:12:46  <coopserver> <[FR]Syl59> Okay :)
11:12:55  <coopserver> <[FR]Syl59> Quite simple, because of the one-way plan
11:13:07  <coopserver> <Jam35> indeed
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11:13:40  <coopserver> <[FR]Syl59> reverser on pick-up allowed ?
11:13:44  <coopserver> <Jam35> there's also some signed stuff to do if you wish
11:13:50  <coopserver> <Jam35> sure
11:15:29  <coopserver> <Jam35> build a refitting SRNW SL if you want :)
11:15:50  <coopserver> <Jam35> I know you like to build that
11:15:59  <coopserver> <[FR]Syl59> Well ... I don't know how it works so ... :D
11:16:15  <coopserver> <Jam35> oh, you always build SRNW mostly
11:16:39  <coopserver> <[FR]Syl59> Last game on the welcome was a try with refitting network
11:16:45  <coopserver> <[FR]Syl59> was not so cool ...
11:16:59  <coopserver> <[FR]Syl59> This time I want to keep things simple enough ;)
11:17:15  <coopserver> <Jam35> okay np :)
11:17:33  <coopserver> <[FR]Syl59> as I said, I'm a newbie here
11:17:53  <coopserver> <Jam35> you were here before me :P
11:18:08  <coopserver> <Jam35> hardly newb
11:18:14  <coopserver> <[FR]Syl59> You build more often on the public server than me :)
11:18:19  <coopserver> <Jam35> tis true
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11:23:17  <[FR]Syl59> !password
11:23:17  <coopserver> [FR]Syl59: visits
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11:46:04  <coopserver> <[FR]Syl59> Mistake at Legana Mines
11:46:15  <coopserver> <plonka> yep i see
11:46:42  <coopserver> <[FR]Syl59> Don't use PBS when you do that ;)
11:46:50  <coopserver> <[FR]Syl59> They tend to f**** up everything
11:47:05  <coopserver> <plonka> thx
11:51:40  <Saladan0> Hey all
11:51:44  <coopserver> <[FR]Syl59> Hi :)
11:51:49  <coopserver> <plonka> yo
11:52:46  <Saladan0> !pw
11:52:46  <coopserver> Saladan0: maxval
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11:53:59  <coopserver> <Saladan0> Dont worry, I wont touch anything
11:54:10  <coopserver> <Saladan0> Just looking :)
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11:57:27  <__Fellini__> !pw
11:57:27  <coopserver> __Fellini__: forums
11:57:47  <coopserver> <Saladan0> Man, those BBHs in the center must have been fun...
11:58:12  <__Fellini__> !pw
11:58:12  <coopserver> __Fellini__: smells
11:58:19  <coopserver> <plonka> everything we build here is fun :D
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11:58:35  <coopserver> <__Fellini__> hi all
11:58:39  <coopserver> <plonka> good afternoon fellini
11:59:33  <coopserver> <Saladan0> So it looks like most of the groundwork is done. Will it mainly be expansion now?
11:59:46  <coopserver> <[FR]Syl59> Yes :)
12:00:34  <coopserver> <Saladan0> Hah, all that time waiting for plannings and voting, and all the main building is done in half a day
12:02:08  <coopserver> <__Fellini__> running trains \o/
12:02:19  <coopserver> <plonka> yep
12:02:29  <coopserver> <plonka> time to build some SLH dood :P
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12:06:55  <coopserver> <Saladan0> Who determines what city names you choose for a map? Or does someone throw a dart on a spinning globe or something?
12:07:41  <coopserver> <plonka> whoever loads the maps decides i think
12:07:52  <coopserver> <Jam35> I chose names least likely to fit in with snowy map
12:08:48  <Saladan0> hah
12:08:50  <Saladan0> fair enough
12:08:50  <coopserver> <Jam35> aboriginal snowman
12:10:08  <coopserver> <Saladan0> Well its time for bed, ill hop one tommorow and see if there is anything I can touch
12:10:13  <coopserver> <Saladan0> that wont break everything
12:10:33  <coopserver> <__Fellini__> paper pick need overf
12:10:40  <coopserver> <plonka> good nite
12:10:43  <coopserver> <__Fellini__> bb
12:10:52  <coopserver> <Jam35> cya
12:11:01  <coopserver> <[FR]Syl59> An overflow on this ?
12:11:04  <coopserver> <[FR]Syl59> Mh ...
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12:14:24  <coopserver> <__Fellini__> for what u splitting rails before platforms?
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12:20:22  <coopserver> <Jam35> who stole my trains?
12:20:29  <coopserver> <Jam35> Wannamal Mines
12:20:53  <coopserver> <plonka> stole?
12:21:09  <coopserver> <Jam35> CTRL clone
12:21:13  <coopserver> <Jam35> then change orders
12:21:33  <coopserver> <plonka> oh hopefully not me
12:22:00  <coopserver> <Jam35> look for the coal mine with too many trains
12:22:22  <coopserver> <plonka> ah not me then
12:22:52  <coopserver> <Jam35> looks like Syl :)
12:23:06  <coopserver> <Jam35> low numbers too
12:23:18  <coopserver> <plonka> :/
12:23:30  <coopserver> <plonka> why are my trains ignoring 2weol?
12:23:35  <coopserver> <plonka> train 80
12:23:36  <coopserver> <Jam35> where?
12:23:39  <coopserver> <__Fellini__> where?
12:24:52  <coopserver> <plonka> thx :)
12:24:53  <coopserver> <__Fellini__> fixed
12:26:18  <coopserver> <Jam35> that part didn't do much
12:26:27  <coopserver> <Jam35> except delay stuff
12:26:56  <coopserver> <Jam35> and probably is best to have depot other side
12:27:07  <coopserver> <Jam35> so lost trains can escape
12:28:09  <coopserver> <Jam35> but whatever :)
12:29:46  <coopserver> <__Fellini__> what mean sign wut?
12:30:09  <coopserver> <plonka> someone doesn't understand overflow?
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12:38:01  <[DR]Syl59> !password
12:38:01  <coopserver> [DR]Syl59: onelen
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12:38:50  <coopserver> <[FR]Syl59> arg ! wrong graphic set
12:38:51  <coopserver> <[FR]Syl59> brb
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12:39:38  <[DR]Syl59> !password
12:39:38  <coopserver> [DR]Syl59: onelen
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12:40:27  <coopserver> <[FR]Syl59> So you want an overflow on Paper pick
12:40:41  <coopserver> <[FR]Syl59> Guess I can try sthg
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12:52:17  <coopserver> <[FR]Syl59> I tried to do a overflow on Paper pick
12:52:38  <coopserver> <[FR]Syl59> Can somebody check if it will work properly ? :)
12:54:10  <coopserver> <Jam35> I see an issue in that it can release a train when there is one approaching platforms
12:54:30  <coopserver> <Jam35> like between A and B
12:55:06  <coopserver> <Jam35> easy way is shorten that space to <1TL
12:56:06  <coopserver> <Jam35> maybe 2 trains per bay will fit idk
12:56:55  <coopserver> <Jam35> and how/why would trains split to overflow
12:57:08  <coopserver> <Jam35> no presignals (yet)
12:59:32  <coopserver> <[FR]Syl59> Thinks it's ok now
13:00:49  <coopserver> <Jam35> blocks, like that
13:01:23  <coopserver> <Jam35> could even pbs the platforms for more space
13:02:46  <coopserver> <[FR]Syl59> Detection is wrong
13:03:05  <coopserver> <Jam35> backwards combo fixed
13:03:20  <coopserver> <[FR]Syl59> Nop, that was not that
13:03:27  <coopserver> <[FR]Syl59> Or ...
13:03:46  <coopserver> <Jam35> need exit signals on the bays
13:03:56  <coopserver> <Jam35> to be detectable
13:04:14  <coopserver> <[FR]Syl59> ??
13:04:19  <coopserver> <[FR]Syl59> Don't understand :(
13:04:31  <coopserver> <[FR]Syl59> AH ok
13:04:52  <coopserver> <Jam35> combos all the way to there
13:05:12  <coopserver> <__Fellini__> combo after depot
13:05:38  <coopserver> <Jam35> yes
13:05:47  <coopserver> <Jam35> er that might not work
13:06:15  <coopserver> <Jam35> prio is wrong side of the combo
13:06:27  <coopserver> <[FR]Syl59> which prio ?
13:06:31  <coopserver> <Jam35> depot prio
13:06:48  <coopserver> <Jam35> something in prio will not keep train in depot
13:07:11  <coopserver> <Jam35> no
13:07:13  <coopserver> <Jam35> it will
13:07:22  <coopserver> <[FR]Syl59> Well It don't
13:07:33  <coopserver> <[FR]Syl59> See ?
13:08:51  <coopserver> <[FR]Syl59> That's right
13:10:42  <coopserver> <__Fellini__> g2g
13:10:52  <coopserver> <__Fellini__> will be back latr
13:10:53  <coopserver> <[FR]Syl59> cya ;)
13:10:59  <coopserver> <__Fellini__> hf
13:11:03  <coopserver> <Jam35> bb
13:11:09  <coopserver> *** __Fellini__ has left the game (Leaving)
13:12:57  <coopserver> <plonka> cya
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13:16:28  <coopserver> <[FR]Syl59> ??
13:16:59  <coopserver> <Maraxus> it make the overflow a bit faster
13:17:22  <coopserver> <[FR]Syl59> I see ...
13:17:29  <coopserver> <[FR]Syl59> And I understand
13:17:33  <coopserver> <Maraxus> otherwise trains can wait quite some time for a train in the reverser
13:21:26  <coopserver> <[FR]Syl59> Is everything aloowed doing an SL ?
13:21:41  <coopserver> <[FR]Syl59> I mean ... A SNRW with a transfer transfer is allowed ? x)
13:21:50  <coopserver> <[FR]Syl59> station*
13:22:00  <coopserver> <plonka> yeah i think so
13:22:07  <coopserver> <Jam35> why not
13:29:44  <Sylf> !pw
13:29:44  <coopserver> Sylf: asking
13:30:03  <coopserver> <[FR]Syl59> Mh ...
13:30:12  <coopserver> *** Game paused (connecting clients)
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13:30:19  <coopserver> <[FR]Syl59> "NOT GATE" is not working
13:30:24  <coopserver> <[FR]Syl59> why ? :(
13:30:58  <coopserver> <Sylf> ho ho ho
13:31:12  <coopserver> <Jam35> another logic train will help
13:31:40  <coopserver> <Jam35> was clearing itself
13:31:52  <coopserver> <[FR]Syl59> Ok, I see
13:31:55  <coopserver> <[FR]Syl59> Thx :)
13:32:04  <coopserver> <[FR]Syl59> Hi Sylf
13:32:10  <coopserver> <Jam35> also
13:32:18  <coopserver> <plonka> o/
13:32:34  <coopserver> <Sylf> :l  main stations look tiny
13:34:00  <coopserver> *** Sylf has joined company #1
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13:56:13  <coopserver> <Sylf> Syl's building an srnw?
13:56:19  <coopserver> <[FR]Syl59> Yes
13:56:24  <coopserver> <[FR]Syl59> With a transfer station
13:56:30  <coopserver> <Sylf> multi cargo?
13:56:41  <coopserver> <[FR]Syl59> I will try to
13:57:03  <coopserver> <Sylf> refit?  no refit?
13:57:07  <coopserver> <[FR]Syl59> No refit
13:57:28  <coopserver> <Sylf> kk
14:16:36  <coopserver> <Sylf> other way
14:16:58  <coopserver> <[FR]Syl59> Thx :)
14:17:53  <coopserver> <[FR]Syl59> gtg
14:17:59  <coopserver> <[FR]Syl59> bbl :)
14:18:05  <coopserver> *** [FR]Syl59 has left the game (Leaving)
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14:32:53  <Plonka>
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14:39:11  <Plonka>
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14:42:31  <coopserver> <plonka> sylf !here where did the escape things
14:42:46  <coopserver> <plonka> it trapped trains in depot even though a pltform was empty
14:43:10  <Plonka>
14:49:03  <coopserver> <Sylf> damn
14:49:11  <coopserver> <Sylf> plonka, see tambo heights
14:49:57  <coopserver> <plonka> ok?
14:50:17  <coopserver> <Sylf> this is basically what I had, right?
14:50:24  <coopserver> <plonka> yes
14:50:30  <coopserver> <Sylf> but it wasn't working like that?
14:50:36  <coopserver> <Sylf> got a train stuck in a depot?
14:50:55  <coopserver> <plonka> trains were getting stuck in depot when a platform was clear
14:51:45  <coopserver> <plonka> weird
14:51:49  <coopserver> <Sylf> looks ok to me
14:51:56  <coopserver> <plonka> yeah it does here
14:52:06  <coopserver> <plonka> but didn't at the other station
14:52:13  <coopserver> <plonka> i sat and watched is 10 mins
14:52:21  <coopserver> <plonka> trains kept getting stuck :/
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14:53:20  <coopserver> <plonka> ok we try again
14:53:48  <coopserver> <Sylf> I had to make that change so overflow trains don't take the loop and go back to ML
14:54:06  <coopserver> <plonka> ok
14:54:14  <coopserver> <plonka> so should work now?
14:54:27  <coopserver> <Sylf> yes.  should.
14:54:38  <coopserver> <plonka> ok thx
14:55:14  <coopserver> *** Maraxus has left the game (Leaving)
14:56:57  <coopserver> <Sylf> and of course, I don't have the escape path from my overflow...
15:01:40  <coopserver> <plonka> heh
15:01:42  <coopserver> <plonka> ok
15:01:45  <coopserver> <plonka> afk a while
15:02:05  <coopserver> *** Sylf has joined spectators
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15:20:35  <maxtimbo> !pw
15:20:35  <coopserver> maxtimbo: nparam
15:20:47  <coopserver> *** Game paused (connecting clients)
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15:23:08  <__Fellini__> !pw
15:23:08  <coopserver> __Fellini__: chaney
15:23:17  <coopserver> *** Game paused (connecting clients)
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15:23:50  <maxtimbo> !trains
15:23:58  <maxtimbo> !vehicles
15:23:58  <coopserver> maxtimbo: Total vehicles per type: Rail: 273, Road: 0, Water: 0, Air: 0
15:24:02  <coopserver> <__Fellini__> o/ all
15:24:08  <coopserver> <maxtimbo> hello
15:28:26  <coopserver> <__Fellini__> Sylf
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15:28:51  <coopserver> <__Fellini__> Ur Dalaroo station not work
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15:34:55  <coopserver> <plonka> hi all
15:35:00  <coopserver> <__Fellini__> o/
15:35:01  <coopserver> <maxtimbo> hello
15:37:38  <coopserver> *** maxtimbo has joined company #1
15:44:36  <coopserver> <plonka> who built legana hieghts coalmine
15:44:48  <coopserver> <maxtimbo> I did and am
15:45:01  <coopserver> <plonka> ah ok thought it was finished and unsigned
15:45:07  <coopserver> <plonka> carry on :)
15:45:22  <coopserver> <plonka> why 2 stations though?
15:45:35  <coopserver> <maxtimbo> meh. looks cool...
15:45:43  <coopserver> <maxtimbo> oh.. oops
15:45:53  <coopserver> <plonka> :P
15:46:10  <coopserver> <plonka> dood wh build 2 stations?
15:46:14  <coopserver> <plonka> it's a coal mine
15:46:25  <coopserver> <plonka> oh
15:46:32  <coopserver> <plonka> 1 station now
15:46:41  <coopserver> <maxtimbo> yeah.. woopsie
15:52:38  <coopserver> <maxtimbo> they make frowny faces
15:53:54  <coopserver> <maxtimbo> I bet the trains with frowns would much rather be surfing
15:55:00  <coopserver> <plonka> probably yes :)
16:14:11  <maxtimbo> !help
16:14:11  <coopserver> maxtimbo:
16:15:04  <maxtimbo> @help
16:15:04  <Webster> maxtimbo: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
16:16:20  <maxtimbo> @tunnels 5
16:16:20  <Webster> maxtimbo: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
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16:27:42  <lol> hi
16:27:43  <lol> !pw
16:27:43  <coopserver> lol: relies
16:27:51  <coopserver> <plonka> hello lol
16:27:52  <coopserver> <maxtimbo> hello
16:27:53  <coopserver> *** Game paused (connecting clients)
16:27:54  <coopserver> <__Fellini__> o/
16:27:55  <coopserver> *** lol has joined
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16:28:04  <coopserver> <__Fellini__> max
16:28:15  <coopserver> <maxtimbo> wussep
16:28:27  <coopserver> <__Fellini__>  u need doo prios on slh
16:28:36  <coopserver> <maxtimbo> go for it
16:28:38  <coopserver> <lol> where is help needed?
16:28:50  <coopserver> <plonka> everywhere lol :)
16:29:00  <coopserver> <maxtimbo> build prios on slh 06
16:29:52  <coopserver> <lol> still prios of 8 tiles long?
16:30:00  <coopserver> <__Fellini__> yep
16:32:13  <coopserver> <lol> how do you build a prio if the track has some tiles doulbe bridged?
16:32:29  <coopserver> <lol> just 2-way combos?
16:32:40  <coopserver> <plonka> sign it up
16:33:05  <coopserver> <lol> sign is called prio
16:33:11  <coopserver> <Jam35> no because entry will be green if one is free
16:33:29  <coopserver> *** Jam35 has joined company #1
16:33:32  <coopserver> <lol> just move the merging line?
16:33:46  <coopserver> <plonka> there
16:33:58  <coopserver> <lol> now it is only 6 tiles long
16:34:14  <coopserver> <plonka> doesn't matter really :P
16:34:27  <coopserver> <plonka> or u can do this
16:34:47  <coopserver> <plonka> there :)
16:34:49  <coopserver> <lol> i see
16:34:51  <coopserver> <lol> thanks
16:34:52  <coopserver> <Jam35> double brige isn't needed here
16:35:26  <coopserver> <lol> that wasn't me but i understand why
16:35:30  <coopserver> <lol> this is better for balancing
16:36:03  <coopserver> <plonka> awww feck off
16:36:15  <coopserver> <maxtimbo> I'm going to switch that bridge so the corner isn't so tough
16:36:37  <coopserver> <Jam35> move the ML so the bridge goes between
16:36:45  <coopserver> <Jam35> it would shorten the bay
16:36:59  <coopserver> <lol> but you get a lot longer ML
16:37:11  <coopserver> <Jam35> what? :)
16:37:40  <coopserver> <Jam35> who cares about 3 tiles?
16:38:19  <coopserver> <Jam35> this is about flowing networking not profit
16:38:32  <coopserver> <Jam35> like that makes any noticable difference
16:39:25  <coopserver> <maxtimbo> nice
16:41:11  <coopserver> <Jam35> shorter bays = better splitting
16:41:19  <coopserver> <Jam35> or balancing like lol said
16:41:26  <coopserver> <maxtimbo> aye
16:41:39  <coopserver> <lol> sylf is still building srnw ;)_
16:41:44  <coopserver> <plonka> with longer bays u can create signal gao to force split
16:41:54  <coopserver> <Jam35> it was Syl59
16:41:58  <coopserver> <Jam35> he didn't sign it
16:42:12  <coopserver> <Jam35> different person :)
16:42:42  <coopserver> <lol> i saw sign at SLH 05
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16:45:02  <coopserver> <Jam35> Sylf built the hub and I think the pick station
16:46:49  <coopserver> <lol> some other things to do?
16:47:55  <coopserver> <Jam35> we mainly need SL Hubs and primaries
16:48:04  <coopserver> <Jam35> but not too close to others please
16:49:17  <coopserver> <maxtimbo> if you're asking me, def yes
16:49:29  <coopserver> <lol> k
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16:55:48  <Razaekel> !dl win64
16:55:48  <coopserver> Razaekel:
16:56:56  <Razaekel> !pw
16:56:56  <coopserver> Razaekel: height
16:57:01  <coopserver> *** Game paused (connecting clients)
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16:57:10  <coopserver> <lol> all trains in that srnw are getting implicit orders
16:57:31  <coopserver> <maxtimbo> That's the way snrw works
16:58:40  <coopserver> <lol> i see
16:59:32  <coopserver> <lol> and timing isn't really good
16:59:41  <coopserver> <lol> trains only load 50 %
17:01:35  <coopserver> <__Fellini__> this srnw timing can be easy fixed
17:01:57  <coopserver> <lol> timetable?
17:02:26  <Plonka>
17:03:27  <Maraxus> !pw
17:03:27  <coopserver> Maraxus: clamps
17:03:50  <coopserver> *** Game paused (connecting clients)
17:03:53  <coopserver> *** Maraxus has joined
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17:04:46  <coopserver> *** Maraxus has joined company #1
17:05:54  <coopserver> <__Fellini__> now Mingera station is fixed
17:08:31  <coopserver> *** Maraxus has joined spectators
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17:16:13  <coopserver> <__Fellini__> so
17:16:33  <coopserver> <__Fellini__> srnw must work correctly now
17:20:18  <coopserver> <Razaekel> i appear to have forgotten how to place signs
17:20:32  <coopserver> <Jam35> a o
17:20:44  <coopserver> <maxtimbo> press 'd' then press 'o'
17:20:47  <coopserver> <lol> how to place them correctly or how to place them at all?
17:21:03  <coopserver> <Razaekel> how to place them at all
17:24:48  <coopserver> <__Fellini__> so
17:25:00  <coopserver> <__Fellini__> what i can fix else =P
17:25:37  <coopserver> <__Fellini__> oh
17:25:54  <coopserver> <__Fellini__> i can fix signals on plonka's bbh
17:25:57  <coopserver> <__Fellini__> =D
17:29:26  <coopserver> *** Jam35 has joined spectators
17:38:29  <coopserver> <maxtimbo> This network is really cool
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17:40:56  <coopserver> <plonka> u can build a SLH too
17:41:02  <coopserver> <plonka> stop be lazy :P
17:41:13  <coopserver> <maxtimbo> Who me?
17:41:21  <coopserver> <plonka> fellini
17:41:29  <coopserver> <maxtimbo> haha
17:41:58  <coopserver> <__Fellini__> nah
17:42:22  <coopserver> <__Fellini__> i can only talking about mistakes of other people
17:42:28  <coopserver> <__Fellini__> =P
17:42:31  <coopserver> <maxtimbo> It ain't that hard. there's plenty of folk to help you
17:42:55  <coopserver> <plonka> he doesnt even need help
17:43:01  <coopserver> <plonka> hes more than capable
17:43:42  <coopserver> <lol> does every overflow need a escape path?
17:44:19  <coopserver> <plonka> i guess it better to have 1
17:46:44  <coopserver> <maxtimbo> Tunnels are OK on ML as long as they're double tunnels, right?
17:47:02  <coopserver> <lol> yeah
17:47:06  <coopserver> <lol> don't have a speed limit
17:47:35  <coopserver> <maxtimbo> fancy
17:47:55  <coopserver> <lol> what?
17:48:17  <coopserver> <maxtimbo> haha tunnels are fancy...
17:48:38  <coopserver> <lol> just turn the bridges unvisible and you see no difference
17:48:55  <coopserver> <maxtimbo> nevermind o_0
17:50:19  <coopserver> <lol> how far can i connect industries to my slh?
17:50:19  <coopserver> <maxtimbo> these trains don't really lose speed when ascending...
17:50:51  <coopserver> <plonka> where lol#?
17:50:58  <coopserver> <lol> slh 09
17:51:14  <coopserver> <lol> near centre bbh
17:51:23  <coopserver> <lol> direction wood drop
17:51:42  <coopserver> <plonka> u mean slh08
17:51:48  <coopserver> <lol> yeah sorry
17:52:33  <coopserver> <plonka> umm i dunno
17:52:41  <coopserver> <plonka> i wouldn't have a slh there
17:52:59  <coopserver> <lol> then i keep it small
17:53:02  <coopserver> <lol> not bigger then this
17:53:03  <coopserver> <plonka> i wouldve built it a bit further south east
17:53:12  <coopserver> <lol> i understand
17:54:28  <coopserver> <__Fellini__> Plonka
17:54:34  <coopserver> <__Fellini__> i built slh
17:54:45  <coopserver> <__Fellini__> i can g2g?
17:54:57  <coopserver> <plonka> g2g?
17:55:45  <coopserver> <__Fellini__> Can I go now ?
17:55:52  <coopserver> <__Fellini__> =P
17:55:57  <coopserver> <plonka> go whenever u want lol
17:56:21  <coopserver> <maxtimbo> No you have to stay!!
17:56:28  <coopserver> <maxtimbo> I'm just kidding
17:57:07  <coopserver> <lol> something else to build?
17:57:31  <coopserver> <plonka> connect fellini slh upto industries?
17:57:55  <coopserver> <lol> also the ones at the other side of the ML?
17:58:33  <coopserver> <plonka> i personally wouldnt botherr
17:59:03  <coopserver> <plonka> i guess u could if u could be bother too
17:59:14  <coopserver> <plonka> is move the mainline so they are all one side
17:59:22  <coopserver> <plonka> it's a bit of work though ;P
17:59:33  <coopserver> <lol> i don't mind
18:00:04  <coopserver> <plonka> go for it then :P
18:03:02  <coopserver> <plonka> if ure moving the ml id do that before the slh
18:03:16  <coopserver> <lol> i will build over it i think
18:03:31  <coopserver> *** __Fellini__ has left the game (Leaving)
18:03:47  <coopserver> <plonka> well make sure your bridges or tuunels leave space for more lines
18:03:48  <__Fellini__> will be back later
18:03:49  <__Fellini__> hf
18:03:57  <coopserver> <plonka> cya fellini
18:07:17  <coopserver> <maxtimbo> Storm's coming in. might lose internet
18:07:29  <coopserver> <plonka> are u on satelite?
18:07:34  <coopserver> <maxtimbo> cable
18:07:56  <coopserver> <plonka> how does a storm effect cable?
18:08:09  <coopserver> <lol> break it down?
18:08:21  <coopserver> <maxtimbo> we might lose power
18:08:32  <coopserver> <maxtimbo> the modem would cut off
18:08:45  <coopserver> <plonka> where do u live max?
18:09:00  <coopserver> <maxtimbo> South East Georgia, USA
18:09:25  <coopserver> <plonka> storms every day for u then at 3pm in summer :P
18:09:48  <coopserver> <plonka> at least it is in florida
18:09:53  <coopserver> <maxtimbo> pretty much... it has been a rainy season
18:10:07  <coopserver> <plonka> yeah u have 2 season rightr?
18:10:16  <coopserver> <plonka> hot and wet and hootter and wetter?
18:10:23  <coopserver> <maxtimbo> haha yeah. hot and hotter
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18:14:43  <coopserver> <plonka> i love bein g in florida
18:14:52  <coopserver> <lol> where do you live then?
18:15:02  <coopserver> <plonka> drinving down the highway and seeing aligators sunbathing beside the road lol
18:15:10  <coopserver> <plonka> i live near leeds uk
18:15:52  <coopserver> <plonka> how about u lol?
18:15:58  <coopserver> <lol> the netherlads
18:16:01  <coopserver> <maxtimbo> eh, fl is alright. they're a different breed of ppl down there
18:16:16  <coopserver> <lol> neighbouthood of gouda
18:16:28  <coopserver> <lol> do you know gouda?
18:16:39  <coopserver> <maxtimbo> the cheese?
18:16:41  <coopserver> <lol> yes it is
18:16:51  <coopserver> <maxtimbo> I'm a chef o_0
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18:17:04  <coopserver> <maxtimbo> love me some gouda
18:17:18  <coopserver> <lol> do you see train 392?
18:17:23  <coopserver> <plonka> if u cheff at five guys can u get me some free burgers plz
18:17:51  <coopserver> <maxtimbo> those aren't chefs they're fast food cooks
18:17:57  <coopserver> <lol> why did it pick the red 2-way signal?
18:19:43  <coopserver> <plonka> path signal was in the way
18:19:59  <coopserver> <plonka> was making 2way turn green
18:20:15  <coopserver> <lol> i need that one for penalty
18:20:22  <coopserver> <plonka> fast food cooks?
18:20:24  <coopserver> <lol> becuase now a graintrain has entered
18:20:28  <coopserver> <plonka> u a food snob? :P
18:20:41  <coopserver> <maxtimbo> yeah, I kinda am.
18:20:48  <coopserver> <plonka> well where it's placed now ity should work
18:20:57  <coopserver> <plonka> cos the 2way is still red
18:21:11  <coopserver> <maxtimbo> I do the fine dining culinary
18:21:28  <coopserver> <plonka> like michelin star stuff?
18:21:51  <coopserver> <maxtimbo> I worked at a place that almost got a James Beard award
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18:22:09  <coopserver> <maxtimbo> and you have to be really good to even be considered
18:22:30  <coopserver> <lol> do you call a fastfoodcook a chef plonka?
18:22:53  <coopserver> <plonka> yep
18:23:34  <coopserver> <plonka> im not really into food
18:23:45  <coopserver> <plonka> so cheffs and cooks are the same to me
18:24:19  <coopserver> <plonka> to me fine dinining,  high fashion and high end art is all balls :P
18:24:25  <coopserver> <plonka> it's not how good u are really
18:24:36  <coopserver> <plonka> it's who you smozzed with through college etc
18:24:43  <coopserver> <plonka> schmoozed
18:24:48  <coopserver> <maxtimbo> not for food
18:25:06  <coopserver> <maxtimbo> I've never been to culinary school
18:25:26  <coopserver> <plonka> hence u aren't a world famous chef:P
18:25:34  <coopserver> <maxtimbo> haha fair enough
18:25:45  <coopserver> <plonka> thats what i mean
18:25:48  <coopserver> <maxtimbo> famous chefs are pompous ass holes any way
18:25:54  <coopserver> <plonka> whats more important is who taught u
18:25:59  <coopserver> <plonka> yes they are
18:26:05  <coopserver> <plonka> not how good u are
18:27:40  <coopserver> <plonka> like if ramsey,  pier white, blumnethal or any of the roux taught u u will be considered great and achiveve lots
18:27:59  <coopserver> <plonka> doesnt matter that someone else can cook better than than you
18:28:12  <coopserver> <plonka> cos they dont have backing from a famous chef:P
18:28:40  <coopserver> <plonka> whats a beard award thing anway?
18:29:53  <coopserver> <lol> there is coal waiting at the wooddrop
18:30:13  <coopserver> *** lol has left the game (Leaving)
18:30:38  <coopserver> <plonka> i cant see it lol
18:30:40  <coopserver> <plonka> ?
18:30:49  <coopserver> <maxtimbo> James Beard was a famous chef/food critic in the 1950's.
18:31:19  <coopserver> <maxtimbo> consider the james beard award as michelin stars for america
18:31:31  <coopserver> <plonka> aha i see
18:32:18  <coopserver> <plonka> time cook food
18:32:23  <coopserver> <plonka> be back in a bit
18:37:12  <coopserver> <plonka> i just cheffed up some beans on toast :D
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18:48:35  <__Fellini__> !pw
18:48:35  <coopserver> __Fellini__: nature
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18:49:46  <coopserver> <plonka> welcome back ruski
18:49:53  <coopserver> <__Fellini__> \o/\o/\o/
18:49:58  <coopserver> <__Fellini__> ruski?
18:50:09  <coopserver> <plonka> just what we call russians
18:50:17  <coopserver> <plonka> like we call american yanks
18:50:24  <coopserver> <plonka> they call us limeys
18:50:27  <coopserver> <plonka> etc
18:50:32  <coopserver> <__Fellini__> k
18:50:55  <coopserver> <plonka> and i believe u call polish polaks?
18:50:56  <coopserver> <maxtimbo> funny, southerners call northerners yanks also
18:51:09  <coopserver> <plonka> yeah i noticed that max
18:51:17  <coopserver> <maxtimbo> and canadians kanuks
18:51:22  <coopserver> <__Fellini__> nope, i call polish polish
18:51:28  <coopserver> <plonka> yep that too
18:51:50  <coopserver> <plonka> ah ok maybe just us and candianvians that call polish polaks then lol
18:53:00  <coopserver> <plonka> regarding the word ruski
18:53:07  <coopserver> <plonka> from urban dictionairy
18:53:11  <coopserver> <plonka> It should be spelt "rooskii" to sound right (Русский).
18:53:20  <coopserver> <plonka> It is also of male gender.
18:53:27  <coopserver> <plonka> "ruski" male - "roosskaia" female.
18:53:39  <coopserver> <__Fellini__> yep, right
18:53:47  <coopserver> <plonka> ^^
18:54:15  <coopserver> <plonka> we call german crauts
18:54:26  <coopserver> <plonka> scottish are jocks
18:55:00  <coopserver> <plonka> french are frogs
18:55:07  <coopserver> <__Fellini__> =D
18:55:16  <coopserver> <plonka> not sure what we call the dutch
18:55:35  <coopserver> <__Fellini__> mb dutch
18:56:01  <coopserver> <__Fellini__> doodch
18:56:10  <coopserver> <__Fellini__> =)
18:56:13  <coopserver> <plonka> gold member?
18:56:19  <coopserver> <plonka> :D
18:56:26  <coopserver> <__Fellini__> =D
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19:01:41  <coopserver> <plonka> ah i think we might call dutch people cloggers
19:01:45  <Jam35> clog-wearing, windmill-dwelling tulip munchers :P
19:01:55  <coopserver> <plonka> :D
19:02:33  <coopserver> <plonka> dont forget pancake eating :P
19:02:50  <Jam35> I formally retract that statement
19:03:10  <coopserver> <plonka> bong and a crepe?
19:03:42  <Jam35> casual racism is no laughing matter
19:04:00  <coopserver> <plonka> dutch aren't a race ?
19:04:37  <coopserver> <plonka> so you consider yank a racist term?
19:04:44  <coopserver> <plonka> i just think they are slang
19:05:04  <coopserver> <plonka> and meant more effectionately rather than disparrigingly
19:05:05  <coopserver> <maxtimbo> kind of goes along with nationalism more than racism
19:05:16  <coopserver> <plonka> xenophoia?
19:05:22  <coopserver> <plonka> or however its spleat
19:05:38  <coopserver> <maxtimbo> fear of people = xenophobia
19:05:49  <Jam35> dutch aren't a race? :)
19:05:52  <coopserver> <plonka> that the one
19:06:03  <coopserver> <plonka> nope i agree
19:06:13  <coopserver> <plonka> xenophobia isn't about race
19:06:22  <Jam35> no, you said it, ofc they are
19:06:22  <coopserver> <plonka> more about nationalty and cluture
19:06:31  <coopserver> <plonka> well yeah
19:06:35  <coopserver> <plonka> same race as me :P
19:06:47  <coopserver> <plonka> corcasion
19:06:57  <coopserver> <plonka> spelling?
19:07:10  <coopserver> <maxtimbo> caucasian*
19:07:11  <coopserver> <plonka> well no
19:07:25  <coopserver> <plonka> they aren't even causasian
19:07:33  <coopserver> <maxtimbo> damn, I can'r spell eaither
19:07:36  <coopserver> <plonka> dutch like the uk are mixture of races
19:07:59  <coopserver> <plonka> i think i swollowed happy's dictionary rofl
19:08:13  <Jam35> *swallowed
19:08:29  <coopserver> <plonka> yeah that free
19:11:21  <coopserver> <plonka> for the record im the least nationalistic person i know :P
19:11:29  <coopserver> <plonka> i hate the uk and it's ideals
19:11:36  <coopserver> <plonka> america too
19:11:40  <coopserver> <maxtimbo> i dunno. you just met me...
19:12:08  <coopserver> <plonka> yeah but eh uk and usa seem to think cos arabs have oil we can invade them and bomb them to hell
19:12:26  <coopserver> <plonka> we bomb them with planes they can't even locate
19:12:29  <coopserver> <maxtimbo> i'm pretty unpatriotic. my father thinks very little of me...
19:12:42  <coopserver> <plonka> sometimes those planes dont even have a pilot on board
19:13:14  <coopserver> <plonka> yet when they fight back the only way they can with beheadings and such we are heros and they are monster Oo
19:13:34  <coopserver> <plonka> unusual for an american max :P
19:13:53  <coopserver> <plonka> most americans i've met are massive nationalistic
19:14:02  <coopserver> <maxtimbo> it's ubnoxious
19:14:29  <coopserver> <plonka> yep i think so too
19:16:55  <coopserver> <maxtimbo> waga waga woods haha
19:19:47  <coopserver> <plonka> reminds me of a uk tv show from years ago
19:20:05  <coopserver> <plonka> wacka wacka wacka
19:20:07  <coopserver> <plonka> no
19:20:11  <coopserver> <plonka> not uk tv
19:20:15  <coopserver> <plonka> the muppets
19:20:33  <coopserver> <plonka> or more specific the muppet babies
19:28:39  <coopserver> <maxtimbo> this game got big fast
19:29:01  <coopserver> <plonka> still only 500 trains :P
19:29:55  <coopserver> <plonka> my guess is now with small industries it will be really hard to get over 2k trains
19:30:42  <coopserver> <plonka> was small industries used last game jam?
19:31:00  <coopserver> <maxtimbo> I don't think so....
19:31:08  <coopserver> <Jam35> no
19:31:24  <coopserver> <plonka> has itr been used in any game other than this one?
19:31:42  <coopserver> <Jam35> no ps game only stable
19:32:00  <coopserver> <plonka> ok so new a territory then
19:32:18  <coopserver> <Jam35> this is the testing ground
19:32:26  <coopserver> <Jam35> so try to break it :)
19:32:34  <coopserver> <plonka> ok :)
19:42:40  <coopserver> <plonka> evil mode :/
19:43:23  <coopserver> <plonka> someone recomend me a good song
19:43:42  <coopserver> <__Fellini__> Mahalah - Human Herd
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19:44:15  <coopserver> <maxtimbo> i'll be back
19:44:51  <coopserver> <plonka> cya max
19:45:01  <coopserver> <plonka> can't find it on utube :/
19:45:30  <coopserver> <__Fellini__> =(
19:45:34  <coopserver> <plonka> can u find a link fellini?
19:46:16  <coopserver> <__Fellini__> not sure u need listen this
19:46:18  <coopserver> <__Fellini__> XD
19:46:35  <coopserver> <plonka> why what's wrong with it? :D
19:46:45  <coopserver> <__Fellini__> very hard
19:47:02  <coopserver> <plonka> like ramstein?
19:47:35  <coopserver> <__Fellini__> oh, belive me, more harder
19:47:42  <coopserver> <__Fellini__> hardest
19:47:44  <coopserver> <__Fellini__> XD
19:47:48  <coopserver> <plonka> haha ok
19:48:04  <coopserver> <plonka> only hard stuff i like is dance music like techno etc
19:52:24  <coopserver> <__Fellini__> try TOM Snare - Philosofy
19:54:16  <coopserver> <plonka> yeah thats pretty good
19:54:22  <coopserver> <plonka> psy trancey
19:54:38  <coopserver> <__Fellini__> hmmm
19:54:52  <coopserver> <__Fellini__> i very like Psy & Goa trnce
19:55:07  <coopserver> <plonka> yeah they are good :)
19:55:15  <coopserver> <__Fellini__> so
19:55:19  <coopserver> <plonka> better than stupid normal modern day trance
19:55:32  <coopserver> <__Fellini__> mb like this
19:55:38  <coopserver> <__Fellini__> Astrix - Poison
19:56:33  <coopserver> <plonka> yeah this good too
19:56:37  <coopserver> <plonka> stomping :P
19:56:41  <coopserver> <__Fellini__> dood
19:57:05  <coopserver> <__Fellini__> i can typing u very much songs, lol
19:57:43  <Plonka> sweet :D
19:57:44  <Plonka> then type
19:57:47  <Plonka> try this
19:57:49  <Plonka>
19:57:57  <Plonka> best techno tune eveer made imo
19:58:18  <Plonka> i was there in 90's on the dancefloor @ the orbit morely
19:58:29  <Plonka> this tune always got people goin
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19:59:08  <coopserver> <__Fellini__> sounds likely
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19:59:56  <Plonka>
20:00:07  <Plonka> video from the brbit back in the day
20:01:24  <Plonka> and here
20:01:24  <Plonka>
20:01:30  <Plonka> god i miss that place
20:01:53  <Plonka> met people in there from as far as austrailia who came to uk just to goto the orbit Oo
20:02:55  <coopserver> <plonka> there usued to be tons of videos on a dedicated site called the orbituary but its now offline :(
20:03:08  <coopserver> <__Fellini__> sad
20:04:01  <Plonka> yeah
20:08:25  <coopserver> <plonka> bbh0s-slh07 is getting clogged
20:08:48  <coopserver> <plonka> err
20:08:49  <coopserver> <plonka> bhh02
20:10:01  <coopserver> <__Fellini__> we have problems on bbh1
20:12:48  <coopserver> <plonka> yep prolly all need upgrading
20:13:00  <coopserver> <__Fellini__> true
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20:32:49  <coopserver> <plonka> wow huge jam on slh04
20:35:52  <coopserver> <__Fellini__> Houston, we have a problem
20:35:55  <coopserver> <__Fellini__> =D
20:36:07  <coopserver> <plonka> yeah baby yeah
20:37:24  <coopserver> <plonka> block happens first on bbh08c i think
20:37:31  <coopserver> <plonka> then back upto slh o4
20:37:51  <coopserver> <__Fellini__> yeah
20:37:57  <coopserver> <plonka> prolly best to make all middle lines four lanes
20:38:00  <coopserver> <plonka> or more
20:38:06  <coopserver> <plonka> and outer line 3 or more
20:38:12  <coopserver> <__Fellini__> on merger trains waits a lot of time
20:38:22  <coopserver> <plonka> fellini you're the best man for the job :P
20:38:27  <coopserver> <plonka> yeah they do :(
20:38:28  <coopserver> <__Fellini__> 5 inner lines
20:38:55  <coopserver> <__Fellini__> for what job?
20:38:59  <coopserver> <__Fellini__> nononono
20:39:03  <coopserver> <plonka> the line upgrade :P
20:39:24  <coopserver> <plonka> this is so bad
20:39:35  <coopserver> <plonka> once slho4 locks up going out
20:39:41  <coopserver> <plonka> trains can;t get in either
20:39:42  <coopserver> <__Fellini__> ok, i'll upgrade lines - u hubs
20:39:52  <coopserver> <__Fellini__> =P
20:39:58  <coopserver> <plonka> meh too late tonight now :P
20:40:05  <coopserver> <plonka> stayed up too late l;ast night
20:40:08  <coopserver> <__Fellini__> XD
20:40:11  <coopserver> <__Fellini__> dodged
20:40:22  <coopserver> <plonka> :P
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20:53:44  <coopserver> <maxtimbo> oh dear. problems with bbh01 are getting worse
20:53:56  <coopserver> <plonka> yep :/
20:54:20  <coopserver> <plonka> most of top half od networked is bubar
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21:11:24  <coopserver> <__Fellini__> plonka
21:11:32  <coopserver> <plonka> yeah>?
21:11:37  <coopserver> <maxtimbo> Whoever is working on that forth line for bbh01, I just signaled that line
21:11:45  <coopserver> <plonka> thx max
21:12:10  <coopserver> <__Fellini__> Cbramatha Mines
21:12:23  <coopserver> <__Fellini__> Cabramatta
21:12:39  <coopserver> <plonka> is it broke?
21:13:07  <coopserver> <__Fellini__> deadlock
21:13:15  <coopserver> <plonka> fix it :P
21:13:20  <coopserver> <plonka> im busy elsewhere
21:14:13  <coopserver> <__Fellini__> oh
21:14:20  <coopserver> <__Fellini__> u upgrading?
21:14:27  <coopserver> <plonka> yep
21:14:55  <coopserver> <__Fellini__> but u say its 2 late
21:14:58  <coopserver> <__Fellini__> =D
21:15:02  <coopserver> <plonka> it is :P
21:15:36  <coopserver> <maxtimbo> This game is like crack. You just can never seem to get enough and you stay up all night at it.
21:15:50  <coopserver> <plonka> haha true
21:20:53  <coopserver> <__Fellini__> ur OFs makes deadlock sometimes
21:23:04  <coopserver> <plonka> OF?
21:23:10  <coopserver> <__Fellini__> overflows
21:23:18  <coopserver> <plonka> oh yeah i noticed :/
21:23:31  <coopserver> <plonka> i don't think they will now
21:23:45  <coopserver> <plonka> cos it only happens when the hub locks up
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21:23:53  <coopserver> <plonka> but ive cleared that
21:27:28  <coopserver> <__Fellini__> brb
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21:32:16  <happpy> !players
21:32:16  <coopserver> happpy: There are currently 2 players and 2 spectators, making a total of 4 clients connected
21:32:53  <happpy> hi. all. from. crete. in. grece
21:33:04  <coopserver> <plonka> hello happy
21:33:20  <happpy> how things going.
21:33:30  <coopserver> <plonka> goin good thanks
21:33:37  <coopserver> <plonka> hows the weather out there?
21:34:43  <coopserver> <maxtimbo> Why you think that won't help?
21:34:54  <happpy> k. we. had. 2 thunder storms. but. its. going. to. be   hot. nexs. week. just. sun.  now
21:35:06  <coopserver> <plonka> you're just adding another merger further up the line
21:35:22  <coopserver> <plonka> try it ull see
21:35:29  <coopserver> <plonka> it's better if u see it
21:36:00  <coopserver> <maxtimbo> I was going to add more.... but I wasn't sure where just yet
21:36:25  <coopserver> <plonka> what would help is if we could get both those lines fully balanced to all four mls on that hub
21:36:38  <coopserver> <maxtimbo> yes
21:36:55  <happpy> eney. way.   gn.  i. just. pop. in. to. say. hi.  have. fun
21:37:06  <coopserver> <plonka> rememeber the condoms ahppy :P
21:37:29  <coopserver> <maxtimbo> which is what I think I attempting...
21:37:57  <coopserver> <plonka> you're connecting that line to a line it's already connected to
21:38:17  <coopserver> <plonka> that line u split from can already get to the line u were merging to
21:38:25  <happpy>   i. am. not.  like. that   i. am. the. good. man. i. dont get. in to. allthat. plonla
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21:38:27  <coopserver> <plonka> so all you are doing moving the merge
21:38:28  <coopserver> <maxtimbo> Yeah.. but I was going to add more to balance it
21:38:45  <coopserver> <plonka> don't connect to the line u are though
21:38:51  <coopserver> <plonka> as it's already connected
21:39:08  <coopserver> <plonka> lies happy
21:39:13  <coopserver> <plonka> :P
21:39:23  <coopserver> <plonka> remeber you're greece too
21:39:29  <coopserver> <plonka> so anal is ok :D
21:39:34  <coopserver> <maxtimbo> but then you can get rid of the line that is in there and make a little room
21:39:59  <coopserver> <plonka> well try it
21:40:18  <coopserver> <maxtimbo> Who do I give prio to?
21:40:21  <coopserver> <plonka> no wait u can't
21:40:31  <coopserver> <plonka> cpos of u remove that line
21:40:45  <coopserver> <plonka> the trains coming from the other way lose access to that line
21:41:06  <coopserver> <plonka> well just do what you were going to do
21:41:13  <coopserver> <plonka> and we;ll see how it goes
21:41:21  <coopserver> <maxtimbo> here i'll make a small change to show
21:41:32  <coopserver> <maxtimbo> there
21:41:40  <happpy> tep but. i. am rhe good. won. just.   the. sun. doo. me. i. dont. drink. so. all. that. stuf. i. dont. doo
21:41:54  <coopserver> <plonka> ok :)P
21:42:48  <happpy> gn. have.  a. nice. night.  doing. net. werk
21:42:56  <coopserver> <plonka> good neet pal
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21:44:17  <coopserver> <plonka> see jasn't made any differeance :/
21:44:25  <coopserver> <plonka> u just moved the merge
21:44:29  <coopserver> <plonka> thats all :(
21:44:46  <coopserver> <maxtimbo> yeah, but we need more to balance those lines out
21:45:15  <coopserver> <plonka> when u start getting to 4 lines + it's really hard to fully balance everything
21:45:28  <coopserver> <plonka> without rebuilds it is anyway
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21:59:23  <__Fellini__> !pw
21:59:23  <coopserver> __Fellini__: refuse
21:59:30  <coopserver> *** Game paused (connecting clients)
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22:12:14  <coopserver> *** maxtimbo has joined spectators
22:12:28  <coopserver> <plonka> max if u build something plz /sign it
22:14:32  <coopserver> <Jam35> South Yunderup Woods
22:15:19  <coopserver> *** Jam35 has joined company #1
22:16:12  <coopserver> <plonka> are trains lost or something?
22:16:29  <coopserver> <Jam35> no bad timing locked it up
22:16:38  <coopserver> <plonka> ok :/
22:18:15  <coopserver> *** Jam35 has joined spectators
22:18:48  <coopserver> <__Fellini__> omg
22:18:54  <coopserver> <__Fellini__> im sleeping
22:19:04  <coopserver> <__Fellini__> g2bed
22:19:09  <coopserver> <plonka> good nite
22:19:12  <coopserver> <__Fellini__> gl & hf
22:19:14  <coopserver> <Jam35> gn
22:19:20  <coopserver> *** maxtimbo has joined company #1
22:19:24  <coopserver> <__Fellini__> see u tomorrow
22:19:28  <coopserver> <plonka> see u
22:19:30  <coopserver> <maxtimbo> sorry I was afk
22:19:34  <coopserver> *** __Fellini__ has left the game (Leaving)
22:19:37  <coopserver> <plonka> np
22:19:51  <coopserver> <plonka> max sure if buld change something u /sign it
22:20:01  <coopserver> <maxtimbo> right right
22:20:23  <__Fellini__> @quickstart
22:20:24  <Webster> Quickstart - #openttdcoop Wiki -
22:23:02  <coopserver> <plonka> we need to drive more trains onto 4th at bbh8
22:23:17  <coopserver> <maxtimbo> I was actually just thinking
22:23:21  <coopserver> <plonka> especially ones from south east
22:23:34  <coopserver> <maxtimbo> rather than using those two mergers I just built
22:23:45  <coopserver> <maxtimbo> use them for the forth line
22:23:49  <coopserver> <plonka> yep but i can't see how
22:24:11  <coopserver> <maxtimbo> yeah... herm
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22:30:59  <coopserver> <plonka> !this could do with moving back 1 suare
22:32:01  <coopserver> <maxtimbo> how come a signal path?
22:32:08  <coopserver> <maxtimbo> or path signal...
22:32:14  <coopserver> <plonka> which one?
22:32:34  <coopserver> <plonka> it's a penalty
22:32:42  <coopserver> <maxtimbo> oic
22:32:44  <coopserver> <plonka> stops every train turning down there
22:33:22  <coopserver> <maxtimbo> I didn't know path signal incurred penalties...
22:33:29  <coopserver> <plonka> there w got this hub flowing again
22:33:42  <coopserver> <plonka> backwwards facing 2way do
22:34:09  <coopserver> <maxtimbo> That's why you put them that way
22:34:17  <coopserver> <plonka> yep :)
22:34:18  <coopserver> <maxtimbo> Je comprendez
22:35:26  <coopserver> <plonka> now !here is the bottleneck
22:36:51  <coopserver> <plonka> ok if i lay track will you signal?
22:36:59  <coopserver> <maxtimbo> kk
22:37:12  <coopserver> <plonka>  iim starting at !temp hack
22:40:17  <coopserver> <plonka> need prios
22:40:42  <coopserver> <maxtimbo> simple prios...
22:42:17  <coopserver> <plonka> there
22:42:28  <coopserver> <plonka> now left turn
22:51:19  <coopserver> <plonka> ok now back to !temp hack qand we do rigth turn
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23:02:07  <bootmii> !pw
23:02:07  <coopserver> bootmii: change
23:02:14  <coopserver> *** Game paused (connecting clients)
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23:04:10  <coopserver> <plonka> thx max
23:04:16  <coopserver> <maxtimbo> yep
23:04:21  <coopserver> <plonka> now we need to try and blance some stuff
23:04:27  <coopserver> <maxtimbo> right
23:07:08  <coopserver> <plonka> oops
23:07:19  <coopserver> <plonka> plz replace trains
23:07:52  <coopserver> <maxtimbo> I got it
23:07:55  <coopserver> <plonka> whats with all the entery signals?
23:08:21  <coopserver> <plonka> slh 07 is fully blanced
23:08:54  <coopserver> <plonka> what wee u doing there to crash trains?
23:08:59  <coopserver> <bootmii> what I'm wondering is
23:09:21  <coopserver> <maxtimbo> I replaced those trains
23:09:25  <coopserver> <bootmii> why the hell there's a slowdown on the bridge with fullspeed input on the ml
23:10:37  <coopserver> <plonka> might be signal gap further up causing evil mode maybe?
23:10:45  <coopserver> <plonka> where are u looking bootmii?
23:10:56  <coopserver> <bootmii> WHY IS EVIL MODE HAPPENIG
23:11:11  <coopserver> <maxtimbo> evil mode happens...
23:11:12  <coopserver> <bootmii> going into bbh02
23:11:29  <coopserver> <plonka> ah
23:11:30  <coopserver> <maxtimbo> slh 05
23:11:34  <coopserver> <plonka> trains crashed there
23:11:45  <coopserver> <bootmii> no but on the other lines
23:11:46  <coopserver> <plonka> it will clear hopefully
23:12:07  <coopserver> <Jam35> Tambo Transfer
23:12:25  <coopserver> <plonka> yep just fixed it
23:12:39  <coopserver> <Jam35> that isn't fixed :)
23:12:57  <coopserver> <Jam35> train just left the depot
23:13:04  <coopserver> <Jam35> but didn't take the platforms
23:13:53  <coopserver> <plonka> fixord
23:14:56  <coopserver> <plonka> ok all should be good now
23:15:37  <coopserver> <plonka> max what are you doing there?
23:15:44  <coopserver> <maxtimbo> adding
23:15:48  <coopserver> <plonka> that junction is blanced already
23:16:02  <coopserver> <maxtimbo> exit
23:16:20  <coopserver> <plonka> it's already done
23:16:21  <coopserver> <maxtimbo> for the third line
23:16:34  <coopserver> <maxtimbo> oh
23:16:41  <coopserver> <plonka> its already  done
23:16:45  <coopserver> <maxtimbo> it's balanced back there
23:16:50  <coopserver> <plonka> im going to make the bays shorter though
23:16:53  <coopserver> <plonka> yes
23:17:37  <coopserver> <Jam35> Maribyrnong: Mines :D
23:17:48  <coopserver> <plonka> fix it pl;z jam :P
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23:20:04  <coopserver> <maxtimbo> oops
23:20:08  <coopserver> <plonka> :/
23:23:29  <coopserver> <bootmii> `
23:23:42  <coopserver> <bootmii> what the heck is going on with wetrals?
23:24:16  <coopserver> <plonka> put there to confuse you :P
23:24:26  <coopserver> <maxtimbo> :D
23:24:48  <coopserver> <plonka> sorry had to be said lol
23:24:51  <bootmii> I'm getting ingame messages first in IRC then in game
23:24:53  <coopserver> <plonka> he set me up nicely
23:26:39  <coopserver> *** Jam35 has joined spectators
23:26:56  <coopserver> <plonka> thx jam
23:27:37  <coopserver> <Jam35> I fixed another
23:27:55  <coopserver> <Jam35> I think it can still break even with your changes
23:28:00  <coopserver> <Jam35> if timing is bad
23:28:07  <coopserver> <plonka> ugg :/
23:28:36  <coopserver> <Jam35> look at South Yunderup Heights: simplest design that works
23:28:59  <coopserver> <Jam35> note the missing track from entry to depot
23:29:08  <coopserver> <Jam35> hidden behind depot
23:29:18  <coopserver> <plonka> yep i see
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23:29:39  <coopserver> <Jam35> just to be sure
23:29:42  <coopserver> *** Jam35 has joined spectators
23:29:58  <coopserver> <Jam35> arrowy platforms
23:30:24  <coopserver> <plonka> ok
23:30:25  <coopserver> <maxtimbo> what do those little thingies do?
23:30:40  <coopserver> <Jam35> make 2 way eol work
23:30:42  <coopserver> <bootmii> WHERE
23:31:02  <coopserver> <maxtimbo> I understand the exit signals at !this
23:31:16  <coopserver> <maxtimbo> but why the little extra track?
23:31:24  <coopserver> <plonka> stop trains getting lost
23:31:30  <coopserver> <plonka> dont ask me how
23:31:34  <coopserver> <plonka> it just does :P
23:31:37  <coopserver> <maxtimbo> haha ok
23:31:52  <coopserver> <bootmii> but what about the two coming out of it?
23:32:02  <coopserver> <Jam35> train will go anywhere except towards red 2 way IF there are 2 or more paths for it
23:32:20  <coopserver> <Jam35> the arrows trick the PF into believing that there are
23:32:25  <coopserver> <bootmii> no the two extra track tiles from the r4everser
23:32:32  <coopserver> <maxtimbo> aaaaahhh
23:32:36  <coopserver> <plonka> same reason
23:33:14  <coopserver> <bootmii> killed?
23:33:25  <coopserver> <maxtimbo> train length
23:35:06  <coopserver> <maxtimbo> bootmii, you need to make /signs wherever you mod stuff
23:40:18  <coopserver> <plonka> ok everything flowing again

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