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00:12:18 *** Mothership_Q has joined #openttdcoop 00:12:23 <Mothership_Q> ayy 00:20:01 <Mothership_Q> !pw 00:20:01 <coopserver> Mothership_Q: exists 00:20:05 <coopserver> *** Game still paused (connecting clients, number of players) 00:20:08 <coopserver> *** Mothership_Q has joined 00:20:09 <coopserver> *** Game still paused (number of players) 00:27:08 *** Mit has quit IRC 00:32:00 <coopserver> *** Mothership_Q has left the game (Leaving) 00:43:47 *** Mit has joined #openttdcoop 00:43:58 *** Mit is now known as bootmii 00:45:26 *** bootmii_ has joined #openttdcoop 00:45:31 *** bootmii has quit IRC 01:29:09 *** bootmii__ has joined #openttdcoop 01:34:38 *** bootmii_ has quit IRC 03:35:51 *** bootmii__ has quit IRC 03:36:35 *** Ektor has joined #openttdcoop 03:45:17 <Ektor> @quickstart 03:45:18 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 03:59:42 *** bootmii has joined #openttdcoop 04:10:02 *** bootmii_ has joined #openttdcoop 04:14:20 *** bootmii has quit IRC 04:18:28 *** bootmii_ has quit IRC 04:24:13 *** Ektor has quit IRC 04:24:51 *** liq3 has joined #openttdcoop 04:58:02 *** bootmii has joined #openttdcoop 05:18:40 *** bootmii has quit IRC 05:21:25 *** bootmii has joined #openttdcoop 05:56:03 *** bootmii has quit IRC 05:57:12 *** bootmii has joined #openttdcoop 07:00:18 *** bootmii_ has joined #openttdcoop 07:05:52 *** bootmii has quit IRC 08:01:14 *** happpy has joined #openttdcoop 08:01:23 <happpy> !date 08:01:23 <coopserver> Feb 02 2341 08:01:31 <happpy> !players 08:01:31 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 08:01:36 *** happpy has left #openttdcoop 08:12:38 *** bootmii_ has quit IRC 08:21:46 *** cornjuliox has quit IRC 09:35:28 *** wicope has joined #openttdcoop 11:25:21 *** Doop has joined #openttdcoop 12:29:59 *** Jam35_ is now known as Jam35 14:43:40 <Mothership_Q> !players 14:43:40 <coopserver> Mothership_Q: The server is empty, noone is connected. Feel free to remedy this situation 14:43:44 <Mothership_Q> sad face 14:54:44 <V453000> be the first and others might join? :P 14:57:18 <Mothership_Q> smart man 14:57:23 <Mothership_Q> !pw 14:57:23 <coopserver> Mothership_Q: watery 14:57:28 <coopserver> *** Game still paused (connecting clients, number of players) 14:57:32 <coopserver> *** Mothership_Q has joined 14:57:33 <coopserver> *** Game still paused (number of players) 14:58:42 <V453000> !pw 14:58:42 <coopserver> V453000: newgrf 14:58:48 <coopserver> *** Mothership_Q has joined company #1 14:58:49 <coopserver> *** Game unpaused (number of players) 14:58:58 <coopserver> *** Game paused (connecting clients) 14:59:02 <coopserver> *** V453000 has joined 14:59:03 <coopserver> *** Game unpaused (connecting clients) 14:59:04 <coopserver> <V453000> yo 14:59:07 <coopserver> <Mothership_Q> hey! 14:59:24 <coopserver> <V453000> how are you doing? 14:59:45 <coopserver> <Mothership_Q> good, taking the time to read almost everything on the wiki 14:59:49 <coopserver> <Mothership_Q> including your blogs 15:00:02 <coopserver> <V453000> :) 15:01:07 <coopserver> <Mothership_Q> i never really got too far into advanced building 15:02:01 <coopserver> <Mothership_Q> but, with a bit of free time now... 15:05:50 <coopserver> <Mothership_Q> I think bbh01 northbound needs another line 15:09:04 <coopserver> <V453000> looks that way yes 15:33:50 <coopserver> <V453000> gtg 15:33:51 <coopserver> <V453000> laterz 15:33:52 <coopserver> *** V453000 has left the game (Leaving) 15:41:44 *** lol has joined #openttdcoop 15:41:47 <lol> !pw 15:41:48 <coopserver> lol: legend 15:41:56 <coopserver> *** Game paused (connecting clients) 15:42:00 <coopserver> *** lol has joined 15:42:01 <coopserver> *** Game unpaused (connecting clients) 15:42:09 <coopserver> <lol> hi 15:42:11 <coopserver> *** lol has joined spectators 15:42:14 <coopserver> *** lol has joined company #1 15:42:24 <coopserver> <Mothership_Q> hey 15:42:32 <coopserver> <lol> are you a pro here? 15:43:57 <coopserver> <lol> i have a question 15:44:55 *** luaduck_ has joined #openttdcoop 15:46:27 <coopserver> <Mothership_Q> no, i am definitely not a pro 15:46:55 <coopserver> <lol> have you been around a while here? 15:47:14 <Mothership_Q> hardly, I cruise in to watch usually 15:47:27 <coopserver> <lol> do you see bbh 06 15:47:33 <coopserver> <lol> the merger in the east 15:47:47 <coopserver> <lol> signed !need improvements 15:47:55 <coopserver> <Mothership_Q> yeah, i see it 15:47:57 *** __Fellini__ has joined #openttdcoop 15:48:03 <__Fellini__> !players 15:48:03 <coopserver> __Fellini__: There are currently 2 players and 0 spectators, making a total of 2 clients connected 15:48:09 <__Fellini__> !pw 15:48:09 <coopserver> __Fellini__: slowly 15:48:16 <coopserver> <lol> do you think i can make a totally different part from that? 15:48:33 <coopserver> *** Game paused (connecting clients) 15:48:37 <coopserver> *** TG_Serv has joined 15:48:38 <coopserver> <lol> was thinking about shifting 4->2 15:48:39 <coopserver> *** Game unpaused (connecting clients) 15:49:07 <coopserver> *** TG_Serv has changed his/her name to __Fellini__ 15:49:15 <coopserver> <__Fellini__> hi all 15:49:44 <Mothership_Q> hiya 15:49:58 <Mothership_Q> I dont think anyone would be upset if you tried it 15:50:13 <Mothership_Q> that hub is not so great anyway 15:50:58 <coopserver> *** __Fellini__ has left the game (Leaving) 15:51:25 <coopserver> <lol> i leave for now 15:51:31 <coopserver> <lol> going to build it another time 15:51:33 *** luaduck has quit IRC 15:51:33 *** luaduck_ is now known as luaduck 15:52:01 <coopserver> *** lol has left the game (Leaving) 15:57:58 *** lol has quit IRC 16:00:16 *** __Fellini__ has quit IRC 16:09:33 *** luaduck has quit IRC 16:12:36 *** luaduck has joined #openttdcoop 16:14:28 <coopserver> *** Mothership_Q has left the game (Leaving) 16:14:29 <coopserver> *** Game paused (number of players) 16:16:39 *** maxtimbo has joined #openttdcoop 16:32:08 <Mothership_Q> !pw 16:32:08 <coopserver> Mothership_Q: signid 16:32:13 <coopserver> *** Game still paused (connecting clients, number of players) 16:32:18 <coopserver> *** Mothership_Q has joined 16:32:19 <coopserver> *** Game still paused (number of players) 17:15:44 *** bootmii has joined #openttdcoop 17:21:37 *** maxtimbo has quit IRC 17:21:52 *** maxtimbo has joined #openttdcoop 17:22:09 <maxtimbo> !players 17:22:09 <coopserver> maxtimbo: There are currently 0 players and 1 spectators, making a total of 1 clients connected 17:22:15 <maxtimbo> !vehicles 17:22:15 <coopserver> maxtimbo: Total vehicles per type: Rail: 1000, Road: 0, Water: 0, Air: 0 17:22:20 <maxtimbo> hello 17:22:26 <Mothership_Q> hallo 17:23:02 <coopserver> *** Mothership_Q has joined company #1 17:23:03 <coopserver> *** Game unpaused (number of players) 17:23:08 <maxtimbo> been thinking, if we want to double the train count we need to expand all MLs 17:23:33 <maxtimbo> They might not need it now but they will if we want more trains 17:25:09 <Mothership_Q> bbh01 is already starting to jam 17:25:36 <maxtimbo> again? wtf 17:25:54 <maxtimbo> I can't open the game today 0_o 17:28:41 <maxtimbo> Mothership_Q, did you get my pm the other day? 17:28:55 <Mothership_Q> I did! 17:29:04 <Mothership_Q> you did not get my reply unfortunately 17:29:16 <Mothership_Q> long story short I hate you :) 17:29:39 <Mothership_Q> kidding 17:29:51 <maxtimbo> haha i know 17:30:11 <maxtimbo> yeah, I had to goto bed... 17:30:29 <maxtimbo> I take it you are from california? 17:35:22 <Mothership_Q> chicago actually 17:35:39 <Mothership_Q> often in LA though 17:37:39 <maxtimbo> I lived in LA for about a year. tried to like it. hated it. 17:38:15 <coopserver> *** Mothership_Q has joined spectators 17:38:16 <coopserver> *** Game paused (number of players) 17:47:17 *** bootmii has quit IRC 18:00:13 <coopserver> *** Mothership_Q has joined company #1 18:00:14 <coopserver> *** Game unpaused (number of players) 18:04:22 <Jam35> !pw 18:04:22 <coopserver> Jam35: agains 18:04:29 <coopserver> *** Game paused (connecting clients) 18:04:31 <coopserver> *** Jam35 has joined 18:04:32 <coopserver> *** Game unpaused (connecting clients) 18:04:40 <coopserver> <Jam35> hello 18:06:02 <coopserver> <Mothership_Q> hiya 18:07:55 <coopserver> *** Jam35 has joined company #1 18:11:02 <coopserver> <Mothership_Q> any idea what all the stuff by oil drop is? 18:11:10 <coopserver> <Mothership_Q> near the sign that says wut 18:11:18 <coopserver> <Jam35> overflow 18:11:34 <coopserver> <Mothership_Q> yowza 18:19:27 <coopserver> <Jam35> the overflow is quite simple once you understand it's component parts 18:19:49 <coopserver> <Jam35> it's just prios with an additional condition 18:20:26 <coopserver> <Jam35> which checks if the waiting bay is free or not 18:20:49 <coopserver> <Jam35> before letting a train release 18:28:23 <Mothership_Q> oh neat 18:28:26 <Mothership_Q> just watched it in action 18:28:48 <Mothership_Q> so question then, what is the point of the reverser arrows? 18:29:21 *** Progman has joined #openttdcoop 18:29:23 <coopserver> <Jam35> they 'hide' the depot from the pathfinder 18:29:25 <Mothership_Q> wouldn't heavily penalizing the overflow line accomplish the same thing? 18:29:49 <Mothership_Q> oh 18:30:10 <Mothership_Q> is there a reason the depot is there in the first place? 18:30:17 <coopserver> <Jam35> and make 2 way eol work 18:30:29 <coopserver> <Jam35> to keep the overflown trains 18:30:41 <Mothership_Q> oh, for significant overflow, right 18:30:57 <coopserver> <Jam35> indeed, not that that is happening here 18:31:46 <coopserver> <Jam35> trains exiting depot have choice to both lines there too 18:32:26 <Mothership_Q> are depots considered a dead-end? 18:32:28 <Mothership_Q> is that why they must be hidden? 18:32:56 <coopserver> <Jam35> there is a penalty there 18:33:11 <coopserver> <Jam35> it's kind of last resort to enter 18:34:02 <Mothership_Q> wouldnt the same happen without a reverser though? 18:34:08 <Mothership_Q> the 2ways would be considered first 18:34:21 <coopserver> <Jam35> but the reverser , having the fake 2 routes (the arrow) forces the split 18:34:41 <Mothership_Q> ah 18:34:42 <coopserver> <Jam35> the red 2 way might not be strong enough without 18:34:52 <Mothership_Q> trains would just wait otherwise? 18:35:05 <coopserver> <Jam35> maybe so yes, blocking the spits 18:35:11 <Mothership_Q> right 18:35:15 <Mothership_Q> that makes sense 18:36:04 <Mothership_Q> what makes the overflow wait for an empty space? 18:36:15 <coopserver> <Jam35> hm okay :) 18:36:22 <coopserver> <Jam35> are you looking there 18:36:29 <coopserver> <Mothership_Q> yep 18:36:42 <coopserver> <Jam35> right, you understand combo signals? 18:36:55 <coopserver> <Jam35> entry/exit 18:37:03 <coopserver> <Mothership_Q> yes, not well though 18:37:08 <coopserver> <Mothership_Q> maybe I should read a bit more 18:37:36 <coopserver> <Jam35> ok, so an entry signal is red if it sees all of it's corresponding exit signals are red 18:37:47 <coopserver> <Mothership_Q> understood 18:38:03 <coopserver> <Jam35> a combo is an exit and an entry, er kind of 18:38:22 <coopserver> <Jam35> it's used to make more branches if you like 18:38:28 <coopserver> <Mothership_Q> okay 18:39:01 <coopserver> <Jam35> like just below 18:39:24 <coopserver> <Mothership_Q> okay, so you can use it to branch 18:39:25 <coopserver> <Mothership_Q> got it 18:39:40 <coopserver> <Jam35> right but you can use as many combos as you want 18:39:53 <coopserver> <Jam35> and chain a lot of stuff together 18:40:06 <coopserver> <Jam35> so at the overflow 18:40:17 *** nikow has quit IRC 18:40:23 <coopserver> <Jam35> the entry next to 'wut' sign 18:40:49 <coopserver> <Mothership_Q> its controlled by the prio 18:40:57 <coopserver> <Mothership_Q> and the exit signs near the waiting bays? 18:41:13 <coopserver> <Jam35> yes 18:41:50 <coopserver> <Jam35> 1 2 3 4 are the prio, that is checked first 18:42:05 <coopserver> <Jam35> if it is free, check waiting bays through 6 18:42:29 <coopserver> <Jam35> the combos are all backwards so don't interfere with normal traffic 18:42:44 <coopserver> <Jam35> I mean you read them that way 18:42:59 <coopserver> <Mothership_Q> okay, makes sense 18:43:06 <coopserver> <Mothership_Q> what is 5 used for? 18:43:30 <coopserver> <Jam35> that breaks the section between 4 and 6 18:43:35 <coopserver> <Jam35> or they are same block 18:43:54 <coopserver> <Jam35> a train at 4 would make red at 6 18:44:47 <coopserver> <Jam35> *or else they are same block is better 18:45:55 <Mothership_Q> what would happen without it? 18:46:11 <Mothership_Q> would a train be forced to queue if it was followed closely by another train? 18:46:56 <coopserver> <Jam35> overflow path would be red as train passed 4, a train at 6 may make wrong choice and end up blocking 18:47:08 <coopserver> <Jam35> watch 18:47:44 <coopserver> <Jam35> 6 is red 18:47:59 <coopserver> <Mothership_Q> i see 18:49:19 <coopserver> <Jam35> green is logic connections 18:49:36 <coopserver> <Jam35> might make it a bit clearer idk 18:49:41 <coopserver> <Mothership_Q> very clear 18:49:55 <coopserver> <Mothership_Q> sorry for all the stupid questions 18:50:06 <coopserver> <Jam35> we also have depot prio there 18:50:09 <coopserver> <Jam35> it's np :D 18:50:25 <coopserver> <Jam35> I mean, train approaching depot is given prio 18:50:33 <coopserver> <Jam35> over ones inside 18:50:46 <coopserver> <Jam35> train is slow to leave/enter depot 18:50:51 <coopserver> <Jam35> holds things up 18:51:07 <coopserver> <Jam35> so we let approaching train choose forst 18:51:10 <coopserver> <Jam35> *first 18:51:27 <coopserver> <Mothership_Q> so they arent slowed by trains leaving the depot 18:51:36 <coopserver> <Mothership_Q> and it does not affect the rest of the system 18:51:37 <coopserver> <Jam35> exactly 18:51:43 <coopserver> <Jam35> not really 18:51:59 <coopserver> <Jam35> train entering depot does sometimes 18:52:13 <coopserver> <Jam35> if multiple trains enter the overflow 18:53:14 <coopserver> <Jam35> there is an entry signal inside the depot too so we can keep trains inside until we want them to leave 18:54:16 <coopserver> <Mothership_Q> that is what the prios on the overflow tracks are for? 18:54:50 <coopserver> <Jam35> yes they also look at the waiting bays outside the depot 18:55:23 <coopserver> <Mothership_Q> the prios do? 18:56:11 <coopserver> <Jam35> the blue track is 'seen' by the prio 18:56:26 <coopserver> <Jam35> er is priority section 18:56:52 <coopserver> <Mothership_Q> so if a train is anywhere along the blue, the depot will not release trains? 18:57:00 <coopserver> <Jam35> depot sees status of A 18:57:02 <coopserver> <Jam35> yep 18:57:16 <coopserver> <Jam35> chained from that are B & C 18:57:38 <coopserver> <Jam35> exits which are the status of waitng bays 18:58:06 <coopserver> <Mothership_Q> oh 18:58:21 <coopserver> <Mothership_Q> so the bays and the blue track are all hooked up together? 18:58:49 <coopserver> <Jam35> yes, only if prio and one bay is free, will train be released form depot 18:59:20 <coopserver> <Mothership_Q> okay, so depot releases under the condition that blue line is free, but a bay as well 19:00:12 <coopserver> <Jam35> yes 19:00:33 <coopserver> <Mothership_Q> and to think I had no clue what was going on over here 20 minutes ago 19:00:53 <coopserver> <Jam35> :) told you it wasn't that hard 19:01:19 <coopserver> <Mothership_Q> you were right 19:01:22 <coopserver> <Mothership_Q> its all very... 19:01:22 <V453000> yoyo 19:01:25 <coopserver> <Mothership_Q> logical 19:01:27 <coopserver> <Mothership_Q> surprise 19:01:29 <coopserver> <Mothership_Q> hi V 19:01:32 <coopserver> <Jam35> indeed 19:01:37 <coopserver> <Jam35> heloo 19:02:15 <coopserver> <Mothership_Q> im nominating Jam for the "patience of job" award 19:02:38 <coopserver> <Jam35> :P I must have explained this stuff thirty times now 19:02:48 <coopserver> <Jam35> not in this game :) 19:03:04 <coopserver> <Jam35> still it's np 19:03:32 <V453000> overflows (: 19:04:03 <coopserver> <Mothership_Q> and presignals... and prios... and reversers 19:04:41 <coopserver> <Mothership_Q> I dont think we are on the reddit server anymore toto 19:05:01 <Jam35> http://wiki.openttdcoop.org/Advanced_Building_Revue 19:05:09 <Jam35> #blameV 19:05:34 <V453000> :) 19:05:56 <coopserver> <Mothership_Q> that is what ive been reading 19:06:00 <coopserver> <Mothership_Q> im on #3 right now 19:09:36 <coopserver> *** Mothership_Q has left the game (Leaving) 19:09:49 <coopserver> *** Jam35 has left the game (Leaving) 19:09:50 <coopserver> *** Game paused (number of players) 19:15:42 <Mothership_Q> !pw 19:15:42 <coopserver> Mothership_Q: behave 19:15:50 <coopserver> *** Game still paused (connecting clients, number of players) 19:15:53 <coopserver> *** Mothership_Q has joined 19:15:54 <coopserver> *** Game still paused (number of players) 20:03:50 *** __Fellini__ has joined #openttdcoop 20:03:55 <__Fellini__> !players 20:03:55 <coopserver> __Fellini__: There are currently 0 players and 1 spectators, making a total of 1 clients connected 20:11:58 *** __Fellini__ has quit IRC 20:16:18 <Mothership_Q> rip fellini 20:16:18 <Mothership_Q> so young 20:36:04 *** Progman_ has joined #openttdcoop 20:36:33 <Mothership_Q> ey 20:39:56 *** Progman has quit IRC 20:40:08 *** Progman_ is now known as Progman 20:48:26 <coopserver> *** Mothership_Q has left the game (general timeout) 20:57:50 *** Progman has quit IRC 21:12:42 *** Jam35 is now known as Jam35_ 21:18:31 <Mothership_Q> !pw 21:18:31 <coopserver> Mothership_Q: decent 21:18:36 <coopserver> *** Game still paused (connecting clients, number of players) 21:18:39 <coopserver> *** Mothership_Q has joined 21:18:40 <coopserver> *** Game still paused (number of players) 22:50:25 <maxtimbo> !players 22:50:25 <coopserver> maxtimbo: There are currently 0 players and 1 spectators, making a total of 1 clients connected 22:50:36 <maxtimbo> !vehicles 22:50:36 <coopserver> maxtimbo: Total vehicles per type: Rail: 1000, Road: 0, Water: 0, Air: 0 23:03:05 <Mothership_Q> hi max 23:06:41 <coopserver> *** Mothership_Q has left the game (Leaving) 23:33:57 *** wicope has quit IRC