Config
Log for #openttdcoop on 1st July 2015:
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00:12:18  *** Mothership_Q has joined #openttdcoop
00:12:23  <Mothership_Q> ayy
00:20:01  <Mothership_Q> !pw
00:20:01  <coopserver> Mothership_Q: exists
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03:45:17  <Ektor> @quickstart
03:45:18  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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08:01:23  <happpy> !date
08:01:23  <coopserver> Feb 02 2341
08:01:31  <happpy> !players
08:01:31  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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14:43:40  <Mothership_Q> !players
14:43:40  <coopserver> Mothership_Q: The server is empty, noone is connected. Feel free to remedy this situation
14:43:44  <Mothership_Q> sad face
14:54:44  <V453000> be the first and others might join? :P
14:57:18  <Mothership_Q> smart man
14:57:23  <Mothership_Q> !pw
14:57:23  <coopserver> Mothership_Q: watery
14:57:28  <coopserver> *** Game still paused (connecting clients, number of players)
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14:58:42  <V453000> !pw
14:58:42  <coopserver> V453000: newgrf
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14:59:04  <coopserver> <V453000> yo
14:59:07  <coopserver> <Mothership_Q> hey!
14:59:24  <coopserver> <V453000> how are you doing?
14:59:45  <coopserver> <Mothership_Q> good, taking the time to read almost everything on the wiki
14:59:49  <coopserver> <Mothership_Q> including your blogs
15:00:02  <coopserver> <V453000> :)
15:01:07  <coopserver> <Mothership_Q> i never really got too far into advanced building
15:02:01  <coopserver> <Mothership_Q> but, with a bit of free time now...
15:05:50  <coopserver> <Mothership_Q> I think bbh01 northbound needs another line
15:09:04  <coopserver> <V453000> looks that way yes
15:33:50  <coopserver> <V453000> gtg
15:33:51  <coopserver> <V453000> laterz
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15:41:44  *** lol has joined #openttdcoop
15:41:47  <lol> !pw
15:41:48  <coopserver> lol: legend
15:41:56  <coopserver> *** Game paused (connecting clients)
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15:42:09  <coopserver> <lol> hi
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15:42:24  <coopserver> <Mothership_Q> hey
15:42:32  <coopserver> <lol> are you a pro here?
15:43:57  <coopserver> <lol> i have a question
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15:46:27  <coopserver> <Mothership_Q> no, i am definitely not a pro
15:46:55  <coopserver> <lol> have you been around a while here?
15:47:14  <Mothership_Q> hardly, I cruise in to watch usually
15:47:27  <coopserver> <lol> do you see bbh 06
15:47:33  <coopserver> <lol> the merger in the east
15:47:47  <coopserver> <lol> signed !need improvements
15:47:55  <coopserver> <Mothership_Q> yeah, i see it
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15:48:03  <__Fellini__> !players
15:48:03  <coopserver> __Fellini__: There are currently 2 players and 0 spectators, making a total of 2 clients connected
15:48:09  <__Fellini__> !pw
15:48:09  <coopserver> __Fellini__: slowly
15:48:16  <coopserver> <lol> do you think i can make a totally different part from that?
15:48:33  <coopserver> *** Game paused (connecting clients)
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15:48:38  <coopserver> <lol> was thinking about shifting 4->2
15:48:39  <coopserver> *** Game unpaused (connecting clients)
15:49:07  <coopserver> *** TG_Serv has changed his/her name to __Fellini__
15:49:15  <coopserver> <__Fellini__> hi all
15:49:44  <Mothership_Q> hiya
15:49:58  <Mothership_Q> I dont think anyone would be upset if you tried it
15:50:13  <Mothership_Q> that hub is not so great anyway
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15:51:25  <coopserver> <lol> i leave for now
15:51:31  <coopserver> <lol> going to build it another time
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16:32:08  <Mothership_Q> !pw
16:32:08  <coopserver> Mothership_Q: signid
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17:22:09  <maxtimbo> !players
17:22:09  <coopserver> maxtimbo: There are currently 0 players and 1 spectators, making a total of 1 clients connected
17:22:15  <maxtimbo> !vehicles
17:22:15  <coopserver> maxtimbo: Total vehicles per type: Rail: 1000, Road: 0, Water: 0, Air: 0
17:22:20  <maxtimbo> hello
17:22:26  <Mothership_Q> hallo
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17:23:08  <maxtimbo> been thinking, if we want to double the train count we need to expand all MLs
17:23:33  <maxtimbo> They might not need it now but they will if we want more trains
17:25:09  <Mothership_Q> bbh01 is already starting to jam
17:25:36  <maxtimbo> again? wtf
17:25:54  <maxtimbo> I can't open the game today 0_o
17:28:41  <maxtimbo> Mothership_Q, did you get my pm the other day?
17:28:55  <Mothership_Q> I did!
17:29:04  <Mothership_Q> you did not get my reply unfortunately
17:29:16  <Mothership_Q> long story short I hate you :)
17:29:39  <Mothership_Q> kidding
17:29:51  <maxtimbo> haha i know
17:30:11  <maxtimbo> yeah, I had to goto bed...
17:30:29  <maxtimbo> I take it you are from california?
17:35:22  <Mothership_Q> chicago actually
17:35:39  <Mothership_Q> often in LA though
17:37:39  <maxtimbo> I lived in LA for about a year. tried to like it. hated it.
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18:04:22  <Jam35> !pw
18:04:22  <coopserver> Jam35: agains
18:04:29  <coopserver> *** Game paused (connecting clients)
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18:04:40  <coopserver> <Jam35> hello
18:06:02  <coopserver> <Mothership_Q> hiya
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18:11:02  <coopserver> <Mothership_Q> any idea what all the stuff by oil drop is?
18:11:10  <coopserver> <Mothership_Q> near the sign that says wut
18:11:18  <coopserver> <Jam35> overflow
18:11:34  <coopserver> <Mothership_Q> yowza
18:19:27  <coopserver> <Jam35> the overflow is quite simple once you understand it's component parts
18:19:49  <coopserver> <Jam35> it's just prios with an additional condition
18:20:26  <coopserver> <Jam35> which checks if the waiting bay is free or not
18:20:49  <coopserver> <Jam35> before letting a train release
18:28:23  <Mothership_Q> oh neat
18:28:26  <Mothership_Q> just watched it in action
18:28:48  <Mothership_Q> so question then, what is the point of the reverser arrows?
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18:29:23  <coopserver> <Jam35> they 'hide' the depot from the pathfinder
18:29:25  <Mothership_Q> wouldn't heavily penalizing the overflow line accomplish the same thing?
18:29:49  <Mothership_Q> oh
18:30:10  <Mothership_Q> is there a reason the depot is there in the first place?
18:30:17  <coopserver> <Jam35> and  make 2 way eol work
18:30:29  <coopserver> <Jam35> to keep the overflown trains
18:30:41  <Mothership_Q> oh, for significant overflow, right
18:30:57  <coopserver> <Jam35> indeed, not that that is happening here
18:31:46  <coopserver> <Jam35> trains exiting depot have choice to both lines there too
18:32:26  <Mothership_Q> are depots considered a dead-end?
18:32:28  <Mothership_Q> is that why they must be hidden?
18:32:56  <coopserver> <Jam35> there is a penalty there
18:33:11  <coopserver> <Jam35> it's kind of last resort to enter
18:34:02  <Mothership_Q> wouldnt the same happen without a reverser though?
18:34:08  <Mothership_Q> the 2ways would be considered first
18:34:21  <coopserver> <Jam35> but the reverser , having the fake 2 routes (the arrow) forces the split
18:34:41  <Mothership_Q> ah
18:34:42  <coopserver> <Jam35> the red 2 way might not be strong enough without
18:34:52  <Mothership_Q> trains would just wait otherwise?
18:35:05  <coopserver> <Jam35> maybe so yes, blocking the spits
18:35:11  <Mothership_Q> right
18:35:15  <Mothership_Q> that makes sense
18:36:04  <Mothership_Q> what makes the overflow wait for an empty space?
18:36:15  <coopserver> <Jam35> hm okay :)
18:36:22  <coopserver> <Jam35> are you looking there
18:36:29  <coopserver> <Mothership_Q> yep
18:36:42  <coopserver> <Jam35> right, you understand combo signals?
18:36:55  <coopserver> <Jam35> entry/exit
18:37:03  <coopserver> <Mothership_Q> yes, not well though
18:37:08  <coopserver> <Mothership_Q> maybe I should read a bit more
18:37:36  <coopserver> <Jam35> ok, so an entry signal is red if it sees all of it's corresponding exit signals are red
18:37:47  <coopserver> <Mothership_Q> understood
18:38:03  <coopserver> <Jam35> a combo is an exit and an entry, er kind of
18:38:22  <coopserver> <Jam35> it's used to make more branches if you like
18:38:28  <coopserver> <Mothership_Q> okay
18:39:01  <coopserver> <Jam35> like just below
18:39:24  <coopserver> <Mothership_Q> okay, so you can use it to branch
18:39:25  <coopserver> <Mothership_Q> got it
18:39:40  <coopserver> <Jam35> right but you can use as many combos as you want
18:39:53  <coopserver> <Jam35> and chain a lot of stuff together
18:40:06  <coopserver> <Jam35> so at the overflow
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18:40:23  <coopserver> <Jam35> the entry next to 'wut' sign
18:40:49  <coopserver> <Mothership_Q> its controlled by the prio
18:40:57  <coopserver> <Mothership_Q> and the exit signs near the waiting bays?
18:41:13  <coopserver> <Jam35> yes
18:41:50  <coopserver> <Jam35> 1 2 3 4 are the prio, that is checked first
18:42:05  <coopserver> <Jam35> if it is free, check waiting bays through 6
18:42:29  <coopserver> <Jam35> the combos are all backwards so don't interfere with normal traffic
18:42:44  <coopserver> <Jam35> I mean you read them that way
18:42:59  <coopserver> <Mothership_Q> okay, makes sense
18:43:06  <coopserver> <Mothership_Q> what is 5 used for?
18:43:30  <coopserver> <Jam35> that breaks the section between 4 and 6
18:43:35  <coopserver> <Jam35> or they are same block
18:43:54  <coopserver> <Jam35> a train at 4 would make red at 6
18:44:47  <coopserver> <Jam35> *or else they are same block is better
18:45:55  <Mothership_Q> what would happen without it?
18:46:11  <Mothership_Q> would a train be forced to queue if it was followed closely by another train?
18:46:56  <coopserver> <Jam35> overflow path would be red as train passed 4, a train at 6 may make wrong choice and end up blocking
18:47:08  <coopserver> <Jam35> watch
18:47:44  <coopserver> <Jam35> 6 is red
18:47:59  <coopserver> <Mothership_Q> i see
18:49:19  <coopserver> <Jam35> green is logic connections
18:49:36  <coopserver> <Jam35> might make it a bit clearer idk
18:49:41  <coopserver> <Mothership_Q> very clear
18:49:55  <coopserver> <Mothership_Q> sorry for all the stupid questions
18:50:06  <coopserver> <Jam35> we also have depot prio there
18:50:09  <coopserver> <Jam35> it's np :D
18:50:25  <coopserver> <Jam35> I mean, train approaching depot is given prio
18:50:33  <coopserver> <Jam35> over ones inside
18:50:46  <coopserver> <Jam35> train is slow to leave/enter depot
18:50:51  <coopserver> <Jam35> holds things up
18:51:07  <coopserver> <Jam35> so we let approaching train choose forst
18:51:10  <coopserver> <Jam35> *first
18:51:27  <coopserver> <Mothership_Q> so they arent slowed by trains leaving the depot
18:51:36  <coopserver> <Mothership_Q> and it does not affect the rest of the system
18:51:37  <coopserver> <Jam35> exactly
18:51:43  <coopserver> <Jam35> not really
18:51:59  <coopserver> <Jam35> train entering depot does sometimes
18:52:13  <coopserver> <Jam35> if multiple trains enter the overflow
18:53:14  <coopserver> <Jam35> there is an entry signal inside the depot too so we can keep trains inside until we want them to leave
18:54:16  <coopserver> <Mothership_Q> that is what the prios on the overflow tracks are for?
18:54:50  <coopserver> <Jam35> yes they also look at the waiting bays outside the depot
18:55:23  <coopserver> <Mothership_Q> the prios do?
18:56:11  <coopserver> <Jam35> the blue track is 'seen' by the prio
18:56:26  <coopserver> <Jam35> er is priority section
18:56:52  <coopserver> <Mothership_Q> so if a train is anywhere along the blue, the depot will not release trains?
18:57:00  <coopserver> <Jam35> depot sees status of A
18:57:02  <coopserver> <Jam35> yep
18:57:16  <coopserver> <Jam35> chained from that are B & C
18:57:38  <coopserver> <Jam35> exits which are the status of waitng bays
18:58:06  <coopserver> <Mothership_Q> oh
18:58:21  <coopserver> <Mothership_Q> so the bays and the blue track are all hooked up together?
18:58:49  <coopserver> <Jam35> yes, only if prio and one bay is free, will train be released form depot
18:59:20  <coopserver> <Mothership_Q> okay, so depot releases under the condition that blue line is free, but a bay as well
19:00:12  <coopserver> <Jam35> yes
19:00:33  <coopserver> <Mothership_Q> and to think I had no clue what was going on over here 20 minutes ago
19:00:53  <coopserver> <Jam35> :) told you it wasn't that hard
19:01:19  <coopserver> <Mothership_Q> you were right
19:01:22  <coopserver> <Mothership_Q> its all very...
19:01:22  <V453000> yoyo
19:01:25  <coopserver> <Mothership_Q> logical
19:01:27  <coopserver> <Mothership_Q> surprise
19:01:29  <coopserver> <Mothership_Q> hi V
19:01:32  <coopserver> <Jam35> indeed
19:01:37  <coopserver> <Jam35> heloo
19:02:15  <coopserver> <Mothership_Q> im nominating Jam for the "patience of job" award
19:02:38  <coopserver> <Jam35> :P I must have explained this stuff thirty times now
19:02:48  <coopserver> <Jam35> not in this game :)
19:03:04  <coopserver> <Jam35> still it's np
19:03:32  <V453000> overflows (:
19:04:03  <coopserver> <Mothership_Q> and presignals... and prios... and reversers
19:04:41  <coopserver> <Mothership_Q> I dont think we are on the reddit server anymore toto
19:05:01  <Jam35> http://wiki.openttdcoop.org/Advanced_Building_Revue
19:05:09  <Jam35> #blameV
19:05:34  <V453000> :)
19:05:56  <coopserver> <Mothership_Q> that is what ive been reading
19:06:00  <coopserver> <Mothership_Q> im on #3 right now
19:09:36  <coopserver> *** Mothership_Q has left the game (Leaving)
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19:09:50  <coopserver> *** Game paused (number of players)
19:15:42  <Mothership_Q> !pw
19:15:42  <coopserver> Mothership_Q: behave
19:15:50  <coopserver> *** Game still paused (connecting clients, number of players)
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20:03:55  <__Fellini__> !players
20:03:55  <coopserver> __Fellini__: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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20:16:18  <Mothership_Q> rip fellini
20:16:18  <Mothership_Q> so young
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20:36:33  <Mothership_Q> ey
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21:18:31  <Mothership_Q> !pw
21:18:31  <coopserver> Mothership_Q: decent
21:18:36  <coopserver> *** Game still paused (connecting clients, number of players)
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22:50:25  <maxtimbo> !players
22:50:25  <coopserver> maxtimbo: There are currently 0 players and 1 spectators, making a total of 1 clients connected
22:50:36  <maxtimbo> !vehicles
22:50:36  <coopserver> maxtimbo: Total vehicles per type: Rail: 1000, Road: 0, Water: 0, Air: 0
23:03:05  <Mothership_Q> hi max
23:06:41  <coopserver> *** Mothership_Q has left the game (Leaving)
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