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00:00:54 <coopserver> *** mari_kiri has left the game (Leaving) 00:00:55 <coopserver> *** Game paused (number of players) 00:57:28 *** gaz has joined #openttdcoop 00:59:43 *** gaz has quit IRC 01:09:48 *** Hiddenfunstuff has quit IRC 02:59:10 *** Aziroshin has joined #openttdcoop 07:05:51 *** Progman has joined #openttdcoop 07:13:53 *** Jam35_ is now known as Jam35 08:36:47 *** chester_ has joined #openttdcoop 08:57:23 *** StarLite has joined #openttdcoop 08:57:23 *** ChanServ sets mode: +o StarLite 09:41:06 *** Progman has quit IRC 10:10:09 *** wicope has joined #openttdcoop 10:16:16 *** Hiddenfunstuff has joined #openttdcoop 13:53:34 *** Goddesen has quit IRC 14:00:22 *** liq3 has quit IRC 14:06:26 *** Goddesen has joined #openttdcoop 14:53:00 *** StarLite has quit IRC 14:57:49 *** chester_ has quit IRC 14:59:38 *** Plonka has joined #openttdcoop 15:02:50 <Plonka> !pw 15:02:50 <coopserver> Plonka: procid 15:02:58 <coopserver> *** Game still paused (connecting clients, number of players) 15:03:01 <coopserver> *** plonka has joined 15:03:02 <coopserver> *** Game still paused (number of players) 15:03:03 <coopserver> *** Game unpaused (number of players) 15:03:50 <coopserver> *** plonka has left the game (Leaving) 15:03:51 <coopserver> *** Game paused (number of players) 15:10:54 *** Plonka has quit IRC 15:24:09 *** __Fellini__ has joined #openttdcoop 15:24:14 <__Fellini__> !players 15:24:14 <coopserver> __Fellini__: The server is empty, noone is connected. Feel free to remedy this situation 15:24:19 *** __Fellini__ has quit IRC 15:58:45 *** Progman has joined #openttdcoop 16:25:48 *** StarLite has joined #openttdcoop 16:25:48 *** ChanServ sets mode: +o StarLite 16:35:51 *** SteveT has joined #openttdcoop 16:35:59 <SteveT> !passwd 16:36:10 <SteveT> !password 16:36:10 <coopserver> SteveT: parser 16:39:05 <SteveT> is the server running I cant find it in the multiplayer list 16:39:27 <Jam35> !ip 16:39:27 <coopserver> Jam35: publicserver-new.openttdcoop.org:3983 16:39:46 <Jam35> copy/paste that in find server 16:43:01 <SteveT> !password 16:43:01 <coopserver> SteveT: detail 16:43:07 <coopserver> *** Game still paused (connecting clients, number of players) 16:43:13 <SteveT> got it thanks 16:43:13 <coopserver> *** stevet has joined 16:43:14 <coopserver> *** Game still paused (number of players) 16:43:15 <coopserver> *** Game unpaused (number of players) 16:45:12 <coopserver> *** stevet has left the game (Leaving) 16:45:13 <coopserver> *** Game paused (number of players) 16:46:08 <SteveT> !password 16:46:08 <coopserver> SteveT: refuse 16:46:30 <coopserver> *** Game still paused (connecting clients, number of players) 16:46:36 <coopserver> *** stevet has joined 16:46:37 <coopserver> *** Game still paused (number of players) 16:47:51 <coopserver> *** stevet has joined company #1 16:47:52 <coopserver> *** Game unpaused (number of players) 16:49:29 <coopserver> *** stevet has left the game (Leaving) 16:49:30 <coopserver> *** Game paused (number of players) 17:05:58 *** maxtimbo has joined #openttdcoop 17:22:54 *** SteveT has quit IRC 17:25:39 <maxtimbo> !vehicles 17:25:39 <coopserver> maxtimbo: Total vehicles per type: Rail: 1000, Road: 0, Water: 0, Air: 0 17:34:30 *** maxtimbo has quit IRC 18:28:15 *** happpy has joined #openttdcoop 18:28:21 <happpy> !players 18:28:21 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 18:31:34 *** SteveT has joined #openttdcoop 19:33:55 *** StarLite has quit IRC 19:36:19 *** StarLite has joined #openttdcoop 19:36:19 *** ChanServ sets mode: +o StarLite 20:04:42 *** maxtimbo has joined #openttdcoop 20:23:05 *** [1]SteveT has joined #openttdcoop 20:25:14 *** wicope has quit IRC 20:28:36 *** SteveT has quit IRC 20:28:36 *** [1]SteveT is now known as SteveT 20:56:09 *** Jam35 is now known as Jam35_ 21:17:52 *** StarLite has quit IRC 21:26:33 *** happpy has left #openttdcoop 21:52:09 *** SteveT has quit IRC 21:54:47 *** liq3 has joined #openttdcoop 21:56:38 *** Progman has quit IRC 22:33:58 *** glevans2 has quit IRC 22:40:54 *** glevans2 has joined #openttdcoop 23:17:37 <maxtimbo> !pw 23:17:37 <coopserver> maxtimbo: height 23:17:45 <coopserver> *** Game still paused (connecting clients, number of players) 23:17:48 <coopserver> *** maxtimbo has joined 23:17:49 <coopserver> *** Game still paused (number of players) 23:18:05 <coopserver> *** maxtimbo has joined company #1 23:18:06 <coopserver> *** Game unpaused (number of players) 23:19:14 <mari_kiri> Honk 23:19:38 <mari_kiri> !pw 23:19:38 <coopserver> mari_kiri: height 23:19:41 <coopserver> *** Game paused (connecting clients) 23:19:47 <coopserver> *** mari_kiri has joined 23:19:48 <coopserver> *** Game unpaused (connecting clients) 23:19:49 <coopserver> <maxtimbo> whats up 23:19:53 <coopserver> <mari_kiri> A ceiling 23:20:22 <coopserver> <maxtimbo> a ceiling fan? GO CEILINGS!!! 23:20:30 <coopserver> <mari_kiri> Nah no ceiling fans here 23:20:42 <coopserver> <mari_kiri> Also the lighting's all recessed LED in this room 23:20:52 <coopserver> <maxtimbo> sorry about the pun... 23:21:01 <coopserver> <maxtimbo> oh man that's fancy 23:21:02 <coopserver> <mari_kiri> But yeah, yesterday I managed to pull off an SRNW on local 23:21:20 <coopserver> <maxtimbo> cool 23:21:38 <coopserver> <mari_kiri> Think 2way EOL was disabled though, I have it enabled in my config but AFAIK not in the flat scenario I use 23:22:21 <coopserver> <mari_kiri> Said flat scenario also ended up with the default business owner being a tanned woman called "I.R. Black" 23:23:02 <coopserver> <mari_kiri> Anyhow, BBH 01. 23:23:17 <coopserver> <maxtimbo> are you making more lines? 23:23:19 <coopserver> <mari_kiri> Not sure how the backing up was resolved, but it does still get a lot of holdups 23:23:38 <coopserver> <mari_kiri> Nah, just trying to work out what would hypothetically fix it and then not actually applying it until I've asked people 23:23:41 <coopserver> <maxtimbo> I think we need more lines on each ML 23:24:16 <coopserver> <mari_kiri> Wait hang on I didn't use a scenario for the SRNW, I used one for when I was working out how to do logic 23:24:45 <coopserver> <mari_kiri> And apparently I do have 2way eol enabled in my config 23:28:00 <coopserver> <mari_kiri> OK, really not sure why everything coming from SW in BBH01 seems to pile into the second leftmost lane 23:28:23 <coopserver> <mari_kiri> It tends to clog one of the prios 23:30:09 <coopserver> <mari_kiri> Interestingly enough there's a pathfinder penalty on ONE of the lanes 23:30:17 <coopserver> <mari_kiri> (Reversed 2way PBS) 23:38:14 <coopserver> <mari_kiri> Wait. I've heard it's bad to put shifts on the mainline? 23:38:31 <coopserver> <maxtimbo> Where? 23:38:45 <coopserver> <mari_kiri> I'm trying one w/ proper signalling 23:38:55 <coopserver> <mari_kiri> See "!heir" 23:39:31 <coopserver> <mari_kiri> Seems to not swallow the bait and just do its own thing mostly 23:40:21 <coopserver> <maxtimbo> I don't understand way all the 1way pbs everywhere 23:40:33 <coopserver> <maxtimbo> they're annoying to me 23:40:36 <coopserver> <mari_kiri> If you see a reverse 2way pbs it's a pathfinder penalty 23:40:44 <coopserver> <maxtimbo> yeah... 23:40:47 <coopserver> <mari_kiri> Also I suspect they trigger the pathfinder to find a new path 23:40:50 <coopserver> <mari_kiri> w/ a 1way 23:45:19 <coopserver> <mari_kiri> Dammit, still don't have a full TL buffer 23:49:02 <coopserver> <maxtimbo> I think we need to add a ML between BBH02,03, & 04 23:49:12 <coopserver> <mari_kiri> That's probably a better solution 23:49:28 *** __Fellini__ has joined #openttdcoop 23:49:32 <__Fellini__> !players 23:49:32 <coopserver> <mari_kiri> On the plus side I finally have at least a full TL buffer 23:49:33 <coopserver> __Fellini__: There are currently 2 players and 0 spectators, making a total of 2 clients connected 23:49:47 <__Fellini__> hi all 23:49:50 <__Fellini__> !pw 23:49:50 <coopserver> __Fellini__: script 23:49:53 <coopserver> <maxtimbo> the food drop staion is the busiest on the map with 200 trains servicing it 23:49:59 <coopserver> <maxtimbo> hello 23:50:27 <coopserver> *** Game paused (connecting clients) 23:50:33 <coopserver> *** __Fellini__ has joined 23:50:34 <coopserver> *** Game unpaused (connecting clients) 23:51:53 <coopserver> <mari_kiri> OK, may have a few too many presigs in lane 2