Config
Log for #openttdcoop on 5th July 2015:
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00:00:54  <coopserver> *** mari_kiri has left the game (Leaving)
00:00:55  <coopserver> *** Game paused (number of players)
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15:02:50  <Plonka> !pw
15:02:50  <coopserver> Plonka: procid
15:02:58  <coopserver> *** Game still paused (connecting clients, number of players)
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15:03:50  <coopserver> *** plonka has left the game (Leaving)
15:03:51  <coopserver> *** Game paused (number of players)
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15:24:14  <__Fellini__> !players
15:24:14  <coopserver> __Fellini__: The server is empty, noone is connected. Feel free to remedy this situation
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16:35:59  <SteveT> !passwd
16:36:10  <SteveT> !password
16:36:10  <coopserver> SteveT: parser
16:39:05  <SteveT> is the server running I cant find it in the multiplayer list
16:39:27  <Jam35> !ip
16:39:27  <coopserver> Jam35: publicserver-new.openttdcoop.org:3983
16:39:46  <Jam35> copy/paste that in find server
16:43:01  <SteveT> !password
16:43:01  <coopserver> SteveT: detail
16:43:07  <coopserver> *** Game still paused (connecting clients, number of players)
16:43:13  <SteveT> got it thanks
16:43:13  <coopserver> *** stevet has joined
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16:45:12  <coopserver> *** stevet has left the game (Leaving)
16:45:13  <coopserver> *** Game paused (number of players)
16:46:08  <SteveT> !password
16:46:08  <coopserver> SteveT: refuse
16:46:30  <coopserver> *** Game still paused (connecting clients, number of players)
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16:49:29  <coopserver> *** stevet has left the game (Leaving)
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17:05:58  *** maxtimbo has joined #openttdcoop
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17:25:39  <maxtimbo> !vehicles
17:25:39  <coopserver> maxtimbo: Total vehicles per type: Rail: 1000, Road: 0, Water: 0, Air: 0
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18:28:21  <happpy> !players
18:28:21  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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23:17:37  <maxtimbo> !pw
23:17:37  <coopserver> maxtimbo: height
23:17:45  <coopserver> *** Game still paused (connecting clients, number of players)
23:17:48  <coopserver> *** maxtimbo has joined
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23:18:05  <coopserver> *** maxtimbo has joined company #1
23:18:06  <coopserver> *** Game unpaused (number of players)
23:19:14  <mari_kiri> Honk
23:19:38  <mari_kiri> !pw
23:19:38  <coopserver> mari_kiri: height
23:19:41  <coopserver> *** Game paused (connecting clients)
23:19:47  <coopserver> *** mari_kiri has joined
23:19:48  <coopserver> *** Game unpaused (connecting clients)
23:19:49  <coopserver> <maxtimbo> whats up
23:19:53  <coopserver> <mari_kiri> A ceiling
23:20:22  <coopserver> <maxtimbo> a ceiling fan? GO CEILINGS!!!
23:20:30  <coopserver> <mari_kiri> Nah no ceiling fans here
23:20:42  <coopserver> <mari_kiri> Also the lighting's all recessed LED in this room
23:20:52  <coopserver> <maxtimbo> sorry about the pun...
23:21:01  <coopserver> <maxtimbo> oh man that's fancy
23:21:02  <coopserver> <mari_kiri> But yeah, yesterday I managed to pull off an SRNW on local
23:21:20  <coopserver> <maxtimbo> cool
23:21:38  <coopserver> <mari_kiri> Think 2way EOL was disabled though, I have it enabled in my config but AFAIK not in the flat scenario I use
23:22:21  <coopserver> <mari_kiri> Said flat scenario also ended up with the default business owner being a tanned woman called "I.R. Black"
23:23:02  <coopserver> <mari_kiri> Anyhow, BBH 01.
23:23:17  <coopserver> <maxtimbo> are you making more lines?
23:23:19  <coopserver> <mari_kiri> Not sure how the backing up was resolved, but it does still get a lot of holdups
23:23:38  <coopserver> <mari_kiri> Nah, just trying to work out what would hypothetically fix it and then not actually applying it until I've asked people
23:23:41  <coopserver> <maxtimbo> I think we need more lines on each ML
23:24:16  <coopserver> <mari_kiri> Wait hang on I didn't use a scenario for the SRNW, I used one for when I was working out how to do logic
23:24:45  <coopserver> <mari_kiri> And apparently I do have 2way eol enabled in my config
23:28:00  <coopserver> <mari_kiri> OK, really not sure why everything coming from SW in BBH01 seems to pile into the second leftmost lane
23:28:23  <coopserver> <mari_kiri> It tends to clog one of the prios
23:30:09  <coopserver> <mari_kiri> Interestingly enough there's a pathfinder penalty on ONE of the lanes
23:30:17  <coopserver> <mari_kiri> (Reversed 2way PBS)
23:38:14  <coopserver> <mari_kiri> Wait. I've heard it's bad to put shifts on the mainline?
23:38:31  <coopserver> <maxtimbo> Where?
23:38:45  <coopserver> <mari_kiri> I'm trying one w/ proper signalling
23:38:55  <coopserver> <mari_kiri> See "!heir"
23:39:31  <coopserver> <mari_kiri> Seems to not swallow the bait and just do its own thing mostly
23:40:21  <coopserver> <maxtimbo> I don't understand way all the 1way pbs everywhere
23:40:33  <coopserver> <maxtimbo> they're annoying to me
23:40:36  <coopserver> <mari_kiri> If you see a reverse 2way pbs it's a pathfinder penalty
23:40:44  <coopserver> <maxtimbo> yeah...
23:40:47  <coopserver> <mari_kiri> Also I suspect they trigger the pathfinder to find a new path
23:40:50  <coopserver> <mari_kiri> w/ a 1way
23:45:19  <coopserver> <mari_kiri> Dammit, still don't have a full TL buffer
23:49:02  <coopserver> <maxtimbo> I think we need to add a ML between BBH02,03, & 04
23:49:12  <coopserver> <mari_kiri> That's probably a better solution
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23:49:32  <__Fellini__> !players
23:49:32  <coopserver> <mari_kiri> On the plus side I finally have at least a full TL buffer
23:49:33  <coopserver> __Fellini__: There are currently 2 players and 0 spectators, making a total of 2 clients connected
23:49:47  <__Fellini__> hi all
23:49:50  <__Fellini__> !pw
23:49:50  <coopserver> __Fellini__: script
23:49:53  <coopserver> <maxtimbo> the food drop staion is the busiest on the map with 200 trains servicing it
23:49:59  <coopserver> <maxtimbo> hello
23:50:27  <coopserver> *** Game paused (connecting clients)
23:50:33  <coopserver> *** __Fellini__ has joined
23:50:34  <coopserver> *** Game unpaused (connecting clients)
23:51:53  <coopserver> <mari_kiri> OK, may have a few too many presigs in lane 2

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