Log for #openttdcoop on 14th July 2015:
Times are UTC Toggle Colours
00:13:14  *** [1]Mark has joined #openttdcoop
00:21:29  <Mothership_Q_> eyy
00:56:17  *** maxtimbo has joined #openttdcoop
00:56:25  <maxtimbo> hello
00:58:17  <maxtimbo> !pw
00:58:17  <coopserver> maxtimbo: widnum
00:58:24  <coopserver> *** Game still paused (connecting clients, number of players)
00:58:28  <coopserver> *** maxtimbo has joined
00:58:29  <coopserver> *** Game still paused (number of players)
01:00:14  <coopserver> *** maxtimbo has joined company #1
01:00:15  <coopserver> *** Game unpaused (number of players)
01:00:18  <Mothership_Q_> hiya max
01:00:31  <coopserver> <maxtimbo> hey
01:00:53  <coopserver> <maxtimbo> Why no psg300?
01:01:12  <Mothership_Q_> I think V is working on some GRF stuff for it
01:02:47  <Mothership_Q_> and not everything is worked out yet
01:03:00  <Mothership_Q_> basically there is a network plan, but no map or other ideas
01:07:24  <maxtimbo> !tunnel
01:07:56  <maxtimbo> @tunnel
01:07:56  <Webster> maxtimbo: (tunnel <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
01:08:09  <maxtimbo> @tunnel 5
01:08:09  <Webster> maxtimbo: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
01:22:26  <Mothership_Q_> !pw
01:22:26  <coopserver> Mothership_Q_: borges
01:22:30  <coopserver> *** Game paused (connecting clients)
01:22:34  <coopserver> *** Mothership_Q has joined
01:22:35  <coopserver> *** Game unpaused (connecting clients)
01:23:40  <coopserver> *** Mothership_Q has left the game (Leaving)
01:23:54  *** liq3 has joined #openttdcoop
01:32:37  <Sylf> I wouldn't wait on V for PSG 300.  It sounded like the newgrf stuff was separate from PSG300 stuff.
01:33:06  <coopserver> <maxtimbo> well, any ideas?
01:33:11  <Sylf> So, come up with PSG 300 grand idea, and make a map to fit the idea
01:33:22  <coopserver> <maxtimbo> hrmm
01:36:32  <Mothership_Q_> hey you!
01:36:35  <Mothership_Q_> you with the face
01:36:55  <Mothership_Q_> you made the plan for 300 right?
01:37:01  <Sylf> no
01:37:06  <Mothership_Q_> sheeit
01:37:14  <Sylf> I made a plan for 299 that didn't get picked
01:37:24  <coopserver> <maxtimbo> I thought we were doing that one
01:37:26  <Sylf> I don't like that plan anymore anyway
01:39:35  *** [2]Mark has joined #openttdcoop
01:39:46  <Sylf> I liked PSG 199 and 201
01:40:33  <Sylf> They're okay-but-not-great games for a milestone game
01:41:50  <Mothership_Q_> 201 is impressive
01:42:09  <Sylf> @records
01:42:10  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 3000 (PZG#21) - ( 5000 (PZG#2013) logic net) | Single cargo type output: 204,614 (PZG#2013) | World Pop: 6,150,671 (PSG#201) | PublicServer:Archive - Hall of Fame - #openttdcoop Wiki -
01:42:39  <Sylf> @PSG201
01:42:52  <Mothership_Q_> 6.1m
01:42:54  <Sylf> meh.
01:42:54  <Mothership_Q_> holy moly
01:43:44  <coopserver> *** maxtimbo has left the game (Leaving)
01:43:45  <coopserver> *** Game paused (number of players)
01:44:53  <Sylf> That map still has many unused tiles, so we should be able to top that record
01:45:21  <Sylf> Just need a great network plan to go with the challenge
01:46:16  *** [1]Mark has quit IRC
01:48:58  <maxtimbo> the multi level ml is pretty cool
01:49:22  <Mothership_Q_> whoever made the beer terminal is my hero
01:50:06  <hylje> wish i got a beer
01:50:12  <Mothership_Q_> tfw no beer
01:50:49  <maxtimbo> I only haz two left
01:51:20  <maxtimbo> I think a pax/cargo game that ended looking like this would be pretty awesome
01:57:40  <maxtimbo> !pw
01:57:40  <coopserver> maxtimbo: winapi
01:57:48  <coopserver> *** Game still paused (connecting clients, number of players)
01:57:53  <coopserver> *** maxtimbo has joined
01:57:54  <coopserver> *** Game still paused (number of players)
02:05:32  <coopserver> *** maxtimbo has joined company #1
02:05:33  <coopserver> *** Game unpaused (number of players)
02:28:09  <Sylf> I can only remember 1 cargo/pax mix game
02:28:11  <Sylf> PSG204
02:29:24  <Sylf> NUTS 1 year birthday game was also cool
02:31:46  <Sylf> How about OpenGFX+ Industries 12 cargo SRNW?
02:32:11  <Sylf> That would be an epic at very different dimension
02:32:20  <Sylf> or OMFG epic FAIL
02:35:03  <coopserver> *** maxtimbo has left the game (Leaving)
02:35:04  <coopserver> *** Game paused (number of players)
02:35:16  <maxtimbo> what about yeti?
02:36:29  <Sylf> With yeti, we've done a regular yeti game, yeti refit game with TL13, 1-town-per-primary game that also had a pax...
02:36:37  <Sylf> I can't think of any crazy idea for yeti
02:36:55  <maxtimbo> yeti is pretty intense
02:37:21  <Sylf> Go look on the welcome server... my company is almost complete, and it's pretty small
02:37:34  <Sylf> it's a yeti game
02:39:28  <maxtimbo> refit?
02:41:18  <Sylf> You want to see a yeti refit game?
02:41:34  <maxtimbo> I've been working on one...
02:42:00  <Sylf> PSG284
02:42:01  <Sylf>
02:42:33  <maxtimbo> here's a spitball idea.... pax/cargo/refit with the city being an sbahm
02:42:45  <maxtimbo> probably 5 cities
02:46:03  <maxtimbo> That combines nearly everything that coop is all about
02:46:19  <Sylf> I can see a OpenGFX+ 8 primary+paper+steel+food+goods refit game
02:47:09  <Sylf> 8 primary cargo, 10 secondary factories
02:47:17  <Sylf> many BBH
02:48:02  <Sylf> when you mix pax and cargo, it throws a lot of extra work that's hard to manage
02:48:14  <Sylf> Towns take up space
02:48:20  <Sylf> you need that space to grow network
02:50:20  <Sylf> yeti+pax is okay, since the number of industries needed are very limited
02:50:25  <Sylf> is*
02:50:57  <Sylf> we haven't played firs in a while
02:51:58  <maxtimbo> aw man firs also gives me a bit of headache. but then again I haven't tried to ease into it
02:53:05  <maxtimbo> Wish we could do a bigger map...
02:53:12  <maxtimbo> but I know that's impossible
02:53:53  <Sylf> PSG257 was 512x1024
02:54:02  <maxtimbo> psg284 is pretty cool
02:55:01  <Sylf> long trains slow down games for some odd reason from what I've seen.
02:55:07  <Sylf> Big towns slow game down
02:55:25  <Sylf> Trees make the map download take longer
02:55:43  <Sylf> With careful considerations, we can play bigger maps
02:55:46  <maxtimbo> and many short trains slow games down
02:56:25  <Sylf> That hasn't been my experienc
02:56:25  <Sylf> e
02:56:55  <Sylf> I've played PSG 219 with 2666 trains
02:57:17  <Sylf> To me, that game was smoother than PSG284, YETI and TL13
02:58:07  <maxtimbo> offline games load fine. when they're online I have trouble
02:58:35  <Sylf> PSG199 had 2000 trains.  Main line trains had no orders.  With so many lost trains and so many logic trains, I thought that game would be slow, but it wasn't.
02:58:48  <Sylf> 199 was fun.
02:59:45  <maxtimbo> PSG199
02:59:51  <maxtimbo> @PSG199
02:59:57  <maxtimbo> !PSG199
03:00:55  <Sylf> @psgsave 199
03:00:55  <Webster> PSG 199 Archive entry;
03:01:01  <Sylf> ah, there it is.
03:01:12  <Sylf> @psg 199
03:01:12  <Webster> Sylf: (psg <no arguments>) -- Returns full name and reference url (if defined)
03:01:22  <Sylf> @psg
03:01:22  <Webster> psg: Public Server Game
03:01:30  <Sylf> >_<
03:01:37  <maxtimbo> lawlz
03:04:50  <maxtimbo> all kinds of useful info in this game
03:20:45  *** maxtimbo has quit IRC
03:31:51  <Mothership_Q_> why not basic firs sylf
03:32:15  <Mothership_Q_> rather than yeti+pax
03:32:59  <Sylf> like FIRS temperate basic economy?
03:33:08  <Mothership_Q_> yep
03:33:10  <Sylf> It's too WTF for PSG
03:33:27  <Mothership_Q_> less industries to manage, and more room for ubahns
03:33:35  <Sylf> the ports/trading post etc aren't good fit for PSG style playing
03:33:39  <Mothership_Q_> true
03:33:40  *** Hiddenfunstuff has joined #openttdcoop
03:34:05  <Sylf> we can try it sometimes, but not for PSG300
03:37:30  *** liq3 has quit IRC
03:38:11  <Sylf> we can do a classic vanilla openttd game with TL3 Maglev LEV3x2
03:49:07  <Sylf> We can try something like what Syl59 was doing in the last firs game on welcome server
03:49:28  <Sylf> Put engineering and farm supply on srnw
03:49:54  <Sylf> control the supply frequency to each industry by single timer for the entire map
03:50:01  <Sylf> put that network at the center of the map
03:50:08  <Mothership_Q_> single timer would be rather cool
03:50:26  <Sylf> on the outer edge of the map, put the rest of the network to carry the primary cargo
03:50:40  *** [2]Mark has quit IRC
03:51:10  <Sylf> the entire map comes to life every 75 days, all in sync
03:56:03  <Mothership_Q_> I like it
03:56:03  <Mothership_Q_> very much
03:56:43  <Sylf> It won't be epic though.  just fyi.
03:58:36  <Mothership_Q_> maybe not for 300 then
03:58:55  <Mothership_Q_> still would be loads of fun to try
03:59:18  <Sylf> go write down some of the ideas you liked so far :P
03:59:33  <Sylf> we can pull them out when we're out of idea for new games it the future
04:30:13  <Razaekel> !pw
04:30:13  <coopserver> Razaekel: cancel
04:30:18  <coopserver> *** Game still paused (connecting clients, number of players)
04:30:23  <coopserver> *** Razaekel has joined
04:30:24  <coopserver> *** Game still paused (number of players)
04:30:25  <coopserver> *** Game unpaused (number of players)
04:34:00  <V453000> hi humans :)
04:34:05  <V453000> Sylf: what plans? :)
04:35:17  <V453000> my idea was something like psg 218, make a mail network, and feed it by cargo underneath it. Cargo networks can be whatever people make them to be, but focus of the game = use everything new since psg 200
04:35:21  <V453000> thoughts? :)
04:36:12  <V453000> I would mix many train sets, probably keep industries at original
04:37:05  <V453000> single timer FIRS is awesome, was attempted in one old pzg :P we didnt finish it though
04:37:54  <Razaekel> >.>
04:38:05  <Mothership_Q_> we were toying with the idea
04:38:12  <Mothership_Q_> seemed very interesting
04:38:23  <Mothership_Q_> ill take a look at psg 218, never seen it before
04:39:44  <V453000> it might not look ultra awesome, but it is fun to build when people get their own spots and can get creative in them
04:39:57  <V453000> and job "feed town food" is really open minded :P
04:48:00  <coopserver> *** Razaekel has left the game (Leaving)
04:48:01  <coopserver> *** Game paused (number of players)
05:28:21  *** liq3 has joined #openttdcoop
07:24:19  *** mari_kir1 is now known as mari_kiri
07:50:51  *** StarLite has joined #openttdcoop
07:50:51  *** ChanServ sets mode: +o StarLite
08:01:35  *** varouf has joined #openttdcoop
08:01:37  <varouf> !ip
08:01:37  <coopserver> varouf:
08:03:17  <varouf> !help
08:03:17  <coopserver> varouf:
08:03:41  <varouf> !info
08:03:41  <coopserver> varouf: #openttdcoop - Public Server (, Version: r27299, date: Jan 30 2439, map size: 512x512, address:
08:04:25  <varouf> !playercount
08:04:25  <coopserver> varouf: The server is empty, noone is connected. Feel free to remedy this situation
08:04:38  <varouf> !ding
08:04:39  <coopserver> Dong! reply took 0:00:00.086083
08:05:14  <varouf> Can't access to the server
08:35:27  *** wicope has joined #openttdcoop
08:39:28  *** glevans2 has quit IRC
08:41:22  *** glevans2 has joined #openttdcoop
09:27:01  <planetmaker> !ip
09:27:01  <coopserver> planetmaker:
09:28:00  <planetmaker> !date
09:28:01  <coopserver> Jan 30 2439
09:28:45  <planetmaker> varouf, what do you mean with 'cannot access'? Do you use the right version of OpenTTD in an attempt to connect?
09:29:11  <varouf> yup
09:29:15  <planetmaker> !playercount
09:29:15  <coopserver> planetmaker: The server is empty, noone is connected. Feel free to remedy this situation
09:29:26  <Ekvation> Hello guys. When i try to open a savedgame from the ProZone archive. I get an errror message: "Referencing invalid CargoPacket"- Do you know what i must do? :/
09:29:37  <varouf> it's written "server offline"
09:30:10  <planetmaker> Ekvation, if it doesn't load, there's not much you can do. Only thing: try an old version of OpenTTD, from around the time the game was created
09:30:19  <planetmaker> That version (obviously) was somewhat buggy, though
09:30:26  <planetmaker> !reconnect
09:30:31  <planetmaker> !connect
09:30:46  <varouf> hum no my bad
09:30:46  <Ekvation> Well.. i thought i downloaded the latest file, but maybe i have to wait for a new one :)
09:30:59  <varouf> did a mistake when taping ip x)
09:31:04  <planetmaker> Ekvation, not 'latest', but 'from the time the game was created'
09:31:09  <varouf> sorry ;)
09:31:23  <varouf> !password
09:31:23  <coopserver> varouf: macron
09:31:24  <planetmaker> the 'latest' (whatever that is) version catches the error - but thus will not load the game
09:31:28  <coopserver> *** Game still paused (connecting clients, number of players)
09:31:32  <coopserver> *** [FR]Varoufakis has joined
09:31:33  <coopserver> *** Game still paused (number of players)
09:31:52  <varouf> working :)
09:32:21  <Ekvation> Yeah i understand. I just assumed that you completed a map or two every week ;)
09:32:36  <varouf> i don't know why V isn't using stable versions of OTTD
09:33:52  <Ekvation> Oh planetmaker. I was refering "latest" to the savedgame file. Not the version of openttd
09:35:10  <varouf> yes i know
09:35:57  <varouf> but look, i think you must download the version of ottd used when the game was played
09:36:24  <varouf> because source code of ottd has changed
09:37:09  <Ekvation> Allright. Time for some googeling
09:37:10  <Ekvation> :)
09:37:22  <Ekvation> Thx mates4
09:38:31  <varouf> and maybe you'll need the ottdcoop newgrf pack :
09:38:32  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
09:38:41  <varouf>
09:39:02  <Ekvation> i got that one :) I've been looking on the publicserver for some time :)
09:41:21  <coopserver> *** [FR]Varoufakis has left the game (Leaving)
09:56:08  *** glubothemad has joined #openttdcoop
09:56:37  *** glubothemad has quit IRC
09:56:53  *** glubothemad has joined #openttdcoop
09:58:23  *** varouf has quit IRC
10:05:54  <planetmaker> Ekvation, while normally every savegame should load always in the newer OpenTTD versions, there are sometimes exceptions when there are bugs. You (we) unfortunately seem to have hit one of those there
10:06:04  <planetmaker> thus your approach to try current OpenTTD is perfectly fine and valid
11:27:54  *** varouf has joined #openttdcoop
12:40:55  <Mothership_Q_> !players
12:40:55  <coopserver> Mothership_Q_: The server is empty, noone is connected. Feel free to remedy this situation
13:41:25  <Ekvation> Thanks for your respons planetmaker  :)
13:46:51  *** sbn has joined #openttdcoop
13:47:00  <sbn> Yo
13:49:58  <Mothership_Q_> ey
13:50:03  <sbn> What up
13:52:35  <Mothership_Q_> not much of anything right now
13:55:01  <sbn> been stumbeling into openttd again
13:57:27  <sbn> and I am in need of some good junctions and need to refresh my knownledge
13:57:37  <sbn> here is a question I have never gotten an answer on: I just wonder when you drag the rail if that is the same length as the trainlength that is displayed in the depot window
13:58:09  <Sylf> yes it is.
13:58:19  <Sylf> well, almost.
13:58:29  <sbn> If I decided
13:58:30  <sbn> tl 5
13:58:45  <sbn> then I add an engine + rest of wagons till the number says 5
13:58:56  <sbn> when I drag rail, I make sure very 'piece' is 5 long
13:59:16  <sbn> so that I never slow the trains down on 'turns' and what not
13:59:18  <sbn> correct?
13:59:23  <Sylf> sort of.
14:00:01  <Sylf> if a train's max speed is so slow, it doesn't matter - they can take the tight corner without slowing down.
14:00:14  <sbn> Steam engines?
14:00:27  <Sylf> NUTS exploits it a lot
14:00:57  <Sylf> If you play the default trains, and use SH30 everywhere, then their max speed is 160km/h
14:00:57  <sbn> For example, this t-junction would slow down a TL 5, right?
14:00:58  <Webster> Title: Owen's Transport Tycoon Station - Rail Junctions - View Junction (at
14:01:03  <Sylf> then the curve length for that is 3
14:02:00  <sbn> The curve length always has to be 3, doesn't matter if I use a TL 5 or a TL 3 ?
14:02:04  <sbn> for the SH30
14:02:06  <Sylf> that junction is not a problem if you play with Animal Express or 5th generation Super Strong class from NUTS
14:02:18  <sbn> default trains
14:03:14  <Sylf> So, it's the curve length that matters, not the train length
14:04:16  <Sylf>
14:04:18  <Sylf>
14:05:20  <sbn>
14:05:31  <sbn> train: 5 tiles; curve 3tiles
14:05:40  <sbn> if i choose for a 5 tile train
14:05:47  <sbn> then I should put curves of 5 tiles
14:05:50  <sbn> is what I mean
14:06:11  <sbn> Is what I am trying to ask
14:06:18  <Sylf> put curve of 3 tiles in that case
14:07:16  <Sylf> Anyway, when you find out what curve length you need to use, when you drag the rail, it shows the tool tip showing current length of the rail, that's the number you should use
14:08:59  <sbn> for default trainset' and using the SH30 the ideal is curve length is 3
14:09:05  <sbn> correct?
14:09:14  <Sylf> yes
14:09:17  <sbn> k
14:09:22  <sbn> then I decide to use 3
14:09:30  <sbn> that's why the tl of openttdcoop is 3 aswell?
14:12:54  <Sylf> no
14:13:07  <Sylf> coop uses all kinds of different TL and CL
14:15:45  <Mothership_Q_> sylf, did you see V's suggestion?
14:16:03  <Mothership_Q_> another game like psg218
14:16:05  <Sylf> yes
14:16:28  <Sylf> sounds fun
14:22:30  <sbn> trainsets
14:22:52  <sbn> @trainsets
14:22:52  <Webster> Default: | 2cc: | Japanese Set: | NARS2: | UKRS:
14:27:32  <sbn> @clcalc maglev 5
14:27:32  <Webster> sbn: A maglev Curve Length of 5 (9 half tiles) gives a speed of 432km/h or 270mph
14:28:09  <sbn> @clcalc maglev 3
14:28:09  <Webster> sbn: A maglev Curve Length of 3 (5 half tiles) gives a speed of 336km/h or 210mph
14:33:50  <planetmaker> @psg 218
14:33:50  <Webster> planetmaker: (psg <no arguments>) -- Returns full name and reference url (if defined)
14:34:01  <planetmaker> @psg
14:34:01  <Webster> psg: Public Server Game
14:34:02  <sbn> Yo planetmaker long time no see
14:34:07  <planetmaker> hey :)
14:35:13  <sbn> how you been?
14:37:17  <planetmaker> busy but fine :) How're oyu?
14:37:36  <sbn> Very well
14:37:42  <sbn> got a 5 week vacation :)
14:38:48  <planetmaker> sounds awesome :)
14:39:04  <sbn> Yeah man, I started teaching at the university college
14:39:07  <sbn> life changed a bit
14:40:06  <planetmaker> time sure flies
14:40:13  <sbn> Yup
14:40:24  <sbn> I looked in my logs of this channel
14:40:32  <sbn> last time I just started working when I visited
14:40:38  <sbn> been 4-5 years since then
14:41:17  <sbn> ok 2 yeras
14:41:19  <sbn> years
14:41:26  <sbn> time doesn't fly as fast as I think it does
14:45:34  <Sylf> I beg to differ.  My daughter is so big already, it's unbelievable how fast it got to this point >_<
14:46:19  <sbn> I job hopped twice in the past year, that's why time is so different for me
14:47:29  <planetmaker> :) well, 4...5 years is a long time :)
14:47:53  <Sylf> as long as I've been hanging around here :P
14:48:30  <sbn> wait nvm I fucked up, the logs didn't specify the year
14:48:35  <sbn> so it can be 4 to 5 years
14:48:52  <Sylf> :D
14:49:18  <sbn> this time off is working on my brain
14:49:31  <sbn> I just tested the CL thing in game
14:49:56  <sbn> 5 tl (in deport window, dunno if that really is trainlength) reques CL of 5 to maintain top speed
14:50:40  <sbn> I am probably getting this wrong but it will work for my games
14:52:07  <V453000> hihi
14:52:42  <V453000> Sylf: ideas for 300? :)
14:53:09  <Sylf> I don't have any good one
14:53:28  <Sylf> I was just looking at PSG218 archive after I read the backlog
14:53:40  <V453000> :)
14:54:48  <V453000> !dl win64
14:54:48  <coopserver> V453000:
14:55:36  <sbn> I think I am missing something with this CL and TL discussion
14:56:46  <Mothership_Q_> !pw
14:56:46  <coopserver> Mothership_Q_: msvcrt
14:56:53  <coopserver> *** Game still paused (connecting clients, number of players)
14:57:00  <coopserver> *** Mothership_Q has joined
14:57:01  <coopserver> *** Game still paused (number of players)
14:57:02  <coopserver> *** Game unpaused (number of players)
14:59:37  <V453000> I just got a new laptop with windows8, all this metro bullshit looks bullshit
15:00:27  <Mothership_Q_> thats because it is bullshit
15:00:42  <V453000> .
15:01:09  <Mothership_Q_> microsoft took a very simple task and made it complicated
15:01:22  <V453000> idk for touch dogshit I get it
15:01:35  <V453000> but wtf for normal pc
15:02:22  <sbn> install clasic shell and be done with it
15:02:45  <V453000> I know
15:02:53  <sbn> doesn't fix the ugly 'take as much screen realestate as we can for showing simple dialogs' problem though
15:03:03  <V453000> I fuck it for now and reinstall to win10 in a month or so
15:03:19  <sbn> For example the wifi menu in windows 8
15:03:30  *** Djanxy has joined #openttdcoop
15:04:12  <sbn> indeed V453000
15:04:24  <sbn> win10 does feel like a better version again
15:04:48  <sbn>
15:05:01  <sbn> look at that settings dialog, why is it so fucking big on a desktop?
15:05:18  <V453000> ye
15:07:11  <Mothership_Q_> yee
15:09:04  <coopserver> *** Mothership_Q has joined spectators
15:09:05  <coopserver> *** Game paused (number of players)
15:11:04  <Sylf> me = crap, xp = solid, vista = shit, 7 = good, 8 = dogshit, 10 = promising
15:11:09  <Sylf> it's cyclical
15:11:33  <sbn> solid < good or solid > good
15:11:34  <sbn> ?
15:11:47  <Sylf> i don't remember
15:12:02  <sbn> for me personally windows 7 is the best version of them all
15:12:13  <Sylf> I resisted for a long time moving from win2k to xp, but was pleasantly surprised
15:12:17  <V453000> 7 is awesome
15:12:31  <sbn> xp wasn't that window handling friendly as 7 is
15:12:37  <Sylf> I just don't like windows in general
15:12:38  <sbn> event he aroa is a nice touch
15:12:51  <sbn> *even the
15:13:04  <V453000> :)
15:13:19  *** StarLite has quit IRC
15:13:35  <sbn> Sylf Mac? Linux?
15:14:06  <Sylf> Linux fan
15:14:58  <sbn> Windows with cygwin in the path variable is for me the right dev machine
15:15:43  <Sylf> for work, I just ssh to linux, and do all coding there  :/
15:15:50  <Sylf> I wish the work laptop was linux
15:16:00  <sbn> I used to code Win32 api so yeah
15:16:09  <sbn> with the
15:16:38  <Sylf> I'm in web business, so I have no use for windows
15:16:56  <sbn> backend?
15:17:11  <Sylf> mostly
15:17:22  <sbn> yeah then I follow you completely
15:17:50  <sbn> I did a lot of win32 and directx (last one for games), so I got used to windows
15:19:59  <sbn> I really don't care, just hate those Mac religious users that bash on windows for any reason
15:20:23  <sbn> and then you ask them how they would do it and they can't answer because they never actually figured it out
15:20:29  <sbn> but "windows is bad mmmkay"
15:24:39  <sbn> Sylf what's your development stack?
15:25:08  <Sylf> at work, it's apache/perl/oracle
15:25:46  <Sylf> with in-house developed framework
15:25:48  <sbn> perl huh
15:26:01  <planetmaker> sbn, sounds like you never worked with a mac ;)
15:26:15  <sbn> planetmaker that's correct
15:26:18  <Mothership_Q_> love macs
15:26:20  <Mothership_Q_> love windows
15:26:22  <Mothership_Q_> love linux
15:26:38  <sbn> planetmaker I don't have a lot of money to spare for a mac
15:26:45  <sbn> so I'll have to do with windows and linux
15:27:54  <planetmaker> within osx constraints, you have an exceptionally smooth user experience. Better than both, windows and linux. Outside that, it's hard. You can get further with linux experience, it works similar, but there are some added thorny walls
15:28:30  <Mothership_Q_> what makes osx so good are the restrictions
15:28:33  <planetmaker> I didn't buy a mac again because of those thorny walls
15:28:55  <sbn> Can you give me an example of the exceptionally smooth user experience?
15:28:55  <planetmaker> Mothership_Q_, yeah. Bliss and pain. Makes it easy to keep smooth
15:29:43  <planetmaker> and they care much less about backward compatibility. 3 years (major OS releases) or so... and you might not be able to run a programme any longer
15:30:41  <planetmaker> sbn, things really 'just work'. Out-of-box.
15:30:51  <planetmaker> Except when you want the non-standard things ;)
15:31:30  <planetmaker> no need to configure your system. Simple updates. No virus scanner hassles
15:31:37  <sbn> yup
15:31:44  <sbn> that's how I experience the 'mac feeling'
15:31:57  <sbn> That's what I tell all my friends etc
15:32:14  <sbn> "If you want no hassle and Just work, go for mac"
15:32:27  <hylje> the most important thing with mac is that apple doesn't sell you a piece of shit computer, they're all upper middle range
15:32:32  <planetmaker> windows - and linux even more - try and do cater for a much larger hardware and user base. And thus fail to make it generally so smooth
15:32:52  <planetmaker> and what hylje says holds true as well
15:32:59  <hylje> you can tell your boss to buy a mac and they can't come up with a 0 asus
15:33:05  <sbn> true
15:33:08  <sbn> so true
15:33:34  <planetmaker> though you can get the same hardware for 2/3 of the price w/o apple logo ;)
15:33:37  <sbn> but I could possible come up with a 300 dollar machine that still outperforms a mac
15:33:45  <planetmaker> sbn, I doubt that
15:33:52  <hylje> sbn: yes, but then it'll have compromises
15:33:53  <sbn> 'could possible'
15:33:56  <Sylf> 0 mac mini :P
15:34:11  <sbn> 300 is indeed a bit low
15:34:21  <sbn> but for 500 I sure can get a decent machine going
15:34:24  <planetmaker> go for 800€ and you might get it
15:34:49  <planetmaker> (I'm talking notebook prices)
15:34:57  <sbn> ow notebook
15:34:58  <sbn> ok nvm
15:35:02  <V453000> numbers are one thing, but macs are well optimized for the OS from what I know
15:35:05  <sbn> I know jackshit about notebooks
15:35:08  <V453000> I never had a mac
15:35:26  <planetmaker> V453000, yeah. One OS, limited choice of hardware, drivers optimized (somewhat) for that hardware
15:35:34  <V453000> yeah
15:35:43  <sbn> yeah that's why it 'just works'
15:36:06  <planetmaker> though I heard apple refuses to provide 10bit-per-colour-channel drivers. Which is said to make them unattractive for pro graphics work
15:37:08  <V453000> is kind of why I bought iphone for my wife (lol unused to say that) ... the windows, android or whatnot smartphones just get borked after a year or two of intense care-less usage. Crashes, getting stuck, ... which is I believe is mainly because the OS is for many devices, not just for one
15:37:39  <sbn> mac protects the user
15:37:43  <sbn> well
15:37:44  <sbn> aplle
15:37:44  <V453000> hm :) well I am skeptical about mac for graphics work ... for 2d specialists and maybe video edit people, yeah
15:37:45  <sbn> apple
15:37:53  <V453000> but 3D, postproduction,... no way
15:38:09  <sbn> the average user even
15:38:16  <sbn> but who in here is 'average'?
15:38:20  <V453000> simply due to applications available and for 3D the raw power of hardware you need
15:38:24  <sbn> I think most of us are it professionals, right?
15:38:34  <hylje> and train autis.. enthusiasts
15:38:38  <sbn> :d
15:38:44  <V453000> lol
15:38:45  <sbn> didn't want to say it :D
15:39:34  <V453000> I am a graphics generalist, no IT or train enthusiast :P
15:39:48  <Sylf> mac pro is a raw power.
15:39:52  <hylje> outsider detected
15:39:56  <Sylf> for mega dollars
15:40:12  <hylje> Sylf: it's a low end workstation, very slick, but low end
15:40:14  <V453000> sure Sylf but it is more convenient to get 5 desktops instead :P
15:40:18  <Mothership_Q_> isnt that the one that looks like a trashcan
15:40:34  <Sylf> yes
15:40:36  <Sylf> yes and yes
15:40:55  <sbn> V453000 and that's the argument for me to stick to windows and linux
15:41:14  <V453000> kind of, but I think that is a specific case of 3D graphics and games
15:41:22  <V453000> for everything else linux and mac are probably great
15:41:35  <Sylf> gtg
15:41:40  <Mothership_Q_> see ya
15:41:40  <sbn> bye
15:41:43  <Sylf> my boss's 15 year anniversary lunch
15:41:44  <V453000> bai
15:41:47  <V453000> bai
15:41:48  <Sylf> free food
15:41:50  <sbn> gl
15:41:53  <V453000> :D
15:46:21  <planetmaker> apple used to have high-end graphics workstations. but no more really. windows is the better choice there currently
15:46:28  <Mothership_Q_> free food is one of the only reasons I scuttle out of my workshop anymore
15:46:29  <planetmaker> also for CAD and similar
15:46:49  <planetmaker> enjoy, sylf :)
15:52:00  *** maxtimbo has joined #openttdcoop
15:52:09  <sbn> Is a MainStationHub generally just a 'bigger SML' ?
15:53:11  <maxtimbo> !players
15:53:11  <coopserver> maxtimbo: There are currently 0 players and 1 spectators, making a total of 1 clients connected
15:53:37  <maxtimbo> !pw
15:53:37  <coopserver> maxtimbo: danish
15:53:39  *** Maraxus has joined #openttdcoop
15:53:39  *** ChanServ sets mode: +o Maraxus
15:53:42  <coopserver> *** Game still paused (connecting clients, number of players)
15:53:45  <Mothership_Q_> hey max!
15:53:45  <coopserver> *** maxtimbo has joined
15:53:46  <coopserver> *** Game still paused (number of players)
15:53:48  <Mothership_Q_> hey maraxus!
15:53:54  <coopserver> <maxtimbo> hello
15:54:59  <Mothership_Q_> max, take a look at psg218
15:55:40  <Mothership_Q_>
15:56:53  <coopserver> *** maxtimbo has left the game (Leaving)
15:59:51  <maxtimbo> looking at it. something in particular?
16:01:43  <maxtimbo> Mothership_Q_, I started a server @ MAXTIMBO password is camel
16:02:00  *** Suicyder has joined #openttdcoop
16:02:19  <maxtimbo> they played "stay off the grass" haha
16:03:04  *** Jam35_ is now known as Jam35
16:05:25  <maxtimbo> I have to take the dog to the park for a bit. I'll be back
16:05:56  * maxtimbo is away: I'm busy
16:06:33  <coopserver> *** Mothership_Q has left the game (Leaving)
16:08:21  <Mothership_Q_> maxtimbo, I cant seem to find your server anywhere
16:08:54  <Mothership_Q_> and psg218 is the type of game V suggested for psg300
16:27:09  *** sbn has quit IRC
16:29:14  <Mothership_Q_> !players
16:29:15  <coopserver> Mothership_Q_: The server is empty, noone is connected. Feel free to remedy this situation
16:29:49  <Mothership_Q_> what irc clients is everyone using?
16:39:21  <varouf> the web-browther one x)
16:39:58  <varouf> browser*
16:57:00  <Mothership_Q_> me too, I've been to lazy to reinstall irssi
16:57:14  <Mothership_Q_> im off to class, see you all later
17:05:19  *** Mothership_Q_ has quit IRC
17:27:48  *** liq3 has quit IRC
17:47:42  *** StarLite has joined #openttdcoop
17:47:42  *** ChanServ sets mode: +o StarLite
17:49:05  *** glubothemad has quit IRC
17:50:11  *** maxtimbo has quit IRC
18:19:40  *** Sylf_mobile has joined #openttdcoop
18:36:41  *** Maraxus has quit IRC
18:48:54  *** Progman has joined #openttdcoop
19:40:26  *** tyteen4a03 has quit IRC
19:40:32  *** tyteen4a03 has joined #openttdcoop
20:44:44  *** Suicyder has quit IRC
20:51:25  *** varouf_ has joined #openttdcoop
20:51:38  <varouf_> !info
20:51:38  <coopserver> varouf_: #openttdcoop - Public Server (, Version: r27299, date: Dec 21 2439, map size: 512x512, address:
20:51:54  *** varouf_ has quit IRC
20:58:16  *** StarLite has quit IRC
21:03:40  *** Jam35 is now known as Jam35_
21:06:00  <Razaekel> !psg 218
21:06:40  *** Progman has quit IRC
21:06:54  <Razaekel> @psgsave 218
21:06:54  <Webster> PSG 218 Archive entry;
21:06:56  *** Sylf_mobile has quit IRC
21:07:32  *** Sylf_mobile has joined #openttdcoop
21:07:41  *** theholyduck has quit IRC
21:08:44  *** theholyduck has joined #openttdcoop
21:12:44  *** maxtimbo has joined #openttdcoop
21:23:34  *** Sylf_mobile has quit IRC
21:29:01  *** Sylf_mobile has joined #openttdcoop
21:48:42  *** sbn has joined #openttdcoop
21:48:49  <sbn> Yo
22:39:40  <maxtimbo> hello
22:42:29  *** chester_ has joined #openttdcoop
22:59:21  *** sbn has quit IRC
23:01:13  *** wicope has quit IRC
23:04:48  *** Sylf_mobile has quit IRC
23:19:21  *** chester_ has quit IRC
23:25:39  *** varouf has quit IRC
23:38:42  *** Hiddenfunstuff has quit IRC

Powered by YARRSTE version: svn-trunk