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00:13:14 *** [1]Mark has joined #openttdcoop 00:21:29 <Mothership_Q_> eyy 00:56:17 *** maxtimbo has joined #openttdcoop 00:56:25 <maxtimbo> hello 00:58:17 <maxtimbo> !pw 00:58:17 <coopserver> maxtimbo: widnum 00:58:24 <coopserver> *** Game still paused (connecting clients, number of players) 00:58:28 <coopserver> *** maxtimbo has joined 00:58:29 <coopserver> *** Game still paused (number of players) 01:00:14 <coopserver> *** maxtimbo has joined company #1 01:00:15 <coopserver> *** Game unpaused (number of players) 01:00:18 <Mothership_Q_> hiya max 01:00:31 <coopserver> <maxtimbo> hey 01:00:53 <coopserver> <maxtimbo> Why no psg300? 01:01:12 <Mothership_Q_> I think V is working on some GRF stuff for it 01:02:47 <Mothership_Q_> and not everything is worked out yet 01:03:00 <Mothership_Q_> basically there is a network plan, but no map or other ideas 01:07:24 <maxtimbo> !tunnel 01:07:56 <maxtimbo> @tunnel 01:07:56 <Webster> maxtimbo: (tunnel <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 01:08:09 <maxtimbo> @tunnel 5 01:08:09 <Webster> maxtimbo: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 01:22:26 <Mothership_Q_> !pw 01:22:26 <coopserver> Mothership_Q_: borges 01:22:30 <coopserver> *** Game paused (connecting clients) 01:22:34 <coopserver> *** Mothership_Q has joined 01:22:35 <coopserver> *** Game unpaused (connecting clients) 01:23:40 <coopserver> *** Mothership_Q has left the game (Leaving) 01:23:54 *** liq3 has joined #openttdcoop 01:32:37 <Sylf> I wouldn't wait on V for PSG 300. It sounded like the newgrf stuff was separate from PSG300 stuff. 01:33:06 <coopserver> <maxtimbo> well, any ideas? 01:33:11 <Sylf> So, come up with PSG 300 grand idea, and make a map to fit the idea 01:33:22 <coopserver> <maxtimbo> hrmm 01:36:32 <Mothership_Q_> hey you! 01:36:35 <Mothership_Q_> you with the face 01:36:55 <Mothership_Q_> you made the plan for 300 right? 01:37:01 <Sylf> no 01:37:06 <Mothership_Q_> sheeit 01:37:14 <Sylf> I made a plan for 299 that didn't get picked 01:37:24 <coopserver> <maxtimbo> I thought we were doing that one 01:37:26 <Sylf> I don't like that plan anymore anyway 01:39:35 *** [2]Mark has joined #openttdcoop 01:39:46 <Sylf> I liked PSG 199 and 201 01:40:33 <Sylf> They're okay-but-not-great games for a milestone game 01:41:50 <Mothership_Q_> 201 is impressive 01:42:09 <Sylf> @records 01:42:10 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 3000 (PZG#21) - ( 5000 (PZG#2013) logic net) | Single cargo type output: 204,614 (PZG#2013) | World Pop: 6,150,671 (PSG#201) | PublicServer:Archive - Hall of Fame - #openttdcoop Wiki - http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame 01:42:39 <Sylf> @PSG201 01:42:52 <Mothership_Q_> 6.1m 01:42:54 <Sylf> meh. 01:42:54 <Mothership_Q_> holy moly 01:43:44 <coopserver> *** maxtimbo has left the game (Leaving) 01:43:45 <coopserver> *** Game paused (number of players) 01:44:53 <Sylf> That map still has many unused tiles, so we should be able to top that record 01:45:21 <Sylf> Just need a great network plan to go with the challenge 01:46:16 *** [1]Mark has quit IRC 01:48:58 <maxtimbo> the multi level ml is pretty cool 01:49:22 <Mothership_Q_> whoever made the beer terminal is my hero 01:50:06 <hylje> wish i got a beer 01:50:12 <Mothership_Q_> tfw no beer 01:50:49 <maxtimbo> I only haz two left 01:51:20 <maxtimbo> I think a pax/cargo game that ended looking like this would be pretty awesome 01:57:40 <maxtimbo> !pw 01:57:40 <coopserver> maxtimbo: winapi 01:57:48 <coopserver> *** Game still paused (connecting clients, number of players) 01:57:53 <coopserver> *** maxtimbo has joined 01:57:54 <coopserver> *** Game still paused (number of players) 02:05:32 <coopserver> *** maxtimbo has joined company #1 02:05:33 <coopserver> *** Game unpaused (number of players) 02:28:09 <Sylf> I can only remember 1 cargo/pax mix game 02:28:11 <Sylf> PSG204 02:29:24 <Sylf> NUTS 1 year birthday game was also cool 02:31:46 <Sylf> How about OpenGFX+ Industries 12 cargo SRNW? 02:32:11 <Sylf> That would be an epic at very different dimension 02:32:20 <Sylf> or OMFG epic FAIL 02:35:03 <coopserver> *** maxtimbo has left the game (Leaving) 02:35:04 <coopserver> *** Game paused (number of players) 02:35:16 <maxtimbo> what about yeti? 02:36:29 <Sylf> With yeti, we've done a regular yeti game, yeti refit game with TL13, 1-town-per-primary game that also had a pax... 02:36:37 <Sylf> I can't think of any crazy idea for yeti 02:36:55 <maxtimbo> yeti is pretty intense 02:37:21 <Sylf> Go look on the welcome server... my company is almost complete, and it's pretty small 02:37:34 <Sylf> it's a yeti game 02:39:28 <maxtimbo> refit? 02:41:18 <Sylf> You want to see a yeti refit game? 02:41:34 <maxtimbo> I've been working on one... 02:42:00 <Sylf> PSG284 02:42:01 <Sylf> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_281_-_290#gameid_284 02:42:33 <maxtimbo> here's a spitball idea.... pax/cargo/refit with the city being an sbahm 02:42:45 <maxtimbo> probably 5 cities 02:46:03 <maxtimbo> That combines nearly everything that coop is all about 02:46:19 <Sylf> I can see a OpenGFX+ 8 primary+paper+steel+food+goods refit game 02:47:09 <Sylf> 8 primary cargo, 10 secondary factories 02:47:17 <Sylf> many BBH 02:48:02 <Sylf> when you mix pax and cargo, it throws a lot of extra work that's hard to manage 02:48:14 <Sylf> Towns take up space 02:48:20 <Sylf> you need that space to grow network 02:50:20 <Sylf> yeti+pax is okay, since the number of industries needed are very limited 02:50:25 <Sylf> is* 02:50:57 <Sylf> we haven't played firs in a while 02:51:58 <maxtimbo> aw man firs also gives me a bit of headache. but then again I haven't tried to ease into it 02:53:05 <maxtimbo> Wish we could do a bigger map... 02:53:12 <maxtimbo> but I know that's impossible 02:53:53 <Sylf> PSG257 was 512x1024 02:54:02 <maxtimbo> psg284 is pretty cool 02:55:01 <Sylf> long trains slow down games for some odd reason from what I've seen. 02:55:07 <Sylf> Big towns slow game down 02:55:25 <Sylf> Trees make the map download take longer 02:55:43 <Sylf> With careful considerations, we can play bigger maps 02:55:46 <maxtimbo> and many short trains slow games down 02:56:25 <Sylf> That hasn't been my experienc 02:56:25 <Sylf> e 02:56:55 <Sylf> I've played PSG 219 with 2666 trains 02:57:17 <Sylf> To me, that game was smoother than PSG284, YETI and TL13 02:58:07 <maxtimbo> offline games load fine. when they're online I have trouble 02:58:35 <Sylf> PSG199 had 2000 trains. Main line trains had no orders. With so many lost trains and so many logic trains, I thought that game would be slow, but it wasn't. 02:58:48 <Sylf> 199 was fun. 02:59:45 <maxtimbo> PSG199 02:59:51 <maxtimbo> @PSG199 02:59:57 <maxtimbo> !PSG199 03:00:55 <Sylf> @psgsave 199 03:00:55 <Webster> PSG 199 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_191_-_200#gameid_199 03:01:01 <Sylf> ah, there it is. 03:01:12 <Sylf> @psg 199 03:01:12 <Webster> Sylf: (psg <no arguments>) -- Returns full name and reference url (if defined) 03:01:22 <Sylf> @psg 03:01:22 <Webster> psg: Public Server Game 03:01:30 <Sylf> >_< 03:01:37 <maxtimbo> lawlz 03:04:50 <maxtimbo> all kinds of useful info in this game 03:20:45 *** maxtimbo has quit IRC 03:31:51 <Mothership_Q_> why not basic firs sylf 03:32:15 <Mothership_Q_> rather than yeti+pax 03:32:59 <Sylf> like FIRS temperate basic economy? 03:33:08 <Mothership_Q_> yep 03:33:10 <Sylf> It's too WTF for PSG 03:33:27 <Mothership_Q_> less industries to manage, and more room for ubahns 03:33:35 <Sylf> the ports/trading post etc aren't good fit for PSG style playing 03:33:39 <Mothership_Q_> true 03:33:40 *** Hiddenfunstuff has joined #openttdcoop 03:34:05 <Sylf> we can try it sometimes, but not for PSG300 03:37:30 *** liq3 has quit IRC 03:38:11 <Sylf> we can do a classic vanilla openttd game with TL3 Maglev LEV3x2 03:49:07 <Sylf> We can try something like what Syl59 was doing in the last firs game on welcome server 03:49:28 <Sylf> Put engineering and farm supply on srnw 03:49:54 <Sylf> control the supply frequency to each industry by single timer for the entire map 03:50:01 <Sylf> put that network at the center of the map 03:50:08 <Mothership_Q_> single timer would be rather cool 03:50:26 <Sylf> on the outer edge of the map, put the rest of the network to carry the primary cargo 03:50:40 *** [2]Mark has quit IRC 03:51:10 <Sylf> the entire map comes to life every 75 days, all in sync 03:56:03 <Mothership_Q_> I like it 03:56:03 <Mothership_Q_> very much 03:56:43 <Sylf> It won't be epic though. just fyi. 03:58:36 <Mothership_Q_> maybe not for 300 then 03:58:55 <Mothership_Q_> still would be loads of fun to try 03:59:18 <Sylf> go write down some of the ideas you liked so far :P 03:59:33 <Sylf> we can pull them out when we're out of idea for new games it the future 04:30:13 <Razaekel> !pw 04:30:13 <coopserver> Razaekel: cancel 04:30:18 <coopserver> *** Game still paused (connecting clients, number of players) 04:30:23 <coopserver> *** Razaekel has joined 04:30:24 <coopserver> *** Game still paused (number of players) 04:30:25 <coopserver> *** Game unpaused (number of players) 04:34:00 <V453000> hi humans :) 04:34:05 <V453000> Sylf: what plans? :) 04:35:17 <V453000> my idea was something like psg 218, make a mail network, and feed it by cargo underneath it. Cargo networks can be whatever people make them to be, but focus of the game = use everything new since psg 200 04:35:21 <V453000> thoughts? :) 04:36:12 <V453000> I would mix many train sets, probably keep industries at original 04:37:05 <V453000> single timer FIRS is awesome, was attempted in one old pzg :P we didnt finish it though 04:37:54 <Razaekel> >.> 04:38:05 <Mothership_Q_> we were toying with the idea 04:38:12 <Mothership_Q_> seemed very interesting 04:38:23 <Mothership_Q_> ill take a look at psg 218, never seen it before 04:39:44 <V453000> it might not look ultra awesome, but it is fun to build when people get their own spots and can get creative in them 04:39:57 <V453000> and job "feed town food" is really open minded :P 04:48:00 <coopserver> *** Razaekel has left the game (Leaving) 04:48:01 <coopserver> *** Game paused (number of players) 05:28:21 *** liq3 has joined #openttdcoop 07:24:19 *** mari_kir1 is now known as mari_kiri 07:50:51 *** StarLite has joined #openttdcoop 07:50:51 *** ChanServ sets mode: +o StarLite 08:01:35 *** varouf has joined #openttdcoop 08:01:37 <varouf> !ip 08:01:37 <coopserver> varouf: publicserver-new.openttdcoop.org:3983 08:03:17 <varouf> !help 08:03:17 <coopserver> varouf: http://wiki.openttdcoop.org/Soap 08:03:41 <varouf> !info 08:03:41 <coopserver> varouf: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27299, date: Jan 30 2439, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 08:04:25 <varouf> !playercount 08:04:25 <coopserver> varouf: The server is empty, noone is connected. Feel free to remedy this situation 08:04:38 <varouf> !ding 08:04:39 <coopserver> Dong! reply took 0:00:00.086083 08:05:14 <varouf> Can't access to the server 08:35:27 *** wicope has joined #openttdcoop 08:39:28 *** glevans2 has quit IRC 08:41:22 *** glevans2 has joined #openttdcoop 09:27:01 <planetmaker> !ip 09:27:01 <coopserver> planetmaker: publicserver-new.openttdcoop.org:3983 09:28:00 <planetmaker> !date 09:28:01 <coopserver> Jan 30 2439 09:28:45 <planetmaker> varouf, what do you mean with 'cannot access'? Do you use the right version of OpenTTD in an attempt to connect? 09:29:11 <varouf> yup 09:29:15 <planetmaker> !playercount 09:29:15 <coopserver> planetmaker: The server is empty, noone is connected. Feel free to remedy this situation 09:29:26 <Ekvation> Hello guys. When i try to open a savedgame from the ProZone archive. I get an errror message: "Referencing invalid CargoPacket"- Do you know what i must do? :/ 09:29:37 <varouf> it's written "server offline" 09:30:10 <planetmaker> Ekvation, if it doesn't load, there's not much you can do. Only thing: try an old version of OpenTTD, from around the time the game was created 09:30:19 <planetmaker> That version (obviously) was somewhat buggy, though 09:30:26 <planetmaker> !reconnect 09:30:31 <planetmaker> !connect 09:30:46 <varouf> hum no my bad 09:30:46 <Ekvation> Well.. i thought i downloaded the latest file, but maybe i have to wait for a new one :) 09:30:59 <varouf> did a mistake when taping ip x) 09:31:04 <planetmaker> Ekvation, not 'latest', but 'from the time the game was created' 09:31:09 <varouf> sorry ;) 09:31:23 <varouf> !password 09:31:23 <coopserver> varouf: macron 09:31:24 <planetmaker> the 'latest' (whatever that is) version catches the error - but thus will not load the game 09:31:28 <coopserver> *** Game still paused (connecting clients, number of players) 09:31:32 <coopserver> *** [FR]Varoufakis has joined 09:31:33 <coopserver> *** Game still paused (number of players) 09:31:52 <varouf> working :) 09:32:21 <Ekvation> Yeah i understand. I just assumed that you completed a map or two every week ;) 09:32:36 <varouf> i don't know why V isn't using stable versions of OTTD 09:33:52 <Ekvation> Oh planetmaker. I was refering "latest" to the savedgame file. Not the version of openttd 09:35:10 <varouf> yes i know 09:35:57 <varouf> but look, i think you must download the version of ottd used when the game was played 09:36:24 <varouf> because source code of ottd has changed 09:37:09 <Ekvation> Allright. Time for some googeling 09:37:10 <Ekvation> :) 09:37:22 <Ekvation> Thx mates4 09:38:31 <varouf> and maybe you'll need the ottdcoop newgrf pack : 09:38:32 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 09:38:41 <varouf> http://wiki.openttdcoop.org/GRF 09:39:02 <Ekvation> i got that one :) I've been looking on the publicserver for some time :) 09:41:21 <coopserver> *** [FR]Varoufakis has left the game (Leaving) 09:56:08 *** glubothemad has joined #openttdcoop 09:56:37 *** glubothemad has quit IRC 09:56:53 *** glubothemad has joined #openttdcoop 09:58:23 *** varouf has quit IRC 10:05:54 <planetmaker> Ekvation, while normally every savegame should load always in the newer OpenTTD versions, there are sometimes exceptions when there are bugs. You (we) unfortunately seem to have hit one of those there 10:06:04 <planetmaker> thus your approach to try current OpenTTD is perfectly fine and valid 11:27:54 *** varouf has joined #openttdcoop 12:40:55 <Mothership_Q_> !players 12:40:55 <coopserver> Mothership_Q_: The server is empty, noone is connected. Feel free to remedy this situation 13:41:25 <Ekvation> Thanks for your respons planetmaker :) 13:46:51 *** sbn has joined #openttdcoop 13:47:00 <sbn> Yo 13:49:58 <Mothership_Q_> ey 13:50:03 <sbn> What up 13:52:35 <Mothership_Q_> not much of anything right now 13:55:01 <sbn> been stumbeling into openttd again 13:57:27 <sbn> and I am in need of some good junctions and need to refresh my knownledge 13:57:37 <sbn> here is a question I have never gotten an answer on: I just wonder when you drag the rail if that is the same length as the trainlength that is displayed in the depot window 13:58:09 <Sylf> yes it is. 13:58:19 <Sylf> well, almost. 13:58:29 <sbn> If I decided 13:58:30 <sbn> tl 5 13:58:45 <sbn> then I add an engine + rest of wagons till the number says 5 13:58:56 <sbn> when I drag rail, I make sure very 'piece' is 5 long 13:59:16 <sbn> so that I never slow the trains down on 'turns' and what not 13:59:18 <sbn> correct? 13:59:23 <Sylf> sort of. 14:00:01 <Sylf> if a train's max speed is so slow, it doesn't matter - they can take the tight corner without slowing down. 14:00:14 <sbn> Steam engines? 14:00:27 <Sylf> NUTS exploits it a lot 14:00:57 <Sylf> If you play the default trains, and use SH30 everywhere, then their max speed is 160km/h 14:00:57 <sbn> For example, this t-junction would slow down a TL 5, right? http://www.transporttycoon.net/viewjunc?img=images/junctions/double_T-junct_tunnel_verry_simple.png 14:00:58 <Webster> Title: Owen's Transport Tycoon Station - Rail Junctions - View Junction (at www.transporttycoon.net) 14:01:03 <Sylf> then the curve length for that is 3 14:02:00 <sbn> The curve length always has to be 3, doesn't matter if I use a TL 5 or a TL 3 ? 14:02:04 <sbn> for the SH30 14:02:06 <Sylf> that junction is not a problem if you play with Animal Express or 5th generation Super Strong class from NUTS 14:02:18 <sbn> default trains 14:03:14 <Sylf> So, it's the curve length that matters, not the train length 14:04:16 <Sylf> https://wiki.openttd.org/Game_mechanics#Trains 14:04:18 <Sylf> http://wiki.openttdcoop.org/Curve_length 14:05:20 <sbn> http://wiki.openttdcoop.org/images/7/76/Curve_mechanism.png 14:05:31 <sbn> train: 5 tiles; curve 3tiles 14:05:40 <sbn> if i choose for a 5 tile train 14:05:47 <sbn> then I should put curves of 5 tiles 14:05:50 <sbn> is what I mean 14:06:11 <sbn> Is what I am trying to ask 14:06:18 <Sylf> put curve of 3 tiles in that case 14:07:16 <Sylf> Anyway, when you find out what curve length you need to use, when you drag the rail, it shows the tool tip showing current length of the rail, that's the number you should use 14:08:59 <sbn> for default trainset' and using the SH30 the ideal is curve length is 3 14:09:05 <sbn> correct? 14:09:14 <Sylf> yes 14:09:17 <sbn> k 14:09:22 <sbn> then I decide to use 3 14:09:30 <sbn> that's why the tl of openttdcoop is 3 aswell? 14:12:54 <Sylf> no 14:13:07 <Sylf> coop uses all kinds of different TL and CL 14:15:45 <Mothership_Q_> sylf, did you see V's suggestion? 14:16:03 <Mothership_Q_> another game like psg218 14:16:05 <Sylf> yes 14:16:28 <Sylf> sounds fun 14:22:30 <sbn> trainsets 14:22:52 <sbn> @trainsets 14:22:52 <Webster> Default: http://wiki.openttd.org/Trains | 2cc: http://users.tt-forums.net/2cc/vehiclelist.html | Japanese Set: http://www.as-st.com/ttd/japan/index.html | NARS2: http://users.tt-forums.net/pikka/wiki/index.php?title=North_American_Renewal_Set | UKRS: http://www.pikkarail.com/ttdp/ukrs/vehicles.htm 14:27:32 <sbn> @clcalc maglev 5 14:27:32 <Webster> sbn: A maglev Curve Length of 5 (9 half tiles) gives a speed of 432km/h or 270mph 14:28:09 <sbn> @clcalc maglev 3 14:28:09 <Webster> sbn: A maglev Curve Length of 3 (5 half tiles) gives a speed of 336km/h or 210mph 14:33:50 <planetmaker> @psg 218 14:33:50 <Webster> planetmaker: (psg <no arguments>) -- Returns full name and reference url (if defined) 14:34:01 <planetmaker> @psg 14:34:01 <Webster> psg: Public Server Game 14:34:02 <sbn> Yo planetmaker long time no see 14:34:07 <planetmaker> hey :) 14:35:13 <sbn> how you been? 14:37:17 <planetmaker> busy but fine :) How're oyu? 14:37:36 <sbn> Very well 14:37:42 <sbn> got a 5 week vacation :) 14:38:48 <planetmaker> sounds awesome :) 14:39:04 <sbn> Yeah man, I started teaching at the university college 14:39:07 <sbn> life changed a bit 14:40:06 <planetmaker> time sure flies 14:40:13 <sbn> Yup 14:40:24 <sbn> I looked in my logs of this channel 14:40:32 <sbn> last time I just started working when I visited 14:40:38 <sbn> been 4-5 years since then 14:41:17 <sbn> ok 2 yeras 14:41:19 <sbn> years 14:41:26 <sbn> time doesn't fly as fast as I think it does 14:45:34 <Sylf> I beg to differ. My daughter is so big already, it's unbelievable how fast it got to this point >_< 14:46:19 <sbn> I job hopped twice in the past year, that's why time is so different for me 14:47:29 <planetmaker> :) well, 4...5 years is a long time :) 14:47:53 <Sylf> as long as I've been hanging around here :P 14:48:30 <sbn> wait nvm I fucked up, the logs didn't specify the year 14:48:35 <sbn> so it can be 4 to 5 years 14:48:52 <Sylf> :D 14:49:18 <sbn> this time off is working on my brain 14:49:31 <sbn> I just tested the CL thing in game 14:49:56 <sbn> 5 tl (in deport window, dunno if that really is trainlength) reques CL of 5 to maintain top speed 14:50:40 <sbn> I am probably getting this wrong but it will work for my games 14:52:07 <V453000> hihi 14:52:42 <V453000> Sylf: ideas for 300? :) 14:53:09 <Sylf> I don't have any good one 14:53:28 <Sylf> I was just looking at PSG218 archive after I read the backlog 14:53:40 <V453000> :) 14:54:48 <V453000> !dl win64 14:54:48 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27299/openttd-trunk-r27299-windows-win64.zip 14:55:36 <sbn> I think I am missing something with this CL and TL discussion 14:56:46 <Mothership_Q_> !pw 14:56:46 <coopserver> Mothership_Q_: msvcrt 14:56:53 <coopserver> *** Game still paused (connecting clients, number of players) 14:57:00 <coopserver> *** Mothership_Q has joined 14:57:01 <coopserver> *** Game still paused (number of players) 14:57:02 <coopserver> *** Game unpaused (number of players) 14:59:37 <V453000> I just got a new laptop with windows8, all this metro bullshit looks bullshit 15:00:27 <Mothership_Q_> thats because it is bullshit 15:00:42 <V453000> . 15:01:09 <Mothership_Q_> microsoft took a very simple task and made it complicated 15:01:22 <V453000> idk for touch dogshit I get it 15:01:35 <V453000> but wtf for normal pc 15:02:22 <sbn> install clasic shell and be done with it 15:02:45 <V453000> I know 15:02:53 <sbn> doesn't fix the ugly 'take as much screen realestate as we can for showing simple dialogs' problem though 15:03:03 <V453000> I fuck it for now and reinstall to win10 in a month or so 15:03:19 <sbn> For example the wifi menu in windows 8 15:03:30 *** Djanxy has joined #openttdcoop 15:04:12 <sbn> indeed V453000 15:04:24 <sbn> win10 does feel like a better version again 15:04:48 <sbn> http://i.ytimg.com/vi/gvpIQywz5kA/maxresdefault.jpg 15:05:01 <sbn> look at that settings dialog, why is it so fucking big on a desktop? 15:05:18 <V453000> ye 15:07:11 <Mothership_Q_> yee 15:09:04 <coopserver> *** Mothership_Q has joined spectators 15:09:05 <coopserver> *** Game paused (number of players) 15:11:04 <Sylf> me = crap, xp = solid, vista = shit, 7 = good, 8 = dogshit, 10 = promising 15:11:09 <Sylf> it's cyclical 15:11:33 <sbn> solid < good or solid > good 15:11:34 <sbn> ? 15:11:47 <Sylf> i don't remember 15:12:02 <sbn> for me personally windows 7 is the best version of them all 15:12:13 <Sylf> I resisted for a long time moving from win2k to xp, but was pleasantly surprised 15:12:17 <V453000> 7 is awesome 15:12:31 <sbn> xp wasn't that window handling friendly as 7 is 15:12:37 <Sylf> I just don't like windows in general 15:12:38 <sbn> event he aroa is a nice touch 15:12:51 <sbn> *even the 15:13:04 <V453000> :) 15:13:19 *** StarLite has quit IRC 15:13:35 <sbn> Sylf Mac? Linux? 15:14:06 <Sylf> Linux fan 15:14:58 <sbn> Windows with cygwin in the path variable is for me the right dev machine 15:15:43 <Sylf> for work, I just ssh to linux, and do all coding there :/ 15:15:50 <Sylf> I wish the work laptop was linux 15:16:00 <sbn> I used to code Win32 api so yeah 15:16:09 <sbn> with the 15:16:38 <Sylf> I'm in web business, so I have no use for windows 15:16:56 <sbn> backend? 15:17:11 <Sylf> mostly 15:17:22 <sbn> yeah then I follow you completely 15:17:50 <sbn> I did a lot of win32 and directx (last one for games), so I got used to windows 15:19:59 <sbn> I really don't care, just hate those Mac religious users that bash on windows for any reason 15:20:23 <sbn> and then you ask them how they would do it and they can't answer because they never actually figured it out 15:20:29 <sbn> but "windows is bad mmmkay" 15:24:39 <sbn> Sylf what's your development stack? 15:25:08 <Sylf> at work, it's apache/perl/oracle 15:25:46 <Sylf> with in-house developed framework 15:25:48 <sbn> perl huh 15:26:01 <planetmaker> sbn, sounds like you never worked with a mac ;) 15:26:15 <sbn> planetmaker that's correct 15:26:18 <Mothership_Q_> love macs 15:26:20 <Mothership_Q_> love windows 15:26:22 <Mothership_Q_> love linux 15:26:38 <sbn> planetmaker I don't have a lot of money to spare for a mac 15:26:45 <sbn> so I'll have to do with windows and linux 15:27:54 <planetmaker> within osx constraints, you have an exceptionally smooth user experience. Better than both, windows and linux. Outside that, it's hard. You can get further with linux experience, it works similar, but there are some added thorny walls 15:28:30 <Mothership_Q_> what makes osx so good are the restrictions 15:28:33 <planetmaker> I didn't buy a mac again because of those thorny walls 15:28:55 <sbn> Can you give me an example of the exceptionally smooth user experience? 15:28:55 <planetmaker> Mothership_Q_, yeah. Bliss and pain. Makes it easy to keep smooth 15:29:43 <planetmaker> and they care much less about backward compatibility. 3 years (major OS releases) or so... and you might not be able to run a programme any longer 15:30:41 <planetmaker> sbn, things really 'just work'. Out-of-box. 15:30:51 <planetmaker> Except when you want the non-standard things ;) 15:31:30 <planetmaker> no need to configure your system. Simple updates. No virus scanner hassles 15:31:37 <sbn> yup 15:31:44 <sbn> that's how I experience the 'mac feeling' 15:31:57 <sbn> That's what I tell all my friends etc 15:32:14 <sbn> "If you want no hassle and Just work, go for mac" 15:32:27 <hylje> the most important thing with mac is that apple doesn't sell you a piece of shit computer, they're all upper middle range 15:32:32 <planetmaker> windows - and linux even more - try and do cater for a much larger hardware and user base. And thus fail to make it generally so smooth 15:32:52 <planetmaker> and what hylje says holds true as well 15:32:59 <hylje> you can tell your boss to buy a mac and they can't come up with a 0 asus 15:33:05 <sbn> true 15:33:08 <sbn> so true 15:33:34 <planetmaker> though you can get the same hardware for 2/3 of the price w/o apple logo ;) 15:33:37 <sbn> but I could possible come up with a 300 dollar machine that still outperforms a mac 15:33:45 <planetmaker> sbn, I doubt that 15:33:52 <hylje> sbn: yes, but then it'll have compromises 15:33:53 <sbn> 'could possible' 15:33:56 <Sylf> 0 mac mini :P 15:34:11 <sbn> 300 is indeed a bit low 15:34:21 <sbn> but for 500 I sure can get a decent machine going 15:34:24 <planetmaker> go for 800€ and you might get it 15:34:49 <planetmaker> (I'm talking notebook prices) 15:34:57 <sbn> ow notebook 15:34:58 <sbn> ok nvm 15:35:02 <V453000> numbers are one thing, but macs are well optimized for the OS from what I know 15:35:05 <sbn> I know jackshit about notebooks 15:35:08 <V453000> I never had a mac 15:35:26 <planetmaker> V453000, yeah. One OS, limited choice of hardware, drivers optimized (somewhat) for that hardware 15:35:34 <V453000> yeah 15:35:43 <sbn> yeah that's why it 'just works' 15:36:06 <planetmaker> though I heard apple refuses to provide 10bit-per-colour-channel drivers. Which is said to make them unattractive for pro graphics work 15:37:08 <V453000> is kind of why I bought iphone for my wife (lol unused to say that) ... the windows, android or whatnot smartphones just get borked after a year or two of intense care-less usage. Crashes, getting stuck, ... which is I believe is mainly because the OS is for many devices, not just for one 15:37:39 <sbn> mac protects the user 15:37:43 <sbn> well 15:37:44 <sbn> aplle 15:37:44 <V453000> hm :) well I am skeptical about mac for graphics work ... for 2d specialists and maybe video edit people, yeah 15:37:45 <sbn> apple 15:37:53 <V453000> but 3D, postproduction,... no way 15:38:09 <sbn> the average user even 15:38:16 <sbn> but who in here is 'average'? 15:38:20 <V453000> simply due to applications available and for 3D the raw power of hardware you need 15:38:24 <sbn> I think most of us are it professionals, right? 15:38:34 <hylje> and train autis.. enthusiasts 15:38:38 <sbn> :d 15:38:44 <V453000> lol 15:38:45 <sbn> didn't want to say it :D 15:39:34 <V453000> I am a graphics generalist, no IT or train enthusiast :P 15:39:48 <Sylf> mac pro is a raw power. 15:39:52 <hylje> outsider detected 15:39:56 <Sylf> for mega dollars 15:40:12 <hylje> Sylf: it's a low end workstation, very slick, but low end 15:40:14 <V453000> sure Sylf but it is more convenient to get 5 desktops instead :P 15:40:18 <Mothership_Q_> isnt that the one that looks like a trashcan 15:40:34 <Sylf> yes 15:40:36 <Sylf> yes and yes 15:40:55 <sbn> V453000 and that's the argument for me to stick to windows and linux 15:41:14 <V453000> kind of, but I think that is a specific case of 3D graphics and games 15:41:22 <V453000> for everything else linux and mac are probably great 15:41:35 <Sylf> gtg 15:41:40 <Mothership_Q_> see ya 15:41:40 <sbn> bye 15:41:43 <Sylf> my boss's 15 year anniversary lunch 15:41:44 <V453000> bai 15:41:47 <V453000> bai 15:41:48 <Sylf> free food 15:41:50 <sbn> gl 15:41:53 <V453000> :D 15:46:21 <planetmaker> apple used to have high-end graphics workstations. but no more really. windows is the better choice there currently 15:46:28 <Mothership_Q_> free food is one of the only reasons I scuttle out of my workshop anymore 15:46:29 <planetmaker> also for CAD and similar 15:46:49 <planetmaker> enjoy, sylf :) 15:52:00 *** maxtimbo has joined #openttdcoop 15:52:09 <sbn> Is a MainStationHub generally just a 'bigger SML' ? 15:53:11 <maxtimbo> !players 15:53:11 <coopserver> maxtimbo: There are currently 0 players and 1 spectators, making a total of 1 clients connected 15:53:37 <maxtimbo> !pw 15:53:37 <coopserver> maxtimbo: danish 15:53:39 *** Maraxus has joined #openttdcoop 15:53:39 *** ChanServ sets mode: +o Maraxus 15:53:42 <coopserver> *** Game still paused (connecting clients, number of players) 15:53:45 <Mothership_Q_> hey max! 15:53:45 <coopserver> *** maxtimbo has joined 15:53:46 <coopserver> *** Game still paused (number of players) 15:53:48 <Mothership_Q_> hey maraxus! 15:53:54 <coopserver> <maxtimbo> hello 15:54:59 <Mothership_Q_> max, take a look at psg218 15:55:40 <Mothership_Q_> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_211_-_220#gameid_218 15:56:53 <coopserver> *** maxtimbo has left the game (Leaving) 15:59:51 <maxtimbo> looking at it. something in particular? 16:01:43 <maxtimbo> Mothership_Q_, I started a server @ MAXTIMBO password is camel 16:02:00 *** Suicyder has joined #openttdcoop 16:02:19 <maxtimbo> they played "stay off the grass" haha 16:03:04 *** Jam35_ is now known as Jam35 16:05:25 <maxtimbo> I have to take the dog to the park for a bit. I'll be back 16:05:56 * maxtimbo is away: I'm busy 16:06:33 <coopserver> *** Mothership_Q has left the game (Leaving) 16:08:21 <Mothership_Q_> maxtimbo, I cant seem to find your server anywhere 16:08:54 <Mothership_Q_> and psg218 is the type of game V suggested for psg300 16:27:09 *** sbn has quit IRC 16:29:14 <Mothership_Q_> !players 16:29:15 <coopserver> Mothership_Q_: The server is empty, noone is connected. Feel free to remedy this situation 16:29:49 <Mothership_Q_> what irc clients is everyone using? 16:39:21 <varouf> the web-browther one x) 16:39:58 <varouf> browser* 16:57:00 <Mothership_Q_> me too, I've been to lazy to reinstall irssi 16:57:14 <Mothership_Q_> im off to class, see you all later 17:05:19 *** Mothership_Q_ has quit IRC 17:27:48 *** liq3 has quit IRC 17:47:42 *** StarLite has joined #openttdcoop 17:47:42 *** ChanServ sets mode: +o StarLite 17:49:05 *** glubothemad has quit IRC 17:50:11 *** maxtimbo has quit IRC 18:19:40 *** Sylf_mobile has joined #openttdcoop 18:36:41 *** Maraxus has quit IRC 18:48:54 *** Progman has joined #openttdcoop 19:40:26 *** tyteen4a03 has quit IRC 19:40:32 *** tyteen4a03 has joined #openttdcoop 20:44:44 *** Suicyder has quit IRC 20:51:25 *** varouf_ has joined #openttdcoop 20:51:38 <varouf_> !info 20:51:38 <coopserver> varouf_: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27299, date: Dec 21 2439, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 20:51:54 *** varouf_ has quit IRC 20:58:16 *** StarLite has quit IRC 21:03:40 *** Jam35 is now known as Jam35_ 21:06:00 <Razaekel> !psg 218 21:06:40 *** Progman has quit IRC 21:06:54 <Razaekel> @psgsave 218 21:06:54 <Webster> PSG 218 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_211_-_220#gameid_218 21:06:56 *** Sylf_mobile has quit IRC 21:07:32 *** Sylf_mobile has joined #openttdcoop 21:07:41 *** theholyduck has quit IRC 21:08:44 *** theholyduck has joined #openttdcoop 21:12:44 *** maxtimbo has joined #openttdcoop 21:23:34 *** Sylf_mobile has quit IRC 21:29:01 *** Sylf_mobile has joined #openttdcoop 21:48:42 *** sbn has joined #openttdcoop 21:48:49 <sbn> Yo 22:39:40 <maxtimbo> hello 22:42:29 *** chester_ has joined #openttdcoop 22:59:21 *** sbn has quit IRC 23:01:13 *** wicope has quit IRC 23:04:48 *** Sylf_mobile has quit IRC 23:19:21 *** chester_ has quit IRC 23:25:39 *** varouf has quit IRC 23:38:42 *** Hiddenfunstuff has quit IRC