Log for #openttdcoop on 15th July 2015:
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00:15:16  <maxtimbo> Trying to find some cool map ideas.
00:24:28  <Sylf> I have one idea
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00:26:49  <Mothership_Q> eyy
00:27:19  <maxtimbo> hello
00:27:24  <Mothership_Q> hey max
00:27:37  <maxtimbo> well I'm staring into a blank canvas right now
00:28:06  <maxtimbo> hey Mothership_Q
00:28:23  <Sylf> 1. create a random desert map
00:28:33  <Sylf> 2. save the map as height map
00:28:45  <Sylf> 3. load heigh map (image) in image editor (Gimp)
00:29:06  <Mothership_Q> trying your hand at scenario making? ;)
00:29:06  <Sylf> 4. make inverse image of that, save as height map
00:29:14  <Sylf> 5. load the map
00:29:38  <Sylf> we should end up with a map that's relatively flat above the snow line
00:29:44  <Sylf> and fun area for farming
00:30:27  <maxtimbo> I have built a preset pallet specifically for openttd
00:30:44  <maxtimbo> I like to paint it up in layers
00:30:57  <maxtimbo> makes it easier to make platues...
00:31:10  <maxtimbo> plateaus *
00:31:46  <maxtimbo> I was thinking a 512 *1024 map with no trees and minimal grfs
00:47:14  <Mothership_Q> b-but why no trees
00:49:57  <maxtimbo> Slows down the server...
00:50:17  <maxtimbo> besides, who plays with them visible anyway?
00:50:25  <Mothership_Q> true
00:50:34  <Mothership_Q> is the slow down that noticeable though?
00:51:16  <maxtimbo> I tried the inverted map idea... kinda bland... The map generator loves squars
00:52:17  <maxtimbo> I always play with everything transparent. I only notice major lag when I turn transp off
00:53:09  <maxtimbo> So I dunno... I think it was Sylf that was sying that earlier. I was taking that into consideration
00:55:13  <Mothership_Q> well, its not a bad idea
00:55:28  <Mothership_Q> could mean more trains for us >:)
00:58:27  <maxtimbo> that's the idea }:)
00:58:31  <Sylf> here's an example
00:58:42  <Sylf>
01:00:07  <maxtimbo> server offline :(
01:01:37  <Sylf> :/
01:01:43  <Sylf> oh, I need to open the router.  meh.
01:03:26  <Sylf> how about now?
01:05:01  <maxtimbo> port 3979? still offline
01:05:47  <maxtimbo> remember, port forwarding on your pc and your router...
01:06:19  <Sylf> I'll just do it the easy way
01:07:18  <Sylf>
01:08:39  <Sylf> the idea is just for the map shape
01:09:50  <Sylf> It's very flat
01:12:45  <maxtimbo> How bout I tweak this one?
01:16:31  <Sylf> just don't edit it.  save it as heightmap and go from there
01:18:42  <Sylf> actually, 512x1024 is probably a bad idea
01:18:58  <Sylf> big towns on that big map will probably slow the game down too much
01:19:15  <Sylf> But I dunno
01:19:25  <Sylf> maybe it's worth experiment in the future
01:21:27  <maxtimbo> I will create something similar
01:22:17  <Sylf> rivers actually might be fun on this kind of game
01:27:02  <maxtimbo> What annoys me about rivers is that I can't do them in gimp...
01:27:11  <Sylf> nope
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02:36:18  <maxtimbo> hello?
02:38:42  <hylje> ayy
02:39:20  <maxtimbo> I have a rough draft for psg300 working
02:45:15  <maxtimbo> check it out
02:45:15  <maxtimbo>!csVDEbIB!Da7wst4_-e9mtg_s9ajT-FkW2xHWgjBvlWxFd1qs4ws
02:45:16  <Webster> Title: MEGA (at
02:52:35  <Sylf> file broken
02:55:27  <Sylf>
02:55:28  <Webster> Title: Imgur (at
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03:12:58  <maxtimbo>
03:13:32  <maxtimbo> I hate ubuntu software center :-|
03:32:24  <Mothership_Q> ayy lmao
03:34:31  <maxtimbo> wusup Mothership_Q
03:42:07  <Sylf> still same err
03:43:21  <maxtimbo> dang
03:43:42  <maxtimbo> I just started a server .
03:44:11  <maxtimbo> build *299. server name MAXTIMBO
03:44:17  <maxtimbo> should work :/
03:52:13  <maxtimbo> I wonder if it doesn't work because I saved it with the r*299 nightly build...
04:04:12  <Sylf> oh, I was trying to open with stable
04:04:57  <Sylf> it's weird that I didn't get the error that the file was made with newer version of openttd
04:05:19  * Sylf pokes planetmaker with the weirdness
04:10:37  <maxtimbo> I think I finally have my wacom dialed in
04:18:35  <Sylf> I would lower the snow line by 1 or 2 tiles
04:18:59  <Sylf> probably start with 1 or 2 towns and no industries
04:22:11  <maxtimbo> I just had the game generate towns and what have you
04:22:48  <maxtimbo> only 2 towns?
04:23:09  <maxtimbo> ah so we can fund our own in game...
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05:40:10  <Mothership_Q> hey max, how is the map going?
05:47:23  <maxtimbo> coming along
05:50:50  <V453000> heyo
05:50:52  <V453000> !grf
05:50:52  <coopserver> V453000:
05:53:24  <V453000> I will try to thinko f a map and plan today
05:54:24  <maxtimbo> I'm working on a map....
05:56:47  <V453000> better having 2 than one :)
05:59:58  <maxtimbo> what're you thinking for a plan?
06:00:27  <maxtimbo> I saw about psg218
06:00:38  <maxtimbo> That looks like a whole lot of fun to me
06:01:30  <V453000> sure but it cant be just a copy, it has to be thorough and original :)
06:03:05  <maxtimbo> yepyep
06:03:39  <maxtimbo> that's what I've had in the back of my mind all night
06:04:37  <V453000> the key probably is that it must let people do things freely, for which the map has to be extra good in terms of separating areas by valleys
06:04:43  <V453000> to make natural habitats for  various things
06:06:13  <V453000> nice newgrfs should be obvious :)
06:06:37  <V453000> basically some hybrid of psg 200 and 218
06:08:01  <maxtimbo> check it out. load this in r*299
06:08:04  <maxtimbo>
06:08:37  <maxtimbo> ignore the towns, industries, etc.
06:08:51  <maxtimbo> I also have no grfs loaded yet.
06:09:20  <V453000> it is almost flat :/
06:09:44  <V453000> the terrain shape is interesting but for gameplay it will be boring
06:10:43  <maxtimbo> I know.
06:11:13  <maxtimbo> more water?
06:11:21  <maxtimbo> more mountains?
06:11:47  <V453000> not more of anything, just more depth would be nice
06:11:52  <V453000> is that a heightmap?
06:11:56  <maxtimbo> yes
06:12:19  <maxtimbo> i've been playing with my wacom all night...
06:12:21  <V453000> contrast then :)
06:20:51  <V453000> if you get the heightmap to a nice state, I can give it newgrfs and create the save from it if you want
06:27:48  <maxtimbo> i'm down
06:30:02  <V453000> my newgrf setup is getting pretty decent
06:35:37  <maxtimbo> do you use gimp?
06:35:59  <V453000> no
06:36:29  <V453000> used to photoshop too much
06:37:27  <V453000> I use adobe for everything except 3D, makes it very handy
06:57:16  <maxtimbo> welp, it's not flat anymore... :/
06:59:27  <maxtimbo>
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07:13:14  <maxtimbo_> hrm
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07:17:11  <maxtimbo> !pw
07:17:11  <coopserver> maxtimbo: facing
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07:55:51  <happpy> !players
07:55:51  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
07:56:00  <happpy> hi
07:59:47  <maxtimbo> hello
08:02:05  <happpy> how  things
08:02:44  <coopserver> <maxtimbo> not terribly bad. on break from both work and school at the moment
08:03:04  <coopserver> <maxtimbo> if only I could get a break from the wifee too :P
08:04:10  <coopserver> <maxtimbo> at least we aren't at the in-laws any more :/
08:08:39  <coopserver> <maxtimbo> how're you?
08:10:29  <happpy> good thanks
08:11:32  <V453000> I am not sure if this is going to work max
08:11:41  <V453000> like, where would you imagine putting towns
08:11:55  <coopserver> <maxtimbo> yeah, I don't think so either.
08:12:04  <coopserver> <maxtimbo> kinda gave up on it
08:12:31  <V453000> lets try to toy with the terragen a bit more
08:12:52  <happpy> hi v
08:12:58  <happpy> how things
08:14:00  <V453000> it looks like the latest changes to the generator made it suck a lot more
08:15:15  <V453000> in fact I would go so far that I would say it is impossible to get a generally nice map anymore
08:16:06  <coopserver> <maxtimbo> yeah that terrengen sucks lately
08:16:16  <V453000> the problem is that roughness only controls the tiny details - if terrain surface is dotted or not, but the overall shape of continents is still HUGE like old smooth or very smooth used to be
08:16:18  <V453000> which is boring
08:16:25  <V453000> so, we have options
08:16:39  <V453000> either generating some noise/effects to heightmap
08:16:44  <V453000> or generating a map in old revisions
08:17:25  <V453000> first thing we can try is update to latest nightly
08:17:29  <planetmaker> make sure to play with max heightlevel. I ncase of doubt reduce that (a lot)
08:18:07  <V453000> tried all that pm
08:18:09  <V453000> that isnt the issue
08:18:16  <V453000> the problem is the general shape of the land
08:18:20  <V453000> gigantic seas
08:18:28  <V453000> cant make small-scale lakes, small-scale hills
08:18:37  <coopserver> <maxtimbo> or none at all
08:18:38  <V453000> like the old very smooth did
08:19:22  <V453000> I guess most noobs used smooth so majority does not care, but this is seriously broken
08:20:15  <V453000> okay
08:20:27  <V453000> another option is to take some old game and generate a heightmap from that
08:20:30  <V453000> and perhaps edit it a bit
08:21:34  <V453000> regardless, maxtimbo lets try to generate some map by heightmap in gimp/photoshop/anything you got
08:21:47  <V453000> and see if we can get something nicely rough
08:22:31  <V453000> I appreciate your effort with tablet drawing, but it is probably too tedious :P
08:22:39  <coopserver> <maxtimbo> I've gots that stumby gimp
08:23:22  <coopserver> <maxtimbo> oh man, I got distracted so many times tonight
08:24:15  <coopserver> <maxtimbo> new brushes and all. I've had the thing for something like 9 months... just started to play with it
08:24:51  <V453000> I bought intuos pro M like 4 months ago and didnt really use it yet either
08:25:02  <V453000> it is kind of fun but mouse is faster/more precise
08:25:18  <V453000> for actions where the pressure sensitivity matters it is great
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08:28:06  <V453000> I will try to get something out of After Effects, it can generate various things with the effects change-able on the fly
08:28:26  <coopserver> *** maxtimbo has left the game (Leaving)
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08:29:09  <maxtimbo> What's annoying is the pressure sensitivity doesn't seam to work in linux
08:29:36  <maxtimbo> I think I have it a little, but I really don't think so
08:30:50  <maxtimbo> where can I find an old install?
08:31:16  <maxtimbo> I know they have old nightlies...
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08:41:16  <V453000> hm, it should work also on linnux
08:41:27  <V453000> should mainly depend on application if it can utilize it I think
08:41:40  <V453000> check the download archives, idk if there is anything suitably old
08:42:05  <maxtimbo> we're talkin like 1.4, yeah?
08:42:08  <V453000> !dl
08:42:08  <coopserver> V453000: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
08:42:09  <coopserver> V453000:
08:42:57  <V453000> there are definitely available versions of stable releases yeah
08:43:02  <V453000> try 1.4 and see what it does
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09:02:47  <maxtimbo> wow the old game genereated much nicer maps
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09:40:24  <V453000> yeah
09:40:41  <V453000> I no longer wonder why all of our latest maps are from heightmaps
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13:43:13  <sbn> Hi
13:55:28  <sbn> Has anyone in here done video tutorials about building for openttdcoop
13:58:24  <planetmaker> I don't think so
13:58:41  <sbn> Too bad
13:58:49  <sbn> have been watching thise one dude on youtube
13:58:55  <sbn> but his train layout is horrible
13:59:00  <sbn> *rail network
13:59:55  <sbn>
14:00:17  <sbn> here the avdanced rail tutorials start:
14:00:28  <sbn> I think you will directly know what I mean
14:09:19  <sbn> You see what I mean planetmaker ?
14:12:50  <planetmaker> sorry, no youtube @ work :)
14:14:37  <sbn> np
14:14:46  <sbn> basicly what he does is
14:14:53  <sbn> make 1 tile turns at his stations
14:15:02  <sbn> and he uses path signals
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14:18:09  <Mothership_Q> eyy
14:18:13  <sbn> ey
14:30:08  <sbn> Mothership_Q you play a lot on here?
14:30:22  <hylje> ayy
14:30:27  <Mothership_Q> lmao
14:30:35  <Mothership_Q> as of the past week, almost everyday
14:30:40  <sbn> :)
14:30:53  <Mothership_Q> although I lurked here for quite some time, never really played much
14:30:58  <sbn> Can I ask your opinion on this guys his tutorials?
14:32:07  <sbn> planetmaker is zBase still the graphics pack of choose for bigger resolutions (and better zoom) ?
14:32:20  <sbn> of choise
14:35:47  <Mothership_Q> well, the tutorial explains the *very* basics
14:36:00  <sbn> he has like 3 tutorials though
14:36:02  <Mothership_Q> although his use of two way block signals is haraam
14:36:12  <sbn> yeah that's what I thought
14:36:20  <Mothership_Q> let me look at the later ones
14:36:29  <sbn> check the last one
14:36:36  <V453000> just look at our savegames, there are blog articles, and the wiki to help
14:36:37  <sbn> he builds a more 'openttdcoop' style station there
14:36:59  <sbn> V453000 the more I read, the more lost I feel. To be honest
14:37:01  <V453000> nobody does youtube stuff because our  things are too complicated to explain in a video
14:37:11  <V453000> how so? lost?
14:37:32  <sbn> How do I pick a good T-Junction
14:37:42  <sbn> how do I make a good mainline station?
14:37:50  <sbn> the problem is 'good'
14:38:03  <sbn> the answer is always 'it depends'
14:38:10  <Hiddenfunstuff> because it does depend
14:38:16  <V453000> the problem is that defining good is a lot more simple than people think, but at the same consists of a lot more factors than people think
14:38:36  <V453000> which this page kind of hints
14:39:10  <V453000> but if you read and understand all this, then you are off to a great start
14:39:11  <sbn> and then there is termonolgy. When I speak about TL (trainlength) for me it automaticlly means CL (curve length) as well
14:40:17  <V453000> ?
14:40:37  <sbn> as in TL is the number you see in the depot when making a train
14:41:19  <planetmaker> sbn, oh, curve length and train length are different things
14:41:32  <planetmaker> curve length depends on train length, but it's far from identical
14:41:53  <planetmaker> and curve length depends on the actual engine used (max speed)
14:42:05  <V453000> !cl
14:42:14  <sbn> @cl 5
14:42:14  <Webster> sbn: (cl <no arguments>) -- Returns full name and reference url (if defined)
14:42:19  <sbn> @cl
14:42:19  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also:
14:42:20  <V453000>
14:42:37  <sbn> see I tried that yesterday
14:42:42  <sbn> the loop that you see on that page
14:43:00  <sbn> with CL3 and CL5
14:43:31  <sbn> if I wanted to keep max speed, the depot number had to be the same as the CL otherwise it would slow down
14:43:46  <V453000> yes, IF the train is faster than what the curve allows
14:43:55  <V453000> rail CL3 is like 160kmh
14:44:06  <V453000> rail CL5 is like 230kmh
14:44:30  <V453000> that is what the image below is trying to demonstrate
14:44:51  <V453000> if your train is slow enough, it will not slow down in short curves
14:45:09  <sbn> so a CL3 with an enige that only goes 160
14:45:12  <V453000> in other words if the curve allows it, the train will not slow down even if iti s longer
14:45:13  <sbn> I could make a TL 10
14:45:17  <sbn> and it wouldn't slow down?
14:45:20  <V453000> yes
14:45:26  <V453000> exactly
14:45:33  <sbn> ow ok
14:45:40  <V453000> and then therer are also things which can help you
14:45:50  <V453000> like a normal maglev CL1 is 177kmh
14:46:08  <V453000> but with special engines with tilt and short wagons you can get to like 220km/h in the CL1
14:46:45  <sbn> are there like 'defaults' for doing certain game types?
14:46:55  <V453000> what do you mean?
14:46:56  <sbn> like for example PAX you would choose that train with CL so much
14:47:05  <sbn> and tl that much
14:47:05  <V453000> not really
14:47:17  <V453000> game system is not really related to space/layout issues
14:47:32  <sbn> I mean as in 'defaults here at coop'
14:47:40  <V453000> if you have a big map, you will probably be able to make everything larger - stations, waiting bays, hubs, ... so bigger trains can fit easier
14:47:43  <V453000> no
14:47:47  <V453000> whatever works, we use it
14:48:12  <V453000> the length of trains is really just a convenience factor
14:48:24  <V453000> if you want to build things larger/smaller
14:49:15  <planetmaker> sbn, no defaults really - we play what is fun. Though TL often is between 3 and 7. Less is mostly boring. More is often too cumbersome / large
14:49:26  <planetmaker> However we have examples for both, less and more, too :)
14:49:57  <sbn> For some reason I think TL5 is a good tl
14:51:41  <sbn> I am overthinking this too much, aint I?
14:52:18  <sbn> @quickhelp
14:52:24  <sbn> !help
14:52:24  <coopserver> sbn:
14:54:25  <sbn> V453000 or planetmaker is this a good SLH?
14:54:45  <V453000> will work great for TL3
14:55:00  <sbn> How do you know this?
14:55:12  <sbn> If you want, I can come on TS so you can explain while talking
14:55:14  <V453000> looking is enough
14:55:21  <V453000> no mic here
14:55:43  <planetmaker> yeah, it's a TL3 thing :)
14:55:59  <sbn> so for TL5 it would be even bigger?
14:56:09  <planetmaker> sure. The CL you show is 3 in that picture
14:56:14  <planetmaker> except for slow trains
14:56:44  <sbn> And how do you see it's CL3? I mean, which track gives it straight away for you?
14:56:50  <planetmaker> actually it's even TL 2.5
14:57:21  <planetmaker> the upper left to upper right has a TL 2.5 curve
14:57:55  <planetmaker> and the lower left to upper right has a TL3 curve in front of the upper bridge doubling
14:58:46  <planetmaker> and TL 2.5 from upper right to lower left on the upper most track before the bridge, too
14:59:16  <planetmaker> I mean... I see it by simply looking for double bends in the same direction. Simple
15:01:08  <sbn> k
15:04:40  <sbn> for a 1024x1024 map is a cl3 a bit tiny?
15:05:57  <V453000> I never play above 512x512
15:06:11  <V453000> and TL10 is doable there, with some CL reduction even like TL15
15:06:27  <sbn> on 512x512 a tl10 ?
15:07:31  <V453000> sure, with some careful planning it can work
15:08:01  <V453000> generally, TL3-5 is reasonable.
15:08:18  <V453000> also generally, map of 256x256 - 512x512 is reasonable.
15:08:38  <V453000> 1024x1024 map is just needlessly huge
15:09:25  <sbn> k
15:09:33  <sbn> I'll try a 512x512 tl3
15:09:42  <sbn> Then I can copy some of the designs
15:10:01  <Mothership_Q> didnt psg201 have some insane TL for the ML?
15:10:05  <Mothership_Q> like 15 or something
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15:10:24  <Mothership_Q> that was 512x512
15:10:48  <sbn> to behonest V453000 I selected 1024x1024 because I only do coal
15:10:53  <V453000> it did, just like many other games :)
15:11:02  <planetmaker> well, TL15 or so can work fine. It's a nice change actually. But I wouldn't want to build it always :)
15:11:05  <V453000> why do you only do coal? XD
15:11:16  <sbn> because that's easy?
15:11:51  <Mothership_Q> yeah, coal is quick and easy money in most games
15:11:55  <Mothership_Q> whats the fun in that though?
15:12:00  <V453000> ^
15:12:18  <sbn> because I need money to try and make a ML and some junctions
15:12:38  <sbn> That was my plan anyway
15:13:10  <V453000> cheat it, or you can make money with any cargo :) point is, once you have a network where everything goes everywhere in many destinations, you start to need backbone hubs, some ML/SL structure and so on
15:13:21  <V453000> if you only do coal and bring everything to one spot, it is more like one big SL
15:14:35  <sbn> I was trying to get a ML going in this game
15:14:35  <sbn>
15:14:40  <sbn> dunno if you can clearly see it
15:14:49  <sbn> omg it's jpg
15:16:42  <sbn> but I fucked it up, because I just hooked the primairy cargo straight onto the ML
15:16:47  <sbn> no junctions yet
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15:16:57  <V453000> right
15:18:38  <sbn> I wanted to do a 4 way junction near the Prardstone Bay Woods station (power plant)
15:18:44  <sbn> but it already felt like it's in the way
15:19:01  <V453000> just make 3ways :)
15:19:10  <sbn> T junctions
15:19:13  <sbn> ?
15:19:20  <V453000> yes
15:19:44  <sbn> I could actually hook the two ML straight on the each other
15:19:52  <sbn> just above left of the prardstone bay woods
15:19:53  <sbn> right
15:20:16  <sbn> and build the t-junction there somewhere to have a dedicated line for the drop off station
15:20:52  <sbn> but you're right this 1024x1024 is a bit too big of a map
15:25:23  <sbn> this is an older game of me
15:25:23  <sbn>
15:25:34  <sbn> you can see the big drop off station just in the center bottom
15:25:41  <sbn> but it's a cluster fuck of a network
15:25:50  <Mothership_Q> thats a lot of coal
15:25:53  <sbn> (this is just a small part)
15:26:08  <V453000> we all started somewhere :)
15:26:17  <V453000> @ABR02
15:26:18  <Webster> Advanced Building Revue 02: Splits at #openttdcoop -
15:26:22  <V453000> eh
15:26:26  <V453000> @ABR03
15:26:28  <Mothership_Q> you should look at V's "Hell" map
15:26:33  <V453000> that
15:26:37  <sbn> there's about 200 trains at that big drop off station
15:26:44  <sbn> there is an other dropoff station in that picture as well
15:26:55  <sbn> I had to make a couple of drop off stations because I would get gridlock
15:26:59  <sbn> just form the trains waiting
15:27:51  <sbn> but I want to do a  more openttdcoop style of map this time
15:27:53  <sbn> with a decent ML
15:27:56  <sbn> and good junctions
15:28:00  <sbn> not a cluster fuck like this one
15:28:22  <sbn> there are prioritoy joins(or it a merger?) though
15:30:21  <sbn> I think I fucked something up here though :
15:32:56  <V453000> lev4 alone means jams
15:33:09  <sbn> because they too fast?
15:33:15  <V453000> the acceleration is too bad to handle
15:34:22  <sbn> too bad as in too fast?
15:34:52  <V453000> a TL3 lev4 accelerates for like 60 tiles to max speed
15:35:04  <V453000> useful TL3 trains do that within like 10 tiles
15:35:14  <V453000> any time a Lev4 slows down, it recovers terribly
15:35:23  <V453000> which makes it really unusable for busy networks
15:35:43  <V453000> it is kind of caused by the fact that the train has so high max speed, but not enough power to support it
15:35:54  <sbn> <= overview of the whole network
15:36:11  <V453000> in a nutshell: the more you play and the better player you get, the more you will appreciate good acceleration over speed of your  trians
15:37:00  <sbn> Thanks for all the answer guys
15:37:15  <sbn> I really appreciate this
15:37:36  <sbn> It's better then "CYKA BLYAT NOOB FUK U MOM"
15:37:48  <V453000> lol
15:38:15  <sbn> I have been playing a lot of counter-strike global offensive the last year
15:38:27  <sbn> you can't imagine how 'smart' the average csgo player is ...
15:38:52  <V453000> I played dota/heroes of newerth, I know a lot to that depth :D
15:39:03  <sbn>
15:39:18  <V453000> I have an unfinished blog on how to play well in normal openttd games, I am home tonight and whole tomorrow,I might make a game and finish the article :)
15:39:29  <sbn> ow nice
15:39:48  <sbn> I did notice that you're the author of the merging tracks article
15:40:03  <V453000> I wrote some things :)
15:40:44  <sbn> and you did the NUTS
15:41:11  <V453000> I did some newgrfs :)
15:41:45  <sbn> the zbase base graphics is a must now a days with these 1080p monitors, isn't it?
15:41:56  <V453000> I hate zbase to hell
15:42:11  <V453000> I use original ttd graphics and am working on a replacement of zbase
15:42:32  <sbn> I don't fancy the colours / the way it looks
15:42:38  <sbn> but I do enjoy the zoom level
15:42:49  <V453000> when I play hardcore, I even disable the zoom levels in openttd
15:42:56  <V453000> for building x1 is best
15:42:58  <planetmaker> zoom-level is not tied to any base set. You can always zoom
15:43:09  <planetmaker> it's just a matter of how it looks ;)
15:43:15  <sbn> yeah but I don't like looking at pixels
15:43:21  <sbn> if I want to see pixels, I'll play csgo
15:44:01  <sbn> ha:
15:44:35  <V453000> zbase is just a proof of concept that 32bpp works to me. The resolution is cute but making the game look shit just for more pixels is not enough, not for me anyway
15:44:48  <V453000> lets see if I can come up with something nicer looking :)
15:45:01  <V453000> I think RAWR was a step to the wrong direction, working on a more polished thing now
15:45:05  <sbn> I would like a 32bpp of the original ttd graphics
15:45:44  <V453000> you could try RAWR, it is trying to go in a similar direction of  the original graphics
15:45:57  <V453000> it is a nice add-on to zbase
15:47:09  <sbn> you use 3dsmax to make these sets?
15:47:28  <V453000> yes
15:48:37  <sbn> I see, you're on reddit
15:48:45  <V453000> a bit
15:49:03  <sbn> I tend to visit openttd from time to time
15:49:09  <sbn> but that subreddit isn't that interesting
15:49:27  <V453000> indeed
15:49:37  <V453000> I dont think there is an interesting openttd feed
15:49:42  <V453000> the ttforums are similarly bullshit
15:49:54  <sbn> lots of "I don't know shit" posts
15:50:36  <sbn> But hey, V453000 let me know when you finish that article
15:50:51  <V453000> I will try to get it done tomorrow :)
15:50:57  <V453000> lets try to set up a game and actually play openttd now
15:51:03  <sbn> I won't be home tomorrow (city trip to Amsterdam)
15:51:21  <sbn> but the day after I can read
15:51:23  <V453000> it wont disappear :P
15:51:34  <sbn> Yeah I know ;)
15:52:48  <sbn> just letting you know
16:14:20  *** Jam35_ is now known as Jam35
16:16:10  <Mothership_Q> ooh V is a dota player
16:16:22  <Mothership_Q> <--- #1 furion NA over here
16:17:15  <V453000> I mainly enjoyed watching casts
16:17:24  <hylje> that's like #2000 EU
16:17:27  <V453000> because the professional level is super interesting
16:17:32  <V453000> but the community is just bullshit
16:17:36  <hylje> cyka
16:17:44  <hylje> viva peru
16:17:52  <sbn> kurwa
16:18:00  <Mothership_Q> "mid or feed"
16:18:06  <sbn> "you little maggot"
16:18:08  <Mothership_Q> bwuk bwuk kurwa
16:18:21  <V453000> noob feeder support lost us the game -> get cancer
16:18:29  <sbn> UK players are toxic as hell in cs go. dunno at dota
16:18:39  <Mothership_Q> my dota 2 theme song:
16:18:40  <Mothership_Q>
16:19:26  <V453000> any team games falls into similar problem, but if you lose a few points in CS, your team can come back from it I suppose. in dota problems tend to avalanche-effect a lot
16:20:00  <hylje> how to win in dota: make the enemy team tilt before your team does
16:20:00  <sbn> yeah cs go is a bit random like that
16:21:04  <Mothership_Q> how to win in dota: blow people up with techies until they abandon the game
16:22:09  <hylje> once upon a time i randomed techies and my team fucking rolled with it
16:22:44  <V453000> I mainly played heroes of newerth when it was the shit
16:29:01  <sbn> shit
16:29:02  <sbn> It would take you...
16:29:02  <sbn> 1351 continuous hours
16:29:02  <sbn> 56 days,7 hours,9 minutes
16:29:02  <sbn> of gameplay to complete your Steam library
16:29:15  <sbn>
16:29:16  <Webster> Title: SteamLeft (at
16:29:35  <V453000> that is far less than I expected
16:29:59  <sbn> I only got like 90 games on my steam
16:30:09  <sbn> *91
16:30:40  <V453000> ah, it is related to YOUR games only :D
16:30:42  <V453000>
16:30:43  <Webster> Title: honbot | Heroes of Newerth, HoN, Player Stats (at
16:30:48  <V453000> 1200 :d
16:31:18  <sbn> I've only got 941 hours on cs go
16:31:30  <V453000> shitton
16:32:40  <Mothership_Q>
16:32:57  <sbn> We got a nerd
16:33:04  <sbn> :D
16:33:17  <Mothership_Q> we are way past the point of nerd
16:33:27  <Mothership_Q> and on to degenerate jungler
16:33:33  <sbn> Now a days when some one calls me a nerd
16:33:36  <sbn> I correct them
16:33:38  <V453000> holy fucking shit
16:33:54  <sbn> and say "I've got an Expertise in IT, not nerd"
16:34:14  <hylje> "yeah but i have 3000 mmr"
16:34:50  <V453000> XD
16:35:37  <sbn> urgh
16:35:44  <sbn> the openttdcoop wiki isn't mobile friendly
16:36:24  <V453000> possible
16:36:31  <V453000> it is quite old
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16:47:04  <happpy> !players
16:47:04  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
16:47:14  <sbn> text doesn't flow well when using a mobile device
16:47:42  <happpy> hi  all
16:48:44  <Mothership_Q> hi happy
16:49:00  <sbn> hi Hazzard
16:49:02  <happpy> how  things
16:49:05  <sbn> happpy
16:49:24  <sbn> you know, thingy
16:49:39  <Mothership_Q> ^
16:49:47  <happpy> "
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16:54:07  <sbn> V453000 this is cl3 right?
16:54:37  <happpy> looks   nice  to  me
16:55:30  <hylje> sbn: S curves don't need a curve length
16:55:48  <sbn> let me rephrase it
16:55:56  <sbn> what TL would be the max on that merger
16:56:09  <happpy> sbn   ar  u  eney  good  on  slh  if not  its  k  i  try  to  redo  my  slh
16:56:18  <V453000> it is for trains long 3 tiles yes
16:56:30  <happpy> yoo  v
16:56:46  <sbn> sorry happpy, I am a starting player
16:56:52  <happpy> k
16:56:53  <happpy> np
16:57:21  <Mothership_Q> I think the tunnels are limiting factor for TL there
16:57:31  <V453000> wtf
16:57:31  <V453000> no
16:57:36  <V453000> the length of waiting bays is
16:57:53  <sbn> yeah waiting bays tell me
16:57:59  <Mothership_Q> oh, right
16:58:00  <Mothership_Q> durr
16:58:03  <V453000> here it is even marked with the black rails
16:58:19  <sbn> ha didn't even spot that
16:59:29  <sbn> I need a html5 openttd network design tool
17:11:26  <happpy> i  need help   on   statble  i   need  to   doo   make  slh  2 and  3  in to  won  bbh  but   not   lot  ov room  eney  won got  a  plan  fill  free
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17:47:19  <happpy> hi  Progman
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19:09:40  <SteveT> !password
19:09:40  <coopserver> SteveT: letter
19:14:44  <Mothership_Q> hiya
19:21:29  <sbn> Who is the owner of the openttdcoop wiki?
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19:46:17  <^Spike^> sbn the members of it... including me...
19:46:18  <^Spike^> why?
20:03:16  <sbn> it could use some updating
20:03:29  <sbn> as in the software it's using
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20:37:40  <Hazzard> hi sbn
20:49:23  *** Maraxus has quit IRC
20:49:41  <sbn> jo Hazzard
20:50:38  <sbn> what's up?
20:51:43  <Razaekel> !vehicles
20:51:43  <coopserver> Razaekel: Total vehicles per type: Rail: 1002, Road: 0, Water: 0, Air: 0
20:51:51  <Hazzard> not much
20:51:52  <Hazzard> !date
20:51:52  <coopserver> Mar 07 2445
20:52:55  <happpy> how  things   Hazzard
20:53:01  <sbn> For example, can't we get a lightbox on the wiki?
20:53:43  <Hazzard> happpy: good
20:54:02  <happpy> nice
20:54:31  <sbn> Something like this:
20:54:32  <Webster> Title: Lightbox (at
20:54:44  <sbn> Because what's the user of this page?
20:55:48  <Hazzard> lol
20:55:55  <sbn> the use
20:55:55  <sbn> -r
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20:59:27  <sbn> it's especially annoying when reading an article
20:59:31  <sbn> you have you inspect the image
21:00:08  <sbn> but it's always such a tiny thumbmail that you can't see the details
21:00:12  <sbn> so you click on the image
21:00:17  <sbn> and then you arrive at an other page
21:06:15  <happpy> thats  like  on  dropbox
21:06:26  <happpy> i think
21:11:06  <sbn> yeah
21:11:34  <sbn> that's like every site now a days. The User experience is better that way
21:12:05  <happpy> yep
21:14:42  <sbn> is this possible ^Spike^ or Hazzard ?
21:15:46  <Hazzard> it is, but you know the deal...someone has to take the time to do it
21:16:16  <sbn> If some one can provide me with the right credentials I can have a look at it
21:16:21  <Hazzard> it's not a big enough deal for one of the people who has access tto change it
21:19:40  *** Jam35 is now known as Jam35_
21:20:59  <sbn> anyway good night
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21:36:32  <happpy> gn
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