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00:15:16 <maxtimbo> Trying to find some cool map ideas. 00:24:28 <Sylf> I have one idea 00:26:36 *** Mothership_Q has joined #openttdcoop 00:26:49 <Mothership_Q> eyy 00:27:19 <maxtimbo> hello 00:27:24 <Mothership_Q> hey max 00:27:37 <maxtimbo> well I'm staring into a blank canvas right now 00:28:06 <maxtimbo> hey Mothership_Q 00:28:23 <Sylf> 1. create a random desert map 00:28:33 <Sylf> 2. save the map as height map 00:28:45 <Sylf> 3. load heigh map (image) in image editor (Gimp) 00:29:06 <Mothership_Q> trying your hand at scenario making? ;) 00:29:06 <Sylf> 4. make inverse image of that, save as height map 00:29:14 <Sylf> 5. load the map 00:29:38 <Sylf> we should end up with a map that's relatively flat above the snow line 00:29:44 <Sylf> and fun area for farming 00:30:27 <maxtimbo> I have built a preset pallet specifically for openttd 00:30:44 <maxtimbo> I like to paint it up in layers 00:30:57 <maxtimbo> makes it easier to make platues... 00:31:10 <maxtimbo> plateaus * 00:31:46 <maxtimbo> I was thinking a 512 *1024 map with no trees and minimal grfs 00:47:14 <Mothership_Q> b-but why no trees 00:49:57 <maxtimbo> Slows down the server... 00:50:17 <maxtimbo> besides, who plays with them visible anyway? 00:50:25 <Mothership_Q> true 00:50:34 <Mothership_Q> is the slow down that noticeable though? 00:51:16 <maxtimbo> I tried the inverted map idea... kinda bland... The map generator loves squars 00:52:17 <maxtimbo> I always play with everything transparent. I only notice major lag when I turn transp off 00:53:09 <maxtimbo> So I dunno... I think it was Sylf that was sying that earlier. I was taking that into consideration 00:55:13 <Mothership_Q> well, its not a bad idea 00:55:28 <Mothership_Q> could mean more trains for us >:) 00:58:27 <maxtimbo> that's the idea }:) 00:58:31 <Sylf> here's an example 00:58:42 <Sylf> 71.199.78.95 01:00:07 <maxtimbo> server offline :( 01:01:37 <Sylf> :/ 01:01:43 <Sylf> oh, I need to open the router. meh. 01:03:26 <Sylf> how about now? 01:05:01 <maxtimbo> port 3979? still offline 01:05:47 <maxtimbo> remember, port forwarding on your pc and your router... 01:06:19 <Sylf> I'll just do it the easy way 01:07:18 <Sylf> https://www.dropbox.com/s/07ah7y82nlsnlo6/PSG300-2.sav?dl=0 01:08:39 <Sylf> the idea is just for the map shape 01:09:50 <Sylf> It's very flat 01:12:45 <maxtimbo> How bout I tweak this one? 01:16:31 <Sylf> just don't edit it. save it as heightmap and go from there 01:18:42 <Sylf> actually, 512x1024 is probably a bad idea 01:18:58 <Sylf> big towns on that big map will probably slow the game down too much 01:19:15 <Sylf> But I dunno 01:19:25 <Sylf> maybe it's worth experiment in the future 01:21:27 <maxtimbo> I will create something similar 01:22:17 <Sylf> rivers actually might be fun on this kind of game 01:27:02 <maxtimbo> What annoys me about rivers is that I can't do them in gimp... 01:27:11 <Sylf> nope 02:33:43 *** liq3 has joined #openttdcoop 02:36:18 <maxtimbo> hello? 02:38:42 <hylje> ayy 02:39:20 <maxtimbo> I have a rough draft for psg300 working 02:45:15 <maxtimbo> check it out 02:45:15 <maxtimbo> https://mega.co.nz/#!csVDEbIB!Da7wst4_-e9mtg_s9ajT-FkW2xHWgjBvlWxFd1qs4ws 02:45:16 <Webster> Title: MEGA (at mega.co.nz) 02:52:35 <Sylf> file broken 02:55:27 <Sylf> http://imgur.com/mTF9MKy 02:55:28 <Webster> Title: Imgur (at imgur.com) 03:07:32 *** maxtimbo has quit IRC 03:11:45 *** maxtimbo has joined #openttdcoop 03:12:58 <maxtimbo> https://www.dropbox.com/s/9kmeb3imthvulei/psg300.sav?dl=0 03:13:32 <maxtimbo> I hate ubuntu software center :-| 03:32:24 <Mothership_Q> ayy lmao 03:34:31 <maxtimbo> wusup Mothership_Q 03:42:07 <Sylf> still same err 03:43:21 <maxtimbo> dang 03:43:42 <maxtimbo> I just started a server . 03:44:11 <maxtimbo> build *299. server name MAXTIMBO 03:44:17 <maxtimbo> should work :/ 03:52:13 <maxtimbo> I wonder if it doesn't work because I saved it with the r*299 nightly build... 04:04:12 <Sylf> oh, I was trying to open with stable 04:04:57 <Sylf> it's weird that I didn't get the error that the file was made with newer version of openttd 04:05:19 * Sylf pokes planetmaker with the weirdness 04:10:37 <maxtimbo> I think I finally have my wacom dialed in 04:18:35 <Sylf> I would lower the snow line by 1 or 2 tiles 04:18:59 <Sylf> probably start with 1 or 2 towns and no industries 04:22:11 <maxtimbo> I just had the game generate towns and what have you 04:22:48 <maxtimbo> only 2 towns? 04:23:09 <maxtimbo> ah so we can fund our own in game... 04:40:11 *** Djanxy has quit IRC 05:40:10 <Mothership_Q> hey max, how is the map going? 05:47:23 <maxtimbo> coming along 05:50:50 <V453000> heyo 05:50:52 <V453000> !grf 05:50:52 <coopserver> V453000: http://wiki.openttdcoop.org/GRF 05:53:24 <V453000> I will try to thinko f a map and plan today 05:54:24 <maxtimbo> I'm working on a map.... 05:56:47 <V453000> better having 2 than one :) 05:59:58 <maxtimbo> what're you thinking for a plan? 06:00:27 <maxtimbo> I saw about psg218 06:00:38 <maxtimbo> That looks like a whole lot of fun to me 06:01:30 <V453000> sure but it cant be just a copy, it has to be thorough and original :) 06:03:05 <maxtimbo> yepyep 06:03:39 <maxtimbo> that's what I've had in the back of my mind all night 06:04:37 <V453000> the key probably is that it must let people do things freely, for which the map has to be extra good in terms of separating areas by valleys 06:04:43 <V453000> to make natural habitats for various things 06:06:13 <V453000> nice newgrfs should be obvious :) 06:06:37 <V453000> basically some hybrid of psg 200 and 218 06:08:01 <maxtimbo> check it out. load this in r*299 06:08:04 <maxtimbo> https://www.dropbox.com/s/9kmeb3imthvulei/psg300.sav?dl=0 06:08:37 <maxtimbo> ignore the towns, industries, etc. 06:08:51 <maxtimbo> I also have no grfs loaded yet. 06:09:20 <V453000> it is almost flat :/ 06:09:44 <V453000> the terrain shape is interesting but for gameplay it will be boring 06:10:43 <maxtimbo> I know. 06:11:13 <maxtimbo> more water? 06:11:21 <maxtimbo> more mountains? 06:11:47 <V453000> not more of anything, just more depth would be nice 06:11:52 <V453000> is that a heightmap? 06:11:56 <maxtimbo> yes 06:12:19 <maxtimbo> i've been playing with my wacom all night... 06:12:21 <V453000> contrast then :) 06:20:51 <V453000> if you get the heightmap to a nice state, I can give it newgrfs and create the save from it if you want 06:27:48 <maxtimbo> i'm down 06:30:02 <V453000> my newgrf setup is getting pretty decent 06:35:37 <maxtimbo> do you use gimp? 06:35:59 <V453000> no 06:36:29 <V453000> used to photoshop too much 06:37:27 <V453000> I use adobe for everything except 3D, makes it very handy 06:57:16 <maxtimbo> welp, it's not flat anymore... :/ 06:59:27 <maxtimbo> https://www.dropbox.com/s/8k08gs43l3hltg8/psg300-2.sav?dl=0 07:09:33 *** maus_hat has joined #openttdcoop 07:10:25 *** maus_hat has quit IRC 07:12:25 *** maxtimbo_ has joined #openttdcoop 07:13:14 <maxtimbo_> hrm 07:14:31 *** maxtimbo has quit IRC 07:15:42 *** maxtimbo_ is now known as maxtimbo 07:17:11 <maxtimbo> !pw 07:17:11 <coopserver> maxtimbo: facing 07:17:19 <coopserver> *** Game still paused (connecting clients, number of players) 07:17:24 <coopserver> *** maxtimbo has joined 07:17:25 <coopserver> *** Game still paused (number of players) 07:17:49 <coopserver> *** maxtimbo has joined company #1 07:17:50 <coopserver> *** Game unpaused (number of players) 07:55:36 *** happpy has joined #openttdcoop 07:55:51 <happpy> !players 07:55:51 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 07:56:00 <happpy> hi 07:59:47 <maxtimbo> hello 08:02:05 <happpy> how things 08:02:44 <coopserver> <maxtimbo> not terribly bad. on break from both work and school at the moment 08:03:04 <coopserver> <maxtimbo> if only I could get a break from the wifee too :P 08:04:10 <coopserver> <maxtimbo> at least we aren't at the in-laws any more :/ 08:08:39 <coopserver> <maxtimbo> how're you? 08:10:29 <happpy> good thanks 08:11:32 <V453000> I am not sure if this is going to work max 08:11:41 <V453000> like, where would you imagine putting towns 08:11:55 <coopserver> <maxtimbo> yeah, I don't think so either. 08:12:04 <coopserver> <maxtimbo> kinda gave up on it 08:12:31 <V453000> lets try to toy with the terragen a bit more 08:12:52 <happpy> hi v 08:12:58 <happpy> how things 08:14:00 <V453000> it looks like the latest changes to the generator made it suck a lot more 08:15:15 <V453000> in fact I would go so far that I would say it is impossible to get a generally nice map anymore 08:16:06 <coopserver> <maxtimbo> yeah that terrengen sucks lately 08:16:16 <V453000> the problem is that roughness only controls the tiny details - if terrain surface is dotted or not, but the overall shape of continents is still HUGE like old smooth or very smooth used to be 08:16:18 <V453000> which is boring 08:16:25 <V453000> so, we have options 08:16:39 <V453000> either generating some noise/effects to heightmap 08:16:44 <V453000> or generating a map in old revisions 08:17:25 <V453000> first thing we can try is update to latest nightly 08:17:29 <planetmaker> make sure to play with max heightlevel. I ncase of doubt reduce that (a lot) 08:18:07 <V453000> tried all that pm 08:18:09 <V453000> that isnt the issue 08:18:16 <V453000> the problem is the general shape of the land 08:18:20 <V453000> gigantic seas 08:18:28 <V453000> cant make small-scale lakes, small-scale hills 08:18:37 <coopserver> <maxtimbo> or none at all 08:18:38 <V453000> like the old very smooth did 08:19:22 <V453000> I guess most noobs used smooth so majority does not care, but this is seriously broken 08:20:15 <V453000> okay 08:20:27 <V453000> another option is to take some old game and generate a heightmap from that 08:20:30 <V453000> and perhaps edit it a bit 08:21:34 <V453000> regardless, maxtimbo lets try to generate some map by heightmap in gimp/photoshop/anything you got 08:21:47 <V453000> and see if we can get something nicely rough 08:22:31 <V453000> I appreciate your effort with tablet drawing, but it is probably too tedious :P 08:22:39 <coopserver> <maxtimbo> I've gots that stumby gimp 08:23:22 <coopserver> <maxtimbo> oh man, I got distracted so many times tonight 08:24:15 <coopserver> <maxtimbo> new brushes and all. I've had the thing for something like 9 months... just started to play with it 08:24:51 <V453000> I bought intuos pro M like 4 months ago and didnt really use it yet either 08:25:02 <V453000> it is kind of fun but mouse is faster/more precise 08:25:18 <V453000> for actions where the pressure sensitivity matters it is great 08:27:26 *** Mothership_Q has quit IRC 08:28:06 <V453000> I will try to get something out of After Effects, it can generate various things with the effects change-able on the fly 08:28:26 <coopserver> *** maxtimbo has left the game (Leaving) 08:28:27 <coopserver> *** Game paused (number of players) 08:29:09 <maxtimbo> What's annoying is the pressure sensitivity doesn't seam to work in linux 08:29:36 <maxtimbo> I think I have it a little, but I really don't think so 08:30:50 <maxtimbo> where can I find an old install? 08:31:16 <maxtimbo> I know they have old nightlies... 08:40:35 *** tycoondemon has quit IRC 08:41:16 <V453000> hm, it should work also on linnux 08:41:27 <V453000> should mainly depend on application if it can utilize it I think 08:41:40 <V453000> check the download archives, idk if there is anything suitably old 08:42:05 <maxtimbo> we're talkin like 1.4, yeah? 08:42:08 <V453000> !dl 08:42:08 <coopserver> V453000: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 08:42:09 <coopserver> V453000: http://www.openttd.org/en/download-trunk/r27299 08:42:57 <V453000> there are definitely available versions of stable releases yeah 08:43:02 <V453000> try 1.4 and see what it does 08:49:00 *** tycoondemon has joined #openttdcoop 09:02:47 <maxtimbo> wow the old game genereated much nicer maps 09:31:21 *** LSky` has joined #openttdcoop 09:35:25 *** happpy has quit IRC 09:40:24 <V453000> yeah 09:40:41 <V453000> I no longer wonder why all of our latest maps are from heightmaps 09:59:22 *** Hiddenfunstuff has joined #openttdcoop 10:09:47 *** StarLite has joined #openttdcoop 10:09:47 *** ChanServ sets mode: +o StarLite 10:10:26 *** maxtimbo has quit IRC 10:27:19 *** StarLite has quit IRC 10:59:30 *** StarLite has joined #openttdcoop 10:59:30 *** ChanServ sets mode: +o StarLite 11:06:39 *** fair_ has joined #openttdcoop 11:57:00 *** fair_ has quit IRC 12:05:35 *** luaduck_ has joined #openttdcoop 12:08:13 *** luaduck has quit IRC 12:08:13 *** luaduck_ is now known as luaduck 13:20:15 *** Mothership_Q has joined #openttdcoop 13:28:26 *** Mothership_Q has quit IRC 13:43:10 *** sbn has joined #openttdcoop 13:43:13 <sbn> Hi 13:55:28 <sbn> Has anyone in here done video tutorials about building for openttdcoop 13:58:24 <planetmaker> I don't think so 13:58:41 <sbn> Too bad 13:58:49 <sbn> have been watching thise one dude on youtube 13:58:55 <sbn> but his train layout is horrible 13:59:00 <sbn> *rail network 13:59:55 <sbn> https://www.youtube.com/watch?v=fanesHkq8Vk&list=PLX9TPVcxrORP8EOLYBgnhzxK6VbncNil7 14:00:17 <sbn> here the avdanced rail tutorials start: https://www.youtube.com/watch?v=paEc2_X6oUg&index=12&list=PLX9TPVcxrORP8EOLYBgnhzxK6VbncNil7 14:00:28 <sbn> I think you will directly know what I mean 14:09:19 <sbn> You see what I mean planetmaker ? 14:12:50 <planetmaker> sorry, no youtube @ work :) 14:14:37 <sbn> np 14:14:46 <sbn> basicly what he does is 14:14:53 <sbn> make 1 tile turns at his stations 14:15:02 <sbn> and he uses path signals 14:18:06 *** Mothership_Q has joined #openttdcoop 14:18:09 <Mothership_Q> eyy 14:18:13 <sbn> ey 14:30:08 <sbn> Mothership_Q you play a lot on here? 14:30:22 <hylje> ayy 14:30:27 <Mothership_Q> lmao 14:30:35 <Mothership_Q> as of the past week, almost everyday 14:30:40 <sbn> :) 14:30:53 <Mothership_Q> although I lurked here for quite some time, never really played much 14:30:58 <sbn> Can I ask your opinion on this guys his tutorials? https://www.youtube.com/watch?v=paEc2_X6oUg&index=12&list=PLX9TPVcxrORP8EOLYBgnhzxK6VbncNil7 14:32:07 <sbn> planetmaker is zBase still the graphics pack of choose for bigger resolutions (and better zoom) ? 14:32:20 <sbn> of choise 14:35:47 <Mothership_Q> well, the tutorial explains the *very* basics 14:36:00 <sbn> he has like 3 tutorials though 14:36:02 <Mothership_Q> although his use of two way block signals is haraam 14:36:12 <sbn> yeah that's what I thought 14:36:20 <Mothership_Q> let me look at the later ones 14:36:29 <sbn> check the last one 14:36:36 <V453000> just look at our savegames, there are blog articles, and the wiki to help 14:36:37 <sbn> he builds a more 'openttdcoop' style station there 14:36:59 <sbn> V453000 the more I read, the more lost I feel. To be honest 14:37:01 <V453000> nobody does youtube stuff because our things are too complicated to explain in a video 14:37:11 <V453000> how so? lost? 14:37:32 <sbn> How do I pick a good T-Junction 14:37:42 <sbn> how do I make a good mainline station? 14:37:50 <sbn> the problem is 'good' 14:38:03 <sbn> the answer is always 'it depends' 14:38:10 <Hiddenfunstuff> because it does depend 14:38:16 <V453000> the problem is that defining good is a lot more simple than people think, but at the same consists of a lot more factors than people think 14:38:36 <V453000> which this page kind of hints http://wiki.openttdcoop.org/Merging_Tracks 14:39:10 <V453000> but if you read and understand all this, then you are off to a great start 14:39:11 <sbn> and then there is termonolgy. When I speak about TL (trainlength) for me it automaticlly means CL (curve length) as well 14:40:17 <V453000> ? 14:40:37 <sbn> as in TL is the number you see in the depot when making a train 14:41:19 <planetmaker> sbn, oh, curve length and train length are different things 14:41:32 <planetmaker> curve length depends on train length, but it's far from identical 14:41:53 <planetmaker> and curve length depends on the actual engine used (max speed) 14:42:05 <V453000> !cl 14:42:14 <sbn> @cl 5 14:42:14 <Webster> sbn: (cl <no arguments>) -- Returns full name and reference url (if defined) 14:42:19 <sbn> @cl 14:42:19 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 14:42:20 <V453000> http://wiki.openttdcoop.org/Max_Curve_Speed 14:42:37 <sbn> see I tried that yesterday 14:42:42 <sbn> the loop that you see on that page 14:43:00 <sbn> with CL3 and CL5 14:43:31 <sbn> if I wanted to keep max speed, the depot number had to be the same as the CL otherwise it would slow down 14:43:46 <V453000> yes, IF the train is faster than what the curve allows 14:43:55 <V453000> rail CL3 is like 160kmh 14:44:06 <V453000> rail CL5 is like 230kmh 14:44:30 <V453000> that is what the image below is trying to demonstrate 14:44:51 <V453000> if your train is slow enough, it will not slow down in short curves 14:45:09 <sbn> so a CL3 with an enige that only goes 160 14:45:12 <V453000> in other words if the curve allows it, the train will not slow down even if iti s longer 14:45:13 <sbn> I could make a TL 10 14:45:17 <sbn> and it wouldn't slow down? 14:45:20 <V453000> yes 14:45:26 <V453000> exactly 14:45:33 <sbn> ow ok 14:45:40 <V453000> and then therer are also things which can help you 14:45:50 <V453000> like a normal maglev CL1 is 177kmh 14:46:08 <V453000> but with special engines with tilt and short wagons you can get to like 220km/h in the CL1 14:46:45 <sbn> are there like 'defaults' for doing certain game types? 14:46:55 <V453000> what do you mean? 14:46:56 <sbn> like for example PAX you would choose that train with CL so much 14:47:05 <sbn> and tl that much 14:47:05 <V453000> not really 14:47:17 <V453000> game system is not really related to space/layout issues 14:47:32 <sbn> I mean as in 'defaults here at coop' 14:47:40 <V453000> if you have a big map, you will probably be able to make everything larger - stations, waiting bays, hubs, ... so bigger trains can fit easier 14:47:43 <V453000> no 14:47:47 <V453000> whatever works, we use it 14:48:12 <V453000> the length of trains is really just a convenience factor 14:48:24 <V453000> if you want to build things larger/smaller 14:49:15 <planetmaker> sbn, no defaults really - we play what is fun. Though TL often is between 3 and 7. Less is mostly boring. More is often too cumbersome / large 14:49:26 <planetmaker> However we have examples for both, less and more, too :) 14:49:57 <sbn> For some reason I think TL5 is a good tl 14:51:41 <sbn> I am overthinking this too much, aint I? 14:52:18 <sbn> @quickhelp 14:52:24 <sbn> !help 14:52:24 <coopserver> sbn: http://wiki.openttdcoop.org/Soap 14:54:25 <sbn> V453000 or planetmaker is this a good SLH? http://wiki.openttdcoop.org/images/1/1f/Testing_Grounds%2C_22nd_Dec_1950.png 14:54:45 <V453000> will work great for TL3 14:55:00 <sbn> How do you know this? 14:55:12 <sbn> If you want, I can come on TS so you can explain while talking 14:55:14 <V453000> looking is enough 14:55:21 <V453000> no mic here 14:55:43 <planetmaker> yeah, it's a TL3 thing :) 14:55:59 <sbn> so for TL5 it would be even bigger? 14:56:09 <planetmaker> sure. The CL you show is 3 in that picture 14:56:14 <planetmaker> except for slow trains 14:56:44 <sbn> And how do you see it's CL3? I mean, which track gives it straight away for you? 14:56:50 <planetmaker> actually it's even TL 2.5 14:57:21 <planetmaker> the upper left to upper right has a TL 2.5 curve 14:57:55 <planetmaker> and the lower left to upper right has a TL3 curve in front of the upper bridge doubling 14:58:46 <planetmaker> and TL 2.5 from upper right to lower left on the upper most track before the bridge, too 14:59:16 <planetmaker> I mean... I see it by simply looking for double bends in the same direction. Simple 15:01:08 <sbn> k 15:04:40 <sbn> for a 1024x1024 map is a cl3 a bit tiny? 15:05:57 <V453000> I never play above 512x512 15:06:11 <V453000> and TL10 is doable there, with some CL reduction even like TL15 15:06:27 <sbn> on 512x512 a tl10 ? 15:07:31 <V453000> sure, with some careful planning it can work 15:08:01 <V453000> generally, TL3-5 is reasonable. 15:08:18 <V453000> also generally, map of 256x256 - 512x512 is reasonable. 15:08:38 <V453000> 1024x1024 map is just needlessly huge 15:09:25 <sbn> k 15:09:33 <sbn> I'll try a 512x512 tl3 15:09:42 <sbn> Then I can copy some of the designs 15:10:01 <Mothership_Q> didnt psg201 have some insane TL for the ML? 15:10:05 <Mothership_Q> like 15 or something 15:10:09 *** zwamkat has quit IRC 15:10:24 <Mothership_Q> that was 512x512 15:10:48 <sbn> to behonest V453000 I selected 1024x1024 because I only do coal 15:10:53 <V453000> it did, just like many other games :) 15:11:02 <planetmaker> well, TL15 or so can work fine. It's a nice change actually. But I wouldn't want to build it always :) 15:11:05 <V453000> why do you only do coal? XD 15:11:16 <sbn> because that's easy? 15:11:51 <Mothership_Q> yeah, coal is quick and easy money in most games 15:11:55 <Mothership_Q> whats the fun in that though? 15:12:00 <V453000> ^ 15:12:18 <sbn> because I need money to try and make a ML and some junctions 15:12:38 <sbn> That was my plan anyway 15:13:10 <V453000> cheat it, or you can make money with any cargo :) point is, once you have a network where everything goes everywhere in many destinations, you start to need backbone hubs, some ML/SL structure and so on 15:13:21 <V453000> if you only do coal and bring everything to one spot, it is more like one big SL 15:14:35 <sbn> I was trying to get a ML going in this game 15:14:35 <sbn> http://i.imgur.com/oaMG0Vd.jpg 15:14:40 <sbn> dunno if you can clearly see it 15:14:49 <sbn> omg it's jpg 15:16:42 <sbn> but I fucked it up, because I just hooked the primairy cargo straight onto the ML 15:16:47 <sbn> no junctions yet 15:16:49 *** zwamkat has joined #openttdcoop 15:16:57 <V453000> right 15:18:38 <sbn> I wanted to do a 4 way junction near the Prardstone Bay Woods station (power plant) 15:18:44 <sbn> but it already felt like it's in the way 15:19:01 <V453000> just make 3ways :) 15:19:10 <sbn> T junctions 15:19:13 <sbn> ? 15:19:20 <V453000> yes 15:19:44 <sbn> I could actually hook the two ML straight on the each other 15:19:52 <sbn> just above left of the prardstone bay woods 15:19:53 <sbn> right 15:20:16 <sbn> and build the t-junction there somewhere to have a dedicated line for the drop off station 15:20:52 <sbn> but you're right this 1024x1024 is a bit too big of a map 15:25:23 <sbn> this is an older game of me 15:25:23 <sbn> http://i.imgur.com/YAR4cr8.jpg 15:25:34 <sbn> you can see the big drop off station just in the center bottom 15:25:41 <sbn> but it's a cluster fuck of a network 15:25:50 <Mothership_Q> thats a lot of coal 15:25:53 <sbn> (this is just a small part) 15:26:08 <V453000> we all started somewhere :) 15:26:17 <V453000> @ABR02 15:26:18 <Webster> Advanced Building Revue 02: Splits at #openttdcoop - http://blog.openttdcoop.org/2010/03/25/advanced-building-revue-02-splits/ 15:26:22 <V453000> eh 15:26:26 <V453000> @ABR03 15:26:28 <Mothership_Q> you should look at V's "Hell" map 15:26:33 <V453000> that 15:26:37 <sbn> there's about 200 trains at that big drop off station 15:26:44 <sbn> there is an other dropoff station in that picture as well 15:26:55 <sbn> I had to make a couple of drop off stations because I would get gridlock 15:26:59 <sbn> just form the trains waiting 15:27:51 <sbn> but I want to do a more openttdcoop style of map this time 15:27:53 <sbn> with a decent ML 15:27:56 <sbn> and good junctions 15:28:00 <sbn> not a cluster fuck like this one 15:28:22 <sbn> there are prioritoy joins(or it a merger?) though 15:30:21 <sbn> I think I fucked something up here though : http://i.imgur.com/DuzACc6.jpg 15:32:56 <V453000> lev4 alone means jams 15:33:09 <sbn> because they too fast? 15:33:15 <V453000> the acceleration is too bad to handle 15:34:22 <sbn> too bad as in too fast? 15:34:52 <V453000> a TL3 lev4 accelerates for like 60 tiles to max speed 15:35:04 <V453000> useful TL3 trains do that within like 10 tiles 15:35:14 <V453000> any time a Lev4 slows down, it recovers terribly 15:35:23 <V453000> which makes it really unusable for busy networks 15:35:43 <V453000> it is kind of caused by the fact that the train has so high max speed, but not enough power to support it 15:35:54 <sbn> http://i.imgur.com/uKA7avQ.jpg <= overview of the whole network 15:36:11 <V453000> in a nutshell: the more you play and the better player you get, the more you will appreciate good acceleration over speed of your trians 15:37:00 <sbn> Thanks for all the answer guys 15:37:15 <sbn> I really appreciate this 15:37:36 <sbn> It's better then "CYKA BLYAT NOOB FUK U MOM" 15:37:48 <V453000> lol 15:38:15 <sbn> I have been playing a lot of counter-strike global offensive the last year 15:38:27 <sbn> you can't imagine how 'smart' the average csgo player is ... 15:38:52 <V453000> I played dota/heroes of newerth, I know a lot to that depth :D 15:39:03 <sbn> https://www.youtube.com/watch?v=0luNUcAsGoc&t=0m24s 15:39:18 <V453000> I have an unfinished blog on how to play well in normal openttd games, I am home tonight and whole tomorrow,I might make a game and finish the article :) 15:39:29 <sbn> ow nice 15:39:48 <sbn> I did notice that you're the author of the merging tracks article 15:40:03 <V453000> I wrote some things :) 15:40:44 <sbn> and you did the NUTS 15:41:11 <V453000> I did some newgrfs :) 15:41:45 <sbn> the zbase base graphics is a must now a days with these 1080p monitors, isn't it? 15:41:56 <V453000> I hate zbase to hell 15:42:11 <V453000> I use original ttd graphics and am working on a replacement of zbase 15:42:32 <sbn> I don't fancy the colours / the way it looks 15:42:38 <sbn> but I do enjoy the zoom level 15:42:49 <V453000> when I play hardcore, I even disable the zoom levels in openttd 15:42:56 <V453000> for building x1 is best 15:42:58 <planetmaker> zoom-level is not tied to any base set. You can always zoom 15:43:09 <planetmaker> it's just a matter of how it looks ;) 15:43:15 <sbn> yeah but I don't like looking at pixels 15:43:21 <sbn> if I want to see pixels, I'll play csgo 15:44:01 <sbn> ha: http://wiki.openttdcoop.org/User:Sbn 15:44:35 <V453000> zbase is just a proof of concept that 32bpp works to me. The resolution is cute but making the game look shit just for more pixels is not enough, not for me anyway 15:44:48 <V453000> lets see if I can come up with something nicer looking :) 15:45:01 <V453000> I think RAWR was a step to the wrong direction, working on a more polished thing now 15:45:05 <sbn> I would like a 32bpp of the original ttd graphics 15:45:44 <V453000> you could try RAWR, it is trying to go in a similar direction of the original graphics 15:45:57 <V453000> it is a nice add-on to zbase 15:47:09 <sbn> you use 3dsmax to make these sets? 15:47:28 <V453000> yes 15:48:37 <sbn> I see, you're on reddit 15:48:45 <V453000> a bit 15:49:03 <sbn> I tend to visit openttd from time to time 15:49:09 <sbn> but that subreddit isn't that interesting 15:49:27 <V453000> indeed 15:49:37 <V453000> I dont think there is an interesting openttd feed 15:49:42 <V453000> the ttforums are similarly bullshit 15:49:54 <sbn> lots of "I don't know shit" posts 15:50:36 <sbn> But hey, V453000 let me know when you finish that article 15:50:51 <V453000> I will try to get it done tomorrow :) 15:50:57 <V453000> lets try to set up a game and actually play openttd now 15:51:03 <sbn> I won't be home tomorrow (city trip to Amsterdam) 15:51:21 <sbn> but the day after I can read 15:51:23 <V453000> it wont disappear :P 15:51:34 <sbn> Yeah I know ;) 15:52:48 <sbn> just letting you know 16:14:20 *** Jam35_ is now known as Jam35 16:16:10 <Mothership_Q> ooh V is a dota player 16:16:22 <Mothership_Q> <--- #1 furion NA over here 16:17:15 <V453000> I mainly enjoyed watching casts 16:17:24 <hylje> that's like #2000 EU 16:17:27 <V453000> because the professional level is super interesting 16:17:32 <V453000> but the community is just bullshit 16:17:36 <hylje> cyka 16:17:44 <hylje> viva peru 16:17:52 <sbn> kurwa 16:18:00 <Mothership_Q> "mid or feed" 16:18:06 <sbn> "you little maggot" 16:18:08 <Mothership_Q> bwuk bwuk kurwa 16:18:21 <V453000> noob feeder support lost us the game -> get cancer 16:18:29 <sbn> UK players are toxic as hell in cs go. dunno at dota 16:18:39 <Mothership_Q> my dota 2 theme song: 16:18:40 <Mothership_Q> https://www.youtube.com/watch?v=CGn9GM30h9s 16:19:26 <V453000> any team games falls into similar problem, but if you lose a few points in CS, your team can come back from it I suppose. in dota problems tend to avalanche-effect a lot 16:20:00 <hylje> how to win in dota: make the enemy team tilt before your team does 16:20:00 <sbn> yeah cs go is a bit random like that 16:21:04 <Mothership_Q> how to win in dota: blow people up with techies until they abandon the game 16:22:09 <hylje> once upon a time i randomed techies and my team fucking rolled with it 16:22:44 <V453000> I mainly played heroes of newerth when it was the shit 16:29:01 <sbn> shit 16:29:02 <sbn> It would take you... 16:29:02 <sbn> 1351 continuous hours 16:29:02 <sbn> 56 days,7 hours,9 minutes 16:29:02 <sbn> of gameplay to complete your Steam library 16:29:15 <sbn> http://steamleft.com/ 16:29:16 <Webster> Title: SteamLeft (at steamleft.com) 16:29:35 <V453000> that is far less than I expected 16:29:59 <sbn> I only got like 90 games on my steam 16:30:09 <sbn> *91 16:30:40 <V453000> ah, it is related to YOUR games only :D 16:30:42 <V453000> http://honbot.com/player/V453000/ 16:30:43 <Webster> Title: honbot | Heroes of Newerth, HoN, Player Stats (at honbot.com) 16:30:48 <V453000> 1200 :d 16:31:18 <sbn> I've only got 941 hours on cs go 16:31:30 <V453000> shitton 16:32:40 <Mothership_Q> http://puu.sh/j0ewA/b2af7e0fa5.jpg 16:32:57 <sbn> We got a nerd 16:33:04 <sbn> :D 16:33:17 <Mothership_Q> we are way past the point of nerd 16:33:27 <Mothership_Q> and on to degenerate jungler 16:33:33 <sbn> Now a days when some one calls me a nerd 16:33:36 <sbn> I correct them 16:33:38 <V453000> holy fucking shit 16:33:54 <sbn> and say "I've got an Expertise in IT, not nerd" 16:34:14 <hylje> "yeah but i have 3000 mmr" 16:34:50 <V453000> XD 16:35:37 <sbn> urgh 16:35:44 <sbn> the openttdcoop wiki isn't mobile friendly 16:36:24 <V453000> possible 16:36:31 <V453000> it is quite old 16:46:59 *** happpy has joined #openttdcoop 16:47:04 <happpy> !players 16:47:04 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 16:47:14 <sbn> text doesn't flow well when using a mobile device 16:47:42 <happpy> hi all 16:48:44 <Mothership_Q> hi happy 16:49:00 <sbn> hi Hazzard 16:49:02 <happpy> how things 16:49:05 <sbn> happpy 16:49:24 <sbn> you know, thingy 16:49:39 <Mothership_Q> ^ 16:49:47 <happpy> " 16:50:58 *** wicope has joined #openttdcoop 16:54:07 <sbn> V453000 this is cl3 right? http://wiki.openttdcoop.org/images/2/2c/Mergers_42AlltoAll.png 16:54:37 <happpy> looks nice to me 16:55:30 <hylje> sbn: S curves don't need a curve length 16:55:48 <sbn> let me rephrase it 16:55:56 <sbn> what TL would be the max on that merger 16:56:09 <happpy> sbn ar u eney good on slh if not its k i try to redo my slh 16:56:18 <V453000> it is for trains long 3 tiles yes 16:56:30 <happpy> yoo v 16:56:46 <sbn> sorry happpy, I am a starting player 16:56:52 <happpy> k 16:56:53 <happpy> np 16:57:21 <Mothership_Q> I think the tunnels are limiting factor for TL there 16:57:31 <V453000> wtf 16:57:31 <V453000> no 16:57:36 <V453000> the length of waiting bays is 16:57:53 <sbn> yeah waiting bays tell me 16:57:59 <Mothership_Q> oh, right 16:58:00 <Mothership_Q> durr 16:58:03 <V453000> here it is even marked with the black rails 16:58:19 <sbn> ha didn't even spot that 16:59:29 <sbn> I need a html5 openttd network design tool 17:11:26 <happpy> i need help on statble i need to doo make slh 2 and 3 in to won bbh but not lot ov room eney won got a plan fill free 17:21:41 *** Hiddenfunstuff has quit IRC 17:25:16 *** liq3 has quit IRC 17:30:39 *** Progman has joined #openttdcoop 17:35:21 *** Maraxus has joined #openttdcoop 17:35:23 *** ChanServ sets mode: +o Maraxus 17:42:48 *** Progman_ has joined #openttdcoop 17:47:19 <happpy> hi Progman 17:47:46 *** Progman has quit IRC 17:47:58 *** Progman_ is now known as Progman 18:39:28 *** Ekvation has quit IRC 19:09:24 *** SteveT has joined #openttdcoop 19:09:40 <SteveT> !password 19:09:40 <coopserver> SteveT: letter 19:14:44 <Mothership_Q> hiya 19:21:29 <sbn> Who is the owner of the openttdcoop wiki? 19:32:21 *** Mothership_Q has quit IRC 19:35:19 *** Mothership_Q has joined #openttdcoop 19:46:17 <^Spike^> sbn the members of it... including me... 19:46:18 <^Spike^> why? 20:03:16 <sbn> it could use some updating 20:03:29 <sbn> as in the software it's using 20:06:26 *** SteveT has quit IRC 20:14:44 *** StarLite has quit IRC 20:17:39 *** StarLite has joined #openttdcoop 20:17:39 *** ChanServ sets mode: +o StarLite 20:34:06 *** p3tiny has joined #openttdcoop 20:37:40 <Hazzard> hi sbn 20:49:23 *** Maraxus has quit IRC 20:49:41 <sbn> jo Hazzard 20:50:38 <sbn> what's up? 20:51:43 <Razaekel> !vehicles 20:51:43 <coopserver> Razaekel: Total vehicles per type: Rail: 1002, Road: 0, Water: 0, Air: 0 20:51:51 <Hazzard> not much 20:51:52 <Hazzard> !date 20:51:52 <coopserver> Mar 07 2445 20:52:55 <happpy> how things Hazzard 20:53:01 <sbn> For example, can't we get a lightbox on the wiki? 20:53:43 <Hazzard> happpy: good 20:54:02 <happpy> nice 20:54:31 <sbn> Something like this: http://lokeshdhakar.com/projects/lightbox2/ 20:54:32 <Webster> Title: Lightbox (at lokeshdhakar.com) 20:54:44 <sbn> Because what's the user of this page? http://wiki.openttdcoop.org/File:Mergers_43AlltoAll.png 20:55:48 <Hazzard> lol 20:55:55 <sbn> the use 20:55:55 <sbn> -r 20:57:46 *** Progman has quit IRC 20:59:27 <sbn> it's especially annoying when reading an article 20:59:31 <sbn> you have you inspect the image 21:00:08 <sbn> but it's always such a tiny thumbmail that you can't see the details 21:00:12 <sbn> so you click on the image 21:00:17 <sbn> and then you arrive at an other page 21:06:15 <happpy> thats like on dropbox 21:06:26 <happpy> i think 21:11:06 <sbn> yeah 21:11:34 <sbn> that's like every site now a days. The User experience is better that way 21:12:05 <happpy> yep 21:14:42 <sbn> is this possible ^Spike^ or Hazzard ? 21:15:46 <Hazzard> it is, but you know the deal...someone has to take the time to do it 21:16:16 <sbn> If some one can provide me with the right credentials I can have a look at it 21:16:21 <Hazzard> it's not a big enough deal for one of the people who has access tto change it 21:19:40 *** Jam35 is now known as Jam35_ 21:20:59 <sbn> anyway good night 21:21:02 *** sbn has quit IRC 21:36:32 <happpy> gn 21:36:40 *** happpy has left #openttdcoop 21:50:53 *** p3tiny has quit IRC 21:59:13 *** StarLite has quit IRC 22:28:08 *** Aziroshin has quit IRC 22:28:50 *** Aziroshin has joined #openttdcoop 22:39:43 *** wicope has quit IRC 23:24:16 *** LSky` has quit IRC