Log for #openttdcoop on 24th July 2015:
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05:07:53  *** liq3 has joined #openttdcoop
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10:42:29  <fleet75> !password
10:42:29  <coopserver> fleet75: lastof
10:42:49  <coopserver> *** Game still paused (connecting clients, number of players)
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10:57:23  <V453000> !save
10:57:24  <coopserver> Saving map...
10:57:25  <coopserver> Map successfully saved to game.sav
10:57:30  <V453000> !transfer 299 game.sav
10:57:30  <coopserver> V453000: Attempting to transfer game.sav
10:57:31  <coopserver> Transfer done. File now at
10:57:41  <sbn> nice
10:57:47  <V453000> !update
10:57:47  <coopserver> Starting update...
10:58:03  <fleet75> oooh
10:58:38  *** Vinnie has joined #openttdcoop
10:58:44  <fleet75> !password
10:58:44  <coopserver> fleet75: vtable
10:58:48  <Vinnie> !dl win64
10:58:48  <coopserver> *** Game still paused (connecting clients, number of players)
10:58:49  <coopserver> Vinnie:
10:58:53  <coopserver> *** fleet75 has joined
10:58:54  <coopserver> *** Game still paused (number of players)
10:58:55  <coopserver> *** Game unpaused (number of players)
10:58:56  <coopserver> <fleet75> oink
10:59:10  <sbn> Downloading
10:59:17  <coopserver> Game successfully updated
10:59:18  <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly
10:59:19  <coopserver> Server Shutting down
10:59:20  <coopserver> Disconnected from #openttdcoop - Public Server (
10:59:33  *** theholyduck has quit IRC
10:59:39  <V453000> good
10:59:47  *** theholyduck has joined #openttdcoop
10:59:50  <coopserver> Server is starting
10:59:52  <V453000> let the thing join safely
10:59:55  <V453000> and then lets do it
11:00:02  <V453000> no ! commands for now pls
11:00:07  <V453000> just to be safe
11:00:13  <Vinnie> just in time
11:00:56  <fleet75> hi :P
11:01:29  <V453000> !apconnect
11:01:29  <coopserver> Connecting...
11:01:31  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27337)
11:01:39  <V453000> !dl win64
11:01:39  <coopserver> V453000:
11:01:42  <V453000> !getsave
11:01:42  <coopserver> Starting download...
11:01:45  <coopserver> Savegame successfully downloaded
11:01:47  <V453000> ok there we go
11:01:48  <V453000> !rcon ls
11:01:49  <coopserver> 0) .. (Parent directory)
11:01:50  <coopserver> 1) autosave/ (Directory)
11:01:51  <coopserver> 2) uploads/ (Directory)
11:01:52  <coopserver> 3) game.sav
11:01:52  <V453000> !rcon cd 2
11:01:53  <coopserver> 4) PSG299Restart.sav
11:01:53  <V453000> !rcon ls
11:01:54  <coopserver> V453000: You have 6 more messages. Type !less to view them
11:01:55  <coopserver> 0) .. (Parent directory)
11:01:56  <coopserver> 1) psg300_04m.sav
11:01:57  <coopserver> 2) PSG%20%23299%2C%2029th%20Sep%202080.sav
11:01:58  <coopserver> 3) PSG299_Start.sav
11:01:58  <V453000> !rcon load 1
11:02:00  <coopserver> 4) psg_298_start2.sav
11:02:01  <coopserver> V453000: You have 91 more messages. Type !less to view them
11:02:02  <coopserver> Starting new game
11:02:03  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27337)
11:02:04  <coopserver> *** Game still paused (manual, number of players)
11:02:06  <V453000> great
11:02:14  <fleet75> cani !password now?
11:02:18  <V453000> yea
11:02:26  <sbn> !password
11:02:26  <coopserver> sbn: macron
11:02:35  <coopserver> *** Game still paused (manual, connecting clients, number of players)
11:02:37  <coopserver> *** Vinnie has joined
11:02:38  <coopserver> *** Game still paused (manual, number of players)
11:03:17  <coopserver> *** Game still paused (manual, connecting clients, number of players)
11:03:20  <coopserver> *** V453000 has joined
11:03:21  <coopserver> *** Game still paused (manual, number of players)
11:03:22  <coopserver> <V453000> sup
11:03:24  <V453000> !auto
11:03:25  <coopserver> *** Game still paused (number of players)
11:03:29  <coopserver> *** V453000 has joined company #1
11:03:30  <coopserver> *** Game unpaused (number of players)
11:03:40  <sbn> version mismatch :s
11:03:42  <coopserver> <V453000> k lets put some plan together
11:03:49  <coopserver> <V453000> yeah you have to update with the server :)
11:03:51  <sbn> omg
11:04:03  <sbn> I just updated it, but the server reupdated ...
11:04:43  <sbn> went from r27299 to r27337
11:04:46  <fleet75> !password
11:04:47  <coopserver> fleet75: macron
11:04:52  <coopserver> *** Game paused (connecting clients)
11:04:57  <coopserver> *** fleet75 has joined
11:04:58  <coopserver> *** Game unpaused (connecting clients)
11:05:00  <coopserver> <fleet75> hoi
11:06:10  <coopserver> <Vinnie> i narrowed the plan down to pax
11:06:11  <coopserver> <V453000> you are free to cooperate with th e plan :)
11:06:27  <sbn> V453000 I keep getting newgrf mismatch
11:06:31  <coopserver> <V453000> lets just make one cooperative plan
11:06:35  <sbn> on North american City Set v0.1c
11:06:35  <coopserver> <V453000> ah newgrf mismatch
11:06:38  <coopserver> <V453000> do you have !grf
11:06:40  <coopserver> <V453000> yeah
11:06:42  <coopserver> <V453000> just get grf pack
11:06:44  <sbn> !grf
11:06:44  <coopserver> sbn:
11:06:45  <V453000> !grf
11:06:46  <coopserver> V453000:
11:07:56  <V453000> !rcon set raw_industry_construction 2
11:08:24  <coopserver> *** Vinnie has joined company #1
11:09:48  <sbn> !password
11:09:48  <coopserver> sbn: macron
11:09:55  <coopserver> *** Game paused (connecting clients)
11:09:57  <coopserver> *** sbn has joined
11:09:58  <coopserver> *** Game unpaused (connecting clients)
11:10:17  <coopserver> <V453000> I am thinking it would be cute to use many different pax trains
11:10:20  <coopserver> <V453000> *mail :)
11:10:58  <coopserver> <sbn> What a horrible map, which idiot made this? :D xD ;) :P
11:10:59  <coopserver> <Vinnie> ok
11:11:12  <coopserver> <sbn> /s
11:11:13  <coopserver> <V453000> if all goes wrong, we decide for one and do autoreplace
11:11:55  <coopserver> <V453000> could do something like a criteria that all mail trains must be 200-300-ish kmh
11:12:01  <coopserver> *** fleet75 has left the game (Leaving)
11:12:10  <coopserver> <Vinnie> and cap speedlimit to slowest one?
11:12:14  <coopserver> <V453000> no fuck that
11:12:22  <coopserver> <V453000> just mix shit
11:12:31  <coopserver> <V453000> if it isnt working, expand network moar
11:12:32  <coopserver> <Vinnie> interesting
11:13:43  <coopserver> <V453000> I think like 230-330 sounds reasonable
11:14:22  <coopserver> <V453000> TL4 is k for mail
11:14:27  <coopserver> <Vinnie> ok
11:14:28  <coopserver> <sbn> do we need that loan?
11:15:02  <coopserver> <Vinnie> the one big network thing is that for all network or just mail?
11:15:10  <coopserver> <V453000> only mail
11:15:13  <coopserver> <V453000> rest is just food
11:15:21  <coopserver> <Vinnie> consider it donw
11:15:56  <coopserver> <V453000> since industries are funding only, we can prevent ourselves from funding other than farms :)
11:17:23  <coopserver> <sbn> so many trains
11:17:37  <coopserver> <V453000> variety :)
11:18:52  *** V453000 changes topic to "Cooperative OpenTTD | PSG300 (r27337) | STAGE: Building | New players, use @quickstart and !help | | TS3:"
11:19:21  <sbn> no more voting on network plan?
11:19:29  <coopserver> <V453000> no democracy this time
11:19:38  <coopserver> <Vinnie> just like real life
11:19:49  <coopserver> <sbn> Ja man ;)
11:20:45  <coopserver> <sbn> shouldn't we make a train yard for the mail network?
11:20:51  <coopserver> <V453000> not really
11:20:56  <coopserver> <V453000> just use whichever train you like
11:21:06  <coopserver> <V453000> eh we could make one
11:21:17  <coopserver> <V453000> feel free to do so :)
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11:21:57  <coopserver> <sbn> screw it
11:23:10  <coopserver> <Vinnie> thank you
11:24:13  <coopserver> <Vinnie> well that aint right
11:24:33  <coopserver> <V453000> XD
11:24:36  <coopserver> <V453000> it is awesome though
11:24:47  <coopserver> <V453000> who bought the slugs
11:24:49  <coopserver> <V453000> gets an award
11:25:13  <coopserver> <Vinnie> all size 4 but different size
11:25:41  <coopserver> <Vinnie> i did
11:26:02  <coopserver> <V453000> technical size matters :P
11:26:04  <coopserver> <V453000> 4 is 4
11:27:52  <coopserver> <sbn> is PBS allowed?
11:27:59  <coopserver> <Vinnie> no
11:28:23  <coopserver> <V453000> xd
11:28:48  <coopserver> <Vinnie> only cookies are allowed
11:28:56  <coopserver> <Vinnie> do you accept these cookies?
11:29:16  <coopserver> <sbn> All your cookies are belong to us
11:29:36  <coopserver> <V453000> anus
11:32:43  <coopserver> <sbn> o crap  I placed my station wrong :D
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11:40:25  <coopserver> <Vinnie> time for overcomplication
11:40:55  <coopserver> <sbn> my station is off by one tile
11:40:57  <coopserver> <sbn> ffs
11:44:41  <coopserver> <Vinnie> no
11:44:43  <coopserver> <Vinnie> slh
11:44:53  <coopserver> <sbn> so the roundabouts are prios?
11:45:05  <coopserver> <Vinnie> no
11:45:13  <coopserver> <Vinnie> pathfinder trap
11:48:25  <coopserver> <sbn> lol pressing tab and wondering why it won't fastforward
11:51:34  <coopserver> <sbn> can you build a slh at denfingborough so I can hook upHondingworth?
11:52:26  <coopserver> <Vinnie> it will cost you, ho mutch do you offer?
11:52:30  <coopserver> <Vinnie> how
11:52:32  <coopserver> <sbn> 2 cookies
11:52:37  <coopserver> <Vinnie> 4
11:52:56  <coopserver> <sbn> is flontbridge part of the above snow or below snow network?
11:54:49  <coopserver> <Vinnie> hahaha
11:54:59  <coopserver> <Vinnie> that thing never reaches topspeed
11:55:56  <coopserver> <Vinnie> lets keep it
11:57:14  <coopserver> <Vinnie> oke, are you sure you want a slh between those 2 cities?
12:02:06  <coopserver> <V453000> the mail tracks should always stay above snow btw
12:02:09  <coopserver> <V453000> it is part of the challenge
12:02:12  <coopserver> <sbn> a ok
12:02:16  <coopserver> <sbn> i thought only stations
12:02:24  <coopserver> <V453000> nah that would be boring
12:02:37  <coopserver> <sbn> can we introduce new snow though?
12:02:51  <coopserver> <sbn> lookf or sign "like here"
12:03:12  <coopserver> <sbn> doh
12:07:49  <coopserver> <V453000> within bounds :P yes
12:07:51  <coopserver> <sbn> Where you placed the bridge, is that line aok?
12:08:43  <coopserver> <sbn> look for sing, "Is this allowed?"
12:14:17  *** fleet75 has joined #openttdcoop
12:14:20  <fleet75> !password
12:14:20  <coopserver> fleet75: report
12:15:40  <coopserver> *** Vinnie has joined spectators
12:19:59  <fleet75> !password
12:19:59  <coopserver> fleet75: awards
12:20:10  <coopserver> *** Game paused (connecting clients)
12:20:32  <coopserver> <sbn> pum pum
12:20:35  <coopserver> *** fleet75 has joined
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12:21:36  <coopserver> <fleet75> hi
12:24:24  <coopserver> <sbn> omg
12:24:31  <coopserver> <sbn> did I just use the wrong track type?
12:32:23  <coopserver> *** fleet75 has left the game (general timeout)
12:33:01  <fleet75> !password
12:33:01  <coopserver> fleet75: weekly
12:33:10  <coopserver> *** Game paused (connecting clients)
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12:37:49  <coopserver> <sbn> Vinnie
12:38:05  <coopserver> <sbn> is your train 8 ok? it seems to be missing an order
12:39:34  <coopserver> *** Vinnie has joined company #1
12:39:42  <coopserver> <Vinnie> nope its not ok
12:40:47  <coopserver> <Vinnie> thanks
12:41:00  <coopserver> <sbn> check out some of my questions
12:41:04  <coopserver> <sbn> and feel free to fix it
12:41:16  <coopserver> <Vinnie> in time
12:41:32  <coopserver> <Vinnie> first some shores
12:41:38  <coopserver> <Vinnie> chores
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12:49:48  <sbn> junctions in this landscape is a bit too complex for me atm
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13:18:53  <coopserver> *** Game paused (number of players)
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14:05:37  <Mothership_Q> !dl
14:05:37  <coopserver> Mothership_Q: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
14:05:38  <coopserver> Mothership_Q:
14:08:56  <V453000> Mothership_Q: did you ask about BRIX? :P
14:08:57  <Webster> Title: Transport Tycoon Forums View topic - [32bpp]BRIX!!! (at
14:09:05  <Mothership_Q> yep
14:10:28  <Mothership_Q> oh, I didnt realize it was this far along
14:10:39  <Mothership_Q> good stuff, it looks fantastic
14:10:43  <V453000> it is :)
14:10:44  <V453000> thanks
14:10:54  *** fleet75 has quit IRC
14:11:56  <Mothership_Q> !pw
14:11:56  <coopserver> Mothership_Q: called
14:12:00  <coopserver> *** Game still paused (connecting clients, number of players)
14:12:03  <coopserver> *** Mothership_Q has joined
14:12:04  <coopserver> *** Game still paused (number of players)
14:12:05  <coopserver> *** Game unpaused (number of players)
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14:14:28  <happpy> !players
14:14:28  <coopserver> happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected
14:14:32  <happpy> hi  all
14:14:38  <coopserver> <Mothership_Q> hey :)
14:14:50  <coopserver> *** Mothership_Q has joined spectators
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15:14:33  *** ChanServ sets mode: +o Maraxus
15:15:33  <Maraxus> !pw
15:15:33  <coopserver> Maraxus: hidden
15:15:47  <coopserver> *** Game still paused (connecting clients, number of players)
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15:15:51  <coopserver> *** Game still paused (number of players)
15:21:20  <Mothership_Q> whoever set up the network plan for 300: is "below snow" the same thing as "in grass"?
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15:31:02  <fleet75> !password
15:31:02  <coopserver> fleet75: procid
15:31:07  <coopserver> *** Game still paused (connecting clients, number of players)
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15:50:42  *** Jam35_ is now known as Jam35
15:54:53  <sbn> Mothership_Q yeah that's how I understood it
15:55:05  <Jam35> !dl
15:55:05  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
15:55:06  <coopserver> Jam35:
15:55:08  <sbn> and above snow is only building on snow level
15:55:18  <Mothership_Q> thats what I figured
15:55:22  <sbn> yup
15:55:23  <Mothership_Q> better safe than sorry though :)
15:55:25  <sbn> V453000 this is correct right?
15:56:15  <Jam35> !pw
15:56:15  <coopserver> Jam35: create
15:56:22  <coopserver> *** Game still paused (connecting clients, number of players)
15:56:23  <coopserver> *** Player has joined
15:56:24  <coopserver> *** Game still paused (number of players)
15:56:40  <coopserver> <Player> omg
15:56:46  <coopserver> <Player> !name Jam35
15:56:47  <coopserver> *** Player has changed his/her name to Jam35
15:57:09  <sbn> what omg?
15:57:29  <coopserver> *** Game still paused (connecting clients, number of players)
15:57:30  <coopserver> <Jam35> name Player
15:57:31  <coopserver> *** sbn has joined
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16:04:20  <Jam35> hi
16:04:26  <Jam35> !dl
16:04:26  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
16:04:27  <coopserver> Jam35:
16:04:34  <Jam35> that is the game version
16:04:38  <Jam35> !grf
16:04:38  <coopserver> Jam35:
16:04:43  <Jam35> you might need this
16:04:52  <Jam35> !password
16:04:52  <coopserver> Jam35: fields
16:04:57  <Jam35> when you are ready
16:07:08  *** humbro91 has quit IRC
16:16:31  <coopserver> *** sbn has left the game (Leaving)
16:16:32  <coopserver> *** Game paused (number of players)
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16:21:13  <happpy> !pw
16:21:13  <coopserver> happpy: purely
16:21:31  <coopserver> *** Game still paused (connecting clients, number of players)
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18:50:37  <varouf> !info
18:50:37  <coopserver> varouf: #openttdcoop - Public Server (, Version: r27337, date: Aug 19 2111, clients connected: 2, map size: 512x512, address:
18:50:44  <varouf> !help
18:50:44  <coopserver> varouf:
18:51:07  <varouf> !revision
18:51:07  <coopserver> varouf: Game version is r27337. Use Download <os-version> to get a direct download link.
18:51:34  <varouf> !download linux
18:51:54  <varouf> !download 64b
18:51:58  <varouf> !download 64
18:52:02  <varouf> !download 64 bits
18:52:08  <varouf> !download x64
18:52:14  <varouf> Damn
18:53:18  <Vinnie> dl win64
18:53:23  <Vinnie> and hi all
18:53:27  <Vinnie> !dl win64
18:53:27  <coopserver> Vinnie:
18:54:37  <varouf> thanks :)
18:54:50  <varouf> !dl linux64
18:54:54  <varouf> !dl lin64
18:54:54  <coopserver> varouf:
18:55:40  <coopserver> *** Jam35 has left the game (Leaving)
18:56:37  <Vinnie> !password
18:56:37  <coopserver> Vinnie: safely
18:56:51  <coopserver> *** Game still paused (connecting clients, number of players)
18:56:53  <coopserver> *** Vinnie has joined
18:56:54  <coopserver> *** Game still paused (number of players)
18:56:57  <varouf> !password
18:56:58  <coopserver> varouf: safely
18:57:04  <coopserver> *** Game still paused (connecting clients, number of players)
18:57:06  <coopserver> *** [FR]Varoufakis has joined
18:57:07  <coopserver> *** Game still paused (number of players)
18:57:08  <coopserver> *** Game unpaused (number of players)
18:57:32  <coopserver> *** Vinnie has joined company #1
18:58:54  <SteveT> !password
18:58:54  <coopserver> SteveT: safely
18:59:07  <coopserver> <[FR]Varoufakis> so we don't vote for the best plan, we just build ?
18:59:18  <coopserver> <Vinnie> yes, special game. 300th
18:59:45  <coopserver> *** Game paused (connecting clients)
18:59:46  <coopserver> <[FR]Varoufakis> ok
18:59:49  <coopserver> <Vinnie> i want to grow me city
18:59:51  <coopserver> *** stevet has joined
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18:59:57  <coopserver> <Vinnie> do you want to help with some food?
19:01:04  <coopserver> <[FR]Varoufakis> yup
19:01:48  <coopserver> <Vinnie> some food production near Denfingborough
19:02:05  <coopserver> <Vinnie> but i dont know a design yet? do you have any ideas?
19:02:36  <coopserver> <[FR]Varoufakis> hmm
19:04:02  <coopserver> <[FR]Varoufakis> i'd say, a huge spider's web-ish network to feed the towns
19:05:04  <coopserver> <[FR]Varoufakis> with a massive LOAD station in the "center"
19:05:14  <coopserver> <Vinnie> plan says lots of small networks
19:05:18  <coopserver> *** stevet has left the game (Leaving)
19:05:49  <coopserver> <[FR]Varoufakis> yup but i don't see how they can't be connected
19:07:58  <coopserver> <[FR]Varoufakis> You can't  make a centralized network,  but you can make several networks, each feeding multiple towns
19:08:11  <coopserver> <Vinnie> oke
19:08:47  <coopserver> <[FR]Varoufakis> so the idea of spider's web , centered on a plain, isn't a bad idea imo
19:09:51  <coopserver> <[FR]Varoufakis> it says "the more variety, the better'
19:10:08  <coopserver> <[FR]Varoufakis> so i think we can go for fantasy x)
19:10:20  <coopserver> <Vinnie> ok
19:13:17  <coopserver> <[FR]Varoufakis> What about making multiple Farms in the south of Nedinbury, and feeding Rendston, Sartston, Fruborough, Darhill, Sonnford, Larfingbourne Bridge, Nedinbury ?
19:14:20  <coopserver> <Vinnie> food is more usefull fed to towns above snowline so they can grow
19:15:10  <coopserver> <[FR]Varoufakis> well, feeding the hills in the South and NW of Nedingbury
19:15:22  <coopserver> <Vinnie> sure
19:15:41  <coopserver> <[FR]Varoufakis> with this frontier
19:18:20  <coopserver> <Vinnie> lets try it
19:20:14  <coopserver> <[FR]Varoufakis> well
19:20:31  <coopserver> <[FR]Varoufakis> you can prospect but you can't fund industries
19:21:03  <coopserver> <Vinnie> yu cant place the foodplant?
19:21:13  <coopserver> *** Maraxus has joined company #1
19:21:17  <coopserver> <[FR]Varoufakis> yes you can
19:21:20  <coopserver> <[FR]Varoufakis> but not the farms
19:24:30  <coopserver> <Vinnie> what can i do?
19:25:42  <coopserver> <[FR]Varoufakis> first we need to connect the food processing plant with some farms
19:25:56  <coopserver> *** Maraxus has joined spectators
19:25:59  <coopserver> <[FR]Varoufakis> Small trains would be better
19:26:05  <coopserver> <Vinnie> ok
19:27:08  <Jam35> !pw
19:27:08  <coopserver> Jam35: sigsys
19:27:23  <coopserver> *** Game paused (connecting clients)
19:27:25  <coopserver> *** Player has joined
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19:27:35  <coopserver> <Player> hi ag
19:27:42  <coopserver> <Vinnie> hi
19:27:43  <coopserver> <Player> !name Jam35
19:27:44  <coopserver> *** Player has changed his/her name to Jam35
19:28:44  <coopserver> <Jam35> soooo....
19:28:47  <coopserver> <Jam35> remind me
19:28:57  <coopserver> <Jam35> what's new since #200 :) ??
19:29:11  <coopserver> <Vinnie> lopo his improved srnw stations
19:29:43  <coopserver> <Jam35> ah yeh V mentioned unreachable wp srnw
19:30:18  <V453000> !dl win64
19:30:19  <coopserver> <Vinnie> also no mor PZ
19:30:20  <coopserver> V453000:
19:30:22  <coopserver> <Vinnie> more
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19:31:08  <V453000> !grf
19:31:09  <coopserver> V453000:
19:31:54  <Jam35> but it still could be used right?
19:32:27  <V453000> !pw
19:32:27  <coopserver> V453000: failed
19:32:31  <coopserver> *** Game paused (connecting clients)
19:32:33  <coopserver> *** V453000 has joined
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19:32:35  <coopserver> <V453000> yo
19:32:39  <coopserver> <[FR]Varoufakis> o/
19:32:40  <coopserver> <Vinnie> hi
19:32:45  <coopserver> <Jam35> ello
19:33:31  <coopserver> <V453000> the way I imagine it, use anything, but the more you can demostrate new things, the more special this game will be
19:33:35  <coopserver> <V453000> do whatever :)
19:34:48  <coopserver> <V453000> wtf is that border line on the snow :D
19:35:05  <coopserver> <Vinnie> the border
19:35:35  <coopserver> <[FR]Varoufakis> to delimitate the towns fed by Foodplant 1
19:35:44  <coopserver> <Vinnie> if you cross it, you will enter canada, so you are warned
19:35:59  <coopserver> <[FR]Varoufakis> there are caribus up there
19:36:07  <coopserver> <[FR]Varoufakis> beware!
19:36:08  <coopserver> <Vinnie> and polar bears
19:36:50  <coopserver> <V453000> xd k
19:37:15  <V453000>
19:37:16  <Webster> Title: Transport Tycoon Forums View topic - [32bpp]BRIX!!! (at
19:37:18  <V453000> just a thing to mention :P
19:38:14  <Vinnie> i tought you had more skill in building tracks\
19:38:17  <coopserver> <[FR]Varoufakis> i'll take a look on crazy things you cooked for us :
19:38:45  <V453000> yeah this is my best network I could get Vinnie
19:38:52  <coopserver> <[FR]Varoufakis> Damn
19:39:04  <coopserver> <[FR]Varoufakis> this is looking good !
19:39:18  <coopserver> <V453000> it needs alot of adjustments but yeah :)
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19:39:49  <coopserver> <[FR]Varoufakis> this is exactly the kind of environments that fit for LSD slugs
19:39:59  <coopserver> <V453000> LOL
19:40:12  <coopserver> <V453000> they are coming dont worry
19:40:20  <coopserver> <[FR]Varoufakis> :P
19:40:43  <Plonka> yay slugs
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19:41:12  <V453000> nyway, I got to go
19:41:15  <V453000> cya dudz
19:41:19  <Plonka> bb v
19:41:20  <coopserver> <[FR]Varoufakis> cya
19:41:28  <maxtimbo> !dl lin64
19:41:28  <coopserver> maxtimbo:
19:41:36  <coopserver> *** V453000 has left the game (Leaving)
19:41:37  <coopserver> <Jam35> laterz dude :P
19:41:49  <Plonka> !dl
19:41:49  <coopserver> Plonka: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
19:41:50  <coopserver> Plonka:
19:42:01  <coopserver> <Jam35> cowabunga too
19:42:29  <Plonka> tptally excellent bill
19:43:13  <Plonka> !pw
19:43:13  <coopserver> Plonka: failed
19:43:19  <coopserver> *** Game paused (connecting clients)
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19:43:28  <Plonka> finanlly a new game
19:45:11  <maxtimbo> !pw
19:45:11  <coopserver> maxtimbo: failed
19:45:17  <coopserver> *** Game paused (connecting clients)
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19:46:12  <coopserver> <plonka> so is this kind of like a chaos game?
19:46:24  <coopserver> <plonka> but with only mail and food?
19:46:38  <coopserver> <plonka> and food is below snow while mail is above snow?
19:47:00  <coopserver> <maxtimbo> this should be fun
19:47:38  <coopserver> *** maxtimbo has left the game (Leaving)
19:48:10  <coopserver> <plonka> jam vinnie mar?
19:48:13  <coopserver> <plonka> anyone?
19:48:45  <Vinnie> yes
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19:49:07  <coopserver> <plonka> have i just described th e plan correctly?
19:49:12  <coopserver> <Vinnie> yes
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19:49:21  <coopserver> <plonka> ok thx :)
19:49:55  <coopserver> <Jam35> have a mini plan within
19:50:14  <coopserver> <Vinnie> FARM 3?
19:50:22  <coopserver> <Jam35> exactly
19:50:23  <maxtimbo> Well. I have to work.. I'll play afterwards
19:50:38  <coopserver> <Vinnie> to complicated
19:50:59  <coopserver> <plonka> have fun max
19:51:34  <coopserver> <Jam35> The valley areas are separated so that allows many individual systems
19:52:06  <coopserver> <Jam35> choose one Plonka and do something that you like
19:52:31  <coopserver> <plonka> chose one what?
19:53:31  <coopserver> <Jam35> hm does your stuff end at Rondhall Vinnie?
19:53:49  <coopserver> <Jam35> the stuff below snow line Plonka
19:54:06  <coopserver> <Jam35> valleyed areas
19:54:39  <coopserver> <Vinnie> my french friend is doing that side
19:55:43  <Jam35> but beyond that?
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19:56:38  <coopserver> <Vinnie> no take it
19:57:09  <__Fellini__> !pw
19:57:09  <coopserver> __Fellini__: remove
19:57:13  <coopserver> <Jam35> I like Quartbourne area
19:57:18  <coopserver> <Jam35> small but fun
19:57:23  <coopserver> *** Game paused (connecting clients)
19:57:25  <coopserver> <Vinnie> im going to try and destroy me mouse
19:57:27  <coopserver> *** __Fellini__ has joined
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19:58:33  <coopserver> *** Vinnie has joined spectators
19:58:58  <coopserver> <__Fellini__> hi all
19:59:06  <coopserver> <Jam35> hi
19:59:08  <coopserver> <plonka> hello fellini
20:03:24  <coopserver> <__Fellini__> why wetrails is a hack?
20:03:58  <coopserver> <plonka> good question
20:04:25  <coopserver> <Jam35> fake speed
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20:08:55  <coopserver> <__Fellini__> need many small DIFFERENT networks?
20:09:28  <coopserver> <[FR]Varoufakis> that's the trick :)
20:09:41  <coopserver> <Jam35> objective i sto showcase many things
20:09:51  <coopserver> <plonka> i don't fully understand what's happening either
20:09:53  <coopserver> <plonka> :P
20:09:58  <coopserver> <Jam35> hopefully new stuff
20:10:05  <coopserver> <Jam35> but whatever
20:11:42  <coopserver> <__Fellini__> i can build anywhere little srnw, or i misunderstood?
20:12:09  <coopserver> <Jam35> no you are correct
20:12:18  <coopserver> <__Fellini__> k
20:12:26  <coopserver> <Jam35> the only limitation is the snow-line
20:12:40  <coopserver> <Jam35> keep networks within those boundaries
20:13:20  <coopserver> <Jam35> and of course above snow is one network
20:14:26  <coopserver> <plonka> so my mini network wont connect to yours jam?
20:14:35  <coopserver> <plonka> and we all use different food plants?
20:14:47  <coopserver> <Jam35> yes
20:15:10  <coopserver> <plonka> ok
20:15:17  <coopserver> <__Fellini__> like on welcome server
20:15:19  <coopserver> <__Fellini__> kk
20:15:28  <coopserver> <Jam35> that's why I said have a mini plan
20:22:32  <coopserver> <__Fellini__> but TL is common to all networks?
20:22:38  <coopserver> <__Fellini__> 4?
20:23:01  <coopserver> <plonka> i think so yep
20:23:09  <coopserver> <Jam35> TL4 is mail only
20:23:25  <coopserver> <__Fellini__> k
20:27:00  <coopserver> <plonka> are we running small industries
20:27:02  <coopserver> <plonka> ?
20:27:28  <coopserver> <[FR]Varoufakis> small industries ?
20:27:38  <coopserver> <[FR]Varoufakis> what do you mean?
20:27:41  <coopserver> <plonka> sylf's ngrf
20:27:50  <coopserver> <plonka> it limits indystry output
20:27:58  <coopserver> <[FR]Varoufakis> oh ok ^^
20:27:59  <coopserver> <plonka> primary industry that is
20:28:07  <coopserver> *** Maraxus has joined company #1
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20:28:38  <coopserver> <Jam35> you can use your eyes to look in the newgrf settings :P
20:29:03  <coopserver> <plonka> im lazy :P
20:29:22  <coopserver> <Jam35> then I'm not telling you :)
20:29:33  <coopserver> <plonka> ok thx
20:29:36  <coopserver> <Jam35> yw
20:30:23  <coopserver> *** Maraxus has joined spectators
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20:31:09  <coopserver> <[FR]Varoufakis> are WET and WETRAIL the same ?
20:31:18  <coopserver> <Jam35> yeah
20:31:22  <coopserver> <[FR]Varoufakis> ok
20:31:38  <coopserver> <Jam35> so many trains... :)
20:32:06  <coopserver> <[FR]Varoufakis> yea, NUTS is such a pain to beginners x)
20:32:43  <coopserver> <Jam35> yeh but there are 5 other sets here too
20:32:56  <sbn> you know it [FR]Varoufakis
20:33:54  <coopserver> <[FR]Varoufakis> I'm worse than a beginner
20:33:58  <coopserver> <[FR]Varoufakis> ^^
20:34:12  <sbn> so am I
20:34:13  <sbn> well not worse
20:34:37  <sbn> I know how to build a station
20:34:42  <coopserver> <[FR]Varoufakis> before you first come to OTTDCOOP, you imagine you're strong and you know well OTTD
20:34:52  <sbn> uhu
20:34:53  <sbn> and then
20:34:54  <sbn> bam
20:34:57  <sbn> IN YOUR FACE FOOL!
20:34:59  <coopserver> <[FR]Varoufakis> Then your brain explode, and you cry a bit :o
20:35:24  <sbn> I am watching this guy do a let's play of openttd
20:35:33  <sbn> the network he builds are so simple compared to what I see here
20:35:38  <sbn> and still he is making billions
20:35:58  <coopserver> <plonka> we dont ain to make cash here
20:36:05  <sbn> no I know
20:36:10  <coopserver> <plonka> we aim for an intricate flowing network
20:36:18  <coopserver> <plonka> ah opk
20:36:38  <coopserver> <[FR]Varoufakis> Simutrans is the cashmaker game so far, it's so hard to get cash compare to ottd
20:37:22  <sbn> isn't that just openttd with a different skin?
20:37:34  <coopserver> <[FR]Varoufakis> nop
20:37:37  <coopserver> <[FR]Varoufakis> not really
20:37:47  <coopserver> <plonka> you can make it hard to make cash here with running costs and infastructure costs if u like
20:37:56  <coopserver> <[FR]Varoufakis> i thought that, then i tried, and i didn't understood a thing about this game x)
20:38:20  <coopserver> <[FR]Varoufakis> It's a real micromanagement game
20:39:36  <coopserver> <[FR]Varoufakis> but you can't easily make huge networks as in OTTD, so it's a very different  feeling
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21:16:33  <Razaekel> !date
21:16:34  <coopserver> Nov 24 2121
21:16:36  <Razaekel> ooh
21:17:01  <Razaekel> !dl win64
21:17:02  <coopserver> Razaekel:
21:18:13  <Razaekel> !pw
21:18:13  <coopserver> Razaekel: outway
21:18:18  <coopserver> *** Game paused (connecting clients)
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21:20:30  <coopserver> <Razaekel> only two food processing plants, eh?
21:20:53  <coopserver> <[FR]Varoufakis> well it's up to you to build more plants
21:21:08  <coopserver> <[FR]Varoufakis> at first, there was absolutely no industry on the map
21:21:15  <coopserver> <Razaekel> ah
21:21:49  <coopserver> <[FR]Varoufakis> then i made few farms, but you can't decide where they will be built
21:22:00  <coopserver> <[FR]Varoufakis> it's all random x)
21:22:14  <coopserver> <Razaekel> so really, just spam some more farms and plop down a FPP?
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21:22:38  <coopserver> <Razaekel> farms won't be placed above the snow line, i think
21:23:07  <coopserver> <[FR]Varoufakis> fpp's for ?
21:23:14  <coopserver> <Razaekel> food processing plants
21:23:25  <coopserver> <[FR]Varoufakis> ah ok ^^'
21:24:05  <coopserver> <[FR]Varoufakis> we have to make "many small networks" according to the plan
21:24:19  <coopserver> <Razaekel> which means that we need many fpps
21:24:28  <coopserver> <[FR]Varoufakis> yup
21:25:32  <coopserver> <Razaekel> huh, the existing food networks aren't really 'small'
21:26:10  <coopserver> <[FR]Varoufakis> there is only one existing small network actually
21:26:53  <coopserver> <[FR]Varoufakis> i don't know what plonka's making x)
21:27:08  <coopserver> <plonka> a food network :P
21:27:13  <coopserver> <Razaekel> a big one
21:27:18  <coopserver> <plonka> with extra crazy
21:27:28  <coopserver> <plonka> not really
21:27:39  <coopserver> <[FR]Varoufakis> hmmm
21:27:40  <coopserver> <plonka> it wont get any bigger
21:27:52  <coopserver> <Razaekel> 2x2?
21:27:59  <coopserver> <Razaekel> that's automatically big
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21:28:24  <coopserver> <plonka> nope 4x4 is big:P
21:28:45  <coopserver> <[FR]Varoufakis> well
21:28:58  <coopserver> <[FR]Varoufakis> hope you know what you're doing :D
21:29:16  <coopserver> <plonka> i never know what im doiong :p
21:29:35  <coopserver> <[FR]Varoufakis> that's why it's awesome x)
21:30:01  <coopserver> <Razaekel> seriously, the trees weren't cleared?
21:30:05  <coopserver> <Razaekel> who turns on trees?
21:30:23  <coopserver> <[FR]Varoufakis> type 'x' and trees are done :o
21:30:38  <coopserver> <[FR]Varoufakis> *gone
21:30:58  <coopserver> <Jam35> those test file trees
21:31:06  <coopserver> <Jam35> look nice
21:31:35  <coopserver> *** Jam35 has joined spectators
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21:32:00  <coopserver> <[FR]Varoufakis> good night guys
21:32:07  <coopserver> <Jam35> gn
21:32:08  <coopserver> <plonka> bb
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21:32:13  <coopserver> *** [FR]Varoufakis has left the game (Leaving)
21:38:48  <coopserver> <Razaekel> oh come on
21:38:57  <coopserver> <Razaekel> i was building a station right next to you you damn farm
21:40:52  <coopserver> <Razaekel> friggin
21:41:03  <sbn> let me connect and see what you guys did so far
21:41:10  <Hazzard> !date
21:41:10  <coopserver> Sep 18 2123
21:41:16  <Hazzard> !dl win64
21:41:17  <coopserver> Hazzard:
21:41:23  <coopserver> <Razaekel> friggin farm went poof on me
21:42:58  <sbn> !password
21:42:58  <coopserver> sbn: typing
21:43:08  <coopserver> *** Game paused (connecting clients)
21:43:11  <coopserver> *** sbn has joined
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21:43:44  <coopserver> <sbn> Can some one help me at the sign "pls build a decent slh /sbn" ?
21:44:10  <Hazzard> !pw
21:44:10  <coopserver> Hazzard: typing
21:44:50  <coopserver> <Jam35> what help ?
21:45:01  <coopserver> <Jam35> it's already serving it's purpose
21:45:03  <coopserver> <sbn> should have a decent slh
21:45:09  <coopserver> <sbn> not the thing I build there :P
21:45:14  <coopserver> <Jam35> define decent :)
21:45:15  <coopserver> <sbn> is it ok?
21:45:32  <coopserver> <sbn> for me this is how I do 'junctions' if I can make it fit
21:45:34  <coopserver> *** Game paused (connecting clients)
21:45:35  <coopserver> <Jam35> I would ask are there any traffic issues?
21:45:39  <coopserver> *** Hazzard has joined
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21:45:47  <coopserver> <plonka> anything's ok until it jams
21:45:55  <coopserver> <sbn> k
21:45:56  <coopserver> <Hazzard> ahhhh
21:46:02  <coopserver> <Hazzard> it's been a while
21:46:04  <coopserver> <Jam35> it's enough for now
21:46:07  <coopserver> <Jam35> hi Haz
21:46:15  <coopserver> <Jam35> long time
21:46:25  <coopserver> <plonka> hello
21:47:04  <coopserver> <sbn> whob uild Denfingborough central?
21:47:23  <coopserver> <plonka> vinnie?
21:48:33  <coopserver> <Razaekel> hmm
21:48:43  <coopserver> <Razaekel> i have no idea what the wagons are anymore
21:48:52  <coopserver> <sbn> no worries
21:48:55  <coopserver> <sbn> neither do I ;)
21:49:06  *** fleet75 has joined #openttdcoop
21:49:07  <fleet75> !password
21:49:07  <coopserver> fleet75: graphs
21:49:22  <coopserver> *** Game paused (connecting clients)
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21:49:36  <coopserver> *** Game unpaused (connecting clients)
21:49:49  <coopserver> <Jam35> I guess you can narrow it down by selecting those that carry your cargo
21:49:52  <coopserver> <plonka> hi fleet
21:50:03  <coopserver> <Jam35> trial and error from there if you don't know the set
21:50:05  <coopserver> <sbn> @Jam35 that's how I do it
21:50:06  <coopserver> <fleet75> hi
21:50:45  <coopserver> <sbn> near BunnpoolWest there is this tunnel and bridge construction thingy
21:50:50  <coopserver> <sbn> I thought this was not allowed
21:50:54  <coopserver> <Jam35> I suspect most should connect except to NUTS engines
21:51:30  <coopserver> <Hazzard> that loop is a little strange
21:51:39  <coopserver> <sbn> that's what I thought
21:51:51  <coopserver> <plonka> which loop
21:51:52  <coopserver> <Hazzard> could turn it into a mixer to justify having it
21:51:56  <coopserver> <plonka> ?
21:52:01  <coopserver> <Hazzard> !loop
21:52:03  <coopserver> <sbn> sing !loop
21:52:06  <coopserver> <sbn> sign
21:52:14  <coopserver> <plonka> yeah i did that just for craziness
21:52:56  <coopserver> <sbn> back in the day when I first came top coop, that wouldn't be allowed to be build
21:53:02  <coopserver> <sbn> I think, if I remember correctly
21:53:24  <coopserver> <Hazzard> it's fine to make things interesting
21:53:34  <coopserver> <sbn> so should I connect some more above snow villages?
21:54:21  <coopserver> <sbn> I am asking becasue my stations seems so basic compared to Vinnie's
21:54:57  <coopserver> <Jam35> why because he has a hub for each station?
21:55:02  <coopserver> <sbn> yeah
21:55:18  <coopserver> <Jam35> that is what we need if you continue
21:55:23  *** dwarf has joined #openttdcoop
21:55:26  <dwarf> hi!
21:55:30  <dwarf> !password
21:55:30  <coopserver> dwarf: graphs
21:55:36  <coopserver> <Jam35> like, Carningville
21:55:39  <coopserver> <Jam35> hi
21:55:48  <dwarf> !help
21:55:48  <coopserver> dwarf:
21:55:49  <coopserver> <plonka> yop dwaf
21:55:54  <coopserver> <Jam35> is in the way of where the hub could be
21:55:55  <coopserver> <sbn> carningville should have a hub?
21:55:56  <coopserver> <Hazzard> dwarf!
21:56:05  <dwarf> !revision
21:56:05  <coopserver> dwarf: Game version is r27337. Use Download <os-version> to get a direct download link.
21:56:14  <dwarf> !revision win64
21:56:19  <coopserver> <Jam35> the ML could continue there is my point
21:56:30  <dwarf> !download win64
21:56:30  <coopserver> dwarf:
21:56:38  <coopserver> <Jam35> and the station would be close to ML
21:56:45  <dwarf> sup hazard?
21:56:47  <coopserver> <sbn> so it's bad?
21:56:50  <coopserver> <Jam35> which means it's harder to make the hub there
21:56:56  <coopserver> <Razaekel> that's terrible
21:57:04  <coopserver> <Hazzard> it's been forever since ive seen you, assuming you're the same "dwarf"
21:57:15  *** Progman has quit IRC
21:57:21  <coopserver> <Jam35> it's not too hard to change and it's not too bad
21:57:29  <coopserver> <sbn> show me
21:57:36  <coopserver> <sbn> I wanne learn this shit
21:57:42  <coopserver> *** Jam35 has joined company #1
21:58:11  <dwarf> yes, I'm the same
21:58:28  <coopserver> <sbn> aha, going to build it behind
21:58:34  <coopserver> <sbn> so we can loop around, have more track for the ml
21:58:42  <dwarf> orry I disappeared back then, my laptop was stolen and never got the time to start playing ttd again
21:58:47  <dwarf> up till no
21:58:48  <dwarf> w
21:59:53  <coopserver> <sbn> can just skip the order of the train
22:00:12  <coopserver> <Hazzard> sounds like a lot has happened
22:00:33  <coopserver> <sbn> check banbury
22:00:33  <dwarf> some newgrfs I can't find, where do I get them?
22:00:39  <sbn> !grf
22:00:39  <coopserver> sbn:
22:00:41  <sbn> there
22:01:18  <Plonka>
22:01:24  <Plonka> yeah there ^
22:02:31  <coopserver> <sbn> wow u do a lot of tetra forming mate
22:02:39  <coopserver> <sbn> I heardly did any
22:02:43  <coopserver> <Razaekel> WHO?
22:02:44  <coopserver> <sbn> *hardly
22:02:49  <coopserver> <sbn> jam
22:02:50  <coopserver> <Razaekel> stupid caps lock
22:02:54  <coopserver> <Hazzard> lol
22:04:18  <coopserver> <Jam35> redo it without by all means :)
22:04:36  <coopserver> <sbn> I just didn't realise it was allowed
22:04:53  <coopserver> <Jam35> as you need is general rule
22:05:33  <coopserver> <Jam35> a lot is levelling the entire track level :)
22:05:35  <coopserver> <sbn> exit before entry right? (for ml)
22:05:51  <coopserver> <Jam35> you know you've seen those servers
22:06:08  <coopserver> <Jam35> works
22:06:59  <coopserver> <Razaekel> exit before entry is normally called 'split before join'
22:07:07  <coopserver> <Razaekel> and it's easier to say
22:07:25  <coopserver> <Jam35> not much space between hubs there
22:07:45  <dwarf> !password
22:07:45  <coopserver> dwarf: global
22:07:56  <coopserver> *** Game paused (connecting clients)
22:08:01  <coopserver> *** dwarf has joined
22:08:02  <coopserver> *** Game unpaused (connecting clients)
22:08:31  <coopserver> <sbn> urgh stupid landscape
22:08:33  <coopserver> <Jam35> It might even be wise to build it the other side of Banbury
22:08:44  <coopserver> <Jam35> better space? idk
22:09:00  <coopserver> <Jam35> well, keep the station
22:09:02  <coopserver> *** Hazzard has joined spectators
22:09:11  <coopserver> <dwarf> so is it chaos game?
22:09:20  <coopserver> <Jam35> ish :)
22:09:46  <coopserver> <Jam35> landscape kind of defines the network tbh
22:13:13  <coopserver> <Razaekel> probably should turn off the 90 degree turns for trains thing
22:13:16  <coopserver> <Razaekel> or turn on
22:13:27  <Hazzard> no
22:13:30  <coopserver> <sbn> Jam check Banbury if you wish
22:14:18  <Jam35> okay but what
22:14:26  <Jam35> about the other way ?
22:14:34  <coopserver> *** Hazzard has joined company #1
22:14:51  <coopserver> <sbn> :D
22:14:52  <coopserver> <Hazzard> wait
22:14:59  <coopserver> <Hazzard> why is that on?
22:15:09  <Jam35> !setdef?
22:15:10  <Jam35> !setdef
22:15:11  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
22:15:41  <Hazzard> !rcon forbit_90_deg
22:15:42  <coopserver> ERROR: command not found
22:15:44  <coopserver> <dwarf> alright, I'll build a SLH at hondingworth and extend the BB northwest
22:15:49  <Hazzard> !rcon forbid_90_deg
22:15:50  <coopserver> ERROR: command not found
22:15:58  <Jam35> +set
22:16:05  <Hazzard> well, setdef fixed it anyway
22:16:09  <Hazzard> !set forbid_90_deg
22:16:09  *** coopserver changes topic to "forbid_90_deg"
22:16:14  <Hazzard> mmmmm
22:16:15  <coopserver> <sbn> aight for the slh
22:16:22  <Jam35> :D
22:16:42  <Jam35> now...
22:16:47  <Jam35> what did it say before?
22:17:21  <Hazzard> !set Cooperative OpenTTD | PSG300 (r27337) | STAGE: Building | New players, use @quickstart and !help | | TS3:
22:17:21  *** coopserver changes topic to "Cooperative OpenTTD | PSG300 (r27337) | STAGE: Building | New players, use @quickstart and !help | | TS3:"
22:17:35  <Hazzard> !rcon set forbid_90_deg
22:17:36  <coopserver> Current value for 'forbid_90_deg' is: 'on' (min: 0, max: 1)
22:17:40  <Hazzard> I'm a bit rusty
22:18:05  <coopserver> <Jam35> I have perma-rust
22:18:08  <coopserver> *** fleet75 has left the game (general timeout)
22:18:15  <coopserver> <sbn> wtf
22:18:20  <coopserver> <sbn> why can't I build a tunnel here
22:18:30  <coopserver> <Jam35> crosses other tunnel
22:18:47  <coopserver> <sbn> ow right
22:21:00  <coopserver> <sbn> something like that?
22:21:32  <coopserver> <Jam35> sure
22:21:51  <coopserver> <sbn> that's alright?
22:22:14  <coopserver> <Jam35> a few gaps in signals
22:22:24  <coopserver> <Jam35> extra track piece
22:22:43  <coopserver> <sbn> uh?
22:22:52  <coopserver> <sbn> where?
22:23:03  <coopserver> <sbn> ok
22:23:24  <coopserver> <sbn> that's because I just ctrl+drag
22:23:44  <coopserver> <Jam35> you need to check the ends normally
22:24:04  <coopserver> <sbn> come again?
22:24:15  <coopserver> <Jam35> I would make this hold a train at least
22:24:37  <coopserver> <sbn> like that?
22:24:55  <coopserver> <Jam35> when you ctrl drag signals you need to check the intersections
22:25:17  <coopserver> <Jam35> because if a track joins where it would place signal it leaves a gap
22:25:36  <coopserver> <sbn> I still don't quite follow
22:25:44  *** fleet75 has quit IRC
22:25:44  <coopserver> <sbn> ow
22:26:18  <coopserver> <sbn> the green part is long enough?
22:26:49  <coopserver> <Jam35> holds 3.5 TL
22:27:11  <coopserver> <Jam35> it wil block if you want to avoid that there
22:27:29  <coopserver> <sbn> that should solve it right?
22:27:36  <coopserver> <Jam35> yes
22:28:15  <coopserver> <sbn> alright, so this station can be used now
22:28:28  <coopserver> <Jam35> indeed
22:29:12  <coopserver> <sbn> What this called?
22:29:13  <coopserver> <sbn> slh?
22:29:23  <coopserver> <sbn> stationlinehub ;)
22:29:36  <coopserver> <Razaekel> SLH = Side Line Hub
22:29:45  <coopserver> <sbn> * That's the joke *
22:29:58  <coopserver> <Jam35> MSH I guess
22:30:02  <coopserver> <Razaekel> Suck Like Huey
22:30:17  <coopserver> *** Hazzard has joined spectators
22:30:27  <coopserver> <sbn> dwarf
22:31:21  <coopserver> <plonka> can food be delivered to towns above snow?
22:32:02  <coopserver> <Jam35> they need it to grow
22:32:04  <coopserver> <Jam35> so yes
22:32:13  <coopserver> <plonka> alright
22:32:37  <coopserver> <Jam35> I would try to get close without breaking the height limit
22:33:10  <coopserver> <Jam35> but I guess it's not that strict there
22:33:15  <coopserver> <Jam35> minimal is fine
22:33:46  <coopserver> <sbn> thx Jam for teaching
22:33:55  <coopserver> <Jam35> not much :P
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22:35:18  <coopserver> <Jam35> we ended up with merge before split at Hondingworth
22:35:40  <coopserver> <Jam35> idk what was there first
22:36:10  <coopserver> <sbn> I put a sign near the station that you redesigned (the track merging part), with your name next to it. If that's ok
22:36:21  <coopserver> <sbn> HON and GRA was a loop before
22:37:04  *** tycoondemon has quit IRC
22:37:55  <coopserver> <Razaekel> uh
22:37:58  <coopserver> <Razaekel> hmm
22:38:05  <coopserver> <dwarf> sorry that was me
22:38:37  <coopserver> <Jam35> :) it could be fine for a while
22:38:47  <coopserver> <sbn> where is the merge before split?
22:39:00  <coopserver> <sbn> I am overlooking it I think
22:39:53  <coopserver> <sbn> aha
22:39:54  <coopserver> <Jam35> see now?
22:40:12  <coopserver> <sbn> I would never have counted those as split and merge
22:40:30  <coopserver> <Jam35> so trains that just left there merge with stuff heading there
22:40:40  <coopserver> <Razaekel> alright, which of these suckers is a NUTS wagon?
22:40:50  <coopserver> <Jam35> universal
22:41:09  <coopserver> <Razaekel> yea, they're not attaching to the engine
22:41:20  <coopserver> <Jam35> oh pax?
22:41:24  <coopserver> <Razaekel> no
22:41:26  <coopserver> <Razaekel> food
22:41:37  <coopserver> <Jam35> what engine?
22:41:46  <coopserver> <Razaekel> X E Qt R
22:42:12  <coopserver> <Razaekel> screw it
22:42:16  <coopserver> <Razaekel> slug time!
22:42:18  <coopserver> <Jam35> rail universal
22:42:26  <coopserver> <sbn> dwarf you fix the merge before split?
22:42:55  <coopserver> <dwarf> sure
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22:43:53  <coopserver> <sbn> why is train 9 in that depot?
22:44:32  <coopserver> <Hazzard> debugging
22:44:35  <coopserver> *** Hazzard has joined company #1
22:44:56  <coopserver> <Jam35> it hit the bypass
22:45:04  <coopserver> <Jam35> broken line I expect
22:45:06  <coopserver> <Hazzard> It shouldn't though?
22:45:10  <coopserver> <sbn> but that depot was never in my first by pass
22:45:11  <coopserver> <Jam35> no
22:45:20  <coopserver> <Jam35> no Hazzard trapped it
22:46:07  <coopserver> <Hazzard> oh
22:46:38  <coopserver> <dwarf> anyone working on bendworth mail?
22:47:11  <coopserver> <sbn> I didn't put in a train
22:47:13  <coopserver> <plonka> im doing a foos drop there
22:47:15  <coopserver> <sbn> just made the hub
22:47:29  <coopserver> <sbn> nvm I am looking at Banbury
22:47:42  <coopserver> <Hazzard> cl2, right?
22:48:49  <coopserver> *** Hazzard has joined spectators
22:49:07  <coopserver> <sbn> Thank you Hazzard for the slh
22:49:12  <coopserver> <Hazzard> np
22:49:22  <coopserver> *** Hazzard has joined company #1
22:49:28  <coopserver> <sbn> lol some one even doubled all my bridges
22:49:42  <coopserver> <sbn> the beauty of coop
22:49:57  <coopserver> *** Hazzard has joined spectators
22:49:58  <coopserver> <dwarf> yup, upgrading that to BB standards
22:50:34  <coopserver> <sbn> Started with 1 train, so it was ok :D #beeingDefensive
22:55:25  <coopserver> <Jam35> well, gn
22:55:29  <coopserver> *** Jam35 has left the game (Leaving)
22:55:30  <coopserver> <plonka> gn
22:55:34  <coopserver> <sbn> gn
22:56:41  <coopserver> <sbn> just watch my little train go all the way
22:56:43  <coopserver> <sbn> so proud
22:56:51  <coopserver> <sbn> #cryinh
22:57:29  <coopserver> <dwarf> mail stations need overflows
22:58:02  <coopserver> <plonka> dwarf i think !this overflow will lock up
22:58:14  <coopserver> <dwarf> think so?
22:58:48  <coopserver> <plonka> yeah when a train is in waiting bay it'll block entry to depot
22:59:01  <coopserver> *** sbn has left the game (Leaving)
22:59:03  <sbn> night boys
22:59:11  <coopserver> <plonka> gn snb
22:59:14  <coopserver> <dwarf> you're right
22:59:28  <sbn> thank you all for helping me, really apriciated!
22:59:46  <sbn> #noSpelling
22:59:47  <coopserver> <plonka> anytime :)
23:00:45  <coopserver> <dwarf> how about now?
23:00:53  <coopserver> <plonka> yeah thats better
23:02:53  <coopserver> <dwarf> so will the mail BB be a single loop?
23:03:22  <coopserver> <plonka> by single do you mean not ll,rr?
23:03:49  <coopserver> <dwarf> no, I mean only one loop BB, and everything else connected by SLH's?
23:04:04  <coopserver> <plonka> it looks that way yes
23:08:12  <coopserver> <plonka> dwarf are you building near rondhall?
23:08:59  <coopserver> <dwarf> yes
23:09:07  <coopserver> <dwarf> completing the BB circle
23:09:23  <coopserver> <plonka> rather than cut accross there to the right
23:09:45  <coopserver> <plonka> id go from sodhattan up to near luningburyy then go right
23:10:11  <coopserver> <plonka> otherwise there'll be no ml near the top leftr of map
23:10:35  <coopserver> <dwarf> I can make a BBH and a branch that way
23:10:54  <coopserver> <dwarf> from sartston
23:11:15  <coopserver> <plonka> ah ok :)
23:14:17  <coopserver> <Razaekel> whoops
23:14:29  <coopserver> <Razaekel> was trying to measure
23:14:36  <coopserver> <plonka> heh
23:14:52  <coopserver> <Razaekel> my bad
23:14:58  <coopserver> <plonka> np
23:16:59  <Sylf> RAWR
23:17:12  <coopserver> <plonka> howdy sylf
23:17:57  <Sylf> I'm in YAY NEW GAME YAY kind of mood.
23:18:08  <coopserver> <Razaekel> too late, the map is all finished
23:18:13  <coopserver> <Razaekel> :-P
23:18:15  <coopserver> <plonka> :P
23:18:15  <Sylf> although it's an old news to a bunch of you
23:18:42  <Sylf> fine.  I'm gonna go sulk. on a corner of this map.
23:18:54  <Sylf> !pw
23:18:54  <coopserver> Sylf: sculpt
23:19:02  <Sylf> !dl
23:19:02  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
23:19:03  <coopserver> Sylf:
23:19:48  <coopserver> <plonka> who's breaking my hub?
23:20:01  <coopserver> <Razaekel> 'breaking'
23:20:18  <coopserver> <plonka> yes
23:20:28  <coopserver> <Razaekel> alright
23:20:42  <coopserver> <plonka> that last change you did isn't correct
23:21:35  <coopserver> <Razaekel> i'll go play in my little corner
23:22:01  <coopserver> <plonka> can build on my network np
23:22:06  <coopserver> <plonka> just don't break it :P
23:22:51  <Sylf> !grf
23:22:51  <coopserver> Sylf:
23:24:31  <coopserver> *** Hazzard has left the game (Leaving)
23:25:23  <Sylf> !pw
23:25:23  <coopserver> Sylf: sculpt
23:25:28  <coopserver> *** Game paused (connecting clients)
23:25:31  <coopserver> *** Sylf has joined
23:25:32  <coopserver> *** Game unpaused (connecting clients)
23:25:43  <coopserver> <Sylf> wheeee, empty map
23:25:51  <coopserver> <plonka> /dance
23:25:52  <coopserver> <Sylf> plenty of corners to go mope on
23:26:31  <coopserver> <plonka> sylf finish my food ntwork if want
23:26:37  <coopserver> <plonka> im off to bed soon
23:26:42  <coopserver> <Sylf> where you at?
23:26:51  <coopserver> <plonka> plonka's  valley
23:27:41  <coopserver> <Sylf> you're building that giant stuff for the local food network?
23:28:10  <coopserver> <plonka> yeah i already finished that hub before i fully understood what was going on :P
23:28:17  <coopserver> <plonka> so i just jkept it
23:28:23  <coopserver> <Sylf> looks like TL4 slugs construction
23:29:18  <coopserver> <dwarf> mail BBH loop complete
23:29:32  <coopserver> <dwarf> now just have to populate it with SLH's
23:29:39  <coopserver> <plonka> nice one
23:29:48  <coopserver> <Sylf> I hate you, SLH01
23:31:30  <coopserver> <Sylf> nobody's building SBahn
23:31:32  <coopserver> <Sylf> how sad
23:31:49  <coopserver> <Razaekel> so build your own
23:31:50  <coopserver> <Sylf> This game should be treated as a passenger game
23:31:57  <coopserver> <Sylf> yes, I will
23:32:34  <coopserver> <Sylf> but so far, all towns connected has 1 station to a town, and that's it.
23:32:39  <coopserver> <Sylf> Let's fix that.
23:32:51  <coopserver> <Sylf> and this PC is driving me nuts >_<
23:32:52  <coopserver> *** Sylf has left the game (Leaving)
23:32:55  <coopserver> <Razaekel> trains are TL4
23:33:42  <Sylf> !pw
23:33:42  <coopserver> Sylf: nicest
23:33:54  <coopserver> *** Game paused (connecting clients)
23:33:57  <coopserver> *** Sylf has joined
23:33:58  <coopserver> *** Game unpaused (connecting clients)
23:34:34  <coopserver> <plonka> alright bed for me
23:34:40  <coopserver> <plonka> good night all
23:34:41  <coopserver> <Sylf> plonks, I'm gonna kill Monnville food drop
23:34:54  <coopserver> <plonka> oh what for?
23:34:57  <coopserver> <Sylf> gonna take food to a town above snow line
23:35:09  <coopserver> <plonka> like bedworth?
23:35:14  <coopserver> <Sylf> we'll grow towns that are above the snow line
23:35:21  <coopserver> <Sylf> yup
23:35:31  <coopserver> <plonka> ok
23:35:54  <coopserver> <Sylf> I think I'll fund a new town nearby
23:36:20  <coopserver> <plonka> alright
23:36:26  <coopserver> *** Sylf has joined company #1
23:36:34  <coopserver> <plonka> well good nigth all
23:36:38  <coopserver> *** plonka has left the game (Leaving)
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23:39:53  <coopserver> *** __Fellini__ has left the game (Leaving)
23:40:11  <coopserver> <dwarf> that's it for me now, time to drink some beer :P
23:43:27  <coopserver> *** dwarf has left the game (Leaving)
23:44:01  <coopserver> <Razaekel> too bad no magic bulldozer
23:44:32  <coopserver> <Sylf> that should be turned on for any ice/sbahn games
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23:49:02  *** dwarf has quit IRC
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23:57:41  <coopserver> *** Sylf has left the game (Leaving)
23:57:42  <coopserver> *** Game paused (number of players)

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