Config
Log for #openttdcoop on 25th July 2015:
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00:27:42  <glevans2> !pw
00:27:42  <coopserver> glevans2: capped
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00:32:15  *** Jam35 is now known as Jam35_
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01:59:38  *** charon.oftc.net sets mode: +ovov KenjiE20 KenjiE20 Sylf Sylf
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01:59:38  *** charon.oftc.net sets mode: +ovov XeryusTC XeryusTC Ammler Ammler
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01:59:38  *** charon.oftc.net sets mode: +ovov ^Spike^ ^Spike^ Hazzard Hazzard
02:00:31  *** ChanServ sets mode: +v coopserver
02:00:31  *** ChanServ sets mode: +v V453000
02:00:31  *** ChanServ sets mode: +v planetmaker
02:00:31  *** ChanServ sets mode: +v hylje
02:00:31  *** ChanServ sets mode: -o Jam35_
02:10:36  <Sylf> !pw
02:10:36  <coopserver> Sylf: albert
02:10:43  <coopserver> *** Game still paused (connecting clients, number of players)
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02:11:54  <Sylf> !rcon scrollto 0x2fc5
02:11:59  <coopserver> *** Sylf has left the game (Leaving)
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02:14:04  <Sylf> !rcon found_town
02:14:05  <coopserver> ERROR: command not found
02:14:08  <Sylf> !rcon set found_town
02:14:09  <coopserver> Current value for 'found_town' is: '0' (min: 0, max: 2)
02:14:13  <Sylf> !rcon set found_town 1
02:14:35  <Sylf> !rcon set found_town 2
02:14:54  <Sylf> !rcon set town_layout
02:14:55  <coopserver> Current value for 'town_layout' is: '0' (min: 0, max: 4)
02:15:01  <Sylf> !rcon set town_layout 1
02:15:06  <Sylf> !rcon set town_layout 4
02:15:12  <Sylf> !rcon set found_town 1
02:37:29  <Sylf> !rcon set station_spread
02:37:30  <coopserver> Current value for 'station_spread' is: '12' (min: 4, max: 64)
02:37:32  <Sylf> !rcon set station_spread 64
03:04:43  <maxtimbo> !pw
03:04:43  <coopserver> maxtimbo: future
03:04:53  <coopserver> *** Game paused (connecting clients)
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03:05:17  <coopserver> <Sylf> ello
03:05:22  <coopserver> <maxtimbo> hi
03:08:24  <coopserver> <maxtimbo> engineless trains hahaha
03:10:30  <coopserver> <maxtimbo> Sylf: you designed the red tracks, right?
03:10:53  <coopserver> <Sylf> only the srnw one
03:11:03  <coopserver> <Sylf> not the main line
03:11:32  <coopserver> <maxtimbo> I'm looking at the orders from one of the trains. How does it work?
03:12:13  <coopserver> <Sylf> these headless trains are meow trains, so they have different max speed depending on the color of the purr rail
03:15:06  <coopserver> <maxtimbo> Trains in the valley can be any TL?
03:15:17  <coopserver> <Sylf> yes
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03:16:53  <coopserver> <maxtimbo> So what all is new since PSG200?
03:17:22  <coopserver> <maxtimbo> given, I'm still trying to grasp some of these concepts....
03:17:38  <coopserver> <Sylf> I've no idea really
03:17:43  <coopserver> <maxtimbo> haha
03:20:38  <coopserver> *** maxtimbo has left the game (Leaving)
03:23:20  <maxtimbo> I'm pretty exhausted :/ prolly play tomorrow
03:43:18  <Sylf> !rcon set train_slope_steepness
03:43:19  <coopserver> Current value for 'train_slope_steepness' is: '3' (min: 0, max: 10)
03:44:26  <Sylf> !rcon set town_growth_rate
03:44:27  <coopserver> Current value for 'town_growth_rate' is: '1' (min: 0, max: 4)
03:44:34  <Sylf> !rcon set town_growth_rate 3
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03:52:28  <Razaekel> !pw
03:52:28  <coopserver> Razaekel: buffer
03:52:34  <coopserver> *** Game still paused (connecting clients, number of players)
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04:35:37  <Sylf> !rcon set inflation 0
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06:46:57  <SteveT> !password
06:46:57  <coopserver> SteveT: thomas
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07:24:50  <coopserver> *** Game paused (number of players)
07:26:38  <SteveT> Started a food network in the middle of the map. Gtg now
07:30:07  *** Jam35_ is now known as Jam35
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07:54:53  <Maraxus> !pw
07:54:53  <coopserver> Maraxus: surely
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09:07:12  <happpy> !players
09:07:12  <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected
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10:22:34  *** ChanServ sets mode: +o StarLite
10:24:19  <StarLite> !dl win64
10:24:19  <coopserver> StarLite: http://binaries.openttd.org/nightlies/trunk/r27337/openttd-trunk-r27337-windows-win64.zip
10:26:12  <StarLite> !pw
10:26:12  <coopserver> StarLite: expend
10:26:19  <coopserver> *** Game still paused (connecting clients, number of players)
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11:17:42  <StarLite> !pw
11:17:42  <coopserver> StarLite: subset
11:17:55  <coopserver> *** Game paused (connecting clients)
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11:18:07  <coopserver> <StarLite> o/
11:18:14  <coopserver> <Maraxus> \o
11:46:47  <coopserver> *** Maraxus has joined spectators
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12:16:47  <__Fellini__> !pw
12:16:47  <coopserver> __Fellini__: losing
12:17:38  <__Fellini__> !pw
12:17:38  <coopserver> __Fellini__: edited
12:17:44  <coopserver> *** Game still paused (connecting clients, number of players)
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12:40:17  <Sylf> !rcon set allow_town_roads
12:40:18  <coopserver> Current value for 'allow_town_roads' is: 'on' (min: 0, max: 1)
12:40:21  <Sylf> !rcon set allow_town_roads 0
12:40:23  <coopserver> ERROR: This command/variable is not available during network games.
12:40:28  <coopserver> *** Sylf has joined company #1
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12:40:43  <sbn> sup brows
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12:59:16  <__Fellini__> !pw
12:59:16  <coopserver> __Fellini__: outway
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13:00:57  <coopserver> <__Fellini__> hi
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13:02:34  <Sylf> bbl
13:02:41  <coopserver> <__Fellini__> bb
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13:18:32  <Plonka> !pw
13:18:32  <coopserver> Plonka: behind
13:19:32  <coopserver> *** Game still paused (connecting clients, number of players)
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13:24:08  <coopserver> <plonka> sylf
13:24:21  <Sylf> yo
13:24:54  <coopserver> <plonka> can you change fund industry from prospect to fund plz
13:26:28  <Sylf> !rcon set raw_industry_construction
13:26:29  <coopserver> Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
13:26:33  <Sylf> !rcon set raw_industry_construction 1
13:26:36  <Sylf> there
13:26:44  <coopserver> <plonka> thx
13:27:45  <coopserver> <plonka> sylf can you increase number of industries per town to 2?
13:27:49  <coopserver> <plonka> is that allowed?
13:27:56  <Sylf> nope.
13:28:05  <Sylf> it's either 1 per town or unlimited.
13:28:05  <coopserver> <plonka> ok
13:28:12  <coopserver> <plonka> oh
13:28:25  <coopserver> <plonka> so can u do unlimited?
13:28:31  <Sylf> yes.
13:28:41  <coopserver> <plonka> nice one thx
13:29:11  <Sylf> but why?
13:29:23  <coopserver> <plonka> so i can plant more farms
13:29:47  <coopserver> <Sylf> I don't see anywhere that needs multiple farms per town
13:31:09  <coopserver> <plonka> well if id have known this from the start I wouldn't have built how i have lol
13:31:53  <coopserver> *** Sylf has joined company #1
13:34:05  <coopserver> <plonka> do farms have to be near water?
13:35:20  <Sylf> no
13:35:36  <Sylf> they can be anywhere below the snow line
13:35:52  <coopserver> <plonka> ok
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13:56:21  <sbn> !password
13:56:21  <coopserver> sbn: effect
13:56:30  <coopserver> *** Game paused (connecting clients)
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13:57:22  <coopserver> <sbn> Sylf nice upgrade onb Trudwood
13:58:43  <coopserver> *** Sylf has joined company #1
13:59:01  <coopserver> <sbn> should we hookup trudwood food to carningville and banbury?
14:00:04  <coopserver> <Sylf> yes eventually
14:00:21  <coopserver> <Sylf> and those towns should share one SLH to the mainline
14:00:35  <coopserver> <sbn> Jam told me to make seperated ones
14:00:38  <coopserver> <Sylf> when the town is so close to the main line, it's hell he upgrade
14:00:44  <coopserver> <Sylf> eeeeeeehhhhh
14:00:49  <coopserver> <sbn> for now
14:01:05  <coopserver> <sbn> you mean for when we double up the ml, right?
14:01:18  <coopserver> <Sylf> double is easy
14:01:21  <coopserver> <Sylf> 4-5 isn't
14:01:27  <coopserver> <sbn> :D
14:01:38  <coopserver> *** Sylf has joined spectators
14:02:04  <coopserver> <sbn> I don't feel confortable building hubs to be honest
14:02:10  <coopserver> <sbn> comfortable
14:10:05  <coopserver> <sbn> Why doesn't Nedhead Cross require water?
14:10:11  <coopserver> <sbn> erms food
14:10:53  <coopserver> *** sbn has left the game (Leaving)
14:13:32  <coopserver> <plonka> wow
14:13:41  <coopserver> <plonka> food unloads stupidly slow?
14:13:46  <coopserver> <plonka> no wait
14:13:53  <coopserver> <plonka> station is too short
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14:47:27  <Razaekel> !pw
14:47:27  <coopserver> Razaekel: stefan
14:47:32  <coopserver> *** Game paused (connecting clients)
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15:10:05  <coopserver> <Sylf> busted
15:10:06  <coopserver> <Razaekel> shame on you
15:10:26  <coopserver> <plonka> :(
15:17:56  <Jam35> !pw
15:17:56  <coopserver> Jam35: cheeks
15:18:04  <coopserver> *** Game paused (connecting clients)
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15:18:14  <coopserver> <Sylf> hi anonymous
15:18:44  <coopserver> <Player> where does 'cheeks' appear in game code/files?
15:18:51  <coopserver> <Player> !name Jam35
15:18:52  <coopserver> *** Player has changed his/her name to Jam35
15:19:15  <coopserver> <Sylf> come again?
15:19:27  <coopserver> <Sylf> what cheeks?
15:19:28  <Jam35> I thought passwords were taken from game stuff
15:19:36  <coopserver> <Sylf> oh :P
15:19:49  <coopserver> <Razaekel> no, it's a dictionary of 6-letter words
15:20:15  <coopserver> <Sylf> it has some game code related words thrown in there
15:20:52  <Jam35> stuff like sigsys isn't in a regular dic
15:22:00  <coopserver> <Jam35> Sylf stole half of my idea :P
15:22:18  <coopserver> <Sylf> easy idea to do :P
15:22:33  <coopserver> <Jam35> that's why I wanted it :)
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15:25:04  <V453000> yo dudz
15:25:10  <coopserver> <Jam35> yoyo
15:25:36  <coopserver> <Sylf> am i gonna end up with a 4-way hub here...
15:25:51  <V453000> !pw
15:25:51  <coopserver> <Jam35> do it...
15:25:52  <coopserver> V453000: cheeks
15:26:00  <coopserver> <Sylf> it's only a side line.
15:26:01  <coopserver> *** Game paused (connecting clients)
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15:26:09  <coopserver> <Jam35> sweet cheeks
15:26:14  <coopserver> <V453000> hi humanz
15:26:16  <coopserver> <V453000> how it goin
15:26:40  <coopserver> <Jam35> I built nuffing
15:26:42  <coopserver> <Sylf> hmm
15:26:46  <coopserver> *** Jam35 has joined company #1
15:26:53  <coopserver> <Sylf> i should have built rail bridges over roads
15:27:12  <coopserver> <Razaekel> you actually did at grade road crossing?
15:27:21  <coopserver> <Razaekel> for shame
15:27:30  <coopserver> <Razaekel> tsk tsk tsk
15:27:51  <coopserver> <Sylf> I like buses going up in flames
15:28:09  <coopserver> <V453000> lol overflow valley is fun
15:28:13  <coopserver> <V453000> needs moar though!! :D
15:28:20  <coopserver> <Sylf> lol
15:28:31  <coopserver> <Sylf> it's so nerdy
15:29:01  <coopserver> <Razaekel> O.o
15:29:59  <coopserver> <Razaekel> does that train seriously have the world FASHION!! above it?
15:30:02  <coopserver> <Razaekel> word*
15:30:09  <coopserver> <Jam35> Sylf are you planning something at Banbury/Carningville?
15:30:12  <coopserver> <V453000> yep
15:30:15  <coopserver> <V453000> welcome to NUTS Raz :)
15:30:21  <coopserver> <Sylf> yep
15:30:26  <coopserver> <Jam35> you have something there already
15:30:38  <coopserver> <Jam35> what exactly?
15:30:39  <coopserver> <Sylf> trying to make an sbahn
15:30:48  <coopserver> <Sylf> and replace the current stations
15:30:57  <coopserver> <Jam35> I want to branch towards Nedhead Cross
15:31:06  <coopserver> <Jam35> how does it affect your stuff
15:31:10  <coopserver> <Jam35> ?
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15:31:42  <happpy> !players
15:31:42  <coopserver> happpy: There are currently 5 players and 1 spectators, making a total of 6 clients connected
15:31:48  <happpy> hi all
15:31:52  <coopserver> <Jam35> if I build BBH on that corner is it in the way?
15:31:56  <coopserver> <Jam35> hi
15:32:01  <coopserver> <Sylf> might be okay
15:32:14  <coopserver> <Sylf> i thought that area could use its own BBH
15:32:17  <sbn> Sylf you're trying to make a mutation of me?
15:32:27  <sbn>  <Sylf> trying to make an sbahn
15:32:46  <coopserver> <Razaekel> that has to be the most convoluted overflow i've seen
15:32:54  <coopserver> <V453000> lol
15:33:19  <coopserver> <V453000> wow did I add an old version of NUTS or do I have 8bpp blitter on? :D
15:34:12  <coopserver> <Razaekel> depots have a signal inside of them, right?
15:34:18  <coopserver> <Razaekel> i assume entry signal?
15:34:46  <coopserver> <Sylf> yeah, this is old stuff
15:34:59  <coopserver> <Razaekel> how old?
15:35:11  <coopserver> <Sylf> pre-32bpp old
15:35:43  <coopserver> <Razaekel> i haven't played since like 2010
15:35:46  <coopserver> <Razaekel> >.>
15:35:50  <coopserver> <V453000> well I guess that isnt such a big deal
15:35:55  <coopserver> <V453000> fits the game more :)
15:38:32  <coopserver> <Razaekel> that's a lot of livestock
15:40:20  <coopserver> <Razaekel> almost 1k livestock/month
15:45:12  <coopserver> <Jam35> 1 crate of food is enough to grow a town of any size right?
15:45:39  <coopserver> <Jam35> it's not scaled to population in any way?
15:46:08  <coopserver> <Sylf> yup, 1 crate is enough.
15:46:25  <coopserver> <Sylf> it feeds up to the population of the earth.
15:47:08  <coopserver> <Jam35> heh
15:47:14  <coopserver> <Jam35> boring though...
15:47:45  <coopserver> <Sylf> it's not boring when you get to witness jesus trick in person
15:51:23  <coopserver> <Sylf> pendolino is just fast enough for the game plan.
15:51:25  <coopserver> <Sylf> good.
15:56:36  <coopserver> <Razaekel> and it has a top hat
16:20:52  <coopserver> <Razaekel> what's the hotkey for closing all windows?
16:27:32  *** dwarf has joined #openttdcoop
16:27:37  <dwarf> !pasword
16:27:41  <dwarf> !password
16:27:41  <coopserver> dwarf: slowly
16:28:13  <coopserver> *** Game paused (connecting clients)
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16:29:19  <coopserver> <Razaekel> hmm
16:31:00  <coopserver> *** dwarf has joined company #1
16:39:03  <coopserver> <V453000> Igtfo
16:39:04  <coopserver> <V453000> cyaz
16:39:05  <coopserver> *** V453000 has left the game (Leaving)
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16:50:22  <coopserver> <plonka> is there one mail main drop or do we deliver to anywhere?
16:51:19  <happpy> hi  plonka
16:51:28  <coopserver> <plonka> hey happy
16:51:35  <coopserver> <plonka> how are yuo?
16:51:37  <coopserver> <Sylf> deliver to anywhere
16:51:38  <happpy> how   thing
16:51:43  <coopserver> <Sylf> just like pax game
16:51:45  <coopserver> <plonka> thx sylf
16:51:53  <coopserver> <plonka> good thx happy
16:51:56  <happpy> good  thanks
16:57:11  <coopserver> <plonka> #friggin sun is pissing me off
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17:08:20  <coopserver> <Razaekel> huh
17:08:26  <coopserver> <Razaekel> got a slug that travels backwards
17:08:36  <coopserver> <Sylf> yup
17:08:40  <coopserver> <Sylf> welcome to NUTS
17:08:51  <coopserver> <Razaekel> yeeeup
17:14:45  <dwarf> !password
17:14:45  <coopserver> dwarf: credit
17:15:10  <coopserver> *** Game paused (connecting clients)
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17:16:47  <coopserver> <dwarf> anyone doing a nenningstone sbahn for mail?
17:18:06  <coopserver> *** Jam35 has joined spectators
17:18:09  <coopserver> <Jam35> not me
17:18:21  <coopserver> <plonka> nor moi
17:19:02  <coopserver> <Sylf> Nenningstone on sea?
17:19:11  <coopserver> <Sylf> that's below the snow line
17:19:28  <coopserver> <Sylf> that town wasn't supposed to grow
17:19:34  <coopserver> <dwarf> I thought it's fine to do a feeder network below snow line
17:19:51  <coopserver> <dwarf> parts of it are above snow line now
17:19:59  <coopserver> <Sylf> If we do, let's attach that to BBH 1
17:20:17  <coopserver> <dwarf> I started a SLH to the northeast
17:20:30  <coopserver> <dwarf> but can do on the other side instead
17:22:27  <coopserver> <plonka> ferk
17:22:36  <coopserver> <dwarf> mind if I build a proper SLH for bendworth?
17:22:45  <coopserver> <Sylf> plonks, what's the 3-letter town code for Bendworth?
17:22:52  <coopserver> <dwarf> who built the sbahn there?
17:23:02  <coopserver> <plonka> i did dwarf
17:23:07  <coopserver> <plonka> sure build a hub
17:23:21  <coopserver> <plonka> 3 letter town code?
17:23:33  <coopserver> <plonka> what the hell does that mean?
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17:24:59  <__Fellini__> !pw
17:24:59  <coopserver> __Fellini__: pcppos
17:25:34  <coopserver> *** Game paused (connecting clients)
17:25:35  <happpy> yo __Fellini__
17:25:37  <coopserver> *** __Fellini__ has joined
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17:25:39  <coopserver> <plonka> bdw?
17:25:48  <coopserver> <__Fellini__> hi all
17:25:49  <coopserver> <plonka> hi fellini
17:26:28  <happpy> how  things  __Fellini__
17:26:35  <coopserver> <__Fellini__> good
17:27:09  <happpy> nicer
17:27:12  <happpy> nice
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17:28:56  *** ChanServ sets mode: +o Maraxus
17:30:55  <coopserver> <Sylf> now...  BAN and CAR sbahn...
17:32:53  <coopserver> <plonka> dwarf plz redo slh04 and move the ml away from bendworth
17:33:08  <coopserver> <plonka> it will make later expansion 1000 times easier
17:33:21  <coopserver> <dwarf> ok
17:33:46  <coopserver> <Sylf> also, officially, CL is 4
17:34:37  <coopserver> <dwarf> that's way below snow line
17:34:56  <coopserver> <plonka> trains can't go below snowline?
17:35:01  <coopserver> <dwarf> no
17:35:04  <coopserver> <Sylf> mail trains, no.
17:35:42  <coopserver> <plonka> then there's no point moving the ml
17:35:52  <coopserver> <plonka> as we'll never be able to expand much anyay :P
17:35:58  <coopserver> <dwarf> how about that?
17:36:36  <coopserver> <plonka> that's better
17:36:40  <coopserver> <plonka> but not by a lot
17:38:14  <coopserver> <plonka> afk a wile
17:38:16  <coopserver> *** plonka has joined spectators
17:38:29  <happpy> k
17:46:56  <coopserver> *** __Fellini__ has left the game (Leaving)
17:47:59  <coopserver> <Sylf> shit, this loco is long...
17:48:13  <coopserver> <Razaekel> ?
17:48:28  <coopserver> <Sylf> trying out some engine I've never used for SBahn
17:48:43  <coopserver> <Sylf> cab forward is more than 1 tile long
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17:57:12  <coopserver> <dwarf> now BDW has some more space
17:58:18  <coopserver> <Sylf> SLH4 - currently serviced by exactly 1 train
17:58:55  <coopserver> <dwarf> nah, there are like 10 going to BDW MAIL
17:59:05  <coopserver> <Sylf> those are SBahn trains
17:59:12  <coopserver> <dwarf> oh, lol
17:59:15  <coopserver> <Sylf> :P
17:59:19  <coopserver> <dwarf> that station needs overflow
17:59:26  <coopserver> <dwarf> and a better design
17:59:54  <coopserver> <plonka> change it then
17:59:55  <coopserver> <Sylf> overflow?
18:00:13  <coopserver> <plonka> think he means for mail pickup
18:00:16  <coopserver> <dwarf> for the future, when it has more than one train
18:00:17  <coopserver> <Sylf> we don't use overflows on sbahn/ice networks
18:00:35  <coopserver> <Sylf> We just won't use full-load orders
18:00:51  <coopserver> <dwarf> you're right
18:01:44  <coopserver> *** plonka has joined company #1
18:02:19  <coopserver> <Sylf> EH 40 Masai's acceleration is a bit less than exciting.  *sigh*
18:03:38  <coopserver> *** Jam35 has joined company #1
18:04:42  <coopserver> <plonka> i think train 161 is too long
18:04:55  <coopserver> <plonka> no it's not
18:05:06  <coopserver> <plonka> but it looks it on train list
18:05:20  <coopserver> <Sylf> yeah, the trains have different length in that view
18:05:47  <coopserver> <plonka> umm ok
18:07:18  <coopserver> *** Razaekel has left the game (Leaving)
18:17:07  <Maraxus> !pw
18:17:07  <coopserver> Maraxus: coding
18:17:35  <Maraxus> !pw
18:17:35  <coopserver> Maraxus: draing
18:17:47  <coopserver> *** Game paused (connecting clients)
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19:14:16  <dwarf> !password
19:14:16  <coopserver> dwarf: mallon
19:14:23  <coopserver> *** Game paused (connecting clients)
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19:22:44  <V453000> yay hi dwarf :)
19:22:52  <coopserver> <dwarf> hi V
19:23:12  <V453000> how have you been
19:23:21  <V453000> great to see you again :)
19:23:31  <coopserver> <dwarf> good to be back :D
19:23:47  <V453000> :)
19:23:52  <V453000> !dl win64
19:23:52  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27337/openttd-trunk-r27337-windows-win64.zip
19:23:53  <coopserver> <dwarf> does the purr only give extras to vechiles that have that listed?
19:23:59  <V453000> yeah
19:24:03  <V453000> MEOW vehicle class
19:27:17  <V453000> !pw
19:27:17  <coopserver> V453000: nsmenu
19:27:29  <coopserver> *** Game paused (connecting clients)
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19:27:35  <coopserver> <V453000> heyzor
19:48:06  <coopserver> <plonka> hi v
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20:51:59  <Mothership_Q> ey
20:52:15  <Mothership_Q> !pw
20:52:15  <coopserver> Mothership_Q: drinks
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22:07:45  <coopserver> <dwarf> do we expand above snow line towns below snowline?
22:08:06  <coopserver> <Sylf> nope.
22:08:13  <coopserver> <dwarf> ok
22:09:41  <coopserver> *** dwarf has left the game (Leaving)
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22:32:25  <Sylf> !save
22:32:26  <coopserver> Saving map...
22:32:27  <coopserver> Map successfully saved to game.sav
22:32:31  <coopserver> *** Sylf has joined spectators
22:32:32  <coopserver> *** Game paused (number of players)
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22:35:02  <Sylf> !rcon pwd
22:35:03  <coopserver> /home/openttd/svn-publicserver/server/save/uploads/
22:35:09  <Sylf> !rcon cd ..
22:35:55  <Sylf> !rcon load 3
22:35:56  <coopserver> Starting new game
22:36:01  <coopserver> *** Jam35 has left the game (connection lost)
22:36:02  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27337)
22:36:03  <coopserver> *** Game paused (number of players)
22:36:04  <coopserver> *** Player has left the game (connection lost)
22:36:10  <Sylf> !pw
22:36:10  <coopserver> Sylf: honour
22:36:19  <coopserver> *** Game still paused (connecting clients, number of players)
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22:42:54  *** dwarf has joined #openttdcoop
22:42:58  <dwarf> !password
22:42:58  <coopserver> dwarf: honour
22:43:33  <coopserver> *** Game paused (connecting clients)
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22:44:13  <coopserver> <Sylf> FYI, I turned off the towns building their own roads
22:44:21  <coopserver> <Sylf> I've also turned on magic bulldozer
22:44:24  <coopserver> <dwarf> nice
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23:13:16  <happpy> !date
23:13:16  <coopserver> Jan 22 2194
23:13:22  <happpy> !players
23:13:22  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
23:13:24  <happpy> hi
23:14:58  *** happpy has left #openttdcoop
23:51:49  <coopserver> *** Sylf has left the game (Leaving)
23:51:50  <coopserver> *** Game paused (number of players)

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