Log for #openttdcoop on 26th July 2015:
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00:50:33  *** dwarf has joined #openttdcoop
00:50:37  <dwarf> !password
00:50:37  <coopserver> dwarf: legend
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02:43:17  <maxtimbo> hello
02:44:57  <coopserver> <dwarf> Yay,Ihave the bigget town!
02:45:07  <coopserver> <dwarf> biggest
02:45:15  <maxtimbo> !players
02:45:15  <coopserver> maxtimbo: There are currently 1 players and 0 spectators, making a total of 1 clients connected
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03:00:55  <maxtimbo> !pw
03:00:55  <coopserver> maxtimbo: create
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06:29:40  <SteveT> !password
06:29:40  <coopserver> SteveT: ending
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06:46:01  <dwarf> !password
06:46:02  <coopserver> dwarf: showed
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06:47:24  <maxtimbo> !pw
06:47:24  <coopserver> maxtimbo: nobody
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07:39:48  <SteveT> !pw
07:39:48  <coopserver> SteveT: plural
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11:10:12  <SteveT> !pw
11:10:12  <coopserver> SteveT: grftab
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11:36:25  <happpy> !ip
11:36:25  <coopserver> happpy:
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11:45:26  <SteveT> !pw
11:45:26  <coopserver> SteveT: digest
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11:47:08  <happpy> hi
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12:23:16  <SteveT> !pw
12:23:16  <coopserver> SteveT: filler
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12:23:29  <SteveT> hi there
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13:06:57  <YellowMiner> !password
13:06:57  <coopserver> YellowMiner: reload
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13:33:39  <SteveT> !pw
13:33:39  <coopserver> SteveT: domain
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13:34:10  <coopserver> <YellowMiner> hi
13:34:21  <coopserver> <stevet> hi there
13:34:34  <coopserver> <YellowMiner> looking around and trying to understand the network
13:35:11  <coopserver> <stevet> the network plan is at the far left corner, if you havent already seen it
13:35:48  <coopserver> <YellowMiner> i've seen signs, not a plan
13:36:15  <coopserver> <YellowMiner> i might try building another small food network
13:36:39  <SteveT> there is a plan
13:36:41  <coopserver> <YellowMiner> but i need to know what i'm allowed to do first
13:36:49  <SteveT> but building a small food network is a good place to start
13:37:05  <coopserver> *** YellowMiner has joined company #1
13:38:00  <coopserver> <YellowMiner> can i fund some extra farms? We're running low on unusedo nes
13:39:04  <coopserver> <stevet> sounds reasonable I think some of them have been closed due to lack of trains visiting them
13:39:15  <coopserver> <YellowMiner> ok
13:39:29  <coopserver> <YellowMiner> man that's expensive
13:39:57  <coopserver> <YellowMiner> oh good we can fund them where needed
13:40:17  <coopserver> <YellowMiner>  i need a spot near a city to gow then
13:41:55  <Sylf> Building yet another food network is boring
13:42:20  <sbn> for you, Sylf
13:42:22  <Sylf> So you can ask what kind of interesting thing can be done
13:43:14  <sbn> !password
13:43:14  <coopserver> sbn: faster
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13:43:51  <coopserver> <YellowMiner> well the plan specifies small food networks, a big mail one and i see a bunch of local PAXs around. I don't want to mess with the main network yet so food should be nice
13:43:55  <Sylf> For example, we can have a food network with refit
13:44:11  <coopserver> <YellowMiner> I could try that
13:44:21  <Sylf> and the trains refit from grain/livestock to food
13:44:27  <coopserver> <YellowMiner> like refit after grain drop anto food
13:44:34  <Sylf> and take the food back to the nearest town from the original farm
13:44:34  <coopserver> <sbn> Sylf what did you do in Banbury? it cahnged so much
13:45:01  <coopserver> <sbn> car mail disconnected?
13:45:19  <Sylf> that type of back-to-origin refit is something new since PSG200
13:45:24  <Sylf> CAR mail is connected
13:45:31  <coopserver> <sbn> yeah I just saw
13:45:39  <Sylf> I left CAR untouched so you can expand that
13:45:41  <coopserver> <sbn> thought it was part of carningville, but it's spread the other way
13:45:55  <coopserver> <sbn> *carningville food
13:46:09  <Sylf> banbury is more or less what simple stuff can be done
13:46:39  <Sylf> and there's one station built but still not connected
13:47:50  <Sylf> Now, I'm trying to think of a way to fit in unreacheable-destination srnw somewhere
13:48:01  <coopserver> <sbn> srnw?
13:48:18  <coopserver> <YellowMiner> self regulated network
13:48:36  <coopserver> <YellowMiner> i've yet to figure out how they work
13:48:38  <coopserver> <sbn> timed relaeasing?
13:48:44  <coopserver> <sbn> *releasing
13:49:14  <coopserver> <sbn> Sylf Banbury North should connect to the SBahn?
13:49:54  <coopserver> <YellowMiner> ok can i fund a farm, a food plant and start?
13:50:04  <Sylf> !pw
13:50:04  <coopserver> Sylf: unsafe
13:50:08  <coopserver> <sbn> as long as it's not in the snow
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13:51:02  <coopserver> <Sylf> Banbury North: Probably not to the banbury sbahn
13:51:16  <coopserver> <sbn> could move the ml a bit?
13:51:36  <coopserver> <Sylf> but it can be connected to CAR sbahn
13:51:45  <coopserver> <YellowMiner> can i take the pocket of greenery around wanington for farming?
13:52:13  <coopserver> <YellowMiner> and drop to Denfingborough?
13:52:32  <coopserver> <Sylf> feed both DEN and HON
13:52:43  <coopserver> <YellowMiner> sounds good
13:53:08  <coopserver> <sbn> It's getting too complicated for me
13:53:31  <coopserver> <Sylf> but before feeding HON, HON should be expanded first, so you can strategically place the food drop
13:54:11  <coopserver> <YellowMiner> well i'll do production first.
13:54:22  <coopserver> <sbn> Yellow be sure to hook up HON ;)
13:54:24  <coopserver> <Sylf> rather than picking a food network, it's probably easier to pick a town, and grow that one town
13:54:32  <coopserver> <YellowMiner> if i want a refit network, i'll need 2 sets of  trains for the two towns
13:54:38  <coopserver> <YellowMiner> per farm
13:55:05  <coopserver> <Sylf> ok, let me point some stuff out there
13:55:06  <coopserver> <YellowMiner> ore a set of farms per town
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13:55:33  <coopserver> <stevet> Is the mainline cl4?
13:55:42  <coopserver> <sbn> above snow, yes
13:55:55  <coopserver> <stevet> ok
13:56:07  <coopserver> <Sylf> say, you place 3 industries like that
13:56:20  <coopserver> <YellowMiner> i see where this is going
13:56:21  <coopserver> <YellowMiner> ok
13:56:22  <coopserver> <Sylf> then you will need 2 sets of trains for each farms
13:57:02  <coopserver> <Sylf> not too hard,right?
13:57:22  <coopserver> <YellowMiner> should do
13:58:44  <coopserver> <sbn> food plant #1 has no food trains going out?
13:59:07  <coopserver> <YellowMiner> ok 30 min AFK ind i get this done. My play time is horribly fragmented with small things to do stuck in it evrywhere
14:01:27  <coopserver> *** sbn has left the game (Leaving)
14:02:42  <Razaekel> !pw
14:02:42  <coopserver> Razaekel: stdout
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14:03:27  <coopserver> <Sylf> hi raz
14:03:31  <coopserver> <Razaekel> yo
14:03:35  <coopserver> <Sylf> your farm exploded
14:03:41  <coopserver> <Razaekel> yea
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14:04:22  <coopserver> <Razaekel> both of them
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14:11:40  <coopserver> <Razaekel> humph
14:12:16  <coopserver> <Razaekel> if the farms expand again, i won't really be able to keep up with it without filling n the water next to it
14:12:24  <coopserver> <Razaekel> and doing more terraforming
14:13:07  <coopserver> <Sylf> gradston farm has reached max production level
14:13:34  <coopserver> <Razaekel> how do you know?
14:13:53  <coopserver> <Sylf> about 2200 per month is the game's limit
14:14:02  <coopserver> <Sylf> 2300*
14:15:53  <coopserver> <Razaekel> think i got it under control now, the stock levels are dropping
14:20:54  <coopserver> <Razaekel> i like big numbers and i cannot lie
14:21:30  <coopserver> <Sylf> size matters eh
14:21:47  <coopserver> <Razaekel> depends on the topic
14:21:51  <coopserver> <stevet> I have just added another mail station, DAR MAIL
14:22:05  <coopserver> <stevet> need to grow darhill now
14:22:23  <Maraxus> !pw
14:22:24  <coopserver> Maraxus: thomas
14:22:29  <coopserver> <Sylf> stevet, can I show you some stuff?
14:22:34  <coopserver> *** Game paused (connecting clients)
14:22:37  <coopserver> <stevet> fire away
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14:22:56  <coopserver> <Sylf> at the hub, pick a hub name, and mark it with that name
14:23:22  <coopserver> <stevet> yea I was just about to do that, trying to remember how to bring up the signs list
14:23:24  <coopserver> <Sylf> looking at the sign list, the next SLH is SLH06
14:23:49  <coopserver> <Sylf> now, at that hub, there are a few signal stuff I neet to point out
14:24:13  <SteveT> ok
14:24:14  <coopserver> <Sylf> at the split !here, there are some signal gaps
14:24:20  <coopserver> <Sylf> make sure to fill those gaps
14:24:51  <coopserver> <Sylf> there's also one !missing signal
14:25:21  <coopserver> <Sylf> after those are fixed, you can delete those signs
14:25:30  <SteveT> ok thanks for taking a look
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14:25:39  <coopserver> <Sylf> then
14:25:48  <coopserver> <Sylf> now you can work on expanding DAR
14:25:49  <SteveT> not used to using CL4 trains,
14:26:10  <SteveT> you have a good eye for missing signals,
14:26:44  <coopserver> <Sylf> missing signal is a pet peeve of mine :P
14:27:00  <SteveT> I normally notice whent the trains get backed up ;)
14:27:00  <coopserver> <YellowMiner> back
14:28:21  <coopserver> <YellowMiner> so for a refit network, i would want trains to not wait at station for full load i suppose, or only at the farms.  Should i use short or long trains?
14:28:56  <coopserver> <Sylf> for refit network, you want a full load at farms, but not at the food pickup
14:29:12  <coopserver> <Sylf> length of the train doesn't matter much
14:29:35  <coopserver> <Razaekel> jeez
14:29:42  <coopserver> <Razaekel> Grenway really grew
14:29:52  <coopserver> <Sylf> the only thing is, if the train is too long, it takes a long time for trains to enter/exit the depot
14:30:15  <coopserver> <Sylf> To work around the slowness, wetrail is great for refit network
14:30:48  <coopserver> <YellowMiner> i was thinking TL 1 or 2 chamis, because they're practical for the distances i'll be working ith and they're damn cute. And i also like monorail.
14:31:13  <coopserver> <YellowMiner> short lenght will be good ith many trains
14:31:26  <coopserver> <YellowMiner> many trains being necessary if they don't wait at stations
14:31:29  <coopserver> <Sylf> brainmelter is always fun
14:31:46  <coopserver> <YellowMiner> but i've no idea whatsoever of how to use it
14:31:52  <coopserver> <Sylf> but like I said, they'll be waiting for full load at farms
14:32:12  <coopserver> <Sylf> brainmelter is just another monorail engine
14:32:54  <coopserver> <YellowMiner> monorail fast could be interesting too. but the chamis could allow TL1 wich would be really interesting
14:33:11  <coopserver> <YellowMiner> interesting spam :/
14:33:19  <coopserver> <YellowMiner> too much of that word
14:33:38  <coopserver> <YellowMiner> ok TL1 chamis will be fun
14:33:51  <coopserver> <YellowMiner> they'll wait not too long at the farm with their low capacity
14:33:53  <coopserver> <Sylf> TL1 chami is not CL1, FYI.
14:34:02  <coopserver> <YellowMiner> uh oh
14:34:06  <coopserver> <YellowMiner> CL2?
14:34:10  <coopserver> <Sylf> CL1.5
14:34:19  <coopserver> <YellowMiner> That'll do
14:34:51  <coopserver> <Sylf>, just for a reminder what 1.5 is :P
14:35:33  <coopserver> <YellowMiner> i figured it out by looking at a ttdcoop network using executers. But it wasn't clear until this point
14:36:18  <coopserver> <YellowMiner> destroyer of world or invisible scars?
14:36:29  <coopserver> <YellowMiner> i think the invisible scars is already in use
14:36:59  <coopserver> <YellowMiner> they have same capacity right?
14:37:16  <coopserver> <Sylf> yes
14:37:49  <coopserver> <YellowMiner> ok let's fund the stuff and start working. TL1 Chami refit network
14:38:22  <coopserver> <Sylf> invisible scars might be slow enough for CL1
14:38:26  <coopserver> <Sylf> I'm not sure.
14:38:33  <coopserver> <YellowMiner> lemme check
14:38:55  <coopserver> <Sylf> it might be different depending on the rail color
14:39:16  <coopserver> <YellowMiner> nope 130 Kph
14:39:22  <coopserver> <YellowMiner> on cl1 monorail
14:39:27  <coopserver> <YellowMiner> the thing goes 200
14:39:35  <coopserver> <YellowMiner> unless you make it longer
14:39:48  <coopserver> <YellowMiner> but i'll stay with TL1
14:40:10  <coopserver> <YellowMiner> wooh
14:41:22  <coopserver> <YellowMiner> dofarms need enough grass surface around?
14:41:30  <coopserver> <Razaekel> no
14:41:36  <coopserver> <Razaekel> that's just decoration
14:42:15  <coopserver> <YellowMiner> then why can't i fund there >:(
14:42:24  <coopserver> <Razaekel> where?
14:42:37  <coopserver> <YellowMiner> flat area under the sign, north of the map
14:42:47  <coopserver> <Maraxus> must be below snowline
14:42:51  <coopserver> <YellowMiner> north west maybe
14:42:53  <coopserver> <Razaekel> what's the sign title?
14:42:59  <coopserver> <YellowMiner> farm around here
14:43:11  <coopserver> <Razaekel> put a ! in front
14:43:24  <coopserver> <YellowMiner> f
14:43:27  <coopserver> <YellowMiner> done
14:43:29  <coopserver> <YellowMiner> fail
14:43:38  <coopserver> <Razaekel> ah
14:43:50  <coopserver> <Razaekel> you can't fund farms directly
14:44:02  <coopserver> <Razaekel> nvm
14:44:04  <coopserver> <YellowMiner> you can, i just funded the other one
14:44:06  <coopserver> <Sylf> we can in this game :)
14:44:16  <coopserver> <Razaekel> couldn't when i started
14:44:38  <coopserver> <Sylf> we normally have it prospecting only
14:45:46  <coopserver> <Razaekel> i dunno
14:46:38  <coopserver> <Razaekel> hmm
14:46:50  <coopserver> <Razaekel> if the ground is more than 4 levels above sea level, it wont'f und
14:46:57  <sbn> How can I get over my fear of complicated tracks?
14:47:20  <coopserver> <Razaekel> stare at the overflow valley
14:48:03  <coopserver> <YellowMiner> where is it?
14:48:20  <coopserver> <Razaekel> bottom right-ish
14:52:03  <V453000> sup humans
14:52:06  <V453000> "pw
14:52:07  <V453000> !pw
14:52:08  <coopserver> V453000: pageup
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14:55:12  <coopserver> <Sylf> wassup V
14:58:24  <coopserver> <V453000> Sylf seen BRIX yet? :P
14:59:06  <sbn> !tunnels 3
14:59:07  <coopserver> <Sylf> yes
14:59:14  <sbn> @tunnels 3
14:59:14  <Webster> sbn: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
14:59:40  <sbn> @tunnels 6
14:59:40  <Webster> sbn: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4.
15:00:46  <sbn> @cl
15:00:46  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also:
15:00:55  <sbn> @clcalc maglev
15:00:55  <Webster> sbn: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
15:01:04  <sbn> @clcalc maglev 3
15:01:04  <Webster> sbn: A maglev Curve Length of 3 (5 half tiles) gives a speed of 336km/h or 210mph
15:01:14  <coopserver> <Razaekel> @cl
15:01:29  <sbn> Only works on irc, Razaekel
15:01:37  <coopserver> <Razaekel> shame
15:01:38  <sbn> try !cl
15:01:48  <coopserver> <Razaekel> !cl
15:02:03  <coopserver> <Razaekel> probably only searches the first character
15:02:09  <coopserver> <Razaekel> instead of the whole string
15:02:18  <Razaekel> test !cl
15:02:20  <coopserver> <Sylf> @@clcalc 3
15:02:20  <Webster> coopserver: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
15:02:33  <coopserver> <Razaekel> ah
15:02:34  <sbn> double the @ ingame
15:02:35  <coopserver> <Razaekel> double @@
15:02:39  <coopserver> <Sylf> I know there's a way to work it from irc...
15:02:52  <coopserver> <Sylf> but I think you need paranthesis somewhere
15:02:53  <sbn> in irc it's only one @
15:03:21  <sbn> @clcalc maglev 3.5
15:03:21  <Webster> sbn: A maglev Curve Length of 3 (5 half tiles) gives a speed of 336km/h or 210mph
15:03:26  <sbn> @clcalc maglev 3,5
15:03:30  <sbn> @clcalc maglev 4
15:03:30  <Webster> sbn: A maglev Curve Length of 4 (7 half tiles) gives a speed of 392km/h or 245mph
15:03:47  <coopserver> <Sylf> @@(clcalc maglev 4)
15:03:48  <Webster> coopserver: A maglev Curve Length of 4 (7 half tiles) gives a speed of 392km/h or 245mph
15:05:39  <sbn> "I think this should definitely make it into a wiki entry (both here and at, e.g. in the game mechanics section), together with a small table stating the recommended minimum tiles for typical train types."
15:05:53  <sbn> still missing that on the openttdcoop wiki
15:06:02  <sbn> "small table stating the recommended minimum tiles"
15:06:28  <sbn> @trainsets
15:06:28  <Webster> Default: | 2cc: | Japanese Set: | NARS2: | UKRS:
15:06:38  <coopserver> *** Maraxus has joined spectators
15:06:41  <V453000> you know, it is better to simply understand how it works
15:06:45  <V453000> then you can use it for any train set
15:07:05  <V453000> NUTS does have the CL for each train on its wiki
15:07:48  <coopserver> *** V453000 has left the game (Leaving)
15:08:13  <Sylf> that @trainsets list is missing NUTS wiki
15:08:18  <coopserver> <YellowMiner> oops
15:08:21  <Sylf> that's a fatal error
15:08:26  <coopserver> <YellowMiner> just buldozed my farm
15:08:33  <coopserver> <YellowMiner> wait how can we even do that
15:08:35  <Sylf> lmao
15:08:42  <Sylf> welcome to magic dozer
15:08:46  <sbn> :D
15:08:54  <sbn> Just wanted to say "Magic"
15:08:55  <sbn> ...
15:08:56  <sbn> ...
15:08:58  <sbn> ...
15:08:59  <sbn> 'dozer'
15:09:40  <sbn> V453000 ofcourse it's better to 'simply understand'
15:09:45  <sbn> no arguing there
15:09:53  <sbn> but it would still be a good source for newbies
15:10:02  <sbn> to have a little list
15:10:09  <sbn> PAX: ... CL and TL
15:10:24  <sbn> Cargo: ... CL and TL till year => then ... =
15:12:49  <coopserver> <YellowMiner> what's the station spread?
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15:19:51  <Mothership_Q> !pw
15:19:51  <coopserver> Mothership_Q: sender
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15:23:32  <coopserver> <Razaekel> now this looks like a industrial center
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15:37:19  <coopserver> <Razaekel> maxed out the farm
15:37:23  <coopserver> <Razaekel> 2,295 of both
15:37:43  <coopserver> <Sylf> :D
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15:47:05  <sbn> For high-speed networks typical values of three to five tiles are normal, with four being a particular favourite, because on a track with a SD of 2 a line of TL-4 trains accelerating from standstill has a lower reaction time than trains with uneven TL.
15:48:00  <Sylf> that sounds pretty outdated
15:48:32  <sbn>
15:50:54  <Sylf> take stuff on that wiki with a grain of salt
15:51:26  <Sylf> that wiki doesn't write for any particular play style.  for coop style, coop wiki is the place to go
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16:08:49  <__Fellini__> !pw
16:08:49  <coopserver> __Fellini__: colpos
16:09:23  <coopserver> *** Game paused (connecting clients)
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16:09:50  <coopserver> <__Fellini__> hi all
16:09:59  <coopserver> <Sylf> hi fell
16:13:05  <coopserver> <__Fellini__> need more srnw for king of srnw
16:13:17  <coopserver> <__Fellini__> =D
16:13:27  <coopserver> <Sylf> go for it
16:14:07  <coopserver> <__Fellini__> u built much, i dont want try
16:15:18  <coopserver> <Sylf> so much activity at overflow valley now
16:15:32  <coopserver> <__Fellini__> whoa
16:15:36  <coopserver> <__Fellini__> yep
16:16:44  <coopserver> <__Fellini__> i like idea srnw based on speed of trains
16:17:13  <coopserver> <Sylf> I like Grunpool farm
16:18:07  <coopserver> <__Fellini__> u mean Wrunnton?
16:18:18  <coopserver> <Sylf> I mean Grunpool.
16:18:39  <coopserver> <Sylf> That's why I built Wrunnton
16:18:46  <coopserver> <Sylf> wrunnton is ugly.
16:18:57  <coopserver> <__Fellini__> lol, why?
16:19:26  <coopserver> <Sylf> it just looks ugly.
16:19:41  <coopserver> <__Fellini__> i dont think so
16:20:11  <coopserver> <__Fellini__> actually, i like all srnws on this map
16:21:36  <coopserver> <Sylf> Grunpool/Wrunnton are more of refit concept, more than srnw
16:22:14  <coopserver> <__Fellini__> mb, but looks very interest & original
16:23:24  <coopserver> <YellowMiner> Is there a way to send a train to a depot without sending it to a specific depot?
16:23:26  <coopserver> <Sylf> fonfingway-on-sea mail sbahn is the simple srnw that anyone can understand and copy
16:23:35  <Mothership_Q> !pw
16:23:36  <coopserver> Mothership_Q: ttypes
16:23:40  <coopserver> <Sylf> in an order?
16:23:41  <coopserver> *** Game paused (connecting clients)
16:23:49  <coopserver> <Sylf> use Go to Nearest Depot order
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16:24:31  <coopserver> <__Fellini__> fonfing very easy nw
16:25:15  <coopserver> <YellowMiner> ok how do i set that order up?
16:25:39  <coopserver> <Sylf> click on the triangle next to Go To
16:25:50  <coopserver> <YellowMiner> I'm a moron
16:25:51  <coopserver> <Sylf> It gives you a drop-down option of different orders
16:30:58  <coopserver> <YellowMiner> Ok, running the test
16:31:02  <coopserver> <__Fellini__> how to build splitter for different TL trains?
16:31:16  <coopserver> <YellowMiner> i'm going to throw in more trains over time to see the capacity of my platforms
16:31:22  <coopserver> <__Fellini__> for separate them
16:33:21  <coopserver> <Sylf> fellini, there's either a wiki or blog article about it
16:33:28  <coopserver> <Sylf> I think that example uses TL3 and TL7
16:33:40  <coopserver> <Sylf> but I don't have the article handy with me
16:34:05  <coopserver> <YellowMiner> The good thing is the refit system automatically create overflows
16:38:07  <coopserver> <__Fellini__> i cant find it on wiki
16:38:32  <coopserver> <__Fellini__> & i want separate tl3 tl5
16:40:02  <coopserver> <__Fellini__> u need exit signals on ur "auto"-overflows
16:44:46  <coopserver> <__Fellini__> so, gl 2 all
16:44:47  <coopserver> <__Fellini__> bb
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16:58:19  <coopserver> <Sylf> you can't do TL3 vs TL5
16:58:36  <coopserver> <Sylf> 2 train lengths need to be at least 3 tiles different
16:59:07  <coopserver> <Sylf> See !TL Sorter
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17:02:05  <coopserver> <Sylf> oh fine.  Fellini didn't bother to stay
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18:09:36  <coopserver> <YellowMiner> GG
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18:16:19  <coopserver> <YellowMiner> AFK
18:40:43  <Sylf> fellini:  This is the wiki page I was thinking of:
18:52:24  <Jam35> !pw
18:52:24  <coopserver> Jam35: sigill
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19:45:17  <dwarf> !password
19:45:18  <coopserver> dwarf: copied
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20:08:33  <coopserver> <YellowMiner> back
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20:09:25  <sbn> jo
20:10:50  <sbn> what's the user of srnw again?
20:10:56  <sbn> !find srnw
20:11:00  <sbn> @wiki snrw
20:11:01  <Webster> Search - #openttdcoop Wiki -
20:11:28  <sbn> @wiki srnw
20:11:29  <Webster> Self-regulating Network - #openttdcoop Wiki -
20:12:29  <sbn> urgh so much info
20:14:27  <sbn> nvm, too hungover for this
20:20:03  <coopserver> *** stevet has joined spectators
20:20:26  <SteveT> OK I think I have grown Darhill enough for now
20:20:43  <coopserver> <dwarf> lol
20:21:10  <SteveT> you can still see some of the snow...
20:27:42  <coopserver> <dwarf> steve, you should make priority signals on the ML at SLH 06
20:28:12  <coopserver> <dwarf> and send some trains towards grenway
20:29:47  <coopserver> <dwarf> and don't use full load orders, it jams trains up
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21:24:17  <coopserver> <stevet> oops
21:24:23  <coopserver> <dwarf> hahaha
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21:30:57  <coopserver> <stevet> Sortted all the trains I have added into groups now as well, sorry about that I completely forgot to do it earlier
21:31:18  <coopserver> <dwarf> oh, I haven't done that either
21:31:32  <coopserver> <stevet> Then I think someone has done it for you.
21:31:39  <coopserver> <stevet> there are only a few ungrouped now
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21:54:54  <coopserver> <YellowMiner> wich train could i use for a very short range network with great throughput?
21:55:23  <coopserver> <dwarf> something with high tractive effort
21:55:36  <coopserver> <dwarf> I like meat grinder
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21:55:45  <coopserver> <YellowMiner> cargo
21:56:00  <coopserver> <YellowMiner> look here (north west)
21:56:24  <coopserver> <YellowMiner> or look for a /yellow sign
21:57:01  <coopserver> <dwarf> want monorail?
21:57:12  <coopserver> <YellowMiner> i need o ship the food from the unloading station built away from the town where i have space to the town
21:57:15  <coopserver> <YellowMiner> yeah
21:57:21  <coopserver> <YellowMiner> i likemonorails
21:57:45  <coopserver> <YellowMiner> so something compact with high throughput
21:57:59  <coopserver> <YellowMiner> i was thinking about a loop with tons of trains
21:58:10  <coopserver> <YellowMiner> wich load fast
21:58:21  <coopserver> <dwarf> reality looks good
21:58:37  <coopserver> <YellowMiner> my network?
21:58:38  <coopserver> <dwarf> for short distnces you want high TE for high acceleration
21:59:03  <coopserver> <YellowMiner> i was thinking about a superstrong loop
21:59:14  <coopserver> <YellowMiner> or again, many small chamis
21:59:21  <coopserver> <YellowMiner> they work evrywhere
21:59:38  <coopserver> <YellowMiner> but i don't know how many stations i'll need in ths case
21:59:59  <coopserver> <dwarf> well, whatever you like, I don't know these trainests that well
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22:10:04  <coopserver> <YellowMiner> ok i'll figure that out tommorow
22:10:10  <coopserver> <YellowMiner> bye
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22:10:16  <coopserver> <dwarf> gn
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