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01:06:27 *** LSky` has quit IRC 03:27:43 *** liq3 has joined #openttdcoop 05:51:38 *** SteveT has joined #openttdcoop 05:58:55 <SteveT> !pw 05:58:55 <coopserver> SteveT: redraw 05:59:23 <coopserver> *** Game still paused (connecting clients, number of players) 05:59:31 <coopserver> *** stevet has joined 05:59:32 <coopserver> *** Game still paused (number of players) 05:59:33 <coopserver> *** Game unpaused (number of players) 06:41:03 *** dwarf has joined #openttdcoop 06:41:23 <dwarf> !password 06:41:23 <coopserver> dwarf: newest 06:41:52 <coopserver> *** Game paused (connecting clients) 06:41:59 <coopserver> *** dwarf has joined 06:42:00 <coopserver> *** Game unpaused (connecting clients) 06:50:04 *** YellowMiner has joined #openttdcoop 06:50:22 <YellowMiner> !password 06:50:22 <coopserver> YellowMiner: switch 06:50:27 *** YellowMiner is now known as Guest1660 06:50:32 <coopserver> *** Game paused (connecting clients) 06:50:38 <coopserver> *** YellowMiner has joined 06:50:39 <coopserver> *** Game unpaused (connecting clients) 06:51:14 *** Guest1660 is now known as YellowMiner 06:51:27 *** wicope has joined #openttdcoop 06:51:41 <coopserver> <YellowMiner> hi 06:51:51 <coopserver> *** dwarf has left the game (general timeout) 06:52:02 <coopserver> <YellowMiner> back to fix my stations 06:52:06 <coopserver> *** YellowMiner has joined company #1 06:54:58 <coopserver> <YellowMiner> not again 06:57:34 *** dwarf has quit IRC 06:57:51 *** dwarf has joined #openttdcoop 06:58:05 <dwarf> !pwd 06:58:05 <dwarf> !passwd 06:58:08 <dwarf> !password 06:58:08 <coopserver> dwarf: agains 06:58:22 <coopserver> *** Game paused (connecting clients) 06:58:58 <coopserver> *** Game unpaused (connecting clients) 06:59:04 <V453000> hydworf :) 06:59:07 <coopserver> *** Game paused (connecting clients) 06:59:22 <coopserver> *** dwarf has joined 06:59:24 <coopserver> *** V453000 has joined 06:59:25 <coopserver> *** Game unpaused (connecting clients) 06:59:26 <coopserver> <V453000> hy 06:59:31 <coopserver> <YellowMiner> hi 06:59:57 <coopserver> <dwarf> hi 07:00:12 <coopserver> <V453000> how are you doing 07:00:40 <coopserver> <dwarf> my wifi is sooo slow 07:00:56 <coopserver> <dwarf> I'll build the LUN main station 07:01:06 <coopserver> <dwarf> if I don't get disconnected 07:01:07 <coopserver> <V453000> :) 07:01:37 <coopserver> <V453000> LOL I LOVE THIS :D 07:01:40 <coopserver> <V453000> synchronized farms 07:01:44 <coopserver> <V453000> holy shit 07:01:53 <coopserver> <dwarf> ? 07:02:06 <coopserver> <V453000> Bendworth Halt -> Fruborough Halt 07:02:19 <coopserver> <stevet> glad you like it, its still under construction 07:02:29 <coopserver> <V453000> that sir is amazing 07:03:24 <SteveT> thx 07:03:45 <coopserver> <V453000> I like how batshit insane are people going on the valleys 07:03:47 <coopserver> <V453000> is great 07:05:13 <coopserver> <stevet> got to go to work, will do more laters 07:05:27 <coopserver> *** stevet has left the game (Leaving) 07:06:33 <coopserver> *** dwarf has left the game (general timeout) 07:06:43 <coopserver> <V453000> got to get back to work myself 07:06:45 <coopserver> <V453000> laters 07:06:46 <coopserver> *** V453000 has left the game (Leaving) 07:10:56 *** LSky` has joined #openttdcoop 07:49:43 *** SteveT has quit IRC 08:03:28 *** dwarf has quit IRC 08:38:58 *** glevans2 has quit IRC 08:40:03 *** glevans2 has joined #openttdcoop 09:12:28 *** wicope has quit IRC 09:51:01 *** Max| has joined #openttdcoop 09:55:09 *** wicope has joined #openttdcoop 10:15:33 <coopserver> *** YellowMiner has joined spectators 10:15:34 <coopserver> *** Game paused (number of players) 10:15:37 <coopserver> <YellowMiner> AFK 10:25:36 *** Hiddenfunstuff has joined #openttdcoop 10:26:37 *** lol has joined #openttdcoop 10:26:38 <lol> !pw 10:26:38 <coopserver> lol: having 10:26:52 <coopserver> *** Game still paused (connecting clients, number of players) 10:26:54 <coopserver> *** lol has joined 10:26:55 <coopserver> *** Game still paused (number of players) 10:26:56 <coopserver> *** Game unpaused (number of players) 10:26:57 <coopserver> <lol> hi 10:37:28 *** StarLite has joined #openttdcoop 10:37:28 *** ChanServ sets mode: +o StarLite 11:13:01 <coopserver> *** lol has left the game (general timeout) 11:13:02 <coopserver> *** Game paused (number of players) 11:13:21 <lol> !pw 11:13:21 <coopserver> lol: strcmp 11:13:31 <coopserver> *** Game still paused (connecting clients, number of players) 11:13:34 <coopserver> *** lol has joined 11:13:35 <coopserver> *** Game still paused (number of players) 11:13:36 <coopserver> *** Game unpaused (number of players) 11:13:43 <coopserver> *** lol has left the game (Leaving) 11:13:44 <coopserver> *** Game paused (number of players) 11:21:24 *** lol has quit IRC 11:37:37 *** Goddesen has quit IRC 11:37:39 *** Goddesen has joined #openttdcoop 11:41:20 <coopserver> *** YellowMiner has joined company #1 11:41:21 <coopserver> *** Game unpaused (number of players) 12:54:16 *** Maraxus has joined #openttdcoop 12:54:16 *** ChanServ sets mode: +o Maraxus 12:55:15 <Maraxus> !pw 12:55:15 <coopserver> Maraxus: caused 12:55:26 <coopserver> *** Game paused (connecting clients) 12:55:29 <coopserver> *** Maraxus has joined 12:55:31 <coopserver> *** Game unpaused (connecting clients) 12:55:39 <coopserver> <YellowMiner> hi 12:55:44 <coopserver> <Maraxus> hi 12:56:05 *** SteveT has joined #openttdcoop 12:56:26 <SteveT> !pw 12:56:26 <coopserver> SteveT: caused 12:56:37 <coopserver> *** Game paused (connecting clients) 12:56:45 <coopserver> *** stevet has joined 12:56:46 <coopserver> *** Game unpaused (connecting clients) 12:56:49 <coopserver> <YellowMiner> hi 12:57:51 <coopserver> <stevet> hi 13:01:44 <coopserver> *** Maraxus has joined company #1 13:14:15 <coopserver> <YellowMiner> ok i fully looped the pickup stations 13:14:29 <coopserver> <YellowMiner> if a train overflows or didn't load, it's sent to the next one 13:14:48 <coopserver> <YellowMiner> should reduce load of the mainline 13:15:15 *** Mothership_Q has joined #openttdcoop 13:15:19 <Mothership_Q> !pw 13:15:19 <coopserver> Mothership_Q: excess 13:15:24 <coopserver> *** Game paused (connecting clients) 13:15:27 <coopserver> *** Mothership_Q has joined 13:15:28 <coopserver> *** Game unpaused (connecting clients) 13:15:34 <coopserver> <YellowMiner> hi 13:15:47 <coopserver> <Mothership_Q> hey 13:15:50 <coopserver> <stevet> hi 13:15:53 <coopserver> <YellowMiner> remember my network, it's redone 13:16:00 <coopserver> <YellowMiner> now with full fanciness 13:16:10 <coopserver> <YellowMiner> *fancyness 13:16:48 <coopserver> <Mothership_Q> I think its fanciness 13:16:54 <coopserver> <Mothership_Q> you were right the first time :) 13:18:52 <coopserver> <YellowMiner> slould i send trains back to pickup if they're empty or not full? 13:21:27 <coopserver> <YellowMiner> interestingly enough, my place is the most sign-obstructed part of the map 13:21:37 <coopserver> <YellowMiner> i need to stop with these 13:21:42 <coopserver> <Mothership_Q> thank dog for 'x' 13:22:19 <coopserver> <YellowMiner> i use it all the time 13:22:22 <coopserver> <YellowMiner> i can't see shit 13:22:32 <coopserver> <Mothership_Q> the signs are good for explaining, especially for people who have never seen refit or srnw before 13:22:58 <coopserver> <YellowMiner> i've seen evrything, but it's my first network using any of the ttdcoop things 13:23:14 <coopserver> <YellowMiner> i think it turned out well 13:23:20 <coopserver> <Mothership_Q> its darn good for a first 13:23:39 <coopserver> <YellowMiner> i mean i had no idea of how anyof this worked 3 days ago 13:24:04 <coopserver> <YellowMiner> had to read the wiki, and look at your networks 13:24:17 <coopserver> <YellowMiner> the wiki dosen't say anything about srnw 13:25:48 <coopserver> <YellowMiner> ok i now send only full trains to drop 13:28:15 <coopserver> *** Maraxus has left the game (general timeout) 13:28:29 *** Maraxus_ has joined #openttdcoop 13:28:43 *** Maraxus_ has quit IRC 13:29:08 *** Maraxus_ has joined #openttdcoop 13:29:39 <Maraxus_> !pw 13:29:39 <coopserver> Maraxus_: hurray 13:30:02 <coopserver> *** Game paused (connecting clients) 13:30:06 <coopserver> *** Maraxus has joined 13:30:07 <coopserver> *** Game unpaused (connecting clients) 13:35:05 *** Maraxus has quit IRC 13:35:19 *** Maraxus_ is now known as Maraxus 13:37:11 <coopserver> *** Mothership_Q has left the game (Leaving) 13:45:13 *** Mothership_Q has quit IRC 13:48:15 <coopserver> <YellowMiner> AFK 13:48:18 <coopserver> *** YellowMiner has joined spectators 13:48:31 <coopserver> *** stevet has joined spectators 13:48:59 <coopserver> *** stevet has left the game (general timeout) 13:56:08 *** SteveT has quit IRC 14:05:13 <coopserver> *** YellowMiner has joined company #1 14:05:24 <coopserver> <YellowMiner> back 14:06:44 <coopserver> <YellowMiner> building another slug nest? 14:06:57 <coopserver> <Maraxus> no 14:28:20 <coopserver> *** Maraxus has left the game (general timeout) 14:28:35 *** Maraxus_ has joined #openttdcoop 14:28:49 *** Maraxus_ has quit IRC 14:35:55 *** Maraxus has quit IRC 14:53:59 *** SteveT has joined #openttdcoop 15:03:07 <SteveT> !pw 15:03:07 <coopserver> SteveT: safely 15:03:22 <coopserver> *** Game paused (connecting clients) 15:03:30 <coopserver> *** stevet has joined 15:03:31 <coopserver> *** Game unpaused (connecting clients) 15:04:08 <coopserver> <stevet> afternoon 15:04:12 <coopserver> <YellowMiner> hi 15:04:34 <coopserver> <YellowMiner> i think my network needs more trains 15:04:37 <coopserver> <stevet> have u got your network all working now? 15:04:44 <coopserver> <YellowMiner> i'm already at 100 15:04:48 <coopserver> <YellowMiner> and it works well 15:12:02 <sbn> @blog 15:12:03 <Webster> Search Result for at #openttdcoop - http://www.openttdcoop.org/blog/?s= 15:18:34 *** wouterr has joined #openttdcoop 15:27:41 <sbn> V453000 how's the completion of the article coming a long? 15:40:46 *** Jam35_ is now known as Jam35 16:04:19 <argoneus> !pw 16:04:19 <coopserver> argoneus: ppppos 16:04:22 <coopserver> *** Game paused (connecting clients) 16:04:24 <coopserver> *** argoneus has joined 16:04:25 <coopserver> *** Game unpaused (connecting clients) 16:07:17 <coopserver> <argoneus> jesus christ 16:07:33 <coopserver> <YellowMiner> huh? 16:07:46 <coopserver> <argoneus> that's a lot of trains 16:08:11 <coopserver> <YellowMiner> don't look at the list 16:08:19 <coopserver> <YellowMiner> you'll be better this way 16:08:52 <coopserver> <YellowMiner> my network will soon represent 25% of them btw 16:09:09 <Jam35> !pw 16:09:09 <coopserver> Jam35: aligns 16:09:17 <coopserver> *** Game paused (connecting clients) 16:09:19 <coopserver> *** Jam35 has joined 16:09:20 <coopserver> *** Game unpaused (connecting clients) 16:12:19 <coopserver> <argoneus> why don't trains crash at Slontburg Springs Valley? 16:12:50 <coopserver> <YellowMiner> PBS 16:13:10 <coopserver> <argoneus> but the trains loading don't know about it do they? 16:13:22 <coopserver> <YellowMiner> they do 16:13:25 <coopserver> <argoneus> oh 16:13:56 <coopserver> <YellowMiner> as long as they're facing the back of th station, the other trains can patch to the free platforms 16:14:10 <coopserver> <argoneus> so when a train reserves a path with the PBS 16:14:13 <coopserver> <YellowMiner> and trains can patch out 16:14:15 <coopserver> <argoneus> other trains will avoid the reserved path even without signals? 16:14:23 <coopserver> <YellowMiner> yes 16:14:31 *** liq3 has quit IRC 16:14:44 <coopserver> <argoneus> never knew that ._. 16:15:31 <coopserver> <stevet> I think rollercoaster valley is finished 16:15:33 <coopserver> <YellowMiner> as long as the train entered the block through a PBS, the effect stays until they exit, regardless of stations 16:16:02 <coopserver> <argoneus> oh I see 16:16:54 <coopserver> <YellowMiner> you need to ship the food out now. There's too many networks not doing it yest 16:22:48 <coopserver> <stevet> any suggestions for an interesting food network 16:23:17 <coopserver> <YellowMiner> well i used transport belts 16:23:28 <coopserver> <YellowMiner> it sure is interesting 16:24:15 <coopserver> *** argoneus has joined company #1 16:24:24 <coopserver> *** argoneus has joined spectators 16:25:15 <SteveT> what are transport belts? 16:26:53 *** Progman has joined #openttdcoop 16:27:07 <coopserver> *** argoneus has left the game (Leaving) 16:31:14 <coopserver> <stevet> is that the thing with the really long trains? 16:31:22 <coopserver> <YellowMiner> yup 16:31:35 <coopserver> <YellowMiner> well make anything with high throughput 16:31:41 <coopserver> <YellowMiner> but long trains is easier 16:31:57 <coopserver> <YellowMiner> try superstrongs 16:32:26 <coopserver> <YellowMiner> well use anything but slugs. Slugs got boring 16:32:44 <coopserver> <YellowMiner> actually, i'd really suggest superstrongs 16:33:06 <coopserver> <YellowMiner> and have them flow in an ininterrupted way like my belts 16:47:37 <coopserver> *** stevet has joined spectators 17:17:10 <SteveT> ok going for a Self regulated network with mulitple drops for my food network. 17:17:37 <coopserver> *** stevet has joined company #1 17:18:17 <coopserver> <YellowMiner> you mean srnw for the whole thing or just drops, 17:18:25 <coopserver> <YellowMiner> ? 17:19:49 <SteveT> whole thing, one set of orders multiple drops 17:20:07 <coopserver> <YellowMiner> by whole thing i mean the picks 17:20:16 <coopserver> <YellowMiner> you can self regulate the picks and the drops 17:20:23 <coopserver> <stevet> single pickup multiple drops 17:20:41 <coopserver> <YellowMiner> works even better with refits 17:20:57 <coopserver> <YellowMiner> because you can have a single group for the whole network 17:21:07 <coopserver> <stevet> well I alreadu have the rollercoaster for the wheat and livestock 17:21:21 *** Progman has quit IRC 17:21:27 <coopserver> <YellowMiner> I use 2 because i don't self regulate my drops, since they're transfers 17:22:03 <coopserver> <stevet> yea that wouldnt wrok otherwise 17:22:40 <coopserver> <YellowMiner> TL? 17:23:15 <sbn> what's the purpose of the srnw? 17:23:19 <coopserver> <stevet> tl 1 probably 17:23:21 <sbn> Is it more efficient? 17:23:40 <coopserver> <stevet> its just a different way of designing a network 17:23:42 <coopserver> <YellowMiner> then you're going to need way more platforms to keep the throughput high 17:24:05 <sbn> so it's more 'look at what we can do' 17:24:11 <coopserver> <stevet> yip 17:24:23 <coopserver> <YellowMiner> srnw simplifies train group gestion by having only one, but complexifies the network 17:24:51 <coopserver> <YellowMiner> and you don't have to bother sending the right amount of trains to each station, it's done automatically 17:25:01 <coopserver> <YellowMiner> you now, "self regulated" 17:25:14 <sbn> does the train refit himself? 17:25:40 <coopserver> <YellowMiner> no 17:25:41 <sbn> or do you just release a goods train when a wheat train drops off? 17:25:44 <coopserver> <YellowMiner> but you can do it 17:26:04 <coopserver> <YellowMiner> yes that's a possibility 17:26:11 <coopserver> <YellowMiner> mine is refit and self regulated 17:26:23 <coopserver> <YellowMiner> single group of trains for evrything 17:26:33 <coopserver> <YellowMiner> also involve fancy overflow systems 17:26:34 <sbn> so you could do a whole industry chain with one train 17:26:39 <coopserver> <YellowMiner> yes 17:26:51 <coopserver> <YellowMiner> of course you need uiniversals 17:27:14 <sbn> good point 17:27:18 <coopserver> <YellowMiner> look at my network, you'll see what i mean 17:27:34 <coopserver> <YellowMiner> it simplifies some stations because you put the platforms back to back 17:27:43 <coopserver> <YellowMiner> instead of side by side 17:27:51 <coopserver> <YellowMiner> trains go from one to the other 17:27:59 <coopserver> <YellowMiner> instead of ghaving separated groups 17:28:19 <coopserver> <YellowMiner> but you need space for the depots 17:28:27 <coopserver> <YellowMiner> this depends of tyour TL 17:28:40 <coopserver> <YellowMiner> i use TL1 so refit is really efficient 17:32:03 <coopserver> *** stevet has joined spectators 17:32:09 <coopserver> *** stevet has joined company #1 17:32:25 <coopserver> <stevet> hi there yellow, trying to set my track on fire? 17:32:36 <coopserver> <YellowMiner> i like explosions 17:32:45 <coopserver> <YellowMiner> you'll have to get used to it 17:32:51 <coopserver> <YellowMiner> expect random fireworks 17:33:47 <coopserver> <YellowMiner> your rollercoaster, with a single farm and food plant, is going toward the çoverflow's walley effectiveness 17:34:04 <coopserver> <YellowMiner> but it has a way bigger footprint 17:34:55 <coopserver> <stevet> sorry not sure what you mean, is that a good thing or a bad thing? 17:35:06 <coopserver> <YellowMiner> it's good 17:35:11 <coopserver> <stevet> :D 17:35:26 <coopserver> <YellowMiner> the overflow valley is insanely compact anyways, there's no way to beat that 17:35:27 <sbn> that's what she said 17:35:48 <coopserver> <YellowMiner> but like it you use 1 farm and food plant, have great flow 17:35:55 <coopserver> <YellowMiner> wait what? 17:37:19 <SteveT> hmm I seem to have a drift of trains from one line to the other 17:37:54 <coopserver> <YellowMiner> aaaand it's broken 17:38:32 <coopserver> <stevet> whats broken? 17:38:34 <coopserver> <YellowMiner> wait aren't the 2 lines fully separated? 17:38:48 <coopserver> <YellowMiner> what you said 17:39:09 <coopserver> <stevet> no not quite 17:39:29 <coopserver> <stevet> a train that starts on the left lane ends on the right lane 17:51:47 <coopserver> <YellowMiner> ok throwing 50 extra trains in my network 17:58:58 <coopserver> <stevet> It was the reverser it was causing the trains to swap tracks, added another and now it works. 17:59:48 *** orlinoss has joined #openttdcoop 18:00:09 <orlinoss> Hello 18:00:29 <orlinoss> Anybody here? 18:01:22 *** orlinoss has quit IRC 18:01:38 <coopserver> <YellowMiner> i'm going to need more food plant platforms 18:01:47 <coopserver> <YellowMiner> it's barely keeping up 18:03:24 *** orlinoss has joined #openttdcoop 18:03:34 <orlinoss> Would somebody help me? 18:05:27 *** orlinoss has quit IRC 18:08:52 <coopserver> *** YellowMiner has joined spectators 18:08:54 <coopserver> <YellowMiner> AFk 18:17:13 *** vrtak has joined #openttdcoop 18:18:13 <vrtak> @quickstart 18:18:14 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 18:21:12 <vrtak> !password 18:21:12 <coopserver> vrtak: happen 18:22:24 *** Maraxus has joined #openttdcoop 18:22:24 *** ChanServ sets mode: +o Maraxus 18:24:16 <Maraxus> !pw 18:24:16 <coopserver> Maraxus: second 18:24:26 <coopserver> *** Game paused (connecting clients) 18:24:30 <coopserver> *** Maraxus has joined 18:24:31 <coopserver> *** Game unpaused (connecting clients) 18:29:57 <coopserver> *** Maraxus has joined company #1 18:40:47 *** vrtak has quit IRC 18:54:11 *** __Fellini__ has joined #openttdcoop 18:54:14 <__Fellini__> !pw 18:54:14 <coopserver> __Fellini__: reused 18:54:43 <coopserver> *** Game paused (connecting clients) 18:54:48 <coopserver> *** __Fellini__ has joined 18:54:49 <coopserver> *** Game unpaused (connecting clients) 18:55:01 <coopserver> <__Fellini__> hi all 18:55:08 <coopserver> <stevet> hi 18:55:27 <coopserver> <Maraxus> hi 19:05:25 <coopserver> *** __Fellini__ has left the game (Leaving) 19:10:28 *** __Fellini__ has quit IRC 20:05:59 <coopserver> *** stevet has left the game (Leaving) 20:07:06 *** p3tiny has joined #openttdcoop 20:08:56 <coopserver> *** YellowMiner has joined company #1 20:09:07 <coopserver> <YellowMiner> back 20:09:10 *** Progman has joined #openttdcoop 20:10:10 <coopserver> <YellowMiner> a brickwalker? 20:10:24 <coopserver> <YellowMiner> odd choice 20:10:47 <coopserver> <Maraxus> what would you have chosen? 20:11:10 <coopserver> <YellowMiner> well i need to know the workings of this network to make a choice 20:11:47 <coopserver> <YellowMiner> but not taking the last of the engine type for reasons other than aesthetics is rare 20:12:15 <coopserver> <YellowMiner> (exeopt for subclasses of some of the types, but i'm not talking about these) 20:12:33 <coopserver> <Maraxus> curve length is important in this case 20:13:02 <coopserver> <YellowMiner> you like CL1 don't you 20:13:14 <coopserver> <Maraxus> I do 20:13:23 <coopserver> <YellowMiner> such compactness in your networks, it's maazing 20:13:33 <coopserver> <YellowMiner> *amazing 20:13:50 <coopserver> <Maraxus> that was the idea - to build as compact as possible 20:14:59 *** SteveT has quit IRC 20:15:12 <coopserver> <YellowMiner> i'm amazed when i see you can make 2K food in overflow valley with a single farm and a tiny footprint 20:15:26 <coopserver> <YellowMiner> i do the same with 3 farms and a huge amount of space 20:16:14 <coopserver> <YellowMiner> you might run into trouble with the chami loading times 20:16:44 <coopserver> <YellowMiner> it's the weakpoint of my network and with only 2 platforms, you'll lack throughput 20:16:45 <coopserver> <Maraxus> let see what happens 20:17:06 <coopserver> <YellowMiner> reft chami network? 20:17:15 <coopserver> <Maraxus> yes 20:17:28 <coopserver> <YellowMiner> that's my thing >:O 20:18:09 <coopserver> <YellowMiner> why 3 drops? 20:18:30 <coopserver> <YellowMiner> cool factor? Or to have more space to inject trains? 20:19:06 <coopserver> <Maraxus> mostly the first 20:19:38 <coopserver> <YellowMiner> are the drops self regulated? 20:20:46 <coopserver> <Maraxus> if it works it should alternate between the drops 20:23:06 <coopserver> <YellowMiner> so how do you use the logic to send the trains to the 3 drops? 20:24:07 <coopserver> <Maraxus> at !here 20:25:49 <coopserver> <YellowMiner> wait the brickwalker smokes? 20:27:06 <coopserver> <YellowMiner> you left all the non stops 20:27:15 <coopserver> <YellowMiner> there goes your self regulation 20:27:46 <coopserver> <YellowMiner> 1 should not be non stop right? 20:28:49 <coopserver> <Maraxus> I'll test something 20:29:35 *** LSky` has quit IRC 20:53:57 *** Mothership_Q has joined #openttdcoop 20:54:11 <Mothership_Q> !pw 20:54:11 <coopserver> Mothership_Q: patric 20:54:31 <coopserver> *** Game paused (connecting clients) 20:54:34 <coopserver> *** Mothership_Q has joined 20:54:35 <coopserver> *** Game unpaused (connecting clients) 20:55:22 <coopserver> *** Maraxus has left the game (Leaving) 20:59:30 *** Maraxus has quit IRC 21:00:23 <coopserver> *** Mothership_Q has left the game (Leaving) 21:08:09 <coopserver> *** Jam35 has left the game (Leaving) 21:10:23 *** Mothership_Q has quit IRC 21:26:27 *** Jam35 is now known as Jam35_ 22:09:53 <coopserver> *** YellowMiner has joined spectators 22:09:54 <coopserver> *** Game paused (number of players) 22:12:12 <coopserver> *** YellowMiner has left the game (Leaving) 22:12:17 *** YellowMiner has quit IRC 22:20:05 *** wicope has quit IRC 22:25:12 *** happpy has joined #openttdcoop 22:25:28 <happpy> !player's 22:25:49 <happpy> !players 22:25:49 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 22:25:54 *** happpy has left #openttdcoop 22:30:13 *** Progman has quit IRC 22:40:27 *** p3tiny has quit IRC 22:57:21 *** StarLite has quit IRC