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Log for #openttdcoop on 15th August 2015:
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01:36:19  *** liq3 has joined #openttdcoop
02:31:50  <Sylf> !pw
02:31:50  <coopserver> Sylf: excess
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05:09:25  <WebMaxtimbo> hello
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07:15:23  <maxtimbo> !PW
07:15:23  <coopserver> maxtimbo: ostype
07:15:44  <maxtimbo> !PW
07:15:44  <coopserver> maxtimbo: ostype
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11:15:21  <happpy> !players
11:15:21  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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15:33:55  <Sylf> !pw
15:33:55  <coopserver> Sylf: addlen
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16:10:13  <YellowMiner> !pw
16:10:13  <coopserver> YellowMiner: degree
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16:10:40  <coopserver> <Sylf> ello
16:10:56  <coopserver> <YellowMiner> hi
16:12:05  <coopserver> <YellowMiner> just checking if the farms in my network increased production
16:12:19  <coopserver> <YellowMiner> and also eventual new stuff
16:14:10  <coopserver> <Sylf> I'm working on balancing the load of mails on each main stations
16:14:26  <coopserver> <Sylf> while balancing the connections between different cities
16:14:33  <coopserver> <Sylf> more even distribution
16:14:35  <coopserver> <Sylf> s
16:14:43  <coopserver> <YellowMiner> so working on the networks or the trains?
16:14:58  <coopserver> <Sylf> yeah
16:15:15  <coopserver> <Sylf> like there are 22 trains between FOS-LUN, but there are many other connections with 0
16:15:40  <coopserver> <YellowMiner> but do cities produce enough mail for it to work?
16:15:53  <coopserver> <Sylf> That's why I'm not doing it blindly
16:16:08  <coopserver> <Sylf> And I've worked on growing cities where needed
16:16:21  <coopserver> <YellowMiner> i've seen that
16:16:22  <coopserver> <Sylf> except for LNH
16:16:54  <coopserver> <YellowMiner> i've been growing HON but i'm now using the space in the SLH and i'm sure it'll show at some point to be a bad idea
16:27:47  <coopserver> <YellowMiner> i suppose my network has been modified a few times, because i keep needing to replace missing trains
16:28:11  <coopserver> <Sylf> I've deleted a few
16:28:28  <coopserver> <YellowMiner> i mean in my main network, the TL1 chamis
16:28:33  <coopserver> <YellowMiner> it looks like crashes
16:28:45  <coopserver> <YellowMiner> because they're always miussing by pairs of 2
16:29:47  <coopserver> <YellowMiner> if it was on purpose, more would be missing
16:29:51  <coopserver> <YellowMiner> not 2 or 4
16:53:22  <coopserver> <YellowMiner> dinner time. bye
16:53:29  <coopserver> *** YellowMiner has left the game (Leaving)
16:53:30  <coopserver> <Sylf> cya
16:53:34  <YellowMiner> ok
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16:56:03  <glevans2> !pw
16:56:03  <coopserver> glevans2: office
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16:56:30  <coopserver> <glevans2> Hi all.
16:56:37  <coopserver> <Sylf> ello
16:57:00  <coopserver> <glevans2> How are you Sylf?
16:57:20  <coopserver> <Sylf> ok
16:57:21  <coopserver> <Sylf> you?
16:57:42  <coopserver> <glevans2> Doing good, have a free weekend for a change.
17:08:51  *** Progman has quit IRC
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17:20:25  <glevans2> later
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17:38:39  <lol> !pw
17:38:39  <coopserver> lol: studio
17:38:41  <lol> hi
17:38:50  <coopserver> *** Game paused (connecting clients)
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17:38:56  <coopserver> <lol> hi
17:40:14  <coopserver> <lol> hi
18:04:31  <coopserver> <lol> do you know something to build?
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18:16:47  <YellowMiner> !pw
18:16:47  <coopserver> YellowMiner: setter
18:16:57  <coopserver> *** Game paused (connecting clients)
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18:17:14  <coopserver> <YellowMiner> hi
18:17:16  <coopserver> <YellowMiner> back
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19:10:25  <coopserver> *** Sylf has left the game (general timeout)
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20:16:44  <YellowMiner> !pw
20:16:44  <coopserver> YellowMiner: glyhps
20:17:03  <coopserver> *** Game still paused (connecting clients, number of players)
20:18:32  <coopserver> *** Game still paused (number of players)
20:18:56  <YellowMiner> !pw
20:18:56  <coopserver> YellowMiner: glyhps
20:19:10  <coopserver> *** Game still paused (connecting clients, number of players)
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20:20:47  <YellowMiner> !pw
20:20:47  <coopserver> YellowMiner: glyhps
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20:24:25  <YellowMiner> !pw
20:24:25  <coopserver> YellowMiner: glyhps
20:24:48  <coopserver> *** Game still paused (connecting clients, number of players)
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20:44:39  <YellowMiner> !pw
20:44:39  <coopserver> YellowMiner: livery
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20:58:02  *** mfb- has joined #openttdcoop
20:58:02  *** ChanServ sets mode: +o mfb-
20:58:23  <mfb-> hi :)
20:58:48  <mfb-> !dl win64
20:58:48  <coopserver> mfb-: http://binaries.openttd.org/nightlies/trunk/r27337/openttd-trunk-r27337-windows-win64.zip
21:00:35  <YellowMiner> !pw
21:00:35  <coopserver> YellowMiner: little
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21:05:42  <mfb-> !pw
21:05:43  <coopserver> mfb-: pixels
21:05:51  <coopserver> *** Game paused (connecting clients)
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21:06:20  <coopserver> <YellowMiner> hi
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21:10:09  <coopserver> <Player> hmm... didn't we have that plan a while ago?
21:10:15  <coopserver> <Player> !nick mfb
21:10:16  <coopserver> *** Player has changed his/her name to mfb
21:10:26  <coopserver> <YellowMiner> no idea
21:10:39  <coopserver> <YellowMiner> was there when i joined 3 weeks ago
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21:23:47  <Sylf> yes, it's a re-play of an old game
21:24:31  <Sylf> not very many people are left from that time though
21:24:37  <Sylf> so it's a new game to many
21:24:46  <coopserver> <mfb> ~250?
21:26:45  <mfb-> hmm 255 was similar, but with printing stuff
21:28:13  <Sylf> 218, I think
21:29:24  <mfb-> right
21:32:52  <coopserver> <mfb> hmm
21:33:11  <coopserver> <mfb> where exactly does food drop happen?
21:33:20  <coopserver> <mfb> at the town closest to the station sign?
21:33:37  <coopserver> <YellowMiner> what do you mean?
21:33:59  <coopserver> <mfb> how close to tonfield does the station have to be in order to not deliver brenfingbourne bridge?
21:34:19  <coopserver> <mfb> because the latter town would have a great spot for a station
21:34:45  <coopserver> <YellowMiner> wait iw was erased, so it won't accept food anyways
21:35:05  <Sylf> !pw
21:35:05  <coopserver> Sylf: newone
21:35:07  <coopserver> <YellowMiner> it*
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21:35:20  <coopserver> <mfb> yeah, houses would be in tonfield
21:35:28  <coopserver> <mfb> but I don't know if that counts
21:35:45  <coopserver> <YellowMiner> it'll deliver tonfield if it hits tonfield houses
21:35:51  <coopserver> <mfb> okay
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21:36:05  <coopserver> <YellowMiner> as long as there's no brengfindbourne houses, you'll be fine
21:36:07  <coopserver> <Sylf> how about something like that
21:36:32  <coopserver> <mfb> that's the mail station
21:36:45  <coopserver> <Sylf> :P
21:37:15  <coopserver> <Sylf> some spot still works :P
21:37:32  <coopserver> <mfb> let's see if that grows the town
21:42:25  <coopserver> *** Sylf has joined spectators
21:42:33  <mfb-> !rcon set raw_industry_construction
21:42:34  <coopserver> Current value for 'raw_industry_construction' is: '1' (min: 0, max: 2)
21:42:38  <mfb-> !rcon set raw_industry_construction 2
21:42:51  <mfb-> !rcon set raw_industry_construction 1
21:52:08  <coopserver> <mfb> subgroups in train groups? interesting
21:56:15  <coopserver> <mfb> double fail
21:56:32  <coopserver> <mfb> Linfingpool bridge food delivers to plonhington
21:56:58  <coopserver> <mfb> hmm no
21:57:39  <coopserver> <mfb> okay, 1/2
21:57:45  <coopserver> <Sylf> looks like Brenfingbourne Bridge is taking the credit for the food delivery
21:57:51  <coopserver> <mfb> yeah
21:58:51  <coopserver> <mfb> long tunnels
22:02:28  <coopserver> <mfb> that works
22:04:38  <coopserver> *** YellowMiner has left the game (Leaving)
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22:10:27  <coopserver> <mfb> town isn't growing so far
22:13:32  <coopserver> <mfb> ah, the 5 station thing..
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22:34:13  <coopserver> <Sylf> you should go ahead and connect plonnington and ponfingford too
22:34:37  <coopserver> <mfb> hmm
22:34:59  <coopserver> <mfb> I don't know what Maraxus and dwarf planned with them
22:35:14  <coopserver> <Sylf> nothing happened in 2 weeks there
22:36:49  <coopserver> <mfb> HQ loop :D
22:38:14  <coopserver> <mfb> well, let's see
22:38:17  <coopserver> <mfb> maybe later
22:38:20  <coopserver> <mfb> with the two towns
22:40:12  <coopserver> *** Sylf has joined company #1
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23:29:51  <coopserver> <mfb> good night
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