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01:36:19 *** liq3 has joined #openttdcoop 02:31:50 <Sylf> !pw 02:31:50 <coopserver> Sylf: excess 02:32:11 <coopserver> *** Game still paused (connecting clients, number of players) 02:32:20 <coopserver> *** Sylf has joined 02:32:21 <coopserver> *** Game still paused (number of players) 02:34:04 <coopserver> *** Sylf has joined company #1 02:34:05 <coopserver> *** Game unpaused (number of players) 02:38:41 *** Luq_ has joined #openttdcoop 02:38:50 *** Luq_ is now known as theluke 02:52:08 *** theluke has quit IRC 03:41:45 <coopserver> *** Sylf has left the game (Leaving) 03:41:46 <coopserver> *** Game paused (number of players) 05:09:09 *** WebMaxtimbo has joined #openttdcoop 05:09:25 <WebMaxtimbo> hello 05:21:35 *** WebMaxtimbo has quit IRC 07:14:24 *** maxtimbo has joined #openttdcoop 07:15:23 <maxtimbo> !PW 07:15:23 <coopserver> maxtimbo: ostype 07:15:44 <maxtimbo> !PW 07:15:44 <coopserver> maxtimbo: ostype 07:15:57 <coopserver> *** Game still paused (connecting clients, number of players) 07:16:02 <coopserver> *** maxtimbo has joined 07:16:03 <coopserver> *** Game still paused (number of players) 07:17:30 <coopserver> *** maxtimbo has left the game (Leaving) 07:17:34 *** maxtimbo has quit IRC 07:33:04 *** Progman has joined #openttdcoop 08:29:46 *** SteveT has joined #openttdcoop 08:52:41 *** StarLite has joined #openttdcoop 08:52:41 *** ChanServ sets mode: +o StarLite 09:10:46 *** Mucht has joined #openttdcoop 09:10:46 *** ChanServ sets mode: +o Mucht 09:59:46 *** SteveT has quit IRC 11:07:45 *** SteveT has joined #openttdcoop 11:15:14 *** happpy has joined #openttdcoop 11:15:21 <happpy> !players 11:15:21 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 11:15:23 *** happpy has left #openttdcoop 12:47:44 *** Progman has quit IRC 15:33:55 <Sylf> !pw 15:33:55 <coopserver> Sylf: addlen 15:34:10 <coopserver> *** Game still paused (connecting clients, number of players) 15:34:14 <coopserver> *** Sylf has joined 15:34:15 <coopserver> *** Game still paused (number of players) 15:34:23 <coopserver> *** Sylf has joined company #1 15:34:24 <coopserver> *** Game unpaused (number of players) 16:10:09 *** YellowMiner has joined #openttdcoop 16:10:13 <YellowMiner> !pw 16:10:13 <coopserver> YellowMiner: degree 16:10:21 <coopserver> *** Game paused (connecting clients) 16:10:32 <coopserver> *** YellowMiner has joined 16:10:33 <coopserver> *** Game unpaused (connecting clients) 16:10:40 <coopserver> <Sylf> ello 16:10:56 <coopserver> <YellowMiner> hi 16:12:05 <coopserver> <YellowMiner> just checking if the farms in my network increased production 16:12:19 <coopserver> <YellowMiner> and also eventual new stuff 16:14:10 <coopserver> <Sylf> I'm working on balancing the load of mails on each main stations 16:14:26 <coopserver> <Sylf> while balancing the connections between different cities 16:14:33 <coopserver> <Sylf> more even distribution 16:14:35 <coopserver> <Sylf> s 16:14:43 <coopserver> <YellowMiner> so working on the networks or the trains? 16:14:58 <coopserver> <Sylf> yeah 16:15:15 <coopserver> <Sylf> like there are 22 trains between FOS-LUN, but there are many other connections with 0 16:15:40 <coopserver> <YellowMiner> but do cities produce enough mail for it to work? 16:15:53 <coopserver> <Sylf> That's why I'm not doing it blindly 16:16:08 <coopserver> <Sylf> And I've worked on growing cities where needed 16:16:21 <coopserver> <YellowMiner> i've seen that 16:16:22 <coopserver> <Sylf> except for LNH 16:16:54 <coopserver> <YellowMiner> i've been growing HON but i'm now using the space in the SLH and i'm sure it'll show at some point to be a bad idea 16:27:47 <coopserver> <YellowMiner> i suppose my network has been modified a few times, because i keep needing to replace missing trains 16:28:11 <coopserver> <Sylf> I've deleted a few 16:28:28 <coopserver> <YellowMiner> i mean in my main network, the TL1 chamis 16:28:33 <coopserver> <YellowMiner> it looks like crashes 16:28:45 <coopserver> <YellowMiner> because they're always miussing by pairs of 2 16:29:47 <coopserver> <YellowMiner> if it was on purpose, more would be missing 16:29:51 <coopserver> <YellowMiner> not 2 or 4 16:53:22 <coopserver> <YellowMiner> dinner time. bye 16:53:29 <coopserver> *** YellowMiner has left the game (Leaving) 16:53:30 <coopserver> <Sylf> cya 16:53:34 <YellowMiner> ok 16:53:36 *** YellowMiner has quit IRC 16:54:49 *** Progman has joined #openttdcoop 16:56:03 <glevans2> !pw 16:56:03 <coopserver> glevans2: office 16:56:12 <coopserver> *** Game paused (connecting clients) 16:56:17 <coopserver> *** glevans2 has joined 16:56:18 <coopserver> *** Game unpaused (connecting clients) 16:56:30 <coopserver> <glevans2> Hi all. 16:56:37 <coopserver> <Sylf> ello 16:57:00 <coopserver> <glevans2> How are you Sylf? 16:57:20 <coopserver> <Sylf> ok 16:57:21 <coopserver> <Sylf> you? 16:57:42 <coopserver> <glevans2> Doing good, have a free weekend for a change. 17:08:51 *** Progman has quit IRC 17:20:10 <coopserver> *** glevans2 has left the game (Leaving) 17:20:25 <glevans2> later 17:38:12 *** lol has joined #openttdcoop 17:38:39 <lol> !pw 17:38:39 <coopserver> lol: studio 17:38:41 <lol> hi 17:38:50 <coopserver> *** Game paused (connecting clients) 17:38:54 <coopserver> *** lol has joined 17:38:55 <coopserver> *** Game unpaused (connecting clients) 17:38:56 <coopserver> <lol> hi 17:40:14 <coopserver> <lol> hi 18:04:31 <coopserver> <lol> do you know something to build? 18:11:46 *** SteveT has quit IRC 18:15:02 <coopserver> *** lol has left the game (Leaving) 18:16:46 *** YellowMiner has joined #openttdcoop 18:16:47 <YellowMiner> !pw 18:16:47 <coopserver> YellowMiner: setter 18:16:57 <coopserver> *** Game paused (connecting clients) 18:17:05 <coopserver> *** YellowMiner has joined 18:17:06 <coopserver> *** Game unpaused (connecting clients) 18:17:14 <coopserver> <YellowMiner> hi 18:17:16 <coopserver> <YellowMiner> back 18:19:25 *** lol has quit IRC 18:22:36 *** liq3 has quit IRC 19:10:25 <coopserver> *** Sylf has left the game (general timeout) 19:13:31 *** t4 has joined #openttdcoop 19:13:38 *** tyteen4a03 has quit IRC 19:13:38 *** t4 is now known as tyteen4a03 19:13:46 *** Progman has joined #openttdcoop 19:17:40 *** tyteen4a03 has quit IRC 19:21:21 *** tyteen4a03 has joined #openttdcoop 20:03:53 *** Mucht has quit IRC 20:16:32 <coopserver> *** YellowMiner has left the game (general timeout) 20:16:32 <coopserver> *** Game paused (number of players) 20:16:44 <YellowMiner> !pw 20:16:44 <coopserver> YellowMiner: glyhps 20:17:03 <coopserver> *** Game still paused (connecting clients, number of players) 20:18:32 <coopserver> *** Game still paused (number of players) 20:18:56 <YellowMiner> !pw 20:18:56 <coopserver> YellowMiner: glyhps 20:19:10 <coopserver> *** Game still paused (connecting clients, number of players) 20:20:33 <coopserver> *** Game still paused (number of players) 20:20:47 <YellowMiner> !pw 20:20:47 <coopserver> YellowMiner: glyhps 20:20:57 <coopserver> *** Game still paused (connecting clients, number of players) 20:21:30 <coopserver> *** Game still paused (number of players) 20:21:47 <coopserver> *** Game still paused (connecting clients, number of players) 20:22:20 <coopserver> *** Game still paused (number of players) 20:24:25 <YellowMiner> !pw 20:24:25 <coopserver> YellowMiner: glyhps 20:24:48 <coopserver> *** Game still paused (connecting clients, number of players) 20:25:21 <coopserver> *** Game still paused (number of players) 20:25:45 <coopserver> *** Game still paused (connecting clients, number of players) 20:26:22 <coopserver> *** Game still paused (number of players) 20:27:18 <coopserver> *** Game still paused (connecting clients, number of players) 20:27:51 <coopserver> *** Game still paused (number of players) 20:44:39 <YellowMiner> !pw 20:44:39 <coopserver> YellowMiner: livery 20:44:53 <coopserver> *** Game still paused (connecting clients, number of players) 20:45:25 <coopserver> *** Game still paused (number of players) 20:58:02 *** mfb- has joined #openttdcoop 20:58:02 *** ChanServ sets mode: +o mfb- 20:58:23 <mfb-> hi :) 20:58:48 <mfb-> !dl win64 20:58:48 <coopserver> mfb-: http://binaries.openttd.org/nightlies/trunk/r27337/openttd-trunk-r27337-windows-win64.zip 21:00:35 <YellowMiner> !pw 21:00:35 <coopserver> YellowMiner: little 21:00:46 <coopserver> *** Game still paused (connecting clients, number of players) 21:01:07 <coopserver> *** YellowMiner has joined 21:01:08 <coopserver> *** Game still paused (number of players) 21:01:09 <coopserver> *** Game unpaused (number of players) 21:05:42 <mfb-> !pw 21:05:43 <coopserver> mfb-: pixels 21:05:51 <coopserver> *** Game paused (connecting clients) 21:05:55 <coopserver> *** Player has joined 21:05:56 <coopserver> *** Game unpaused (connecting clients) 21:06:20 <coopserver> <YellowMiner> hi 21:09:50 *** StarLite has quit IRC 21:10:09 <coopserver> <Player> hmm... didn't we have that plan a while ago? 21:10:15 <coopserver> <Player> !nick mfb 21:10:16 <coopserver> *** Player has changed his/her name to mfb 21:10:26 <coopserver> <YellowMiner> no idea 21:10:39 <coopserver> <YellowMiner> was there when i joined 3 weeks ago 21:20:39 *** SteveT has joined #openttdcoop 21:23:47 <Sylf> yes, it's a re-play of an old game 21:24:31 <Sylf> not very many people are left from that time though 21:24:37 <Sylf> so it's a new game to many 21:24:46 <coopserver> <mfb> ~250? 21:26:45 <mfb-> hmm 255 was similar, but with printing stuff 21:28:13 <Sylf> 218, I think 21:29:24 <mfb-> right 21:32:52 <coopserver> <mfb> hmm 21:33:11 <coopserver> <mfb> where exactly does food drop happen? 21:33:20 <coopserver> <mfb> at the town closest to the station sign? 21:33:37 <coopserver> <YellowMiner> what do you mean? 21:33:59 <coopserver> <mfb> how close to tonfield does the station have to be in order to not deliver brenfingbourne bridge? 21:34:19 <coopserver> <mfb> because the latter town would have a great spot for a station 21:34:45 <coopserver> <YellowMiner> wait iw was erased, so it won't accept food anyways 21:35:05 <Sylf> !pw 21:35:05 <coopserver> Sylf: newone 21:35:07 <coopserver> <YellowMiner> it* 21:35:11 <coopserver> *** Game paused (connecting clients) 21:35:15 <coopserver> *** Sylf has joined 21:35:16 <coopserver> *** Game unpaused (connecting clients) 21:35:20 <coopserver> <mfb> yeah, houses would be in tonfield 21:35:28 <coopserver> <mfb> but I don't know if that counts 21:35:45 <coopserver> <YellowMiner> it'll deliver tonfield if it hits tonfield houses 21:35:51 <coopserver> <mfb> okay 21:35:54 <coopserver> *** Sylf has joined company #1 21:36:05 <coopserver> <YellowMiner> as long as there's no brengfindbourne houses, you'll be fine 21:36:07 <coopserver> <Sylf> how about something like that 21:36:32 <coopserver> <mfb> that's the mail station 21:36:45 <coopserver> <Sylf> :P 21:37:15 <coopserver> <Sylf> some spot still works :P 21:37:32 <coopserver> <mfb> let's see if that grows the town 21:42:25 <coopserver> *** Sylf has joined spectators 21:42:33 <mfb-> !rcon set raw_industry_construction 21:42:34 <coopserver> Current value for 'raw_industry_construction' is: '1' (min: 0, max: 2) 21:42:38 <mfb-> !rcon set raw_industry_construction 2 21:42:51 <mfb-> !rcon set raw_industry_construction 1 21:52:08 <coopserver> <mfb> subgroups in train groups? interesting 21:56:15 <coopserver> <mfb> double fail 21:56:32 <coopserver> <mfb> Linfingpool bridge food delivers to plonhington 21:56:58 <coopserver> <mfb> hmm no 21:57:39 <coopserver> <mfb> okay, 1/2 21:57:45 <coopserver> <Sylf> looks like Brenfingbourne Bridge is taking the credit for the food delivery 21:57:51 <coopserver> <mfb> yeah 21:58:51 <coopserver> <mfb> long tunnels 22:02:28 <coopserver> <mfb> that works 22:04:38 <coopserver> *** YellowMiner has left the game (Leaving) 22:07:19 *** YellowMiner has quit IRC 22:08:18 *** tyteen4a03 has quit IRC 22:10:27 <coopserver> <mfb> town isn't growing so far 22:13:32 <coopserver> <mfb> ah, the 5 station thing.. 22:19:40 *** SteveT has quit IRC 22:31:57 *** Progman has quit IRC 22:34:13 <coopserver> <Sylf> you should go ahead and connect plonnington and ponfingford too 22:34:37 <coopserver> <mfb> hmm 22:34:59 <coopserver> <mfb> I don't know what Maraxus and dwarf planned with them 22:35:14 <coopserver> <Sylf> nothing happened in 2 weeks there 22:36:49 <coopserver> <mfb> HQ loop :D 22:38:14 <coopserver> <mfb> well, let's see 22:38:17 <coopserver> <mfb> maybe later 22:38:20 <coopserver> <mfb> with the two towns 22:40:12 <coopserver> *** Sylf has joined company #1 23:03:31 <coopserver> *** Sylf has joined spectators 23:29:51 <coopserver> <mfb> good night 23:30:32 <coopserver> *** mfb has left the game (Leaving) 23:30:33 <coopserver> *** Game paused (number of players) 23:30:38 *** mfb- has quit IRC 23:41:47 <coopserver> *** Sylf has left the game (Leaving)