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00:39:37 *** LadyHawk has joined #openttdcoop 01:04:46 <Sylf> !pw 01:04:46 <coopserver> Sylf: bisbal 01:05:04 <coopserver> *** Game still paused (connecting clients, number of players) 01:05:10 <coopserver> *** Sylf has joined 01:05:11 <coopserver> *** Game still paused (number of players) 01:05:29 <coopserver> *** Sylf has joined company #1 01:05:30 <coopserver> *** Game unpaused (number of players) 01:33:06 <Sylf> !save 01:33:07 <coopserver> Saving map... 01:33:08 <coopserver> Map successfully saved to game.sav 01:34:00 <Sylf> !transfer 300 game.sav 01:34:01 <coopserver> Sylf: Attempting to transfer game.sav 01:34:06 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_300_Final.sav 01:53:28 <coopserver> *** Sylf has left the game (Leaving) 01:53:29 <coopserver> *** Game paused (number of players) 02:26:15 <Sylf> !update 02:26:15 <coopserver> Starting update... 02:30:13 <coopserver> Game successfully updated 02:30:14 <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly 02:30:15 <coopserver> Server Shutting down 02:30:16 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 02:30:46 <coopserver> Server is starting 02:31:53 <Sylf> !apconnect 02:31:53 <coopserver> Connecting... 02:31:54 <coopserver> Connection failed 02:38:24 <Sylf> !apconnect 02:38:24 <coopserver> Connecting... 02:38:26 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387) 02:39:06 *** Sylf changes topic to "Cooperative OpenTTD | PSG300 (r27387) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 02:39:17 <maxtimbo> !dl lin64 02:39:17 <coopserver> maxtimbo: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-linux-generic-amd64.tar.xz 02:40:44 <Sylf> Ha. 02:40:46 <maxtimbo> what happens if there were a problem with the server? like a rat chewed an ethernet cable or something? 02:40:55 <Sylf> I archived the game exactly at 700th year 02:41:05 <maxtimbo> haha right on 02:41:20 <maxtimbo> aka who maintains the server...? 02:41:45 <Sylf> that's the job of the data center 02:42:15 <Sylf> most data centers have 24/7 monitoring 02:42:27 <Sylf> I'm sure some of them have some hot-swappable components 02:42:33 <maxtimbo> I gotchya. So it's hosted on like a godaddy or something similar... 02:42:44 <Sylf> if not, the center staffers can work on hardware on short notice 02:43:02 <Sylf> that's the idea 02:43:21 <Sylf> at least that's my understanding of coop's server 02:43:43 <maxtimbo> so who pays for the hosting fee? granted it's probably only like 10$ a year or so... 02:44:14 <Sylf> I bit it's closer to 0/mo or more 02:44:49 <maxtimbo> you're prolly right considering the bandwidtch reqs. 02:48:50 <Sylf> coop hosts everthing from its own site, wiki, blog, to sites that's for openttd in general, like the dev site, compile farm etc... on top of the game servers 02:49:10 <Sylf> as well as some supporting servers like proxy 02:49:48 <Sylf> many of those services run on virtual environment on top of 1 hardware or 1 cluster... I don't know the details 02:50:00 <Sylf> It's a big setup. that's all I know 02:50:11 <maxtimbo> that's pretty intense. impressive 02:51:22 *** tycoondemon2 has joined #openttdcoop 02:53:25 *** tycoondemon has quit IRC 03:16:16 <Sylf> !rcon cd uploads 03:16:28 <Sylf> !rcon load 1 03:16:30 <coopserver> Starting new game 03:16:33 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387) 03:16:34 <coopserver> *** Game still paused (manual, number of players) 03:16:53 <Sylf> !pw 03:16:53 <coopserver> Sylf: sqfile 03:16:56 <coopserver> *** Game still paused (manual, connecting clients, number of players) 03:16:59 <coopserver> *** Sylf has joined 03:17:00 <coopserver> *** Game still paused (manual, number of players) 03:17:01 <coopserver> *** Game still paused (manual) 03:18:32 <coopserver> *** Sylf has left the game (Leaving) 03:18:33 <coopserver> *** Game still paused (manual, number of players) 03:19:23 <Sylf> !rcon load 1 03:19:24 <coopserver> Starting new game 03:19:25 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387) 03:19:26 <coopserver> *** Game still paused (manual, number of players) 03:19:41 <Sylf> !pw 03:19:41 <coopserver> Sylf: amount 03:19:46 <coopserver> *** Game still paused (manual, connecting clients, number of players) 03:19:50 <coopserver> *** Sylf has joined 03:19:51 <coopserver> *** Game still paused (manual, number of players) 03:19:52 <coopserver> *** Game still paused (manual) 03:19:56 <Sylf> !setdef 03:19:56 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 03:19:57 <Sylf> !auto 03:19:58 <coopserver> *** Game unpaused (manual) 03:33:45 <coopserver> *** Sylf has left the game (Leaving) 03:33:45 <coopserver> *** Game paused (number of players) 03:34:11 *** Sylf changes topic to "Cooperative OpenTTD | PSG301 (r27387) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 03:37:19 *** Hiddenfunstuff has joined #openttdcoop 04:18:22 *** Hiddenfunstuff has quit IRC 05:01:08 *** liq3 has joined #openttdcoop 05:59:26 <V453000> \o/ 06:18:17 *** sabakus has joined #openttdcoop 06:19:14 *** sabakus has quit IRC 06:20:29 *** sabakus has joined #openttdcoop 06:21:57 <sabakus> @quickstart 06:21:58 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 06:22:11 <sabakus> !help 06:22:11 <coopserver> sabakus: http://wiki.openttdcoop.org/Soap 06:22:58 <maxtimbo> !pw 06:22:58 <coopserver> maxtimbo: sqbool 06:23:11 <coopserver> *** Game still paused (connecting clients, number of players) 06:23:13 <coopserver> *** maxtimbo has joined 06:23:14 <coopserver> *** Game still paused (number of players) 06:27:07 <coopserver> *** maxtimbo has left the game (Leaving) 06:27:14 <maxtimbo> cool 06:27:20 *** sabakus has quit IRC 06:39:23 *** SteveT has joined #openttdcoop 06:55:28 *** maxtimbo has quit IRC 07:21:31 *** StarLite has joined #openttdcoop 07:21:31 *** ChanServ sets mode: +o StarLite 07:56:28 *** Maraxus has joined #openttdcoop 07:56:28 *** ChanServ sets mode: +o Maraxus 07:56:42 <Maraxus> !pw 07:56:42 <coopserver> Maraxus: backed 07:56:52 <coopserver> *** Game still paused (connecting clients, number of players) 07:56:56 <coopserver> *** Maraxus has joined 07:56:57 <coopserver> *** Game still paused (number of players) 08:00:40 <coopserver> *** Maraxus has left the game (Leaving) 08:00:43 *** Maraxus has quit IRC 10:19:28 <planetmaker> !archive 10:19:32 <planetmaker> !psg 10:23:15 *** efess has quit IRC 10:42:28 *** Hiddenfunstuff has joined #openttdcoop 11:44:05 <glevans2> !pw 11:44:05 <coopserver> glevans2: record 11:44:12 <coopserver> *** Game still paused (connecting clients, number of players) 11:44:14 <coopserver> *** glevans2 has joined 11:44:15 <coopserver> *** Game still paused (number of players) 11:48:06 <coopserver> *** glevans2 has left the game (Leaving) 11:49:56 <glevans2> Sylf: FYI, the town drop in your plan is not connected. Not sure if it was supposed to be that way or not. 11:50:03 <glevans2> anyway, off to work 11:50:05 <glevans2> later 12:18:56 *** efess has joined #openttdcoop 13:01:35 *** YellowMiner has joined #openttdcoop 13:02:23 *** YellowMiner has quit IRC 13:08:27 *** SteveT has quit IRC 13:09:10 *** YellowMiner has joined #openttdcoop 13:09:14 <YellowMiner> !pw 13:09:14 <coopserver> YellowMiner: pauses 13:09:36 <coopserver> *** Game still paused (connecting clients, number of players) 13:09:40 <coopserver> *** YellowMiner has joined 13:09:41 <coopserver> *** Game still paused (number of players) 13:09:42 <coopserver> *** Game unpaused (number of players) 13:09:45 <coopserver> *** YellowMiner has joined spectators 13:09:46 <coopserver> *** Game paused (number of players) 13:27:58 <coopserver> *** YellowMiner has joined company #1 13:27:59 <coopserver> *** Game unpaused (number of players) 13:28:08 <coopserver> *** YellowMiner has joined spectators 13:28:09 <coopserver> *** Game paused (number of players) 13:28:21 <coopserver> *** YellowMiner has left the game (Leaving) 13:28:26 *** YellowMiner has quit IRC 13:49:30 *** cornjuliox has quit IRC 14:09:50 *** SteveT has joined #openttdcoop 14:31:44 <SteveT> !dl win64 14:31:44 <coopserver> SteveT: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-windows-win64.zip 14:34:06 *** cornjuliox has joined #openttdcoop 14:40:58 <SteveT> !ip 14:40:58 <coopserver> SteveT: ps.openttdcoop.org:3983 14:42:31 <SteveT> !pw 14:42:31 <coopserver> SteveT: twoway 14:42:40 <coopserver> *** Game still paused (connecting clients, number of players) 14:42:46 <coopserver> *** stevet has joined 14:42:47 <coopserver> *** Game still paused (number of players) 14:47:56 <coopserver> *** stevet has joined company #1 14:47:56 <coopserver> *** Game unpaused (number of players) 14:48:56 <coopserver> *** stevet has joined spectators 14:48:58 <coopserver> *** Game paused (number of players) 14:50:51 *** lol has joined #openttdcoop 14:50:52 <lol> !pw 14:50:52 <coopserver> lol: gaming 14:52:18 <coopserver> *** Game still paused (connecting clients, number of players) 14:52:21 <coopserver> *** lol has joined 14:52:22 <coopserver> *** Game still paused (number of players) 14:52:24 <coopserver> <lol> hi 14:52:46 <coopserver> <stevet> hi there 14:54:25 <coopserver> <lol> don't have any inspiration today 14:54:44 <coopserver> <lol> i thought we would play jams' plan for game 299 at this game 14:55:05 <coopserver> <stevet> got a couple of ideas, try to decide which one to suggest 14:55:43 <coopserver> <lol> which ones do you have? 14:57:09 <SteveT> a layout consisting of a number of loops 14:57:31 <SteveT> a chaos network with short trains TL 1 or 2 and NO tunnels or Bridges. 14:57:42 <coopserver> <lol> how much loops? 14:57:55 <coopserver> <lol> and what will you do with water in the second plan? 14:57:59 <coopserver> <lol> just make land? 14:58:28 <SteveT> not worked out the detaisl 14:59:05 <SteveT> or maybe something with yeti as I have been playing with that lately 14:59:15 <coopserver> <lol> a game with loops was played in psg 299 14:59:27 <coopserver> <lol> and for yetis you need a new map 15:00:33 <coopserver> <lol> but i like the no bridges/tunnels idea 15:01:28 <SteveT> have we had a no bridges or tunnels game? 15:02:17 <lol> no, a game with loops 15:02:43 <SteveT> I will propose that then and see if other people like the idea 15:02:54 <coopserver> *** stevet has joined company #1 15:02:55 <coopserver> *** Game unpaused (number of players) 15:03:22 <coopserver> <lol> i would propose one ring 15:03:34 <coopserver> <lol> not as complicated as sylf has 15:03:48 <coopserver> <lol> because crossings are really hard i think 15:11:25 <coopserver> <lol> looks hard to make a network of 15:11:45 <coopserver> <lol> bad example 15:12:07 <SteveT> why? 15:13:48 <coopserver> <lol> they don't drive really fast 15:14:02 <coopserver> <lol> i think something with a timer would do great 15:14:32 <SteveT> yea that is another way of doing it, 15:15:11 <coopserver> <lol> don't give too many examples and look what people will build 15:15:16 <coopserver> <lol> that is most fun 15:15:36 <SteveT> Yea the ways I thought of doing it were with "traffic lights" and the example i gave, I would like to see what else people come up wiht 15:16:26 <coopserver> <lol> are this the trains you want to use? 15:16:39 <SteveT> yea probably 15:17:34 <coopserver> <lol> 15:25:08 <coopserver> *** stevet has left the game (Leaving) 15:25:09 <coopserver> *** Game paused (number of players) 15:26:14 <coopserver> *** lol has left the game (Leaving) 15:26:43 *** YellowMiner has joined #openttdcoop 15:27:14 <YellowMiner> !pw 15:27:14 <coopserver> YellowMiner: extend 15:27:37 <coopserver> *** Game still paused (connecting clients, number of players) 15:27:54 <coopserver> *** YellowMiner has joined 15:27:55 <coopserver> *** Game still paused (number of players) 15:29:49 <coopserver> *** YellowMiner has left the game (Leaving) 15:29:53 *** YellowMiner has quit IRC 15:32:55 *** SteveT has quit IRC 15:34:52 *** lol has quit IRC 15:36:28 *** Progman has joined #openttdcoop 15:40:43 <Jam35> !dl 15:40:43 <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 15:40:44 <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r27387 15:41:44 <Jam35> !pw 15:41:45 <coopserver> Jam35: widget 15:41:51 <coopserver> *** Game still paused (connecting clients, number of players) 15:41:53 <coopserver> *** Jam35 has joined 15:41:54 <coopserver> *** Game still paused (number of players) 16:00:30 *** SteveT has joined #openttdcoop 16:06:48 *** [1]SteveT has joined #openttdcoop 16:08:22 <[1]SteveT> !pw 16:08:22 <coopserver> [1]SteveT: memset 16:08:48 <[1]SteveT> !pw 16:08:48 <coopserver> [1]SteveT: diesel 16:09:05 <coopserver> *** Game still paused (connecting clients, number of players) 16:09:12 <coopserver> *** stevet has joined 16:09:13 <coopserver> *** Game still paused (number of players) 16:09:44 <coopserver> *** stevet has left the game (Leaving) 16:11:26 <coopserver> *** Jam35 has left the game (Leaving) 16:11:30 *** SteveT has quit IRC 16:11:30 *** [1]SteveT is now known as SteveT 17:48:58 *** Maraxus has joined #openttdcoop 17:48:58 *** ChanServ sets mode: +o Maraxus 17:49:41 <Maraxus> !pw 17:49:41 <coopserver> Maraxus: metric 17:49:50 <coopserver> *** Game still paused (connecting clients, number of players) 17:49:54 <coopserver> *** Maraxus has joined 17:49:55 <coopserver> *** Game still paused (number of players) 17:51:58 <coopserver> *** Maraxus has left the game (Leaving) 17:52:01 *** Maraxus has quit IRC 18:15:23 <SteveT> !pw 18:15:23 <coopserver> SteveT: league 18:15:38 <coopserver> *** Game still paused (connecting clients, number of players) 18:15:45 <coopserver> *** stevet has joined 18:15:46 <coopserver> *** Game still paused (number of players) 18:21:15 *** liq3 has quit IRC 18:26:10 *** lol has joined #openttdcoop 18:26:25 <lol> !pw 18:26:25 <coopserver> lol: actual 18:26:29 <coopserver> *** Game still paused (connecting clients, number of players) 18:26:31 <coopserver> *** lol has joined 18:26:32 <coopserver> *** Game still paused (number of players) 18:26:39 <coopserver> <lol> hi 18:26:54 <coopserver> <lol> maybe you need to give a layout from your plan 18:27:06 <coopserver> <lol> for example where you want the mainstations 18:27:15 <coopserver> <lol> just like sylf did 18:34:29 <Jam35> !pw 18:34:29 <coopserver> Jam35: series 18:34:37 <Jam35> !pw 18:34:37 <coopserver> Jam35: groove 18:34:45 <coopserver> *** Game still paused (connecting clients, number of players) 18:34:46 <coopserver> *** Jam35 has joined 18:34:47 <coopserver> *** Game still paused (number of players) 18:37:43 <coopserver> <Jam35> I don't think your plan can work stevet 18:37:54 <coopserver> <Jam35> at least not in a coop-style play game 18:38:38 <coopserver> <Jam35> no bridges/tunnels = blocking whatever you do 18:43:39 <coopserver> *** Jam35 has left the game (Leaving) 18:43:41 <SteveT> I have done a game in single player with a 1000 trains on a single network, it wasnt perfect but it runs reasonably well 18:44:06 <SteveT> I thought it would be good to see what the wonderful people of this server could do 18:45:05 <Jam35> it is interesting idea though 18:45:14 <Jam35> have you got a save? 18:45:20 <SteveT> yea sure 18:45:35 <SteveT> can I upload it to the channel? 18:45:45 <Jam35> I don't think it can balance traffic well 18:45:57 <Jam35> dropbox link? 18:45:59 <Jam35> or similar 18:48:46 <lol> you need to add to your plan what big layout of the game will be 18:48:54 <lol> where to drop what cargo? 18:49:04 <coopserver> *** lol has joined company #1 18:49:05 <coopserver> *** Game unpaused (number of players) 18:49:08 <coopserver> *** lol has joined spectators 18:49:09 <coopserver> *** Game paused (number of players) 18:49:22 <SteveT> http://www.filedropper.com/nobridgesnotunnels19thmay2257 18:51:00 <SteveT> for the game I have done with no bridges or tunnels, like I said its not perfect, but works quite well. 18:51:13 <SteveT> Was going for a chaos games as in http://wiki.openttdcoop.org/Chaos 18:53:37 <Jam35> hm, what version did you use? 18:53:44 <Jam35> it tells me broken savegame 18:54:34 <Jam35> on 1.5.2 18:55:11 <Jam35> trunk loads it np 18:56:59 <SteveT> ok, was about to say it works for me 18:57:43 <SteveT> I think the junctions would get big, but its doable. the reason for short trains is because waiting space is really important, so you dont want trains that are too big 18:58:27 <SteveT> now I look at it again its not running as well as I remembered but you get the idea 18:59:19 <Jam35> I like it I must say 18:59:49 <Jam35> but for example near the top corner is a queue that I don't think would ever get solved 19:00:09 <Jam35> I 19:00:16 <Jam35> It's not too bad now :) 19:01:01 <Jam35> but we would at least expect to double this traffic if not more 19:03:47 <Jam35> yeah the queue moves around 19:04:05 <Jam35> I would like to see the plan played however 19:04:25 <Jam35> but it might not fit with coop-style purism 19:04:45 <SteveT> I am not familar with teh coop-style purism, I just like to have fun and try new things 19:05:38 <Jam35> :D that's fine ofc 19:05:48 <Jam35> you have some nice ideas 19:06:54 <Jam35> coop-style has emphasis on flowing network is all 19:08:39 <SteveT> ok, it is ok stipulating a chaos network rather than specifying a plan. I wanted to give people the option to build as they saw fit. 19:09:26 <Jam35> that's fine 19:09:47 <Jam35> the no bridges/tunnels is the sticking point 19:10:01 <SteveT> lol thats what makes it fun :) 19:10:06 <SteveT> and challenging 19:11:21 <Jam35> :) sure, if people vote for it then fine 19:11:47 <lol> i think this will be double chaos 19:11:56 <SteveT> lol 19:12:28 <lol> i think the not loading of savegames is a bug 19:12:33 <Jam35> I stated a plan with no diagonal tracks allowed once 19:12:40 <Jam35> didn't win 19:13:00 <Jam35> well only 1 tile length or something 19:13:06 <SteveT> how would that work? 19:13:07 <lol> i got it too with some other saves i had in 1.5.1 19:13:17 <SteveT> ah ok 19:13:29 <Jam35> savegame format has changed 19:13:34 <lol> with citymania client 19:13:44 <lol> it was a game i started yesterday 19:13:57 <lol> one of the few games i play in single 19:14:08 <lol> with nightly i can open it 19:16:08 <lol> i like this too 19:19:40 *** lol has quit IRC 19:19:52 <coopserver> *** lol has left the game (Leaving) 19:22:01 *** lol has joined #openttdcoop 19:22:08 <lol> i got that jam in the north solved in single player 19:38:21 *** lol has quit IRC 19:56:40 <coopserver> *** stevet has left the game (Leaving) 20:09:47 *** SteveT has quit IRC 20:21:13 *** mfb- has joined #openttdcoop 20:21:13 *** ChanServ sets mode: +o mfb- 20:22:15 <mfb-> hi 20:22:18 <mfb-> !password 20:22:18 <coopserver> mfb-: maxtop 20:22:31 <mfb-> huh 20:22:38 <mfb-> !dl win64 20:22:38 <coopserver> mfb-: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-windows-win64.zip 20:24:39 <mfb-> !password 20:24:39 <coopserver> mfb-: latent 20:24:45 <coopserver> *** Game still paused (connecting clients, number of players) 20:24:50 <coopserver> *** Player has joined 20:24:51 <coopserver> *** Game still paused (number of players) 20:24:52 <coopserver> *** Game unpaused (number of players) 20:31:30 *** Hiddenfunstuff has quit IRC 20:32:14 <coopserver> <Player> !nick mfb 20:32:15 <coopserver> *** Player has changed his/her name to mfb 20:32:17 <coopserver> <mfb> hmm 20:39:37 <coopserver> *** mfb has left the game (Leaving) 20:39:38 <coopserver> *** Game paused (number of players) 21:08:08 *** SteveT has joined #openttdcoop 21:54:31 *** StarLite has quit IRC 21:55:14 *** Progman has quit IRC 22:24:32 *** mfb- has quit IRC 22:45:12 *** SteveT has quit IRC