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00:09:05 <glevans2> !pw 00:09:05 <coopserver> glevans2: center 00:09:10 <coopserver> *** Game still paused (connecting clients, number of players) 00:09:13 <coopserver> *** glevans2 has joined 00:09:14 <coopserver> *** Game still paused (number of players) 00:11:06 <coopserver> *** glevans2 has joined company #1 00:11:07 <coopserver> *** Game unpaused (number of players) 00:23:51 <coopserver> *** glevans2 has joined spectators 00:23:52 <coopserver> *** Game paused (number of players) 01:31:47 <Sylf> !pw 01:31:47 <coopserver> Sylf: onelen 01:31:55 <coopserver> *** Game still paused (connecting clients, number of players) 01:31:59 <coopserver> *** Sylf has joined 01:32:00 <coopserver> *** Game still paused (number of players) 01:32:23 <coopserver> <glevans2> hey Sylf 01:32:27 <coopserver> <Sylf> ello 01:32:45 <coopserver> *** Sylf has joined company #1 01:32:46 <coopserver> *** Game unpaused (number of players) 01:32:50 <coopserver> <glevans2> how was your day? 01:32:58 <coopserver> *** glevans2 has joined company #1 01:33:00 <coopserver> <Sylf> good 01:37:53 <Mazur> !pw 01:37:53 <coopserver> Mazur: assets 01:38:01 <coopserver> *** Game paused (connecting clients) 01:38:14 <coopserver> *** Mazur has joined 01:38:15 <coopserver> *** Game unpaused (connecting clients) 01:38:31 <coopserver> <glevans2> Mazur! 01:38:43 <coopserver> <Mazur> Good evenong, girls. 01:39:40 <coopserver> <glevans2> sounds like someone is in a good mood 01:40:07 <coopserver> <Mazur> Someone is? Who? 02:13:48 <coopserver> <glevans2> catch you guys later, off to bed, have to be at work in 6 hours... 02:13:58 <coopserver> <Mazur> Sweep well. 02:13:59 <coopserver> <Sylf> see ya 02:14:07 <coopserver> *** glevans2 has left the game (Leaving) 02:25:35 <coopserver> *** Mazur has left the game (general timeout) 02:28:20 <Mazur> !pw 02:28:20 <coopserver> Mazur: fences 02:28:31 <coopserver> *** Game paused (connecting clients) 02:28:33 <coopserver> *** Mazur has joined 02:28:34 <coopserver> *** Game unpaused (connecting clients) 02:34:14 <coopserver> <Mazur> Ah! LOL. 02:42:28 <coopserver> <Mazur> A bit of experimentation? 02:42:47 <coopserver> <Sylf> nah. just a simple feeder. 02:43:27 <coopserver> <Mazur> Oh, you got the munchies... 02:45:58 <coopserver> *** Mazur has left the game (general timeout) 02:46:14 <Mazur> !pw 02:46:14 <coopserver> Mazur: towers 02:46:27 <coopserver> *** Game paused (connecting clients) 02:46:29 <coopserver> *** Mazur has joined 02:46:30 <coopserver> *** Game unpaused (connecting clients) 03:06:27 <coopserver> *** Mazur has left the game (general timeout) 03:07:08 <Sylf> !rcon set max_trains 1010 03:07:15 <Mazur> That'll be me done for the night. Ahve fnu, and see ya! 03:07:46 <coopserver> <Sylf> ko 03:07:54 <coopserver> <Sylf> ya see. 03:14:35 <coopserver> *** Sylf has left the game (Leaving) 03:14:36 <coopserver> *** Game paused (number of players) 03:37:22 *** Hiddenfunstuff has joined #openttdcoop 04:17:23 *** Hiddenfunstuff has quit IRC 04:38:43 *** hylje has quit IRC 04:51:22 *** maxtimbo has joined #openttdcoop 05:18:52 <maxtimbo> !pw 05:18:52 <coopserver> maxtimbo: reject 05:18:59 <coopserver> *** Game still paused (connecting clients, number of players) 05:19:02 <coopserver> *** maxtimbo has joined 05:19:03 <coopserver> *** Game still paused (number of players) 05:20:03 <coopserver> *** maxtimbo has joined company #1 05:20:04 <coopserver> *** Game unpaused (number of players) 05:24:47 <coopserver> <maxtimbo> This game has a lot of potential. 05:33:19 <coopserver> *** maxtimbo has left the game (Leaving) 05:33:20 <coopserver> *** Game paused (number of players) 05:33:27 *** maxtimbo has quit IRC 06:15:41 *** LSky` has joined #openttdcoop 07:20:46 *** YellowMiner has joined #openttdcoop 07:20:52 <YellowMiner> !pw 07:20:52 <coopserver> YellowMiner: trains 07:21:00 <coopserver> *** Game still paused (connecting clients, number of players) 07:21:02 <coopserver> *** YellowMiner has joined 07:21:03 <coopserver> *** Game still paused (number of players) 07:21:04 <coopserver> *** Game unpaused (number of players) 07:21:17 *** YellowMiner is now known as Guest3887 07:21:21 *** Guest3887 is now known as YellowMiner 07:31:38 *** Maraxus has joined #openttdcoop 07:31:38 *** ChanServ sets mode: +o Maraxus 08:04:29 <Maraxus> !pw 08:04:29 <coopserver> Maraxus: routed 08:04:40 <coopserver> *** Game paused (connecting clients) 08:04:44 <coopserver> *** Maraxus has joined 08:04:45 <coopserver> *** Game unpaused (connecting clients) 08:04:46 <coopserver> <YellowMiner> hi 08:04:52 <coopserver> <Maraxus> hi 08:17:06 <coopserver> *** Maraxus has joined company #1 08:22:46 <coopserver> *** Maraxus has left the game (Leaving) 08:22:57 *** Maraxus has quit IRC 08:46:31 *** Asgeir has joined #openttdcoop 09:09:06 <coopserver> *** YellowMiner has left the game (general timeout) 09:09:07 <coopserver> *** Game paused (number of players) 09:09:17 <YellowMiner> !pw 09:09:17 <coopserver> YellowMiner: fileos 09:09:27 <coopserver> *** Game still paused (connecting clients, number of players) 09:09:30 <coopserver> *** YellowMiner has joined 09:09:31 <coopserver> *** Game still paused (number of players) 09:09:32 <coopserver> *** Game unpaused (number of players) 09:11:41 <coopserver> *** YellowMiner has left the game (general timeout) 09:11:42 <coopserver> *** Game paused (number of players) 09:11:54 <YellowMiner> !pw 09:11:54 <coopserver> YellowMiner: toobar 09:12:05 <coopserver> *** Game still paused (connecting clients, number of players) 09:12:08 <coopserver> *** YellowMiner has joined 09:12:09 <coopserver> *** Game still paused (number of players) 09:12:10 <coopserver> *** Game unpaused (number of players) 09:13:34 <coopserver> *** YellowMiner has left the game (general timeout) 09:13:35 <coopserver> *** Game paused (number of players) 09:17:40 <YellowMiner> !pw 09:17:40 <coopserver> YellowMiner: league 09:17:48 <coopserver> *** Game still paused (connecting clients, number of players) 09:17:50 <coopserver> *** YellowMiner has joined 09:17:51 <coopserver> *** Game still paused (number of players) 09:17:52 <coopserver> *** Game unpaused (number of players) 09:42:06 <coopserver> *** YellowMiner has left the game (Leaving) 09:42:06 <coopserver> *** Game paused (number of players) 10:03:33 <YellowMiner> !pw 10:03:33 <coopserver> YellowMiner: engine 10:03:45 <coopserver> *** Game still paused (connecting clients, number of players) 10:03:47 <coopserver> *** YellowMiner has joined 10:03:48 <coopserver> *** Game still paused (number of players) 10:03:49 <coopserver> *** Game unpaused (number of players) 10:45:07 *** LSky`` has joined #openttdcoop 10:49:47 *** Hiddenfunstuff has joined #openttdcoop 10:51:31 *** StarLite has joined #openttdcoop 10:51:31 *** ChanServ sets mode: +o StarLite 10:52:51 *** LSky` has quit IRC 10:52:58 *** LSky` has joined #openttdcoop 10:53:13 *** LSky`` has quit IRC 10:54:46 <coopserver> *** YellowMiner has joined spectators 10:54:47 <coopserver> *** Game paused (number of players) 10:57:37 <coopserver> *** YellowMiner has joined company #1 10:57:38 <coopserver> *** Game unpaused (number of players) 10:57:54 <coopserver> *** YellowMiner has joined spectators 10:57:55 <coopserver> *** Game paused (number of players) 11:15:45 *** Ayoui has joined #openttdcoop 11:22:35 *** Stagurn has quit IRC 11:24:48 *** Mark has joined #openttdcoop 11:32:37 *** Mark has quit IRC 11:32:38 *** Mark has joined #openttdcoop 11:49:53 <StarLite> !dl win64 11:49:53 <coopserver> StarLite: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-windows-win64.zip 11:50:28 <StarLite> !pw 11:50:28 <coopserver> StarLite: cursor 11:50:52 <coopserver> *** Game still paused (connecting clients, number of players) 11:50:55 <coopserver> *** StarLite has joined 11:50:56 <coopserver> *** Game still paused (number of players) 11:50:57 <coopserver> *** Game unpaused (number of players) 12:08:26 *** liq3 has quit IRC 12:12:48 <StarLite> @gap 3 12:12:48 <Webster> StarLite: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 12:21:20 <coopserver> *** YellowMiner has joined company #1 12:21:23 <coopserver> <StarLite> o/ 12:21:24 <coopserver> <YellowMiner> back 12:21:32 <coopserver> <YellowMiner> hi 12:22:21 <coopserver> <StarLite> Grain drop/pickup doubled :) 12:22:40 <coopserver> <StarLite> now to make sure the exits and hubs behind it can handle the extra traffic 12:24:31 <coopserver> <StarLite> I m afraid BBH03 is gonna need 3 lines in and out :s 12:24:45 <Asgeir> !help 12:24:45 <coopserver> Asgeir: http://wiki.openttdcoop.org/Soap 12:25:36 <Asgeir> !dl x86_64 12:25:48 <Asgeir> !dl linux 12:25:49 <Asgeir> ? 12:26:05 <StarLite> which build do you need? 12:26:43 <Asgeir> r27387 for GNU/Linux x86_64! 12:26:51 <Asgeir> but I can find it on openttd.org myself :) 12:26:58 <StarLite> !dl lin64 12:26:58 <coopserver> StarLite: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-linux-generic-amd64.tar.xz 12:26:59 <StarLite> ? 12:27:05 <Asgeir> thanks :D 12:27:08 <StarLite> np :) 12:27:58 <coopserver> <StarLite> yeah, I dont want to frankenstein these 2 tracks into BBH03. thats just going to jam straight away 12:28:12 <coopserver> <StarLite> ah well, I didnt have anything to do this afternoon anyways.. ;) ;) 12:28:24 <coopserver> <YellowMiner> well i'm not onto hubs 12:28:29 <coopserver> <YellowMiner> can't help you 12:28:39 <coopserver> <YellowMiner> into* 12:28:49 <coopserver> <StarLite> hehe, it's not my favorite thing either, but it has to happen 12:29:06 <coopserver> <StarLite> it feels good if it finally flows nice tho :) 12:37:50 <Asgeir> there’s not much to do in the stable server, can I join to observe? 12:37:58 <StarLite> offcourse 12:38:02 <Asgeir> thanks :) 12:38:03 <Asgeir> !password 12:38:03 <coopserver> Asgeir: punish 12:38:15 <coopserver> *** Game paused (connecting clients) 12:38:18 <coopserver> *** Asgeir has joined 12:38:19 <coopserver> *** Game unpaused (connecting clients) 12:54:52 <coopserver> *** Asgeir has left the game (Leaving) 13:02:35 <coopserver> <YellowMiner> so wht are you working on? 13:02:47 <coopserver> <YellowMiner> still BBH 3 ? 13:02:50 <coopserver> <StarLite> adding the 3rd line from BBH01 to MSh01 13:02:58 <coopserver> <StarLite> *BBH03 to MSh01 I mean 13:06:15 <coopserver> <StarLite> well, that was 1 direction, now to the other one ;s 13:06:56 <coopserver> <StarLite> Im afraid BBH03 > SLH03 > SLH01 > BBH09 is gonna need a 3rd line 13:07:30 <coopserver> <YellowMiner> well there's more space there 13:07:42 <coopserver> <StarLite> true, but its more hubs to expand :P 13:10:34 *** Constantine has joined #openttdcoop 13:10:37 <Constantine> !password 13:10:37 <coopserver> Constantine: stupid 13:10:47 <coopserver> *** Game paused (connecting clients) 13:10:52 <coopserver> *** Player has joined 13:10:53 <coopserver> *** Game unpaused (connecting clients) 13:10:58 <coopserver> <Player> !name Constantine 13:10:59 <coopserver> *** Player has changed his/her name to Constantine 13:11:10 <coopserver> <StarLite> Ill just frankenjoin it for now while I work on the 3rd line 13:11:57 <coopserver> <Constantine> Guys, what are you working on? 13:12:35 <coopserver> <StarLite> We need a 3rd line from BBH03 to BBH09 13:13:50 <coopserver> <Constantine> On BBH 03, can I delete some of the old track 13:14:01 <coopserver> <Constantine> There are some right by the bridge 13:14:09 <coopserver> <StarLite> yeah, if that makes it easier to work with :) 13:16:22 <coopserver> <Constantine> Is BBH 03, with PBS, or block? 13:16:49 <coopserver> <StarLite> I guess whatever works best for the situation? 13:19:47 <coopserver> <Constantine> I'm building a 3rd track near the bridge on BBH 03 13:26:12 <coopserver> <Constantine> Should I fill in the lake nearby SLH 03 13:30:11 <coopserver> <YellowMiner> constantine you're doing signals wrong 13:30:19 <coopserver> <Constantine> How? 13:30:28 <coopserver> <YellowMiner> you used PBS on a straight line 13:30:34 <coopserver> <YellowMiner> just put block signals 13:30:43 <coopserver> <Constantine> Ok 13:30:55 <coopserver> <YellowMiner> PBS is for intersections where multiple trains can be in the block 13:33:11 <coopserver> <Constantine> Can I make some eye-candy near Sarnbridge 13:33:33 <coopserver> <YellowMiner> go for it 13:33:49 <coopserver> <YellowMiner> your Xs create signal gaps 13:34:04 <coopserver> <YellowMiner> but at least you understood how PBS works 13:35:31 <coopserver> <StarLite> that 3rd line shouldnt end in a straigh 2>1 merge there 13:35:35 <coopserver> <StarLite> it will just jam up 13:35:55 <coopserver> <StarLite> the way it was it gave trains a chance to balanace over the 2 tracks 13:36:27 <coopserver> <StarLite> ill leave it since the next thing is making a true 3rd line anyways :P 13:43:31 <coopserver> <Constantine> How come trains coming from BBH 03 to SLH 03 13:43:42 <coopserver> <Constantine> The lines are so crowded 13:43:57 <coopserver> <Constantine> And trains going the other way aren't that taxed. 13:44:17 <coopserver> <StarLite> ? 13:44:49 <coopserver> <Constantine> So many trains going from BBH 03 to SLH 03 13:44:56 <coopserver> <Constantine> Not so many trains going the other way 13:45:10 <coopserver> <StarLite> could be the layout of the network 13:45:23 <coopserver> <StarLite> could be a missing connection somewhere 13:47:17 <coopserver> <Constantine> You know Brutburg, and Brunley why can't you build a second platform? 13:53:03 <coopserver> <Constantine> I added another bridge to SLG 03 13:53:15 <coopserver> <Constantine> SLH 14:05:34 <coopserver> <StarLite> Why cleanup? 14:05:37 <coopserver> <StarLite> I just built it :P 14:05:54 <coopserver> <YellowMiner> well when you have bridges, 14:06:03 <coopserver> <YellowMiner> some lines are longer than others 14:06:11 <coopserver> <Constantine> How? 14:06:27 <coopserver> <StarLite> ah yeah 14:06:33 <coopserver> <StarLite> the bottom one wasnt synced 14:06:38 <coopserver> <Constantine> Maybe there should be a 2 tracked thing 14:06:46 <coopserver> <Constantine> on SLH 03 14:06:59 <coopserver> <YellowMiner> also the signals feel messy 14:08:42 <coopserver> <StarLite> looks better ;) 14:08:52 <coopserver> <Constantine> So funny how Plundwood is surrounded 14:10:17 <coopserver> <YellowMiner> PURR the prios 14:10:23 <coopserver> <YellowMiner> and other logic bits 14:10:31 <coopserver> <YellowMiner> it make it more understandable 14:10:44 <coopserver> <StarLite> yeah, I always do that when its all finished and I tested it all ;) 14:11:46 <coopserver> <Constantine> I got an idea, maybe some of the bridges should be wooden 14:11:55 <coopserver> <Constantine> That is because it may balance the system 14:12:18 <coopserver> <YellowMiner> you'll always want evrything go to full speed 14:12:23 <coopserver> <StarLite> yeah 14:12:28 <coopserver> <YellowMiner> if you want to reduce throughput, ue signal gaps 14:12:42 <coopserver> <StarLite> you almost never need slower bridges, except for funky timing issues 14:13:13 <coopserver> <Constantine> Will the next game be pax? 14:13:23 <coopserver> <YellowMiner> no idea 14:13:39 <coopserver> <YellowMiner> we'll have to see the suggested network plans 14:14:20 <coopserver> <Constantine> I want to know what happens if you simply clone a ton of trains and let them loose 14:14:28 <coopserver> <StarLite> jams :) 14:17:23 *** happpy has joined #openttdcoop 14:17:33 <happpy> !date 14:17:33 <coopserver> Mar 08 2360 14:17:38 <happpy> !players 14:17:38 <coopserver> happpy: There are currently 3 players and 0 spectators, making a total of 3 clients connected 14:17:44 <happpy> hi 14:17:50 <coopserver> <YellowMiner> hi 14:17:59 <happpy> how things 14:18:10 <coopserver> <Constantine> Hello 14:18:12 <coopserver> <StarLite> flowing :) 14:18:38 <coopserver> <Constantine> Reminds me of rush hour 14:23:29 <coopserver> <YellowMiner> i think my internet is about to fail 14:23:54 <coopserver> <Constantine> Why? 14:24:04 <coopserver> *** YellowMiner has left the game (general timeout) 14:24:42 <YellowMiner> because bullshit >:( 14:24:49 <YellowMiner> !pw 14:24:49 <coopserver> YellowMiner: stable 14:25:02 <coopserver> *** Game paused (connecting clients) 14:25:03 <coopserver> *** YellowMiner has joined 14:25:04 <coopserver> *** Game unpaused (connecting clients) 14:25:39 <coopserver> <StarLite> Town drop is really at max capacity atm 14:25:48 <coopserver> <StarLite> it really needs some more platforms 14:25:59 <coopserver> <StarLite> so that that merger can be gone 14:26:11 <coopserver> <YellowMiner> well let's do that :) 14:26:30 <coopserver> <YellowMiner> might need an improved layout 14:26:35 <coopserver> <StarLite> yeah 14:26:58 <coopserver> <YellowMiner> i'm getting some explosives 14:27:11 <coopserver> <StarLite> theres 373 trains on that thing, no wonder its maxed :0 14:27:14 <coopserver> <StarLite> :) 14:27:35 <coopserver> <Constantine> Where are the 373 trains? 14:27:42 <coopserver> <StarLite> town drop station 14:28:02 <coopserver> <Constantine> It looks nice 14:28:13 <coopserver> <Constantine> Better than New York City traffc 14:28:25 <coopserver> <YellowMiner> evrything is better than that 14:29:53 <coopserver> <YellowMiner> i'm tring to send the incoming traffic to depot but i'm doing it wrong 14:29:54 <coopserver> <YellowMiner> help 14:29:59 <coopserver> *** StarLite has left the game (general timeout) 14:30:05 <coopserver> <YellowMiner> uh oh 14:30:11 <StarLite> !pw 14:30:11 <coopserver> StarLite: addlen 14:30:22 <coopserver> *** Game paused (connecting clients) 14:30:24 <coopserver> *** StarLite has joined 14:30:25 <coopserver> *** Game unpaused (connecting clients) 14:31:24 <coopserver> <StarLite> you want to build a train trap depot? 14:31:35 <coopserver> <YellowMiner> no, store them to work on the station 14:31:50 <coopserver> <Constantine> No, it the trains aren't going into the depot 14:32:38 <coopserver> <YellowMiner> here we go 14:32:59 <coopserver> <StarLite> Time to grab some food, brb :) 14:34:25 <coopserver> <Constantine> I should take a picoture for the PS archives 14:36:36 <coopserver> <YellowMiner> how many platforms do we want? 14:36:57 <coopserver> <YellowMiner> grain actory has 28 14:37:13 <coopserver> <YellowMiner> so we need at least 30 with similar sized inputs 14:37:46 <coopserver> <Constantine> A 30 track station!? 14:37:55 <coopserver> <YellowMiner> yep 14:38:42 <coopserver> *** Constantine has left the game (general timeout) 14:39:00 <Constantine> !password 14:39:00 <coopserver> Constantine: favour 14:39:09 <coopserver> *** Game paused (connecting clients) 14:39:13 <coopserver> *** Player has joined 14:39:14 <coopserver> *** Game unpaused (connecting clients) 14:39:22 <coopserver> <Player> !name Constantine 14:39:23 <coopserver> *** Player has changed his/her name to Constantine 14:40:45 <coopserver> <Constantine> Should 14:41:04 <coopserver> <YellowMiner> crap 14:41:08 <happpy> u can change your name in the game in muitplayer Constantine 14:41:22 <coopserver> <YellowMiner> i buldozed the station 14:41:25 <coopserver> <YellowMiner> this is bad 14:41:39 <coopserver> <Constantine> Which station 14:49:10 <coopserver> <Constantine> How many trains are backed up? 14:49:17 <coopserver> <YellowMiner> all the network 14:49:22 <coopserver> <YellowMiner> i made a huge mess 14:50:10 *** Maraxus has joined #openttdcoop 14:50:10 *** ChanServ sets mode: +o Maraxus 14:50:42 <Maraxus> !pw 14:50:42 <coopserver> Maraxus: pickup 14:50:43 <coopserver> <StarLite> The station is going to need 4 in and 4 out tracks as well :) 14:50:46 <coopserver> <StarLite> 2 wont do 14:50:51 <coopserver> <YellowMiner> i know 14:51:01 <coopserver> *** Game paused (connecting clients) 14:51:04 <coopserver> *** Maraxus has joined 14:51:05 <coopserver> *** Game unpaused (connecting clients) 14:51:06 <coopserver> <YellowMiner> i'm restoring it to functionnal state first 14:51:08 <coopserver> <StarLite> looks good so far 14:51:09 <coopserver> <YellowMiner> uh oh 14:51:21 <coopserver> <YellowMiner> don't mind the network wife jam 14:51:25 <coopserver> <YellowMiner> wide* 14:55:17 *** SteveT has quit IRC 14:56:22 <coopserver> <Constantine> Huge slump in profit 14:57:29 <coopserver> *** Maraxus has joined spectators 15:00:42 <happpy> hi Maraxus 15:00:45 <happpy> how ar u 15:01:03 <coopserver> <Maraxus> I'm fine 15:03:55 <Maraxus> afk 15:04:58 <happpy> k 15:06:11 <coopserver> <Constantine> Trains are getting old 15:06:30 <coopserver> <YellowMiner> all effects of age are disabled 15:06:36 <coopserver> <YellowMiner> so noone cares 15:07:19 <happpy> and no brekdown on trains as will 15:07:33 <happpy> so it dont mater 15:10:20 <coopserver> <Constantine> Not all platforms are utlized 15:10:33 <coopserver> <YellowMiner> not a problem 15:10:52 <coopserver> <StarLite> they will when a trains backs up a bit 15:11:09 <coopserver> <YellowMiner> my design does lack efficiency 15:11:22 <coopserver> <YellowMiner> there's more platforms than the input can handle 15:11:31 <coopserver> <YellowMiner> i mean 9 platforms per input line 15:11:35 <coopserver> <YellowMiner> there should be 7 15:13:30 <coopserver> <StarLite> Where do the people of Hatburg put all those goods? I mean, their houses must be quite full by now!? ;) ;) 15:14:26 <coopserver> <YellowMiner> ok it workls, i'll clean it up later. AFK 15:14:32 <coopserver> *** YellowMiner has joined spectators 15:15:23 <coopserver> *** YellowMiner has joined company #1 15:15:26 <coopserver> <YellowMiner> nope 15:15:30 <coopserver> <YellowMiner> not AFK afterall 15:15:53 <coopserver> <Constantine> What is AFK 15:16:00 <coopserver> <YellowMiner> Away from keyboard 15:16:08 <coopserver> <YellowMiner> wait are you new to the internets? 15:16:19 <coopserver> <Constantine> No 15:16:39 <coopserver> <Constantine> In the games that I play, we don't use abbreviations 15:16:52 <coopserver> <YellowMiner> AFK is evrywhere 15:17:10 <coopserver> <Constantine> Do you think there should be a crossover near the town drop station 15:17:24 <coopserver> <YellowMiner> no idea 15:17:57 <coopserver> <StarLite> The 4 exits need to be routed to BBH05 and connected there first Id say 15:22:19 *** __Fellini__ has joined #openttdcoop 15:22:23 <__Fellini__> !PW 15:22:23 <coopserver> __Fellini__: tokens 15:23:11 <__Fellini__> !pw 15:23:11 <coopserver> __Fellini__: perlin 15:23:17 <coopserver> *** Game paused (connecting clients) 15:23:24 <coopserver> *** __Fellini__ has joined 15:23:25 <coopserver> *** Game unpaused (connecting clients) 15:23:35 <coopserver> <__Fellini__> hi all 15:23:39 <coopserver> <Constantine> Hi 15:23:50 *** SteveT has joined #openttdcoop 15:28:23 <happpy> hi __Fellini__ 15:28:30 <happpy> how things 15:36:40 *** hylje has joined #openttdcoop 15:36:40 *** ChanServ sets mode: +o hylje 15:40:06 <coopserver> <StarLite> gtg walk the dog, bbl :) 15:40:15 <coopserver> *** StarLite has joined spectators 15:41:26 <coopserver> <Constantine> What are your guy's opinion of station-walking 15:42:01 <coopserver> <YellowMiner> try to avoid it 15:42:12 <coopserver> <YellowMiner> but sometimes it's necessary 15:42:30 <Jam35> !pw 15:42:31 <coopserver> Jam35: making 15:42:37 <coopserver> *** Game paused (connecting clients) 15:42:39 <coopserver> *** Jam35 has joined 15:42:40 <coopserver> *** Game unpaused (connecting clients) 15:43:00 <coopserver> <Jam35> hello 15:43:06 <coopserver> <YellowMiner> hi 15:43:07 <coopserver> <__Fellini__> hi 15:43:17 <coopserver> <YellowMiner> you all missed some trouble 15:43:18 <coopserver> <Constantine> Hi 15:43:25 <coopserver> <YellowMiner> the goopds station needed to be redone 15:43:33 <coopserver> <YellowMiner> and all the network jammed meanwhile 15:44:44 *** Progman has joined #openttdcoop 15:45:25 <coopserver> <__Fellini__> wtf? 15:45:44 <coopserver> <__Fellini__> why goods-trains going on srnw on slh11 15:45:46 <coopserver> <__Fellini__> ? 15:45:56 <coopserver> *** Constantine has left the game (Leaving) 15:45:57 <coopserver> <YellowMiner> result of said jam i suppose 15:46:09 <coopserver> <YellowMiner> that'll need cleaning up 15:46:50 <coopserver> <YellowMiner> that's a problem 15:47:17 <coopserver> <YellowMiner> i think they're trying to change tracks on the ML 15:47:48 <coopserver> <YellowMiner> ok found it 15:47:51 <coopserver> <YellowMiner> bad prio 15:47:57 <coopserver> <YellowMiner> causing eol 15:48:27 <coopserver> <__Fellini__> shere? 15:48:32 <coopserver> <__Fellini__> where?* 15:48:42 <coopserver> <YellowMiner> next to SLH 11 sign 15:50:12 <coopserver> <__Fellini__> Oo 15:50:31 <coopserver> *** Jam35 has joined company #1 15:50:43 <coopserver> <__Fellini__> i cant understand why its prio can force trains on srnw 15:50:56 <coopserver> <YellowMiner> it Eols the line 15:51:01 <coopserver> <YellowMiner> so trains exit 15:51:14 <coopserver> <YellowMiner> it's 2waypres 15:51:15 *** LSky` has quit IRC 15:52:17 <coopserver> *** __Fellini__ has joined company #1 15:52:22 *** Constantine has quit IRC 15:55:46 <coopserver> <__Fellini__> i think it fixed 15:57:12 <coopserver> <__Fellini__> yep, goods-trains not going to srnw now 15:57:28 <coopserver> <YellowMiner> what did you do? 15:57:35 <coopserver> <__Fellini__> pbs 15:58:11 <coopserver> <YellowMiner> oops 15:58:16 <coopserver> <__Fellini__> =D 15:58:26 <coopserver> <YellowMiner> was editing it then i saw you were doing too 15:58:47 <coopserver> <__Fellini__> wtf 15:58:53 <coopserver> <__Fellini__> they again going 16:01:38 <coopserver> <__Fellini__> well, looks working 16:09:39 <coopserver> *** __Fellini__ has left the game (Leaving) 16:11:46 <coopserver> *** Jam35 has joined spectators 16:11:54 <coopserver> <Jam35> town drop looks ok now 16:16:09 *** __Fellini__ has quit IRC 16:16:38 <coopserver> *** Maraxus has left the game (Leaving) 16:23:44 <Mazur> !pw 16:23:44 <coopserver> Mazur: nicest 16:24:02 <coopserver> *** Game paused (connecting clients) 16:24:05 <coopserver> *** Mazur has joined 16:24:06 <coopserver> *** Game unpaused (connecting clients) 16:24:14 <coopserver> <YellowMiner> we're out of train slots 16:24:15 <Mazur> Oh, shush, you're embarrassing me. 16:24:39 <Jam35> !rcon set max_trains 16:24:40 <coopserver> Current value for 'max_trains' is: '1010' (min: 0, max: 5000) 16:24:42 <coopserver> <Mazur> Do we have room on the network for more? 16:24:56 <coopserver> <YellowMiner> we only started upgrading to LLL_RRR 16:24:59 <coopserver> <YellowMiner> so yes 16:25:17 <Jam35> !rcon set max_trains 1260 16:25:21 <Jam35> try now 16:25:26 <Jam35> 250 more 16:25:46 <coopserver> <YellowMiner> ok 16:26:33 <coopserver> <Mazur> I was lopoking for the exact variable... Ya beat me to it. 16:27:01 <Jam35> oops sorry 16:27:10 <coopserver> <Mazur> 's Ok. ;-) 16:27:48 <Jam35> rv's is the one I forget 16:27:56 <Jam35> I still don't know 16:28:05 <Jam35> is it road_veh? or something? :) 16:28:38 <coopserver> <Mazur> max_roadbeh 16:28:48 <Mazur> max_roadveh 16:29:01 <Mazur> Grep your config for max. 16:29:54 <Jam35> yeh I know, my point being I would have to :P 16:30:24 <Mazur> I hear what you're saying. 16:40:28 <coopserver> <Mazur> Bye for now, enjoy. 16:40:39 <coopserver> *** Mazur has left the game (Leaving) 16:43:55 <happpy> hi Mazur how ar u 16:44:56 *** Progman has quit IRC 17:03:26 <coopserver> *** YellowMiner has joined spectators 17:03:27 <coopserver> *** Game paused (number of players) 17:03:54 <coopserver> *** YellowMiner has joined company #1 17:03:55 <coopserver> *** Game unpaused (number of players) 17:04:59 <coopserver> *** YellowMiner has joined spectators 17:04:59 <coopserver> *** Game paused (number of players) 18:05:03 <Asgeir> !password 18:05:03 <coopserver> Asgeir: pillar 18:05:25 <coopserver> *** Game still paused (connecting clients, number of players) 18:05:27 <coopserver> *** Asgeir has joined 18:05:28 <coopserver> *** Game still paused (number of players) 18:05:40 <coopserver> *** StarLite has joined company #1 18:05:41 <coopserver> *** Game unpaused (number of players) 18:05:59 <Asgeir> !players 18:05:59 <coopserver> Asgeir: There are currently 1 players and 3 spectators, making a total of 4 clients connected 18:06:48 <coopserver> <Asgeir> hi there, is there something simple I can do to help building this network? 18:07:57 <coopserver> <StarLite> hi 18:08:44 <coopserver> <StarLite> the network is pretty big already, and I think we are at the train limit, so I dont think something simple like connecting some primaries is possible atm 18:10:04 <happpy> hi Asgeir 18:10:07 <happpy> how ae u 18:10:12 <happpy> ar u 18:10:16 <Asgeir> still fine, thanks 18:11:34 <happpy> nice 18:11:41 <coopserver> <StarLite> actually, it looks like the trainlimit was raised 18:12:24 <StarLite> and there are a LOT of stations that could use some more trains 18:14:06 <Asgeir> so I look for stations with lots of waiting merchandises and see if I can copy/shared trains serving these stations? 18:14:31 <StarLite> Yeah, you do know how shared orders and such work? 18:14:35 <Asgeir> yep 18:14:50 <StarLite> awesome :) 18:14:50 <Asgeir> just have to find the right depot 18:15:16 <StarLite> yeah, it doesnt really matter which depot you use, as everything is connected anyways 18:15:58 <StarLite> also, be careful when adding trains to primaries, too many trains can cause jams since most primary stations dont have overflows :) 18:16:43 <coopserver> <StarLite> BBH03 <> BBH09 *really* needs more lines.. time to get cracking I guess :s 18:21:31 <coopserver> <Asgeir> looks like there’s a small problem at Brunningpool Halte 18:22:35 <coopserver> <Asgeir> #631 is loading and unloading grain 18:22:55 <coopserver> <StarLite> thats by design 18:23:09 <coopserver> <StarLite> its a tiny semi self-regulating network that Sylf made 18:23:36 <coopserver> <Asgeir> oh; thus is’s a dummy train 18:23:38 <coopserver> <StarLite> it's all by design 18:23:42 <coopserver> <StarLite> yeah 18:25:59 <StarLite> @gap 3 18:25:59 <Webster> StarLite: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 18:36:52 *** SteveT has quit IRC 18:47:24 *** SteveT has joined #openttdcoop 18:53:03 <Asgeir> what does that mean? I’ve just found the @gap command on the wiki, but I still don’t understand what those numbers are 18:53:16 <StarLite> @gap 3 18:53:16 <Webster> StarLite: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 18:53:41 <StarLite> It gives yoou the requires number of tunnels/bridges for a specific trainlength 18:54:23 <StarLite> so @gap 3 will show me that if I need to double my bridges, I need 2 bridges as long as they bridges are a maximum of 9 tiles long 18:54:37 <StarLite> if they are 10 to 14 long I need 3 bridges 18:54:38 <StarLite> etc 18:54:45 <Asgeir> ah yes! 18:54:57 <Asgeir> okay, I understand now; thank you :D 18:55:00 <StarLite> assuming I am able to put a signal right in front of and after a bridge 18:55:28 <StarLite> it works for other signal gaps as well, but is mostly used to determine how many bridges you need if you need to span a larger area 18:59:10 <coopserver> <StarLite> 3rd line from BBH03 > BBH05 is done 18:59:30 <coopserver> <StarLite> now to do the 3rd line the other way... 19:23:03 <Maraxus> !pw 19:23:03 <coopserver> Maraxus: dparam 19:23:15 <coopserver> *** Game paused (connecting clients) 19:23:19 <coopserver> *** Maraxus has joined 19:23:20 <coopserver> *** Game unpaused (connecting clients) 19:23:27 <coopserver> <StarLite> o/ hi 19:23:37 <coopserver> <Maraxus> \o 19:25:32 <coopserver> *** Maraxus has joined company #1 19:27:22 <coopserver> <StarLite> none of these hubs were built with future proof in mind :P 19:28:33 <coopserver> <StarLite> I could move like half the hub 1 or 2 spaces and squueze in a 3rd line, but the truth is, that once this 3rd line is done we need a 4th anyways.. :P 19:42:31 <coopserver> <StarLite> looks like the network is runing quite smooth atm 19:48:55 <coopserver> <StarLite> what you building on atm Maraxus? 19:49:10 <coopserver> <Maraxus> expanding SLH 06 19:49:58 <coopserver> <StarLite> ah yeah, that needs a 3rd line towards BBH04 indeed 19:50:36 <coopserver> <StarLite> BBH02 > SLH08 direction seems pretty packed as well 19:50:56 <coopserver> <StarLite> I think that needs an extra line up to BBH07 19:54:10 *** Hiddenfunstuff has quit IRC 20:11:52 <coopserver> *** Asgeir has left the game (Leaving) 20:16:12 *** Mark has quit IRC 20:20:24 *** SteveT has quit IRC 20:23:02 <coopserver> <StarLite> gtg to bed, cya :) 20:23:06 <coopserver> *** StarLite has left the game (Leaving) 20:23:09 <coopserver> <Maraxus> cu 20:23:22 *** StarLite has quit IRC 20:33:26 <coopserver> *** Maraxus has left the game (Leaving) 20:33:27 <coopserver> *** Game paused (number of players) 20:33:34 *** Maraxus has quit IRC 21:05:41 <coopserver> *** Jam35 has joined company #1 21:05:42 <coopserver> *** Game unpaused (number of players) 21:06:43 <happpy> wb Jam35 21:20:00 <coopserver> *** YellowMiner has joined company #1 21:25:17 *** YellowMiner has quit IRC 21:31:50 *** liq3 has joined #openttdcoop 21:36:18 <coopserver> *** Jam35 has joined spectators 21:41:37 <Jam35> I think my next plan will be start LLLLL_RRRRR 21:42:51 <hylje> add more lanes 21:43:03 *** Progman has joined #openttdcoop 21:45:05 <Jam35> straight to finished game :) 21:46:21 <Jam35> as not much interest in expanding 21:46:51 <Jam35> even a few games ago which focussed on expandibility got messy 21:47:40 <Jam35> the other reason 21:49:08 *** Progman_ has joined #openttdcoop 21:51:18 <coopserver> *** Jam35 has left the game (Leaving) 21:52:24 *** Progman has quit IRC 21:52:35 *** Progman_ is now known as Progman 22:05:37 <coopserver> *** YellowMiner has left the game (Leaving) 22:05:38 <coopserver> *** Game paused (number of players) 22:12:32 *** Progman has quit IRC 22:22:50 *** sim-al2 has joined #openttdcoop 22:25:29 *** happpy has left #openttdcoop 22:31:55 *** Asgeir has quit IRC