Times are UTC Toggle Colours
00:07:40 *** liq3 has joined #openttdcoop 00:33:02 <Mazur> !pw 00:33:02 <coopserver> Mazur: system 00:33:12 <coopserver> *** Game still paused (connecting clients, number of players) 00:33:35 <coopserver> *** Mazur has joined 00:33:46 <coopserver> *** Mazur has left the game (Leaving) 00:33:47 <coopserver> *** Game still paused (number of players) 00:33:53 <coopserver> *** Game still paused (connecting clients, number of players) 00:33:55 <coopserver> *** Mazur has joined 00:33:56 <coopserver> *** Game still paused (number of players) 00:33:57 <coopserver> *** Game unpaused (number of players) 00:37:11 <coopserver> *** Mazur has left the game (Leaving) 00:37:12 <coopserver> *** Game paused (number of players) 00:38:34 <Sylf> !pw 00:38:34 <coopserver> Sylf: played 00:38:50 <Sylf> !pw 00:38:50 <coopserver> Sylf: subdir 00:38:59 <coopserver> *** Game still paused (connecting clients, number of players) 00:39:02 <coopserver> *** Sylf has joined 00:39:03 <coopserver> *** Game still paused (number of players) 00:39:04 <coopserver> *** Game unpaused (number of players) 00:40:50 <coopserver> *** Sylf has left the game (Leaving) 00:40:51 <coopserver> *** Game paused (number of players) 00:53:12 *** Mazur has quit IRC 01:17:32 *** Mazur has joined #openttdcoop 01:17:32 *** ChanServ sets mode: +o Mazur 01:48:47 *** fair_ has quit IRC 02:20:03 *** Mazur has quit IRC 06:28:06 *** Progman has joined #openttdcoop 06:34:03 *** Maraxus has joined #openttdcoop 06:34:03 *** ChanServ sets mode: +o Maraxus 06:34:55 <Maraxus> !pw 06:34:55 <coopserver> Maraxus: heigth 06:35:12 <Maraxus> !pw 06:35:12 <coopserver> Maraxus: borges 06:35:24 <coopserver> *** Game still paused (connecting clients, number of players) 06:35:29 <coopserver> *** Maraxus has joined 06:35:30 <coopserver> *** Game still paused (number of players) 06:36:30 <coopserver> *** Maraxus has joined company #1 06:36:31 <coopserver> *** Game unpaused (number of players) 06:40:12 <coopserver> *** Maraxus has joined spectators 06:40:13 <coopserver> *** Game paused (number of players) 06:40:41 <coopserver> *** Maraxus has left the game (Leaving) 06:40:45 *** Maraxus has quit IRC 07:04:20 *** Progman has quit IRC 07:10:52 *** sim-al2 has quit IRC 07:12:10 *** SteveT has joined #openttdcoop 07:20:08 <SteveT> !pw 07:20:08 <coopserver> SteveT: saving 07:20:56 <coopserver> *** Game still paused (connecting clients, number of players) 07:21:00 <coopserver> *** stevet has joined 07:21:01 <coopserver> *** Game still paused (number of players) 07:23:07 <coopserver> *** stevet has left the game (Leaving) 08:13:32 *** Hiddenfunstuff has joined #openttdcoop 09:25:16 *** Mucht has joined #openttdcoop 09:25:16 *** ChanServ sets mode: +o Mucht 09:57:19 *** StarLite has joined #openttdcoop 09:57:19 *** ChanServ sets mode: +o StarLite 11:58:52 *** fair_ has joined #openttdcoop 13:18:14 <Jam35> !pw 13:18:15 <coopserver> Jam35: scroll 13:18:21 <coopserver> *** Game still paused (connecting clients, number of players) 13:18:23 <coopserver> *** Jam35 has joined 13:18:24 <coopserver> *** Game still paused (number of players) 13:19:56 <coopserver> *** Jam35 has left the game (Leaving) 13:20:32 <glevans2> !pw 13:20:32 <coopserver> glevans2: motion 13:20:38 <coopserver> *** Game still paused (connecting clients, number of players) 13:20:41 <coopserver> *** glevans2 has joined 13:20:42 <coopserver> *** Game still paused (number of players) 13:20:43 <coopserver> *** Game unpaused (number of players) 13:21:48 <coopserver> *** glevans2 has left the game (Leaving) 13:21:49 <coopserver> *** Game paused (number of players) 13:42:04 *** [1]Mark has joined #openttdcoop 13:44:47 *** sim-al2 has joined #openttdcoop 13:47:37 *** Mark has quit IRC 13:47:37 *** [1]Mark is now known as Mark 13:59:23 *** Aziroshin has joined #openttdcoop 14:27:32 *** Mazur has joined #openttdcoop 14:27:32 *** ChanServ sets mode: +o Mazur 15:35:55 *** fair_ has quit IRC 15:45:21 <Mazur> !pw 15:45:21 <coopserver> Mazur: entity 15:45:28 <coopserver> *** Game still paused (connecting clients, number of players) 15:45:41 <coopserver> *** Mazur has joined 15:45:42 <coopserver> *** Game still paused (number of players) 15:45:43 <coopserver> *** Game unpaused (number of players) 15:46:09 <coopserver> *** Mazur has left the game (Leaving) 15:46:10 <coopserver> *** Game paused (number of players) 16:11:31 *** Purion has joined #openttdcoop 16:11:52 <Purion> !help 16:11:52 <coopserver> Purion: http://wiki.openttdcoop.org/Soap 16:11:56 <Purion> !password 16:11:57 <coopserver> Purion: serves 16:12:11 <Purion> !password 16:12:11 <coopserver> Purion: trying 16:12:29 <coopserver> *** Game still paused (connecting clients, number of players) 16:12:31 <coopserver> *** Purion has joined 16:12:32 <coopserver> *** Game still paused (number of players) 16:15:07 <Purion> Hi everyone. 16:15:11 <Purion> Hows ya all doing? 16:22:00 *** Maraxus has joined #openttdcoop 16:22:00 *** ChanServ sets mode: +o Maraxus 16:22:47 <Maraxus> !pw 16:22:47 <coopserver> Maraxus: qdport 16:22:57 <coopserver> *** Game still paused (connecting clients, number of players) 16:23:01 <coopserver> *** Maraxus has joined 16:23:02 <coopserver> *** Game still paused (number of players) 16:23:17 <Sylf> !pw 16:23:17 <coopserver> Sylf: qdport 16:23:30 <coopserver> *** Game still paused (connecting clients, number of players) 16:23:34 <coopserver> *** Sylf has joined 16:23:35 <coopserver> *** Game still paused (number of players) 16:24:47 <coopserver> <Sylf> Purion, are you around? I can give you a few tips on making a game plan 16:26:17 <Purion> ok, go ahead 16:26:19 <Purion> I am here 16:26:43 <coopserver> <Sylf> one big thing your plan is missing is the train to be used 16:26:52 <coopserver> <Sylf> the type of the train, and the size of the train 16:27:46 <coopserver> <Sylf> one other, smaller, thing is that depots usually aren't a part of a game plan 16:27:55 <Purion> I used to play a few years ago, so I forgot a lot. I bet I will be all caught up in one cycle. But yeah, I forgot the type and size of the train, lol 16:28:11 <coopserver> <Sylf> Breakdowns are off, so service depots aren't needed. So you can skip that part. 16:28:14 <coopserver> *** Purion has left the game (Leaving) 16:28:58 <Purion> Ok make sence 16:29:00 <Purion> sense 16:29:35 <coopserver> <Sylf> just a couple of things to remember for the next plan 16:30:02 <coopserver> <Sylf> oh, and you don't need to mention high efficiency 16:30:12 <coopserver> <Sylf> that's goes without saying :P 16:30:46 <coopserver> *** Sylf has joined company #1 16:30:47 <coopserver> *** Game unpaused (number of players) 16:31:19 <Sylf> @stage Building 16:31:19 *** Webster changes topic to "Cooperative OpenTTD | PSG302 (r27387) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 16:31:38 <coopserver> <Sylf> @@(stage building) 16:31:38 *** Webster changes topic to "Cooperative OpenTTD | PSG302 (r27387) | STAGE: building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 16:31:43 <coopserver> <Sylf> ha, that works too 16:31:51 <coopserver> <Sylf> @@(stage Building) 16:31:51 *** Webster changes topic to "Cooperative OpenTTD | PSG302 (r27387) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 16:41:10 *** SteveT has quit IRC 16:42:18 *** liq3 has quit IRC 16:46:59 <Purion> !password 16:46:59 <coopserver> Purion: decode 16:47:06 <coopserver> *** Game paused (connecting clients) 16:47:08 <coopserver> *** Purion has joined 16:47:09 <coopserver> *** Game unpaused (connecting clients) 16:48:50 <Purion> I am going to watch the first build 16:51:58 <Purion> @quickstart 16:51:59 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 16:53:45 <coopserver> *** Purion has left the game (Leaving) 16:58:43 <Jam35> !pw 16:58:43 <coopserver> Jam35: arctic 16:58:48 <coopserver> *** Game paused (connecting clients) 16:58:50 <coopserver> *** Jam35 has joined 16:58:51 <coopserver> *** Game unpaused (connecting clients) 16:58:58 <coopserver> <Jam35> hi 16:59:01 <coopserver> <Sylf> ello 16:59:18 <coopserver> *** Jam35 has joined company #1 16:59:55 <coopserver> <Jam35> two votes to win :) 17:00:02 <coopserver> <Jam35> not that I mind 17:00:35 <coopserver> <Sylf> I thought that's better than wait for another 48 hours with possibility of no additional votes 17:00:50 <coopserver> <Jam35> true enough 17:02:00 <coopserver> <Jam35> the water BBHs look fun :P 17:02:20 <coopserver> <Sylf> get cracking 17:03:02 <coopserver> <Sylf> one inner spoke isn't even drawn because it's 100% in the water 17:03:12 *** happpy has joined #openttdcoop 17:03:13 <coopserver> <Jam35> ah yes 17:03:21 <happpy> !players 17:03:21 <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected 17:03:30 <coopserver> <Jam35> we can deviate a bit NE 17:03:58 <coopserver> <Jam35> from the town drop I mean 17:04:03 <happpy> hi alll 17:04:15 <coopserver> <Jam35> hello 17:04:21 <happpy> how ar u 17:04:26 <coopserver> <Jam35> ok 17:04:33 <Mazur> !pw 17:04:33 <coopserver> Mazur: arctic 17:04:39 <coopserver> *** Game paused (connecting clients) 17:04:41 <coopserver> *** Mazur has joined 17:04:42 <coopserver> *** Game unpaused (connecting clients) 17:19:27 <coopserver> *** Maraxus has joined company #1 17:24:17 <coopserver> *** Mazur has left the game (general timeout) 17:29:23 *** R2D2 has joined #openttdcoop 17:31:04 <R2D2> !download 17:31:21 <Maraxus> !dl 17:31:21 <coopserver> Maraxus: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 17:31:22 <coopserver> Maraxus: http://www.openttd.org/en/download-trunk/r27387 17:31:27 <R2D2> !download lin64 17:31:42 <Sylf> !dl lin64 17:31:42 <coopserver> Sylf: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-linux-generic-amd64.tar.xz 17:31:54 * Sylf pokes Taede 17:32:02 <Sylf> command alias is missing 17:35:03 <Mazur> R2D2: No <space> before the ! 17:35:14 <Sylf> oh. 17:35:28 <Sylf> good catch 17:35:38 <Mazur> me shrugs. 17:35:41 * Mazur shrugs. 17:35:56 <Mazur> It's quite obvious with my font. 17:36:03 <R2D2> !dl lin64 17:36:03 <coopserver> R2D2: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-linux-generic-amd64.tar.xz 17:37:33 <Sylf> I use fixed with font too and still missed it 17:38:01 <Mazur> But I used to be quite a good catcher. 17:38:15 <Mazur> You should have seen me in a field of rye! 17:39:01 <Mazur> Burt I see I hit that one over all your heads. 17:39:34 <Mazur> Salinger not on your recommended list for school-reading? 17:40:40 <coopserver> <Sylf> It is. But I wasn't paying attention to the screen 17:51:44 <coopserver> *** Sylf has joined spectators 17:59:01 *** Progman has joined #openttdcoop 18:06:08 *** Mark has quit IRC 18:06:20 *** fair_ has joined #openttdcoop 18:07:22 *** __Fellini__ has joined #openttdcoop 18:07:58 <__Fellini__> !pw 18:07:58 <coopserver> __Fellini__: winapi 18:08:17 <coopserver> *** Maraxus has joined spectators 18:08:34 <coopserver> *** Game paused (connecting clients) 18:08:39 <coopserver> *** __Fellini__ has joined 18:08:40 <coopserver> *** Game unpaused (connecting clients) 18:09:04 <coopserver> <__Fellini__> hi all 18:09:07 <coopserver> <Jam35> hihi 18:15:22 <coopserver> *** __Fellini__ has left the game (Leaving) 18:23:49 *** lol has joined #openttdcoop 18:23:52 <lol> hi 18:24:13 <lol> !pw 18:24:13 <coopserver> lol: dirent 18:24:31 <coopserver> *** Game paused (connecting clients) 18:24:34 <coopserver> *** lol has joined 18:24:35 <coopserver> *** Game unpaused (connecting clients) 18:24:48 <coopserver> <lol> hi 18:24:54 <coopserver> <Jam35> hello 18:26:30 <coopserver> <lol> we build bbh's in the sea? 18:27:05 <coopserver> <Jam35> sensible TF 18:28:00 <coopserver> <Jam35> I guess you could use canal trick but it will probably be quite annoying later 18:28:16 <coopserver> <lol> canal trick 18:28:17 *** __Fellini__ has quit IRC 18:28:18 <coopserver> <lol> ? 18:28:25 <coopserver> <lol> don't know what that is 18:28:33 <coopserver> <Jam35> canal the water then dynamite 18:29:17 <coopserver> <Jam35> like the netwok plan 18:29:25 <coopserver> <Jam35> land at water level 18:29:31 <coopserver> <lol> i see now 18:29:44 <coopserver> <lol> use that at cb sometimes to get cheap land out of sea 18:29:50 <coopserver> <lol> but not wit 18:30:08 <coopserver> <lol> canals but terraform the edges and bomb the inner part 18:30:44 <coopserver> <Jam35> I/we make canals expensive on stable server to prevent just that :) 18:31:18 <coopserver> <lol> i play at citymania and i think canals are turned off there 18:31:34 <coopserver> <lol> i like your bbh 02 18:31:44 <coopserver> <lol> how simple it is 18:32:00 <coopserver> <Jam35> one way tracks make it so 18:32:10 <coopserver> <Jam35> hopefully there is enough choice 18:32:29 *** SteveT has joined #openttdcoop 18:32:31 <coopserver> <lol> what is cl? 18:32:35 <coopserver> <Jam35> 3 18:33:08 <coopserver> <lol> put that in the networkplan? 18:33:24 <coopserver> <Jam35> the train there is a demo of that 18:33:29 <coopserver> <lol> ah i see 18:33:45 <coopserver> <lol> i'm afk 18:33:48 <coopserver> *** lol has joined spectators 18:33:50 <coopserver> <Jam35> ko 18:41:09 <coopserver> *** lol has joined company #1 18:41:23 <coopserver> <lol> what is an easy bbh to build? 18:47:07 <coopserver> <lol> if you have 2-> 4 18:47:28 <coopserver> <lol> is it enough balanced to make that 2 times 1->3? 18:48:13 *** Mucht has quit IRC 18:49:52 <coopserver> <Jam35> I would give as much as possible 18:50:00 <coopserver> <Jam35> it is easier with 2 lines 18:50:06 <coopserver> <Jam35> than with 4 18:50:18 <coopserver> <Jam35> if each of 2 has 3 choices 18:50:38 <coopserver> <Jam35> 2 lines have more merging than other two 18:50:45 <coopserver> <lol> yeah 18:50:48 <coopserver> <lol> realized that too 18:51:36 <coopserver> <Jam35> 2+4->4 should be easyish 18:53:41 <coopserver> <lol> you would give it all choice? 18:54:00 <coopserver> <Jam35> 2 lines split to 4 yes 18:54:26 <coopserver> <lol> how long does the prio need to be? 18:54:34 <coopserver> <Jam35> idk :) 18:54:38 <coopserver> <Jam35> whatever works 18:54:52 <coopserver> <Jam35> try 2 x TL to start? 18:55:20 <coopserver> <lol> yours is shorter 18:55:54 <coopserver> <Jam35> if it becomes a problem I will change it 18:56:17 <coopserver> <Jam35> I cant easily make longer because of the sequential merging 18:57:06 <coopserver> <Jam35> until those 4 lines are completely full it will be ok I hope 18:57:16 <coopserver> <Jam35> * almost completely 18:58:19 <coopserver> <Jam35> and, the current signals make trains choose empty line 18:58:34 <coopserver> <Jam35> if possible 18:59:23 <coopserver> <lol> it isn 't able to look very far ahead 18:59:38 <coopserver> <lol> especially for the long bridgese 19:00:00 <coopserver> <Jam35> PBS ->2 way entry 19:00:12 <coopserver> <Jam35> if the entry is red, go somewhere else 19:00:18 <coopserver> <lol> that 2-way entry can only look 3 tiles 19:00:35 <coopserver> <lol> and trains have to travel 10 tiles over the long bridges 19:01:07 <coopserver> <Jam35> not that I know of 19:01:13 <coopserver> <Jam35> have used this many times 19:01:24 <coopserver> <lol> if you tested it i believe you 19:03:37 <coopserver> <lol> if i make it 2 times 1->3 and let both enter from the outher side trains will pick the outer lines earlier because bay is shorter 19:03:46 <coopserver> <lol> so that will make good for the 1->3 19:04:06 <coopserver> <lol> see what i mean? 19:04:52 <coopserver> <lol> line 4 isn't choosen a lot because they have to pass 3 waiting bays 19:04:59 <coopserver> <lol> i think i can skip the 4th line 19:05:14 <coopserver> <lol> 4th merger* 19:06:02 <coopserver> <lol> what do you want to show? 19:06:07 <coopserver> <Jam35> sure, if we need to change 19:06:22 <coopserver> <Jam35> some choice is good 19:06:31 <coopserver> <Jam35> it doesn't strictly have to be all 19:07:06 <coopserver> <Jam35> I was testing your statement 19:07:25 <coopserver> <lol> which statement? 19:07:31 <coopserver> <Jam35> nr Randfontein 19:07:36 <coopserver> <Jam35> about 3 tiles 19:07:48 <coopserver> <Jam35> I have a high penalty line 19:08:06 <coopserver> <Jam35> but PBS->red 2 way elsewhere 19:08:12 <coopserver> <lol> i know 19:08:13 <coopserver> <Jam35> and long choices 19:08:38 <coopserver> <lol> my statement is that in the time the train travels to the entry signal the prio can be full again 19:08:40 <coopserver> <lol> with a new train 19:08:45 <coopserver> <lol> and another one is empty again 19:09:18 <coopserver> <Jam35> I misunderstood 19:10:32 <coopserver> <Jam35> well, the bays expect to have trains waiting too 19:10:38 <coopserver> <lol> true 19:10:52 <coopserver> <Jam35> like I said it will be okay early on 19:11:01 <coopserver> <Jam35> or did I? :) 19:11:02 <coopserver> <lol> and if you have 1 non-crowded line that one will get a lot of trains so that is good 19:11:12 <coopserver> <lol> yeah you did 19:11:51 <coopserver> <Jam35> afk a while 19:11:54 <coopserver> *** Jam35 has joined spectators 19:12:56 <coopserver> <lol> do you see my hub? 19:13:04 <coopserver> <lol> is that still cl3%? 19:17:50 <coopserver> <Jam35> maybe that S bend top right will slow 19:17:56 <coopserver> *** Jam35 has joined company #1 19:18:44 <coopserver> <Jam35> it's not so bad because most likely trains will stop there 19:18:57 <coopserver> <lol> your right 19:19:14 <coopserver> <lol> and trains do have enough space to drive on if they can 19:19:26 <coopserver> <Jam35> sure 19:20:10 <coopserver> <lol> waitingbays are a bit oversized 19:20:20 <coopserver> <lol> but i think that is good for the balancing at this merging 19:20:47 <coopserver> <Jam35> as long as the signals are right in the bays 19:21:03 <coopserver> <Jam35> like half a train can't get in 19:21:10 <coopserver> <lol> plonka once told that short ones are better 19:21:29 <coopserver> <Jam35> it spreads traffic better yeah 19:21:41 <coopserver> *** Maraxus has joined company #1 19:21:44 <coopserver> <lol> my hub is build to do that not 19:21:49 <coopserver> <Jam35> because you don;t have multiple trains in bays 19:22:08 <coopserver> <lol> i got rid of that curve 19:30:23 <Purion> !password 19:30:23 <coopserver> Purion: deeper 19:30:28 <coopserver> *** Game paused (connecting clients) 19:30:31 <coopserver> *** Purion has joined 19:30:32 <coopserver> *** Game unpaused (connecting clients) 19:32:53 <coopserver> <lol> it is really hard to build a compact hub with this cl 19:33:03 <Purion> which rails are we using? 19:33:07 <coopserver> <lol> clean 19:47:02 <Purion> what does BBH stand for? 19:47:11 <coopserver> <lol> back bone hub 19:47:21 <coopserver> <lol> just a juction 19:47:26 <coopserver> <lol> but a really important one 19:47:31 <coopserver> <lol> a lot of trains will pass it 19:47:49 <Purion> ok, I will not make one this round. I did make a few bridges on the main line 19:48:04 <Purion> I will just lay down the main line, I need more practice to make the hubs 19:48:18 <coopserver> <lol> just try and ask people to review it 19:48:22 <coopserver> <lol> use a lot of space 19:48:37 <coopserver> <lol> im also not very long around here 19:50:02 <coopserver> <lol> only make sure you make your turns big enough 19:58:39 <Purion> what is MSH? 19:58:43 <Purion> Main side line hub? 19:58:50 <coopserver> <lol> main station hub 19:58:59 <coopserver> <lol> that is the same as a bbh 19:59:08 <coopserver> <lol> but it has a station as destination 19:59:09 <Purion> ok, why the new name then? 19:59:15 <coopserver> <lol> for fun 19:59:26 <coopserver> <lol> don't know exactly but there is a post at the wiki for it 19:59:32 <Purion> ok, why the new name then? 19:59:56 <Purion> never mind, I realize it 20:02:03 <coopserver> <Jam35> Purion I see your bridges :) 20:02:21 <coopserver> <Jam35> it's okay but can you read this... 20:02:26 <coopserver> <Purion> any thoughts on the bridges? 20:02:30 <coopserver> <Jam35> sec 20:02:37 <coopserver> <lol> i have 20:02:42 <coopserver> <lol> they are not synchronised 20:03:02 <Jam35> https://wiki.openttdcoop.org/Line_sync 20:03:06 <coopserver> <lol> route a is longer then b 20:03:25 <coopserver> <Purion> oh, I gotta work on that, the ouside lines are much longer 20:03:30 <coopserver> <lol> c and d are the same length 20:03:53 <coopserver> <Jam35> or look at those north of there 20:04:25 <coopserver> <lol> do we need to drive at the right side jams? 20:04:31 <coopserver> <lol> or is the left too fine 20:04:44 <coopserver> <Jam35> drive on right pls 20:05:04 <coopserver> <Jam35> even though I am UK :P 20:05:05 <coopserver> <lol> but i need to cross again for it ;( 20:05:13 <coopserver> <Purion> I am going to try to synchronize these 20:05:25 <coopserver> <Jam35> should not be too hard Purion 20:08:18 <coopserver> <lol> i finished one 20:08:20 <coopserver> <Jam35> oh LOL 20:08:23 <coopserver> <Jam35> lol 20:08:33 <coopserver> <Jam35> read plan 20:08:43 <coopserver> <Jam35> inner tracks RR_LL 20:08:57 <coopserver> <Jam35> sorry I didn;t either :) 20:09:22 <coopserver> <lol> my mistake too 20:09:35 <coopserver> <lol> what do you think of my crossing? ;) 20:09:46 <coopserver> <Jam35> it's nice but bb :) 20:10:00 <coopserver> <lol> just one big bomb and it is gone 20:10:21 <coopserver> <Purion> Just synchronized the bridges, I think I did it correctly 20:10:38 <coopserver> <lol> yeah you did 20:10:51 <coopserver> <Jam35> it's good 20:11:00 *** v has joined #openttdcoop 20:11:01 <coopserver> <Jam35> however I have a concern 20:11:16 *** v is now known as VaLeo 20:11:20 <coopserver> <Jam35> short bridge then long can cause problems 20:11:52 <coopserver> <Jam35> because the early choice gets clear too soon 20:11:56 <coopserver> <lol> 2 trains with a space of 5 tiles between them will pick the same bridge 20:12:05 <coopserver> <lol> and have to wait for the long one? 20:12:08 <coopserver> <Jam35> indeed 20:12:22 <Purion> lol ok 20:12:34 <coopserver> <lol> so just make more land or more water? 20:12:51 <coopserver> <Jam35> make the first bridges same length or longer :) 20:13:08 <coopserver> <Jam35> whatever looks nice 20:13:23 <coopserver> <Jam35> TF the land is fine 20:13:25 <coopserver> <lol> what do you think of changing the direction the trains drive 20:13:32 <coopserver> <lol> so they will meet the long bridges first 20:13:53 <coopserver> <lol> that is a solution without tf 20:14:23 <coopserver> <Jam35> :) what ? 20:15:01 <coopserver> <lol> nice hub jams 20:15:04 <coopserver> <Jam35> that's fine Purion 20:15:06 <coopserver> <Jam35> :) 20:15:08 <coopserver> <lol> with a 4->4 choice 20:15:16 <Taede> ello 20:15:38 <Purion> Now the early and late bridges are both 8 long. 20:15:42 <coopserver> <Jam35> hi 20:15:48 <coopserver> <Jam35> Sylf went awol 20:16:08 <Purion> Should each track break into 3 since the bridge lengths are so long? 20:16:24 <coopserver> <Jam35> nope 20:16:28 <coopserver> <Jam35> max is 9 20:16:32 <Purion> ok 20:16:37 <coopserver> <lol> how do you know that? 20:16:45 <Jam35> @gap 20:16:45 <Webster> Jam35: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 20:16:49 <Jam35> @gap 3 20:16:49 <Webster> Jam35: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 20:17:11 <Jam35> for TL3 20:17:22 <Purion> alright, so we can make larger bridges, but have to split 3 ways 20:17:46 <lol> it says 10-14 20:17:50 <lol> for 3 way 20:18:09 <Purion> okies, I am going to find a large span to bridge now :) 20:18:17 <coopserver> <Jam35> personally I would try to avoid that 20:18:24 <Purion> so I can make large synchronized bridges 20:18:26 <coopserver> <Jam35> because it gets too large 20:18:37 <coopserver> <Jam35> 3 is okay I guess 20:18:38 <coopserver> <lol> do it at the place where sylf made the plan 20:18:57 <coopserver> *** Jam35 has joined spectators 20:19:13 <Purion> oh ok, I will see what I find, maybe a track with 3 bridges for the longer section and some tracks with 2 splits for the shorter section :) 20:19:18 <coopserver> <lol> or in front of BBH 04 20:20:01 <coopserver> <lol> i leave for today 20:20:04 <coopserver> <lol> bye 20:20:11 <coopserver> <lol> make something fine of it 20:20:35 <coopserver> *** lol has left the game (Leaving) 20:21:21 <lol> cy 20:21:23 <lol> cu* 20:21:48 *** lol has quit IRC 20:23:02 *** VaLeo has quit IRC 20:25:51 *** VaLeo has joined #openttdcoop 20:43:01 <coopserver> <Sylf> :D V style station entrance 20:43:41 <coopserver> <Maraxus> wanted to try it :) 20:43:50 <coopserver> *** Sylf has joined company #1 20:44:28 <coopserver> *** Jam35 has joined company #1 20:44:51 <glevans2> !pw 20:44:51 <coopserver> glevans2: bjarni 20:45:06 <coopserver> *** Game paused (connecting clients) 20:45:08 <coopserver> *** glevans2 has joined 20:45:09 <coopserver> *** Game unpaused (connecting clients) 20:45:28 <coopserver> <glevans2> Hi all. 20:45:32 <coopserver> <Jam35> hi 20:45:33 <coopserver> <Sylf> hi 20:45:38 <coopserver> <Maraxus> hi 20:58:47 <coopserver> <Purion> hi every one 20:59:04 <coopserver> <glevans2> hi Purion 20:59:22 <coopserver> <Jam35> still here :) 20:59:29 <Sylf> !rcon set found_town 20:59:30 <coopserver> Current value for 'found_town' is: '0' (min: 0, max: 2) 20:59:32 <Sylf> !rcon set found_town 1 20:59:51 <Sylf> !rcon set found_town 0 21:01:31 *** SteveT has quit IRC 21:05:35 <coopserver> <Jam35> oh, I haven't quite obeyed the ~40 tile space from edge 21:05:46 <coopserver> <Jam35> it should not matter there 21:08:15 *** R2D2 has quit IRC 21:17:39 <coopserver> <Purion> phew, just laid down the track on whole north east edge of the map 21:20:05 <coopserver> <Jam35> it looks fine but I would leave that please 21:20:19 <coopserver> <Jam35> because merge needs to be built around here 21:20:29 <coopserver> <Jam35> it might be wasted time for you 21:20:49 <coopserver> <Purion> ok, I will put it back to before 21:20:58 <coopserver> <Jam35> it's fine 21:21:04 *** StarLite has quit IRC 21:21:20 <coopserver> <Sylf> I personally prefer not having anything 21:21:40 <coopserver> <Jam35> yeah 21:21:46 <coopserver> <Jam35> and this can go anyway 21:22:11 <coopserver> <Jam35> it was just me sizing up the area 21:22:20 <coopserver> <Jam35> I underestimated the space 21:22:26 <coopserver> <Jam35> needed 21:23:09 <coopserver> <Purion> okies 21:27:15 <coopserver> <Purion> how many platforms do we need on each station? 21:27:48 <coopserver> <Jam35> I was thinking 4 per line 21:27:50 <coopserver> <Jam35> so 16 21:27:57 <coopserver> <Purion> ok 21:45:37 <coopserver> <Maraxus> I'm off - gn 21:45:42 <coopserver> <Jam35> cya 21:45:46 <coopserver> *** Maraxus has left the game (Leaving) 21:45:52 *** Maraxus has quit IRC 21:49:47 <coopserver> *** Sylf has joined spectators 21:50:14 <coopserver> <Jam35> LMB is dying :) 21:50:30 <coopserver> <Jam35> keeps unclicking while held 21:50:54 <coopserver> <Sylf> whoever is building oil refinery, remember the traffic direction 21:51:05 <coopserver> <Sylf> and be careful how much space you'll need for entrance/exit 21:53:48 *** sim-al2 has quit IRC 21:54:23 <coopserver> *** Sylf has joined company #1 21:54:30 <coopserver> *** Sylf has joined spectators 21:56:06 *** VaLeo has quit IRC 22:04:51 <coopserver> <Sylf> whoever is at oil refinery, watch out for the direction of the traffic 22:17:45 <coopserver> *** Sylf has left the game (Leaving) 22:26:14 <coopserver> *** glevans2 has joined spectators 22:26:23 <coopserver> <glevans2> bbiab 22:37:54 <coopserver> <Jam35> hm yeah, CL3 will not fit there 22:37:58 <coopserver> <Jam35> sorry :) 22:38:01 <coopserver> <Jam35> anyway 22:38:02 <coopserver> <Jam35> gn 22:38:12 <coopserver> *** Jam35 has left the game (Leaving) 22:40:04 *** Progman has quit IRC 22:40:26 <coopserver> <Purion> aw shit 22:40:35 <coopserver> <Purion> not enough space ! 22:40:48 <Sylf> Is it you at the oil refinery? 22:40:54 <coopserver> <Purion> yep 22:40:58 <Sylf> I said that 50 minutes ago. 22:41:05 *** Hiddenfunstuff has quit IRC 22:41:25 <coopserver> <Purion> lol, I was not looking, was concentrating on the build 22:41:39 <Sylf> Get in the habit of reading the chat log sometimes 22:41:49 <coopserver> <Purion> yeah, I should have 22:41:55 <Sylf> coop isn't a coop without communication 22:42:01 <coopserver> <Purion> true 22:42:55 <coopserver> <Purion> Also, I been reducing the number of lines withthe aim on ending with four, but somehow I ended with 5 22:43:42 <coopserver> <Purion> How did I start with 16 tracks and end up with odd number of lines 22:51:44 <Sylf> also, in case you were copying the station from the food processing plant, don't forget to build 2 stations. 22:52:03 <coopserver> <Purion> I was copying the food processing station :) 22:52:13 <Sylf> 1 for dropping cargo, and 1 for picking up cargo 22:52:37 <coopserver> <Purion> But there is only one station at the food processing place 22:52:42 <coopserver> <Purion> there is no pickup station there 22:52:56 <Sylf> I think Maraxus is waiting for the water supply to die first 22:53:06 <coopserver> <Purion> Oh Ok 22:53:11 <Sylf> or just doing it tomorrow 22:53:21 <Sylf> he's been attempting it earlier 22:53:39 <Sylf> and did you catch my earlier comment about the direction of your station? 22:53:50 <Purion> whats wrong with it? 22:54:14 <Sylf> the train there should be traveling clockwise, not counterclockwise 22:54:36 <Purion> hmm, thats a problem too 22:54:58 <Sylf> Also, if that station stretches very long in that direction, one end of the station will end up at around the next BBH 22:56:05 <Purion> I am going ot have to just tear this down 23:01:25 <Purion> Ok, so I finished the station anyways, but one track turns too tight 23:02:07 <Purion> total silliness