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Log for #openttdcoop on 5th September 2015:
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00:07:40  *** liq3 has joined #openttdcoop
00:33:02  <Mazur> !pw
00:33:02  <coopserver> Mazur: system
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00:38:34  <Sylf> !pw
00:38:34  <coopserver> Sylf: played
00:38:50  <Sylf> !pw
00:38:50  <coopserver> Sylf: subdir
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06:34:55  <Maraxus> !pw
06:34:55  <coopserver> Maraxus: heigth
06:35:12  <Maraxus> !pw
06:35:12  <coopserver> Maraxus: borges
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07:20:08  <SteveT> !pw
07:20:08  <coopserver> SteveT: saving
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13:18:14  <Jam35> !pw
13:18:15  <coopserver> Jam35: scroll
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13:20:32  <glevans2> !pw
13:20:32  <coopserver> glevans2: motion
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15:45:21  <Mazur> !pw
15:45:21  <coopserver> Mazur: entity
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16:11:31  *** Purion has joined #openttdcoop
16:11:52  <Purion> !help
16:11:52  <coopserver> Purion: http://wiki.openttdcoop.org/Soap
16:11:56  <Purion> !password
16:11:57  <coopserver> Purion: serves
16:12:11  <Purion> !password
16:12:11  <coopserver> Purion: trying
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16:12:31  <coopserver> *** Purion has joined
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16:15:07  <Purion> Hi everyone.
16:15:11  <Purion> Hows ya all doing?
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16:22:47  <Maraxus> !pw
16:22:47  <coopserver> Maraxus: qdport
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16:23:17  <Sylf> !pw
16:23:17  <coopserver> Sylf: qdport
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16:24:47  <coopserver> <Sylf> Purion, are you around?  I can give you a few tips on making a game plan
16:26:17  <Purion> ok, go ahead
16:26:19  <Purion> I am here
16:26:43  <coopserver> <Sylf> one big thing your plan is missing is the train to be used
16:26:52  <coopserver> <Sylf> the type of the train, and the size of the train
16:27:46  <coopserver> <Sylf> one other, smaller, thing is that depots usually aren't a part of a game plan
16:27:55  <Purion> I used to play a few years ago, so I forgot a lot. I bet I will be all caught up in one cycle. But yeah, I forgot the type and size of the train, lol
16:28:11  <coopserver> <Sylf> Breakdowns are off, so service depots aren't needed.  So you can skip that part.
16:28:14  <coopserver> *** Purion has left the game (Leaving)
16:28:58  <Purion> Ok make sence
16:29:00  <Purion> sense
16:29:35  <coopserver> <Sylf> just a couple of things to remember for the next plan
16:30:02  <coopserver> <Sylf> oh, and you don't need to mention high efficiency
16:30:12  <coopserver> <Sylf> that's goes without saying :P
16:30:46  <coopserver> *** Sylf has joined company #1
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16:31:19  <Sylf> @stage Building
16:31:19  *** Webster changes topic to "Cooperative OpenTTD | PSG302 (r27387) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
16:31:38  <coopserver> <Sylf> @@(stage building)
16:31:38  *** Webster changes topic to "Cooperative OpenTTD | PSG302 (r27387) | STAGE: building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
16:31:43  <coopserver> <Sylf> ha, that works too
16:31:51  <coopserver> <Sylf> @@(stage Building)
16:31:51  *** Webster changes topic to "Cooperative OpenTTD | PSG302 (r27387) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
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16:46:59  <Purion> !password
16:46:59  <coopserver> Purion: decode
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16:48:50  <Purion> I am going to watch the first build
16:51:58  <Purion> @quickstart
16:51:59  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
16:53:45  <coopserver> *** Purion has left the game (Leaving)
16:58:43  <Jam35> !pw
16:58:43  <coopserver> Jam35: arctic
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16:58:58  <coopserver> <Jam35> hi
16:59:01  <coopserver> <Sylf> ello
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16:59:55  <coopserver> <Jam35> two votes to win :)
17:00:02  <coopserver> <Jam35> not that I mind
17:00:35  <coopserver> <Sylf> I thought that's better than wait for another 48 hours with possibility of no additional votes
17:00:50  <coopserver> <Jam35> true enough
17:02:00  <coopserver> <Jam35> the water BBHs look fun :P
17:02:20  <coopserver> <Sylf> get cracking
17:03:02  <coopserver> <Sylf> one inner spoke isn't even drawn because it's 100% in the water
17:03:12  *** happpy has joined #openttdcoop
17:03:13  <coopserver> <Jam35> ah yes
17:03:21  <happpy> !players
17:03:21  <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected
17:03:30  <coopserver> <Jam35> we can deviate a bit NE
17:03:58  <coopserver> <Jam35> from the town drop I mean
17:04:03  <happpy> hi alll
17:04:15  <coopserver> <Jam35> hello
17:04:21  <happpy> how ar u
17:04:26  <coopserver> <Jam35> ok
17:04:33  <Mazur> !pw
17:04:33  <coopserver> Mazur: arctic
17:04:39  <coopserver> *** Game paused (connecting clients)
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17:31:04  <R2D2>  !download
17:31:21  <Maraxus> !dl
17:31:21  <coopserver> Maraxus: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
17:31:22  <coopserver> Maraxus: http://www.openttd.org/en/download-trunk/r27387
17:31:27  <R2D2>  !download lin64
17:31:42  <Sylf> !dl lin64
17:31:42  <coopserver> Sylf: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-linux-generic-amd64.tar.xz
17:31:54  * Sylf pokes Taede
17:32:02  <Sylf> command alias is missing
17:35:03  <Mazur> R2D2: No <space> before the !
17:35:14  <Sylf> oh.
17:35:28  <Sylf> good catch
17:35:38  <Mazur> me shrugs.
17:35:41  * Mazur shrugs.
17:35:56  <Mazur> It's quite obvious with my font.
17:36:03  <R2D2> !dl lin64
17:36:03  <coopserver> R2D2: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-linux-generic-amd64.tar.xz
17:37:33  <Sylf> I use fixed with font too and still missed it
17:38:01  <Mazur> But I used to be quite a good catcher.
17:38:15  <Mazur> You should have seen me in a field of rye!
17:39:01  <Mazur> Burt I see I hit that one over all your heads.
17:39:34  <Mazur> Salinger not on your recommended list for school-reading?
17:40:40  <coopserver> <Sylf> It is.  But I wasn't paying attention to the screen
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18:07:58  <__Fellini__> !pw
18:07:58  <coopserver> __Fellini__: winapi
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18:09:04  <coopserver> <__Fellini__> hi all
18:09:07  <coopserver> <Jam35> hihi
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18:23:52  <lol> hi
18:24:13  <lol> !pw
18:24:13  <coopserver> lol: dirent
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18:24:48  <coopserver> <lol> hi
18:24:54  <coopserver> <Jam35> hello
18:26:30  <coopserver> <lol> we build bbh's in the sea?
18:27:05  <coopserver> <Jam35> sensible TF
18:28:00  <coopserver> <Jam35> I guess you could use canal trick but it will probably be quite annoying later
18:28:16  <coopserver> <lol> canal trick
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18:28:18  <coopserver> <lol> ?
18:28:25  <coopserver> <lol> don't know what that is
18:28:33  <coopserver> <Jam35> canal the water then dynamite
18:29:17  <coopserver> <Jam35> like the netwok plan
18:29:25  <coopserver> <Jam35> land at water level
18:29:31  <coopserver> <lol> i see now
18:29:44  <coopserver> <lol> use that at cb sometimes to get cheap land out of sea
18:29:50  <coopserver> <lol> but not wit
18:30:08  <coopserver> <lol> canals but terraform the edges and bomb the inner part
18:30:44  <coopserver> <Jam35> I/we make canals expensive on stable server to prevent just that :)
18:31:18  <coopserver> <lol> i play at citymania and i think canals are turned off there
18:31:34  <coopserver> <lol> i like your bbh 02
18:31:44  <coopserver> <lol> how simple it is
18:32:00  <coopserver> <Jam35> one way tracks make it so
18:32:10  <coopserver> <Jam35> hopefully there is enough choice
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18:32:31  <coopserver> <lol> what is cl?
18:32:35  <coopserver> <Jam35> 3
18:33:08  <coopserver> <lol> put that in the networkplan?
18:33:24  <coopserver> <Jam35> the train there is a demo of that
18:33:29  <coopserver> <lol> ah i see
18:33:45  <coopserver> <lol> i'm afk
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18:33:50  <coopserver> <Jam35> ko
18:41:09  <coopserver> *** lol has joined company #1
18:41:23  <coopserver> <lol> what is an easy bbh to build?
18:47:07  <coopserver> <lol> if you have 2-> 4
18:47:28  <coopserver> <lol> is it enough balanced to make that 2 times 1->3?
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18:49:52  <coopserver> <Jam35> I would give as much as possible
18:50:00  <coopserver> <Jam35> it is easier with 2 lines
18:50:06  <coopserver> <Jam35> than with 4
18:50:18  <coopserver> <Jam35> if each of 2 has 3 choices
18:50:38  <coopserver> <Jam35> 2 lines have more merging than other two
18:50:45  <coopserver> <lol> yeah
18:50:48  <coopserver> <lol> realized that too
18:51:36  <coopserver> <Jam35> 2+4->4 should be easyish
18:53:41  <coopserver> <lol> you would give it all choice?
18:54:00  <coopserver> <Jam35> 2 lines split to 4 yes
18:54:26  <coopserver> <lol> how long does the prio need to be?
18:54:34  <coopserver> <Jam35> idk :)
18:54:38  <coopserver> <Jam35> whatever works
18:54:52  <coopserver> <Jam35> try 2 x TL to start?
18:55:20  <coopserver> <lol> yours is shorter
18:55:54  <coopserver> <Jam35> if it becomes a problem I will change it
18:56:17  <coopserver> <Jam35> I cant easily make longer because of the sequential merging
18:57:06  <coopserver> <Jam35> until those 4 lines are completely full it will be ok I hope
18:57:16  <coopserver> <Jam35> * almost completely
18:58:19  <coopserver> <Jam35> and, the current signals make trains choose empty line
18:58:34  <coopserver> <Jam35> if possible
18:59:23  <coopserver> <lol> it isn 't able to look very far ahead
18:59:38  <coopserver> <lol> especially for the long bridgese
19:00:00  <coopserver> <Jam35> PBS ->2 way entry
19:00:12  <coopserver> <Jam35> if the entry is red, go somewhere else
19:00:18  <coopserver> <lol> that 2-way entry can only look 3 tiles
19:00:35  <coopserver> <lol> and trains have to travel 10 tiles over the long bridges
19:01:07  <coopserver> <Jam35> not that I know of
19:01:13  <coopserver> <Jam35> have used this many times
19:01:24  <coopserver> <lol> if you tested it i believe you
19:03:37  <coopserver> <lol> if i make it 2 times 1->3 and let both enter from the outher side trains will pick the outer lines earlier because bay is shorter
19:03:46  <coopserver> <lol> so that will make good for the 1->3
19:04:06  <coopserver> <lol> see what i mean?
19:04:52  <coopserver> <lol> line 4 isn't choosen a lot because they have to pass 3 waiting bays
19:04:59  <coopserver> <lol> i think i can skip the 4th line
19:05:14  <coopserver> <lol> 4th merger*
19:06:02  <coopserver> <lol> what do you want to show?
19:06:07  <coopserver> <Jam35> sure, if we need to change
19:06:22  <coopserver> <Jam35> some choice is good
19:06:31  <coopserver> <Jam35> it doesn't strictly have to be all
19:07:06  <coopserver> <Jam35> I was testing your statement
19:07:25  <coopserver> <lol> which statement?
19:07:31  <coopserver> <Jam35> nr Randfontein
19:07:36  <coopserver> <Jam35> about 3 tiles
19:07:48  <coopserver> <Jam35> I have a high penalty line
19:08:06  <coopserver> <Jam35> but PBS->red 2 way elsewhere
19:08:12  <coopserver> <lol> i know
19:08:13  <coopserver> <Jam35> and long choices
19:08:38  <coopserver> <lol> my statement is that in the time the train travels to the entry signal the prio can be full again
19:08:40  <coopserver> <lol> with a new train
19:08:45  <coopserver> <lol> and another one is empty again
19:09:18  <coopserver> <Jam35> I misunderstood
19:10:32  <coopserver> <Jam35> well, the bays expect to have trains waiting too
19:10:38  <coopserver> <lol> true
19:10:52  <coopserver> <Jam35> like I said it will be okay early on
19:11:01  <coopserver> <Jam35> or did I? :)
19:11:02  <coopserver> <lol> and if  you have 1 non-crowded line that one will get a lot of trains so that is good
19:11:12  <coopserver> <lol> yeah you did
19:11:51  <coopserver> <Jam35> afk a while
19:11:54  <coopserver> *** Jam35 has joined spectators
19:12:56  <coopserver> <lol> do you see my hub?
19:13:04  <coopserver> <lol> is that still cl3%?
19:17:50  <coopserver> <Jam35> maybe that S bend top right will slow
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19:18:44  <coopserver> <Jam35> it's not so bad because most likely trains will stop there
19:18:57  <coopserver> <lol> your right
19:19:14  <coopserver> <lol> and trains do have enough space to drive on if they can
19:19:26  <coopserver> <Jam35> sure
19:20:10  <coopserver> <lol> waitingbays are a bit oversized
19:20:20  <coopserver> <lol> but i think that is good for the balancing at this merging
19:20:47  <coopserver> <Jam35> as long as the signals are right in the bays
19:21:03  <coopserver> <Jam35> like half a train can't get in
19:21:10  <coopserver> <lol> plonka once told that short ones are better
19:21:29  <coopserver> <Jam35> it spreads traffic better yeah
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19:21:44  <coopserver> <lol> my hub is build to do that not
19:21:49  <coopserver> <Jam35> because you don;t have multiple trains in bays
19:22:08  <coopserver> <lol> i got rid of that curve
19:30:23  <Purion> !password
19:30:23  <coopserver> Purion: deeper
19:30:28  <coopserver> *** Game paused (connecting clients)
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19:32:53  <coopserver> <lol> it is really hard to build a compact hub with this cl
19:33:03  <Purion> which rails are we using?
19:33:07  <coopserver> <lol> clean
19:47:02  <Purion> what does BBH stand for?
19:47:11  <coopserver> <lol> back bone hub
19:47:21  <coopserver> <lol> just a juction
19:47:26  <coopserver> <lol> but a really important one
19:47:31  <coopserver> <lol> a lot of trains will pass it
19:47:49  <Purion> ok, I will not make one this round. I did make a few bridges on the main line
19:48:04  <Purion> I will just lay down the main line, I need more practice to make the hubs
19:48:18  <coopserver> <lol> just try and ask people to review it
19:48:22  <coopserver> <lol> use a lot of space
19:48:37  <coopserver> <lol> im also not very long around here
19:50:02  <coopserver> <lol> only make sure you make your turns big enough
19:58:39  <Purion> what is MSH?
19:58:43  <Purion> Main side line hub?
19:58:50  <coopserver> <lol> main station hub
19:58:59  <coopserver> <lol> that is the same as a bbh
19:59:08  <coopserver> <lol> but it has a station as destination
19:59:09  <Purion> ok, why the new name then?
19:59:15  <coopserver> <lol> for fun
19:59:26  <coopserver> <lol> don't know exactly but there is a post at the wiki for it
19:59:32  <Purion> ok, why the new name then?
19:59:56  <Purion> never mind, I realize it
20:02:03  <coopserver> <Jam35> Purion I see your bridges :)
20:02:21  <coopserver> <Jam35> it's okay but can you read this...
20:02:26  <coopserver> <Purion> any thoughts on the bridges?
20:02:30  <coopserver> <Jam35> sec
20:02:37  <coopserver> <lol> i have
20:02:42  <coopserver> <lol> they are not synchronised
20:03:02  <Jam35> https://wiki.openttdcoop.org/Line_sync
20:03:06  <coopserver> <lol> route a is longer then b
20:03:25  <coopserver> <Purion> oh, I gotta work on that, the ouside lines are much longer
20:03:30  <coopserver> <lol> c and d are the same length
20:03:53  <coopserver> <Jam35> or look at those north of there
20:04:25  <coopserver> <lol> do we need to drive at the right side jams?
20:04:31  <coopserver> <lol> or is the left too fine
20:04:44  <coopserver> <Jam35> drive on right pls
20:05:04  <coopserver> <Jam35> even though I am UK :P
20:05:05  <coopserver> <lol> but i need to cross again for it ;(
20:05:13  <coopserver> <Purion> I am going to try to synchronize these
20:05:25  <coopserver> <Jam35> should not be too hard Purion
20:08:18  <coopserver> <lol> i finished one
20:08:20  <coopserver> <Jam35> oh LOL
20:08:23  <coopserver> <Jam35> lol
20:08:33  <coopserver> <Jam35> read plan
20:08:43  <coopserver> <Jam35> inner tracks RR_LL
20:08:57  <coopserver> <Jam35> sorry I didn;t either :)
20:09:22  <coopserver> <lol> my mistake too
20:09:35  <coopserver> <lol> what do you think of my crossing? ;)
20:09:46  <coopserver> <Jam35> it's nice but bb :)
20:10:00  <coopserver> <lol> just one big bomb and it is gone
20:10:21  <coopserver> <Purion> Just synchronized the bridges, I think I did it correctly
20:10:38  <coopserver> <lol> yeah you did
20:10:51  <coopserver> <Jam35> it's good
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20:11:01  <coopserver> <Jam35> however I have a concern
20:11:16  *** v is now known as VaLeo
20:11:20  <coopserver> <Jam35> short bridge then long can cause problems
20:11:52  <coopserver> <Jam35> because the early choice gets clear too soon
20:11:56  <coopserver> <lol> 2 trains with a space of 5 tiles between them will pick the same bridge
20:12:05  <coopserver> <lol> and have to wait for the long one?
20:12:08  <coopserver> <Jam35> indeed
20:12:22  <Purion> lol ok
20:12:34  <coopserver> <lol> so just make more land or more water?
20:12:51  <coopserver> <Jam35> make the first bridges same length or longer :)
20:13:08  <coopserver> <Jam35> whatever looks nice
20:13:23  <coopserver> <Jam35> TF the land is fine
20:13:25  <coopserver> <lol> what do you think of changing the direction the trains drive
20:13:32  <coopserver> <lol> so they will meet the long bridges first
20:13:53  <coopserver> <lol> that is a solution without tf
20:14:23  <coopserver> <Jam35> :) what ?
20:15:01  <coopserver> <lol> nice hub jams
20:15:04  <coopserver> <Jam35> that's fine Purion
20:15:06  <coopserver> <Jam35> :)
20:15:08  <coopserver> <lol> with a 4->4 choice
20:15:16  <Taede> ello
20:15:38  <Purion> Now the early and late bridges are both 8 long.
20:15:42  <coopserver> <Jam35> hi
20:15:48  <coopserver> <Jam35> Sylf went awol
20:16:08  <Purion> Should each track break into 3 since the bridge lengths are so long?
20:16:24  <coopserver> <Jam35> nope
20:16:28  <coopserver> <Jam35> max is 9
20:16:32  <Purion> ok
20:16:37  <coopserver> <lol> how do you know that?
20:16:45  <Jam35> @gap
20:16:45  <Webster> Jam35: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
20:16:49  <Jam35> @gap 3
20:16:49  <Webster> Jam35: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
20:17:11  <Jam35> for TL3
20:17:22  <Purion> alright, so we can make larger bridges, but  have to split 3 ways
20:17:46  <lol> it says 10-14
20:17:50  <lol> for 3 way
20:18:09  <Purion> okies, I am going to find a large span to bridge now :)
20:18:17  <coopserver> <Jam35> personally I would try to avoid that
20:18:24  <Purion> so I can make large synchronized bridges
20:18:26  <coopserver> <Jam35> because it gets too large
20:18:37  <coopserver> <Jam35> 3 is okay I guess
20:18:38  <coopserver> <lol> do it at the place where sylf made the plan
20:18:57  <coopserver> *** Jam35 has joined spectators
20:19:13  <Purion> oh ok, I will see what I find, maybe a track with 3 bridges for the longer section and some tracks with 2 splits for the shorter section :)
20:19:18  <coopserver> <lol> or in front of BBH 04
20:20:01  <coopserver> <lol> i leave for today
20:20:04  <coopserver> <lol> bye
20:20:11  <coopserver> <lol> make something fine of it
20:20:35  <coopserver> *** lol has left the game (Leaving)
20:21:21  <lol> cy
20:21:23  <lol> cu*
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20:43:01  <coopserver> <Sylf> :D  V style station entrance
20:43:41  <coopserver> <Maraxus> wanted to try it :)
20:43:50  <coopserver> *** Sylf has joined company #1
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20:44:51  <glevans2> !pw
20:44:51  <coopserver> glevans2: bjarni
20:45:06  <coopserver> *** Game paused (connecting clients)
20:45:08  <coopserver> *** glevans2 has joined
20:45:09  <coopserver> *** Game unpaused (connecting clients)
20:45:28  <coopserver> <glevans2> Hi all.
20:45:32  <coopserver> <Jam35> hi
20:45:33  <coopserver> <Sylf> hi
20:45:38  <coopserver> <Maraxus> hi
20:58:47  <coopserver> <Purion> hi every one
20:59:04  <coopserver> <glevans2> hi Purion
20:59:22  <coopserver> <Jam35> still here :)
20:59:29  <Sylf> !rcon set found_town
20:59:30  <coopserver> Current value for 'found_town' is: '0' (min: 0, max: 2)
20:59:32  <Sylf> !rcon set found_town 1
20:59:51  <Sylf> !rcon set found_town 0
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21:05:35  <coopserver> <Jam35> oh, I haven't quite obeyed the ~40 tile space from edge
21:05:46  <coopserver> <Jam35> it should not matter there
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21:17:39  <coopserver> <Purion> phew, just laid down the track on whole north east edge of the map
21:20:05  <coopserver> <Jam35> it looks fine but I would leave that please
21:20:19  <coopserver> <Jam35> because merge needs to be built around here
21:20:29  <coopserver> <Jam35> it might be wasted time for you
21:20:49  <coopserver> <Purion> ok, I will put it back to before
21:20:58  <coopserver> <Jam35> it's fine
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21:21:20  <coopserver> <Sylf> I personally prefer not having anything
21:21:40  <coopserver> <Jam35> yeah
21:21:46  <coopserver> <Jam35> and this can go anyway
21:22:11  <coopserver> <Jam35> it was just me sizing up the area
21:22:20  <coopserver> <Jam35> I underestimated the space
21:22:26  <coopserver> <Jam35> needed
21:23:09  <coopserver> <Purion> okies
21:27:15  <coopserver> <Purion> how many platforms do we need on each station?
21:27:48  <coopserver> <Jam35> I was thinking 4 per line
21:27:50  <coopserver> <Jam35> so 16
21:27:57  <coopserver> <Purion> ok
21:45:37  <coopserver> <Maraxus> I'm off - gn
21:45:42  <coopserver> <Jam35> cya
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21:50:14  <coopserver> <Jam35> LMB is dying :)
21:50:30  <coopserver> <Jam35> keeps unclicking while held
21:50:54  <coopserver> <Sylf> whoever is building oil refinery, remember the traffic direction
21:51:05  <coopserver> <Sylf> and be careful how much space you'll need for entrance/exit
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22:04:51  <coopserver> <Sylf> whoever is at oil refinery, watch out for the direction of the traffic
22:17:45  <coopserver> *** Sylf has left the game (Leaving)
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22:26:23  <coopserver> <glevans2> bbiab
22:37:54  <coopserver> <Jam35> hm yeah, CL3 will not fit there
22:37:58  <coopserver> <Jam35> sorry :)
22:38:01  <coopserver> <Jam35> anyway
22:38:02  <coopserver> <Jam35> gn
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22:40:26  <coopserver> <Purion> aw shit
22:40:35  <coopserver> <Purion> not enough space !
22:40:48  <Sylf> Is it you at the oil refinery?
22:40:54  <coopserver> <Purion> yep
22:40:58  <Sylf> I said that 50 minutes ago.
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22:41:25  <coopserver> <Purion> lol, I was not looking, was concentrating on the build
22:41:39  <Sylf> Get in the habit of reading the chat log sometimes
22:41:49  <coopserver> <Purion> yeah, I should have
22:41:55  <Sylf> coop isn't a coop without communication
22:42:01  <coopserver> <Purion> true
22:42:55  <coopserver> <Purion> Also, I been reducing the number of lines withthe aim on ending with four, but somehow I ended with 5
22:43:42  <coopserver> <Purion> How did I start with 16 tracks and end up with odd number of lines
22:51:44  <Sylf> also, in case you were copying the station from the food processing plant, don't forget to build 2 stations.
22:52:03  <coopserver> <Purion> I  was copying the food processing station :)
22:52:13  <Sylf> 1 for dropping cargo, and 1 for picking up cargo
22:52:37  <coopserver> <Purion> But there is only one station at the food processing place
22:52:42  <coopserver> <Purion> there is no pickup station there
22:52:56  <Sylf> I think Maraxus is waiting for the water supply to die first
22:53:06  <coopserver> <Purion> Oh Ok
22:53:11  <Sylf> or just doing it tomorrow
22:53:21  <Sylf> he's been attempting it earlier
22:53:39  <Sylf> and did you catch my earlier comment about the direction of your station?
22:53:50  <Purion> whats wrong with it?
22:54:14  <Sylf> the train there should be traveling clockwise, not counterclockwise
22:54:36  <Purion> hmm, thats a problem too
22:54:58  <Sylf> Also, if that station stretches very long in that direction, one end of the station will end up at around the next BBH
22:56:05  <Purion> I am going ot have to just tear this down
23:01:25  <Purion> Ok, so I finished the station anyways, but one track turns too tight
23:02:07  <Purion> total silliness

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