Log for #openttdcoop on 6th September 2015:
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00:03:00  <coopserver> *** Purion has left the game (Leaving)
00:03:01  <coopserver> *** Game paused (number of players)
00:28:17  *** happpy has left #openttdcoop
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06:25:31  <Purion> !password
06:25:31  <coopserver> Purion: caused
06:25:37  <coopserver> *** Game still paused (connecting clients, number of players)
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10:09:54  <Jam35> !pw
10:09:54  <coopserver> Jam35: elment
10:10:16  <Jam35> typo? :)
10:10:28  <Jam35> !pw
10:10:28  <coopserver> Jam35: elment
10:10:38  <coopserver> *** Game still paused (connecting clients, number of players)
10:10:40  <coopserver> *** Jam35 has joined
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10:10:53  <Jam35> :D me too
10:11:16  *** Progman has quit IRC
10:11:27  *** Progman_ is now known as Progman
10:14:13  <coopserver> *** Jam35 has joined company #1
10:14:14  <coopserver> *** Game unpaused (number of players)
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10:18:28  *** ChanServ sets mode: +o StarLite
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10:53:10  <coopserver> *** Jam35 has left the game (Leaving)
10:53:11  <coopserver> *** Game paused (number of players)
10:54:55  <Jam35> !getsave
10:54:55  <coopserver> Starting download...
10:55:01  <coopserver> Savegame successfully downloaded
10:55:05  <Jam35> !rcon ls
10:55:07  <coopserver> 0) .. (Parent directory)
10:55:08  <coopserver> 1) Green%20%26%20Co.%2C%206th%20Aug%202149.sav
10:55:09  <coopserver> 2) psg302start2.sav
10:55:10  <coopserver> 3) psg302start.sav
10:55:11  <coopserver> 4) PSG%20301%2C%206th%20Jul%202197.sav
10:55:12  <coopserver> Jam35: You have 96 more messages. Type !less to view them
10:55:15  <Jam35> !rcon load 1
10:55:16  <coopserver> Starting new game
10:55:42  <coopserver> *** Purion has left the game (connection lost)
10:55:43  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27387)
10:55:44  <coopserver> *** Game paused (number of players)
10:55:51  <Jam35> !pw
10:55:51  <coopserver> Jam35: borges
10:55:57  <coopserver> *** Game still paused (connecting clients, number of players)
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10:56:06  <Jam35> !auto
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10:56:14  <coopserver> *** Purion has left the game (connection lost)
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11:21:37  *** Maraxus has joined #openttdcoop
11:21:37  *** ChanServ sets mode: +o Maraxus
11:22:24  <Maraxus> !pw
11:22:24  <coopserver> Maraxus: stored
11:22:35  <Maraxus> !pw
11:22:35  <coopserver> Maraxus: asking
11:22:55  <coopserver> *** Game paused (connecting clients)
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11:24:49  <coopserver> <Jam35> morning?
11:24:51  <coopserver> <Jam35> ish
11:25:21  <coopserver> <Jam35> it's not even morning here
11:25:22  <coopserver> <Maraxus> ish would be more correct :)
11:25:27  <coopserver> <Jam35> :D
11:26:29  <coopserver> <Jam35> I had to reload with annoying industries removed
11:26:43  <coopserver> <Jam35> impatience got the better of me
11:27:10  <coopserver> <Maraxus> better than to wait ages for them to dissapear
11:27:41  <coopserver> *** Maraxus has joined company #1
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11:33:29  <happpy> !players
11:33:29  <coopserver> happpy: There are currently 2 players and 0 spectators, making a total of 2 clients connected
11:33:32  <happpy> hi  all
11:33:48  <coopserver> <Jam35> hello
11:33:53  <coopserver> <Maraxus> hi
11:33:53  <happpy> how  ar  u
11:33:59  <coopserver> <Jam35> ok you?
11:35:19  <happpy> yer  good    but  need to   redo  the fizzy  pick up  wher  no  room for it  so i can finsh of  the  LLLRRR  BUT ALL  GOOD
11:51:17  <Purion> !password
11:51:17  <coopserver> Purion: called
11:51:24  <coopserver> *** Game paused (connecting clients)
11:51:28  <coopserver> *** Purion has joined
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11:51:55  <coopserver> <Purion> Good morning everyone
11:52:04  <coopserver> <Jam35> hi
11:52:07  <coopserver> <Maraxus> hi
11:52:48  <Purion> I am going to try to make the exit to the oil refinery, not sure how its going to work but gonna try anyways, lol
11:59:51  <coopserver> *** Maraxus has left the game (general timeout)
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12:00:19  <Maraxus_> !pw
12:00:19  <coopserver> Maraxus_: drinks
12:00:29  <coopserver> *** Game paused (connecting clients)
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12:08:18  <coopserver> *** Purion has left the game (general timeout)
12:12:56  *** __Fellini__ has joined #openttdcoop
12:12:58  <__Fellini__> !pw
12:12:58  <coopserver> __Fellini__: digits
12:13:47  <__Fellini__> !pw
12:13:47  <coopserver> __Fellini__: probed
12:13:54  <coopserver> *** Game paused (connecting clients)
12:13:59  <coopserver> *** __Fellini__ has joined
12:14:00  <coopserver> *** Game unpaused (connecting clients)
12:14:14  <coopserver> <__Fellini__> hello
12:14:17  <coopserver> <Jam35> hoi
12:14:26  <coopserver> <Maraxus> hi
12:15:27  *** Purion has quit IRC
12:16:48  <happpy> hi  __Fellini__
12:16:50  <happpy> how ar
12:17:07  <coopserver> <__Fellini__> fine
12:17:36  <happpy> nice
12:18:14  <coopserver> <__Fellini__> whoa
12:18:24  <coopserver> <__Fellini__> dat food station
12:19:23  <coopserver> <Maraxus> and it's not even finished yet :)
12:19:30  <coopserver> <__Fellini__> omg
12:19:32  <coopserver> <__Fellini__> =D
12:20:34  <coopserver> <__Fellini__> whats mean signs 123 124 134 234?
12:21:11  <coopserver> <Jam35> that? :)
12:21:22  <coopserver> <__Fellini__> oh, im understood
12:21:31  <coopserver> <__Fellini__> =)
12:33:29  <coopserver> *** Jam35 has joined spectators
12:37:35  <coopserver> <__Fellini__> signal gap after tunnels under foodplant, Mar
12:43:27  <coopserver> *** __Fellini__ has left the game (Leaving)
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13:32:14  <Purion> !pw
13:32:14  <coopserver> Purion: occurs
13:32:24  <coopserver> *** Game still paused (connecting clients, number of players)
13:32:37  <Purion> !players
13:32:37  <coopserver> Purion: There are currently 0 players and 1 spectators, making a total of 1 clients connected
13:32:47  <coopserver> *** Purion has joined
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13:54:59  <glevans2> !pw
13:54:59  <coopserver> glevans2: misses
13:55:11  <coopserver> *** Game paused (connecting clients)
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13:55:27  <coopserver> <glevans2> hey o/
14:08:32  <jrb0001> !pw
14:08:32  <coopserver> jrb0001: trying
14:08:52  <coopserver> *** Game paused (connecting clients)
14:08:59  <coopserver> *** jrb0001 has joined
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14:11:51  <coopserver> <Jam35> hello
14:11:55  <coopserver> *** Jam35 has joined company #1
14:11:59  <coopserver> <Purion> hi
14:12:08  <coopserver> <glevans2> hey Jam35
14:12:32  <coopserver> <Jam35> anyone building can you stop for one sec
14:12:41  <coopserver> <Jam35> I am going to take offline
14:12:44  <coopserver> <Jam35> for a minute
14:12:46  <coopserver> <Purion> ok
14:12:56  <coopserver> *** Jam35 has left the game (Leaving)
14:13:43  <Jam35> !getsave
14:13:43  <coopserver> Starting download...
14:13:47  <coopserver> Savegame successfully downloaded
14:13:51  <Jam35> !rcon load 1
14:13:52  <coopserver> Starting new game
14:13:55  <coopserver> *** Purion has left the game (connection lost)
14:13:56  <coopserver> *** glevans2 has left the game (connection lost)
14:13:57  <coopserver> *** jrb0001 has left the game (connection lost)
14:13:58  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27387)
14:13:59  <coopserver> *** Game paused (number of players)
14:14:01  <coopserver> *** jrb0001 has left the game (connection lost)
14:14:03  <coopserver> *** glevans2 has left the game (connection lost)
14:14:03  <Purion> !pw
14:14:04  <coopserver> Purion: argidx
14:14:13  <coopserver> *** Purion has left the game (connection lost)
14:14:15  <coopserver> *** Game still paused (connecting clients, number of players)
14:14:17  <coopserver> *** Jam35 has joined
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14:14:32  <Purion> !pw
14:14:33  <coopserver> Purion: argidx
14:14:38  <coopserver> *** Game still paused (connecting clients, number of players)
14:14:41  <coopserver> *** glevans2 has joined
14:14:42  <coopserver> *** Game still paused (connecting clients)
14:14:43  <coopserver> *** Jam35 has left the game (Leaving)
14:14:44  <coopserver> *** Purion has joined
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14:14:50  <Jam35> dammit
14:14:52  <Jam35> sec
14:15:24  <Jam35> !getsave
14:15:24  <coopserver> Starting download...
14:15:26  <coopserver> Savegame successfully downloaded
14:15:32  <Jam35> !rcon load 1
14:15:33  <coopserver> Starting new game
14:15:34  <coopserver> *** Purion has left the game (connection lost)
14:15:35  <coopserver> *** glevans2 has left the game (connection lost)
14:15:36  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27387)
14:15:37  <coopserver> *** Game paused (number of players)
14:15:43  <coopserver> *** Purion has left the game (connection lost)
14:15:45  <Jam35> !pw
14:15:45  <coopserver> Jam35: rescan
14:15:50  <coopserver> *** Game still paused (connecting clients, number of players)
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14:16:00  <Jam35> forgot start position
14:16:12  <coopserver> *** Jam35 has joined company #1
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14:16:27  <Sylf> we can move those in game :)
14:16:55  <glevans2> morning Sylf
14:17:01  <Jam35> how so?
14:19:20  <Sylf> 1 sec
14:19:22  <Sylf> !pw
14:19:22  <coopserver> Sylf: rescan
14:19:37  <coopserver> *** Game paused (connecting clients)
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14:20:17  <jrb0001> !pw
14:20:17  <coopserver> jrb0001: starts
14:20:24  <coopserver> <Sylf> I'll move the initial screen location to food area, for an example.
14:20:32  <coopserver> *** Game paused (connecting clients)
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14:20:41  <coopserver> <Sylf> I use the "?" tool to find the tile coordinate
14:21:09  <Sylf> 489 x 445 x 3 (0x37BE9)
14:21:16  <Sylf> that last part is what we'll use
14:22:47  <coopserver> *** glevans2 has left the game (Leaving)
14:24:33  <Sylf> !rcon scrollto 0x37BE9
14:24:39  <Sylf> !pw
14:24:39  <coopserver> Sylf: itsepc
14:24:42  <coopserver> *** Sylf has left the game (Leaving)
14:24:53  <coopserver> *** Game paused (connecting clients)
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14:25:01  <coopserver> <Sylf> yup, it's moved.
14:25:32  <coopserver> <Jam35> does it account for the zoom level?
14:26:10  <Sylf> I doubt it
14:26:46  <coopserver> <Jam35> defaults to normal maybe?
14:26:58  <Sylf> !rcon scrollto 0x13E17
14:27:22  <Sylf> It'll probably keep whatever the current zoom level is
14:28:45  *** Maraxus has joined #openttdcoop
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14:29:18  <coopserver> <Sylf> whoever built Jacodsdal South, we need a lesson on path signals
14:29:55  <Maraxus> !pw
14:29:55  <coopserver> Maraxus: widths
14:30:00  <coopserver> <Jam35> Purion
14:30:13  <coopserver> *** Game paused (connecting clients)
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14:30:56  <coopserver> <Jam35> I fixed your obstacle Maraxus
14:31:01  <coopserver> <Jam35> hope you don't mind
14:31:07  <coopserver> <Maraxus> thanks
14:42:07  <coopserver> <Sylf> crap
14:42:12  <coopserver> <Sylf> my town drop is wrong
14:42:48  <coopserver> <Jam35> wrong? :)
14:42:57  <coopserver> <Sylf> I built LL_RR, not RR_LL
14:43:09  <coopserver> <Jam35> oops. didn't notice
14:54:12  <Purion> !pw
14:54:12  <coopserver> Purion: dimwit
14:54:21  <coopserver> *** Game paused (connecting clients)
14:54:24  <coopserver> *** Purion has joined
14:54:25  <Purion> haha
14:54:26  <coopserver> *** Game unpaused (connecting clients)
14:54:39  <Purion> great pw
14:56:42  <coopserver> <Sylf> busted?
14:57:02  <coopserver> <Jam35> Prieska
14:57:17  <coopserver> <Jam35> anti-progress
14:57:48  <coopserver> <Sylf> ouch
14:57:51  <coopserver> <Sylf> there's a church
14:58:01  <coopserver> <Sylf> it takes outstanding rating to demo that
14:59:03  <coopserver> <Sylf> we need the return path too
15:00:44  <coopserver> <Jam35> tks :)
15:00:57  <coopserver> <Jam35> brb
15:01:01  <coopserver> *** Jam35 has joined spectators
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15:19:26  <coopserver> <Maraxus> food station done
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15:23:10  <coopserver> <Sylf> jrb, do watch out for the size of the curve
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15:23:32  <coopserver> <Sylf> those are very tight curves, the trains will slow down quite a lot
15:24:38  <coopserver> <jrb0001> Where exactly? The S curves?
15:25:02  <coopserver> <Sylf> all of it, quite frankly
15:25:41  <coopserver> <Sylf> the game plan calls for 3 tile trains that takes 3 tile curves to maintain full speed
15:25:50  <coopserver> <Sylf> and please don't use the team chat
15:26:00  <coopserver> <Sylf> team chats don't get sent to IRC
15:26:25  <coopserver> <jrb0001> How can I change the default chat to all?
15:26:32  <Purion_> !pw
15:26:32  <coopserver> Purion_: townid
15:26:41  <coopserver> *** Game paused (connecting clients)
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15:26:56  <coopserver> <Jam35> type 'chat' in the settings filter box
15:27:00  <Sylf> in Settings window, under Interface, turn Prefer teamchat with <ENTER> to Off
15:27:19  <coopserver> <jrb0001> Thank you
15:28:19  <coopserver> <Sylf> if you want to build a hub there, it's probably easiest to copy BBH02 and 03
15:31:49  <coopserver> <jrb0001> I don't like that BBH doesn't connect all inputs to all outputs.
15:33:01  <coopserver> <Sylf> with 8 inputs and 4 outputs, all-to-all connection with proper curves and waiting spaces will be huge,
15:33:11  <coopserver> <Sylf> and quite impossible to expand later
15:41:11  <coopserver> <Jam35> yes, Purion PBS lets more than one train in the block ahead of it
15:41:20  <coopserver> <Jam35> so at Refinery
15:42:21  <coopserver> <Jam35> something like that
15:49:33  <coopserver> <Purion> Jam, is that a good thing or bad?
15:49:50  <coopserver> <Jam35> what?
15:50:04  <coopserver> <Purion> what you said about PBS letting more tha one train in the block ahead of it
15:50:07  <coopserver> <Jam35> I chamged/removed your signals
15:50:28  <coopserver> <Purion> Oh, I did not
15:50:34  <coopserver> <Purion> I did not notice, which ones?
15:51:15  <coopserver> <Purion> Got it
15:51:42  <coopserver> <Purion> that makes sence, there are two tracks out, so two trains should be able to leave
15:51:45  <coopserver> <Jam35> at Jacobsdal South one there is enough
15:51:52  <coopserver> <Jam35> yes
15:58:36  <coopserver> <Jam35> Sylf, mind if I do NW side of Town Drop?
15:58:43  <coopserver> <Sylf> go ahead
15:58:47  <coopserver> <Jam35> k
15:59:04  <coopserver> <Sylf> you don't have to keep number of platforms either
16:03:39  <coopserver> <Purion> Refinery is Done!
16:04:01  <coopserver> <Sylf> :)
16:06:26  <coopserver> <Purion> Now I am going to make the station pretty
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16:06:58  <coopserver> <Sylf> Purion, that's not MSH
16:07:12  <coopserver> <Sylf> fyi.
16:07:34  <coopserver> <Purion> oh, I was just following what I saw at the food corner
16:07:37  <coopserver> <Purion> whats the difference?
16:07:39  <coopserver> <Jam35> yes you need bypassing line
16:07:46  <coopserver> <Jam35> if you look there also
16:07:49  <coopserver> <Purion> Oh ok, I willdo that
16:07:57  <coopserver> <Sylf> in food corner, hub is integrated into station design
16:08:49  <coopserver> <Purion> Ok, I see the signs :)
16:09:05  <coopserver> <Sylf> also, for the main stations, the convention is to
16:09:12  <coopserver> <Sylf> start the station name with a space
16:09:17  <coopserver> <Sylf> and use all caps
16:09:46  <coopserver> <Purion> Why do we start with a space?
16:10:00  <coopserver> <Sylf> so the main stations come to the top of the station listing window
16:10:02  <coopserver> <Sylf> by default
16:10:09  <coopserver> <Purion> Oh Ok, easier to sort
16:10:13  <coopserver> <Purion> makes sense
16:10:26  <coopserver> <Sylf> same thing with BBH/SLH signs
16:10:44  <coopserver> <Sylf> NETWORK PLAN sign has 2 spaces for the same reason
16:10:49  <coopserver> <Sylf> it's the most important sign in the game
16:16:01  <coopserver> <Maraxus> we might need a desert town near towndrop for water acceptance
16:16:29  <coopserver> <Sylf> kk
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16:20:44  <coopserver> *** Purion has left the game (general timeout)
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16:21:10  <Purion> !pw
16:21:10  <coopserver> Purion: combat
16:21:17  <coopserver> *** Game paused (connecting clients)
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16:26:38  <coopserver> <Jam35> jrb you might need signals before each split
16:26:55  <coopserver> <Jam35> like so
16:27:05  <coopserver> <Jam35> it will be faster
16:27:15  <coopserver> <jrb0001> Signals come after I'm sure the curves are right.
16:27:29  <coopserver> <Jam35> but there is no space for them :)
16:27:36  *** Purion_ has quit IRC
16:27:38  <coopserver> <Jam35> atm
16:28:00  <coopserver> <jrb0001> really?
16:28:33  <coopserver> <Jam35> you can't place signals at the red spots
16:28:42  <coopserver> <jrb0001> If you find a solution, please show it.
16:33:46  <coopserver> <Jam35> another suggestion
16:33:55  <coopserver> *** Maraxus has left the game (Leaving)
16:34:03  <coopserver> <Jam35> can we use those bridges to make the split
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16:34:12  <coopserver> <Jam35> instead of crossing over twoce?
16:35:03  <coopserver> <jrb0001> If the curves are length 3...
16:35:20  <coopserver> <Jam35> yeah is possible
16:36:33  <coopserver> <jrb0001> But you destroy the forest :p
16:36:43  <coopserver> <Jam35> meh :)
16:42:15  <coopserver> <Sylf> so, what about the waiting space?
16:42:16  <coopserver> <Jam35> cleaner? :)
16:42:44  <coopserver> <Sylf> we only have 2.5 tiles there
16:42:48  <coopserver> <Jam35> oh it's 2.5 :)
16:43:01  <coopserver> <jrb0001> more than 8 curves are not at least length 3
16:43:17  <coopserver> <Sylf> something like that?
16:52:57  <coopserver> <jrb0001> but why priority everwhere?
16:53:20  <coopserver> <Sylf> the only trains on the non-prio lines are diamond and water trains
16:53:34  <coopserver> <Sylf> all other primary and goods/food trains will be on the prio lines
16:53:42  <coopserver> <Sylf> there will be more traffic on them
16:53:47  <coopserver> <Jam35> lines that do not split have nowhere else to go
16:53:53  <coopserver> <Jam35> so they will stop traffic
16:55:25  <coopserver> <Sylf> anyway... back to my west side BBH...
16:56:02  <coopserver> <jrb0001> One curve is too small but I will correct it myself. Thank you!
16:56:15  <coopserver> <Jam35> nice coop work :)
16:56:20  <coopserver> *** jrb0001 has joined spectators
16:56:29  <coopserver> <jrb0001> That is coop!
16:57:04  <coopserver> <Jam35> Sylf is that the same BBH as the sign NW of there?
16:57:18  <coopserver> <Jam35> yes :)
16:57:39  <coopserver> <Sylf> that's one of the in-water BBH there, yes
16:57:40  <coopserver> <Jam35> 3 left to do then
16:58:05  <coopserver> <Jam35> not including yours
16:59:29  <coopserver> <Sylf> who wanna take on balancers for refinery exit?
16:59:46  <coopserver> <Jam35> bye :P
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17:03:50  <coopserver> <Purion> Ok, now I have the Oil area all done with  MSH
17:04:09  <coopserver> <Sylf> I have a bad news for ya, purion
17:04:24  <coopserver> <Purion> whats wrong?
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17:04:52  <coopserver> <Sylf> when you merge two sets of mainlines like that, there need to be some kind of mixing lines
17:05:00  <coopserver> <Sylf> balancing the line loads
17:05:12  <coopserver> <Purion> Oh, I dont know how to do that
17:05:25  *** Progman has quit IRC
17:05:50  <coopserver> <Sylf> like MSH 01b
17:07:55  <coopserver> <Purion> I gotta figure that out, looks complicataed
17:07:55  *** Progman has joined #openttdcoop
17:08:14  <coopserver> <Sylf> I can show you somewhat of a simple one
17:08:54  <coopserver> <Purion> I dont think there is enough room inthere for all that track mixing
17:08:59  <coopserver> <Sylf> let me show you a quick plan first
17:09:04  <coopserver> <Purion> ok
17:10:19  <coopserver> <Sylf> so, if we split 2 lines each from each direction, like that, and mix those with the unsplit lines,
17:10:37  <coopserver> <Sylf> at least we'll have all unsplit lines with split lines
17:10:47  <coopserver> <Purion> ok
17:11:08  <coopserver> <Sylf> so, with that...
17:11:34  <coopserver> <Sylf> I want to keep that line closer to the mixer
17:11:41  <coopserver> <Purion> ok
17:14:13  <coopserver> <Purion> Ah, I see split the line, join end split with another line
17:14:27  <coopserver> <Purion> one split above ground, one below ground, neat
17:16:01  <coopserver> <Sylf> so far so good?
17:16:08  <coopserver> <Purion> yeah, I am watching
17:16:25  <coopserver> <Sylf> we've split 2 inner lines from the stations so far
17:16:29  <coopserver> <Purion> Not sure how this ends, but I am trying to figure it out
17:16:40  <coopserver> <Sylf> I have no idea either
17:17:09  <coopserver> <Purion> ya all is a genious
17:17:38  <coopserver> <Sylf> we're just used to it
17:17:40  <coopserver> <Sylf> no more
17:18:42  <coopserver> <Sylf> so, for the two lines from ML need to cross over those lines, and then mix with each other
17:18:50  <coopserver> <Sylf> we'll go ahead and combine those 2 functions
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17:22:41  <coopserver> <Purion> That is so cool
17:23:03  <coopserver> <Sylf> that's about it
17:23:49  <coopserver> <Purion> It took you like 10 minutes, I spent the last hour and half and it was still all kinda of wonky
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17:24:18  <coopserver> <Sylf> I didn't know if it was gonna be that quick
17:24:24  <coopserver> <Sylf> also, we only split the lines into two
17:24:29  <coopserver> <Purion> sure sure
17:24:34  <coopserver> <Sylf> else where, they're at least split into 3
17:25:09  <coopserver> <Sylf> I normally don't build that fast either
17:25:33  <coopserver> <Purion> Jacobsdal is gonna be pissed, so much track around it and nothing for it
17:26:19  <coopserver> <Sylf> BOOM!
17:27:45  <coopserver> <Purion> thanks, I am going to have to follow the tracks and see what conects to what for a bit
17:28:52  <coopserver> <Purion> Oh I see, Tracks one and two coming from the food area just go through
17:29:11  <coopserver> <Purion> track 3 and four are mixed with the outside tracks on the line going north
17:29:48  <coopserver> <Sylf> in food area, all trains exiting the station have access to all 4 main lines
17:29:56  <coopserver> <Purion> ah ok
17:30:08  <coopserver> <Purion> thats a far efficient design
17:30:49  <coopserver> <Sylf> actually, when you have so many joins to a main line, it can be problematic too
17:30:57  <coopserver> <Sylf> we'll see how it'll work
17:31:15  <coopserver> <Sylf> the train we'll be using is quite powerful, so it should be ok
17:31:39  <coopserver> <Purion> I am going to stick to putting in straight stracks and making bridges and tunnels for the trains on straight track for a while
17:32:01  <coopserver> <Purion> though making the station and all the track laying and thinking was kinda cool
17:32:32  <coopserver> <Sylf> which you should do more, whenever you have the patience and energy for it
17:32:58  <coopserver> <Sylf> it only gets easier
17:33:11  <coopserver> <Purion> The BBH is a LLxRR connecting with the one way main line?
17:33:51  <coopserver> <Sylf> there are couple styles of BBH in this game
17:34:09  <coopserver> <Sylf> what you mentioned is the BBH that connects main line to the town drop
17:34:28  <coopserver> <Sylf> the lines between inner circle and outer circle have LLLL_RRRR
17:34:29  <coopserver> <Purion> ok, I feel like I should try that one some time when I have some times
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17:44:46  <V453000> hi Sylf :)
17:44:50  <V453000> and others :)
17:44:56  <coopserver> <Sylf> yo
17:45:02  <V453000> how you doing?
17:45:06  <V453000> !dl win64
17:45:06  <coopserver> V453000:
17:45:16  <coopserver> <Sylf> going.
17:45:22  <V453000> ? :D
17:45:41  <coopserver> <Sylf> I mean, life's moving like usual :P
17:45:51  <V453000> XD
17:45:57  <V453000> I read it more like "barely alive"
17:46:02  <V453000> !pw
17:46:02  <coopserver> V453000: looked
17:46:08  <coopserver> *** Game paused (connecting clients)
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17:46:17  <coopserver> <V453000> sup humanz
17:46:19  <coopserver> <V453000> what you have here:)
17:46:35  <coopserver> <V453000> holy shit big game incoming? :D
17:46:37  <coopserver> <Jam35> hello :)
17:47:13  <coopserver> <V453000> =D Maraxus used my retardedly long station entrance at food plant
17:47:14  <coopserver> <V453000> <3
17:48:02  <coopserver> <V453000> plan looks awsum
17:48:50  <Purion> !pw
17:48:50  <coopserver> Purion: looked
17:48:51  <coopserver> <V453000> nub Mark made plan =D
17:48:55  <coopserver> *** Game paused (connecting clients)
17:48:58  <coopserver> <Jam35> I was going to make a plan that started with many lines
17:48:59  <coopserver> *** Purion has joined
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17:49:04  <coopserver> <Jam35> as people hate expanding
17:49:13  <coopserver> <V453000> yeah lately it seems that way
17:49:16  <coopserver> <Jam35> then this appeared
17:49:21  <coopserver> <V453000> (:
17:49:37  <coopserver> <V453000> I got the job for factorio btw :)))
17:49:52  <coopserver> <V453000> openttd projects might get abandoned though :(
17:49:53  <coopserver> <Jam35> yeah I saw that congratz
17:50:17  <coopserver> <Jam35> noo :)
17:50:37  <coopserver> <V453000> when I try to make sprites, the technical problems openttd throws at me just scare me off again
17:50:46  <coopserver> <V453000> but perhaps I will continue at least BRIX in some free time
17:50:50  <coopserver> <V453000> but idk how about free time :)
17:51:00  <coopserver> <Jam35> indeed :))
17:51:34  <coopserver> <Jam35> so you quit your other job yet?
17:51:39  <coopserver> <V453000> yeah
17:51:42  <coopserver> <V453000> getting it on paper tomorrow
17:51:55  <coopserver> <Jam35> how did they take that?
17:52:11  <coopserver> <V453000> generally they understand it :)
17:52:42  <coopserver> <Jam35> you have to work some notice period?
17:52:53  <coopserver> <V453000> notice period?
17:53:07  <Purion> How to change from spectate to playing?
17:53:09  <coopserver> <V453000> like some time after you quit?
17:53:10  <coopserver> <Jam35> like a month or two weeks before you leave
17:53:26  <coopserver> <V453000> Purion: click on companies at the top and put join
17:53:33  <coopserver> <Jam35> man icon
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17:53:47  <coopserver> <Purion> awesome
17:54:15  <coopserver> <V453000> yeah Jam35 according to normal law, it is 2 months ... but because I have good relations there and the main boss knows that if he lets me go, I might come back in a few years, I got it by agreement - which is end of september
17:54:53  <coopserver> <Jam35> I think the average is 2 weeks here
17:55:00  <coopserver> <V453000> weeks? :D
17:55:01  <coopserver> <V453000> hm
17:55:03  <coopserver> <Jam35> but it's good you have a backup
17:55:32  <coopserver> <Jam35> I guess it depends on your speciality
17:56:33  <coopserver> <V453000> I think this time is set by czech law
17:56:38  <coopserver> <V453000> so it is equal for all jobs
17:56:48  <coopserver> <V453000> but the "by agreement" allows for other cases
17:56:56  <coopserver> <Sylf> 60-day notice is pretty normal around here too
17:57:06  <coopserver> <Jam35> yeah, there is no law here I don't think
17:57:23  <coopserver> <Jam35> maybe a week if you are sacked or something
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18:08:19  <coopserver> <Sylf> is someone building the BBH at Tzaneen?
18:08:26  <coopserver> <Purion> me!
18:08:46  <coopserver> <Purion> I was thinking about how to based on the plan that Jam had on another one
18:09:09  <coopserver> <jrb0001> why not like BBH05?
18:09:11  <coopserver> <Sylf> build the hub on the shore close to the town drop
18:09:22  <coopserver> <Sylf> not near tzaneen town
18:09:23  <coopserver> <Purion> OK, will do
18:19:28  <coopserver> <Purion> Gimme a few minutes, I am going to figure this out :)
18:19:47  <coopserver> *** V453000 has left the game (Leaving)
18:28:29  <glevans2> morning Sylf
18:28:34  <glevans2> !pw
18:28:34  <coopserver> glevans2: orphan
18:28:42  <coopserver> *** Game paused (connecting clients)
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18:29:01  <coopserver> <glevans2> Yo  o/
18:32:24  <coopserver> <Sylf> yo
18:40:22  <coopserver> <jrb0001> Is someone working on the BBH near Mdantsane?
18:40:50  <coopserver> <Sylf> not me
18:40:59  <coopserver> <Purion> I am making the Food drop to main line connection
18:41:04  <coopserver> <Purion> tagged with my name there on a sign
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18:52:04  <coopserver> <Sylf> jrb, you'll need a space to put a signal after each bridge
18:52:28  <coopserver> <jrb0001> noooo
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19:30:38  <coopserver> <Purion> Thanks for who ever was edditing BBH 10, I tink it is complete
19:30:45  <coopserver> <Purion> anyone wanna look it over?
19:31:03  <coopserver> <Sylf> we need couple of lessons
19:31:08  <coopserver> <Sylf> a lesson on prio,
19:31:19  <coopserver> <Sylf> and a lesson on balancing & waiting bay size
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19:32:12  <coopserver> <Sylf> a lesson on  prio is all about learning how presignals work
19:32:22  <coopserver> <Sylf> @@balancer
19:32:29  <coopserver> <Sylf> @@balancing
19:32:33  <coopserver> <Sylf> :/
19:34:02  <coopserver> <Sylf> @@(wiki prio)
19:34:03  <Webster> HTTP Error 404: Not Found -
19:34:10  <coopserver> <Sylf> wat
19:34:27  <coopserver> <Sylf> meh.  The link works.
19:36:26  <coopserver> <jrb0001> Where is the problem?
19:36:47  <coopserver> <Sylf> that link was for purion
19:37:27  <coopserver> <jrb0001> I can learn from his mistakes too.
19:38:21  <coopserver> <Sylf> 2 things:  the mergers have no prio.  And the waiting spaces after splits aren't well-sized
20:03:18  <coopserver> <Purion> Interesting, I see the priority signal stuff. I understand how it works, but I dont think I can build one, looks complicated
20:03:35  <coopserver> <Sylf> it's not
20:03:42  <coopserver> <Sylf> it's not complicated
20:03:59  <coopserver> <jrb0001> Are my priority signals correct?
20:04:07  <coopserver> <Sylf> nope.
20:04:21  <coopserver> <Sylf> you can't have back facing signal on the main line
20:05:06  <coopserver> <Sylf> and the outer 3 lines need 1 more work each
20:06:38  <coopserver> <jrb0001> Method 2 looks easier.
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20:07:22  *** ChanServ sets mode: +o Maraxus
20:11:32  <coopserver> <Jam35> q + w raise /lower land
20:11:38  <coopserver> <Jam35> a is auto rail
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20:11:52  <coopserver> <Jam35> might be quicker for you
20:12:39  <coopserver> <Jam35> b bridge t tunnel
20:16:37  <coopserver> <Purion> Where do the individual resource places get joined to the network?
20:16:56  <coopserver> <Jam35> inner MLs
20:16:59  <coopserver> <Jam35> see SLH 01
20:25:28  <coopserver> <Jam35> I don't think the long swapping lines will ever get used jrb
20:25:45  <coopserver> <Jam35> at least not until the other path is completely full
20:26:02  <coopserver> <Jam35> like that much in green
20:26:19  <coopserver> <Jam35> even then I doubt it
20:26:28  <coopserver> <Jam35> unless you use 2 way signals
20:26:40  <coopserver> <Jam35> the long path is a huge penalty for the pathfinder
20:28:03  <coopserver> <jrb0001> But if all other ways are blocked? Normally the balancer should not be fully used.
20:29:03  <coopserver> <Jam35> If that green area is full /blocked I doubt trains will take the long diversion under normal siganlling
20:29:22  <coopserver> <Jam35> they will probably still approach red one way signal
20:29:23  <coopserver> <jrb0001> why?
20:29:29  <coopserver> <Jam35> the penalty is less
20:29:36  <coopserver> <Jam35> than the long route
20:29:55  <coopserver> <Sylf> each bridge adds a penalsty
20:30:02  <coopserver> <Sylf> longer path adds penalty
20:30:14  <coopserver> <Sylf> each tunnel adds penalty
20:30:19  <coopserver> <Sylf> each slop adds penalty
20:30:33  <coopserver> <Jam35> we can use 2 way signals (blue track) to force the split
20:30:59  <coopserver> <Jam35> but not until the red areas are done
20:31:04  <coopserver> <Jam35> so we get the spacing right
20:31:40  <coopserver> <Jam35> for more info see the 2way EOL wiki entry
20:32:02  <coopserver> <Sylf> @@(wiki 2way EOL)
20:32:03  <Webster> Search results for "2way EOL" - #openttdcoop wiki -
20:32:32  <coopserver> <Sylf> not good search results :/
20:32:42  <Jam35>
20:33:41  <coopserver> <Purion> When do we add trains to the network?
20:34:11  <coopserver> <Jam35> in a nutshell if a train approaches a red 2 way signal and another route is available it will take the free path
20:34:26  <coopserver> <jrb0001> So why shouldn't we use them everywhere?
20:34:39  <coopserver> <Jam35> it will go there whatever
20:34:48  <coopserver> <Jam35> to bad places :)
20:35:35  <coopserver> <Jam35> so a train enters a sideline when it does not need to load there or whatever
20:35:59  <Maraxus> !pw
20:36:00  <coopserver> Maraxus: lenght
20:36:02  <coopserver> <jrb0001> ok, bad idea :=)
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20:36:07  <coopserver> <Jam35> it should be used with huge caution for sure :)
20:36:21  <coopserver> *** Game paused (connecting clients)
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20:36:52  <coopserver> <Jam35> Purion: when the MLs are done :)
20:37:24  <coopserver> <Jam35> some trains might have a complete route already
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20:37:46  <coopserver> <Jam35> but I cbb to work out which :)
20:38:04  <coopserver> <Purion> lol ok
20:38:28  <coopserver> <Purion> The figure of 8 is me, I tried to see if I can get the train to almost crash
20:38:35  <coopserver> <Jam35> if you are sure the out and return paths are complete , go ahead
20:39:22  <coopserver> <Jam35> a train will overlap itself
20:40:17  <coopserver> <Jam35> that's worrying
20:40:22  <coopserver> <Jam35> it just turned 90deg
20:40:28  <Jam35> !setdef
20:40:28  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
20:41:40  <coopserver> <Jam35> wtf :D
20:41:50  <coopserver> <Sylf> ?
20:42:11  <coopserver> <Jam35> check Pin the tail sign
20:42:49  <coopserver> <Jam35> 90 degree turn
20:42:51  <coopserver> <Sylf> the fuck?
20:43:46  <coopserver> <Jam35> it turns 90 back onto itself only it seems
20:43:47  <coopserver> <jrb0001> nice
20:44:20  <coopserver> <Jam35> hm :)
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20:44:29  <coopserver> <Jam35> so how to use that to an advantage?
20:44:36  <coopserver> <Sylf> :P
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20:48:23  <coopserver> <jrb0001> I found a way to avoid the blocking areas but it requires a curve with length 1. Do you see a better way?
20:50:23  <coopserver> <jrb0001> or length 2.
20:51:32  <coopserver> <jrb0001> isn't that a length 1 curve?
20:51:55  <coopserver> <Jam35> which?
20:52:18  <coopserver> <jrb0001> the beginning of the blue area.
20:52:23  <coopserver> <Jam35> s bend
20:52:26  <coopserver> <Jam35> si okay
20:52:44  <coopserver> <jrb0001> ah ok, that makes it much easier :)
20:53:20  <coopserver> <Jam35> one short bend then back to original direction
20:53:23  <coopserver> <Jam35> is fine
21:02:25  <coopserver> *** Purion has joined spectators
21:03:57  <coopserver> <jrb0001> The red areas should be corrected. Are there any other errors?
21:05:17  <coopserver> <Jam35> no it just needs signalling
21:06:33  <coopserver> <jrb0001> You mean priority everywhere?
21:06:43  <coopserver> <Jam35> not just that
21:06:51  <coopserver> <Jam35> signals in general
21:07:02  <coopserver> <Jam35> with no gaps :)
21:07:55  <coopserver> <Jam35> or at least, gaps where the are needed for the bays to function properly
21:08:24  <coopserver> <Jam35> i.e. only let one full TL in
21:09:07  <coopserver> <Jam35> for example
21:09:24  <coopserver> <Jam35> a train is waiting in the red tunnel
21:09:44  <coopserver> <Jam35> means a train can enter here
21:09:51  <coopserver> <Jam35> and block the choice
21:10:29  <coopserver> <jrb0001> So no signals directly after splits?
21:10:37  <coopserver> <Jam35> presignals
21:10:43  <coopserver> <Jam35> entry and exit
21:10:48  <coopserver> <Sylf> like that
21:14:35  <coopserver> <glevans2> catch you guys later, dinner time (I was told I am cooking) and the son wants some time with dad.
21:14:48  <coopserver> <Jam35> bfn
21:15:12  <coopserver> *** glevans2 has left the game (Leaving)
21:15:14  <coopserver> <Jam35> maybe we can improve this jrb
21:15:31  <coopserver> <Jam35> we have a long gap here
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21:17:57  <coopserver> <Jam35> now we can signal in the bays too to make them faster to clear
21:18:01  <Crusgh> !dl
21:18:01  <coopserver> Crusgh: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
21:18:02  <coopserver> Crusgh:
21:18:29  <coopserver> <Sylf> don't forget about
21:18:42  <coopserver> <Sylf> those cases
21:19:24  <coopserver> <jrb0001> normal block signals?
21:19:41  <coopserver> <Jam35> well
21:19:52  <coopserver> <Jam35> these all have equal priority
21:20:02  <coopserver> <Jam35> all lines are split
21:20:20  <coopserver> <Sylf> we can probably delete the double bridges doing the crossover
21:22:07  <Crusgh> !password
21:22:07  <coopserver> Crusgh: limits
21:22:14  <coopserver> *** Game paused (connecting clients)
21:22:18  <coopserver> *** Crush has joined
21:22:19  <coopserver> *** Game unpaused (connecting clients)
21:22:39  <Crusgh> !nick Crush
21:22:39  <coopserver> Crusgh: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
21:22:48  <Crusgh> whoami
21:22:53  *** Crusgh has quit IRC
21:22:58  *** Crush has joined #openttdcoop
21:29:06  <coopserver> <Jam35> that's all for tonight
21:29:07  <coopserver> <Jam35> gn
21:29:10  <coopserver> *** Jam35 has left the game (Leaving)
21:30:12  <coopserver> *** Crush has left the game (Leaving)
21:35:06  *** Crush has quit IRC
21:39:05  <coopserver> *** jrb0001 has left the game (Leaving)
21:39:07  <coopserver> *** Maraxus has left the game (Leaving)
21:39:17  *** Maraxus has quit IRC
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21:50:55  <coopserver> *** Purion has left the game (general timeout)
21:55:27  <coopserver> *** Sylf has left the game (Leaving)
21:55:28  <coopserver> *** Game paused (number of players)
22:21:41  *** Progman has quit IRC
22:29:01  *** Namanert has joined #openttdcoop
22:29:25  <Namanert> !help
22:29:25  <coopserver> Namanert:
22:30:02  *** Namanert has quit IRC
23:11:42  <Purion> !pw
23:11:42  <coopserver> Purion: expand
23:11:48  <coopserver> *** Game still paused (connecting clients, number of players)
23:11:50  <coopserver> *** Purion has joined
23:11:51  <coopserver> *** Game still paused (number of players)
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