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00:13:05 *** happpy has left #openttdcoop 00:22:38 <Sylf> tunnels built next each other must have same length. tunnels don't have speed limit. You stack tunnels. You can tunnel under towns and industries. It's just different from bridges, that's all. No preference. 00:44:31 *** liq3 has quit IRC 00:56:23 *** Asgeir has quit IRC 01:07:19 <Sylf> !pw 01:07:19 <coopserver> Sylf: circle 01:07:32 <coopserver> *** Game still paused (connecting clients, number of players) 01:07:35 <coopserver> *** Sylf has joined 01:07:36 <coopserver> *** Game still paused (number of players) 01:08:32 <coopserver> *** Sylf has joined company #1 01:08:33 <coopserver> *** Game unpaused (number of players) 01:20:21 <coopserver> *** Sylf has left the game (Leaving) 01:20:22 <coopserver> *** Game paused (number of players) 02:12:37 <Sylf> !pw 02:12:37 <coopserver> Sylf: sqblob 02:12:41 <coopserver> *** Game still paused (connecting clients, number of players) 02:12:44 <coopserver> *** Sylf has joined 02:12:45 <coopserver> *** Game still paused (number of players) 02:13:04 <coopserver> *** Sylf has joined company #1 02:13:05 <coopserver> *** Game unpaused (number of players) 02:15:27 <Mazur> !pw 02:15:28 <coopserver> Mazur: flippy 02:15:35 <coopserver> *** Game paused (connecting clients) 02:15:37 <coopserver> *** Mazur has joined 02:15:38 <coopserver> *** Game unpaused (connecting clients) 02:18:10 <coopserver> <Mazur> That MSH near BBH 01, that's more a join than a hub, not? or do trains go between the twp stations? 02:18:37 <coopserver> <Sylf> yeah 02:18:41 <coopserver> <Mazur> Oh, Textil to port, I suppose htey do. 02:20:27 <coopserver> <Mazur> CL is two, right? So I don't get vhte !CL marks in BBH91. 02:20:53 <coopserver> <Sylf> see the little islad next to the welcome sign 02:21:37 <coopserver> <Sylf> when you have 1 tile sandwitched by 2 CL, we get a problem trains slowing down 02:22:32 <coopserver> <Mazur> Yeah, but thsat dude does three bends at once. 02:23:22 <coopserver> <Sylf> that unelectric section is a problem 02:23:43 <coopserver> <Sylf> like that 02:23:45 <coopserver> *** Mazur has left the game (general timeout) 02:24:15 <Mazur> !pw 02:24:15 <coopserver> Mazur: bubble 02:24:30 <coopserver> *** Game paused (connecting clients) 02:24:33 <coopserver> *** Mazur has joined 02:24:34 <coopserver> *** Game unpaused (connecting clients) 02:28:02 <coopserver> *** Mazur has left the game (general timeout) 02:28:23 <Mazur> !pw 02:28:23 <coopserver> Mazur: happen 02:28:38 <coopserver> *** Game paused (connecting clients) 02:28:40 <coopserver> *** Mazur has joined 02:28:41 <coopserver> *** Game unpaused (connecting clients) 02:31:53 <coopserver> <Mazur> Like iit better, now? 02:32:21 <coopserver> <Sylf> yup 02:33:24 <coopserver> <Mazur> Oh, in hte future, please, please!, use clearer signals? 02:33:32 <coopserver> <Sylf> yeah 02:33:55 <coopserver> <Sylf> this will be the last game ever with these signals 02:34:44 <coopserver> <Mazur> Can't we save now and add a nice signal GRF for thr rest of the game? 02:34:48 <coopserver> <Mazur> ;-) 02:35:04 <coopserver> <Sylf> you can test it locally and see if it works 02:35:20 <coopserver> <Mazur> Done somerthing like that. 02:36:00 <Sylf> !pause 02:36:01 <coopserver> *** Game paused (manual) 02:36:07 <coopserver> *** Sylf has left the game (Leaving) 02:36:09 <coopserver> <Mazur> Worked. 02:36:17 <coopserver> *** Mazur has left the game (Leaving) 02:36:18 <coopserver> *** Game still paused (manual, number of players) 02:39:19 <Sylf> !rcon load 1 02:39:20 <coopserver> Starting new game 02:39:22 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387) 02:39:23 <coopserver> *** Game paused (number of players) 02:39:25 <Sylf> !setdef 02:39:25 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 02:39:26 <Sylf> !auto 02:39:26 <coopserver> Sorry, still processing previous rcon command 02:39:29 <Sylf> !auto 02:39:39 <Sylf> !pw 02:39:39 <coopserver> Sylf: native 02:39:42 <coopserver> *** Game still paused (connecting clients, number of players) 02:39:45 <coopserver> *** Sylf has joined 02:39:46 <coopserver> *** Game still paused (number of players) 02:39:47 <coopserver> *** Game unpaused (number of players) 02:40:47 <Mazur> !pw 02:40:47 <coopserver> Mazur: pushit 02:40:53 <coopserver> *** Game paused (connecting clients) 02:40:55 <coopserver> *** Mazur has joined 02:40:56 <coopserver> *** Game unpaused (connecting clients) 02:41:11 <coopserver> <Mazur> Much better! 02:43:01 <coopserver> <Mazur> No idea who messed with that hub and added unelectrified sections, but I converted hte whole hub, now, so it should be good. 02:43:14 <coopserver> <Mazur> /meis always on "most used". 02:43:55 <coopserver> <Sylf> we're using diesel engines, so it won't matter 02:44:33 <coopserver> <Mazur> Oh, so the unlectrified was purrely a location description... 02:46:10 <coopserver> <Mazur> Not an ideal location for a fast overflow. 02:47:53 <coopserver> <Mazur> It would be possible to make one as an 15th station width, enetering from hte rear. 02:48:28 <coopserver> *** Mazur has left the game (general timeout) 02:48:39 <Mazur> Here I go again. 02:48:45 <Mazur> !pw 02:48:45 <coopserver> Mazur: modern 02:49:06 <Mazur> !pw 02:49:06 <coopserver> Mazur: fences 02:49:46 <coopserver> *** Game paused (connecting clients) 02:49:49 <coopserver> *** Mazur has joined 02:49:50 <coopserver> *** Game unpaused (connecting clients) 02:50:25 <coopserver> <Mazur> Shall I make one like that? 02:50:46 <coopserver> <Mazur> Wrosk only for the last line of entry, of course. 02:51:32 <coopserver> <Mazur> And not because that's an exit line. 02:52:39 <coopserver> <Mazur> Well, with a little adjustment it could work. 02:55:35 <coopserver> <Mazur> That idea. 02:56:33 <coopserver> <Mazur> Flow toward ig under a bridged exit line... 02:56:35 <coopserver> <Sylf> for that, you need one extra title in front of the platform for extra signals 02:56:51 <coopserver> <Mazur> PBS. 02:57:43 <coopserver> <Sylf> it can block entrance 02:57:48 <coopserver> <Sylf> even with pbs 02:58:44 <coopserver> <Mazur> One more. 02:58:54 <coopserver> <Sylf> no, not that kind of one more 02:59:37 <coopserver> <Sylf> you need those signals 02:59:44 <coopserver> <Mazur> Put a PBS oroight before hte split, with a wairing bay. 03:00:17 <coopserver> <Mazur> Now its only 4 long. 03:00:21 <coopserver> <Mazur> One mroe, I said. 03:03:55 *** dwarf has joined #openttdcoop 03:03:59 <dwarf> !password 03:03:59 <coopserver> dwarf: expend 03:04:19 <coopserver> *** Game paused (connecting clients) 03:04:26 <coopserver> *** dwarf has joined 03:04:27 <coopserver> *** Game unpaused (connecting clients) 03:07:55 <coopserver> <Sylf> what about the other side? 03:08:17 <coopserver> <Mazur> Drop? 03:08:31 <coopserver> <Mazur> oh, htat side. 03:08:32 <coopserver> <Sylf> it's still a pickup side 03:08:43 <coopserver> <Mazur> Trickhy. 03:08:50 <coopserver> *** Mazur has left the game (general timeout) 03:09:11 <coopserver> <Sylf> hrm 03:09:18 <coopserver> <Sylf> plastic plant produces 2 cargoes 03:09:20 <Mazur> !pw 03:09:20 <coopserver> Mazur: expend 03:09:25 <coopserver> <Sylf> we need 2 pickup stations there 03:09:46 <Mazur> !pw 03:09:46 <coopserver> Mazur: statfs 03:09:54 <coopserver> *** Game paused (connecting clients) 03:09:56 <coopserver> *** Mazur has joined 03:09:57 <coopserver> *** Game unpaused (connecting clients) 03:11:22 <coopserver> <Mazur> Yeah, not feeling the love, there. 03:11:38 <coopserver> <Sylf> leave it to someone else 03:11:54 <coopserver> <Sylf> I need to finish my bbh 03:12:00 <coopserver> <Mazur> For one this, the lighthouse is in hte way. 03:12:42 <coopserver> <Mazur> 2nd, the tunnel exit would need shortening, losing one signal. 03:13:07 <coopserver> <Mazur> But then it might work, barely. 03:14:19 <coopserver> <Mazur> Or, join to left, and make a mini overflow to eht left. 03:15:07 <coopserver> <Sylf> use the watery area 03:16:12 <coopserver> <Mazur> very slow, with those brodges. 03:16:42 <coopserver> <Sylf> overflows aren't supposed to be used if right amount of trains are in the wild 03:16:53 <coopserver> <Sylf> overflows shouldn't be needed if we don't flood the system 03:19:38 <coopserver> <Sylf> you'll create a signal gap 03:20:15 <coopserver> <Mazur> But it thinks better. 03:23:03 <coopserver> <Sylf> it's not a very fast overflow either 03:23:04 <coopserver> <Mazur> I LIKE it! 03:23:20 <coopserver> <Mazur> No,but it prettierst. 03:23:32 <coopserver> <Mazur> Needs trapper? 03:24:37 <coopserver> <Sylf> this pickup isn't load balanced 03:24:57 <coopserver> <Mazur> I'm unbalancewd, as well. 03:26:04 <coopserver> <Mazur> Bridges can be exactly eliminated, byt the way. 03:26:13 <coopserver> <Mazur> Form hte overflow. 03:27:21 <coopserver> <Mazur> Or not, it's a tunnel. next to it. 03:28:05 <coopserver> *** Mazur has left the game (general timeout) 03:28:39 <coopserver> <Sylf> don't tweak the area too much 03:28:52 <coopserver> <Sylf> someone still needs to add one more station in that area 03:29:31 <Mazur> !pw 03:29:32 <coopserver> Mazur: danger 03:29:38 <coopserver> *** Game paused (connecting clients) 03:29:41 <coopserver> *** Mazur has joined 03:29:42 <coopserver> *** Game unpaused (connecting clients) 03:30:26 <coopserver> <Mazur> But did you see hte alternate lay of the line, there? 03:31:07 <coopserver> <Mazur> See !here 03:31:28 <coopserver> <Sylf> if you want 03:31:37 <coopserver> <Sylf> I need sleep 03:31:42 <coopserver> <Sylf> gn 03:31:44 <coopserver> *** Sylf has left the game (Leaving) 03:46:36 <coopserver> *** Mazur has left the game (Leaving) 04:09:33 *** liq3 has joined #openttdcoop 04:12:10 <coopserver> *** dwarf has joined spectators 04:12:11 <coopserver> *** Game paused (number of players) 04:45:24 <coopserver> *** dwarf has joined company #1 04:45:25 <coopserver> *** Game unpaused (number of players) 05:49:05 <coopserver> *** dwarf has joined spectators 05:49:06 <coopserver> *** Game paused (number of players) 06:07:55 <coopserver> *** dwarf has left the game (general timeout) 06:12:13 <dwarf> !password 06:12:13 <coopserver> dwarf: heigth 06:12:21 <coopserver> *** Game still paused (connecting clients, number of players) 06:12:25 <coopserver> *** dwarf has joined 06:12:26 <coopserver> *** Game still paused (number of players) 06:12:27 <coopserver> *** Game unpaused (number of players) 06:43:52 <Rythoka> !PW 06:43:52 <coopserver> Rythoka: option 06:43:59 <coopserver> *** Game paused (connecting clients) 06:44:02 <coopserver> *** Rythoka has joined 06:44:03 <coopserver> *** Game unpaused (connecting clients) 06:55:39 <coopserver> *** dwarf has left the game (general timeout) 07:01:08 *** dwarf has quit IRC 08:12:28 <coopserver> *** Rythoka has joined spectators 08:12:29 <coopserver> *** Game paused (number of players) 08:13:13 <coopserver> *** Rythoka has left the game (Leaving) 08:33:38 *** Rythoka has quit IRC 08:40:29 *** glevans2 has quit IRC 08:41:48 *** glevans2 has joined #openttdcoop 08:42:38 *** Asgeir has joined #openttdcoop 09:07:54 *** Maraxus has joined #openttdcoop 09:07:54 *** ChanServ sets mode: +o Maraxus 09:09:04 <Maraxus> !pw 09:09:04 <coopserver> Maraxus: locale 09:09:12 <coopserver> *** Game still paused (connecting clients, number of players) 09:09:15 <coopserver> *** Maraxus has joined 09:09:16 <coopserver> *** Game still paused (number of players) 09:15:56 <coopserver> *** Maraxus has joined company #1 09:15:57 <coopserver> *** Game unpaused (number of players) 09:19:03 <coopserver> *** Maraxus has left the game (Leaving) 09:19:04 <coopserver> *** Game paused (number of players) 09:19:08 *** Maraxus has quit IRC 09:35:24 *** Rythoka has joined #openttdcoop 12:00:41 *** StarLite has joined #openttdcoop 12:00:41 *** ChanServ sets mode: +o StarLite 12:04:06 *** liq3 has quit IRC 12:19:44 <StarLite> !pw 12:19:44 <coopserver> StarLite: places 12:19:50 <coopserver> *** Game still paused (connecting clients, number of players) 12:19:52 <coopserver> *** StarLite has joined 12:19:53 <coopserver> *** Game still paused (number of players) 12:19:54 <coopserver> *** Game unpaused (number of players) 12:22:26 <Asgeir> !pw 12:22:26 <coopserver> Asgeir: places 12:22:29 <coopserver> *** Game paused (connecting clients) 12:22:32 <coopserver> *** Asgeir has joined 12:22:33 <coopserver> *** Game unpaused (connecting clients) 12:22:35 <coopserver> <StarLite> o/ 12:22:54 <coopserver> <Asgeir> hi! 12:25:21 <coopserver> <Asgeir> hum; there’s something I don’t understand: the example train at the SW corner of the map is indicated as TL5/CL2 but it’s actually TL5.5 12:25:57 <coopserver> <StarLite> dunno 12:26:47 *** Sedontane has joined #openttdcoop 12:26:53 <Sedontane> !pw 12:26:53 <coopserver> Sedontane: export 12:27:04 <coopserver> *** Game paused (connecting clients) 12:27:06 <coopserver> *** Sedontane has joined 12:27:07 <coopserver> *** Game unpaused (connecting clients) 12:29:27 <coopserver> <Sedontane> hello 12:29:32 <coopserver> <StarLite> hi 12:32:10 <glevans2> !pw 12:32:10 <coopserver> glevans2: printf 12:32:16 <coopserver> *** Game paused (connecting clients) 12:32:18 <coopserver> *** glevans2 has joined 12:32:19 <coopserver> *** Game unpaused (connecting clients) 12:32:40 <coopserver> <glevans2> Hey all. 12:32:59 <coopserver> <Sedontane> Hello 12:39:27 <coopserver> <Sedontane> so where can someone not confident enough to tackle a BBH be useful right now 12:39:46 <coopserver> <Sedontane> (It has been a while since I TTDed to any great degree) 12:39:53 <coopserver> <StarLite> Make a station, connect some hubs, make a MSH ;) 12:40:08 <coopserver> <Sedontane> heh 12:40:25 <coopserver> <StarLite> Or just try to make a BBH 12:40:51 <coopserver> <StarLite> Tag it with an 'fix me if broken' sign 12:40:58 <coopserver> <StarLite> you only learn by doing :) 12:41:33 <coopserver> <Sedontane> Thanks 12:42:14 <coopserver> <StarLite> I have a feeling a lot, if not all, hubs are going to be expanded and (partly) rebuilt anyways when we get more and more trains :) 12:47:14 <coopserver> <StarLite> Crap, I misaligned the entire station by 1 tile 12:47:21 <coopserver> <Sedontane> awww dang 12:47:22 <coopserver> <StarLite> now it's not symetrical anymore... 12:47:32 <coopserver> <Sedontane> shhh, no one will notice 12:47:40 <coopserver> <StarLite> OCD: This won't do! 12:47:47 <coopserver> <glevans2> I hate it when I do that... 12:47:48 <coopserver> <StarLite> Senses: This will do 12:47:49 <coopserver> <Sedontane> I know how you feel 12:47:52 <coopserver> <StarLite> grr, OCD wins.. 12:47:53 <coopserver> <Asgeir> the paper mill one? :D 12:47:56 <coopserver> <StarLite> yeh 12:48:17 <coopserver> <Asgeir> R.I.P. 12:57:38 <coopserver> <Sedontane> those lines ok for you Starlite? 12:57:46 <coopserver> <StarLite> yaeh, thanks :) 12:59:37 <coopserver> <Sedontane> have fun guys, my lunch break is over 12:59:50 <coopserver> <StarLite> cya :) 12:59:59 <coopserver> *** Sedontane has left the game (Leaving) 13:00:20 <Sedontane> otherwise known as the other reason I didn't want to start a BBH 13:02:48 *** Hiddenfunstuff has joined #openttdcoop 13:08:23 *** Sedontane has quit IRC 13:08:40 *** Maraxus has joined #openttdcoop 13:08:40 *** ChanServ sets mode: +o Maraxus 13:11:37 <coopserver> *** Asgeir has left the game (Leaving) 13:13:02 <coopserver> <StarLite> brb 13:20:54 <coopserver> *** StarLite has joined spectators 13:20:59 <coopserver> <StarLite> gtg walk the dog and stuff :) 13:25:35 <Maraxus> !pw 13:25:35 <coopserver> Maraxus: matrix 13:25:42 <coopserver> *** Game paused (connecting clients) 13:25:45 <coopserver> *** Maraxus has joined 13:25:46 <coopserver> *** Game unpaused (connecting clients) 13:34:00 <coopserver> *** Maraxus has joined company #1 13:43:28 <coopserver> *** StarLite has left the game (Leaving) 13:51:37 *** lol has joined #openttdcoop 13:51:39 <lol> hi 13:51:41 <lol> @logs 13:51:41 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 13:52:22 <glevans2> hey lol, how are you? 13:53:36 <lol> i'm fine 13:54:24 <lol> though my plan didn't make it 13:54:48 <glevans2> you'll get it next time... 13:55:06 <glevans2> mine never made it last time I submitted one... 13:55:24 <lol> it was some plan with srnw and normal orders 13:55:34 <lol> so it was a really big one 13:58:48 <planetmaker> there can always only be one plan built... but always more than one plan suggested :) Don't be shy to try again 13:59:12 <glevans2> hey planetmaker, how are you? 13:59:23 <lol> i still need to fix my map 13:59:29 <lol> which is impossible 14:00:04 <glevans2> truly impossible, or just really difficult? 14:01:34 <lol> really difficule 14:01:51 <lol> you need to compile openttd for it 14:01:58 <lol> or maybe it can be done by hex editing 14:02:49 <glevans2> oh, so the map is actually messed up? :( I have had that happen too... 14:03:40 <lol> it was made in a patch and the patch decided it can only be played with the patch version 14:03:58 <lol> though the patch only interferes at mapgeneration 14:03:58 <glevans2> ouch 14:16:48 *** lol has quit IRC 14:16:53 <planetmaker> busy. As always :) 15:07:29 <Sylf> Ok then. No hard feelings with going forward with this map :) other than the bad signal graphics we had to remove 15:08:03 <coopserver> *** Maraxus has joined spectators 15:28:23 <coopserver> *** glevans2 has joined spectators 15:28:24 <coopserver> *** Game paused (number of players) 15:34:54 <Asgeir> !pw 15:34:54 <coopserver> Asgeir: redraw 15:35:01 <coopserver> *** Game still paused (connecting clients, number of players) 15:35:03 <coopserver> *** Asgeir has joined 15:35:04 <coopserver> *** Game still paused (number of players) 15:35:05 <coopserver> *** Game unpaused (number of players) 15:42:10 <coopserver> *** Asgeir has left the game (Leaving) 15:42:11 <coopserver> *** Game paused (number of players) 15:48:34 <Jam35> !pw 15:48:34 <coopserver> Jam35: landed 15:48:39 <coopserver> *** Game still paused (connecting clients, number of players) 15:48:41 <coopserver> *** Jam35 has joined 15:48:42 <coopserver> *** Game still paused (number of players) 15:52:15 <coopserver> *** Jam35 has joined company #1 15:52:16 <coopserver> *** Game unpaused (number of players) 15:59:59 <Sylf> Nobody's touched hot air balloons in this game? No fun 16:01:05 <glevans2> Blimps! 16:04:44 <Asgeir> !pw 16:04:44 <coopserver> Asgeir: resets 16:04:52 <coopserver> *** Game paused (connecting clients) 16:04:54 <coopserver> *** Asgeir has joined 16:04:55 <coopserver> *** Game unpaused (connecting clients) 16:06:20 <coopserver> <Asgeir> Jam35: on your plan, you’ve wrote “TL 5” but isn’t the example train TL5.5? 16:06:44 <coopserver> <Jam35> hm I hope not 16:08:04 <coopserver> <Jam35> 5.1 apparently 16:08:51 <V453000> XD 16:08:56 <V453000> #fuck nuts 16:09:04 <Sylf> Lame 16:09:29 <coopserver> <Jam35> er yeah it was fine until I decided to add an engine for power 16:15:01 <coopserver> <Jam35> oh someone changed those signals 16:15:07 <coopserver> <Jam35> nicw move 16:15:13 <coopserver> <Jam35> nice even 16:17:55 <Sylf> No 16:18:22 <Sylf> It was just a dumb move to use the bad signals in the beginning 16:18:50 <Sylf> Lesson learned for the future 16:19:14 <Sylf> Until i forget the lesson 16:59:03 <coopserver> <Asgeir> oh. 17:10:04 *** Arveen has joined #openttdcoop 17:10:32 <Arveen> !pw 17:10:32 <coopserver> Arveen: floods 17:10:40 <coopserver> *** Game paused (connecting clients) 17:10:43 <coopserver> *** Arveen has joined 17:10:44 <coopserver> *** Game unpaused (connecting clients) 17:11:00 *** keoz has joined #openttdcoop 17:17:53 *** Progman has joined #openttdcoop 17:22:34 *** vinnie has joined #openttdcoop 17:22:51 <vinnie> !pw 17:22:51 <coopserver> vinnie: idxpop 17:23:08 <coopserver> *** Game paused (connecting clients) 17:23:10 <coopserver> *** RA20318sDEC−4145.7'J2k has joined 17:23:11 <coopserver> *** Game unpaused (connecting clients) 17:23:15 <coopserver> <RA20318sDEC−4145.7'J2k> hi 17:23:24 <coopserver> <Jam35> yelo 17:23:27 <coopserver> <Asgeir> yop 17:23:55 <coopserver> <RA20318sDEC−4145.7'J2k> dwarf is evil 17:27:01 *** lol has joined #openttdcoop 17:27:11 <lol> !help 17:27:11 <coopserver> lol: http://wiki.openttdcoop.org/Soap 17:27:54 <lol> @planermaker: as always i read the logs 17:28:15 <lol> planetmaker: as always i read the logs 17:28:32 <lol> so i got what you said 17:29:19 <lol> !players 17:29:19 <coopserver> lol: There are currently 3 players and 3 spectators, making a total of 6 clients connected 17:29:39 <lol> in real life sutch signals look much better 17:30:09 <Arveen> did the signals get changed ? they dont look as horrible as yesterday 17:30:24 <coopserver> <Asgeir> visibly, yes 17:30:38 <Arveen> good call 17:30:48 <Asgeir> indeed! 17:30:54 <Asgeir> my eyes are thankful 17:31:23 <lol> credits to sylf 17:31:42 <Arveen> no doubt. i couldnt recognize the type. 17:31:46 <Mazur> I peg your bardon? 17:31:46 <lol> for both picking them and changing them back:) 17:31:53 <Sylf> I wanted to load german signals, but loading that mid-game caused graphic glitch 17:32:29 <Mazur> !pw 17:32:29 <coopserver> Mazur: thanks 17:32:34 <coopserver> *** Game paused (connecting clients) 17:32:37 <coopserver> *** Mazur has joined 17:32:38 <coopserver> *** Game unpaused (connecting clients) 17:32:46 <Mazur> That's better. 17:33:16 <Asgeir> @gap 5 17:33:16 <Webster> Asgeir: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 17:33:26 <lol> it was the idea of mazur i have to admit 17:33:33 *** StarLite is now known as Guest2659 17:33:38 *** StarLite has joined #openttdcoop 17:33:38 *** ChanServ sets mode: +o StarLite 17:35:58 <coopserver> <Mazur> Yes, you must. 17:40:28 <coopserver> <Mazur> That !CLissue is easily fixed. 17:40:29 *** Guest2659 has quit IRC 17:40:33 *** keoz has quit IRC 17:42:17 <lol> i think i will make some time later this evening to plsy 17:43:44 <coopserver> <Jam35> might have to use !THIS fishing harbour 17:43:57 <coopserver> <Jam35> unless someone can figure out how to fund one 17:44:14 <coopserver> <Jam35> site unsuitable 17:44:20 <coopserver> <Jam35> seemingly everywhere :) 17:45:21 <coopserver> *** Jam35 has joined spectators 17:45:25 <coopserver> *** Asgeir has left the game (Leaving) 17:45:28 <coopserver> <Jam35> fak 17:46:21 <Sylf> Ask andythenorth in #openttd 17:47:12 <coopserver> <RA20318sDEC−4145.7'J2k> anybody here own fish? 17:47:24 <coopserver> <Mazur> I do. 17:47:38 <coopserver> <Mazur> I have a tuna. 17:47:40 <coopserver> <RA20318sDEC−4145.7'J2k> oke i fucked up and forgot to feed them 2 days in a row 17:47:42 <coopserver> <Mazur> Canned. 17:47:50 <coopserver> <RA20318sDEC−4145.7'J2k> then this moring i fed them 17:47:56 <coopserver> <RA20318sDEC−4145.7'J2k> feed them again now? 17:48:06 <coopserver> <RA20318sDEC−4145.7'J2k> also fuck tuna 17:48:47 <coopserver> <Mazur> I know nothing of fish, but I'd say no. 17:49:20 <coopserver> <RA20318sDEC−4145.7'J2k> yeah screw them there in a pond and its 12 degrees outside 17:49:29 <coopserver> <RA20318sDEC−4145.7'J2k> they should hibernate 17:50:21 *** lol has quit IRC 17:51:06 <coopserver> <Mazur> If they are underfed, I'd guess they will just take things slow for a couple of days until they are feeling normal again. 17:56:56 <coopserver> *** RA20318sDEC−4145.7'J2k has left the game (Leaving) 17:57:10 <Mazur> Just thought, if we call path signals PBS, that makes block signals HBO. 18:00:48 <coopserver> *** Maraxus has joined company #1 18:01:33 <V453000> XD 18:01:45 <Mazur> Hi, V. 18:02:15 <coopserver> *** Jam35 has joined company #1 18:03:36 *** vinnie has quit IRC 18:03:51 <coopserver> *** Mazur has left the game (Leaving) 18:04:00 <Mazur> Foodz! 18:10:47 <Asgeir> !pw 18:10:47 <coopserver> Asgeir: upload 18:10:53 <coopserver> *** Game paused (connecting clients) 18:10:56 <coopserver> *** Asgeir has joined 18:10:57 <coopserver> *** Game unpaused (connecting clients) 18:17:57 *** p3tiny has joined #openttdcoop 18:25:07 *** dwarf has joined #openttdcoop 18:25:10 <dwarf> !password 18:25:10 <coopserver> dwarf: effect 18:25:33 <dwarf> !password 18:25:33 <coopserver> dwarf: reinit 18:25:42 <coopserver> *** Game paused (connecting clients) 18:25:46 <coopserver> *** dwarf has joined 18:25:47 <coopserver> *** Game unpaused (connecting clients) 18:33:26 <coopserver> <dwarf> is a connection between stations D and J necessary? 18:33:39 <coopserver> <dwarf> I think that MSH can be just a simple split 18:34:17 <coopserver> <Jam35> we may get a SL at Argila Strando 18:34:33 <coopserver> <Jam35> it's tight :) 18:36:14 <coopserver> <Jam35> oh the ES at port 18:36:32 <coopserver> <Jam35> no the trains dropping there don't take/need to take ES 18:36:34 <coopserver> *** glevans2 has left the game (Leaving) 18:36:55 <coopserver> <dwarf> that's what the plan says.... 18:36:58 *** happpy has joined #openttdcoop 18:37:07 <happpy> !players 18:37:07 <coopserver> happpy: There are currently 4 players and 1 spectators, making a total of 5 clients connected 18:37:10 <happpy> hi 18:37:17 <coopserver> <Jam35> yes: Transfer ES D-> F H K 18:38:02 <coopserver> <Jam35> the fruit trains that drop at port will pick up transferred farm supplies 18:38:08 <coopserver> <Jam35> (not produced at port) 18:38:33 <coopserver> <Jam35> obviously fruit trains don't require ES 18:38:36 <coopserver> <Jam35> but FS 18:38:49 *** p3tiny has quit IRC 18:39:40 <coopserver> <dwarf> ok, so I clearly don't understand how this is supposed to work 18:39:50 <coopserver> <Jam35> so the drop station will be used as a transfer from Machine shop produced FS 18:40:58 <coopserver> <Jam35> simple really, primary trains pick up their supplies, ES or FS, depending which they need to take back because they got transferred to their drop station 18:41:30 <coopserver> <Jam35> so there are also pick up stations which transfer to drops where needed 18:41:38 <coopserver> <dwarf> I'm just not familiar with these cargo chains 18:41:47 <coopserver> <Jam35> it's complicatyed i know :) 18:41:58 <coopserver> <Jam35> too much imo 18:42:10 <coopserver> <Jam35> hence we 'only' have 15 secondaries :) 18:45:33 <coopserver> <Jam35> I may as well finish this it's almost done 18:45:47 <coopserver> <Jam35> if we dont need the connection it can be taken out 18:45:52 <coopserver> <Jam35> to simplify 18:48:06 *** happpy has quit IRC 18:48:14 <coopserver> <Jam35> who was building textile mill? 18:48:31 <coopserver> <Jam35> it could use turning 90deg 18:48:33 <coopserver> <Asgeir> me… 18:49:00 <coopserver> <Jam35> could be problematic so close to MSH is all 18:49:19 <coopserver> <Asgeir> well, it needs to be redone anyway 18:49:25 <coopserver> <Jam35> could save some space reducing braking area too 18:49:41 <coopserver> <Jam35> probably only needs 1-2 tiles 18:50:06 <coopserver> <Jam35> oh and the exit could fit I suppose 18:50:12 <coopserver> <Jam35> easier to turn it imo 19:06:27 <coopserver> <dwarf> Should I build separate pickup stations for different secondaries? 19:06:37 <coopserver> <dwarf> at E? 19:07:25 <coopserver> <Jam35> yes please 19:07:42 <coopserver> <Jam35> some land growth there is ok too :) 19:21:29 *** happpy has joined #openttdcoop 19:21:37 <happpy> !players 19:21:37 <coopserver> happpy: There are currently 4 players and 1 spectators, making a total of 5 clients connected 19:21:41 <happpy> hi jam 19:21:47 <happpy> hi all 19:21:53 <Jam35> hello 19:21:59 <coopserver> <Asgeir> yop 19:22:00 <happpy> how ar u 19:22:06 <Jam35> ok you? 19:22:10 <happpy> good 19:23:04 <coopserver> *** Jam35 has joined spectators 19:23:19 <Jam35> biab 19:27:43 *** lol has joined #openttdcoop 19:27:45 <lol> !pw 19:27:45 <coopserver> lol: modulo 19:28:08 <coopserver> *** Asgeir has left the game (Leaving) 19:28:19 <lol> !pw 19:28:19 <coopserver> lol: strdup 19:28:29 <coopserver> *** Game paused (connecting clients) 19:28:33 <coopserver> *** lol has joined 19:28:34 <coopserver> *** Game unpaused (connecting clients) 19:28:44 <coopserver> <lol> hi 19:30:42 <coopserver> *** lol has joined company #1 19:31:41 <coopserver> <lol> can someone have a look at the sign !CL in my msh? 19:33:11 <coopserver> <lol> do you have some time Maraxus? 19:33:19 <coopserver> <Maraxus> sure 19:33:28 <coopserver> <lol> can you see my MSH01? 19:33:38 <coopserver> <lol> it has a sign CL in it 19:33:52 <coopserver> <lol> is that a wrong part? 19:33:57 <coopserver> <Maraxus> can't see any problem 19:34:03 <coopserver> <lol> thanks 19:36:09 <coopserver> <lol> who has got is signals distance at 4 tiles? 19:40:58 <coopserver> <lol> do you have some more time Maraxus? 19:41:22 <coopserver> <Maraxus> yes 19:41:30 <coopserver> <lol> do you see that hub again 19:41:37 <coopserver> <lol> and a bit at the right side of it 19:42:17 <coopserver> <Maraxus> the question? 19:42:20 <coopserver> <lol> yeah 19:42:31 <coopserver> <lol> it needs an manf supply pickup 19:44:17 <coopserver> <lol> do you think the stationrange will manage to do that? 19:44:20 <coopserver> <Maraxus> just be sure you can fit exits from both stations to the MSH 19:44:33 <coopserver> <lol> i will make a msh01B for that i think 19:51:30 <coopserver> <lol> i'm afk for a few minutes 19:54:08 <coopserver> *** Arveen has left the game (Leaving) 19:55:51 *** Arveen has quit IRC 20:15:10 *** lol has quit IRC 20:15:14 *** lol has joined #openttdcoop 20:19:37 <coopserver> *** dwarf has left the game (Leaving) 20:31:10 <dwarf> !password 20:31:10 <coopserver> dwarf: search 20:31:22 <coopserver> *** Game paused (connecting clients) 20:31:26 <coopserver> *** dwarf has joined 20:31:27 <coopserver> *** Game unpaused (connecting clients) 20:32:12 <Sylf> Lol, that's why i created 3 sample trains at the message board 20:32:21 <Sylf> (CL issues) 20:32:27 <coopserver> <lol> i know 20:32:42 <coopserver> <lol> i changed my track and wanted to know or it still was a CL issue 20:32:45 <coopserver> <dwarf> what is the rule exactly? 20:32:52 <coopserver> <lol> i don't know it 20:32:56 <coopserver> <lol> that is why i make it wrong 20:33:15 <coopserver> <dwarf> can't have more than 2 turns in a distance of 5 unless they are all in the same direction? 20:33:19 *** Hiddenfunstuff has quit IRC 20:33:38 <Sylf> Hard to explain the rule 20:34:17 <Sylf> You cant sandwitch 1-tile section between 2 TL-2 sections 20:34:31 <coopserver> <dwarf> at least that's the rule I stick to 20:34:42 <Sylf> Or maybe it's the other way... 20:35:39 <Sylf> When in doubt, use copy the train in the plan and test 20:36:41 *** Davcom has quit IRC 20:36:53 <coopserver> *** Maraxus has joined spectators 20:37:06 <coopserver> <dwarf> hmm, yea, that's not exacty the rule 20:37:58 <Sylf> I think it computes average CL over the length of the train 20:38:06 <coopserver> <lol> one of the trains you made hasn't CL one 20:38:23 <coopserver> <lol> it drives 120 km/h 20:38:29 <Sylf> Bottom right one? 20:38:36 <coopserver> <lol> bottom left 20:39:03 <Sylf> Maybe it slowed down with TL 5.1 20:39:06 *** keoz has joined #openttdcoop 20:39:25 <coopserver> <lol> i like the area of the plastic plant 20:39:49 <coopserver> <lol> exept it need an overflow again 20:40:16 <Sylf> Someone added the third station there? 20:40:21 <coopserver> <lol> i did 20:40:31 <Sylf> Cool 20:40:44 *** Davcom has joined #openttdcoop 20:44:30 <coopserver> <lol> i leave for today 20:44:32 <Asgeir> TL has changed 20:44:45 <Asgeir> it was 5.1 before, it should be <= 5 now 20:45:09 <coopserver> <lol> who is building a slh already? 20:45:14 <coopserver> <dwarf> me 20:45:36 <coopserver> <lol> for what? 20:45:59 <coopserver> <dwarf> I'm bored of building main stations and we can transport some stuff already 20:46:21 <coopserver> <dwarf> grain for example 20:47:04 <coopserver> <lol> i see 20:47:06 <coopserver> <lol> and i leave 20:47:07 <coopserver> <lol> bye 20:47:12 <coopserver> <dwarf> cu 20:47:34 <coopserver> <lol> build a cotton farm there 20:47:37 <coopserver> <lol> that can be transported too 20:47:40 <coopserver> *** lol has left the game (Leaving) 20:47:44 *** lol has quit IRC 20:57:07 *** Progman has quit IRC 21:12:49 <Asgeir> !pw 21:12:49 <coopserver> Asgeir: tfloat 21:12:53 <coopserver> *** Game paused (connecting clients) 21:12:55 <coopserver> *** Asgeir has joined 21:12:56 <coopserver> *** Game unpaused (connecting clients) 21:13:37 <coopserver> <Asgeir> oh damn, a set of oil wells just popped on the recycling plant stop 21:14:04 <coopserver> <Asgeir> and a recycling plant on the textile mill spot 21:21:50 <coopserver> <Asgeir> don’t worry, test. 21:34:16 <coopserver> *** Maraxus has left the game (Leaving) 21:34:22 *** Maraxus has quit IRC 21:47:57 <coopserver> *** dwarf has left the game (Leaving) 21:49:34 <coopserver> <Jam35> bye 21:49:36 <coopserver> *** Jam35 has left the game (Leaving) 21:56:46 *** dwarf has quit IRC 22:01:03 *** keoz has quit IRC 22:07:39 <coopserver> *** Asgeir has left the game (Leaving) 22:07:40 <coopserver> *** Game paused (number of players) 22:18:26 *** dwarf has joined #openttdcoop 22:18:28 <dwarf> !pw 22:18:28 <coopserver> dwarf: active 22:18:39 <coopserver> *** Game still paused (connecting clients, number of players) 22:18:43 <coopserver> *** dwarf has joined 22:18:44 <coopserver> *** Game still paused (number of players) 22:18:45 <coopserver> *** Game unpaused (number of players) 22:58:39 *** liq3 has joined #openttdcoop 22:59:21 <happpy> hi 22:59:40 <coopserver> <dwarf> hi 22:59:52 <happpy> how ar u 23:00:03 <coopserver> <dwarf> good 23:00:13 <happpy> nice 23:00:41 <happpy> !players 23:00:41 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 23:00:53 <happpy> eney way gn have fun 23:01:02 <coopserver> <dwarf> gn 23:01:06 *** happpy has left #openttdcoop 23:55:54 <coopserver> *** dwarf has left the game (Leaving) 23:55:55 <coopserver> *** Game paused (number of players)