Log for #openttdcoop on 22nd September 2015:
Times are UTC Toggle Colours
00:13:05  *** happpy has left #openttdcoop
00:22:38  <Sylf> tunnels built next each other must have same length.  tunnels don't have speed limit.  You stack tunnels.  You can tunnel under towns and industries.  It's just different from bridges, that's all.  No preference.
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01:07:19  <Sylf> !pw
01:07:19  <coopserver> Sylf: circle
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02:12:37  <Sylf> !pw
02:12:37  <coopserver> Sylf: sqblob
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02:15:27  <Mazur> !pw
02:15:28  <coopserver> Mazur: flippy
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02:18:10  <coopserver> <Mazur> That MSH near BBH 01, that's more a join than a hub, not?  or do trains go between the twp stations?
02:18:37  <coopserver> <Sylf> yeah
02:18:41  <coopserver> <Mazur> Oh, Textil to port, I suppose htey do.
02:20:27  <coopserver> <Mazur> CL is two, right?  So I don't get vhte !CL marks in BBH91.
02:20:53  <coopserver> <Sylf> see the little islad next to the welcome sign
02:21:37  <coopserver> <Sylf> when you have 1 tile sandwitched by 2 CL, we get a problem trains slowing down
02:22:32  <coopserver> <Mazur> Yeah, but thsat dude does three bends at once.
02:23:22  <coopserver> <Sylf> that unelectric section is a problem
02:23:43  <coopserver> <Sylf> like that
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02:24:15  <Mazur> !pw
02:24:15  <coopserver> Mazur: bubble
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02:28:23  <Mazur> !pw
02:28:23  <coopserver> Mazur: happen
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02:31:53  <coopserver> <Mazur> Like iit better, now?
02:32:21  <coopserver> <Sylf> yup
02:33:24  <coopserver> <Mazur> Oh, in hte future, please, please!, use clearer signals?
02:33:32  <coopserver> <Sylf> yeah
02:33:55  <coopserver> <Sylf> this will be the last game ever with these signals
02:34:44  <coopserver> <Mazur> Can't we save now and add a nice signal GRF for thr rest of the game?
02:34:48  <coopserver> <Mazur> ;-)
02:35:04  <coopserver> <Sylf> you can test it locally and see if it works
02:35:20  <coopserver> <Mazur> Done somerthing like that.
02:36:00  <Sylf> !pause
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02:36:09  <coopserver> <Mazur> Worked.
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02:39:19  <Sylf> !rcon load 1
02:39:20  <coopserver> Starting new game
02:39:22  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27387)
02:39:23  <coopserver> *** Game paused (number of players)
02:39:25  <Sylf> !setdef
02:39:25  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
02:39:26  <Sylf> !auto
02:39:26  <coopserver> Sorry, still processing previous rcon command
02:39:29  <Sylf> !auto
02:39:39  <Sylf> !pw
02:39:39  <coopserver> Sylf: native
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02:40:47  <Mazur> !pw
02:40:47  <coopserver> Mazur: pushit
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02:41:11  <coopserver> <Mazur> Much better!
02:43:01  <coopserver> <Mazur> No idea who messed with that hub and added unelectrified sections, but I converted hte whole hub, now, so it should be good.
02:43:14  <coopserver> <Mazur> /meis always on "most used".
02:43:55  <coopserver> <Sylf> we're using diesel engines, so it won't matter
02:44:33  <coopserver> <Mazur> Oh, so the unlectrified was purrely a location description...
02:46:10  <coopserver> <Mazur> Not an ideal location for a fast overflow.
02:47:53  <coopserver> <Mazur> It would be possible to make one as an 15th station width, enetering from hte rear.
02:48:28  <coopserver> *** Mazur has left the game (general timeout)
02:48:39  <Mazur> Here I go again.
02:48:45  <Mazur> !pw
02:48:45  <coopserver> Mazur: modern
02:49:06  <Mazur> !pw
02:49:06  <coopserver> Mazur: fences
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02:50:25  <coopserver> <Mazur> Shall I make one like that?
02:50:46  <coopserver> <Mazur> Wrosk only for the last line of entry, of course.
02:51:32  <coopserver> <Mazur> And not because that's an exit line.
02:52:39  <coopserver> <Mazur> Well, with a little adjustment it could work.
02:55:35  <coopserver> <Mazur> That idea.
02:56:33  <coopserver> <Mazur> Flow toward ig under a bridged exit line...
02:56:35  <coopserver> <Sylf> for that, you need one extra title in front of the platform for extra signals
02:56:51  <coopserver> <Mazur> PBS.
02:57:43  <coopserver> <Sylf> it can block entrance
02:57:48  <coopserver> <Sylf> even with pbs
02:58:44  <coopserver> <Mazur> One more.
02:58:54  <coopserver> <Sylf> no, not that kind of one more
02:59:37  <coopserver> <Sylf> you need those signals
02:59:44  <coopserver> <Mazur> Put a PBS oroight before hte split, with a wairing bay.
03:00:17  <coopserver> <Mazur> Now its only 4 long.
03:00:21  <coopserver> <Mazur> One mroe, I said.
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03:03:59  <dwarf> !password
03:03:59  <coopserver> dwarf: expend
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03:07:55  <coopserver> <Sylf> what about the other side?
03:08:17  <coopserver> <Mazur> Drop?
03:08:31  <coopserver> <Mazur> oh, htat side.
03:08:32  <coopserver> <Sylf> it's still a pickup side
03:08:43  <coopserver> <Mazur> Trickhy.
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03:09:11  <coopserver> <Sylf> hrm
03:09:18  <coopserver> <Sylf> plastic plant produces 2 cargoes
03:09:20  <Mazur> !pw
03:09:20  <coopserver> Mazur: expend
03:09:25  <coopserver> <Sylf> we need 2 pickup stations there
03:09:46  <Mazur> !pw
03:09:46  <coopserver> Mazur: statfs
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03:11:22  <coopserver> <Mazur> Yeah, not feeling the love, there.
03:11:38  <coopserver> <Sylf> leave it to someone else
03:11:54  <coopserver> <Sylf> I need to finish my bbh
03:12:00  <coopserver> <Mazur> For one this, the lighthouse is in hte way.
03:12:42  <coopserver> <Mazur> 2nd, the tunnel exit would need shortening, losing one signal.
03:13:07  <coopserver> <Mazur> But then it might work, barely.
03:14:19  <coopserver> <Mazur> Or, join to left, and make a mini overflow to eht left.
03:15:07  <coopserver> <Sylf> use the watery area
03:16:12  <coopserver> <Mazur> very slow, with those brodges.
03:16:42  <coopserver> <Sylf> overflows aren't supposed to be used if right amount of trains are in the wild
03:16:53  <coopserver> <Sylf> overflows shouldn't be needed if we don't flood the system
03:19:38  <coopserver> <Sylf> you'll create a signal gap
03:20:15  <coopserver> <Mazur> But it thinks better.
03:23:03  <coopserver> <Sylf> it's not a very fast overflow either
03:23:04  <coopserver> <Mazur> I LIKE it!
03:23:20  <coopserver> <Mazur> No,but it prettierst.
03:23:32  <coopserver> <Mazur> Needs trapper?
03:24:37  <coopserver> <Sylf> this pickup isn't load balanced
03:24:57  <coopserver> <Mazur> I'm unbalancewd, as well.
03:26:04  <coopserver> <Mazur> Bridges can be exactly eliminated, byt the way.
03:26:13  <coopserver> <Mazur> Form hte overflow.
03:27:21  <coopserver> <Mazur> Or not, it's a tunnel. next to it.
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03:28:39  <coopserver> <Sylf> don't tweak the area too much
03:28:52  <coopserver> <Sylf> someone still needs to add one more station in that area
03:29:31  <Mazur> !pw
03:29:32  <coopserver> Mazur: danger
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03:30:26  <coopserver> <Mazur> But did you see hte alternate lay of the line, there?
03:31:07  <coopserver> <Mazur> See !here
03:31:28  <coopserver> <Sylf> if you want
03:31:37  <coopserver> <Sylf> I need sleep
03:31:42  <coopserver> <Sylf> gn
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06:12:13  <dwarf> !password
06:12:13  <coopserver> dwarf: heigth
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06:43:52  <Rythoka> !PW
06:43:52  <coopserver> Rythoka: option
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09:09:04  <Maraxus> !pw
09:09:04  <coopserver> Maraxus: locale
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12:19:44  <StarLite> !pw
12:19:44  <coopserver> StarLite: places
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12:22:26  <Asgeir> !pw
12:22:26  <coopserver> Asgeir: places
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12:22:35  <coopserver> <StarLite> o/
12:22:54  <coopserver> <Asgeir> hi!
12:25:21  <coopserver> <Asgeir> hum; there’s something I don’t understand: the example train at the SW corner of the map is indicated as TL5/CL2 but it’s actually TL5.5
12:25:57  <coopserver> <StarLite> dunno
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12:26:53  <Sedontane> !pw
12:26:53  <coopserver> Sedontane: export
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12:29:27  <coopserver> <Sedontane> hello
12:29:32  <coopserver> <StarLite> hi
12:32:10  <glevans2> !pw
12:32:10  <coopserver> glevans2: printf
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12:32:40  <coopserver> <glevans2> Hey all.
12:32:59  <coopserver> <Sedontane> Hello
12:39:27  <coopserver> <Sedontane> so where can someone not confident enough to tackle a BBH be useful right now
12:39:46  <coopserver> <Sedontane> (It has been a while since I TTDed to any great degree)
12:39:53  <coopserver> <StarLite> Make a station, connect some hubs, make a MSH ;)
12:40:08  <coopserver> <Sedontane> heh
12:40:25  <coopserver> <StarLite> Or just try to make a BBH
12:40:51  <coopserver> <StarLite> Tag it with an 'fix me if broken' sign
12:40:58  <coopserver> <StarLite> you only learn by doing :)
12:41:33  <coopserver> <Sedontane> Thanks
12:42:14  <coopserver> <StarLite> I have a feeling a lot, if not all, hubs are going to be expanded and (partly) rebuilt anyways when we get more and more trains :)
12:47:14  <coopserver> <StarLite> Crap, I misaligned the entire station by 1 tile
12:47:21  <coopserver> <Sedontane> awww dang
12:47:22  <coopserver> <StarLite> now it's not symetrical anymore...
12:47:32  <coopserver> <Sedontane> shhh, no one will notice
12:47:40  <coopserver> <StarLite> OCD: This won't do!
12:47:47  <coopserver> <glevans2> I hate it when I do that...
12:47:48  <coopserver> <StarLite> Senses: This will do
12:47:49  <coopserver> <Sedontane> I know how you feel
12:47:52  <coopserver> <StarLite> grr, OCD wins..
12:47:53  <coopserver> <Asgeir> the paper mill one? :D
12:47:56  <coopserver> <StarLite> yeh
12:48:17  <coopserver> <Asgeir> R.I.P.
12:57:38  <coopserver> <Sedontane> those lines ok for you Starlite?
12:57:46  <coopserver> <StarLite> yaeh, thanks :)
12:59:37  <coopserver> <Sedontane> have fun guys, my lunch break is over
12:59:50  <coopserver> <StarLite> cya :)
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13:00:20  <Sedontane> otherwise known as the other reason I didn't want to start a BBH
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13:13:02  <coopserver> <StarLite> brb
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13:20:59  <coopserver> <StarLite> gtg walk the dog and stuff :)
13:25:35  <Maraxus> !pw
13:25:35  <coopserver> Maraxus: matrix
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13:51:39  <lol> hi
13:51:41  <lol> @logs
13:51:41  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
13:52:22  <glevans2> hey lol, how are you?
13:53:36  <lol> i'm fine
13:54:24  <lol> though my plan didn't make it
13:54:48  <glevans2> you'll get it next time...
13:55:06  <glevans2> mine never made it last time I submitted one...
13:55:24  <lol> it was some plan with srnw and normal orders
13:55:34  <lol> so it was a really big one
13:58:48  <planetmaker> there can always only be one plan built... but always more than one plan suggested :) Don't be shy to try again
13:59:12  <glevans2> hey planetmaker, how are you?
13:59:23  <lol> i still need to fix my map
13:59:29  <lol> which is impossible
14:00:04  <glevans2> truly impossible, or just really difficult?
14:01:34  <lol> really difficule
14:01:51  <lol> you need to compile openttd for it
14:01:58  <lol> or maybe it can be done by hex editing
14:02:49  <glevans2> oh, so the map is actually messed up?  :(  I have had that happen too...
14:03:40  <lol> it was made in a patch and the patch decided it can only be played with the patch version
14:03:58  <lol> though the patch only interferes at mapgeneration
14:03:58  <glevans2> ouch
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14:16:53  <planetmaker> busy. As always :)
15:07:29  <Sylf> Ok then. No hard feelings with going forward with this map :) other than the bad signal graphics we had to remove
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15:34:54  <Asgeir> !pw
15:34:54  <coopserver> Asgeir: redraw
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15:48:34  <Jam35> !pw
15:48:34  <coopserver> Jam35: landed
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15:59:59  <Sylf> Nobody's touched hot air balloons in this game?  No fun
16:01:05  <glevans2> Blimps!
16:04:44  <Asgeir> !pw
16:04:44  <coopserver> Asgeir: resets
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16:06:20  <coopserver> <Asgeir> Jam35:  on your plan, you’ve wrote “TL 5” but isn’t the example train TL5.5?
16:06:44  <coopserver> <Jam35> hm I hope not
16:08:04  <coopserver> <Jam35> 5.1 apparently
16:08:51  <V453000> XD
16:08:56  <V453000> #fuck nuts
16:09:04  <Sylf> Lame
16:09:29  <coopserver> <Jam35> er yeah it was fine until I decided to add an engine for power
16:15:01  <coopserver> <Jam35> oh someone changed those signals
16:15:07  <coopserver> <Jam35> nicw move
16:15:13  <coopserver> <Jam35> nice even
16:17:55  <Sylf> No
16:18:22  <Sylf> It was just a dumb move to use the bad signals in the beginning
16:18:50  <Sylf> Lesson learned for the future
16:19:14  <Sylf> Until i forget the lesson
16:59:03  <coopserver> <Asgeir> oh.
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17:10:32  <Arveen> !pw
17:10:32  <coopserver> Arveen: floods
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17:22:51  <vinnie> !pw
17:22:51  <coopserver> vinnie: idxpop
17:23:08  <coopserver> *** Game paused (connecting clients)
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17:23:15  <coopserver> <RA20318sDEC−4145.7'J2k> hi
17:23:24  <coopserver> <Jam35> yelo
17:23:27  <coopserver> <Asgeir> yop
17:23:55  <coopserver> <RA20318sDEC−4145.7'J2k> dwarf is evil
17:27:01  *** lol has joined #openttdcoop
17:27:11  <lol> !help
17:27:11  <coopserver> lol:
17:27:54  <lol> @planermaker: as always i read the logs
17:28:15  <lol> planetmaker: as always i read the logs
17:28:32  <lol> so i got what you said
17:29:19  <lol> !players
17:29:19  <coopserver> lol: There are currently 3 players and 3 spectators, making a total of 6 clients connected
17:29:39  <lol> in real life sutch signals look much better
17:30:09  <Arveen> did the signals get changed ? they dont look as horrible as yesterday
17:30:24  <coopserver> <Asgeir> visibly, yes
17:30:38  <Arveen> good call
17:30:48  <Asgeir> indeed!
17:30:54  <Asgeir> my eyes are thankful
17:31:23  <lol> credits to sylf
17:31:42  <Arveen> no doubt. i couldnt recognize the type.
17:31:46  <Mazur> I peg your bardon?
17:31:46  <lol> for both picking them and changing them back:)
17:31:53  <Sylf> I wanted to load german signals, but loading that mid-game caused graphic glitch
17:32:29  <Mazur> !pw
17:32:29  <coopserver> Mazur: thanks
17:32:34  <coopserver> *** Game paused (connecting clients)
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17:32:46  <Mazur> That's better.
17:33:16  <Asgeir> @gap 5
17:33:16  <Webster> Asgeir: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
17:33:26  <lol> it was the idea of mazur i have to admit
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17:35:58  <coopserver> <Mazur> Yes, you must.
17:40:28  <coopserver> <Mazur> That !CLissue is easily fixed.
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17:42:17  <lol> i think i will make some time later this evening to plsy
17:43:44  <coopserver> <Jam35> might have to use !THIS fishing harbour
17:43:57  <coopserver> <Jam35> unless someone can figure out how to fund one
17:44:14  <coopserver> <Jam35> site unsuitable
17:44:20  <coopserver> <Jam35> seemingly everywhere :)
17:45:21  <coopserver> *** Jam35 has joined spectators
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17:45:28  <coopserver> <Jam35> fak
17:46:21  <Sylf> Ask andythenorth in #openttd
17:47:12  <coopserver> <RA20318sDEC−4145.7'J2k> anybody here own fish?
17:47:24  <coopserver> <Mazur> I do.
17:47:38  <coopserver> <Mazur> I  have a tuna.
17:47:40  <coopserver> <RA20318sDEC−4145.7'J2k> oke i fucked up and forgot to feed them 2 days in a row
17:47:42  <coopserver> <Mazur> Canned.
17:47:50  <coopserver> <RA20318sDEC−4145.7'J2k> then this moring i fed them
17:47:56  <coopserver> <RA20318sDEC−4145.7'J2k> feed them again now?
17:48:06  <coopserver> <RA20318sDEC−4145.7'J2k> also fuck tuna
17:48:47  <coopserver> <Mazur> I know nothing of fish, but I'd say no.
17:49:20  <coopserver> <RA20318sDEC−4145.7'J2k> yeah screw them there in a pond and its 12 degrees outside
17:49:29  <coopserver> <RA20318sDEC−4145.7'J2k> they should hibernate
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17:51:06  <coopserver> <Mazur> If they are underfed, I'd guess they will just take things slow for a couple of days until they are feeling normal again.
17:56:56  <coopserver> *** RA20318sDEC−4145.7'J2k has left the game (Leaving)
17:57:10  <Mazur> Just thought, if we call path signals PBS, that makes block signals HBO.
18:00:48  <coopserver> *** Maraxus has joined company #1
18:01:33  <V453000> XD
18:01:45  <Mazur> Hi, V.
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18:04:00  <Mazur> Foodz!
18:10:47  <Asgeir> !pw
18:10:47  <coopserver> Asgeir: upload
18:10:53  <coopserver> *** Game paused (connecting clients)
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18:25:10  <dwarf> !password
18:25:10  <coopserver> dwarf: effect
18:25:33  <dwarf> !password
18:25:33  <coopserver> dwarf: reinit
18:25:42  <coopserver> *** Game paused (connecting clients)
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18:33:26  <coopserver> <dwarf> is a connection between stations D and J necessary?
18:33:39  <coopserver> <dwarf> I think that MSH can be just a simple split
18:34:17  <coopserver> <Jam35> we may get a SL at Argila Strando
18:34:33  <coopserver> <Jam35> it's tight :)
18:36:14  <coopserver> <Jam35> oh the ES at port
18:36:32  <coopserver> <Jam35> no the trains dropping there don't take/need to take ES
18:36:34  <coopserver> *** glevans2 has left the game (Leaving)
18:36:55  <coopserver> <dwarf> that's what the plan says....
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18:37:07  <happpy> !players
18:37:07  <coopserver> happpy: There are currently 4 players and 1 spectators, making a total of 5 clients connected
18:37:10  <happpy> hi
18:37:17  <coopserver> <Jam35> yes: Transfer ES D-> F H K
18:38:02  <coopserver> <Jam35> the fruit trains that drop at port will pick up transferred farm supplies
18:38:08  <coopserver> <Jam35> (not produced at port)
18:38:33  <coopserver> <Jam35> obviously fruit trains don't require ES
18:38:36  <coopserver> <Jam35> but FS
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18:39:40  <coopserver> <dwarf> ok, so I clearly don't understand how this is supposed to work
18:39:50  <coopserver> <Jam35> so the drop station will be used as a transfer from Machine shop produced FS
18:40:58  <coopserver> <Jam35> simple really, primary trains pick up their supplies, ES or FS, depending which they need to take back because they got transferred to their drop station
18:41:30  <coopserver> <Jam35> so there are also pick up stations which transfer to drops where needed
18:41:38  <coopserver> <dwarf> I'm just not familiar with these cargo chains
18:41:47  <coopserver> <Jam35> it's complicatyed i know :)
18:41:58  <coopserver> <Jam35> too much imo
18:42:10  <coopserver> <Jam35> hence we 'only' have 15 secondaries :)
18:45:33  <coopserver> <Jam35> I may as well finish this it's almost done
18:45:47  <coopserver> <Jam35> if we dont need the connection it can be taken out
18:45:52  <coopserver> <Jam35> to simplify
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18:48:14  <coopserver> <Jam35> who was building textile mill?
18:48:31  <coopserver> <Jam35> it could use turning 90deg
18:48:33  <coopserver> <Asgeir> me…
18:49:00  <coopserver> <Jam35> could be problematic so close to MSH is all
18:49:19  <coopserver> <Asgeir> well, it needs to be redone anyway
18:49:25  <coopserver> <Jam35> could save some space reducing braking area too
18:49:41  <coopserver> <Jam35> probably only needs 1-2 tiles
18:50:06  <coopserver> <Jam35> oh and the exit could fit I suppose
18:50:12  <coopserver> <Jam35> easier to turn it imo
19:06:27  <coopserver> <dwarf> Should I build separate pickup stations for different secondaries?
19:06:37  <coopserver> <dwarf> at E?
19:07:25  <coopserver> <Jam35> yes please
19:07:42  <coopserver> <Jam35> some land growth there is ok too :)
19:21:29  *** happpy has joined #openttdcoop
19:21:37  <happpy> !players
19:21:37  <coopserver> happpy: There are currently 4 players and 1 spectators, making a total of 5 clients connected
19:21:41  <happpy> hi  jam
19:21:47  <happpy> hi  all
19:21:53  <Jam35> hello
19:21:59  <coopserver> <Asgeir> yop
19:22:00  <happpy> how  ar u
19:22:06  <Jam35> ok you?
19:22:10  <happpy> good
19:23:04  <coopserver> *** Jam35 has joined spectators
19:23:19  <Jam35> biab
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19:27:45  <lol> !pw
19:27:45  <coopserver> lol: modulo
19:28:08  <coopserver> *** Asgeir has left the game (Leaving)
19:28:19  <lol> !pw
19:28:19  <coopserver> lol: strdup
19:28:29  <coopserver> *** Game paused (connecting clients)
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19:28:44  <coopserver> <lol> hi
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19:31:41  <coopserver> <lol> can someone have a look at the sign !CL in my msh?
19:33:11  <coopserver> <lol> do you have some time Maraxus?
19:33:19  <coopserver> <Maraxus> sure
19:33:28  <coopserver> <lol> can you see my MSH01?
19:33:38  <coopserver> <lol> it has a sign CL in it
19:33:52  <coopserver> <lol> is that a wrong part?
19:33:57  <coopserver> <Maraxus> can't see any problem
19:34:03  <coopserver> <lol> thanks
19:36:09  <coopserver> <lol> who has got is signals distance at 4 tiles?
19:40:58  <coopserver> <lol> do you have some more time Maraxus?
19:41:22  <coopserver> <Maraxus> yes
19:41:30  <coopserver> <lol> do you see  that hub again
19:41:37  <coopserver> <lol> and a bit at the right side of it
19:42:17  <coopserver> <Maraxus> the question?
19:42:20  <coopserver> <lol> yeah
19:42:31  <coopserver> <lol> it needs an manf supply pickup
19:44:17  <coopserver> <lol> do you think the stationrange will manage to do that?
19:44:20  <coopserver> <Maraxus> just be sure you can fit exits from both stations to the MSH
19:44:33  <coopserver> <lol> i will make a msh01B for that i think
19:51:30  <coopserver> <lol> i'm afk for a few minutes
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20:19:37  <coopserver> *** dwarf has left the game (Leaving)
20:31:10  <dwarf> !password
20:31:10  <coopserver> dwarf: search
20:31:22  <coopserver> *** Game paused (connecting clients)
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20:32:12  <Sylf> Lol, that's why i created 3 sample trains at the message board
20:32:21  <Sylf> (CL issues)
20:32:27  <coopserver> <lol> i know
20:32:42  <coopserver> <lol> i changed my track and wanted to know or it still was a CL issue
20:32:45  <coopserver> <dwarf> what is the rule exactly?
20:32:52  <coopserver> <lol> i don't know it
20:32:56  <coopserver> <lol> that is why i make it wrong
20:33:15  <coopserver> <dwarf> can't have more than 2 turns in a distance of 5 unless they are all in the same direction?
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20:33:38  <Sylf> Hard to explain the rule
20:34:17  <Sylf> You cant sandwitch 1-tile section between 2 TL-2 sections
20:34:31  <coopserver> <dwarf> at least that's the rule I stick to
20:34:42  <Sylf> Or maybe it's the other way...
20:35:39  <Sylf> When in doubt, use copy the train in the plan and test
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20:37:06  <coopserver> <dwarf> hmm, yea, that's not exacty the rule
20:37:58  <Sylf> I think it computes average CL over the length of the train
20:38:06  <coopserver> <lol> one of the trains you made hasn't CL one
20:38:23  <coopserver> <lol> it drives 120 km/h
20:38:29  <Sylf> Bottom right one?
20:38:36  <coopserver> <lol> bottom left
20:39:03  <Sylf> Maybe it slowed down with TL 5.1
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20:39:25  <coopserver> <lol> i like the area of the plastic plant
20:39:49  <coopserver> <lol> exept it need an overflow again
20:40:16  <Sylf> Someone added the third station there?
20:40:21  <coopserver> <lol> i did
20:40:31  <Sylf> Cool
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20:44:30  <coopserver> <lol> i leave for today
20:44:32  <Asgeir> TL has changed
20:44:45  <Asgeir> it was 5.1 before, it should be <= 5 now
20:45:09  <coopserver> <lol> who is building a slh already?
20:45:14  <coopserver> <dwarf> me
20:45:36  <coopserver> <lol> for what?
20:45:59  <coopserver> <dwarf> I'm bored of building main stations and we can transport some stuff already
20:46:21  <coopserver> <dwarf> grain for example
20:47:04  <coopserver> <lol> i see
20:47:06  <coopserver> <lol> and i leave
20:47:07  <coopserver> <lol> bye
20:47:12  <coopserver> <dwarf> cu
20:47:34  <coopserver> <lol> build a cotton farm there
20:47:37  <coopserver> <lol> that can be transported too
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21:12:49  <Asgeir> !pw
21:12:49  <coopserver> Asgeir: tfloat
21:12:53  <coopserver> *** Game paused (connecting clients)
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21:13:37  <coopserver> <Asgeir> oh damn, a set of oil wells just popped on the recycling plant stop
21:14:04  <coopserver> <Asgeir> and a recycling plant on the textile mill spot
21:21:50  <coopserver> <Asgeir> don’t worry, test.
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21:49:34  <coopserver> <Jam35> bye
21:49:36  <coopserver> *** Jam35 has left the game (Leaving)
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22:07:39  <coopserver> *** Asgeir has left the game (Leaving)
22:07:40  <coopserver> *** Game paused (number of players)
22:18:26  *** dwarf has joined #openttdcoop
22:18:28  <dwarf> !pw
22:18:28  <coopserver> dwarf: active
22:18:39  <coopserver> *** Game still paused (connecting clients, number of players)
22:18:43  <coopserver> *** dwarf has joined
22:18:44  <coopserver> *** Game still paused (number of players)
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22:59:21  <happpy> hi
22:59:40  <coopserver> <dwarf> hi
22:59:52  <happpy> how  ar u
23:00:03  <coopserver> <dwarf> good
23:00:13  <happpy> nice
23:00:41  <happpy> !players
23:00:41  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
23:00:53  <happpy> eney  way  gn have  fun
23:01:02  <coopserver> <dwarf> gn
23:01:06  *** happpy has left #openttdcoop
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23:55:55  <coopserver> *** Game paused (number of players)

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