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00:07:41 <coopserver> <dwarf> not as nice, but this should do the job 00:08:38 <coopserver> *** plonka has left the game (connection lost) 00:08:49 <Plonka> sweet 00:08:51 <Plonka> !pw 00:08:52 <coopserver> Plonka: strcpy 00:08:52 <Mazur> !pw 00:08:54 <coopserver> Mazur: strcpy 00:08:58 <coopserver> *** Game paused (connecting clients) 00:09:01 <coopserver> *** Mazur has joined 00:09:02 <coopserver> *** Game unpaused (connecting clients) 00:09:04 <coopserver> *** Game paused (connecting clients) 00:09:06 <coopserver> *** plonka has joined 00:09:07 <coopserver> *** Game unpaused (connecting clients) 00:10:08 <coopserver> <Mazur> Hm, maybe I should redo hte exits of BBH 01, now that i grok the BBH, at last. 00:10:26 <coopserver> <plonka> sure :) 00:29:39 <coopserver> <dwarf> bbl 00:29:44 <coopserver> <plonka> cya 00:29:51 <coopserver> *** dwarf has left the game (Leaving) 00:30:00 <coopserver> <Mazur> Snee ya. 00:34:25 <coopserver> *** plonka has left the game (general timeout) 00:34:58 *** Plonka_ has joined #openttdcoop 00:35:13 *** Plonka is now known as Guest2783 00:35:13 *** Plonka_ is now known as Plonka 00:35:20 <Plonka> !pw 00:35:20 <coopserver> Plonka: argidx 00:35:31 <coopserver> *** Game paused (connecting clients) 00:35:33 <coopserver> *** plonka has joined 00:35:34 <coopserver> *** Game unpaused (connecting clients) 00:35:37 <coopserver> <Mazur> Rehi. 00:35:48 <coopserver> <plonka> stupid internet 00:37:21 *** Guest2783 has quit IRC 00:41:59 <coopserver> <plonka> aha now i know why train 6 is going crazy 00:45:56 <coopserver> <Mazur> Arghl. 00:55:30 <coopserver> <Mazur> Ladies and gentlemen, we _have_ light at hte end of hte tunnel. 00:55:45 <coopserver> <plonka> yay 01:00:02 <coopserver> <Mazur> Yay! Another transmkitter exactly in my path. 01:02:52 <coopserver> <plonka> dood its2 am im off to bed 01:02:54 <coopserver> <plonka> gn 01:02:57 <coopserver> *** plonka has left the game (Leaving) 01:03:02 <coopserver> <Mazur> Sleep well/ 01:06:16 *** dwarf has quit IRC 01:07:51 *** Plonka has quit IRC 01:31:09 *** dwarf has joined #openttdcoop 01:31:09 *** Asgeir has quit IRC 01:31:12 <dwarf> !pw 01:31:12 <coopserver> dwarf: grassy 01:31:28 <coopserver> *** Game paused (connecting clients) 01:31:36 <coopserver> *** dwarf has joined 01:31:37 <coopserver> *** Game unpaused (connecting clients) 01:31:47 <coopserver> <Mazur> ReDwarf, 01:31:53 <coopserver> <dwarf> hi maz 01:38:32 <coopserver> <Mazur> Blergh. 01:38:54 <coopserver> <Mazur> Yuo bored by any chance? 01:39:15 <coopserver> <dwarf> just checking in, gtg soon 01:39:21 <coopserver> <dwarf> why? 01:39:23 <coopserver> <Mazur> Checvk !this, then. 01:39:53 <coopserver> <dwarf> hmm 01:40:06 <coopserver> <dwarf> do you want no tf solution? 01:40:23 <coopserver> <dwarf> I can fix it with little tf 01:40:24 <coopserver> <Mazur> No, some TF is ok. 01:41:01 <coopserver> <Mazur> Ah, yes, there was more room. 01:41:36 <coopserver> <Mazur> See, I've been fixing all the exits ni rhis one, and I was kinda running into myself, minddwise. 01:41:57 <coopserver> <Mazur> Yay! All, fixed! 01:42:00 <coopserver> <dwarf> haha, yea, I know how that is 01:42:20 <coopserver> <dwarf> why the road there? 01:43:05 <coopserver> <Mazur> Oh, to encourage the firrst train not to take the strright line, so both trains have one bend, there. 01:44:01 <coopserver> <Mazur> If they both go to the other line. 01:44:25 <coopserver> <Mazur> Like that 02:10:03 <coopserver> <dwarf> we are almost done with all th main stations, this was intense 02:10:19 <coopserver> <dwarf> can finally start actually transporting stuff :D 02:10:40 <coopserver> <dwarf> gtg 02:10:44 <coopserver> *** dwarf has left the game (Leaving) 02:10:44 <coopserver> <Mazur> Yeah, I chose a rather tricky SLH spot. More fool me. 02:10:56 <coopserver> <Mazur> See ya. 02:14:21 <coopserver> *** Mazur has left the game (Leaving) 02:14:22 <coopserver> *** Game paused (number of players) 02:15:58 *** dwarf has quit IRC 02:48:41 <Sylf> !pw 02:48:41 <coopserver> Sylf: addons 02:48:46 <coopserver> *** Game still paused (connecting clients, number of players) 02:48:50 <coopserver> *** Sylf has joined 02:48:51 <coopserver> *** Game still paused (number of players) 02:53:51 <coopserver> *** Sylf has joined company #1 02:53:52 <coopserver> *** Game unpaused (number of players) 03:43:48 <coopserver> *** Sylf has left the game (Leaving) 03:43:49 <coopserver> *** Game paused (number of players) 03:45:45 *** dwarf has joined #openttdcoop 03:45:48 <dwarf> !pw 03:45:48 <coopserver> dwarf: theory 03:46:03 <coopserver> *** Game still paused (connecting clients, number of players) 03:46:08 <coopserver> *** dwarf has joined 03:46:09 <coopserver> *** Game still paused (number of players) 03:46:10 <coopserver> *** Game unpaused (number of players) 04:32:37 <coopserver> *** dwarf has left the game (general timeout) 04:32:38 <coopserver> *** Game paused (number of players) 04:32:54 <dwarf> !pw 04:32:54 <coopserver> dwarf: cloned 04:33:01 <coopserver> *** Game still paused (connecting clients, number of players) 04:33:09 <coopserver> *** dwarf has joined 04:33:10 <coopserver> *** Game still paused (number of players) 04:33:11 <coopserver> *** Game unpaused (number of players) 04:33:54 <coopserver> *** dwarf has joined spectators 04:33:55 <coopserver> *** Game paused (number of players) 04:46:24 <coopserver> *** dwarf has joined company #1 04:46:25 <coopserver> *** Game unpaused (number of players) 06:35:39 *** lol has joined #openttdcoop 06:35:40 <lol> !pw 06:35:41 <coopserver> lol: strcpy 06:35:53 <coopserver> *** Game paused (connecting clients) 06:35:56 <coopserver> *** lol has joined 06:35:57 <coopserver> *** Game unpaused (connecting clients) 06:36:06 <coopserver> <lol> hi 06:37:07 <coopserver> <lol> hey dwarf 06:37:13 <coopserver> <dwarf> hey lol 06:37:27 <coopserver> <dwarf> I built the last main station 06:37:28 <coopserver> <lol> you use ships which can hold 270 engineering supplies 06:37:33 <coopserver> <lol> isn't that bit too much? 06:38:07 <coopserver> <lol> thanks for the overflos 06:38:10 <coopserver> <lol> flow* 06:38:12 <coopserver> <dwarf> could use smaller ships I guess 06:39:32 <coopserver> <lol> what do you think of replacing marstein by meteor? 06:39:44 <coopserver> <dwarf> yup, I'm just doing that 06:39:53 <coopserver> <lol> it can be done automatically 06:40:47 <coopserver> <lol> we only need to do some cloning ourselfs 06:41:14 <coopserver> <lol> and we lose some ES when they go in depot an replace when full 06:41:27 <coopserver> <dwarf> done 06:41:48 <coopserver> <lol> there are still 2 boats that need to be done 06:41:53 <coopserver> <lol> now one 06:53:14 <coopserver> <dwarf> time to sleep 06:53:20 <coopserver> <lol> bye 06:53:23 <coopserver> <dwarf> later 06:53:28 <coopserver> *** dwarf has joined spectators 06:53:29 <coopserver> <lol> good night 06:56:38 *** Ayoui has joined #openttdcoop 07:03:16 *** Stagurn has quit IRC 07:03:57 <coopserver> *** dwarf has joined company #1 07:04:47 <coopserver> <lol> what do you think if we give the trains that transport farmsupplies from the transfer to the farm some smaller wagons? 07:05:40 <coopserver> <dwarf> I agree, the ratio of cargoes is off 07:05:51 <coopserver> *** dwarf has joined spectators 07:07:15 <coopserver> *** dwarf has joined company #1 07:07:30 <coopserver> <lol> we will do it some time later 07:07:37 <coopserver> <lol> because it isn't a big issue now 07:07:47 <coopserver> *** dwarf has joined spectators 07:08:10 <coopserver> <dwarf> I should really sleep insead of spectating :D 07:08:30 <coopserver> <lol> yeah 07:08:44 <coopserver> <dwarf> bye 07:08:47 <coopserver> *** dwarf has left the game (Leaving) 07:31:48 <coopserver> *** lol has left the game (Leaving) 07:31:49 <coopserver> *** Game paused (number of players) 07:32:41 *** lol has quit IRC 07:56:58 *** dwarf has quit IRC 08:02:04 *** Asgeir has joined #openttdcoop 09:04:37 <Asgeir> !pw 09:04:37 <coopserver> Asgeir: visits 09:04:40 <coopserver> *** Game still paused (connecting clients, number of players) 09:04:43 <coopserver> *** Asgeir has joined 09:04:44 <coopserver> *** Game still paused (number of players) 09:04:45 <coopserver> *** Game unpaused (number of players) 09:15:04 <coopserver> *** Asgeir has left the game (Leaving) 09:15:05 <coopserver> *** Game paused (number of players) 09:41:04 *** happpy has joined #openttdcoop 09:41:32 <happpy> !players 09:41:32 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 10:44:20 *** StarLite has joined #openttdcoop 10:44:20 *** ChanServ sets mode: +o StarLite 11:05:39 <glevans2> !pw 11:05:39 <coopserver> glevans2: guards 11:05:47 <coopserver> *** Game still paused (connecting clients, number of players) 11:05:49 <coopserver> *** glevans2 has joined 11:05:50 <coopserver> *** Game still paused (number of players) 11:05:51 <coopserver> *** Game unpaused (number of players) 11:05:55 <happpy> hi 11:06:15 <glevans2> Hello happpy. 11:06:27 <happpy> how ar u 11:06:38 <glevans2> doing well, you? 11:06:46 <happpy> good 11:16:44 *** happpy has left #openttdcoop 11:47:34 <coopserver> *** glevans2 has joined spectators 11:47:35 <coopserver> *** Game paused (number of players) 11:56:33 *** Hiddenfunstuff has joined #openttdcoop 11:56:37 <coopserver> *** glevans2 has left the game (Leaving) 12:04:40 *** Plonka has joined #openttdcoop 12:07:05 <Plonka> !pw 12:07:05 <coopserver> Plonka: easter 12:07:11 <coopserver> *** Game still paused (connecting clients, number of players) 12:07:13 <coopserver> *** plonka has joined 12:07:14 <coopserver> *** Game still paused (number of players) 12:07:15 <coopserver> *** Game unpaused (number of players) 12:21:06 *** liq3 has quit IRC 13:25:36 *** Asgeir has quit IRC 14:15:31 <coopserver> *** plonka has left the game (Leaving) 14:15:32 <coopserver> *** Game paused (number of players) 14:21:43 *** Plonka has quit IRC 14:35:27 <Mazur> !pw 14:35:27 <coopserver> Mazur: uphill 14:35:34 <coopserver> *** Game still paused (connecting clients, number of players) 14:35:36 <coopserver> *** Mazur has joined 14:35:37 <coopserver> *** Game still paused (number of players) 14:35:38 <coopserver> *** Game unpaused (number of players) 15:07:56 <StarLite> !pw 15:07:56 <coopserver> StarLite: unpack 15:08:16 <coopserver> *** Game paused (connecting clients) 15:08:18 <coopserver> *** StarLite has joined 15:08:19 <coopserver> *** Game unpaused (connecting clients) 15:08:29 <coopserver> <StarLite> o/ 15:08:30 <coopserver> <Mazur> Stirlight. 15:09:14 <coopserver> <Mazur> I'm trying to come up with some logic to test for a free station at J:, for hte overflow. 15:10:06 <coopserver> <StarLite> lets see 15:10:26 <coopserver> <Mazur> To prevent constant looping/ 15:10:54 <coopserver> <StarLite> something like this? 15:11:14 <coopserver> <Mazur> Yes, bug hte escape route is also there. 15:12:05 <coopserver> <StarLite> this way they will still go through, but not join the main track from the depot 15:12:16 <coopserver> <Mazur> Got it!, I think, switch escape route with first platform and check from second line. 15:12:26 <coopserver> <StarLite> thats also a possibility 15:12:38 <coopserver> <StarLite> or make the escape before the first track 15:12:48 <coopserver> <Mazur> That's what I said, 15:12:51 <coopserver> <StarLite> yeah 15:12:59 <coopserver> <StarLite> i see indeed 15:13:12 <coopserver> <StarLite> thats the way it's normally done 15:14:40 <coopserver> <Mazur> This works. 15:14:48 <coopserver> <StarLite> I drafted a standard simple overflow how I usually do them 15:15:07 <coopserver> <StarLite> except the part from depot to main line should be longer 15:15:11 <coopserver> <StarLite> but you get the gist :P 15:15:44 <coopserver> <StarLite> some people like to make bypasses for the depot and more advanced presignal logic to make it smoother 15:15:45 <coopserver> <Mazur> Yes, but I prefer a looped design for faster reinsert. 15:16:08 <coopserver> <StarLite> like if the station is free and theres no train close to the entrance, it will skip the depot etc 15:17:07 <coopserver> <StarLite> A loop will prevent the stop and acceleration, but then again, if all station tracks are full, a faster bypass is kinda useless 15:17:49 <coopserver> <Mazur> This works. 15:17:54 <coopserver> <StarLite> because theres a very good chance all tracks are still full, or at most 1 or 2 are empty when the train joins again 15:18:07 <coopserver> <StarLite> yup, that should do the trick 15:18:20 <coopserver> <StarLite> double 45 curve is slow tho ;) 15:19:44 <coopserver> <Mazur> Better. 15:23:08 <coopserver> <Mazur> Oh, what fun, could have deleted the PF trap station tile with a bomb. 15:23:23 <coopserver> <StarLite> :D 15:29:30 <coopserver> <Mazur> And that's hte other soide done. 15:29:36 <coopserver> <StarLite> :) 15:30:09 <coopserver> <Mazur> Oops, one signal too far. 15:36:22 <coopserver> <Mazur> Overflow test. 15:37:38 <coopserver> <Mazur> Which is the moment no othr train will come that way in at least an hour. 15:37:48 <coopserver> <StarLite> that always happens :) 15:39:23 <coopserver> <Mazur> Ah, there ya areQ 15:40:24 <coopserver> <Mazur> \ 15:40:45 <coopserver> <Mazur> Now a temp disconnect for the first seet of platforms, to test hte other side. 15:48:11 <coopserver> <Mazur> Lengths are all good. 15:48:30 <coopserver> <Mazur> Now for the second train. 15:50:42 <coopserver> <StarLite> Sicne you have a 2 way signal there , you dont need the station trap 15:50:53 *** Asgeir has joined #openttdcoop 15:50:55 <coopserver> <StarLite> trains will be forced into the overflow anyways :) 15:51:32 <coopserver> <Mazur> Yeah, you'dd think so, but I've seen similar designs where it didn;t work for some reason. 15:51:58 <coopserver> <Mazur> So I made them for "better safe than sorry". 15:51:59 <coopserver> <StarLite> You need to set some specific options on the server, but it should always work :) 15:52:02 <coopserver> <StarLite> true 15:53:31 <coopserver> <Mazur> Yes, yapf.rail_firstred_twoway_eol must be true. 15:55:03 <coopserver> <Mazur> Success. 15:55:24 <coopserver> <Mazur> Except... 15:56:01 <StarLite> @gap 5 15:56:01 <Webster> StarLite: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 15:56:54 <coopserver> <Mazur> Owwww Kay! 16:02:27 <coopserver> <Mazur> So happy I fixed my BBH 01 yesterrday. 16:05:04 *** doradus30 has joined #openttdcoop 16:05:07 <doradus30> !pw 16:05:07 <coopserver> doradus30: cruise 16:05:28 <coopserver> *** Game paused (connecting clients) 16:05:30 <coopserver> *** RA20318sDEC−4145.7'J2k has joined 16:05:31 <coopserver> *** Game unpaused (connecting clients) 16:05:34 <coopserver> <Mazur> Vin! 16:05:44 <coopserver> <RA20318sDEC−4145.7'J2k> hello 16:05:48 <coopserver> <StarLite> o/ 16:06:00 <coopserver> <RA20318sDEC−4145.7'J2k> dwarf ruined my junction 16:06:16 <coopserver> <Mazur> I'mpressive Vin (number). 16:06:17 <coopserver> <RA20318sDEC−4145.7'J2k> please bully him 16:07:45 <coopserver> <RA20318sDEC−4145.7'J2k> i had to convert some numbers in my name, apperantly this game does not support long nicknames 16:08:24 <coopserver> <StarLite> Thats ok, i'll just call you 'Mr. Longname' ;) 16:08:46 <coopserver> <Mazur> Lazarus Long. 16:09:14 <coopserver> <RA20318sDEC−4145.7'J2k> Right ascension 05h 38m 38s Declination −69° 05.7' year 2000 epoch 16:09:21 <coopserver> <RA20318sDEC−4145.7'J2k> appearantly that one is too long 16:09:24 <Asgeir> !pw 16:09:24 <coopserver> Asgeir: cruise 16:09:27 <coopserver> *** Game paused (connecting clients) 16:09:29 <coopserver> *** Asgeir has joined 16:09:30 <coopserver> *** Game unpaused (connecting clients) 16:09:51 <coopserver> *** RA20318sDEC−4145.7'J2k has joined company #1 16:10:35 <coopserver> <Asgeir> Mazur: thanks for your overflow alteration! 16:10:52 <coopserver> <Asgeir> (on the J:TEXTILE-MILL DROP) 16:10:53 <coopserver> <Mazur> No prob, I like doing those. 16:11:06 <coopserver> <RA20318sDEC−4145.7'J2k> why do you use a station to trap trains? 16:11:28 <coopserver> <Mazur> Extra fun. 16:11:36 <coopserver> <Asgeir> I see you passed the station to presignals? why? 16:11:55 <coopserver> <RA20318sDEC−4145.7'J2k> mazur, fun is for kids, we only do work here 16:12:21 <coopserver> <Mazur> Because I altered it to pure PBS, to use anogther idea, which didn;t work,, and I thougvht it was like this. 16:12:59 <coopserver> <RA20318sDEC−4145.7'J2k> also, why does a drop need an overflow 16:13:14 <coopserver> <Mazur> Ask Asgeir 16:13:32 <coopserver> <Asgeir> well, I’ve read in ABR that a drop often needs an overflow 16:13:40 <coopserver> <Asgeir> looking for the link… 16:13:55 <coopserver> <RA20318sDEC−4145.7'J2k> well if you can link me that ABR i'll actually swear at the writer 16:14:09 <coopserver> <Asgeir> oh sorry 16:14:13 <coopserver> <Asgeir> I exchanged 16:14:15 <coopserver> <RA20318sDEC−4145.7'J2k> no its ok 16:14:20 <coopserver> <Asgeir> the pickup needs overflow, not the drop 16:14:21 <coopserver> <RA20318sDEC−4145.7'J2k> i love swearing at him 16:14:23 <coopserver> <Mazur> Oh, I remember, Asgeir: Because I needed a stopped train before the ddrop to make this overefflow. 16:14:39 <coopserver> <RA20318sDEC−4145.7'J2k> playing here for 4 years and still looking for a proper excuse to swear at him 16:14:40 <coopserver> <Asgeir> thus this overflow was good, the other one needed alteration -_- 16:14:51 <coopserver> <Mazur> yep. 16:15:04 <coopserver> <Mazur> Burt thaat one has no room. 16:15:06 <coopserver> <Asgeir> anyway, these stations won’t be used, thus no need for anything. 16:15:14 <coopserver> <RA20318sDEC−4145.7'J2k> there is no such thing my friend 16:15:20 <Sylf> After playing with coop for 4 years, i still hate overflows 16:15:40 <coopserver> <RA20318sDEC−4145.7'J2k> japanese, he hates all but anime 16:15:50 <coopserver> <Mazur> Might be easier to switch the two stations functionality. 16:15:54 <Sylf> Yes 16:16:26 <coopserver> <Asgeir> well, the drop station has voluntarily huge exit bays to allow high throughput 16:16:38 <coopserver> <RA20318sDEC−4145.7'J2k> true 16:16:41 <coopserver> <RA20318sDEC−4145.7'J2k> but 16:17:03 <coopserver> <Mazur> big butt 16:17:39 <coopserver> <Mazur> WHat 're ya gonna do with that big fat "but(t)"? 16:18:00 <coopserver> <RA20318sDEC−4145.7'J2k> send me nudes 16:18:26 <Sylf> Exit bays are outdated methinks 16:18:50 <Sylf> That abr is too old 16:18:58 <coopserver> <Asgeir> why was it dysfunctional? 16:19:13 <coopserver> <Mazur> Because of th looping. 16:19:17 <Sylf> It's just not needed 16:19:23 <Sylf> ? 16:19:49 * Sylf shuts up 16:19:55 <coopserver> <Asgeir> well, if it’s not needed, we could remove these 16:20:04 <coopserver> <Asgeir> but why does the loop kill the overflow? 16:20:05 <coopserver> <RA20318sDEC−4145.7'J2k> wanna know a fun thing 16:20:24 <coopserver> <Mazur> Indeed, but didn;t want to preempt some alteernate use. 16:20:26 <coopserver> <RA20318sDEC−4145.7'J2k> that entire overflow will block its own entry before it is needed 16:21:23 <coopserver> <Mazur> No, the llooping makes it inefficient, keeping trains in the loop at a busy drop. 16:21:42 <coopserver> <RA20318sDEC−4145.7'J2k> but why is the pickup behind the overflow of the drop 16:21:46 <coopserver> <Mazur> If it's looping around when a pltform opens up, it never drops. 16:22:26 <coopserver> <Mazur> Two seperate spates of questions about those overflows are impossible to deal with. 16:22:34 <coopserver> <Asgeir> :D: 16:22:53 <coopserver> <RA20318sDEC−4145.7'J2k> dont give up my old friend 16:23:00 <coopserver> <RA20318sDEC−4145.7'J2k> i heared you have time 16:23:24 <coopserver> <Mazur> Now, Vin, you said something about blocking itself, I don't see which would do that and why. 16:24:26 <coopserver> <RA20318sDEC−4145.7'J2k> i miscounted one signal 16:24:44 <coopserver> <Mazur> Of course you did, I even tested this time. 16:24:45 <coopserver> <RA20318sDEC−4145.7'J2k> i tought you could jam a train at the last combosignal 16:25:01 <coopserver> <RA20318sDEC−4145.7'J2k> for example here 16:25:17 <coopserver> <RA20318sDEC−4145.7'J2k> but that combo only has one exit signal 16:25:53 <coopserver> <Mazur> Yeah, because I didn't remove the old overflwo entrance, since it can be converted to platform. 16:26:15 *** Progman has joined #openttdcoop 16:26:22 <coopserver> <RA20318sDEC−4145.7'J2k> but did you change the overflows at the pickup? 16:26:34 <coopserver> <Asgeir> what if there’s a wave of 12 trains in a row in the drop? 16:26:35 <coopserver> <Mazur> Not I. 16:26:46 <coopserver> <Asgeir> without overflow, 4 trains will block the access to the pickup 16:27:08 <coopserver> <RA20318sDEC−4145.7'J2k> true 16:27:09 <coopserver> <Mazur> Not looked at them yet, was just finished with the drop ones. 16:27:27 <coopserver> <Mazur> Which is where hte SIGN said to change overflows. 16:27:29 <coopserver> <Asgeir> but for a short time, thus maybe it’s not a disturbance 16:27:46 <coopserver> <Asgeir> it was my sign, I made a mistake :{ 16:27:49 <coopserver> <RA20318sDEC−4145.7'J2k> but in expience of this server drop platforms jamming lead to only one solution: more platforms and never an overflow 16:28:55 <coopserver> <Asgeir> can we keep the reversers? I kinda love those. 16:30:43 <Jam35> !pw 16:30:43 <coopserver> Jam35: balogh 16:30:47 <coopserver> <RA20318sDEC−4145.7'J2k> wow, look at H: chemicals 16:30:50 <coopserver> *** Game paused (connecting clients) 16:30:52 <coopserver> *** Jam35 has joined 16:30:53 <coopserver> *** Game unpaused (connecting clients) 16:30:54 <coopserver> <RA20318sDEC−4145.7'J2k> that looks amazing 16:30:59 <coopserver> <Jam35> yoyo 16:31:08 <coopserver> <RA20318sDEC−4145.7'J2k> hi 16:31:32 <coopserver> <Asgeir> what about H:chemicals? 16:31:34 <coopserver> *** Mazur has left the game (general timeout) 16:31:42 <coopserver> <Asgeir> the entrance? 16:31:45 <coopserver> <RA20318sDEC−4145.7'J2k> look at it scaling the mountain 16:32:08 <coopserver> <RA20318sDEC−4145.7'J2k> splitting its tracks to properly distribute the pickup trains from 2 lines 16:32:10 <Mazur> !pw 16:32:10 <coopserver> Mazur: balogh 16:32:18 <coopserver> *** Game paused (connecting clients) 16:32:21 <coopserver> *** Mazur has joined 16:32:22 <coopserver> *** Game unpaused (connecting clients) 16:32:29 <coopserver> <RA20318sDEC−4145.7'J2k> then gracefully allow an overflow track for each line to return down the mountain 16:32:36 <coopserver> <StarLite> It's hard to scale that station to more tracks tho 16:32:44 <coopserver> <StarLite> but I agree it looks cool 16:32:52 <coopserver> <RA20318sDEC−4145.7'J2k> reuslting in an melting pit of overflow tracks and presignal lines at the overflow depot 16:33:02 <coopserver> <RA20318sDEC−4145.7'J2k> before scaling the mountain again 16:33:36 <coopserver> <Asgeir> well, look at F 16:33:39 <coopserver> <StarLite> I know what you mean :) 16:34:01 <coopserver> <Asgeir> can’t understand how it’s humanely possible to build something like that 16:34:23 <coopserver> <StarLite> Experience, and a lot of rebuilding and moving tracks :P 16:34:35 <coopserver> <Asgeir> awesome in mess 16:34:46 <Sylf> Lots of insanity 16:34:51 <coopserver> <RA20318sDEC−4145.7'J2k> not as pretty as H in my opinion 16:35:03 <coopserver> <Asgeir> btw, what’s this pseudo? 16:35:12 <coopserver> <StarLite> I think my ovaries station (A) is the ugliest one on the map :P 16:35:23 <coopserver> <StarLite> but well, it works 16:35:27 <coopserver> <Asgeir> is that the identifier of your ethernet card? :P 16:35:34 <doradus30> https://en.wikipedia.org/wiki/Tarantula_Nebula 16:35:35 <Webster> Title: Tarantula Nebula - Wikipedia, the free encyclopedia (at en.wikipedia.org) 16:35:42 <doradus30> look at the coords in the sky 16:36:14 <Sylf> ??????? 16:36:31 <coopserver> <Asgeir> StarLite: not ovaries, butterfly 16:36:51 <coopserver> <StarLite> Thats another possibility :) 16:38:15 <coopserver> <StarLite> SLH01 is jamming already 16:38:26 <coopserver> <StarLite> and we barely finished building all stations :P 16:39:02 <coopserver> <Asgeir> the northern lines of SLH01 should maybe be doubled 16:39:17 <coopserver> <RA20318sDEC−4145.7'J2k> starlite im sorry to say this but your station is kind of a whore, letting all trains enter its opening and dropping there load, before they are forced to leave 16:39:35 <coopserver> <StarLite> haha :D 16:39:38 <coopserver> <RA20318sDEC−4145.7'J2k> it even makes money there 16:40:33 <coopserver> <StarLite> Time to fix SLH04 16:43:09 <coopserver> *** Asgeir has left the game (Leaving) 16:45:09 <coopserver> <Mazur> Ok, improved the Text PU overflows a bit, I hope. 16:45:32 <coopserver> <Mazur> Ah, no. 16:46:40 <coopserver> <Mazur> Or maybe so. 16:47:34 <coopserver> <Jam35> production fluctuation :) 16:47:47 <coopserver> <Jam35> hence the overflows 16:49:51 <StarLite> @gap 5 16:49:51 <Webster> StarLite: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 16:50:50 <coopserver> *** Jam35 has joined company #1 16:52:05 <coopserver> *** Mazur has left the game (general timeout) 16:52:47 <Mazur> !pw 16:52:47 <coopserver> Mazur: modern 16:53:01 <coopserver> *** Game paused (connecting clients) 16:53:05 <coopserver> *** Mazur has joined 16:53:06 <coopserver> *** Game unpaused (connecting clients) 16:58:27 <coopserver> <Jam35> 55 trains @ Fekunda Citadelo Halt is a bit silly 16:58:43 <coopserver> <Jam35> I know there is 5mil stuffs there 16:58:48 <coopserver> <Jam35> but still... 16:58:50 <coopserver> <StarLite> yeah, the hub can't handle it at all 16:59:16 <coopserver> <StarLite> I bet half of them can go once the jam @ SLH01 gets fixed :) 16:59:35 *** happpy has joined #openttdcoop 16:59:42 <happpy> !players 16:59:42 <coopserver> happpy: There are currently 4 players and 0 spectators, making a total of 4 clients connected 16:59:44 <happpy> hi 16:59:53 <coopserver> <StarLite> Just sold all overflow trains for that station 16:59:56 <coopserver> <Mazur> What seems to be hte problem, Officer? 16:59:58 <coopserver> <StarLite> was like 10 or so 17:01:36 <coopserver> *** Mazur has left the game (general timeout) 17:02:10 <Mazur> !pw 17:02:10 <coopserver> Mazur: before 17:02:27 <coopserver> *** Game paused (connecting clients) 17:02:29 <coopserver> *** Mazur has joined 17:02:30 <coopserver> *** Game unpaused (connecting clients) 17:06:24 <coopserver> <StarLite> There, created a really ugly X @ slh01, should help a bit. GTG eatdinner now 17:06:39 <coopserver> <Mazur> Joy en 17:06:42 <coopserver> <StarLite> bbl, feel free to fix the x and create a proper 2 > 2 merge thingie 17:06:56 *** Maraxus has joined #openttdcoop 17:06:56 *** ChanServ sets mode: +o Maraxus 17:07:33 <coopserver> <StarLite> Ill try to fix it after dinner if I dont get Wife aggression :P 17:10:21 <happpy> how things Mazur 17:10:40 <coopserver> <Mazur> Same ole, same ole. 17:11:37 <happpy> !pw 17:11:37 <coopserver> happpy: spends 17:12:00 <coopserver> *** Game paused (connecting clients) 17:12:04 <coopserver> *** happy train sport has joined 17:12:05 <coopserver> *** Game unpaused (connecting clients) 17:15:18 <coopserver> <happy train sport> train q at l fishing harbour pick up 17:22:07 <coopserver> <happy train sport> train q on slh 01 /dwarf 17:22:08 <coopserver> *** Mazur has left the game (general timeout) 17:22:30 <Maraxus> !pw 17:22:30 <coopserver> Maraxus: cruise 17:22:41 <coopserver> *** Game paused (connecting clients) 17:22:44 <coopserver> *** Maraxus has joined 17:22:45 <coopserver> *** Game unpaused (connecting clients) 17:23:10 <coopserver> *** happy train sport has left the game (Leaving) 17:39:23 <coopserver> *** Jam35 has joined spectators 18:02:50 <coopserver> *** Maraxus has left the game (Leaving) 18:36:43 <coopserver> <StarLite> Ah, texture mill drop didn't accept anything 18:37:00 <coopserver> <StarLite> thats why all those MS trains came back empty 18:47:21 *** Plonka has joined #openttdcoop 18:48:10 <Plonka> !pw 18:48:10 <coopserver> Plonka: become 18:48:16 <coopserver> *** Game paused (connecting clients) 18:48:18 <coopserver> *** plonka has joined 18:48:19 <coopserver> *** Game unpaused (connecting clients) 18:50:38 <coopserver> <plonka> whos me? :P 18:51:16 <coopserver> <plonka> who's building near bbh06? 18:51:41 <coopserver> <plonka> whoever it is please stop 18:51:45 <coopserver> <StarLite> ? 18:51:48 <coopserver> <plonka> that station cannot stay there 18:52:05 <coopserver> <StarLite> too close to the hub? 18:52:11 <coopserver> <plonka> having that station there prevents expansion of bbh06 18:52:13 <coopserver> <plonka> yes 18:52:19 <coopserver> <StarLite> ill move it 18:52:36 <coopserver> <plonka> yeah oik move it away and station walk it? 18:53:03 <coopserver> <StarLite> yup 19:16:52 *** StarLite has quit IRC 19:17:39 *** StarLite has joined #openttdcoop 19:17:39 *** ChanServ sets mode: +o StarLite 19:18:14 *** Asgeir has quit IRC 19:25:58 *** Progman_ has joined #openttdcoop 19:31:06 *** Progman has quit IRC 19:31:17 *** Progman_ is now known as Progman 19:32:18 <coopserver> <StarLite> woopsies :) 19:32:22 <coopserver> <plonka> :D 19:35:22 <coopserver> <plonka> off to play some gta v 19:35:30 <coopserver> <plonka> seeya later 19:35:34 <coopserver> *** plonka has left the game (Leaving) 19:36:15 *** lol has joined #openttdcoop 19:39:10 <lol> !pw 19:39:10 <coopserver> lol: inform 19:39:16 <coopserver> *** Game paused (connecting clients) 19:39:20 <coopserver> *** lol has joined 19:39:21 <coopserver> *** Game unpaused (connecting clients) 19:39:22 <coopserver> <lol> hi 19:39:40 <coopserver> <StarLite> hey 19:40:05 <coopserver> <lol> why do the ships of dwarf only transport 16 percent of the oil? 19:40:40 <coopserver> <StarLite> dunno 19:42:29 <coopserver> <lol> do you think slh 01 can handle if i connect the farms in it? 19:42:41 <coopserver> <StarLite> I doubt it 19:43:17 <coopserver> <StarLite> I made some dirty fixes to unjam it, but it's going to need major surgery to do it better 19:43:32 <coopserver> <lol> you made the pbs? 19:43:55 <coopserver> <StarLite> yeah, believe me. it's a LOT better now then it used to be 19:43:57 <coopserver> <StarLite> :P 19:44:02 <coopserver> <StarLite> but it needs fixing 19:44:07 <coopserver> <lol> really dirty shit ;) 19:44:10 <coopserver> <StarLite> yeah 19:44:33 <coopserver> <lol> do you need some help somewhere? 19:44:58 <coopserver> <StarLite> Not specificly, just connecting some primaries, balancing trains 19:44:59 <coopserver> <StarLite> etc 19:45:17 <coopserver> <lol> is jams online? 19:45:29 <coopserver> <StarLite> he is connected as spectator 19:45:38 <coopserver> <lol> jams i have an question? 19:45:39 <coopserver> <StarLite> ill fix this firty x I think 19:45:55 <coopserver> <lol> more jams i have a question !! 19:46:07 <StarLite> Jam35, lol needs you ;) 19:46:26 <coopserver> <lol> it is about the trainyard;) 19:52:37 <coopserver> <lol> every station needs an overflow isn't it? 19:53:08 <coopserver> <StarLite> I do it for stations that either are close-ish to a mainline/sideline or get a lot of trains 19:53:21 <coopserver> <StarLite> but yeah, I often just build one straight away 19:53:24 <coopserver> <lol> all stations gets a lot of trains 19:53:30 <coopserver> <StarLite> yeah, thats why 20:01:00 *** Hiddenfunstuff has quit IRC 20:04:56 <coopserver> <lol> see this jam 20:05:16 <coopserver> <StarLite> an overflow had 1 signal 1 square too far 20:06:05 <coopserver> <lol> how you solved the x looks nice 20:06:12 <coopserver> <lol> exept you have 1 time cl 1 20:06:18 <coopserver> <StarLite> yeah. trying to fix the other side niow :P 20:07:58 <coopserver> <StarLite> yeah, cant fix a lot now due to the jam :P 20:08:11 <coopserver> <lol> lol] 20:10:24 <coopserver> <lol> this is cool 20:10:32 <coopserver> <lol> i made an inverser using almost only a bridge 20:10:38 <coopserver> <lol> so you can rail under it 20:10:48 <coopserver> <StarLite> :D 20:12:43 <coopserver> <StarLite> where ? 20:13:13 <coopserver> <lol> near N 20:13:14 <coopserver> <lol> in my slh 20:13:21 <coopserver> <StarLite> (y) 20:13:22 <coopserver> <lol> at the bauxite mine 20:15:04 <coopserver> <StarLite> ah there :) 20:15:10 <coopserver> <StarLite> looks nice 20:15:57 <coopserver> <StarLite> brb :) 20:16:04 <coopserver> <lol> normal production and it has 500k 20:27:19 <coopserver> <StarLite> BBH05 has some issues, tunnels are too long and some prios are off 20:28:04 <coopserver> <lol> just make the tunnels shorter 20:28:24 <coopserver> <lol> what do you mean by prios off? 20:28:26 <coopserver> <lol> too long? 20:28:37 <coopserver> <StarLite> well, some are not workign at all 20:28:44 <coopserver> <StarLite> ill just fix some stuff 20:29:08 <coopserver> <lol> i have an oilwell with normal production of 500k 20:29:15 <coopserver> <lol> so that gives a lot more trains to the refnery 20:29:36 <coopserver> <lol> about 3 for oil a month and that same amount for petrol and chemicals 20:40:37 <coopserver> <StarLite> 907 trains already 20:40:41 <coopserver> <lol> yeah 20:40:44 <coopserver> <lol> going really fast 20:40:51 <coopserver> <StarLite> no wonder that the network is starting to fail here and there 20:41:10 <coopserver> <lol> i got one station with 60 trains 20:41:45 <coopserver> <lol> is one cl1 in a slh a big problem? 20:42:06 <coopserver> <StarLite> It depends, if it gets heavily used, it can be 20:42:25 <coopserver> <lol> we will have a look later 20:43:33 <coopserver> <lol> do you see sign spacemakingloop? 20:45:35 <coopserver> <StarLite> yeah 20:45:46 <coopserver> <lol> what do you think of it? 20:45:53 <coopserver> <StarLite> looks fine :) 20:46:01 <coopserver> <lol> see that oilwell 20:46:12 <coopserver> <StarLite> :D 20:47:06 <coopserver> <StarLite> bedtime for me :) 20:47:13 <coopserver> <lol> for me in 15 minutes 20:47:16 <coopserver> <StarLite> nn and gl fixing and expanding :) 20:47:35 <coopserver> <StarLite> We are going to need some massive ML expansionspretty soon 20:47:41 <coopserver> <lol> now already 20:47:42 <coopserver> <StarLite> like LLLL_RRRR in some places 20:48:21 <coopserver> <StarLite> yeah, BBH04 > BBH 03 > BBH05 > SLH04 > BBH06 ? SLH01 > BBH02 is packed to their max 20:48:22 <coopserver> <lol> 2M for that oilwell 20:48:47 <coopserver> <lol> so that one could have 100 trains if the ML could handle it 20:49:09 <coopserver> <StarLite> yeah, the ML can't :P 20:49:27 <coopserver> <StarLite> anyways, im off :) 20:49:28 <coopserver> <StarLite> cya 20:49:30 <coopserver> <lol> maybe that is causing too why it has not enough trains 20:49:32 <coopserver> <lol> bye 20:49:35 <coopserver> *** StarLite has left the game (Leaving) 20:50:16 <Maraxus> !pw 20:50:16 <coopserver> Maraxus: member 20:50:27 <coopserver> *** Game paused (connecting clients) 20:50:30 <coopserver> *** Maraxus has joined 20:50:31 <coopserver> *** Game unpaused (connecting clients) 20:50:35 <coopserver> <lol> hi 20:50:41 <coopserver> <lol> do you like expanding ML? 20:51:06 <coopserver> <Maraxus> that depends 20:52:31 *** lol has quit IRC 20:55:29 <coopserver> *** RA20318sDEC−4145.7'J2k has left the game (Leaving) 20:56:02 <coopserver> <lol> i leave too 20:56:34 <coopserver> <Jam35> was afk sorry 20:56:59 <coopserver> <lol> why do trains that transport farmsupplies to farms have 84 capacity 20:57:13 <coopserver> <lol> and not something a litlle more then 56? 20:57:40 <coopserver> <Jam35> well it is not guaranteed to be there every 3 months 20:57:44 <coopserver> <Jam35> and yeah some is wasted 20:58:00 <coopserver> <lol> do you need 84 every three monthes or every month? 20:58:01 <coopserver> <Jam35> if you want to change capacity fine 20:58:11 <coopserver> <Jam35> 84 is the engineering supplies 20:58:30 <coopserver> <lol> every month? 20:58:34 <coopserver> <Jam35> I just kept same wagons 20:58:38 <coopserver> <Jam35> 3 months 20:58:57 <coopserver> <lol> we need to expand a bit 21:00:00 <coopserver> <lol> they will only replace if they are in overflow isn't it? 21:00:23 <coopserver> <Jam35> I think there are visible depots 21:00:35 <coopserver> <Jam35> like overflows without reverser 21:00:42 <coopserver> <Jam35> so it could get messy 21:00:56 <coopserver> <lol> there are overflows without reversers 21:01:01 *** doradus30 has quit IRC 21:01:01 <coopserver> <lol> i forgot about that 21:01:12 <coopserver> <Jam35> trains will head to random, closest? depot 21:01:29 <coopserver> <lol> and some more people did it seems 21:01:40 <coopserver> <Jam35> mhm 21:01:55 <coopserver> <Jam35> it is advisable to have overflows i thinl 21:01:58 <coopserver> <Jam35> think 21:02:06 <coopserver> <Jam35> because of the fluctuating production 21:02:07 <coopserver> <lol> i'm doing it only for grain now 21:02:16 <coopserver> <lol> so it won't be a huge mexx 21:02:18 <coopserver> <lol> mess 21:02:24 <coopserver> <Jam35> sometimes, supplies don;t arrive in time 21:02:35 <coopserver> <Jam35> so production drops and we get a queue 21:02:42 <coopserver> <lol> i know 21:02:47 <coopserver> <Jam35> k 21:02:50 <coopserver> <lol> just deliver them by srnw;) 21:03:18 <coopserver> <lol> grain trains are length 4.4 now 21:03:33 <coopserver> <Jam35> you could stockpile supplies 21:03:38 <coopserver> <Jam35> and have timed delivery 21:04:01 <coopserver> <lol> like you do in cb? 21:04:10 <coopserver> <Jam35> see Nigra Rivero Tanner Road 21:04:12 <coopserver> <Jam35> cb? 21:04:37 <coopserver> *** Jam35 has joined company #1 21:05:33 <coopserver> <lol> you have to make a bit less waitingdays i think 21:05:39 <coopserver> <lol> because it has to travel too 21:05:49 <coopserver> <lol> cb = citybuilder 21:07:19 <coopserver> <Jam35> yeah maybe 21:07:27 <coopserver> <lol> it looks like this trainset is made for firs 21:07:38 <coopserver> <lol> what you do know looks like cb 21:07:46 <coopserver> <lol> only i do it with trucks then 21:07:57 <coopserver> <lol> delivering to 4 plants at once 21:08:11 <coopserver> <lol> for each lane of truckstops 21:09:46 <coopserver> <lol> always when you have a plan it get massive really soon 21:09:58 <coopserver> <lol> i remember you plan with4 times a one-way ring 21:10:14 <coopserver> <lol> you got 6 lanes for 1200 trains 21:10:34 <coopserver> <lol> game 299 21:10:42 <coopserver> <Jam35> I thought this would be more balnced 21:10:55 <coopserver> <Jam35> a lot of trains on that side of map 21:11:34 <coopserver> <lol> map isn't really symetric 21:11:38 <coopserver> <Jam35> probably because there are 152 oil trains 21:11:52 <coopserver> <lol> see amikejo 21:11:53 <coopserver> <Jam35> next biggest is fruit with 52 21:11:55 <coopserver> <lol> the oilstation 21:12:04 <coopserver> <Jam35> bauxite 71 21:12:11 <coopserver> <lol> i can make 100 trains for that station only if i want 21:12:13 <coopserver> <Jam35> yeah it's too much 21:12:26 <coopserver> <lol> but that will not make a real difference because you will get a bigger jam 21:13:16 <coopserver> *** Maraxus has joined company #1 21:13:40 <coopserver> <Jam35> we could probably lose one of the oil rigs imo 21:14:00 <coopserver> <Jam35> @ Fekunda Citadelo 21:14:22 <coopserver> <lol> that ships doesn't transport a lot 21:15:09 <coopserver> <Jam35> the station has 48 trains taking 150000 litres 21:15:16 <coopserver> <Jam35> ther is 3million waiting 21:16:43 <coopserver> <Jam35> 11 trains to empty one boat :) 21:16:53 <coopserver> <lol> i hate from firs that you can't see clear or you delivered some more materials so that the production is boosted at secundairies 21:17:05 <coopserver> <lol> or how much you have waiting at a primairy 21:17:14 <coopserver> <lol> that is done much better in ECS 21:19:15 <coopserver> <lol> i leave 21:19:16 <coopserver> <lol> cu 21:19:22 <Jam35> me too soon bfn 21:19:32 <coopserver> *** Jam35 has left the game (Leaving) 21:19:39 <Jam35> now in fact :) 21:19:41 <coopserver> <lol> i hope some other people might have fun expanding 21:19:56 <coopserver> *** lol has left the game (Leaving) 21:19:58 <coopserver> <Maraxus> might do something tomorrow 21:20:23 <coopserver> <Maraxus> slh 04 definately need some redoing if we want to expand this 21:20:50 <coopserver> *** Maraxus has left the game (Leaving) 21:20:51 <coopserver> *** Game paused (number of players) 21:21:18 *** Maraxus has quit IRC 21:23:19 *** StarLite has quit IRC 21:31:21 *** Plonka has quit IRC 21:51:30 *** Progman has quit IRC 22:53:19 <happpy> !players 22:53:19 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 22:53:22 *** happpy has left #openttdcoop 23:06:54 *** liq3 has joined #openttdcoop 23:27:01 *** happpy has joined #openttdcoop 23:27:19 <happpy> !players 23:27:19 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 23:49:50 *** dwarf has joined #openttdcoop 23:49:55 <dwarf> !pw 23:49:55 <coopserver> dwarf: cactus 23:50:28 <coopserver> *** Game still paused (connecting clients, number of players) 23:50:33 <coopserver> *** dwarf has joined 23:50:34 <coopserver> *** Game still paused (number of players) 23:50:35 <coopserver> *** Game unpaused (number of players) 23:51:57 <happpy> hi 23:52:02 <coopserver> <dwarf> hi 23:52:08 <happpy> how things 23:52:18 <coopserver> <dwarf> did you do the doubling at SLH 01? 23:52:36 <happpy> nop not me 23:52:47 <coopserver> <dwarf> it's pretty weird, not balanced 23:52:55 <coopserver> <dwarf> I'll try to fix it 23:53:23 <happpy> I don't play on this server so 23:57:19 <happpy> I don't play 23:57:43 <happpy> I play on the stable srver