Log for #openttdcoop on 24th September 2015:
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00:07:41  <coopserver> <dwarf> not as nice, but this should do the job
00:08:38  <coopserver> *** plonka has left the game (connection lost)
00:08:49  <Plonka> sweet
00:08:51  <Plonka> !pw
00:08:52  <coopserver> Plonka: strcpy
00:08:52  <Mazur> !pw
00:08:54  <coopserver> Mazur: strcpy
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00:10:08  <coopserver> <Mazur> Hm, maybe I should redo hte exits of BBH 01, now that i grok the BBH, at last.
00:10:26  <coopserver> <plonka> sure :)
00:29:39  <coopserver> <dwarf> bbl
00:29:44  <coopserver> <plonka> cya
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00:30:00  <coopserver> <Mazur> Snee ya.
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00:35:20  <Plonka> !pw
00:35:20  <coopserver> Plonka: argidx
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00:35:37  <coopserver> <Mazur> Rehi.
00:35:48  <coopserver> <plonka> stupid internet
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00:41:59  <coopserver> <plonka> aha now i know why train 6 is going crazy
00:45:56  <coopserver> <Mazur> Arghl.
00:55:30  <coopserver> <Mazur> Ladies and gentlemen, we _have_ light at hte end of hte tunnel.
00:55:45  <coopserver> <plonka> yay
01:00:02  <coopserver> <Mazur> Yay!  Another transmkitter exactly in my path.
01:02:52  <coopserver> <plonka> dood its2 am im off to bed
01:02:54  <coopserver> <plonka> gn
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01:03:02  <coopserver> <Mazur> Sleep well/
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01:31:12  <dwarf> !pw
01:31:12  <coopserver> dwarf: grassy
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01:31:47  <coopserver> <Mazur> ReDwarf,
01:31:53  <coopserver> <dwarf> hi maz
01:38:32  <coopserver> <Mazur> Blergh.
01:38:54  <coopserver> <Mazur> Yuo bored by any chance?
01:39:15  <coopserver> <dwarf> just checking in, gtg soon
01:39:21  <coopserver> <dwarf> why?
01:39:23  <coopserver> <Mazur> Checvk !this, then.
01:39:53  <coopserver> <dwarf> hmm
01:40:06  <coopserver> <dwarf> do you want no tf solution?
01:40:23  <coopserver> <dwarf> I can fix it with little tf
01:40:24  <coopserver> <Mazur> No, some TF is ok.
01:41:01  <coopserver> <Mazur> Ah, yes, there was more room.
01:41:36  <coopserver> <Mazur> See, I've been fixing all the exits ni rhis one, and I was kinda running into myself, minddwise.
01:41:57  <coopserver> <Mazur> Yay!  All, fixed!
01:42:00  <coopserver> <dwarf> haha, yea, I know how that is
01:42:20  <coopserver> <dwarf> why the road there?
01:43:05  <coopserver> <Mazur> Oh, to encourage the firrst train not to take the strright line, so both trains have one bend, there.
01:44:01  <coopserver> <Mazur> If they both go to the other line.
01:44:25  <coopserver> <Mazur> Like that
02:10:03  <coopserver> <dwarf> we are almost done with all th main stations, this was intense
02:10:19  <coopserver> <dwarf> can finally start actually transporting stuff :D
02:10:40  <coopserver> <dwarf> gtg
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02:10:44  <coopserver> <Mazur> Yeah, I chose a rather tricky SLH spot.  More fool me.
02:10:56  <coopserver> <Mazur> See ya.
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02:48:41  <Sylf> !pw
02:48:41  <coopserver> Sylf: addons
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03:45:48  <dwarf> !pw
03:45:48  <coopserver> dwarf: theory
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04:32:54  <dwarf> !pw
04:32:54  <coopserver> dwarf: cloned
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06:35:40  <lol> !pw
06:35:41  <coopserver> lol: strcpy
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06:36:06  <coopserver> <lol> hi
06:37:07  <coopserver> <lol> hey dwarf
06:37:13  <coopserver> <dwarf> hey lol
06:37:27  <coopserver> <dwarf> I built the last main station
06:37:28  <coopserver> <lol> you use ships which can hold 270 engineering supplies
06:37:33  <coopserver> <lol> isn't that  bit too much?
06:38:07  <coopserver> <lol> thanks for the overflos
06:38:10  <coopserver> <lol> flow*
06:38:12  <coopserver> <dwarf> could use smaller ships I guess
06:39:32  <coopserver> <lol> what do you think of replacing marstein by meteor?
06:39:44  <coopserver> <dwarf> yup, I'm just doing that
06:39:53  <coopserver> <lol> it can be done automatically
06:40:47  <coopserver> <lol> we only need to do some cloning ourselfs
06:41:14  <coopserver> <lol> and we lose some ES when they go in depot an replace when full
06:41:27  <coopserver> <dwarf> done
06:41:48  <coopserver> <lol> there are still 2 boats that need to be done
06:41:53  <coopserver> <lol>  now one
06:53:14  <coopserver> <dwarf> time to sleep
06:53:20  <coopserver> <lol> bye
06:53:23  <coopserver> <dwarf> later
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06:53:29  <coopserver> <lol> good night
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07:04:47  <coopserver> <lol> what do you think if we give the trains that transport  farmsupplies from the transfer to the farm some smaller wagons?
07:05:40  <coopserver> <dwarf> I agree, the ratio of cargoes is off
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07:07:30  <coopserver> <lol> we will do it some time later
07:07:37  <coopserver> <lol> because it isn't a big issue now
07:07:47  <coopserver> *** dwarf has joined spectators
07:08:10  <coopserver> <dwarf> I should really sleep insead of spectating :D
07:08:30  <coopserver> <lol> yeah
07:08:44  <coopserver> <dwarf> bye
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09:04:37  <Asgeir> !pw
09:04:37  <coopserver> Asgeir: visits
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09:41:32  <happpy> !players
09:41:32  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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11:05:39  <glevans2> !pw
11:05:39  <coopserver> glevans2: guards
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11:05:55  <happpy> hi
11:06:15  <glevans2> Hello happpy.
11:06:27  <happpy> how ar u
11:06:38  <glevans2> doing well, you?
11:06:46  <happpy> good
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12:07:05  <Plonka> !pw
12:07:05  <coopserver> Plonka: easter
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14:35:27  <Mazur> !pw
14:35:27  <coopserver> Mazur: uphill
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15:07:56  <StarLite> !pw
15:07:56  <coopserver> StarLite: unpack
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15:08:29  <coopserver> <StarLite> o/
15:08:30  <coopserver> <Mazur> Stirlight.
15:09:14  <coopserver> <Mazur> I'm trying to come up with some logic to test for a free station at J:, for hte overflow.
15:10:06  <coopserver> <StarLite> lets see
15:10:26  <coopserver> <Mazur> To prevent  constant looping/
15:10:54  <coopserver> <StarLite> something like this?
15:11:14  <coopserver> <Mazur> Yes, bug hte escape route is also there.
15:12:05  <coopserver> <StarLite> this way they will still go through, but not join the main track from the depot
15:12:16  <coopserver> <Mazur> Got it!, I think, switch  escape route with first platform and check from second line.
15:12:26  <coopserver> <StarLite> thats also a possibility
15:12:38  <coopserver> <StarLite> or make the escape before the first track
15:12:48  <coopserver> <Mazur> That's what I said,
15:12:51  <coopserver> <StarLite> yeah
15:12:59  <coopserver> <StarLite> i see indeed
15:13:12  <coopserver> <StarLite> thats the way it's normally done
15:14:40  <coopserver> <Mazur> This works.
15:14:48  <coopserver> <StarLite> I drafted a standard simple overflow how I usually do them
15:15:07  <coopserver> <StarLite> except the part from depot to main line should be longer
15:15:11  <coopserver> <StarLite> but you get the gist :P
15:15:44  <coopserver> <StarLite> some people like to make bypasses for the depot and more advanced presignal logic to make it smoother
15:15:45  <coopserver> <Mazur> Yes, but I prefer a looped design for faster reinsert.
15:16:08  <coopserver> <StarLite> like if the station is free and theres no train close to the entrance, it will skip the depot etc
15:17:07  <coopserver> <StarLite> A loop will prevent the stop and acceleration, but then again, if all station tracks are full, a faster bypass is kinda useless
15:17:49  <coopserver> <Mazur> This works.
15:17:54  <coopserver> <StarLite> because  theres a very good chance all tracks are still full, or at most 1 or 2 are empty when the train joins again
15:18:07  <coopserver> <StarLite> yup, that should do the trick
15:18:20  <coopserver> <StarLite> double 45 curve is slow tho ;)
15:19:44  <coopserver> <Mazur> Better.
15:23:08  <coopserver> <Mazur> Oh, what fun, could have deleted the PF trap station tile with a bomb.
15:23:23  <coopserver> <StarLite> :D
15:29:30  <coopserver> <Mazur> And that's hte other soide done.
15:29:36  <coopserver> <StarLite> :)
15:30:09  <coopserver> <Mazur> Oops, one signal too far.
15:36:22  <coopserver> <Mazur> Overflow test.
15:37:38  <coopserver> <Mazur> Which is the moment no othr train will come that way in at least an hour.
15:37:48  <coopserver> <StarLite> that always happens :)
15:39:23  <coopserver> <Mazur> Ah, there ya areQ
15:40:24  <coopserver> <Mazur> \
15:40:45  <coopserver> <Mazur> Now a temp disconnect for the first seet of platforms, to test hte other side.
15:48:11  <coopserver> <Mazur> Lengths are all good.
15:48:30  <coopserver> <Mazur> Now for the second train.
15:50:42  <coopserver> <StarLite> Sicne you have a 2 way signal there , you dont need the station trap
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15:50:55  <coopserver> <StarLite> trains will be forced into the overflow anyways :)
15:51:32  <coopserver> <Mazur> Yeah, you'dd think so, but I've seen similar designs where it didn;t work for some reason.
15:51:58  <coopserver> <Mazur> So I made them for "better safe than sorry".
15:51:59  <coopserver> <StarLite> You need to set some specific options on the server, but it should always work :)
15:52:02  <coopserver> <StarLite> true
15:53:31  <coopserver> <Mazur> Yes, yapf.rail_firstred_twoway_eol must be true.
15:55:03  <coopserver> <Mazur> Success.
15:55:24  <coopserver> <Mazur> Except...
15:56:01  <StarLite> @gap 5
15:56:01  <Webster> StarLite: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
15:56:54  <coopserver> <Mazur> Owwww Kay!
16:02:27  <coopserver> <Mazur> So happy I fixed my BBH 01 yesterrday.
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16:05:07  <doradus30> !pw
16:05:07  <coopserver> doradus30: cruise
16:05:28  <coopserver> *** Game paused (connecting clients)
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16:05:34  <coopserver> <Mazur> Vin!
16:05:44  <coopserver> <RA20318sDEC−4145.7'J2k> hello
16:05:48  <coopserver> <StarLite> o/
16:06:00  <coopserver> <RA20318sDEC−4145.7'J2k> dwarf ruined my junction
16:06:16  <coopserver> <Mazur> I'mpressive Vin (number).
16:06:17  <coopserver> <RA20318sDEC−4145.7'J2k> please bully him
16:07:45  <coopserver> <RA20318sDEC−4145.7'J2k> i had to convert some numbers in my name, apperantly this game does not support long nicknames
16:08:24  <coopserver> <StarLite> Thats ok, i'll just call you 'Mr. Longname' ;)
16:08:46  <coopserver> <Mazur> Lazarus Long.
16:09:14  <coopserver> <RA20318sDEC−4145.7'J2k> Right ascension 05h 38m 38s Declination −69° 05.7' year 2000 epoch
16:09:21  <coopserver> <RA20318sDEC−4145.7'J2k> appearantly that one is too long
16:09:24  <Asgeir> !pw
16:09:24  <coopserver> Asgeir: cruise
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16:10:35  <coopserver> <Asgeir> Mazur: thanks for your overflow alteration!
16:10:52  <coopserver> <Asgeir> (on the J:TEXTILE-MILL DROP)
16:10:53  <coopserver> <Mazur> No prob, I like doing those.
16:11:06  <coopserver> <RA20318sDEC−4145.7'J2k> why do you use a station to trap trains?
16:11:28  <coopserver> <Mazur> Extra  fun.
16:11:36  <coopserver> <Asgeir> I see you passed the station to presignals? why?
16:11:55  <coopserver> <RA20318sDEC−4145.7'J2k> mazur, fun is for kids, we only do work here
16:12:21  <coopserver> <Mazur> Because I altered it to pure PBS, to use anogther idea, which didn;t work,, and I thougvht it was like this.
16:12:59  <coopserver> <RA20318sDEC−4145.7'J2k> also, why does a drop need an overflow
16:13:14  <coopserver> <Mazur> Ask Asgeir
16:13:32  <coopserver> <Asgeir> well, I’ve read in ABR that a drop often needs an overflow
16:13:40  <coopserver> <Asgeir> looking for the link…
16:13:55  <coopserver> <RA20318sDEC−4145.7'J2k> well if you can link me that ABR i'll actually swear at the writer
16:14:09  <coopserver> <Asgeir> oh sorry
16:14:13  <coopserver> <Asgeir> I exchanged
16:14:15  <coopserver> <RA20318sDEC−4145.7'J2k> no its ok
16:14:20  <coopserver> <Asgeir> the pickup needs overflow, not the drop
16:14:21  <coopserver> <RA20318sDEC−4145.7'J2k> i love swearing at him
16:14:23  <coopserver> <Mazur> Oh, I remember, Asgeir: Because I needed a stopped train before the ddrop to make this overefflow.
16:14:39  <coopserver> <RA20318sDEC−4145.7'J2k> playing here for 4 years and still looking for a proper excuse to swear at him
16:14:40  <coopserver> <Asgeir> thus this overflow was good, the other one needed alteration -_-
16:14:51  <coopserver> <Mazur> yep.
16:15:04  <coopserver> <Mazur> Burt thaat one has no room.
16:15:06  <coopserver> <Asgeir> anyway, these stations won’t be used, thus no need for anything.
16:15:14  <coopserver> <RA20318sDEC−4145.7'J2k> there is no such thing my friend
16:15:20  <Sylf> After playing with coop for 4 years, i still hate overflows
16:15:40  <coopserver> <RA20318sDEC−4145.7'J2k> japanese, he hates all but anime
16:15:50  <coopserver> <Mazur> Might be easier to switch the two stations functionality.
16:15:54  <Sylf> Yes
16:16:26  <coopserver> <Asgeir> well, the drop station has voluntarily huge exit bays to allow high throughput
16:16:38  <coopserver> <RA20318sDEC−4145.7'J2k> true
16:16:41  <coopserver> <RA20318sDEC−4145.7'J2k> but
16:17:03  <coopserver> <Mazur> big butt
16:17:39  <coopserver> <Mazur> WHat 're ya gonna do with that big fat "but(t)"?
16:18:00  <coopserver> <RA20318sDEC−4145.7'J2k> send me nudes
16:18:26  <Sylf> Exit bays are outdated methinks
16:18:50  <Sylf> That abr is too old
16:18:58  <coopserver> <Asgeir> why was it dysfunctional?
16:19:13  <coopserver> <Mazur> Because of th looping.
16:19:17  <Sylf> It's just not needed
16:19:23  <Sylf> ?
16:19:49  * Sylf shuts up
16:19:55  <coopserver> <Asgeir> well, if it’s not needed, we could remove these
16:20:04  <coopserver> <Asgeir> but why does the loop kill the overflow?
16:20:05  <coopserver> <RA20318sDEC−4145.7'J2k> wanna know a fun thing
16:20:24  <coopserver> <Mazur> Indeed, but didn;t want to preempt some alteernate use.
16:20:26  <coopserver> <RA20318sDEC−4145.7'J2k> that entire overflow will block its own entry before it is needed
16:21:23  <coopserver> <Mazur> No, the llooping makes it inefficient,  keeping trains in the loop at a busy drop.
16:21:42  <coopserver> <RA20318sDEC−4145.7'J2k> but why is the pickup behind the overflow of the drop
16:21:46  <coopserver> <Mazur> If it's looping around when a pltform opens up, it never drops.
16:22:26  <coopserver> <Mazur> Two seperate spates of questions about those overflows are impossible to deal with.
16:22:34  <coopserver> <Asgeir> :D:
16:22:53  <coopserver> <RA20318sDEC−4145.7'J2k> dont give up my old friend
16:23:00  <coopserver> <RA20318sDEC−4145.7'J2k> i heared you have time
16:23:24  <coopserver> <Mazur> Now, Vin, you said something about blocking itself, I don't see which would do that and why.
16:24:26  <coopserver> <RA20318sDEC−4145.7'J2k> i miscounted one signal
16:24:44  <coopserver> <Mazur> Of course you did, I even tested this time.
16:24:45  <coopserver> <RA20318sDEC−4145.7'J2k> i tought you could jam a train at the last combosignal
16:25:01  <coopserver> <RA20318sDEC−4145.7'J2k> for example here
16:25:17  <coopserver> <RA20318sDEC−4145.7'J2k> but that combo only has one exit signal
16:25:53  <coopserver> <Mazur> Yeah, because I didn't remove the old overflwo entrance, since it can be converted to platform.
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16:26:22  <coopserver> <RA20318sDEC−4145.7'J2k> but did you change the overflows at the pickup?
16:26:34  <coopserver> <Asgeir> what if there’s a wave of 12 trains in a row in the drop?
16:26:35  <coopserver> <Mazur> Not I.
16:26:46  <coopserver> <Asgeir> without overflow, 4 trains will block the access to the pickup
16:27:08  <coopserver> <RA20318sDEC−4145.7'J2k> true
16:27:09  <coopserver> <Mazur> Not looked at them yet, was just finished with the drop ones.
16:27:27  <coopserver> <Mazur> Which is where hte SIGN said to change overflows.
16:27:29  <coopserver> <Asgeir> but for a short time, thus maybe it’s not a disturbance
16:27:46  <coopserver> <Asgeir> it was my sign, I made a mistake :{
16:27:49  <coopserver> <RA20318sDEC−4145.7'J2k> but in expience of this server drop platforms jamming lead to only one solution: more platforms and never an overflow
16:28:55  <coopserver> <Asgeir> can we keep the reversers? I kinda love those.
16:30:43  <Jam35> !pw
16:30:43  <coopserver> Jam35: balogh
16:30:47  <coopserver> <RA20318sDEC−4145.7'J2k> wow, look at H: chemicals
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16:30:54  <coopserver> <RA20318sDEC−4145.7'J2k> that looks amazing
16:30:59  <coopserver> <Jam35> yoyo
16:31:08  <coopserver> <RA20318sDEC−4145.7'J2k> hi
16:31:32  <coopserver> <Asgeir> what about H:chemicals?
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16:31:42  <coopserver> <Asgeir> the entrance?
16:31:45  <coopserver> <RA20318sDEC−4145.7'J2k> look at it scaling the mountain
16:32:08  <coopserver> <RA20318sDEC−4145.7'J2k> splitting its tracks to properly distribute the pickup trains from 2 lines
16:32:10  <Mazur> !pw
16:32:10  <coopserver> Mazur: balogh
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16:32:29  <coopserver> <RA20318sDEC−4145.7'J2k> then gracefully allow an overflow track for each line to return down the mountain
16:32:36  <coopserver> <StarLite> It's hard to scale that station to more tracks tho
16:32:44  <coopserver> <StarLite> but I agree it looks cool
16:32:52  <coopserver> <RA20318sDEC−4145.7'J2k> reuslting in an melting pit of overflow tracks and presignal lines at the overflow depot
16:33:02  <coopserver> <RA20318sDEC−4145.7'J2k> before scaling the mountain again
16:33:36  <coopserver> <Asgeir> well, look at F
16:33:39  <coopserver> <StarLite> I know what you mean :)
16:34:01  <coopserver> <Asgeir> can’t understand how it’s humanely possible to build something like that
16:34:23  <coopserver> <StarLite> Experience, and a lot of rebuilding and moving tracks :P
16:34:35  <coopserver> <Asgeir> awesome in mess
16:34:46  <Sylf> Lots of insanity
16:34:51  <coopserver> <RA20318sDEC−4145.7'J2k> not as pretty as H in my opinion
16:35:03  <coopserver> <Asgeir> btw, what’s this pseudo?
16:35:12  <coopserver> <StarLite> I think my ovaries station (A) is the ugliest one on the map :P
16:35:23  <coopserver> <StarLite> but well, it works
16:35:27  <coopserver> <Asgeir> is that the identifier of your ethernet card? :P
16:35:34  <doradus30>
16:35:35  <Webster> Title: Tarantula Nebula - Wikipedia, the free encyclopedia (at
16:35:42  <doradus30> look at the coords in the sky
16:36:14  <Sylf> ???????
16:36:31  <coopserver> <Asgeir> StarLite: not ovaries, butterfly
16:36:51  <coopserver> <StarLite> Thats another possibility :)
16:38:15  <coopserver> <StarLite> SLH01 is jamming already
16:38:26  <coopserver> <StarLite> and we barely finished building all stations :P
16:39:02  <coopserver> <Asgeir> the northern lines of SLH01 should maybe be doubled
16:39:17  <coopserver> <RA20318sDEC−4145.7'J2k> starlite im sorry to say this but your station is kind of a whore, letting all trains enter its opening and dropping there load, before they are forced to leave
16:39:35  <coopserver> <StarLite> haha :D
16:39:38  <coopserver> <RA20318sDEC−4145.7'J2k> it even makes money there
16:40:33  <coopserver> <StarLite> Time to fix SLH04
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16:45:09  <coopserver> <Mazur> Ok, improved the Text PU overflows a bit, I hope.
16:45:32  <coopserver> <Mazur> Ah, no.
16:46:40  <coopserver> <Mazur> Or maybe so.
16:47:34  <coopserver> <Jam35> production fluctuation :)
16:47:47  <coopserver> <Jam35> hence the overflows
16:49:51  <StarLite> @gap 5
16:49:51  <Webster> StarLite: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
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16:52:47  <Mazur> !pw
16:52:47  <coopserver> Mazur: modern
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16:58:27  <coopserver> <Jam35> 55 trains @ Fekunda Citadelo Halt is a bit silly
16:58:43  <coopserver> <Jam35> I know there is 5mil stuffs there
16:58:48  <coopserver> <Jam35> but still...
16:58:50  <coopserver> <StarLite> yeah, the hub can't handle it at all
16:59:16  <coopserver> <StarLite> I bet half of them can go once the jam @ SLH01 gets fixed :)
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16:59:42  <happpy> !players
16:59:42  <coopserver> happpy: There are currently 4 players and 0 spectators, making a total of 4 clients connected
16:59:44  <happpy> hi
16:59:53  <coopserver> <StarLite> Just sold all overflow trains for that station
16:59:56  <coopserver> <Mazur> What seems to be hte problem, Officer?
16:59:58  <coopserver> <StarLite> was like 10 or so
17:01:36  <coopserver> *** Mazur has left the game (general timeout)
17:02:10  <Mazur> !pw
17:02:10  <coopserver> Mazur: before
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17:06:24  <coopserver> <StarLite> There, created a really ugly X @ slh01, should help a bit. GTG eatdinner now
17:06:39  <coopserver> <Mazur> Joy en
17:06:42  <coopserver> <StarLite> bbl, feel free to fix the x and create a proper 2 > 2 merge thingie
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17:07:33  <coopserver> <StarLite> Ill try to fix it after dinner if I dont get Wife aggression :P
17:10:21  <happpy> how  things   Mazur
17:10:40  <coopserver> <Mazur> Same ole,  same ole.
17:11:37  <happpy> !pw
17:11:37  <coopserver> happpy: spends
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17:15:18  <coopserver> <happy train sport> train q at  l fishing  harbour  pick up
17:22:07  <coopserver> <happy train sport> train q  on  slh  01  /dwarf
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17:22:30  <Maraxus> !pw
17:22:30  <coopserver> Maraxus: cruise
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18:36:43  <coopserver> <StarLite> Ah, texture mill drop didn't accept anything
18:37:00  <coopserver> <StarLite> thats why all those MS trains came back empty
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18:48:10  <Plonka> !pw
18:48:10  <coopserver> Plonka: become
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18:50:38  <coopserver> <plonka> whos me? :P
18:51:16  <coopserver> <plonka> who's building near bbh06?
18:51:41  <coopserver> <plonka> whoever it is please stop
18:51:45  <coopserver> <StarLite> ?
18:51:48  <coopserver> <plonka> that station cannot stay there
18:52:05  <coopserver> <StarLite> too close to the hub?
18:52:11  <coopserver> <plonka> having that station there prevents expansion of bbh06
18:52:13  <coopserver> <plonka> yes
18:52:19  <coopserver> <StarLite> ill move it
18:52:36  <coopserver> <plonka> yeah oik move it away and station walk it?
18:53:03  <coopserver> <StarLite> yup
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19:32:18  <coopserver> <StarLite> woopsies :)
19:32:22  <coopserver> <plonka> :D
19:35:22  <coopserver> <plonka> off to play some gta v
19:35:30  <coopserver> <plonka> seeya later
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19:39:10  <lol> !pw
19:39:10  <coopserver> lol: inform
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19:39:22  <coopserver> <lol> hi
19:39:40  <coopserver> <StarLite> hey
19:40:05  <coopserver> <lol> why do the ships of dwarf only transport 16 percent of the oil?
19:40:40  <coopserver> <StarLite> dunno
19:42:29  <coopserver> <lol> do you think slh 01 can handle if i connect the farms in it?
19:42:41  <coopserver> <StarLite> I doubt it
19:43:17  <coopserver> <StarLite> I made some dirty fixes to unjam it, but it's going to need major surgery to do it better
19:43:32  <coopserver> <lol> you made the pbs?
19:43:55  <coopserver> <StarLite> yeah, believe me. it's a LOT better now then it used to be
19:43:57  <coopserver> <StarLite> :P
19:44:02  <coopserver> <StarLite> but it needs fixing
19:44:07  <coopserver> <lol> really dirty shit ;)
19:44:10  <coopserver> <StarLite> yeah
19:44:33  <coopserver> <lol> do you need some help somewhere?
19:44:58  <coopserver> <StarLite> Not specificly, just connecting some primaries, balancing trains
19:44:59  <coopserver> <StarLite> etc
19:45:17  <coopserver> <lol> is jams online?
19:45:29  <coopserver> <StarLite> he is connected as spectator
19:45:38  <coopserver> <lol> jams i have an question?
19:45:39  <coopserver> <StarLite> ill fix this firty x I think
19:45:55  <coopserver> <lol> more jams i have a question !!
19:46:07  <StarLite> Jam35, lol needs you ;)
19:46:26  <coopserver> <lol> it is about the trainyard;)
19:52:37  <coopserver> <lol> every station needs an overflow isn't it?
19:53:08  <coopserver> <StarLite> I do it for stations that either are close-ish to a mainline/sideline or get a lot of trains
19:53:21  <coopserver> <StarLite> but yeah, I often just build one straight away
19:53:24  <coopserver> <lol> all stations gets a lot of trains
19:53:30  <coopserver> <StarLite> yeah, thats why
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20:04:56  <coopserver> <lol> see this jam
20:05:16  <coopserver> <StarLite> an overflow had 1 signal 1  square too far
20:06:05  <coopserver> <lol> how you solved the x looks nice
20:06:12  <coopserver> <lol> exept you have 1 time cl 1
20:06:18  <coopserver> <StarLite> yeah. trying to fix the other side niow :P
20:07:58  <coopserver> <StarLite> yeah, cant fix a lot now due to the jam :P
20:08:11  <coopserver> <lol> lol]
20:10:24  <coopserver> <lol> this is cool
20:10:32  <coopserver> <lol> i made an inverser using almost only a bridge
20:10:38  <coopserver> <lol> so you can rail under it
20:10:48  <coopserver> <StarLite> :D
20:12:43  <coopserver> <StarLite> where ?
20:13:13  <coopserver> <lol> near N
20:13:14  <coopserver> <lol> in my slh
20:13:21  <coopserver> <StarLite> (y)
20:13:22  <coopserver> <lol> at the  bauxite mine
20:15:04  <coopserver> <StarLite> ah there :)
20:15:10  <coopserver> <StarLite> looks nice
20:15:57  <coopserver> <StarLite> brb :)
20:16:04  <coopserver> <lol> normal production and it has 500k
20:27:19  <coopserver> <StarLite> BBH05 has some issues, tunnels are too long and some prios are off
20:28:04  <coopserver> <lol> just make the tunnels shorter
20:28:24  <coopserver> <lol> what do you mean by prios off?
20:28:26  <coopserver> <lol> too long?
20:28:37  <coopserver> <StarLite> well, some are not workign at all
20:28:44  <coopserver> <StarLite> ill just fix some stuff
20:29:08  <coopserver> <lol> i have an oilwell with normal production of 500k
20:29:15  <coopserver> <lol> so that gives a lot more trains to the refnery
20:29:36  <coopserver> <lol> about 3 for oil a month and that same amount for petrol and chemicals
20:40:37  <coopserver> <StarLite> 907 trains already
20:40:41  <coopserver> <lol> yeah
20:40:44  <coopserver> <lol> going really fast
20:40:51  <coopserver> <StarLite> no wonder that the network is starting to fail here and there
20:41:10  <coopserver> <lol> i got one station with 60 trains
20:41:45  <coopserver> <lol> is one cl1 in a slh a big problem?
20:42:06  <coopserver> <StarLite> It depends, if it gets heavily used, it can be
20:42:25  <coopserver> <lol> we will have a look later
20:43:33  <coopserver> <lol> do you see sign spacemakingloop?
20:45:35  <coopserver> <StarLite> yeah
20:45:46  <coopserver> <lol> what do you think of it?
20:45:53  <coopserver> <StarLite> looks fine :)
20:46:01  <coopserver> <lol> see that oilwell
20:46:12  <coopserver> <StarLite> :D
20:47:06  <coopserver> <StarLite> bedtime for me :)
20:47:13  <coopserver> <lol> for me in 15 minutes
20:47:16  <coopserver> <StarLite> nn and gl fixing and expanding :)
20:47:35  <coopserver> <StarLite> We are going to need some massive ML expansionspretty soon
20:47:41  <coopserver> <lol> now already
20:47:42  <coopserver> <StarLite> like LLLL_RRRR in some places
20:48:21  <coopserver> <StarLite> yeah, BBH04 > BBH 03 > BBH05 > SLH04 > BBH06 ? SLH01 > BBH02 is packed to their max
20:48:22  <coopserver> <lol> 2M for that oilwell
20:48:47  <coopserver> <lol> so that one could have 100 trains if the ML could handle it
20:49:09  <coopserver> <StarLite> yeah, the ML can't :P
20:49:27  <coopserver> <StarLite> anyways, im off :)
20:49:28  <coopserver> <StarLite> cya
20:49:30  <coopserver> <lol> maybe that is causing too why it has not enough trains
20:49:32  <coopserver> <lol> bye
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20:50:16  <Maraxus> !pw
20:50:16  <coopserver> Maraxus: member
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20:50:35  <coopserver> <lol> hi
20:50:41  <coopserver> <lol> do you like expanding ML?
20:51:06  <coopserver> <Maraxus> that depends
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20:56:02  <coopserver> <lol> i leave too
20:56:34  <coopserver> <Jam35> was afk sorry
20:56:59  <coopserver> <lol> why do trains that transport farmsupplies to farms have 84 capacity
20:57:13  <coopserver> <lol> and not something a litlle more then 56?
20:57:40  <coopserver> <Jam35> well it is not guaranteed to be there every 3 months
20:57:44  <coopserver> <Jam35> and yeah some is wasted
20:58:00  <coopserver> <lol> do you need 84 every three monthes or every month?
20:58:01  <coopserver> <Jam35> if you want to change capacity fine
20:58:11  <coopserver> <Jam35> 84 is the engineering supplies
20:58:30  <coopserver> <lol> every month?
20:58:34  <coopserver> <Jam35> I just kept same wagons
20:58:38  <coopserver> <Jam35> 3 months
20:58:57  <coopserver> <lol> we need to expand a bit
21:00:00  <coopserver> <lol> they will only replace if they are in overflow isn't it?
21:00:23  <coopserver> <Jam35> I think there are visible depots
21:00:35  <coopserver> <Jam35> like overflows without reverser
21:00:42  <coopserver> <Jam35> so it could get messy
21:00:56  <coopserver> <lol> there are overflows without reversers
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21:01:01  <coopserver> <lol> i forgot about that
21:01:12  <coopserver> <Jam35> trains will head to random, closest? depot
21:01:29  <coopserver> <lol> and some more people did it seems
21:01:40  <coopserver> <Jam35> mhm
21:01:55  <coopserver> <Jam35> it is advisable to have overflows i thinl
21:01:58  <coopserver> <Jam35> think
21:02:06  <coopserver> <Jam35> because of the fluctuating production
21:02:07  <coopserver> <lol> i'm doing it only for grain now
21:02:16  <coopserver> <lol> so it won't be a huge mexx
21:02:18  <coopserver> <lol> mess
21:02:24  <coopserver> <Jam35> sometimes, supplies don;t arrive in time
21:02:35  <coopserver> <Jam35> so production drops and we get a queue
21:02:42  <coopserver> <lol> i know
21:02:47  <coopserver> <Jam35> k
21:02:50  <coopserver> <lol> just deliver them by srnw;)
21:03:18  <coopserver> <lol> grain trains are length 4.4 now
21:03:33  <coopserver> <Jam35> you could stockpile supplies
21:03:38  <coopserver> <Jam35> and have timed delivery
21:04:01  <coopserver> <lol> like you do in cb?
21:04:10  <coopserver> <Jam35> see Nigra Rivero Tanner Road
21:04:12  <coopserver> <Jam35> cb?
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21:05:33  <coopserver> <lol> you have to make a bit less waitingdays i think
21:05:39  <coopserver> <lol> because it has to travel too
21:05:49  <coopserver> <lol> cb = citybuilder
21:07:19  <coopserver> <Jam35> yeah maybe
21:07:27  <coopserver> <lol> it looks like this trainset is made for firs
21:07:38  <coopserver> <lol> what you do know looks like cb
21:07:46  <coopserver> <lol> only i do it with trucks then
21:07:57  <coopserver> <lol> delivering to 4 plants at once
21:08:11  <coopserver> <lol> for each lane of truckstops
21:09:46  <coopserver> <lol> always when you have a plan it get massive really soon
21:09:58  <coopserver> <lol> i remember you plan with4 times a one-way ring
21:10:14  <coopserver> <lol> you got 6 lanes for 1200 trains
21:10:34  <coopserver> <lol> game 299
21:10:42  <coopserver> <Jam35> I thought this would be more balnced
21:10:55  <coopserver> <Jam35> a lot of trains on that side of map
21:11:34  <coopserver> <lol> map isn't really symetric
21:11:38  <coopserver> <Jam35> probably because there are 152 oil trains
21:11:52  <coopserver> <lol> see amikejo
21:11:53  <coopserver> <Jam35> next biggest is fruit with 52
21:11:55  <coopserver> <lol> the oilstation
21:12:04  <coopserver> <Jam35> bauxite 71
21:12:11  <coopserver> <lol> i can make 100 trains for that station only if i want
21:12:13  <coopserver> <Jam35> yeah it's too much
21:12:26  <coopserver> <lol> but that will not make a real difference because you will get a bigger jam
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21:13:40  <coopserver> <Jam35> we could probably lose one of the oil rigs imo
21:14:00  <coopserver> <Jam35> @ Fekunda Citadelo
21:14:22  <coopserver> <lol> that ships doesn't transport a lot
21:15:09  <coopserver> <Jam35> the station has 48 trains taking 150000 litres
21:15:16  <coopserver> <Jam35> ther is 3million waiting
21:16:43  <coopserver> <Jam35> 11 trains to empty one boat :)
21:16:53  <coopserver> <lol> i hate from firs that you can't see clear or you delivered some more materials so that the production is boosted at secundairies
21:17:05  <coopserver> <lol> or how much you have waiting at a primairy
21:17:14  <coopserver> <lol> that is done much better in ECS
21:19:15  <coopserver> <lol> i leave
21:19:16  <coopserver> <lol> cu
21:19:22  <Jam35> me too soon bfn
21:19:32  <coopserver> *** Jam35 has left the game (Leaving)
21:19:39  <Jam35> now in fact :)
21:19:41  <coopserver> <lol> i hope some other people might have fun expanding
21:19:56  <coopserver> *** lol has left the game (Leaving)
21:19:58  <coopserver> <Maraxus> might do something tomorrow
21:20:23  <coopserver> <Maraxus> slh 04 definately need some redoing if we want to expand this
21:20:50  <coopserver> *** Maraxus has left the game (Leaving)
21:20:51  <coopserver> *** Game paused (number of players)
21:21:18  *** Maraxus has quit IRC
21:23:19  *** StarLite has quit IRC
21:31:21  *** Plonka has quit IRC
21:51:30  *** Progman has quit IRC
22:53:19  <happpy> !players
22:53:19  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
22:53:22  *** happpy has left #openttdcoop
23:06:54  *** liq3 has joined #openttdcoop
23:27:01  *** happpy has joined #openttdcoop
23:27:19  <happpy> !players
23:27:19  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
23:49:50  *** dwarf has joined #openttdcoop
23:49:55  <dwarf> !pw
23:49:55  <coopserver> dwarf: cactus
23:50:28  <coopserver> *** Game still paused (connecting clients, number of players)
23:50:33  <coopserver> *** dwarf has joined
23:50:34  <coopserver> *** Game still paused (number of players)
23:50:35  <coopserver> *** Game unpaused (number of players)
23:51:57  <happpy> hi
23:52:02  <coopserver> <dwarf> hi
23:52:08  <happpy> how  things
23:52:18  <coopserver> <dwarf> did you do the doubling at SLH 01?
23:52:36  <happpy> nop not me
23:52:47  <coopserver> <dwarf> it's pretty weird, not balanced
23:52:55  <coopserver> <dwarf> I'll try to fix it
23:53:23  <happpy> I don't play on this server  so
23:57:19  <happpy> I don't play
23:57:43  <happpy> I play on the stable srver

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