Config
Log for #openttdcoop on 25th September 2015:
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00:00:46  <happpy> gn have fun
00:00:58  <coopserver> <dwarf> gn
00:01:51  *** happpy is now known as happpymoblic
00:04:31  *** Mazur has quit IRC
00:07:27  <coopserver> <dwarf> crap
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00:08:09  *** ChanServ sets mode: +o Mazur
00:11:06  <Mazur> !pw
00:11:06  <coopserver> Mazur: hashes
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00:12:37  <coopserver> <Mazur> I started htge double of the left exit at SLH 01.
00:14:33  <coopserver> <Mazur> Brill!  My overflow at textl
00:14:44  <coopserver> <Mazur> textile PU works.
00:15:54  <coopserver> <dwarf> why did that train just go in the overflow?
00:16:16  <coopserver> <Mazur> Because the three pick-up platforms are full.
00:16:56  <coopserver> <dwarf> also, drop stations don't need overflows
00:17:01  <coopserver> <Mazur> d
00:17:39  <coopserver> <Mazur> I know, tbut there were overflows there and there was where the "improve" sign was,  so I was done before I noticed.
00:18:21  <coopserver> <Mazur> And hte pickup trasin apparently only want hte second set of platforms.
00:18:24  <coopserver> <dwarf> seems we already need a 3rd on the main ML circle
00:19:44  <coopserver> <dwarf> oh, that's why
00:19:57  <coopserver> <dwarf> the bait station should be the drop, not the pickup
00:20:14  <coopserver> <Mazur> Oopsie.
00:21:57  <coopserver> <dwarf> cast your vote about station A
00:21:59  <coopserver> <dwarf> :D
00:25:04  <coopserver> <dwarf> I'm pissed with starlite, he messed up BBH 05
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00:34:08  <dwarf_> shit, I ran out of battery just before I could fix BBH 04
00:34:20  <coopserver> <Mazur> use hte mains.
00:34:30  <dwarf_> can you make sure it sort of works, I'll come back soon and finish it
00:34:53  <coopserver> <Mazur> I'll try, if I kindd foind hte problem,
00:35:02  <dwarf_> I'm at work, wouldn't look good, unless I'm sitting in one of the couches with my back to the wall
00:35:08  <dwarf_> :D
00:35:15  <dwarf_> anyway, I'm going home now
00:35:50  <dwarf_> I'll be back in about 30m
00:36:43  <coopserver> <Mazur> You had an unfinished prio that blocked the lot, fixed that.
00:36:54  <coopserver> <Mazur> That was at 05.
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01:01:12  <dwarf> !pw
01:01:12  <coopserver> dwarf: resize
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01:02:20  <coopserver> <dwarf> re
01:02:27  <coopserver> <Mazur> lo
01:02:46  <coopserver> <Mazur> BBH 05.
01:03:10  <coopserver> <dwarf> alright, I gonna start building 3rd between BBH 05 and SLH 01
01:03:35  <coopserver> <Mazur> I finished !this prio, and disconnected !that
01:03:42  <coopserver> <dwarf> it looks fine
01:03:54  <coopserver> <dwarf> won't stay like this much longer anyway
01:04:03  <coopserver> <Mazur> Then I'll clean up, !that
01:04:26  <coopserver> <dwarf> thanks
01:05:46  <coopserver> <dwarf> this ain't gonna be easy
01:05:52  <coopserver> <Mazur> Port Drop had an unmixed exit, ficed that, too.
01:06:20  <coopserver> <Mazur> That was why only half the Textile PU was used..
01:15:27  <coopserver> <Mazur> Go ahead.
01:15:49  <coopserver> <Mazur> I was doing what I hope is prepatory work for you.
01:16:09  <coopserver> <dwarf> I'll rebuild that join more
01:16:53  <coopserver> <Mazur> Clear builds make for easier  expansion.
01:25:43  <coopserver> <dwarf> guess I'll just add the 3rd in the other direction as well
01:25:54  <coopserver> <dwarf> or do you want to do it?
01:25:59  <coopserver> <Mazur> First exent this direction?
01:26:11  <coopserver> <Mazur> extend
01:26:13  <coopserver> <dwarf> I can go on to the BBH then
01:26:21  <coopserver> <Mazur> 06.
01:26:29  <coopserver> <dwarf> yea, it works as is now
01:26:46  <coopserver> <Mazur> But no third, yet.
01:33:51  <coopserver> <Mazur> I need one more on your tunnel.
01:33:58  <coopserver> <Mazur> At hte end,
01:34:08  <coopserver> <dwarf> yea, that whole thing has to move
01:35:11  <coopserver> <dwarf> oh, not that
01:35:19  <coopserver> <Mazur> No?
01:35:20  <coopserver> <dwarf> I think we can work with that
01:36:11  <coopserver> <Mazur> I was thinking about hte left turn from the third.
01:36:49  <coopserver> <Mazur> Oneed one more brudge length., !here
01:37:11  <coopserver> <dwarf> hm, yea
01:37:32  <coopserver> <Mazur> Unless you fill up that one line with two incmoing.
01:38:19  <coopserver> <Mazur> Which is not unreasnable, given the currfent traffic
01:39:37  <coopserver> <dwarf> ther may be some CL issues, let's worry about that later
01:40:40  <coopserver> <Mazur> yeah, maybe a little.
01:40:56  <coopserver> <Mazur> You'd hardly notive it, though.
01:40:58  <coopserver> <Mazur> ;-P
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01:47:42  <Mazur> !pw
01:47:42  <coopserver> Mazur: martin
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01:50:01  <coopserver> <dwarf> better just move everything by a lot, we'll need space for 3rd the other direction
01:50:16  <coopserver> <Mazur> Ayep.
01:51:29  <coopserver> <Mazur> I can move your left side joins for you, just say how many tiles.
01:52:28  <coopserver> <dwarf> we should move the exits from the right and the joins to the right first
01:53:12  <coopserver> <dwarf> I'll let you do it, I'm doing the end of 3rd at BBH02
01:53:45  <coopserver> <Mazur> This way ok for you?
01:54:03  <coopserver> <dwarf> sure
02:04:22  <coopserver> <Mazur> Splts to SLH01 are prepared.
02:04:59  <coopserver> <Mazur> ML continatuation requires hte rest of hte rebuild.
02:07:48  <coopserver> <Mazur> Ah, there you are.
02:08:36  <coopserver> <dwarf> alright, this is done
02:09:17  <coopserver> <dwarf> that single exit tunnel is not the best
02:09:32  <coopserver> <Mazur> Can ad a second after rebuild.
02:09:35  <coopserver> <dwarf> btw you could just put that sideline into a tunnel
02:11:57  <coopserver> <dwarf> why not just get that part of the sideline that crosses over the ml out of the way and rebuild it in the end?
02:12:50  <coopserver> <dwarf> seems it would save a lot of trouble
02:13:06  <coopserver> <Mazur> Cehcking where it'd come out.
02:13:13  <coopserver> <dwarf> anyway, need to get some dinner, afk
02:13:14  <coopserver> <Mazur> 24 l;ength.
02:13:33  <coopserver> <dwarf> it's a sideline, doesn't matter how long
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02:22:40  <coopserver> <Mazur> Tunneling done.
02:25:17  <coopserver> <dwarf> you could build 3rd right away
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02:30:44  <coopserver> <Mazur> Apparenttly I can't, right now.
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02:49:13  <coopserver> <Mazur> Don;t want to alarm you, or anything, just FYI, work on SLH has been delayed due to track occupancy.
02:49:28  <coopserver> <Mazur> BUt the second split hass been moved.
02:49:35  <coopserver> <dwarf> yea, I'm almost done here
02:49:45  <coopserver> <Mazur> No hurry.
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03:02:56  <Mazur> !pw
03:02:56  <coopserver> Mazur: player
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03:15:56  <coopserver> <Mazur> I think I'm low on ideas for SLH 01.
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03:22:50  <Mazur> !pw
03:22:50  <coopserver> Mazur: wooden
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03:39:50  <coopserver> <Mazur> Yeah, I'm done for.
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03:40:25  <coopserver> <dwarf> cool
03:41:02  <coopserver> <Mazur> Warm, rather.
03:41:12  <coopserver> <Mazur> Brain overheating.
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03:43:46  <Mazur> !pw
03:43:46  <coopserver> Mazur: buffer
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03:44:19  <coopserver> <dwarf> I'm finishing up at BBH 05
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03:54:22  <dwarf> I'll be back in a minute
03:59:05  <Mazur> Well, as I said, ;m no use anymore at SLH01.
03:59:49  <dwarf> !pw
03:59:49  <coopserver> dwarf: builds
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04:11:38  <coopserver> <Mazur> Apparently, I was not completely tapped out.
04:11:48  <coopserver> <Mazur> ;-)
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04:18:36  <Mazur> !pw
04:18:36  <coopserver> Mazur: branch
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04:21:46  <coopserver> <Mazur> First customer
04:23:00  <coopserver> <Mazur> Connected up the start at 06
04:26:30  <coopserver> <dwarf> wait
04:26:37  <coopserver> <dwarf> prio isn't long enough
04:26:38  <coopserver> <Mazur> Waiting.
04:26:57  <coopserver> <Mazur> Tunnel isn't, you mean.
04:27:05  <coopserver> <Mazur> ;-)
04:28:02  <coopserver> <dwarf> that's not good
04:28:15  <coopserver> <dwarf> you prioritize trains that aren't going that way
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04:38:41  <Mazur> !pw
04:38:41  <coopserver> Mazur: redraw
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04:45:27  <coopserver> <Mazur> lol
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04:47:27  <coopserver> <dwarf> let's just connect a line from slh1
04:47:53  <Mazur> !pw
04:47:53  <coopserver> Mazur: replay
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04:50:50  <coopserver> <dwarf> looks nice
04:50:57  <coopserver> <Mazur> Yeah.
04:51:05  <coopserver> <Mazur> One thing, at 05.
04:51:21  <coopserver> <dwarf> gonna be a pain to add 3rd to slh1 in the other direction
04:51:42  <coopserver> <dwarf> what?
04:52:14  <coopserver> <Mazur> Thinking about mizing third counterclock to lowerleft
04:52:19  <coopserver> <Mazur> mixin
04:53:32  <coopserver> <Mazur> For instamce
04:54:14  <coopserver> <dwarf> feel free to, I don't see what you mean
04:55:43  <coopserver> <Mazur> Something like that.
04:56:08  <coopserver> <dwarf> that line already has priority
05:07:17  <coopserver> <Mazur> Gonna leave you to it, then.
05:07:27  <coopserver> <Mazur> Ahve fnu!
05:07:33  <coopserver> <dwarf> I'm practicly done
05:07:48  <coopserver> <dwarf> see you later
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07:40:52  <Zyme> does anyone want to play co-op with FIRS and hardmode? a bit more casual, regular longterm play to make a massive complex network?
07:41:25  <coopserver> <dwarf> what is hard mode?
07:42:37  <Zyme> the reddit client with daylength patch and stuff
07:43:06  <Zyme> and a bit harder settings
07:43:29  <dwarf> do you have a server?
07:43:56  <Zyme> I can make one
07:44:09  <dwarf> I'm fine here actually
07:44:28  <dwarf> I should go to sleep anyway
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07:49:42  <Maraxus> !pw
07:49:42  <coopserver> Maraxus: staged
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07:50:00  <coopserver> <dwarf> hi Maraxus
07:50:07  <coopserver> <Maraxus> hi dwarf
07:50:24  <coopserver> <dwarf> how do you like the 3rd we buildt?
07:51:28  <coopserver> <Maraxus> looks good - nice job at SLH 04
07:51:47  <coopserver> <dwarf> thx, we rebuilt most of it
07:52:29  <coopserver> <Maraxus> was necessary - old version was almost unexpandable
07:53:44  <coopserver> <dwarf> BBH 06 has some CL issues, but I'm too tired to fix it
07:53:56  <coopserver> <dwarf> gotta go sleep
07:54:01  <coopserver> <dwarf> later
07:54:04  <coopserver> <Maraxus> later
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09:48:35  <happpy> !players
09:48:35  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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11:15:50  <sbn> I miss reading the blog posts :(
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11:19:57  <happpy> hi  sbn
11:20:04  <sbn> jo
11:20:10  <happpy> how  ar u
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11:46:43  <glevans2> !pw
11:46:43  <coopserver> glevans2: occurs
11:46:50  <coopserver> *** Game still paused (connecting clients, number of players)
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11:49:42  <happpy> hey
11:49:56  <glevans2> hi happpy
11:51:50  <happpy> how ar u
11:52:03  <glevans2> good here, you?
11:53:55  <happpy> good   new  game    on the  stable  server
11:54:26  <glevans2> I have not been on the stable server in years...
12:00:08  <happpy> i  just   start  on my  LLRR  on  the  3  slh  i got   so  far
12:08:47  <Jam35> !pw
12:08:47  <coopserver> Jam35: lovely
12:08:54  <coopserver> *** Game paused (connecting clients)
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12:09:07  <coopserver> <glevans2> hi Jam35
12:09:15  <coopserver> <Jam35> oh
12:09:18  <coopserver> <Jam35> hello :)
12:11:03  <coopserver> <Jam35> mind if I reload?
12:11:10  <coopserver> <Jam35> need to change a setting
12:11:22  <coopserver> <glevans2> do it
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12:13:00  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/First%20FIRS2%20%2C%2012th%20Nov%202404.sav
12:13:00  <coopserver> Starting download...
12:13:03  <coopserver> Savegame successfully downloaded
12:13:09  <Jam35> !rcon load 1
12:13:10  <coopserver> Starting new game
12:13:15  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387)
12:13:16  <coopserver> *** Game still paused (manual, number of players)
12:13:27  <Jam35> !pw
12:13:27  <coopserver> Jam35: mostly
12:13:31  <coopserver> *** Game still paused (manual, connecting clients, number of players)
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12:13:39  <Jam35> !auto
12:13:40  <coopserver> *** Game still paused (number of players)
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12:14:36  <glevans2> !pw
12:14:36  <coopserver> glevans2: indeed
12:14:58  <glevans2> !pw
12:14:58  <coopserver> glevans2: adaptt
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12:29:16  <coopserver> <Jam35> overflow fail
12:29:27  <coopserver> <glevans2> where?
12:29:28  <coopserver> <Jam35> gridlock
12:29:45  <coopserver> <Jam35> Kristala Eĝo: Woods
12:29:59  <coopserver> <Jam35> :D brb
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12:35:14  <happpy> hi  jam   how ar u
12:35:18  <coopserver> <Jam35> ok ty
12:35:32  <coopserver> <Jam35> ru ok?
12:36:33  <happpy> yer      i am   good
12:37:30  <happpy> but  i  just  dun   my  LLRR  at  slh  2  but   i    just  now  noo  i  did  it  rone
12:38:02  <coopserver> <Jam35> rebuild!
12:38:14  <coopserver> <Jam35> dynamite to the resue
12:38:26  <coopserver> <Jam35> or even rescue
12:38:58  <happpy> yer     its  just  wqon  train  kine  need   ade
12:39:23  <happpy> its  won train line  need  ade to  it
12:39:49  <happpy> but the  way i  dun the slh    mite  need redo   it
12:45:32  <sbn> I need a translator for this
12:45:50  <coopserver> <glevans2> train 700 is trapped in an overflow loop at Kristala Ego Woods... it wants the Lime Kilm Processing
12:47:39  <coopserver> <Jam35> freed
12:47:43  <coopserver> <glevans2> ok, that works
12:47:59  <coopserver> <Jam35> it won't leave by itself
12:48:06  <coopserver> <Jam35> it can't see route to station there
12:48:18  <coopserver> <Jam35> thinks ther reverser is best
12:49:25  <coopserver> <glevans2> I was trying to work in a lost train escape ... but you did it much easier...
12:52:41  <coopserver> <Jam35> done :)
12:52:56  <coopserver> <glevans2> nice
12:53:45  <coopserver> <Jam35> now answer the question why that train ended up ther in the first place
12:59:21  <happpy> i  dont have to redo  the slh  jam i find  a way   it  mite  not   a  pro   but   it will   work
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13:01:46  <coopserver> <glevans2> Jam35: was the network gridlocked going both ways?
13:02:14  <coopserver> <Jam35> it made a loop
13:04:14  <coopserver> <glevans2> The only way into that station is SLH04
13:04:43  <coopserver> <glevans2> brb
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13:05:39  <coopserver> <Jam35> which blocked the oil trains getting in to the SL
13:05:45  <coopserver> <Jam35> which overspilled the ML
13:05:58  <coopserver> <Jam35> which looped round through refinery and back
13:12:28  <coopserver> <glevans2> not sure who built that station
13:12:53  <coopserver> <Jam35> looks like Dwarf/Mazur moved it for 3rd
13:13:04  <coopserver> <Jam35> doesn't matter now
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13:21:57  <Jam35> !rcon set raw_industry_construction 1
13:22:17  <Jam35> !rcon set raw_industry_construction 2
14:05:26  <coopserver> <Jam35> we have one new message
14:05:34  <coopserver> <Jam35> @message board
14:09:28  <coopserver> <glevans2> wish you had put that up a bit sooner, I just finished another oil station...
14:09:49  <coopserver> <glevans2> but I will make other stuffs now...
14:13:31  <Jam35> I know it might be limited to what is available
14:13:45  <Jam35> funding is always an option
14:19:49  <Jam35> !rcon set max_trains 1250
14:55:40  <coopserver> <Jam35> ok
14:55:46  <coopserver> <Jam35> what makes towns grow here?
14:58:49  <coopserver> <glevans2> erm, quality/quantity of service... ?
14:59:00  <coopserver> <glevans2> or magic...
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15:13:39  <YellowMiner_> !pw
15:13:39  <coopserver> YellowMiner_: formal
15:13:50  <coopserver> *** Game paused (connecting clients)
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15:14:04  <coopserver> <YellowMiner> hi
15:14:11  <coopserver> <Jam35> hihi
15:14:12  <happpy> hi YellowMiner_
15:14:17  <happpy> how  ar u
15:14:51  <coopserver> <YellowMiner> lacking time outside weekends, as always
15:15:13  <coopserver> <YellowMiner> how many cargoes in this game?
15:16:29  <coopserver> *** YellowMiner has joined company #1
15:22:13  <coopserver> <Jam35> 24?
15:22:33  <coopserver> <YellowMiner> :)
15:22:43  <coopserver> <YellowMiner> sounds like a cool, complex game
15:22:48  <coopserver> <YellowMiner> where's the plan?
15:22:56  <coopserver> <Jam35> bottom corner
15:23:47  <coopserver> <YellowMiner> well that's huge
15:24:03  <coopserver> <Jam35> 39 train groups I think
15:24:08  <coopserver> <Jam35> is the complexity
15:24:17  <coopserver> <Jam35> plan is simple otherwise
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15:26:13  <lol> !pw
15:26:14  <coopserver> lol: bitnum
15:26:23  <coopserver> *** Game paused (connecting clients)
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15:26:28  <coopserver> <lol> hi
15:26:34  <coopserver> <glevans2> hi lol
15:26:43  <coopserver> <YellowMiner> hi
15:26:45  <coopserver> <Jam35> hello
15:27:09  <coopserver> <lol> jam i have a question
15:27:14  <coopserver> <lol> it isn't about the trainyard
15:27:23  <coopserver> <Jam35> yes glevans2: see Katedralvilaĝo
15:27:28  <coopserver> <Jam35> not growing
15:27:34  <coopserver> <Jam35> ok lol
15:27:36  <coopserver> <Jam35> lol
15:27:47  <coopserver> <lol> i have an oilstation with rating 50%
15:27:57  <coopserver> <lol> can we clone for that or is that to forbidden?
15:28:28  <coopserver> <Jam35> what do you mean?
15:28:36  <hylje> station walking heh
15:28:37  <coopserver> <Jam35> clone a station?
15:28:53  <coopserver> <lol> can we clone oiltrains to improve rating of an oilstation?
15:28:59  <coopserver> <Jam35> where is the station?
15:29:14  <coopserver> <lol> see sign space-makingloop
15:29:40  <coopserver> <Jam35> you have 60 trains already!
15:29:42  <coopserver> <Jam35> :)
15:29:44  <coopserver> <lol> i know
15:29:48  <coopserver> <lol> it is a long distance
15:29:51  <coopserver> <Jam35> rating is not important
15:30:02  <coopserver> <Jam35> not yet
15:30:03  <coopserver> <lol> and at normal production it produces 500k already
15:30:09  <coopserver> <lol> so boosted 2M ;)
15:30:14  <coopserver> <Jam35> if the network can handle more, fine
15:30:23  <coopserver> <Jam35> atm balancing is key imo
15:31:16  <coopserver> <Jam35> it is why half of net is full, other half almost empty
15:32:12  <coopserver> <lol> that is because of not the best picking where to put which secundair industry
15:32:36  <coopserver> <lol> and because every slh is at that side
15:33:39  <coopserver> <lol> can someone help build a slh?
15:33:48  <coopserver> <lol> i don't like to do it alone right now
15:33:49  <coopserver> <Jam35> 1/5th of traffic is oil
15:33:57  <coopserver> <YellowMiner> i'll help :)
15:34:00  <coopserver> <YellowMiner> where?
15:34:09  <coopserver> <Jam35> with 24 cargoes
15:34:20  <coopserver> <lol> see sign SLH 08
15:35:22  <coopserver> <YellowMiner> add a space in the sign, at the beggining
15:35:31  <coopserver> <YellowMiner> or it does not sort properly in the list
15:35:35  <coopserver> <lol> sorry
15:35:38  <coopserver> <lol> forgot about that
15:35:56  <coopserver> <lol> do we need a message in the message board about overflows jams?
15:38:09  <coopserver> <Jam35> no i don't think so
15:38:17  <coopserver> <YellowMiner> ?
15:38:19  <coopserver> <Jam35> they are advisable only
15:38:57  <coopserver> <lol> overflow with reverser
15:39:34  <coopserver> <Jam35> nearly always advisable :)
15:39:52  <coopserver> <YellowMiner> CL2?
15:39:56  <coopserver> <lol> yeah
15:45:18  <coopserver> <lol> together this is going really fast
15:45:23  <coopserver> <YellowMiner> :)
15:45:24  <coopserver> <lol> i like that
15:46:19  <coopserver> <lol> i think we got the connection to the ML
15:50:29  <coopserver> <lol> from my mega goodstrains are out of 6 only 2 left in the pickupstation
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15:53:37  <coopserver> <YellowMiner> i've a question
15:53:40  <Arveen> !pw
15:53:40  <coopserver> Arveen: demand
15:53:42  <coopserver> <lol> ?
15:53:43  <coopserver> *** Game paused (connecting clients)
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15:53:56  <Arveen> hi btw :)
15:53:57  <coopserver> <YellowMiner> as far as i know, industries don't die in FIRS
15:54:15  <coopserver> <YellowMiner> so why does it seems some have disappeared?
15:54:34  <coopserver> <Jam35> that setting is in newgrf parameters
15:54:39  <coopserver> <lol> there is an option for dying of secundairs
15:54:42  <coopserver> <Jam35> secondaries are allowed to close
15:54:47  <coopserver> <YellowMiner> ok
15:54:50  <coopserver> <Jam35> primaries always would
15:55:19  <coopserver> <Jam35> it was only switched today thugh
15:57:06  <coopserver> <lol> you know you ought to have an overflow yellow?
15:57:21  <coopserver> <YellowMiner> ?
15:57:34  <coopserver> <lol> because production changes really often
15:57:48  <coopserver> <YellowMiner> i always have overflows
16:00:06  <happpy> how  things  YellowMiner_
16:00:11  <happpy> hi  lol
16:00:12  <coopserver> <YellowMiner> fine
16:00:14  <coopserver> <YellowMiner> kinda
16:00:16  <happpy> how  ar u
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16:06:44  <coopserver> <lol> i leave
16:06:52  <coopserver> *** lol has left the game (Leaving)
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16:07:27  <coopserver> <glevans2> bye lol, I miss you already...
16:07:34  <coopserver> <glevans2> :P
16:08:12  <coopserver> <YellowMiner> well i was working with him and i don't know what to do, so i'll leave too. bye
16:08:16  <coopserver> *** YellowMiner has left the game (Leaving)
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16:52:35  <StarLite> !pw
16:52:36  <coopserver> StarLite: punish
16:52:43  <coopserver> *** Game paused (connecting clients)
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16:52:55  <coopserver> <StarLite> o/
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16:57:18  <coopserver> <Jam35> ey oh
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17:16:06  <coopserver> <StarLite> BBH01 <> BBH07 is quite packed, i can barely handle the current traffic :)
17:18:24  <coopserver> <Jam35> hm yeah
17:18:31  <coopserver> <Jam35> a few missing signals round there
17:19:11  <coopserver> <Jam35> not sure if taht wsas the casue
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17:25:32  <dwarf> !pw
17:25:32  <coopserver> dwarf: geturl
17:25:48  <dwarf> !pw
17:25:48  <coopserver> dwarf: denote
17:25:57  <coopserver> *** Game paused (connecting clients)
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17:26:10  <coopserver> <dwarf> hi
17:26:15  <coopserver> <glevans2> yo
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17:26:49  <coopserver> <Jam35> hello
17:27:44  <coopserver> <StarLite> food time! bbl
17:27:47  <coopserver> <dwarf> no big expansions since I left?
17:27:48  <coopserver> *** StarLite has joined spectators
17:27:59  <coopserver> <Jam35> no too lazy
17:28:09  <coopserver> <Jam35> new slh is all
17:30:00  <coopserver> <glevans2> Jam35: is town growth turned off?
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17:30:33  <coopserver> <Jam35> hm good point
17:30:41  <coopserver> <Jam35> it would seem so
17:32:25  <Jam35> !rcon set town_growth_rate
17:32:26  <coopserver> Current value for 'town_growth_rate' is: '0' (min: 0, max: 4)
17:32:32  <Jam35> !rcon set town_growth_rate 2
17:32:36  <Jam35> !rcon set town_growth_rate
17:32:37  <coopserver> Current value for 'town_growth_rate' is: '2' (min: 0, max: 4)
17:33:16  <coopserver> <Jam35> yay
17:33:22  <coopserver> <Jam35> changed the setting
17:33:29  <coopserver> <Jam35> it was so obvious :P
17:34:05  <coopserver> <Jam35> recyclables can get a boost now
17:34:42  <coopserver> <glevans2> you're welcome
17:35:37  <coopserver> <glevans2> the sad part, I have been looking at the settings for an hour and I finally saw that...
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17:46:40  <Mothership_Q> !pw
17:46:40  <coopserver> Mothership_Q: tricky
17:46:45  <coopserver> *** Game paused (connecting clients)
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17:48:31  <happpy> hi  Mothership_Q
17:48:35  <coopserver> <Mothership_Q> hey
17:48:54  <happpy> how  things
17:49:05  <coopserver> <Mothership_Q> good, just made it home from a physics exam
17:49:18  <coopserver> <Mothership_Q> so i jumped on to be mesmerized for a bit :)
17:57:40  <coopserver> *** Mothership_Q has left the game (Leaving)
18:02:19  <coopserver> <glevans2> Jam35: yay, your town is growing
18:04:59  <coopserver> <Jam35> it started immediately after I chabged the setting
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18:32:45  <coopserver> <glevans2> ooops
18:32:53  <coopserver> <glevans2> crashed a train
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19:00:01  <coopserver> <glevans2> ok people, I got to go... I have a weekend camping trip.
19:00:26  <coopserver> *** glevans2 has left the game (Leaving)
19:00:27  <coopserver> *** Game paused (number of players)
19:02:02  <glevans2> I will be back on Sunday.
19:02:05  <glevans2> byes
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19:04:12  *** ChanServ sets mode: +o Maraxus
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19:07:20  <Plonka> !pw
19:07:20  <coopserver> Plonka: macosx
19:07:29  <coopserver> *** Game still paused (connecting clients, number of players)
19:07:30  <coopserver> *** plonka has joined
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19:08:27  <Maraxus> !pw
19:08:27  <coopserver> Maraxus: macosx
19:08:42  <coopserver> *** Game paused (connecting clients)
19:08:45  <coopserver> *** Maraxus has joined
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19:09:06  <coopserver> <plonka> hi mar
19:09:12  <coopserver> <Maraxus> hi
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19:42:14  <happpy> hi   i  need  help  whive  my  latop
19:47:41  <Plonka> whats up?
19:48:39  <happpy> won  ov  my  game  will   not  load    it  say  please  login   whive  adminstrator   privlleges and  try a  gen [20:44] <happpy> or   access denied
19:49:13  <Plonka> right click the shortcut that launches the game
19:49:37  <Plonka> then select properties
19:49:52  <Plonka> then select compatabilty mode
19:50:02  <Plonka> the select run program as admin
19:50:22  <Plonka> then click ok
19:50:31  <Plonka> then run program againh
19:50:55  <happpy> k  thanks i  try it
19:52:37  <Plonka> goed luk
19:53:45  <coopserver> *** plonka has joined spectators
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19:55:29  <happpy> heem  nop   dont  work  ther  a  bug  sume  wher
19:55:50  <Plonka> nope ive no idea then :(
19:57:51  <happpy> its  sume  thin doo   whive    whive  adminstrator
19:59:30  <happpy> whont a  bout   i  restal  it to      desktop
19:59:34  <happpy> mite  work
20:01:46  <Plonka> yep might do
20:02:22  <happpy> k  i  am  doo    it    now  so  lest see
20:04:52  <coopserver> *** Jam35 has joined company #1
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20:28:48  <happpy> jam have  ugot a  minte  if  not   np
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20:29:50  <Vinnie> !pw
20:29:50  <coopserver> Vinnie: addref
20:29:54  <coopserver> *** Game still paused (connecting clients, number of players)
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20:30:04  <coopserver> *** RA20318sDEC−4145.7'J2k has changed his/her name to Vinnie
20:30:21  <happpy> hey  Vinnie
20:30:24  <coopserver> <Vinnie> hi
20:30:26  <happpy> how  ar u
20:30:35  <coopserver> <Vinnie> im good and you?
20:30:40  <happpy> good
20:34:09  <Jam35> what is it happy?
20:34:26  <Jam35> happpy
20:35:47  <Jam35> what Plonka said:
20:36:16  <Jam35> right click. Properties. Compatibility. Run as administrator. OK
20:36:24  <happpy> nop   not that
20:36:44  <Jam35> I can't play now
20:36:49  <happpy> k  np
20:38:57  <happpy> i  try  that  jam  dont work   i  wate in till   i get a  pro  on  latop  to  fixs  it
20:40:45  *** sedontane has joined #openttdcoop
20:40:51  <sedontane> hello coop
20:40:56  <happpy> hi
20:41:24  <coopserver> *** Vinnie has joined company #1
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20:56:22  <Mazur> !pw
20:56:22  <coopserver> Mazur: likely
20:56:56  <coopserver> *** Game still paused (connecting clients, number of players)
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21:13:42  <happpy> hey  Mazur
21:13:51  <coopserver> <Mazur> Hop
21:13:56  <happpy> how  ar u
21:14:14  <coopserver> *** Jam35 has left the game (Leaving)
21:14:17  <coopserver> <Mazur> Same ole'.
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21:29:53  <sedontane> !players
21:29:53  <coopserver> sedontane: There are currently 1 players and 1 spectators, making a total of 2 clients connected
21:30:50  <sedontane> I forget the command for the download link for the current nightly
21:30:54  <sedontane> can someone remind me
21:31:07  <Mazur> !dl
21:31:07  <coopserver> Mazur: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
21:31:08  <coopserver> Mazur: http://www.openttd.org/en/download-trunk/r27387
21:31:30  <sedontane> thanks
21:32:44  <coopserver> *** Mazur has left the game (Leaving)
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21:38:29  <sedontane> !pw
21:38:29  <coopserver> sedontane: mapgen
21:38:39  <coopserver> *** Game still paused (connecting clients, number of players)
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21:41:38  <sedontane> !pw
21:41:38  <coopserver> sedontane: choose
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22:07:47  <coopserver> <sedontane> all terminus primaries
22:09:29  <Sylf> Something wrong?
22:09:54  <Sylf> Or it's just not what you were expecting?
22:10:10  <sedontane> more the latter
22:10:25  <sedontane> ive not been around since the early 200s PSG
22:10:29  <Sylf> We use terminus stations here
22:11:06  <Sylf> We never stopped using them, even around psg 200
22:11:21  <coopserver> <sedontane> I know
22:11:33  <coopserver> <sedontane> but RoRo was relatively encouraged back then
22:12:15  <Sylf> Some people always have the assumption that roro is better
22:12:48  <coopserver> <sedontane> It isn't better per se (IM O), just harder to mess up in some ways
22:13:16  <coopserver> <sedontane> also, these funkyy depot systems confuse me a little
22:13:44  <Sylf> Overflows?
22:13:50  <coopserver> <sedontane> yeah
22:13:54  <Sylf> I hate them
22:14:09  <coopserver> <sedontane> I get the purpose, just the design seems mental
22:14:22  <Sylf> I diliberately skipped it at the stock yard
22:16:52  <sedontane> stock yard, ill have to take a look
22:34:04  <Mazur> I love overflows.
22:35:01  <Mazur> Sylf: Shouldn't primary trains get supplies in for their primaries?  Or isn;t that what those container cars are for?
22:35:07  <coopserver> <sedontane> in that case would you take a look at the one I just built to make sure I did it right?
22:35:29  <Mazur> !pw
22:35:29  <coopserver> Mazur: supply
22:35:33  <coopserver> *** Game paused (connecting clients)
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22:36:23  <coopserver> <Mazur> Should work, yes.
22:36:50  <coopserver> <sedontane> good good
22:37:08  <coopserver> <sedontane> I cant work out how to do this station just above neatly
22:37:35  <coopserver> <sedontane> thinking of just pulling it out of the dip, but it seemed perfect for a roro with a little adjustment
22:38:07  <coopserver> <Mazur> parka Portland?
22:38:32  <coopserver> <sedontane> yup
22:38:37  <coopserver> <Mazur> Fuck terminus, go roro
22:39:27  <coopserver> <Mazur> Primary concern is train flow, second concern is go easy with the terraforming.
22:40:12  <coopserver> <Mazur> Zeroth concern is don't fuck up someone elses hard work.
22:40:20  <coopserver> <sedontane> hehe
22:41:28  <coopserver> <Mazur> You're bridging  ML, think ahead and leave room for extra lines.
22:42:05  <coopserver> <Mazur> But that's just my way of thinking.
22:42:12  <coopserver> <sedontane> its a good tip
22:42:16  <coopserver> <sedontane> thanks
22:43:36  <coopserver> <Mazur> Because the minus 1st law is: if a primary is in hte way of the ML, you're free to seriously fuck the primary up.
22:45:50  <coopserver> <Mazur> Erm, Sedon....
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22:46:08  <coopserver> <sedontane> yeah
22:46:12  <coopserver> <Mazur> A textile mill is aa secondary, we use one of each of those, s[ecified in hte plan.
22:46:23  <coopserver> <sedontane> damnit
22:46:25  <coopserver> <sedontane> derp
22:46:30  <coopserver> <plonka> plus building there is a bad idea
22:46:32  <coopserver> <Mazur> just saying.
22:46:45  <coopserver> <sedontane> Excuse the idiot in me
22:46:49  <coopserver> <plonka> there's no room to expand ml there now :/
22:47:09  <coopserver> <Mazur> WE just had that discussion, Plonk.
22:47:19  <coopserver> <plonka> ah ok :)
22:47:57  <coopserver> <plonka> always assume our ml will reach at least 4 tracks
22:48:27  <coopserver> *** plonka has joined company #1
22:48:28  <coopserver> <Mazur> Sedon: See if you can find a scrap metal yard or recycling cxentre, there are few of those.
22:48:45  <coopserver> <Mazur> In usae, that is.
22:48:56  <coopserver> <sedontane> ?
22:49:29  <coopserver> <sedontane> can I ask why?
22:50:01  <coopserver> <Mazur> Per sugar beet.
22:50:42  <coopserver> <Mazur> I meant, they are hte least connected, as yet.
22:51:09  <sedontane> right
22:54:08  <coopserver> *** Mazur has left the game (general timeout)
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23:01:50  *** efess has quit IRC
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23:15:17  <coopserver> <plonka> !admin
23:15:18  <coopserver> *** plonka has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
23:15:28  <coopserver> <plonka> increase train numbers plz
23:17:07  <Plonka> or give me @ if you prefer then i can do it myself :)
23:17:57  <coopserver> <plonka> never an admin when u need one :P
23:18:08  <coopserver> <sedontane> Sod's law
23:18:16  <coopserver> <plonka> yep
23:18:17  <coopserver> <plonka> :/
23:19:52  * Plonka slaps Mazur around a bit with a large fishbot
23:20:36  <Plonka> jam35
23:20:40  <Plonka> mazur
23:20:48  <Plonka> sylf
23:20:57  <Plonka> v453000
23:21:49  <luaduck> my admin alert fired
23:21:59  <luaduck> but that's not particularly useful because I'm an op on a different network
23:22:00  <luaduck> sorry :(
23:22:16  <Plonka> :(
23:24:58  <Plonka> !admin
23:25:09  <coopserver> <plonka> !admin
23:25:10  <coopserver> *** plonka has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
23:25:26  <coopserver> <plonka> are you all drunk?
23:26:23  <coopserver> <sedontane> well at least this gave me time to build a pretty station for my non-existant trains...
23:26:37  <coopserver> <plonka> heh
23:26:46  <coopserver> <plonka> where u building?
23:26:52  <coopserver> <sedontane> Hiacinto Oil Well
23:28:55  <coopserver> <sedontane> thanks
23:30:08  <coopserver> <plonka> ok that will work
23:30:13  <coopserver> <plonka> but so will this
23:30:31  <coopserver> <sedontane> ok
23:30:48  <coopserver> <plonka> u need a reverser before the depot
23:31:12  <coopserver> <plonka> putting in a reverser hides depot from pathfinder
23:31:50  <coopserver> <sedontane> does the one by dwarf below also need one?
23:32:00  <coopserver> <plonka> idealy yes
23:32:29  <coopserver> <sedontane> well, im off to bed
23:32:34  <coopserver> <sedontane> thanks for the tips
23:32:40  <coopserver> <sedontane> gl with the train limit
23:32:44  <coopserver> <plonka> np good night
23:32:50  <coopserver> <plonka> heh thanks
23:33:16  <coopserver> *** sedontane has left the game (Leaving)
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23:33:52  *** dwarf has joined #openttdcoop
23:33:56  <dwarf> !pw
23:33:56  <coopserver> dwarf: mixing
23:34:19  <coopserver> *** Game paused (connecting clients)
23:34:24  <coopserver> *** dwarf has joined
23:34:25  <coopserver> *** Game unpaused (connecting clients)
23:34:48  <coopserver> <plonka> hi dwarf
23:35:12  <coopserver> <plonka> lol that sounds funny
23:39:18  <coopserver> *** dwarf has left the game (Leaving)
23:39:20  <coopserver> <plonka> !admin
23:39:21  <coopserver> *** plonka has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
23:39:29  <coopserver> <plonka> bye dwarf
23:41:45  <Mazur> Yes. Plonk?
23:42:03  <coopserver> <plonka> could use a max train increase plz
23:42:19  <coopserver> <plonka> current max is 1250
23:42:21  <Mazur> By the way, you're supposed to ask a question afthr the !damin
23:42:33  <Plonka> yep i did
23:42:37  <Plonka> up there ^
23:42:39  <Mazur> Like: !admin Can the tr4ain limit please be raise?
23:43:00  <Mazur> After I had to ask, you did.
23:43:07  <Plonka> nope
23:43:27  <Mazur> !pw
23:43:27  <coopserver> Mazur: foobar
23:43:35  <Plonka> [00:15] <@coopserver> *** plonka has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) [00:15] <@coopserver> <plonka> increase train numbers plz
23:43:46  <Mazur> !pw
23:43:46  <coopserver> Mazur: beyond
23:44:06  <coopserver> *** Game paused (connecting clients)
23:44:09  <coopserver> *** Mazur has joined
23:44:10  <coopserver> *** Game unpaused (connecting clients)
23:46:03  *** dwarf has quit IRC
23:46:59  <Mazur> So I did not have to ask: "Yes plonka?"
23:47:13  <coopserver> <plonka> nope not if u read back on irc
23:47:30  <coopserver> <plonka> the first request i made asked to increase trains
23:47:48  <coopserver> <plonka> but lauduck responded caying he couldn't as hes not admin here
23:47:50  <Mazur> Oh, that was at 0:15, I only saw hte one just now.
23:47:58  <coopserver> <plonka> yep :)
23:48:34  <Mazur> !rcon set max_trains
23:48:34  <coopserver> Current value for 'max_trains' is: '1250' (min: 0, max: 5000)
23:48:41  <Mazur> !rcon set max_trains 1350
23:50:22  <coopserver> <plonka> thanks
23:50:53  <happpy> thanks  for  the  help  Mazur   on the  my slh 04  eney  way gn
23:51:05  <coopserver> <plonka> bye bye happy
23:51:14  <Mazur> Bye, hap.
23:51:29  *** happpy has left #openttdcoop

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