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00:00:46 <happpy> gn have fun 00:00:58 <coopserver> <dwarf> gn 00:01:51 *** happpy is now known as happpymoblic 00:04:31 *** Mazur has quit IRC 00:07:27 <coopserver> <dwarf> crap 00:08:09 *** Mazur has joined #openttdcoop 00:08:09 *** ChanServ sets mode: +o Mazur 00:11:06 <Mazur> !pw 00:11:06 <coopserver> Mazur: hashes 00:11:09 *** liq3 has quit IRC 00:11:13 <coopserver> *** Game paused (connecting clients) 00:11:15 *** liq3 has joined #openttdcoop 00:11:16 <coopserver> *** Mazur has joined 00:11:17 <coopserver> *** Game unpaused (connecting clients) 00:12:37 <coopserver> <Mazur> I started htge double of the left exit at SLH 01. 00:14:33 <coopserver> <Mazur> Brill! My overflow at textl 00:14:44 <coopserver> <Mazur> textile PU works. 00:15:54 <coopserver> <dwarf> why did that train just go in the overflow? 00:16:16 <coopserver> <Mazur> Because the three pick-up platforms are full. 00:16:56 <coopserver> <dwarf> also, drop stations don't need overflows 00:17:01 <coopserver> <Mazur> d 00:17:39 <coopserver> <Mazur> I know, tbut there were overflows there and there was where the "improve" sign was, so I was done before I noticed. 00:18:21 <coopserver> <Mazur> And hte pickup trasin apparently only want hte second set of platforms. 00:18:24 <coopserver> <dwarf> seems we already need a 3rd on the main ML circle 00:19:44 <coopserver> <dwarf> oh, that's why 00:19:57 <coopserver> <dwarf> the bait station should be the drop, not the pickup 00:20:14 <coopserver> <Mazur> Oopsie. 00:21:57 <coopserver> <dwarf> cast your vote about station A 00:21:59 <coopserver> <dwarf> :D 00:25:04 <coopserver> <dwarf> I'm pissed with starlite, he messed up BBH 05 00:32:24 <coopserver> *** dwarf has left the game (general timeout) 00:33:50 *** dwarf_ has joined #openttdcoop 00:34:08 <dwarf_> shit, I ran out of battery just before I could fix BBH 04 00:34:20 <coopserver> <Mazur> use hte mains. 00:34:30 <dwarf_> can you make sure it sort of works, I'll come back soon and finish it 00:34:53 <coopserver> <Mazur> I'll try, if I kindd foind hte problem, 00:35:02 <dwarf_> I'm at work, wouldn't look good, unless I'm sitting in one of the couches with my back to the wall 00:35:08 <dwarf_> :D 00:35:15 <dwarf_> anyway, I'm going home now 00:35:50 <dwarf_> I'll be back in about 30m 00:36:43 <coopserver> <Mazur> You had an unfinished prio that blocked the lot, fixed that. 00:36:54 <coopserver> <Mazur> That was at 05. 00:38:48 *** dwarf has quit IRC 00:43:51 *** dwarf_ has quit IRC 01:01:06 *** dwarf has joined #openttdcoop 01:01:12 <dwarf> !pw 01:01:12 <coopserver> dwarf: resize 01:01:59 <coopserver> *** Game paused (connecting clients) 01:02:06 <coopserver> *** dwarf has joined 01:02:07 <coopserver> *** Game unpaused (connecting clients) 01:02:20 <coopserver> <dwarf> re 01:02:27 <coopserver> <Mazur> lo 01:02:46 <coopserver> <Mazur> BBH 05. 01:03:10 <coopserver> <dwarf> alright, I gonna start building 3rd between BBH 05 and SLH 01 01:03:35 <coopserver> <Mazur> I finished !this prio, and disconnected !that 01:03:42 <coopserver> <dwarf> it looks fine 01:03:54 <coopserver> <dwarf> won't stay like this much longer anyway 01:04:03 <coopserver> <Mazur> Then I'll clean up, !that 01:04:26 <coopserver> <dwarf> thanks 01:05:46 <coopserver> <dwarf> this ain't gonna be easy 01:05:52 <coopserver> <Mazur> Port Drop had an unmixed exit, ficed that, too. 01:06:20 <coopserver> <Mazur> That was why only half the Textile PU was used.. 01:15:27 <coopserver> <Mazur> Go ahead. 01:15:49 <coopserver> <Mazur> I was doing what I hope is prepatory work for you. 01:16:09 <coopserver> <dwarf> I'll rebuild that join more 01:16:53 <coopserver> <Mazur> Clear builds make for easier expansion. 01:25:43 <coopserver> <dwarf> guess I'll just add the 3rd in the other direction as well 01:25:54 <coopserver> <dwarf> or do you want to do it? 01:25:59 <coopserver> <Mazur> First exent this direction? 01:26:11 <coopserver> <Mazur> extend 01:26:13 <coopserver> <dwarf> I can go on to the BBH then 01:26:21 <coopserver> <Mazur> 06. 01:26:29 <coopserver> <dwarf> yea, it works as is now 01:26:46 <coopserver> <Mazur> But no third, yet. 01:33:51 <coopserver> <Mazur> I need one more on your tunnel. 01:33:58 <coopserver> <Mazur> At hte end, 01:34:08 <coopserver> <dwarf> yea, that whole thing has to move 01:35:11 <coopserver> <dwarf> oh, not that 01:35:19 <coopserver> <Mazur> No? 01:35:20 <coopserver> <dwarf> I think we can work with that 01:36:11 <coopserver> <Mazur> I was thinking about hte left turn from the third. 01:36:49 <coopserver> <Mazur> Oneed one more brudge length., !here 01:37:11 <coopserver> <dwarf> hm, yea 01:37:32 <coopserver> <Mazur> Unless you fill up that one line with two incmoing. 01:38:19 <coopserver> <Mazur> Which is not unreasnable, given the currfent traffic 01:39:37 <coopserver> <dwarf> ther may be some CL issues, let's worry about that later 01:40:40 <coopserver> <Mazur> yeah, maybe a little. 01:40:56 <coopserver> <Mazur> You'd hardly notive it, though. 01:40:58 <coopserver> <Mazur> ;-P 01:47:06 <coopserver> *** Mazur has left the game (general timeout) 01:47:42 <Mazur> !pw 01:47:42 <coopserver> Mazur: martin 01:47:54 <coopserver> *** Game paused (connecting clients) 01:47:59 <coopserver> *** Mazur has joined 01:48:00 <coopserver> *** Game unpaused (connecting clients) 01:50:01 <coopserver> <dwarf> better just move everything by a lot, we'll need space for 3rd the other direction 01:50:16 <coopserver> <Mazur> Ayep. 01:51:29 <coopserver> <Mazur> I can move your left side joins for you, just say how many tiles. 01:52:28 <coopserver> <dwarf> we should move the exits from the right and the joins to the right first 01:53:12 <coopserver> <dwarf> I'll let you do it, I'm doing the end of 3rd at BBH02 01:53:45 <coopserver> <Mazur> This way ok for you? 01:54:03 <coopserver> <dwarf> sure 02:04:22 <coopserver> <Mazur> Splts to SLH01 are prepared. 02:04:59 <coopserver> <Mazur> ML continatuation requires hte rest of hte rebuild. 02:07:48 <coopserver> <Mazur> Ah, there you are. 02:08:36 <coopserver> <dwarf> alright, this is done 02:09:17 <coopserver> <dwarf> that single exit tunnel is not the best 02:09:32 <coopserver> <Mazur> Can ad a second after rebuild. 02:09:35 <coopserver> <dwarf> btw you could just put that sideline into a tunnel 02:11:57 <coopserver> <dwarf> why not just get that part of the sideline that crosses over the ml out of the way and rebuild it in the end? 02:12:50 <coopserver> <dwarf> seems it would save a lot of trouble 02:13:06 <coopserver> <Mazur> Cehcking where it'd come out. 02:13:13 <coopserver> <dwarf> anyway, need to get some dinner, afk 02:13:14 <coopserver> <Mazur> 24 l;ength. 02:13:33 <coopserver> <dwarf> it's a sideline, doesn't matter how long 02:13:38 <coopserver> *** dwarf has joined spectators 02:22:24 <coopserver> *** dwarf has joined company #1 02:22:40 <coopserver> <Mazur> Tunneling done. 02:25:17 <coopserver> <dwarf> you could build 3rd right away 02:25:25 <coopserver> *** dwarf has joined spectators 02:30:44 <coopserver> <Mazur> Apparenttly I can't, right now. 02:37:38 <coopserver> *** dwarf has joined company #1 02:49:13 <coopserver> <Mazur> Don;t want to alarm you, or anything, just FYI, work on SLH has been delayed due to track occupancy. 02:49:28 <coopserver> <Mazur> BUt the second split hass been moved. 02:49:35 <coopserver> <dwarf> yea, I'm almost done here 02:49:45 <coopserver> <Mazur> No hurry. 03:02:10 <coopserver> *** Mazur has left the game (general timeout) 03:02:56 <Mazur> !pw 03:02:56 <coopserver> Mazur: player 03:03:07 <coopserver> *** Game paused (connecting clients) 03:03:11 <coopserver> *** Mazur has joined 03:03:12 <coopserver> *** Game unpaused (connecting clients) 03:15:56 <coopserver> <Mazur> I think I'm low on ideas for SLH 01. 03:22:39 <coopserver> *** Mazur has left the game (general timeout) 03:22:50 <Mazur> !pw 03:22:50 <coopserver> Mazur: wooden 03:23:03 <coopserver> *** Game paused (connecting clients) 03:23:06 <coopserver> *** Mazur has joined 03:23:07 <coopserver> *** Game unpaused (connecting clients) 03:39:50 <coopserver> <Mazur> Yeah, I'm done for. 03:39:53 <coopserver> *** Mazur has joined spectators 03:40:25 <coopserver> <dwarf> cool 03:41:02 <coopserver> <Mazur> Warm, rather. 03:41:12 <coopserver> <Mazur> Brain overheating. 03:42:59 <coopserver> *** Mazur has left the game (general timeout) 03:43:46 <Mazur> !pw 03:43:46 <coopserver> Mazur: buffer 03:43:54 <coopserver> *** Game paused (connecting clients) 03:43:56 <coopserver> *** Mazur has joined 03:43:57 <coopserver> *** Game unpaused (connecting clients) 03:44:19 <coopserver> <dwarf> I'm finishing up at BBH 05 03:49:00 <coopserver> *** dwarf has joined spectators 03:53:13 <coopserver> *** dwarf has left the game (Leaving) 03:53:27 <coopserver> *** Mazur has left the game (Leaving) 03:53:28 <coopserver> *** Game paused (number of players) 03:54:22 <dwarf> I'll be back in a minute 03:59:05 <Mazur> Well, as I said, ;m no use anymore at SLH01. 03:59:49 <dwarf> !pw 03:59:49 <coopserver> dwarf: builds 04:00:05 <coopserver> *** Game still paused (connecting clients, number of players) 04:00:28 <coopserver> *** dwarf has joined 04:00:29 <coopserver> *** Game still paused (number of players) 04:00:30 <coopserver> *** Game unpaused (number of players) 04:02:38 <coopserver> *** Game paused (connecting clients) 04:02:41 <coopserver> *** Mazur has joined 04:02:42 <coopserver> *** Game unpaused (connecting clients) 04:11:38 <coopserver> <Mazur> Apparently, I was not completely tapped out. 04:11:48 <coopserver> <Mazur> ;-) 04:17:16 <coopserver> *** Mazur has left the game (general timeout) 04:18:36 <Mazur> !pw 04:18:36 <coopserver> Mazur: branch 04:19:09 <coopserver> *** Game paused (connecting clients) 04:19:12 <coopserver> *** Mazur has joined 04:19:13 <coopserver> *** Game unpaused (connecting clients) 04:21:46 <coopserver> <Mazur> First customer 04:23:00 <coopserver> <Mazur> Connected up the start at 06 04:26:30 <coopserver> <dwarf> wait 04:26:37 <coopserver> <dwarf> prio isn't long enough 04:26:38 <coopserver> <Mazur> Waiting. 04:26:57 <coopserver> <Mazur> Tunnel isn't, you mean. 04:27:05 <coopserver> <Mazur> ;-) 04:28:02 <coopserver> <dwarf> that's not good 04:28:15 <coopserver> <dwarf> you prioritize trains that aren't going that way 04:38:09 <coopserver> *** Mazur has left the game (general timeout) 04:38:41 <Mazur> !pw 04:38:41 <coopserver> Mazur: redraw 04:39:39 <coopserver> *** Game paused (connecting clients) 04:39:42 <coopserver> *** Mazur has joined 04:39:43 <coopserver> *** Game unpaused (connecting clients) 04:45:27 <coopserver> <Mazur> lol 04:47:19 <coopserver> *** Mazur has left the game (general timeout) 04:47:27 <coopserver> <dwarf> let's just connect a line from slh1 04:47:53 <Mazur> !pw 04:47:53 <coopserver> Mazur: replay 04:48:06 <coopserver> *** Game paused (connecting clients) 04:48:09 <coopserver> *** Mazur has joined 04:48:10 <coopserver> *** Game unpaused (connecting clients) 04:50:50 <coopserver> <dwarf> looks nice 04:50:57 <coopserver> <Mazur> Yeah. 04:51:05 <coopserver> <Mazur> One thing, at 05. 04:51:21 <coopserver> <dwarf> gonna be a pain to add 3rd to slh1 in the other direction 04:51:42 <coopserver> <dwarf> what? 04:52:14 <coopserver> <Mazur> Thinking about mizing third counterclock to lowerleft 04:52:19 <coopserver> <Mazur> mixin 04:53:32 <coopserver> <Mazur> For instamce 04:54:14 <coopserver> <dwarf> feel free to, I don't see what you mean 04:55:43 <coopserver> <Mazur> Something like that. 04:56:08 <coopserver> <dwarf> that line already has priority 05:07:17 <coopserver> <Mazur> Gonna leave you to it, then. 05:07:27 <coopserver> <Mazur> Ahve fnu! 05:07:33 <coopserver> <dwarf> I'm practicly done 05:07:48 <coopserver> <dwarf> see you later 05:07:55 <coopserver> *** Mazur has left the game (general timeout) 06:14:57 <coopserver> *** dwarf has joined spectators 06:14:58 <coopserver> *** Game paused (number of players) 06:26:04 <coopserver> *** dwarf has joined company #1 06:26:05 <coopserver> *** Game unpaused (number of players) 07:17:52 *** cornjuliox2 has quit IRC 07:18:15 *** cornjuliox2 has joined #openttdcoop 07:40:23 *** Zyme has joined #openttdcoop 07:40:52 <Zyme> does anyone want to play co-op with FIRS and hardmode? a bit more casual, regular longterm play to make a massive complex network? 07:41:25 <coopserver> <dwarf> what is hard mode? 07:42:37 <Zyme> the reddit client with daylength patch and stuff 07:43:06 <Zyme> and a bit harder settings 07:43:29 <dwarf> do you have a server? 07:43:56 <Zyme> I can make one 07:44:09 <dwarf> I'm fine here actually 07:44:28 <dwarf> I should go to sleep anyway 07:46:41 *** Maraxus has joined #openttdcoop 07:46:41 *** ChanServ sets mode: +o Maraxus 07:49:42 <Maraxus> !pw 07:49:42 <coopserver> Maraxus: staged 07:49:50 <coopserver> *** Game paused (connecting clients) 07:49:53 <coopserver> *** Maraxus has joined 07:49:54 <coopserver> *** Game unpaused (connecting clients) 07:50:00 <coopserver> <dwarf> hi Maraxus 07:50:07 <coopserver> <Maraxus> hi dwarf 07:50:24 <coopserver> <dwarf> how do you like the 3rd we buildt? 07:51:28 <coopserver> <Maraxus> looks good - nice job at SLH 04 07:51:47 <coopserver> <dwarf> thx, we rebuilt most of it 07:52:29 <coopserver> <Maraxus> was necessary - old version was almost unexpandable 07:53:44 <coopserver> <dwarf> BBH 06 has some CL issues, but I'm too tired to fix it 07:53:56 <coopserver> <dwarf> gotta go sleep 07:54:01 <coopserver> <dwarf> later 07:54:04 <coopserver> <Maraxus> later 07:54:24 <coopserver> *** dwarf has left the game (Leaving) 07:54:25 <coopserver> *** Game paused (number of players) 07:54:51 <coopserver> *** Maraxus has joined company #1 07:54:52 <coopserver> *** Game unpaused (number of players) 08:00:43 *** dwarf has quit IRC 08:03:40 <coopserver> *** Maraxus has left the game (Leaving) 08:03:41 <coopserver> *** Game paused (number of players) 08:03:43 *** Maraxus has quit IRC 09:48:04 *** happpy has joined #openttdcoop 09:48:35 <happpy> !players 09:48:35 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 09:55:51 *** Asgeir has joined #openttdcoop 11:15:50 <sbn> I miss reading the blog posts :( 11:16:55 *** StarLite has joined #openttdcoop 11:16:55 *** ChanServ sets mode: +o StarLite 11:19:57 <happpy> hi sbn 11:20:04 <sbn> jo 11:20:10 <happpy> how ar u 11:45:08 *** glubothemad has joined #openttdcoop 11:46:43 <glevans2> !pw 11:46:43 <coopserver> glevans2: occurs 11:46:50 <coopserver> *** Game still paused (connecting clients, number of players) 11:46:52 <coopserver> *** glevans2 has joined 11:46:53 <coopserver> *** Game still paused (number of players) 11:46:54 <coopserver> *** Game unpaused (number of players) 11:49:42 <happpy> hey 11:49:56 <glevans2> hi happpy 11:51:50 <happpy> how ar u 11:52:03 <glevans2> good here, you? 11:53:55 <happpy> good new game on the stable server 11:54:26 <glevans2> I have not been on the stable server in years... 12:00:08 <happpy> i just start on my LLRR on the 3 slh i got so far 12:08:47 <Jam35> !pw 12:08:47 <coopserver> Jam35: lovely 12:08:54 <coopserver> *** Game paused (connecting clients) 12:08:56 <coopserver> *** Jam35 has joined 12:08:57 <coopserver> *** Game unpaused (connecting clients) 12:09:07 <coopserver> <glevans2> hi Jam35 12:09:15 <coopserver> <Jam35> oh 12:09:18 <coopserver> <Jam35> hello :) 12:11:03 <coopserver> <Jam35> mind if I reload? 12:11:10 <coopserver> <Jam35> need to change a setting 12:11:22 <coopserver> <glevans2> do it 12:11:33 <coopserver> *** Jam35 has left the game (Leaving) 12:11:48 <coopserver> *** glevans2 has left the game (Leaving) 12:11:49 <coopserver> *** Game paused (number of players) 12:13:00 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/First%20FIRS2%20%2C%2012th%20Nov%202404.sav 12:13:00 <coopserver> Starting download... 12:13:03 <coopserver> Savegame successfully downloaded 12:13:09 <Jam35> !rcon load 1 12:13:10 <coopserver> Starting new game 12:13:15 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387) 12:13:16 <coopserver> *** Game still paused (manual, number of players) 12:13:27 <Jam35> !pw 12:13:27 <coopserver> Jam35: mostly 12:13:31 <coopserver> *** Game still paused (manual, connecting clients, number of players) 12:13:34 <coopserver> *** Jam35 has joined 12:13:35 <coopserver> *** Game still paused (manual, number of players) 12:13:39 <Jam35> !auto 12:13:40 <coopserver> *** Game still paused (number of players) 12:13:47 <coopserver> *** Jam35 has joined company #1 12:13:48 <coopserver> *** Game unpaused (number of players) 12:14:36 <glevans2> !pw 12:14:36 <coopserver> glevans2: indeed 12:14:58 <glevans2> !pw 12:14:58 <coopserver> glevans2: adaptt 12:15:06 <coopserver> *** Game paused (connecting clients) 12:15:09 <coopserver> *** glevans2 has joined 12:15:10 <coopserver> *** Game unpaused (connecting clients) 12:29:16 <coopserver> <Jam35> overflow fail 12:29:27 <coopserver> <glevans2> where? 12:29:28 <coopserver> <Jam35> gridlock 12:29:45 <coopserver> <Jam35> Kristala Eĝo: Woods 12:29:59 <coopserver> <Jam35> :D brb 12:34:00 *** Hiddenfunstuff has joined #openttdcoop 12:35:14 <happpy> hi jam how ar u 12:35:18 <coopserver> <Jam35> ok ty 12:35:32 <coopserver> <Jam35> ru ok? 12:36:33 <happpy> yer i am good 12:37:30 <happpy> but i just dun my LLRR at slh 2 but i just now noo i did it rone 12:38:02 <coopserver> <Jam35> rebuild! 12:38:14 <coopserver> <Jam35> dynamite to the resue 12:38:26 <coopserver> <Jam35> or even rescue 12:38:58 <happpy> yer its just wqon train kine need ade 12:39:23 <happpy> its won train line need ade to it 12:39:49 <happpy> but the way i dun the slh mite need redo it 12:45:32 <sbn> I need a translator for this 12:45:50 <coopserver> <glevans2> train 700 is trapped in an overflow loop at Kristala Ego Woods... it wants the Lime Kilm Processing 12:47:39 <coopserver> <Jam35> freed 12:47:43 <coopserver> <glevans2> ok, that works 12:47:59 <coopserver> <Jam35> it won't leave by itself 12:48:06 <coopserver> <Jam35> it can't see route to station there 12:48:18 <coopserver> <Jam35> thinks ther reverser is best 12:49:25 <coopserver> <glevans2> I was trying to work in a lost train escape ... but you did it much easier... 12:52:41 <coopserver> <Jam35> done :) 12:52:56 <coopserver> <glevans2> nice 12:53:45 <coopserver> <Jam35> now answer the question why that train ended up ther in the first place 12:59:21 <happpy> i dont have to redo the slh jam i find a way it mite not a pro but it will work 13:00:30 *** Geth has joined #openttdcoop 13:01:46 <coopserver> <glevans2> Jam35: was the network gridlocked going both ways? 13:02:14 <coopserver> <Jam35> it made a loop 13:04:14 <coopserver> <glevans2> The only way into that station is SLH04 13:04:43 <coopserver> <glevans2> brb 13:05:03 *** Hiddenfunstuff has quit IRC 13:05:39 <coopserver> <Jam35> which blocked the oil trains getting in to the SL 13:05:45 <coopserver> <Jam35> which overspilled the ML 13:05:58 <coopserver> <Jam35> which looped round through refinery and back 13:12:28 <coopserver> <glevans2> not sure who built that station 13:12:53 <coopserver> <Jam35> looks like Dwarf/Mazur moved it for 3rd 13:13:04 <coopserver> <Jam35> doesn't matter now 13:14:27 *** Asgeir has quit IRC 13:14:53 *** Max|_ has quit IRC 13:14:57 *** liq3 has quit IRC 13:21:57 <Jam35> !rcon set raw_industry_construction 1 13:22:17 <Jam35> !rcon set raw_industry_construction 2 14:05:26 <coopserver> <Jam35> we have one new message 14:05:34 <coopserver> <Jam35> @message board 14:09:28 <coopserver> <glevans2> wish you had put that up a bit sooner, I just finished another oil station... 14:09:49 <coopserver> <glevans2> but I will make other stuffs now... 14:13:31 <Jam35> I know it might be limited to what is available 14:13:45 <Jam35> funding is always an option 14:19:49 <Jam35> !rcon set max_trains 1250 14:55:40 <coopserver> <Jam35> ok 14:55:46 <coopserver> <Jam35> what makes towns grow here? 14:58:49 <coopserver> <glevans2> erm, quality/quantity of service... ? 14:59:00 <coopserver> <glevans2> or magic... 14:59:14 *** Alberth has joined #openttdcoop 14:59:19 *** Alberth has left #openttdcoop 15:13:34 *** YellowMiner_ has joined #openttdcoop 15:13:39 <YellowMiner_> !pw 15:13:39 <coopserver> YellowMiner_: formal 15:13:50 <coopserver> *** Game paused (connecting clients) 15:13:51 <coopserver> *** YellowMiner has joined 15:13:52 <coopserver> *** Game unpaused (connecting clients) 15:14:04 <coopserver> <YellowMiner> hi 15:14:11 <coopserver> <Jam35> hihi 15:14:12 <happpy> hi YellowMiner_ 15:14:17 <happpy> how ar u 15:14:51 <coopserver> <YellowMiner> lacking time outside weekends, as always 15:15:13 <coopserver> <YellowMiner> how many cargoes in this game? 15:16:29 <coopserver> *** YellowMiner has joined company #1 15:22:13 <coopserver> <Jam35> 24? 15:22:33 <coopserver> <YellowMiner> :) 15:22:43 <coopserver> <YellowMiner> sounds like a cool, complex game 15:22:48 <coopserver> <YellowMiner> where's the plan? 15:22:56 <coopserver> <Jam35> bottom corner 15:23:47 <coopserver> <YellowMiner> well that's huge 15:24:03 <coopserver> <Jam35> 39 train groups I think 15:24:08 <coopserver> <Jam35> is the complexity 15:24:17 <coopserver> <Jam35> plan is simple otherwise 15:26:12 *** lol has joined #openttdcoop 15:26:13 <lol> !pw 15:26:14 <coopserver> lol: bitnum 15:26:23 <coopserver> *** Game paused (connecting clients) 15:26:26 <coopserver> *** lol has joined 15:26:27 <coopserver> *** Game unpaused (connecting clients) 15:26:28 <coopserver> <lol> hi 15:26:34 <coopserver> <glevans2> hi lol 15:26:43 <coopserver> <YellowMiner> hi 15:26:45 <coopserver> <Jam35> hello 15:27:09 <coopserver> <lol> jam i have a question 15:27:14 <coopserver> <lol> it isn't about the trainyard 15:27:23 <coopserver> <Jam35> yes glevans2: see Katedralvilaĝo 15:27:28 <coopserver> <Jam35> not growing 15:27:34 <coopserver> <Jam35> ok lol 15:27:36 <coopserver> <Jam35> lol 15:27:47 <coopserver> <lol> i have an oilstation with rating 50% 15:27:57 <coopserver> <lol> can we clone for that or is that to forbidden? 15:28:28 <coopserver> <Jam35> what do you mean? 15:28:36 <hylje> station walking heh 15:28:37 <coopserver> <Jam35> clone a station? 15:28:53 <coopserver> <lol> can we clone oiltrains to improve rating of an oilstation? 15:28:59 <coopserver> <Jam35> where is the station? 15:29:14 <coopserver> <lol> see sign space-makingloop 15:29:40 <coopserver> <Jam35> you have 60 trains already! 15:29:42 <coopserver> <Jam35> :) 15:29:44 <coopserver> <lol> i know 15:29:48 <coopserver> <lol> it is a long distance 15:29:51 <coopserver> <Jam35> rating is not important 15:30:02 <coopserver> <Jam35> not yet 15:30:03 <coopserver> <lol> and at normal production it produces 500k already 15:30:09 <coopserver> <lol> so boosted 2M ;) 15:30:14 <coopserver> <Jam35> if the network can handle more, fine 15:30:23 <coopserver> <Jam35> atm balancing is key imo 15:31:16 <coopserver> <Jam35> it is why half of net is full, other half almost empty 15:32:12 <coopserver> <lol> that is because of not the best picking where to put which secundair industry 15:32:36 <coopserver> <lol> and because every slh is at that side 15:33:39 <coopserver> <lol> can someone help build a slh? 15:33:48 <coopserver> <lol> i don't like to do it alone right now 15:33:49 <coopserver> <Jam35> 1/5th of traffic is oil 15:33:57 <coopserver> <YellowMiner> i'll help :) 15:34:00 <coopserver> <YellowMiner> where? 15:34:09 <coopserver> <Jam35> with 24 cargoes 15:34:20 <coopserver> <lol> see sign SLH 08 15:35:22 <coopserver> <YellowMiner> add a space in the sign, at the beggining 15:35:31 <coopserver> <YellowMiner> or it does not sort properly in the list 15:35:35 <coopserver> <lol> sorry 15:35:38 <coopserver> <lol> forgot about that 15:35:56 <coopserver> <lol> do we need a message in the message board about overflows jams? 15:38:09 <coopserver> <Jam35> no i don't think so 15:38:17 <coopserver> <YellowMiner> ? 15:38:19 <coopserver> <Jam35> they are advisable only 15:38:57 <coopserver> <lol> overflow with reverser 15:39:34 <coopserver> <Jam35> nearly always advisable :) 15:39:52 <coopserver> <YellowMiner> CL2? 15:39:56 <coopserver> <lol> yeah 15:45:18 <coopserver> <lol> together this is going really fast 15:45:23 <coopserver> <YellowMiner> :) 15:45:24 <coopserver> <lol> i like that 15:46:19 <coopserver> <lol> i think we got the connection to the ML 15:50:29 <coopserver> <lol> from my mega goodstrains are out of 6 only 2 left in the pickupstation 15:53:36 *** Arveen has joined #openttdcoop 15:53:37 <coopserver> <YellowMiner> i've a question 15:53:40 <Arveen> !pw 15:53:40 <coopserver> Arveen: demand 15:53:42 <coopserver> <lol> ? 15:53:43 <coopserver> *** Game paused (connecting clients) 15:53:45 <coopserver> *** Arveen has joined 15:53:46 <coopserver> *** Game unpaused (connecting clients) 15:53:56 <Arveen> hi btw :) 15:53:57 <coopserver> <YellowMiner> as far as i know, industries don't die in FIRS 15:54:15 <coopserver> <YellowMiner> so why does it seems some have disappeared? 15:54:34 <coopserver> <Jam35> that setting is in newgrf parameters 15:54:39 <coopserver> <lol> there is an option for dying of secundairs 15:54:42 <coopserver> <Jam35> secondaries are allowed to close 15:54:47 <coopserver> <YellowMiner> ok 15:54:50 <coopserver> <Jam35> primaries always would 15:55:19 <coopserver> <Jam35> it was only switched today thugh 15:57:06 <coopserver> <lol> you know you ought to have an overflow yellow? 15:57:21 <coopserver> <YellowMiner> ? 15:57:34 <coopserver> <lol> because production changes really often 15:57:48 <coopserver> <YellowMiner> i always have overflows 16:00:06 <happpy> how things YellowMiner_ 16:00:11 <happpy> hi lol 16:00:12 <coopserver> <YellowMiner> fine 16:00:14 <coopserver> <YellowMiner> kinda 16:00:16 <happpy> how ar u 16:05:17 *** Progman has joined #openttdcoop 16:06:44 <coopserver> <lol> i leave 16:06:52 <coopserver> *** lol has left the game (Leaving) 16:06:55 *** lol has quit IRC 16:07:27 <coopserver> <glevans2> bye lol, I miss you already... 16:07:34 <coopserver> <glevans2> :P 16:08:12 <coopserver> <YellowMiner> well i was working with him and i don't know what to do, so i'll leave too. bye 16:08:16 <coopserver> *** YellowMiner has left the game (Leaving) 16:34:36 <coopserver> *** Jam35 has joined spectators 16:45:11 *** glubothemad has quit IRC 16:45:28 *** happpy has quit IRC 16:50:26 *** p3tiny has joined #openttdcoop 16:52:35 <StarLite> !pw 16:52:36 <coopserver> StarLite: punish 16:52:43 <coopserver> *** Game paused (connecting clients) 16:52:45 <coopserver> *** StarLite has joined 16:52:46 <coopserver> *** Game unpaused (connecting clients) 16:52:55 <coopserver> <StarLite> o/ 16:53:08 *** happpymoblic has quit IRC 16:57:18 <coopserver> <Jam35> ey oh 16:57:28 *** Progman has quit IRC 17:09:45 <coopserver> *** Jam35 has joined company #1 17:16:06 <coopserver> <StarLite> BBH01 <> BBH07 is quite packed, i can barely handle the current traffic :) 17:18:24 <coopserver> <Jam35> hm yeah 17:18:31 <coopserver> <Jam35> a few missing signals round there 17:19:11 <coopserver> <Jam35> not sure if taht wsas the casue 17:25:27 *** dwarf has joined #openttdcoop 17:25:32 <dwarf> !pw 17:25:32 <coopserver> dwarf: geturl 17:25:48 <dwarf> !pw 17:25:48 <coopserver> dwarf: denote 17:25:57 <coopserver> *** Game paused (connecting clients) 17:26:06 <coopserver> *** dwarf has joined 17:26:07 <coopserver> *** Game unpaused (connecting clients) 17:26:10 <coopserver> <dwarf> hi 17:26:15 <coopserver> <glevans2> yo 17:26:30 *** YellowMiner_ has quit IRC 17:26:49 <coopserver> <Jam35> hello 17:27:44 <coopserver> <StarLite> food time! bbl 17:27:47 <coopserver> <dwarf> no big expansions since I left? 17:27:48 <coopserver> *** StarLite has joined spectators 17:27:59 <coopserver> <Jam35> no too lazy 17:28:09 <coopserver> <Jam35> new slh is all 17:30:00 <coopserver> <glevans2> Jam35: is town growth turned off? 17:30:02 *** happpy has joined #openttdcoop 17:30:33 <coopserver> <Jam35> hm good point 17:30:41 <coopserver> <Jam35> it would seem so 17:32:25 <Jam35> !rcon set town_growth_rate 17:32:26 <coopserver> Current value for 'town_growth_rate' is: '0' (min: 0, max: 4) 17:32:32 <Jam35> !rcon set town_growth_rate 2 17:32:36 <Jam35> !rcon set town_growth_rate 17:32:37 <coopserver> Current value for 'town_growth_rate' is: '2' (min: 0, max: 4) 17:33:16 <coopserver> <Jam35> yay 17:33:22 <coopserver> <Jam35> changed the setting 17:33:29 <coopserver> <Jam35> it was so obvious :P 17:34:05 <coopserver> <Jam35> recyclables can get a boost now 17:34:42 <coopserver> <glevans2> you're welcome 17:35:37 <coopserver> <glevans2> the sad part, I have been looking at the settings for an hour and I finally saw that... 17:41:58 *** p3tiny has quit IRC 17:46:36 *** Mothership_Q has joined #openttdcoop 17:46:40 <Mothership_Q> !pw 17:46:40 <coopserver> Mothership_Q: tricky 17:46:45 <coopserver> *** Game paused (connecting clients) 17:46:47 <coopserver> *** Mothership_Q has joined 17:46:48 <coopserver> *** Game unpaused (connecting clients) 17:48:31 <happpy> hi Mothership_Q 17:48:35 <coopserver> <Mothership_Q> hey 17:48:54 <happpy> how things 17:49:05 <coopserver> <Mothership_Q> good, just made it home from a physics exam 17:49:18 <coopserver> <Mothership_Q> so i jumped on to be mesmerized for a bit :) 17:57:40 <coopserver> *** Mothership_Q has left the game (Leaving) 18:02:19 <coopserver> <glevans2> Jam35: yay, your town is growing 18:04:59 <coopserver> <Jam35> it started immediately after I chabged the setting 18:09:20 <coopserver> *** dwarf has left the game (Leaving) 18:18:37 *** happpy has left #openttdcoop 18:22:49 *** happpy has joined #openttdcoop 18:32:45 <coopserver> <glevans2> ooops 18:32:53 <coopserver> <glevans2> crashed a train 18:32:54 *** Arveen has quit IRC 18:37:51 *** Mothership_Q has quit IRC 18:52:55 <coopserver> *** Jam35 has joined spectators 19:00:01 <coopserver> <glevans2> ok people, I got to go... I have a weekend camping trip. 19:00:26 <coopserver> *** glevans2 has left the game (Leaving) 19:00:27 <coopserver> *** Game paused (number of players) 19:02:02 <glevans2> I will be back on Sunday. 19:02:05 <glevans2> byes 19:02:19 *** glevans2 has quit IRC 19:04:12 *** Maraxus has joined #openttdcoop 19:04:12 *** ChanServ sets mode: +o Maraxus 19:06:00 *** Plonka has joined #openttdcoop 19:07:20 <Plonka> !pw 19:07:20 <coopserver> Plonka: macosx 19:07:29 <coopserver> *** Game still paused (connecting clients, number of players) 19:07:30 <coopserver> *** plonka has joined 19:07:31 <coopserver> *** Game still paused (number of players) 19:07:32 <coopserver> *** Game unpaused (number of players) 19:08:27 <Maraxus> !pw 19:08:27 <coopserver> Maraxus: macosx 19:08:42 <coopserver> *** Game paused (connecting clients) 19:08:45 <coopserver> *** Maraxus has joined 19:08:46 <coopserver> *** Game unpaused (connecting clients) 19:09:06 <coopserver> <plonka> hi mar 19:09:12 <coopserver> <Maraxus> hi 19:30:48 <coopserver> *** StarLite has left the game (Leaving) 19:31:07 *** StarLite has quit IRC 19:34:02 <coopserver> *** Maraxus has left the game (Leaving) 19:42:14 <happpy> hi i need help whive my latop 19:47:41 <Plonka> whats up? 19:48:39 <happpy> won ov my game will not load it say please login whive adminstrator privlleges and try a gen [20:44] <happpy> or access denied 19:49:13 <Plonka> right click the shortcut that launches the game 19:49:37 <Plonka> then select properties 19:49:52 <Plonka> then select compatabilty mode 19:50:02 <Plonka> the select run program as admin 19:50:22 <Plonka> then click ok 19:50:31 <Plonka> then run program againh 19:50:55 <happpy> k thanks i try it 19:52:37 <Plonka> goed luk 19:53:45 <coopserver> *** plonka has joined spectators 19:53:46 <coopserver> *** Game paused (number of players) 19:55:29 <happpy> heem nop dont work ther a bug sume wher 19:55:50 <Plonka> nope ive no idea then :( 19:57:51 <happpy> its sume thin doo whive whive adminstrator 19:59:30 <happpy> whont a bout i restal it to desktop 19:59:34 <happpy> mite work 20:01:46 <Plonka> yep might do 20:02:22 <happpy> k i am doo it now so lest see 20:04:52 <coopserver> *** Jam35 has joined company #1 20:04:53 <coopserver> *** Game unpaused (number of players) 20:05:01 <coopserver> *** Jam35 has joined spectators 20:05:02 <coopserver> *** Game paused (number of players) 20:17:53 <coopserver> *** Arveen has left the game (Leaving) 20:28:48 <happpy> jam have ugot a minte if not np 20:29:39 *** Vinnie has joined #openttdcoop 20:29:50 <Vinnie> !pw 20:29:50 <coopserver> Vinnie: addref 20:29:54 <coopserver> *** Game still paused (connecting clients, number of players) 20:29:56 <coopserver> *** RA20318sDEC−4145.7'J2k has joined 20:29:57 <coopserver> *** Game still paused (number of players) 20:30:04 <coopserver> *** RA20318sDEC−4145.7'J2k has changed his/her name to Vinnie 20:30:21 <happpy> hey Vinnie 20:30:24 <coopserver> <Vinnie> hi 20:30:26 <happpy> how ar u 20:30:35 <coopserver> <Vinnie> im good and you? 20:30:40 <happpy> good 20:34:09 <Jam35> what is it happy? 20:34:26 <Jam35> happpy 20:35:47 <Jam35> what Plonka said: 20:36:16 <Jam35> right click. Properties. Compatibility. Run as administrator. OK 20:36:24 <happpy> nop not that 20:36:44 <Jam35> I can't play now 20:36:49 <happpy> k np 20:38:57 <happpy> i try that jam dont work i wate in till i get a pro on latop to fixs it 20:40:45 *** sedontane has joined #openttdcoop 20:40:51 <sedontane> hello coop 20:40:56 <happpy> hi 20:41:24 <coopserver> *** Vinnie has joined company #1 20:41:25 <coopserver> *** Game unpaused (number of players) 20:42:46 <coopserver> *** Vinnie has joined spectators 20:42:47 <coopserver> *** Game paused (number of players) 20:53:13 *** Progman has joined #openttdcoop 20:56:22 <Mazur> !pw 20:56:22 <coopserver> Mazur: likely 20:56:56 <coopserver> *** Game still paused (connecting clients, number of players) 20:57:02 <coopserver> *** Mazur has joined 20:57:03 <coopserver> *** Game still paused (number of players) 20:57:04 <coopserver> *** Game unpaused (number of players) 20:58:01 *** dwarf has quit IRC 21:07:27 <coopserver> *** Vinnie has left the game (Leaving) 21:08:56 *** Progman has quit IRC 21:13:42 <happpy> hey Mazur 21:13:51 <coopserver> <Mazur> Hop 21:13:56 <happpy> how ar u 21:14:14 <coopserver> *** Jam35 has left the game (Leaving) 21:14:17 <coopserver> <Mazur> Same ole'. 21:14:36 *** Vinnie has quit IRC 21:26:16 *** Maraxus has quit IRC 21:27:42 *** Geth has quit IRC 21:29:53 <sedontane> !players 21:29:53 <coopserver> sedontane: There are currently 1 players and 1 spectators, making a total of 2 clients connected 21:30:50 <sedontane> I forget the command for the download link for the current nightly 21:30:54 <sedontane> can someone remind me 21:31:07 <Mazur> !dl 21:31:07 <coopserver> Mazur: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 21:31:08 <coopserver> Mazur: http://www.openttd.org/en/download-trunk/r27387 21:31:30 <sedontane> thanks 21:32:44 <coopserver> *** Mazur has left the game (Leaving) 21:32:45 <coopserver> *** Game paused (number of players) 21:38:29 <sedontane> !pw 21:38:29 <coopserver> sedontane: mapgen 21:38:39 <coopserver> *** Game still paused (connecting clients, number of players) 21:38:42 <coopserver> *** sedontane has joined 21:38:43 <coopserver> *** Game still paused (number of players) 21:38:44 <coopserver> *** Game unpaused (number of players) 21:39:50 <coopserver> *** sedontane has left the game (Leaving) 21:39:51 <coopserver> *** Game paused (number of players) 21:41:38 <sedontane> !pw 21:41:38 <coopserver> sedontane: choose 21:41:45 <coopserver> *** Game still paused (connecting clients, number of players) 21:41:48 <coopserver> *** sedontane has joined 21:41:49 <coopserver> *** Game still paused (number of players) 21:41:50 <coopserver> *** Game unpaused (number of players) 22:07:47 <coopserver> <sedontane> all terminus primaries 22:09:29 <Sylf> Something wrong? 22:09:54 <Sylf> Or it's just not what you were expecting? 22:10:10 <sedontane> more the latter 22:10:25 <sedontane> ive not been around since the early 200s PSG 22:10:29 <Sylf> We use terminus stations here 22:11:06 <Sylf> We never stopped using them, even around psg 200 22:11:21 <coopserver> <sedontane> I know 22:11:33 <coopserver> <sedontane> but RoRo was relatively encouraged back then 22:12:15 <Sylf> Some people always have the assumption that roro is better 22:12:48 <coopserver> <sedontane> It isn't better per se (IM O), just harder to mess up in some ways 22:13:16 <coopserver> <sedontane> also, these funkyy depot systems confuse me a little 22:13:44 <Sylf> Overflows? 22:13:50 <coopserver> <sedontane> yeah 22:13:54 <Sylf> I hate them 22:14:09 <coopserver> <sedontane> I get the purpose, just the design seems mental 22:14:22 <Sylf> I diliberately skipped it at the stock yard 22:16:52 <sedontane> stock yard, ill have to take a look 22:34:04 <Mazur> I love overflows. 22:35:01 <Mazur> Sylf: Shouldn't primary trains get supplies in for their primaries? Or isn;t that what those container cars are for? 22:35:07 <coopserver> <sedontane> in that case would you take a look at the one I just built to make sure I did it right? 22:35:29 <Mazur> !pw 22:35:29 <coopserver> Mazur: supply 22:35:33 <coopserver> *** Game paused (connecting clients) 22:35:36 <coopserver> *** Mazur has joined 22:35:37 <coopserver> *** Game unpaused (connecting clients) 22:36:23 <coopserver> <Mazur> Should work, yes. 22:36:50 <coopserver> <sedontane> good good 22:37:08 <coopserver> <sedontane> I cant work out how to do this station just above neatly 22:37:35 <coopserver> <sedontane> thinking of just pulling it out of the dip, but it seemed perfect for a roro with a little adjustment 22:38:07 <coopserver> <Mazur> parka Portland? 22:38:32 <coopserver> <sedontane> yup 22:38:37 <coopserver> <Mazur> Fuck terminus, go roro 22:39:27 <coopserver> <Mazur> Primary concern is train flow, second concern is go easy with the terraforming. 22:40:12 <coopserver> <Mazur> Zeroth concern is don't fuck up someone elses hard work. 22:40:20 <coopserver> <sedontane> hehe 22:41:28 <coopserver> <Mazur> You're bridging ML, think ahead and leave room for extra lines. 22:42:05 <coopserver> <Mazur> But that's just my way of thinking. 22:42:12 <coopserver> <sedontane> its a good tip 22:42:16 <coopserver> <sedontane> thanks 22:43:36 <coopserver> <Mazur> Because the minus 1st law is: if a primary is in hte way of the ML, you're free to seriously fuck the primary up. 22:45:50 <coopserver> <Mazur> Erm, Sedon.... 22:46:00 *** liq3 has joined #openttdcoop 22:46:08 <coopserver> <sedontane> yeah 22:46:12 <coopserver> <Mazur> A textile mill is aa secondary, we use one of each of those, s[ecified in hte plan. 22:46:23 <coopserver> <sedontane> damnit 22:46:25 <coopserver> <sedontane> derp 22:46:30 <coopserver> <plonka> plus building there is a bad idea 22:46:32 <coopserver> <Mazur> just saying. 22:46:45 <coopserver> <sedontane> Excuse the idiot in me 22:46:49 <coopserver> <plonka> there's no room to expand ml there now :/ 22:47:09 <coopserver> <Mazur> WE just had that discussion, Plonk. 22:47:19 <coopserver> <plonka> ah ok :) 22:47:57 <coopserver> <plonka> always assume our ml will reach at least 4 tracks 22:48:27 <coopserver> *** plonka has joined company #1 22:48:28 <coopserver> <Mazur> Sedon: See if you can find a scrap metal yard or recycling cxentre, there are few of those. 22:48:45 <coopserver> <Mazur> In usae, that is. 22:48:56 <coopserver> <sedontane> ? 22:49:29 <coopserver> <sedontane> can I ask why? 22:50:01 <coopserver> <Mazur> Per sugar beet. 22:50:42 <coopserver> <Mazur> I meant, they are hte least connected, as yet. 22:51:09 <sedontane> right 22:54:08 <coopserver> *** Mazur has left the game (general timeout) 23:01:04 *** qwebirc90439 has joined #openttdcoop 23:01:50 *** efess has quit IRC 23:02:34 *** qwebirc90439 has quit IRC 23:15:17 <coopserver> <plonka> !admin 23:15:18 <coopserver> *** plonka has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 23:15:28 <coopserver> <plonka> increase train numbers plz 23:17:07 <Plonka> or give me @ if you prefer then i can do it myself :) 23:17:57 <coopserver> <plonka> never an admin when u need one :P 23:18:08 <coopserver> <sedontane> Sod's law 23:18:16 <coopserver> <plonka> yep 23:18:17 <coopserver> <plonka> :/ 23:19:52 * Plonka slaps Mazur around a bit with a large fishbot 23:20:36 <Plonka> jam35 23:20:40 <Plonka> mazur 23:20:48 <Plonka> sylf 23:20:57 <Plonka> v453000 23:21:49 <luaduck> my admin alert fired 23:21:59 <luaduck> but that's not particularly useful because I'm an op on a different network 23:22:00 <luaduck> sorry :( 23:22:16 <Plonka> :( 23:24:58 <Plonka> !admin 23:25:09 <coopserver> <plonka> !admin 23:25:10 <coopserver> *** plonka has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 23:25:26 <coopserver> <plonka> are you all drunk? 23:26:23 <coopserver> <sedontane> well at least this gave me time to build a pretty station for my non-existant trains... 23:26:37 <coopserver> <plonka> heh 23:26:46 <coopserver> <plonka> where u building? 23:26:52 <coopserver> <sedontane> Hiacinto Oil Well 23:28:55 <coopserver> <sedontane> thanks 23:30:08 <coopserver> <plonka> ok that will work 23:30:13 <coopserver> <plonka> but so will this 23:30:31 <coopserver> <sedontane> ok 23:30:48 <coopserver> <plonka> u need a reverser before the depot 23:31:12 <coopserver> <plonka> putting in a reverser hides depot from pathfinder 23:31:50 <coopserver> <sedontane> does the one by dwarf below also need one? 23:32:00 <coopserver> <plonka> idealy yes 23:32:29 <coopserver> <sedontane> well, im off to bed 23:32:34 <coopserver> <sedontane> thanks for the tips 23:32:40 <coopserver> <sedontane> gl with the train limit 23:32:44 <coopserver> <plonka> np good night 23:32:50 <coopserver> <plonka> heh thanks 23:33:16 <coopserver> *** sedontane has left the game (Leaving) 23:33:34 *** sedontane has quit IRC 23:33:52 *** dwarf has joined #openttdcoop 23:33:56 <dwarf> !pw 23:33:56 <coopserver> dwarf: mixing 23:34:19 <coopserver> *** Game paused (connecting clients) 23:34:24 <coopserver> *** dwarf has joined 23:34:25 <coopserver> *** Game unpaused (connecting clients) 23:34:48 <coopserver> <plonka> hi dwarf 23:35:12 <coopserver> <plonka> lol that sounds funny 23:39:18 <coopserver> *** dwarf has left the game (Leaving) 23:39:20 <coopserver> <plonka> !admin 23:39:21 <coopserver> *** plonka has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 23:39:29 <coopserver> <plonka> bye dwarf 23:41:45 <Mazur> Yes. Plonk? 23:42:03 <coopserver> <plonka> could use a max train increase plz 23:42:19 <coopserver> <plonka> current max is 1250 23:42:21 <Mazur> By the way, you're supposed to ask a question afthr the !damin 23:42:33 <Plonka> yep i did 23:42:37 <Plonka> up there ^ 23:42:39 <Mazur> Like: !admin Can the tr4ain limit please be raise? 23:43:00 <Mazur> After I had to ask, you did. 23:43:07 <Plonka> nope 23:43:27 <Mazur> !pw 23:43:27 <coopserver> Mazur: foobar 23:43:35 <Plonka> [00:15] <@coopserver> *** plonka has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) [00:15] <@coopserver> <plonka> increase train numbers plz 23:43:46 <Mazur> !pw 23:43:46 <coopserver> Mazur: beyond 23:44:06 <coopserver> *** Game paused (connecting clients) 23:44:09 <coopserver> *** Mazur has joined 23:44:10 <coopserver> *** Game unpaused (connecting clients) 23:46:03 *** dwarf has quit IRC 23:46:59 <Mazur> So I did not have to ask: "Yes plonka?" 23:47:13 <coopserver> <plonka> nope not if u read back on irc 23:47:30 <coopserver> <plonka> the first request i made asked to increase trains 23:47:48 <coopserver> <plonka> but lauduck responded caying he couldn't as hes not admin here 23:47:50 <Mazur> Oh, that was at 0:15, I only saw hte one just now. 23:47:58 <coopserver> <plonka> yep :) 23:48:34 <Mazur> !rcon set max_trains 23:48:34 <coopserver> Current value for 'max_trains' is: '1250' (min: 0, max: 5000) 23:48:41 <Mazur> !rcon set max_trains 1350 23:50:22 <coopserver> <plonka> thanks 23:50:53 <happpy> thanks for the help Mazur on the my slh 04 eney way gn 23:51:05 <coopserver> <plonka> bye bye happy 23:51:14 <Mazur> Bye, hap. 23:51:29 *** happpy has left #openttdcoop